Talk:Cleric Skills


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Revision as of 02:52, 5 October 2008

Should use the same tables like the ones in guild wars wiki

Contents

Revamp

Anyone mind if I revamp this page, like how I did Fighter Skills and Archer Skills? I'll get around to second class skills as well as saving points to test empowerment some time later.

Updating

Updating the spell empowerments while levelling. However there will be gaps for lower level empowerments for higher level spells as I slowly empower while retaining 5 skill points at most.

P.S.: I like the current layout, but still feels like it can be further improved. At the moment it feels kinda hard to read. Anyone good with editing pages, please do improve the layout if you have the time.

P.P.S: Thinking of classifying skills according to the following categories

  • Healing
  • Damage Dealing
  • Buffs
  • Miscellaneous

- Grexx / Avelyn

I think the empowerments would look better if it's done like the first couple on Mage Skills or Archer Skills. I'll get around to it when I can, but making all the individual tables takes so long. Categorization sounds good. Great job with the information. HeatBurst 19:28, 9 November 2007 (CST)

Personally I find that detaching the original un-empowered skill data isn't a good idea, like as done on the mage and archer skills. However the empowerments themselves (+1,+2..+5) could probably do with seperation + original skill data, similar to mage and archer skills, which is nice and clear. Since most players will not empower every aspect of a particular skill, it will present the data in a way that's easy to read.

I will proceed with categorizing the various skills into subcategories as I had listed earlier.

- Grexx / Avelyn 07:39, 14 November 2007 (CST)


Active skills have been categorized

- Grexx / Avelyn 14:01, 22 November 2007 (CST)

I updated Hammer Mastery

- oOAnubisOo based on total damage figure increase before and after skill upgrade. Before 1003-1019, After 1010-1026

Format

The formatting is technically irrelevant. Just make sure that whatever format is used is consistent for the other three sections as well. Triumph Talk


--- --- ---

I've done up 4 sample layouts and would like some feedback on which should be adopted for all the class skills (or to remain the same). As it stands right now, the formatting for the various class skills is somewhat varied. Realized that its quite hard to explain in words what they would look like, so what better way than to take a look at a model of the actual results! Please add any comments at the bottom instead of modifying the samples. Feel free to add additional versions.

Sample Stoneskin empowerment layout:
Base Skill Values

Skill Lvl Req. Lvl Cost SP Use Percent Duration Cast Time Distance Cool Time
[01] 37 14s 117 1% 60 min Immediate 1.5 m 3.0 sec
[02] 51 26s 168 2% 60 min Immediate 1.5 m 3.0 sec


Version 1 - original layout

Empowerment
+1 +2 +3 +4 +5
Skill Lvl SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -23 +0.8 sec -0.2 sec -29 +0.9 sec -0.3 sec -35 +1.1 sec -0.5 sec -46 +1.2 sec -0.6 sec -58 +1.5 sec -0.9 sec
[02] -33 +0.8 sec -0.2 sec - +0.9 sec -0.3 sec - +1.1 sec -0.5 sec - +1.2 sec -0.6 sec -84 +1.5 sec -0.9 sec


Version 2, 1 table, 3 main columns - Version 1 reorganized into the various empowerments

Empowerment
SP Duration Cool Down
Skill Lvl +1 +2 +3 +4 +5 +1 +2 +3 +4 +5 +1 +2 +3 +4 +5
[01] -23 -29 -35 -46 -58 +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec
[02] -33 - - - -84 +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec


Version 2.1, 1 table, 3 main columns - Version 1 reorganized into the various empowerments + added blank space in between

Empowerment
SP   Duration   Cool Down
Skill Lvl +1 +2 +3 +4 +5   +1 +2 +3 +4 +5   +1 +2 +3 +4 +5
[01] -23 -29 -35 -46 -58   +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec   -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec
[02] -33 - - - -84   +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec   -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec


Version 3, 1 table, 3 main columns + base values

Empowerment
SP Duration Cool Down
Skill Lvl Base +1 +2 +3 +4 +5 Base +1 +2 +3 +4 +5 Base +1 +2 +3 +4 +5
[01] 117 -23 -29 -35 -46 -58 60 min +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec 3.0 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec
[02] 168 -33 - - - -84 60 min +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec 3.0 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec


Version 3.1, 1 table, 3 main columns + base values + added blank space in between

Empowerment
SP   Duration   Cool Down
Skill Lvl Base +1 +2 +3 +4 +5   Base +1 +2 +3 +4 +5   Base +1 +2 +3 +4 +5
[01] 117 -23 -29 -35 -46 -58   60 min +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec   3.0 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec
[02] 168 -33 - - - -84   60 min +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec   3.0 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec


Version 4, 3 tables + base values

SP Empowerment
Skill Lvl Base +1 +2 +3 +4 +5
[01] 117 -23 -29 -35 -46 -58
[02] 168 -33 - - - -84


Duration Empowerment
Skill Lvl Base +1 +2 +3 +4 +5
[01] 60 min +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec
[02] 60 min +0.8 sec +0.9 sec +1.1 sec +1.2 sec +1.5 sec


Cool Down Empowerment
Skill Lvl Base +1 +2 +3 +4 +5
[01] 3.0 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec
[02] 3.0 sec -0.2 sec -0.3 sec -0.5 sec -0.6 sec -0.9 sec



--- --- ---

Comments:

Basically all the other layouts put emphasis on the empowerment types, rather than empowerment levels in the original. I believe that HeatBurst is currently implementing Version 4 across the Mage and Archer skills, additionally removing empowered skill values from Base Skill Values. One disadvantage of this is that while it looks clear for skills that only have 1 or 2 levels, when it stretches up to 8 or 10 levels (and possibly more when cap is lifted), it gets hard to read as takes up more vertical space, ie Ice Bolt compared to Bash.

Personally, I find version 2 to be the simplest to implement and still quite straightforward. If not, version 3 or 3.1 will present it even more clearly, but it will take a bit more work to do up. I'll wait about 2 weeks or so for further replies before I start readjusting the layout. Its actually quite easy implement, just copy and paste the current tables, and delete unwanted data. Beats retyping everything.

- Grexx 14:42, 25 November 2007 (CST)

Heal

when you enter your skill points in Dmg in heal it gets more healing done. Zikil 00:58, 28 August 2008 (CDT)

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