King Slime's Counterattack
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+ | When you are teleported to the quest area, party up with other people as fast as you can and try to get a balance of clerics, fighters, mages, and archers. All the groups run to the same place to backup other parties just incase another party needs help. The fighters head for 2-3 monsters with clerics close behind to heal and fight. Mages and archers are behind the fighter and cleric. Finish the monster off and head a litle bit foward to find the next monster and so on, until that group of monsters is finished. The whole group then moves to the next grup of monsters. Continue until you finish all the monsters in that "ring". | ||
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+ | Move through the rings until you get to the King Slime area. On the pathway to get in, stop and go into your homes. Clerics should heal the others and themselves and then use potions or stone to recover sp. When everybody is ready, organize the group with the fighters in the front, clerics behind them, and archers and mages in the back. Head foward to the boss fight. | ||
=== Monsters Encountered === | === Monsters Encountered === |
Revision as of 20:40, 25 October 2007
King Slime, the absolute ruler of the Slime Kingdom is invading Roumen village along with his followers. For years they have been persecuted by Henneath adventurers because they were weak and ugly. Now they are on the warpath of revenge.
Kill all the monsters and stop the King Slime in the designated amount of time.
Contents |
Basic Information
Level Requirement: | 5 - 16 |
Number of Participants: | 15 |
Time Limit: | 50 Minutes |
Lives: | 2 |
Strategy
You have to kill ALL of the monsters on each level to open the gate and progress to the next.
Once King Slime spawns, the tanker (usually the fighter with the most HP) will take the hits, the cleric heals and mages and archers stay back.
After a certain amount of damage, King Slime will begin to spawn slimes, starting with 3 power slimes, then 3 fire slimes, 4 iron slimes, and finally 2 prince slimes and a queen slime. Kill the king and all his spawns and you're done!
When you are teleported to the quest area, party up with other people as fast as you can and try to get a balance of clerics, fighters, mages, and archers. All the groups run to the same place to backup other parties just incase another party needs help. The fighters head for 2-3 monsters with clerics close behind to heal and fight. Mages and archers are behind the fighter and cleric. Finish the monster off and head a litle bit foward to find the next monster and so on, until that group of monsters is finished. The whole group then moves to the next grup of monsters. Continue until you finish all the monsters in that "ring".
Move through the rings until you get to the King Slime area. On the pathway to get in, stop and go into your homes. Clerics should heal the others and themselves and then use potions or stone to recover sp. When everybody is ready, organize the group with the fighters in the front, clerics behind them, and archers and mages in the back. Head foward to the boss fight.
Monsters Encountered
- Power Slime
- Jumping Mushroom
- Iron Slime
- Fire Slime
- Brave Honeying
- Ratman
- Silver Slime
- Warrior Boar
- Gold Slime
- Prince Slime
- Queen Slime
Boss Monsters
(will be adding pictures to each one)
Rewards
Level 15 Enhanced Weapon
Jelly Earrings (+25 HP)
Jelly Earrings (+25 SP)
Jelly Earrings (+25 HP, +25 SP)