Job Change Quests


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=Introduction=
 +
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your "job," or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).
-
==Introduction==
+
=Level 20 Job Change=
-
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your "job," or class. As of now, there are two opportunities to do so: Once at level 20 and once at level 60.
+
The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.
-
...............................................
+
-
There is '''NO''' job change at level 80. Nor is there from 81-119.
+
===Preparations===
 +
You're encouraged to have the following at hand:
 +
* Surplus of HP and SP Potions (stones are less useful in certain situations - see below)
 +
* A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon
 +
* Elderine/Roumen scrolls to save time walking around
 +
* Your favourite mover
 +
'''Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic'''
-
==Level 20 Job Change==
+
===Starting the quest===
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So, level 20 now, eh? Happy that you can do your job change quest? You think this is going to be easy? '''THINK AGAIN!''' The difficulty level is actually different depending on your class.<nowiki>’</nowiki> being a mage, I have failed the quest three times before succeeding; but as a cleric, I succeeded on my first try without much difficulty at all; if you want to save your time and money to get through this in the first go, then read this guide. Some might have found it easy, but it was fairly difficult for me because I had no idea what I was supposed to be expecting. It would be better if you start the quest knowing what to expect.
+
When you hit 20, head to Guard Captain Shutian in Elderine and accept the "If you wish to be stronger" quest. You must select the correct answer, "Promotion, right?" in order to continue. Accept the next quest from Shutian, "Road to promotion!" which will send you to Grand Master Sean in Forest of Mists. When you've completed "Road to promotion!", Sean will give you another quest, "Over the huddles, to higher places!" and then another quest, "Road to Promotion [Promotion Quest]". When you are fully prepared for the Shadow Dungeon, accept the Road to Promotion [Promotion Quest]".
-
===Before You Begin===
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[[Grand Master Sean]] can be found in Forest of Mist:
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Make sure you have the following:
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* '''Lots of HP/SP stones and potions.''' You will need it throughout the quest (mainly for the last part - keep in mind you ''CANNOT'' rest in your mini house in the '''Dungeon of Shadows''').
+
-
* '''Scrolls '''(I have used vitality, power and defence scroll). You will need this for the last part.
+
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* '''Elderine/Roumen scrolls''' if you don<nowiki>’</nowiki>t want to walk all the time.
+
-
Oh and also, if you have a computer that likes to stuff up or lag every now and then, I suggest you to restart your game/computer/whatever just as a safety measure. I had failed my third attempt because of lag and that wasted a whole lot of my HP/SP pots and scrolls. Not sure if that would help, but it doesn<nowiki>’</nowiki>t hurt to do it anyway, right?
+
''Before you go to [[Grand Master Sean]] for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the [[Forest of Mist]].''
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===The Easy Part===
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Be sure to have at least one open slot in your inventory before entering the Shadow Dungeon to accept the "Sign of Promotion".
-
[[Image:Fiesta_jc_npc01_small.jpg|thumb|right|Quest NPCs]]
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Each class will have to meet their own NPC and complete different missions before going to the Dungeon of Shadows.
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[[Image:Fiesta_jc_map02_small.jpg|thumb|Location of Grand Master Sean in Forest of Mist]]
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* Mages have to seek Enchanter Master Wishis.
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{|[[Image:Fiesta_jc_pic02.jpg|thumb|right|Shadow Kebings]] [[Image:Fiesta_jc_pic03.jpg|thumb|right|Skeleton Warrior]] [[Image:Fiesta_jc_pic05.jpg|thumb|right|Your shadow tells you to follow the light, but is it best in your interest to do what they tell you?]] [[Image:Fiesta_jc_pic09.jpg|thumb|right|Getting rid of the Shadow Marlone Clan members in the dark room is a good idea]]
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* Archers have to seek Scout Master Deikid.
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-
* Clerics have to seek Paladin Master Keast.
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* Fighters have to seek Warrior Master Marty.
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[[Image:Fiesta_jc_map01.jpg|thumb|left|Locations in Elderine]]
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===Dungeon of Shadow===
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<font size = "3"><font color="#008000">'''Mages'''</font></font>
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Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.
-
After you have spoken to '''Enchanter Master Wishis''', she will tell you to fight '''10 boars'''. Piece of cake. I assume you know where boars are by now (if you don<nowiki>’</nowiki>t… they can be found at the center of Forest of Mist near Ratmen). When you<nowiki>’</nowiki>re done, return to Wishis and she<nowiki>’</nowiki>ll tell you to go see '''Grand Master Sean'''.
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You will have '''20 minutes''' to complete this part.
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<font size = "3"><font color="#008000">'''Archers'''</font></font>
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====Tips====
 +
* Shadow stats:
 +
** Shadow Fighter: 7980 HP
 +
** Shadow Archer: 5563 HP
 +
** Shadow Cleric: 5260 HP
 +
** Shadow Mage: 4468 HP
 +
** Shadow Trickster: 6772 HP
 +
* Death in the Job Change quest will not result in the loss of experience.
 +
* The Dungeon of Shadow is similar to a KQ. You can obtain [[Title_Guide#Marathon_Titles|KQ titles]] from this instance.
 +
* All those groaning about the difficulty of this beginner quest show utter disregard for [[Scrolls]]. Tip in the updated fiesta you dont have to find the shadow key.
 +
* It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.
 +
* If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. ''You may have a much bigger HP reserve, but the rate at which you can heal has not changed.''
-
After you have spoken to '''Scout Master Deikid''', he will tell you to kill 10 slimes. After you have killed them, return to him and he<nowiki>’</nowiki>ll direct you to '''Grand Master Sean'''.
+
====Myths====
 +
The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods' do work at the beginning, if you take off your armor before the first battle, and before you enter the last room. For ranged attackers, the shadow will be treated just like a regular mob in the last battle. Be Warned, the first battle, for ranged and non-ranged, if you move to a farther location, the shadow will act like a ranged opponent.
-
<font size = "3"><font color="#008000">'''Clerics'''</font></font>
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====Overview====
 +
Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away due to a immobility buff. Right-clicking it to remove the buff enables you to move again. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).
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After you have spoken to '''Paladin Master Keast''', she will tell you to hand in one '''SP Potion (tier 1)''' to her. When that<nowiki>’</nowiki>s done, you<nowiki>’</nowiki>ll be told to find '''Grand Master Sean'''.
+
The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.
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<font size = "3"><font color="#008000">'''Fighters'''</font></font>
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In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.
-
After you have spoken to '''Warrior Master Marty''', he will request you to '''deliver a letter to''' '''Skill Master Ruby''' in Roumen. When you have delivered the quest item to Ruby, she tells you that Marty has drinking problems and asks you to deliver her response back to Marty. After that, Marty tells you he can<nowiki>’</nowiki>t teach you anything so he tells you to go to and seek '''Grand Master Sean '''instead.
+
HINT: Before following the blue beam, take off your armor until the room lights up. Then, put back on your armor. You will see your shadow with no armor on. This will make a big difference, making the fight easier.
-
'''Grand Master Sean''' can be found in Forest of Mist:
+
When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.
-
[[Image:Fiesta_jc_map02_small.jpg|thumb|right|Location of Grand Master Sean in Forest of Mist]]
+
The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.
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<blockquote>'''Note to all classes:''' Before you go ahead to find him, make sure you have stocked up all your HP/SP stones and potions(unless your a cleric, then only SP stones/potions), and your scrolls. The hard part comes next and you will save some time if you fetch your things from your bank now rather than going back and forth.</blockquote>
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At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.
 +
{|
 +
|-
 +
|[[Image:Fiesta_jc_pic07_small.jpg|thumb|Success notice]]
 +
|}
-
===The Hard Part===
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=Level 60 Job Change=
-
'''Grand Master Sean''' will tell you to fetch him the '''shadow key''' [[Image:Fiesta_shadowkey.jpg]] to get into the '''Dungeon of Shadow'''. You can kill any monster in the Forest of Mist to get the key (the key is an actual drop). I<nowiki>’</nowiki>ve got mine from a Ratman, but I<nowiki>’</nowiki>m certain that you can get it from any mob. When you give him the key, he will let you into the Dungeon of shadow.
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("From CanitoCool") - Once you speak to Grand Master Sean you can fetch the dungeon key by killing the monsters near him.  I spoke to Grand Master Sean and once I finish to speak I killed the monsters around him and the key dropped easily.
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This job change quest has 3 parts, good luck!
-
[[Image:Fiesta_jc_npc02_small.jpg|thumb|left]]
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===Over Time and Space 1===
-
----
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[[Image:JobChangeLv60_01.jpg|right|thumb|Part 1: Talk to Grand Master Sean in Forest of Mist]]
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====Naked Method====
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To start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Roumenus, this quest item will appear in your inventory.
-
'''Note: The safer method is to keep your equipment on, as your clone can hit rapid 100+ hits on you. If you're able to heal rapidly, read on. Use the below method at your own risk!'''
+
-
Before you enter the first time, strip yourself of everything. This is best done for Fighters, because with the kick-ass swords you guys get, they'll cut you to ribbons. When you enter, and your clone appears, he will have no weapons or armor. The only things you should leave on would be Necklaces, Rings, and maybe Earrings.
 
-
On the next time, when you search the blue light, walk directly under it, and you will lure no monsters. This is where I suggest stripping the second time, otherwise, they will have everything you have on. Once you hit the glowing red gem at the end, and are attacked by monsters, put everything back on, as fast as you can, and proceed to murder them.
+
Previously, you would have been teleported into a "''fake''" Roumen, but Gamigo has removed this part of the job change and now instead of killing zombies, you proceed to Part 2.
-
'''THEY WILL USE ATTACKS YOU DO NOT HAVE, IF YOU LET THEM HOLD THE WEAPONS.''' However, without weapons, they will start punching you for about 100 damage. If you choose this tactic, make sure to put on your equipment as fast as possible. Hot-keying is recommended.
 
-
Another way is to put on your armour but not your weapon.
+
=Introduction=
-
----
+
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your "job," or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).
 +
=Level 20 Job Change=
 +
The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.
 +
===Preparations===
 +
You're encouraged to have the following at hand:
 +
* Surplus of HP and SP Potions (stones are less useful in certain situations - see below)
 +
* A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon
 +
* Elderine/Roumen scrolls to save time walking around
 +
* Your favourite mover
 +
'''Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic'''
-
== Archies Awesome Guide to the Lv 20 Job Change Quest! ==
+
===Starting the quest===
-
'''
+
When you hit 20, head to Guard Captain Shutian in Elderine and accept the "If you wish to be stronger" quest. You must select the correct answer, "Promotion, right?" in order to continue. Accept the next quest from Shutian, "Road to promotion!" which will send you to Grand Master Sean in Forest of Mists. When you've completed "Road to promotion!", Sean will give you another quest, "Over the huddles, to higher places!" and then another quest, "Road to Promotion [Promotion Quest]". When you are fully prepared for the Shadow Dungeon, accept the Road to Promotion [Promotion Quest]".
-
Congratz! You made it to 20 a place where lots of newbies fail. (Don'tchaya hate lvl 17/18...)
+
[[Grand Master Sean]] can be found in Forest of Mist:
-
Now comes the hard part. It's right to be nervous..but you can complete it first time.
+
-
My method just is the straight forward one, but gives you a little to think about when you get in.
+
-
'''Step 1: Preparation is Everything.'''
+
''Before you go to [[Grand Master Sean]] for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the [[Forest of Mist]].''
-
Get buffed..simple..but ask nicely! Going to Eld and yelling, "Buffzors, or I'll kell j00!" Ain't gonna do much, apart from get you a slap from a higher level later on.
+
-
Then have a look around, if you don't make scrolls yourself, then I suggest looking for the following scrolls.
+
-
'''Scrolls and my reasons:'''
+
Be sure to have at least one open slot in your inventory before entering the Shadow Dungeon to accept the "Sign of Promotion".
-
'''Vit Scroll:''' Duh..HP..
+
[[Image:Fiesta_jc_map02_small.jpg|thumb|Location of Grand Master Sean in Forest of Mist]]
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'''Evasion:''' This will make you mobs miss you a lot more. Essential!
+
{|[[Image:Fiesta_jc_pic02.jpg|thumb|right|Shadow Kebings]] [[Image:Fiesta_jc_pic03.jpg|thumb|right|Skeleton Warrior]] [[Image:Fiesta_jc_pic05.jpg|thumb|right|Your shadow tells you to follow the light, but is it best in your interest to do what they tell you?]] [[Image:Fiesta_jc_pic09.jpg|thumb|right|Getting rid of the Shadow Marlone Clan members in the dark room is a good idea]]
-
'''Defence:''' Kinda obvious..I personally don't step foot near a mob without one and I am a Cleric XD.
+
===Dungeon of Shadow===
-
'''Power:''' This will make you hit harder, etc, and also increase you aim a little.
+
Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.
-
'''Mentality:''' Mages..trust me..you'll need it.
+
You will have '''20 minutes''' to complete this part.
-
'''Pots:''' I'd take a stack of HP and SP pots to be safe..Clerics..take two SP stacks with you..it's cheap, or ask a friend for some.
+
====Tips====
 +
* Shadow stats:
 +
** Shadow Fighter: 7980 HP
 +
** Shadow Archer: 5563 HP
 +
** Shadow Cleric: 5260 HP
 +
** Shadow Mage: 4468 HP
 +
** Shadow Trickster: 6772 HP
 +
* Death in the Job Change quest will not result in the loss of experience.
 +
* The Dungeon of Shadow is similar to a KQ. You can obtain [[Title_Guide#Marathon_Titles|KQ titles]] from this instance.
 +
* All those groaning about the difficulty of this beginner quest show utter disregard for [[Scrolls]]. Tip in the updated fiesta you dont have to find the shadow key.
 +
* It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.
 +
* If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. ''You may have a much bigger HP reserve, but the rate at which you can heal has not changed.''
 +
====Myths====
 +
The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods'  do work at the beginning, if you take off your armor before the first battle, and before you enter the last room. For ranged attackers, the shadow will be treated just like a regular mob in the last battle. Be Warned, the first battle, for ranged and non-ranged, if you move to a farther location, the shadow will act like a ranged opponent.
-
'''HOT KEYS!'''
+
====Overview====
 +
Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away due to a immobility buff. Right-clicking it to remove the buff enables you to move again. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).
-
Kk..Hot key all your essential skills, I am sure you are used to doing it by now....
+
The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.
-
BUT make sure you have updated all your skills, and have your non attack skills, such as Mace/Bow/Sword/Staff Mastery.
+
-
'''Clerics:''' I suggest putting Bash and Heal as 1 & 2,(also put Auto Attack as number 4..kinda helps)and putting your SP and HP pots as - & = it comes useful so your hands don't get tied.
+
In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.
-
'''Mages:''' I'd stay with the normal, 1,2,3,4 method of your main skills.
+
HINT: Before following the blue beam, take off your armor until the room lights up. Then, put back on your armor. You will see your shadow with no armor on. This will make a big difference, making the fight easier.
-
'''Archer and Fighters:''' Similar.
+
When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.
-
'''Alright..your ready to go :)'''
+
The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.
-
'''First Stage:''' After finding the Shadow Key and being let into the Dungeon, you'll enter, finding a "Shadow" of yourself, weird huh? As you can see they will have a hell of alot more HP and SP than you. Don't be intimidated by this..they are kittens really..
+
At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.
-
He or She will give you a mini speech and instruct you to follow them..
+
{|
-
 
+
|-
-
'''Second Stage:''' After you follow them, you'll find some Shadow Kebings, around the first corner..easssyyyy as pie to kill..I mean..my mage one hit them..but then again..she had a +9..
+
|[[Image:Fiesta_jc_pic07_small.jpg|thumb|Success notice]]
-
Kill them quickly and move onto the next room, but! '''Heal before you go in..be nice and refreshed..'''
+
|}
-
 
+
-
'''Third Stage:''' Oh noes..he/she lead you into a big room, and oh gods! He/She is ranting again..*yawns* Let them have their say and then concentrate on the task ahead..killing Skeleton things.
+
-
There are 3 Skeleton Archers, and 3 Skeletons..kill them easily..don't forget heal and stay relaxed..just remember to heal when you need to..keep an eye on that health bar..after this, the gate will open, allowing you mulchify (?), more Shadow Kebings, this time..three of them..Simple, neh?
+
-
 
+
-
'''Fourth Stage:''' Meep...it's gone all dark! Now this is the time when most people start thinking..oh dear..it must be near the end..excuse me while I throw myself into self pity..Nope.
+
-
This bit is easy..
+
-
'''Now! Keep your eyes peeled! There is one of the Marlone Archers, lurking about...who will later run in and try to eats you! Kill it now and save yourself the hassle..'''
+
-
 
+
-
'''Fifth and Final Stage:''' This is the showdown peeps. The big Finale..not as scary as it sounds..follow the light to the big gem thing, then the lights will turn on..the Shadow will rant a little more, then '''1 Golem''' will attack you at the same time as your Shadow, then later a '''Marlone Clan Fighter''' and a '''Another Golem around when your Shadow hits 100 health.'''
+
-
'''Keep your cool, and kill the mobs first'''..worry about the Shadow after..so you are taking less damage, for when you deck them back to last week.
+
-
'''Heal, and don't spam everything..you'll actually do more damge if you time your attacks..'''
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-
 
+
-
'''Tips for Killing your Shadow:'''
+
-
 
+
-
Yes. It has weird attacks, such as the Mage will have Magic Blast, and the Cleric will have Trip/Bleed.
+
-
'''The Shadow has the same defence as you, if not worse..just more HP to look scary.'''
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-
 
+
-
After you have decimate/mashed-up/destroyed your Shadow, you've won! Congratz! Your now..whatever you were trying to achieve :D!
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-
 
+
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Anyway..I hope my little random guide thing helped you..and good luck at level 60!..Lord knows..you'll need it..;)
+
-
 
+
-
====Extra Tips====
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-
<font size = "3">'''Sparky<nowiki>’</nowiki>s Tip:'''</font>
+
-
 
+
-
1. Right when you reach the dark room, the warrior and archer mobs are also in that room on the far right (maybe far left). Just go finish them off ONE vs ONE, there<nowiki>’</nowiki>s no need for you to take them all at once in the last room. I have included a screen below that shows approximately where the warrior and archer mobs are (notice the blue light on the top left, which is what you were following before). When you finish those two off, go to the last room.
+
-
 
+
-
2. When it lights up, go back to the right side of the wall right next to the crystal where the first golem will spawn, and eliminate it when it spawns! You can either wait for the other golems to spawn but I wouldn<nowiki>’</nowiki>t recommend it seeing how your clone will only stay still for a short while. While your killing the first golem, your clone will be out of your site range and will not be able to see you or attack you so you<nowiki>’</nowiki>re safe for a little bit! Not for long though, I assume.
+
-
 
+
-
3. After finishing the first golem though, finish your clone as soon as possible, at around 1k hp left on my clone, another golem came out.
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-
 
+
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---
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<font size = "3">
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-
 
+
-
'''Canitocool<nowiki>’</nowiki>s Tip:'''</font>
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-
 
+
-
Want to do this the easy way without trying to hardly find hp and magic potions?  Try this out!:
+
-
 
+
-
1. Ask a kindly cleric to cast over you a "One hour Health / Magic Boost"
+
-
 
+
-
2. If you still have the chocolate bars of Valentine's Day you can use them to regenerates health and magic at the same time. Get at least 35 of them.
+
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+
-
3. Start to kill monsters in the dungeon but keep an eye on your health.
+
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+
-
Why the chocolate bars?  I test them before entering the dungeon and proved that it regenerates all your health and magic at the same time, rather than the health potions and magic potions.  With both potions, once you activate one, both potions gets deactivated due to the use.  I am sure you don't want to risk your fight if you have health and magic low, to recharge one and wait seconds to then use the other potion.  Chocolate bars recharge both health and magic at the same time with no downtimes to regenerate.  Believe me..IT DOES WORK!!
+
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+
-
Another thing is that if you have enough chocolates when you reach your clone at the end of the dungeon, do not worry for any of the golems nor any other enemy.  If you concentrate your efforts in your clone, once he is dead, the other monsters disappears and VOILA!!! You had mastered your first trial of change.
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----
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<font size="3">
+
-
'''Fmsa's Tip:'''
+
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</font>
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In order to do this, you will need to purchase your class's level 1 weapon (unless you still have it with you). Now put your current weapon in a hotkey slot and equip the level 1 weapon. When you enter the shadow realm, start attacking with the level 1 weapon and then switch. You'll continue attacking without any pause and save some time trying to get your weapon back on if you enter in empty-handed. Be sure to switch back to your level 1 weapon before facing your shadow again, and switch back when the enemies arrive.
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[[Image:Fiesta_jc_pic09.jpg|thumb|right]]
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---
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Anyways, when you have finally killed your clone…
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-
[[Image:Fiesta_jc_pic07_small.jpg|thumb|right]]
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The pretty '''SUCCESS''' sign pops up! You get spawned back to '''Grand Master Sean''', and he will give you a choice between two(3 if you are fighter) level 20 weapons of your class. '''''Choose carefully!''''' Weapons are expensive, so it would be a shame if you end up regretting what you have chosen. You are also granted 5 Stat Points to allocate.
+
-
 
+
-
'''Guide for Archers'''
+
-
 
+
-
The best hotkeys I'd say is putting Aimed and Power shot on 1 and 2 - Its a personal preference, and put bone shot and fury impact on 3 and 4. Bone shot really helps on your clone. Scrolls - Vitality, Defence, Aim. Also ask for a buff.
+
-
 
+
-
As soon as you enter the dungeon and your clone attacks, use your attacks 1 by 1 remembering to heal whenever neccesary. Once your clone stops attacking and runs away, take the corner wide so you can take less damage by not getting piled by 2 kebings. Once you reach the next room and open the next door. 6 Skeletons will appear, usually the warrior on the side will attack first. Take them out one by one and don't get within others range. Once getting to the next room, find the archer and warrior in the corner, use your main damaging moves on the archer first as they have a shorter range than you. Kill the warrior and continue. Once reaching the red gem, change the direction of the map and kill the golem, your clone cannot shoot at you because you are too far away. Once finishing off the golem, start fighting your clone. Use bone shot like crazy, the bleed damage will also take out a lot of its hp while you handle the next golem that comes out. Luckily for me i didn't get the golem anymore after the first one.
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-
 
+
-
 
+
-
 
+
-
Once you<nowiki>’</nowiki>ve decided… complete the quest… and TA-DA!
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+
-
You get an announcement about you.
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-
 
+
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<font size = "3"><font color="#6600CC">'''Congratulations, you have now completed the job change quest!'''</font></font>
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====Additional Notes / Updates====
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* Shadow Fighter: 7980 HP
+
-
* Shadow Archer: 5563 HP
+
-
* Shadow Cleric: 5260 HP
+
-
* Shadow Mage: 4468 HP
+
-
* Death in the Job Change quest will not result in the loss of experience.
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+
-
==Level 60 Job Change==
+
 +
=Level 60 Job Change=
This job change quest has 3 parts, good luck!
This job change quest has 3 parts, good luck!
-
===Over Time and Spaces 1===
+
===Over Time and Space 1===
 +
[[Image:JobChangeLv60_01.jpg|right|thumb|Part 1: Talk to Grand Master Sean in Forest of Mist]]
 +
To start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Roumenus, this quest item will appear in your inventory.
-
[[Image:JobChangeLv60_01.jpg|thumb|left|Part 1: Talk to Grand Master Sean in Forest of Mist]]
 
-
[[Image:JobChangeLv60_02.jpg|thumb|right|Part 1: The "Fake" Roumen]]
 
-
[[Image:JobChangeLv60_03.jpg|thumb|right|Part 1: Zombies]]
 
-
To Start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Rumenus, this quest item will appear in your inventory.
+
''Previously, you would have been teleported into a "fake" Roumen, but Gamigo has removed this part of the job change and now instead of killing zombies, you proceed to Part 2.''
-
Grand Master Sean will then teleport you to a "fake" Roumen, where you'll see a few level 1 NPCs with "???" as names and Town Chief Rumenus by the fountain. Click on Town Chief Rumenus and all of them will turn into Zombies.
 
-
Zombies can cast poisons, but they don't hit too hard (from a cleric's point of view). Kill all the zombies, work your way up the town to where Grandpa Robin would be and you should find all the Zombies.
+
Head over to the real Roumen and talk to the Town Chief to complete Part 1 of the quest and begin Part 2.
 +
{|
 +
|-
 +
|}
 +
===Over Time and Space 2===
-
When you've killed all the Zombies, (it will count down for you from 10 zombies), you'll be teleported back next to Grand Master Sean in Forest of Mist. DO NOT talk to Sean again unless you want to kill Zombies again. Go to the real Roumen and to the Town Chief to cash in your quest.
+
Once you talk to the '''Town Chief Roumenus''' you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If you're lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.
-
===Over Time and Spaces 2===
 
-
[[Image:JobChangeLv60_05.jpg|thumb|left|Part 2: Choose a Dice and Spin the Roulette]]
 
-
[[Image:JobChangeLv60_06.jpg|thumb|right|Part 2: Gambling King Joker]]
 
-
Once you talk to the '''Town Chief Rumenus''' you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If your lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.
 
-
If you aren't lucky and the light didn't land on your dice, then the dice will turn into some mobs, which you have to kill before trying again.
+
If you aren't lucky and the light didn't land on your dice, then some mobs will appear, which you have to kill before trying again.<br><br>
-
You simply kill the Gambler King Joker. He's relatively easy but he stuns. So don't be stingy and use your potions. Kill him and its over. You will be teleported back to Roumen with the Town Chief.
+
The Archers which spawn (Slave of Joker) are easier to kill than the Fighters (Slave of Gamble), so kill off the Archers first.
 +
You then simply kill the Gambler King Joker. He's relatively easy but he stuns, so use your potions and don't be stingy. Kill him and its over. You will be teleported back to Roumen with the Town Chief.
 +
{|
 +
|-
 +
|[[Image:JobChangeLv60_05.jpg|thumb|right|Part 2: Choose a Dice and Spin the Roulette]]||[[Image:JobChangeLv60_06.jpg|thumb|left|Part 2: Gambling King Joker]]
 +
|}
 +
===Over Time and Space 3===
-
===Over Time and Spaces 3===
 
-
[[Image:JobChangeLv60_07.jpg|thumb|left|Part 3: Find Elf Chief Elderine and Hero Roumen]]
 
-
[[Image:JobChangeLv60_08.jpg|thumb|right|Part 3: Hectic Group of Mobs]]
 
Talk to the '''Town Chief in Roumen''' again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.
Talk to the '''Town Chief in Roumen''' again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.
-
Then the next part lasts 20 minutes. Chaser Elves and Hunter Lizardmen will spawn. Your task is to keep Roumen and Elderine alive for 20 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions.
+
Then the next part lasts 5 minutes. Chaser Elves and Hunter Lizardmen will spawn. Your task is to keep Roumen and Elderine alive for 5 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions.  
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The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can area poison and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as you cannot cannot heal Roumen and Elderine.
+
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In the last waves there are more monsters than any classes AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.
 
-
Roumen and Elderine will heal over time in between waves, however if either of them dies before 20 minutes are up, you'll have to do part 3 all over again.
+
The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can AoE poison and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as they cannot cannot heal Roumen and Elderine, although they could keep aggro by healing large amount( only for monster thats not attacked by NPCs)
-
===Finishing===
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In the last waves there are more monsters than any classes' AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.Roumen and Elderine will heal over time in between waves, however if either of them dies before 5 minutes are up, you'll have to do part 3 all over again. When the timer runs out, any remaining mobs will disappear.
-
When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second job changes quest.
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 +
{|
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|-
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|[[Image:JobChangeLv60_07.jpg|thumb|left|Part 3: Find Elf Chief Elderine and Hero Roumen]]||[[Image:JobChangeLv60_08.jpg|thumb|right|Part 3: Hectic Group of Mobs]]
 +
|}
-
===Job Change Quest Tips===
 
-
<font color="#3333CC">
 
-
'''Hessah's Tips for Clerics - Part 3'''
 
-
As we don't have Mock or AOE skills, and we can't heal Roumen and Elderine, Part 3 can get very hectic.
+
When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second Job-Changes Quest.
-
My observation is, spamming heal and rejuvenate DOES NOT draw aggros very effectively. (You can try, but it didn't work very well for me.) I found myself wasting time spamming heal that I don't need (as the mobs hit relatively softly, only does about 20-40 damage).
 
-
Firstly, when monsters spawns, they usually spawn in two groups from two sides of the map, try run up to one group and have them attack you 1st. The other group will go and attack the NPCs at the same time, so you go and work the other group off the NPCs.
+
====Job Change Quest Tips====
 +
*Do not panic.
 +
*Completing the Job Quest without enhanced equipment or scrolls is very possible, but not recommended. Apply common sense.
 +
*Clerics will have the most difficulty with this Job-Change. Players have to keep the NPCs alive but this is difficult for Clerics as they cannot heal the NPCs.
 +
*Remember in the 3rd part of the job changing quest, you have to "keep aggro" from the NPCs.
-
I draw aggro by hitting the monsters that are hitting the NPCs twice, and that was sufficient for me to get the aggro back. (But I used a +9 hammer, you might have to hit it once more if your weapon isn't enhanced). There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters.
+
====Control the Spawn====
 +
*When monsters spawn, they usually do so in two groups on different sides of the map. Try  to run up to one group and have them attack you first. You can see where they are going to spawn because of the spawn animation on the map. The other group will likely target the NPCs, so concentrate on those first.
 +
*The monster's spawn points are fixed, but the position of Roumen and Elderine is not. So  move Elderine and Roumen, with the help of the mobs(the NPCs attack the mobs, and the mobs attack/follow you). It works as long they are attacking, because after that they move slowly back to their bad original position. During every lull period after a mob-spawn, move up to the camp where the monsters will spawn. And because they can't find Roumen and Elderine (who you moved away from the camp) they will all attack you. Move back and wait for the next wave, but make sure to keep aggro.
-
At many points in this part, monsters and NPC are often overlapping and cluttered together, you can't see which monster is hitting who (you, Elderine or Roumen), making it hard to see which monsters you have to hit to get the aggro off the NPCs. My advice is to move away from the entire group of mess, this will walk the monsters that you've already got aggro out of the group, and make it clear which monsters are left, that you have to get off the NPCS.
+
====Choose your Targets====
 +
* Kill the Lizardmen first, for they have less hp and do more damage.
 +
*Try to prioritize taking mobs first off Elderine, then Roumen. Roumen can take more damage.
 +
*If you have already taken a majority of the mobs off Elderine and Roumen, attack what they are attacking. This not only prevents the mob from targeting the NPCs but the combined damage from your attacks and Elderine's/Roumen's will kill them faster.
 +
*At many points in this part, monsters and NPCs are often overlapping and clustered together making it difficult to individually  target the mobs attacking the NPCs. This is only a problem for Clerics and their lack of AoE skills. Move slightly away from Elderine and Roumen, this will drag the monsters that you've already aggroed out of the group, and make it clear which monsters are left that you have to get off the NPCS.
-
Good luck!
+
====Aggro Control====
-
</font>
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*Contrary to popular belief, trying to attract aggro through spamming Heal and Rejuvenate is '''''not''''' effective. Healing yourself '''''does''''' however increase aggro on Mobs that have already targeted you. Mobs who have targeted the NPCs and have already been attacked by the NPCs should be killed first, as they are hardest to attract the attention of.
 +
*There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters. Especially if you are a Cleric, try to draw all the mob's aggro to yourself instead of killing the mobs.
 +
*Another Cleric-specific tip. You can choose either to kill all the mobs as quickly as possible, or lower your defense to attract more aggro through healing.
 +
====Clerics====
 +
**Most Clerics who go into the Job-Change buff up using scrolls and potions. Using a high-tier defense scroll will negate mob-damage and using a strength increase potion kills off the mobs quicker.
 +
**The unusual tip is to remove your armor/to not use a defense scroll or in summary, do the Job-Change with decreased defense. The benefit to removing your armor is contrary to common sense; so that one may receive more damage and thus aggro more by healing. Because Heal/Rejuvenate generates only so much aggro as it heals, if it heals only a small amount, only a small amount of aggro is generated. This will greatly help you keep aggro on those mobs that are already targeting you but note that you still have to ''attack'' those mobs attacking the NPCs to get their attention.
-
Finray's tip for clerics: I suggest you run into Lizardmen first, for they have less hp and do more damage. Kill some of them and then bash and trip/bleed like hell on the mobs attacking the NPCs.
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=Level 100 Job Change Quest=
-
'''Aurum's tips for clerics'''  
+
The third Job Change is called '''"Prestige"'''. You get to choose between two class splits.
 +
This is by far the easiest and most boring job change yet.
 +
Just talk to NPCs.
-
Some clerics don't have a +9 mace or hammer, so this quest can be extremely hard for them and almost impossible (I didn't have a +9 weapon so I know what I'm talking about) but following these steps you should not have problems getting success. When you are doing the 3rd part, go to the spawn spot (don't wait until mobs get to you/npc's and focus on lizards (they are weak in defence terms but deal a great damage to the npc's). When you are close to them, immediately cast Rejuvenate to get the whole aggro. Next, as quick as you can, run to the archer and try to get her aggro (remember, first lizards, then the other mobs). If you can't get the aggro just with Rejuvenate, cast quickly Invincible (even if you don't need it) and Restore as chain, then just cast Bash and Bleed/Trip on the mobs. When you have the archer's whole aggro, go to help Roumen (yes, he can take some aggro, but he isn't unbeatable). Try to focus on getting the NPC's aggro rather than killing the mobs. Kill the mobs when NPC's are "clear", especially the archer. At 6:00 there are 'tons' of mobs, and you hardly will be able to see which mobs are attacking "X" npc. Just repeat the mentioned steps and you won't have problems with the aggro. You have to protect the NPC's until the time runs out (the time is 20 minutes). Buy a Defense T3 scroll or a Vitality T3 scroll just in case you don't have a big amount of HP (mobs don't deal a great damage though).
+
*Talk to Fire Stone, then Wind, then Tree, then Earth and then Water.
 +
*Talk to the Town Chief in AR.
 +
*Talk to the Blacksmith in AR.
 +
*Talk to the Skill Master in AR.
 +
*Talk to the Item Merchant in AR.
 +
*Talk to the Town Chief in AR twice.
 +
*Talk to the Town Chief in Roumen.
 +
*Talk to Lord Elbama in Elderine.
 +
*Talk to the Town Chief in Uruga.
 +
*Talk to Dark Elf in Forest of Mist.
 +
*Talk to Kid Woz in Elderine.
 +
*Talk to Town Chief in AR twice.
 +
*Talk to Fire Stone, then Water, then Earth, and then Tree.
 +
*Talk to the Town Chief in AR and then choose your class. You will get a green server message for everyone to see your achievement.
 +
*Then, after that, go to NPCs in all towns and accept the rewards. They range from things like T5 scrolls, potions, etc.
-
===Ukly's tips for Clerics===
+
Note that you do not receive a weapon like the other job changes.
-
As most of you know I don't even play a cleric, still did it as a cleric though, a friend couldn't beat it. This is my strategy. Think of Roumen and Elderine as a mob...they have aggro just like mobs do, and they have an aggro range. Why is this important? Because they follow mobs, and the mobs aggro the nearest player, whether it be you, Roumen or Elderine.
+
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At the beginning, get aggro, there are not many mobs, then lead the last few mobs over to the very side. The idea is that Roumen and Elderine follow you. When the next wave spawns, be the first to go and pull them and they will START with aggro on you, then you don't have to keep changing targets to keep the aggro off of Roumen and Elderine. You are essentially moving them to a safe zone, then pulling like you would for an aoe.
+
Afterwards, that's it! Congratulations on your Lv. 100 Prestige!
 +
Source:
-
The problem is this...the aggro of Roumen and Elderine grows. If you just try and leave them on the side and ignore the mobs, both of the characters will run headfirst into the mob. You MUST go collect the mob before they do, or it is really difficult to complete. I hope this helps ^^.
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http://fiesta.gamigo.com/us/forum/board24-gameplay-forum/board25-game-guides/1138-100-prestige-guide/?

Current revision as of 00:59, 27 June 2017

Contents

Introduction

Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your "job," or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).

Level 20 Job Change

The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.

Preparations

You're encouraged to have the following at hand:

  • Surplus of HP and SP Potions (stones are less useful in certain situations - see below)
  • A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon
  • Elderine/Roumen scrolls to save time walking around
  • Your favourite mover

Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic

Starting the quest

When you hit 20, head to Guard Captain Shutian in Elderine and accept the "If you wish to be stronger" quest. You must select the correct answer, "Promotion, right?" in order to continue. Accept the next quest from Shutian, "Road to promotion!" which will send you to Grand Master Sean in Forest of Mists. When you've completed "Road to promotion!", Sean will give you another quest, "Over the huddles, to higher places!" and then another quest, "Road to Promotion [Promotion Quest]". When you are fully prepared for the Shadow Dungeon, accept the Road to Promotion [Promotion Quest]".

Grand Master Sean can be found in Forest of Mist:

Before you go to Grand Master Sean for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the Forest of Mist.

Be sure to have at least one open slot in your inventory before entering the Shadow Dungeon to accept the "Sign of Promotion".

Location of Grand Master Sean in Forest of Mist

Dungeon of Shadow

Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.

You will have 20 minutes to complete this part.

Tips

  • Shadow stats:
    • Shadow Fighter: 7980 HP
    • Shadow Archer: 5563 HP
    • Shadow Cleric: 5260 HP
    • Shadow Mage: 4468 HP
    • Shadow Trickster: 6772 HP
  • Death in the Job Change quest will not result in the loss of experience.
  • The Dungeon of Shadow is similar to a KQ. You can obtain KQ titles from this instance.
  • All those groaning about the difficulty of this beginner quest show utter disregard for Scrolls. Tip in the updated fiesta you dont have to find the shadow key.
  • It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.
  • If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. You may have a much bigger HP reserve, but the rate at which you can heal has not changed.

Myths

The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods' do work at the beginning, if you take off your armor before the first battle, and before you enter the last room. For ranged attackers, the shadow will be treated just like a regular mob in the last battle. Be Warned, the first battle, for ranged and non-ranged, if you move to a farther location, the shadow will act like a ranged opponent.

Overview

Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away due to a immobility buff. Right-clicking it to remove the buff enables you to move again. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).

The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.

In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.

HINT: Before following the blue beam, take off your armor until the room lights up. Then, put back on your armor. You will see your shadow with no armor on. This will make a big difference, making the fight easier.

When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.

The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.

At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.

Success notice

Level 60 Job Change

This job change quest has 3 parts, good luck!

Over Time and Space 1

Part 1: Talk to Grand Master Sean in Forest of Mist

To start the quest, talk to Grand Master Sean in Forest of Mist. He will ask you to deliver something to Town Chief Roumenus, this quest item will appear in your inventory.


Previously, you would have been teleported into a "fake" Roumen, but Gamigo has removed this part of the job change and now instead of killing zombies, you proceed to Part 2.


Introduction

Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your "job," or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).

Level 20 Job Change

The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.

Preparations

You're encouraged to have the following at hand:

  • Surplus of HP and SP Potions (stones are less useful in certain situations - see below)
  • A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon
  • Elderine/Roumen scrolls to save time walking around
  • Your favourite mover

Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic

Starting the quest

When you hit 20, head to Guard Captain Shutian in Elderine and accept the "If you wish to be stronger" quest. You must select the correct answer, "Promotion, right?" in order to continue. Accept the next quest from Shutian, "Road to promotion!" which will send you to Grand Master Sean in Forest of Mists. When you've completed "Road to promotion!", Sean will give you another quest, "Over the huddles, to higher places!" and then another quest, "Road to Promotion [Promotion Quest]". When you are fully prepared for the Shadow Dungeon, accept the Road to Promotion [Promotion Quest]".

Grand Master Sean can be found in Forest of Mist:

Before you go to Grand Master Sean for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the Forest of Mist.

Be sure to have at least one open slot in your inventory before entering the Shadow Dungeon to accept the "Sign of Promotion".

Location of Grand Master Sean in Forest of Mist

Dungeon of Shadow

Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.

You will have 20 minutes to complete this part.

Tips

  • Shadow stats:
    • Shadow Fighter: 7980 HP
    • Shadow Archer: 5563 HP
    • Shadow Cleric: 5260 HP
    • Shadow Mage: 4468 HP
    • Shadow Trickster: 6772 HP
  • Death in the Job Change quest will not result in the loss of experience.
  • The Dungeon of Shadow is similar to a KQ. You can obtain KQ titles from this instance.
  • All those groaning about the difficulty of this beginner quest show utter disregard for Scrolls. Tip in the updated fiesta you dont have to find the shadow key.
  • It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.
  • If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. You may have a much bigger HP reserve, but the rate at which you can heal has not changed.

Myths

The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods' do work at the beginning, if you take off your armor before the first battle, and before you enter the last room. For ranged attackers, the shadow will be treated just like a regular mob in the last battle. Be Warned, the first battle, for ranged and non-ranged, if you move to a farther location, the shadow will act like a ranged opponent.

Overview

Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away due to a immobility buff. Right-clicking it to remove the buff enables you to move again. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).

The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.

In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.

HINT: Before following the blue beam, take off your armor until the room lights up. Then, put back on your armor. You will see your shadow with no armor on. This will make a big difference, making the fight easier.

When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.

The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.

At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.

Success notice

Level 60 Job Change

This job change quest has 3 parts, good luck!

Over Time and Space 1

Part 1: Talk to Grand Master Sean in Forest of Mist

To start the quest, talk to Grand Master Sean in Forest of Mist. He will ask you to deliver something to Town Chief Roumenus, this quest item will appear in your inventory.


Previously, you would have been teleported into a "fake" Roumen, but Gamigo has removed this part of the job change and now instead of killing zombies, you proceed to Part 2.


Head over to the real Roumen and talk to the Town Chief to complete Part 1 of the quest and begin Part 2.

Over Time and Space 2

Once you talk to the Town Chief Roumenus you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If you're lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.


If you aren't lucky and the light didn't land on your dice, then some mobs will appear, which you have to kill before trying again.

The Archers which spawn (Slave of Joker) are easier to kill than the Fighters (Slave of Gamble), so kill off the Archers first.


You then simply kill the Gambler King Joker. He's relatively easy but he stuns, so use your potions and don't be stingy. Kill him and its over. You will be teleported back to Roumen with the Town Chief.

Part 2: Choose a Dice and Spin the Roulette
Part 2: Gambling King Joker

Over Time and Space 3

Talk to the Town Chief in Roumen again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.

Then the next part lasts 5 minutes. Chaser Elves and Hunter Lizardmen will spawn. Your task is to keep Roumen and Elderine alive for 5 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions.


The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can AoE poison and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as they cannot cannot heal Roumen and Elderine, although they could keep aggro by healing large amount( only for monster thats not attacked by NPCs)

In the last waves there are more monsters than any classes' AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.Roumen and Elderine will heal over time in between waves, however if either of them dies before 5 minutes are up, you'll have to do part 3 all over again. When the timer runs out, any remaining mobs will disappear.

Part 3: Find Elf Chief Elderine and Hero Roumen
Part 3: Hectic Group of Mobs


When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second Job-Changes Quest.


Job Change Quest Tips

  • Do not panic.
  • Completing the Job Quest without enhanced equipment or scrolls is very possible, but not recommended. Apply common sense.
  • Clerics will have the most difficulty with this Job-Change. Players have to keep the NPCs alive but this is difficult for Clerics as they cannot heal the NPCs.
  • Remember in the 3rd part of the job changing quest, you have to "keep aggro" from the NPCs.

Control the Spawn

  • When monsters spawn, they usually do so in two groups on different sides of the map. Try to run up to one group and have them attack you first. You can see where they are going to spawn because of the spawn animation on the map. The other group will likely target the NPCs, so concentrate on those first.
  • The monster's spawn points are fixed, but the position of Roumen and Elderine is not. So move Elderine and Roumen, with the help of the mobs(the NPCs attack the mobs, and the mobs attack/follow you). It works as long they are attacking, because after that they move slowly back to their bad original position. During every lull period after a mob-spawn, move up to the camp where the monsters will spawn. And because they can't find Roumen and Elderine (who you moved away from the camp) they will all attack you. Move back and wait for the next wave, but make sure to keep aggro.

Choose your Targets

  • Kill the Lizardmen first, for they have less hp and do more damage.
  • Try to prioritize taking mobs first off Elderine, then Roumen. Roumen can take more damage.
  • If you have already taken a majority of the mobs off Elderine and Roumen, attack what they are attacking. This not only prevents the mob from targeting the NPCs but the combined damage from your attacks and Elderine's/Roumen's will kill them faster.
  • At many points in this part, monsters and NPCs are often overlapping and clustered together making it difficult to individually target the mobs attacking the NPCs. This is only a problem for Clerics and their lack of AoE skills. Move slightly away from Elderine and Roumen, this will drag the monsters that you've already aggroed out of the group, and make it clear which monsters are left that you have to get off the NPCS.

Aggro Control

  • Contrary to popular belief, trying to attract aggro through spamming Heal and Rejuvenate is not effective. Healing yourself does however increase aggro on Mobs that have already targeted you. Mobs who have targeted the NPCs and have already been attacked by the NPCs should be killed first, as they are hardest to attract the attention of.
  • There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters. Especially if you are a Cleric, try to draw all the mob's aggro to yourself instead of killing the mobs.
  • Another Cleric-specific tip. You can choose either to kill all the mobs as quickly as possible, or lower your defense to attract more aggro through healing.

Clerics

    • Most Clerics who go into the Job-Change buff up using scrolls and potions. Using a high-tier defense scroll will negate mob-damage and using a strength increase potion kills off the mobs quicker.
    • The unusual tip is to remove your armor/to not use a defense scroll or in summary, do the Job-Change with decreased defense. The benefit to removing your armor is contrary to common sense; so that one may receive more damage and thus aggro more by healing. Because Heal/Rejuvenate generates only so much aggro as it heals, if it heals only a small amount, only a small amount of aggro is generated. This will greatly help you keep aggro on those mobs that are already targeting you but note that you still have to attack those mobs attacking the NPCs to get their attention.

Level 100 Job Change Quest

The third Job Change is called "Prestige". You get to choose between two class splits. This is by far the easiest and most boring job change yet. Just talk to NPCs.

  • Talk to Fire Stone, then Wind, then Tree, then Earth and then Water.
  • Talk to the Town Chief in AR.
  • Talk to the Blacksmith in AR.
  • Talk to the Skill Master in AR.
  • Talk to the Item Merchant in AR.
  • Talk to the Town Chief in AR twice.
  • Talk to the Town Chief in Roumen.
  • Talk to Lord Elbama in Elderine.
  • Talk to the Town Chief in Uruga.
  • Talk to Dark Elf in Forest of Mist.
  • Talk to Kid Woz in Elderine.
  • Talk to Town Chief in AR twice.
  • Talk to Fire Stone, then Water, then Earth, and then Tree.
  • Talk to the Town Chief in AR and then choose your class. You will get a green server message for everyone to see your achievement.
  • Then, after that, go to NPCs in all towns and accept the rewards. They range from things like T5 scrolls, potions, etc.

Note that you do not receive a weapon like the other job changes.

Afterwards, that's it! Congratulations on your Lv. 100 Prestige! Source:

http://fiesta.gamigo.com/us/forum/board24-gameplay-forum/board25-game-guides/1138-100-prestige-guide/?

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