Tower of Iyzel
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How To Enter: Find the Tower of Iyzel in the Forest of Mist (G1). | How To Enter: Find the Tower of Iyzel in the Forest of Mist (G1). | ||
- | Level Requirements: 20- | + | Level Requirements: 20-70 [originally 50 before a patch] |
Revision as of 06:18, 21 November 2012
See FiestaWiki:Protected page.
Contents |
Introduction
The Tower of Iyzel was introduced on June 30th, on patch v1.251 as the second instance dungeon the the game of Fiesta Online (the first being the Dragon`s Tomb). Also bringing a large quantity of items,monsters,quests and additional updates into the game upon its arrival. The tower was meant to give lower levels (20-50) a chance to level up faster and to provide them with a unique challenges. Needless to say it was a huge hit almost instantly creating large waiting lines for parties to get in and creating a small market niche to sell quest items, until it was fixed in a latter patch.
Layout and Creeps
Layout
The tower consists of 20 floor each becoming progressively harder the beat with an additional boss that your party will have to fight every several floors. The map is a linear path in which the party will have to defeat all the monsters on the current floor in order to past to the next room which is accessed via stairway of varying sizes. When all the monsters on a floor are defeated a guard will speak to you encouraging you to go further and give warnings. Eventually, players will find it very tedious ,upon death, to re-enter the tower and climb back up into the room they died in many of the time taking several minutes even while on mover. When a party defeats the last boss they will respawn in the Forest of Mist in front of the tower. Currently, there is no map for the tower.
Creeps
Here is a list (not complete) of the monsters you will face while you climb the tower by floor.
- F1 Starting Point
- F2
- Iyzel Gang Imp (lvl 16)
- Iyzel Imp (lvl 15)
- F3
- Iyzel Ratman (lvl 17)
- Iyzel Hungry Wolf (lvl 18)
- F4
- Iyzel Boar (lvl 18)
- Iyzel Kebing (lvl 19)
- F5
- Iyzel Iron Slime (lvl 20)
- Dust Golem (lvl 25)
- Summons 2 times consisting of mobs on the previous floors
- F6
- Iyzel Skeleton Archers (lvl 21)
- F7
- Iyzel Stone Statue(lvl 24)
- F8
- Iyzel Skeleton Archer (lvl 24)
- Iyzel Skeleton (lvl 25)
- F9
- Iyzel Archmage Book (lvl 27)
- Iyzel Skeleton Warrior (lvl 29)
- Iyzel Skeleton Archer (lvl 28)
- F10
- Iyzel Archmage Book (lvl 30)
- Iyzel Stone Golem (lvl 35)
- Summons 2 times consisting of mobs on the previous floors
- F11
- Iyzel Flying Staff (lvl 31)
- Iyzel Kamaris(lvl 34)
- F12
- Iyzel Fox (Lvl 32)
- Iyzel Wild Wolf (lvl 33)
- F13
- Iyzel Zombie (lvl 34)
- F14
- Iyzel Ice Vivis (lvl 40)
- Poison Golem (lvl 45)
- Summons 2 times consisting of mobs on the previous floors
- F15
- Iyzel Spider (lvl 42)
- Iyzel Prock (lvl 41)
- F16
- Iyzel King Spider (lvl 43)
- F17
- Iyzel Spider (lvl 45)(A lot O.O)
- F18
- Iyzel King Coll (lvl 46)
F19
- Iyzel Darkness Kamaris(lvl 48)
F20
- Iyzel Magic Staff (lvl 50)
- Iyzel Iron Slime (lvl 51)
- Iron Golem (lvl 55)
- Summons 3 times consisting of mobs on the previous floors
Lore
When the white wizard, Iyzel Renoir, first built the tower with the support of the villagers, it stood tall and pure, even glowing white. During its early use as both a research facility and a school, Iyzel took interest in one student in particular named Maria. She participated with him during experiments and became very powerful. But she began to notice that Iyzel was experimenting for the wrong reasons.
Maria saw Iyzel's thirst for dark power and left when she knew it was too late to stop him. With Maria gone, there was nothing holding Iyzel back. He began to experiment on Elves and Humans, turning them into vile creatures. One man became the most powerful creature yet, but completely deformed and in horrible pain he shed tears of blood and cried for his mother.
That incident was too much to bear and Iyzel left the tower, sealing it so no one else could enter. He had invested his soul into that tower and became very ill after leaving. Worried his seal wouldn't contain the evil of the tower he wrote Maria a letter asking her to keep watch and make sure no one could enter. However, when she arrived, the pure, white tower had become dark and twisted. Iyzel's seal had faded and she wasn't strong enough to seal it back up.
The tower of Iyzel is ready for anyone who dares to enter.
Strategies
Cleric is important for later floors, but it wouldn't hurt to have one. The first 4 floors shouldn't be hard to take out so there isn't anything hard about it. Dust Golem:
- 1: Have a really high lvl person tank but heal when hp goes down halfway.
- 2: Take out all slimes then focus on Dust Golem. If there is healer heal tank. When Dust Golem spawns. You can either fight them off or run and until they stop chasing. Repeat when Dust Golem spawns again.
Floor 6: Nothing that hard just 4 skeleton archers.
Floor 7: Enemy can summon fireballs. If low lvl have fighter attacking it. If healer, keep fighter alive.
Floor 8: Nothing much but skeletons. Just take out archers first because of their long-ranged attacks.
Floor 9: Take out books and archers first they will mob you ASAP..Unless higher lvl 40ish-50.
Floor 10: Two options take out books or have a high lvl lure out golem. If low lvl I recommend taking out books first. Stone Golem will spawn creatures so you should run downstairs to avoid taking damage from them or take them out. Stone Golem will enemies a few more times.
Floor 11: Either take out the giant first of lure staffs out of room then either take them out 1 at a time or using aoe
Floor 12: Have cleric heal on this floor 1)archer lures then use natures protection next 2 fighter or cleric then use aoe or take them out 1 at a time 2)high lvl people aoe
Floor 13: Aoe or take out 1 at a time
Floor 14: First take out enemies in the room except golem if golem runs toward use these options 1)Fighter tanks. Only run when he spawns. The mage or archer should aoe. Have the cleric heal a lot 2)Archer kites. When the enemy spawns have fighter and mage take them out. 3)Mage tanks. Same as archer. 4)Cleric tanks. This might not be necessary unless a cleric has high hp mdef and def.
Floor 15: Have mage or cleric pull or you will get overrun with mobs unless pt has high hp and def
Floor 16: Same as floor 15
Floor 17: Same as floor 15 and 16
Floor 18: Take out 1 at a time or aoe
Floor 19: No problem just take it out
Floor 20: Important to take out mobs first then focus on golem. If you have mage remember to dispel the debuff the golem casts 1)Fighter tanks. Expect fighter 2 die a lot if cleric doesn't heal fast enough. Either run when spawn or have someone get rid of the spawns. 2)Mage or Archer. Easier option if you don't have a cleric. Although, archer or mage might die after golem spawns. 3)Cleric tanks. Maybe a last resort unless cleric has high hp def and good gear.
Requirements
How To Enter: Find the Tower of Iyzel in the Forest of Mist (G1).
Level Requirements: 20-70 [originally 50 before a patch]