King Slime's Counterattack
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King Slime, the absolute ruler of the Slime Kingdom is invading Roumen village along with his followers. For years they have been persecuted by Henneath adventurers because they were weak and ugly. Now they are on the warpath of revenge.
Kill all the monsters and stop the King Slime in the designated amount of time.
Contents |
Basic Information
Level Requirement: | 5 - 16 |
Number of Participants: | 15 |
Time Limit: | 50 Minutes |
Lives: | 2 |
Strategy
You have to kill ALL of the monsters on each level to open the gate and progress to the next.
Once King Slime spawns, the tanker (usually the fighter with the most HP) will take the hits, the cleric heals and mages and archers stay back.
After a certain amount of damage, King Slime will begin to spawn slimes, starting with 3 power slimes, then 3 fire slimes, 4 iron slimes, and finally 2 prince slimes and a queen slime. Kill the king and all his spawns and you're done!
When you are teleported to the quest area, party up with other people as fast as you can and try to get a balance of clerics, fighters, mages, and archers. All the groups run to the same place to backup other parties just incase another party needs help. The fighters head for 2-3 monsters with clerics close behind to heal and fight. Mages and archers are behind the fighter and cleric. Finish the monster off and head a litle bit foward to find the next monster and so on, until that group of monsters is finished. The whole group then moves to the next grup of monsters. Continue until you finish all the monsters in that "ring".
Move through the rings until you get to the King Slime area. On the pathway to get in, stop and go into your homes. Clerics should heal the others and themselves and then use potions or stone to recover sp. When everybody is ready, organize the group with the fighters in the front, clerics behind them, and archers and mages in the back. Head foward to the boss fight.
The King Slime fight is fairly easy, but can turn bad quickly if the spawned slimes are not controlled. Before beginning the fight, be sure to designate a main tank. Have the tank focus on the King throughout the entire fight, and a few healers focus on keeping him alive. When the slime adds spawn, have everyone except the main tank break away from the King and focus on killing the adds. Once they are dead, refocus damage on the King until the next wave of adds, and so on until the King is dead. By doing this, you will avoid the problem of having to deal with multiple waves of slimes at once. Also ensure that there is at least one cleric keeping an eye on the health of the offtanks when dealing with the additional slimes. If additional slimes are not killed immediately, then clerics could die (monsters are attracted to lights so they usually aim at clerics) which mean tankers die, then the king slime run at all the other members and everyone dies.
For the main tank, your job is pretty straight-foreward. Primarily, make sure you keep taunt on the king during the fight. Also, slow (bone slicer) and stun (concussive charge) throughout the battle to minimize damage taken. He can often demolish a good chunk of your health in a single hit, so do not hesitate to use a potion or stone to keep yourself alive if the clerics aren't doing a good enough job.
The best way to ensure success is to ensure everyone understands the plan. Before rushing the King, stop everybody and discuss the strategy. A single ignorant player can often unintentionally ruin the fight.
Monsters Encountered
- Power Slime
- Jumping Mushroom
- Crazy Imp
- Iron Slime
- Fire Slime
- Brave Honeying
- Ratman
- Silver Slime
- Warrior Boar
- Gold Slime
- Prince Slime
- Queen Slime
Boss Monsters
Rewards
EXP 1125
Level 15 Enhanced Weapon
Jelly Earrings (+25 HP)
Jelly Earrings (+25 SP)
Jelly Earrings (+25 HP, +25 SP)