Cleric Guide
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===Keeping your party-members (and yourself) alive=== | ===Keeping your party-members (and yourself) alive=== | ||
- | Usually, this isn't very difficult, but there will be times you may come into peril. Generally you will only need to spam heal and keep them buffed, but when a party-member gets multiple aggros, heal, and cast restore, and continue healing. If they are a squishy class (archer or mage) or just have too many aggros to handle in general, heal, cast invincible when their health is high, cast restore, cast rejuvenate when the invincible skill wears off (this should grab the hate of some of the mobs not being attacked, and they will aggro you. Just cast restore on yourself and use stones when needed, and keep healing your party-mate.) Remember that although rejuvenate has a | + | Usually, this isn't very difficult, but there will be times you may come into peril. Generally you will only need to spam heal and keep them buffed, but when a party-member gets multiple aggros, heal, and cast restore, and continue healing. If they are a squishy class (archer or mage) or just have too many aggros to handle in general, heal, cast invincible when their health is high, cast restore, cast rejuvenate when the invincible skill wears off (this should grab the hate of some of the mobs not being attacked, and they will aggro you. Just cast restore on yourself and use stones when needed, and keep healing your party-mate.) Remember that although rejuvenate has a 0.8 second cast-time and restore only heals a small amount of hp per second, they are still very useful skills, and just because you're a cleric doesn't mean you should be afraid to use hp stones. |
Revision as of 09:12, 20 April 2008
Contents |
Introduction
A cleric is one of the classes avialable in Fiesta Online. While they may have lower attack compared to others, their defence is second only the fighter, and they can heal others.
While it is true that characters can use HP stones and HP Potions, such items have cooldown times, and cost money. A cleric significantly reduces the amount of such items you will need to consume, thus saving money.
Being the only class who can effectively heal others, it is important that clerics heal their party members. Also, clerics can deal damage whenever healing is not requried.
The following short guide will provide a few tips on how to effectively play a cleric to maximize its fullest potential.
Playing Tips
General Tips
- In your lower levels, you will not need to use many HP stones, however - when you get to higher levels and begin to party with people, it's a wise decision to use them on yourself so you can keep your partymates alive if they have several mobs or more on them.
- Cure can cure bleeding, as bleeding is considered as poison. However, currently there is no way to tell the tier of a bleeding spell, but there is no harm in trying to cure it once. If it doesnt work, it is because the bleeding is of too high a tier to be cured by your cure.
- (To the above statement) You can check the tier of the bleeding by hovering over its icon when you click on the player you are trying to cure. Cure[1] cures tier 1 and 2, Cure[2] cures tier 3, not sure about subsequent tiers/cures.
(I have yet to see tier 2 poisons, and I believe that tier 3 might be a typo --NotMyWay 23:54, 6 February 2008 (CST))
- Be careful when using Bash. While doing so you cannot heal. You can use heal then immediately use bash thus healing and attacking.
- If low on HP use heal, then immediately cast rejuvenate. However, keep in mind that rejuvenate causes a massive amount of hate on mobs. Some people call it the cleric's mock.
Party Tips
- Use F1~F5 to quickly select a party member. After selecting them, you can heal or buff them.
- Use the "Tab" button on the keyboard to quickly select an enemy. Press it again to change target.
- It is generally recommended that you attack the monster that is being attacked by your party member, or that is attacking your party member, so that you do not provoke more monsters and get attacked more.
- The "assist" action is for selecting the target of your target.
- If multiple members require healing, and you do not have recover or it is cooling, use Heal on the one who needs it most, followed by Restore on the next party member.
- The one who needs it most is usually the one being attacked.
- Try and use restore as often as possible on injured party members.
- Use invincible if you will not be able to heal fast enough to save your member's life. If you know or believe that such a situation will not occur in the next 2 minutes, you may also want to use invincible to lessen the amount of healing required, allowing u to attack more. It can be also used on the tanker or on yourself while you revive another player.
- Recast all buffs when they expire. It is recommended that you recast them a few minutes before they expire.
- Use cure as soon as possible when you or a member is hit by poison or illness.
Weapons
Maces
The mace is the basic weapon for Clerics. Its a bit more accurate then a hammer. Its attack speed is
slightly higher. As far as damage goes its really outclassed by the hammer, if one is
having accuracy problems, one should switch to using a mace but it is not recommended to do this before level 40.
Hammers
The hammer is slower and less accurate than the mace. However, its higher damage may appeal to certain players.
Many clerics will use hammers, then switch to using a mace after level 40.
Stat Builds
Again my opinions here may be different from yours: but I'm just putting them here to help.
Hybrid Build
25 to SPR, the rest in End. This build works quite well as a solo and a party build, and is also decent in PVP (although clerics are not the most fun to pvp with since battles usually never will end) Through this build you will get a nice crit bonus, nice SP bonus, mdef, and also the delicious block rate that end gives you (Which is added up with the block rate on your shield. Remember though that end/spr stats on equipment do NOT affect block rate and criticals! This build will make you perfect for support as you will be able to tank mobs that lose hate without fear of dying. STR, in my opinion, is a useless stat to a cleric, because with their attack rate and weapon damage, even with +9 you will not make much difference. Leave the damage to Damager dealers like archers, mages, and str/crit fighters, you stick to healing! Str is only useful to clerics who plan on soloing until the end of eternity, as clerics are always welcomed into parties for their buffs and heals.
Endurance Build
I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority
of the time. As for needing SP we don't really need to raise it because we have a nice little passive skill
called Divinity which raises your SP quite a bit. The damage with this build is quite good as well if you
find it still too low for your taste simply upgrade your weapon.
Souls_healer- I disagree about that kind of build.At lvl 31 i gave 23 points to str and i got +27 dmg,it is almost nothing, hammer lvl 30 enhancement lvl 4 gives +30 dmg, so why waste point for Str, but if you put them in End you get hp,defense and shield defense. I think that much better is 25 points in Spr and rest in End
Strength Build
Some people are more in favor of a 2:1 Str:End build. I didn't really find the raising of Str necessary because
you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in
defense and SP. You will kill quicker but are less likely to be able to tank the higher lvl quest boss. Also, you should add some Spr.
Clericz4life - this is probably the most reliable build. USE IT if you want to hit as much as other Classes. As it says up there, you'll be crippled in defence. You'll still have better def. than a Mage though, don't worry ;).
O-mie - I disagree with the above statement. Cleric is not an offensive class, it is a support class. If you want a high damage character, make a damage-dealer such as a mage, archer, or fighter.
Full Spirit
I don't really recommend using this build--it's for people who mainly like support roles, but this will cripple you.
This game just doesn't require constant partying so unless you have a good friend who's going to party with
you everyday DO NOT go this route.
Skills
Heal
Ok, this is your basic heal. Fast casting- Quick recharge so its spammable which makes it useful when tanking
massive amounts of mobs or in PVP where you are the focal point of everyones wrath. My opinion is like it, love it,
use and abuse it. Skill Empowerment:
- 3 or 4 points into SP Consumption.
- For spammibality purposes (insanely fast heal speed): 5 points into Decrease Cooldown Time. Important, especally if you are planning to party a lot.
NOTE: If you decide to put 3 or 5 points into SP Consumption, MAKE SURE you put the points that are said below into Bash BEFORE YOU PUT SP CONSUMPTION INTO THIS or you will be pretty much screwed for Bash!
Bash
This is your basic attack skill well worth the money and the SP it consumes. Place a few points into Power
and SP consumption and its awesome. Without bash you are a one trick pony. 4-5 points into Power (best bet is 5)... 1-2 into SP Consumption. ;)
Protect
Not much to be said here...Awesome Buff...Defense +Dmg....very very very useful when soloing and parties
as well. Don't really need to empower this...Well I didn't find it necessary.
Resist
Yet another great buff...Magic Defense here comes in handy. You will love this buff. Again I find no need
to use any empowerment points on this.
Cure
Cures usefulness is debatable. If we didn't have it we'd want it but since we just don't get poisoned enough
we don't feel we need it. I feel it should also cover Bleeding. Again no need for Empowerment here.
Immune
Immune: gotta love it, but I think it should be a bit more effective since even with it on I've been targeted with
some pretty annoying curses, like Fear and Slow.SMH I'm not really sure though this a skill that I want to test
a bit farther. No need for Empowerment here either. (Immune is for Poison and Illness resistance NOT curse resistance. You can still get poisoned or stricken with an illness with it cast since it just ups resistance instead of truly making you completely Immune.)
Endure
LOL...what can I say? Who ever says that approximately +400 HP and 500sp isn't worth it please get your head checked.
Maybe some points into Sp Consumption again here.
Stoneskin
Ok for all of you who see Stoneskins stats and say it sucks IT DOES NOT SUCK
It gives 1% block rate at lvl
1 but remember all those points you have in END they give block rate as well where as I'm not quite sure of the percentage
ATM I'll add it in when i have the chance. Bottom line is Stoneskin is a very good buff...you'll like it later on.
Note: 1 END = 0.1% Block Rate
Block. It can save your life.
Bleed and Trip
No need for seperate topics here they are same skill pretty much different skill animation -Bleed -
*which is the mace- skill has lower sp reduction but other then that they do the same dmg...dmg gets better as
you get higher ranks. 4-5 points into Power 1-2 into SP Consumption.
O-mie - Putting points in this is not always a good idea. The skill has a sickeningly, disgustingly low attack, and adding 5 points will only up it a very small, small bit, not enough to really affect anything. If you do not solo much at all, I would not empower this skill, but save it for PVP use. Remember, if you want a high damage character, make a damage-dealer and stop playing a support class.
Invincible
When you are in your lower levels, you will not need to use this skill but its still highly suggested that you buy it and empower duration to 5. It has a long cooldown but at higher levels it can save you or a party member's life if you have multiple aggros on you.
5 points into Duration.
Skill Empowerement
Note that the following empowerments are my own personal opinion. This is only to give a rough idea of what to add.
- Bash-5 points to increase power. This is currently the best attacking skill in the game, and is better then Bleed or Trip.
- Invincible-1 point to duration. The first point increases duration by 3.8 seconds, subsequent points increase by 0.7 seconds.
- Heal-5 points to cooldown, 1 to reduce SP consumption. Heal is the best healing spell in terms of hp healed per second, assuming it was used as soon as the cooldown is up. Also, while 5 points only reduce cooldown by 0.9 seconds, it is in fact a 30% reduction in cooldown, just like with all other healing skills. As for SP consumption, since heal will be used about once every 2.1 seconds when in a party, it would save some money. Subsequent points after the first point reduce SP consumption by a lesser amount.
Other Tips
Dealing with rude people
When rude players outside your party demand that you heal them or buff them, and are not polite, you do not have to heal or buff them. In fact, you should not do so. You may think you are helping them, but if you help them you are in fact reinforcing the incorrect belief that they can get what they want by being rude and demanding. Moreover, most players do not like rude people. Instead, it is recommended that you either ignore them, or explain to them that you will not heal or buff rude people. If they harass or stalk you, report them to the GM's (Game Masters) of your service provider.
Kingdom Quests
I cannot stress enough that what you as a cleric should do in a KQ is heal, heal, heal heal! Do not worry about attacking the mobs, only focus on keeping your part-members alive, and ressing those who have fallen. Also, if there are few clerics in your KQ group, make sure you revive them FIRST before other classes. This is so that the amount of fallen will revive faster with multiple revives, and your KQ will not ultimately fail.
And once again, do not worry about attacking mobs. Just SUPPORT.
Parties
Most parties want at least one cleric. Many higher leveled players will party with lower clerics in a duo team, just remember to ask them politely if they would like to duo (if you are lower leveled) and remember that they need to kill mobs 30 levels within your range for you to gain exp.
Keeping your party-members (and yourself) alive
Usually, this isn't very difficult, but there will be times you may come into peril. Generally you will only need to spam heal and keep them buffed, but when a party-member gets multiple aggros, heal, and cast restore, and continue healing. If they are a squishy class (archer or mage) or just have too many aggros to handle in general, heal, cast invincible when their health is high, cast restore, cast rejuvenate when the invincible skill wears off (this should grab the hate of some of the mobs not being attacked, and they will aggro you. Just cast restore on yourself and use stones when needed, and keep healing your party-mate.) Remember that although rejuvenate has a 0.8 second cast-time and restore only heals a small amount of hp per second, they are still very useful skills, and just because you're a cleric doesn't mean you should be afraid to use hp stones.