Fighter Leveling


Help Edit The Wiki! Click Here to Register Now!

From Fiesta Wiki

(Difference between revisions)
Jump to: navigation, search
(Completely rewrote, fixed grammar, changed a few things. Didn't change steps, I don't have a fighter.)
Line 8: Line 8:
Level 3: Fight imps and fire mushrooms (if you have 3 HP stones left).
Level 3: Fight imps and fire mushrooms (if you have 3 HP stones left).
-
Levels 4 to 8-9: Fight at the beach of [[Forest of Tides]]. You can fight crabs at level 5; fighting them before then is dangerous. If you want, you can join the King Slime kingdom quest at level 5. While most may see you as a leach, it is a good way to get FAST (and I mean REALLY FAST) experience. However, leveling that fast will leave you without skills or money. I suggest trying your first [[Kingdom Quest|KQ]] around level 7-8.
+
Levels 4 to 8-9: Fight at the beach of [[Forest of Tides]]. You can fight crabs at level 5; fighting them before then is dangerous. If you want, you can join the King Slime kingdom quest at level 5. While most may see you as a leach, it is a good way to get FAST (and I mean REALLY FAST) experience. However, leveling that fast will leave you without skills or money. I suggest trying your first [[Kingdom_Quest|KQ]] around level 7-8.
Level 10: Party with a good [[Archer]] or [[Mage]] at [[Sea of Greed]].  
Level 10: Party with a good [[Archer]] or [[Mage]] at [[Sea of Greed]].  
Line 14: Line 14:
Level 13: You can solo easily now. You should also be doing [[King Slime Counter Attack]] [[Kingdom Quest]] for quick experience and item rewards. To join one, wait until the status is recruiting.  
Level 13: You can solo easily now. You should also be doing [[King Slime Counter Attack]] [[Kingdom Quest]] for quick experience and item rewards. To join one, wait until the status is recruiting.  
-
Level 14: Fight Mara pirates and Boogey Knights but make sure you have HP/SP stones and potions. If you are doing a Kingdom Quest and you have a [[Endure|buff]] that raises HP/SP for 1 hour, you will be the main tank if your defense is over 120. The rewards from a Kingdom Quest are a level 15 broadsword +1...6. You also get over 1,000 exp, potions, blessed elure, Jelly earrings that give you 25 HP, SP, or both.
+
Level 14: Fight Mara pirates and Boogey Knights but make sure you have HP/SP stones and potions. If you are doing a Kingdom Quest and you have a [[Cleric_Skills|buff]] that raises HP/SP for 1 hour, you will be the main tank if your defense is over 120. The rewards from a Kingdom Quest are a level 15 broadsword +1...6. You also get over 1,000 exp, potions, blessed elure, Jelly earrings that give you 25 HP, SP, or both.
Level 17: You can now do Mara Pirates Kingdom Quest. If you had gotten some higher level licenses, they should be making a big difference sometime around this point.
Level 17: You can now do Mara Pirates Kingdom Quest. If you had gotten some higher level licenses, they should be making a big difference sometime around this point.

Revision as of 23:16, 7 March 2008

You have chosen the Fighter class. High in health and defense and weilding a myriad array of weaponry, you can tackle most enemies with ease. You will most likely either be a DD or Tank.


Level 1: Fight slimes; do the Baby Steps quest first with Remi and Julia.

Level 2: Fight slimes and mushrooms.

Level 3: Fight imps and fire mushrooms (if you have 3 HP stones left).

Levels 4 to 8-9: Fight at the beach of Forest of Tides. You can fight crabs at level 5; fighting them before then is dangerous. If you want, you can join the King Slime kingdom quest at level 5. While most may see you as a leach, it is a good way to get FAST (and I mean REALLY FAST) experience. However, leveling that fast will leave you without skills or money. I suggest trying your first KQ around level 7-8.

Level 10: Party with a good Archer or Mage at Sea of Greed.

Level 13: You can solo easily now. You should also be doing King Slime Counter Attack Kingdom Quest for quick experience and item rewards. To join one, wait until the status is recruiting.

Level 14: Fight Mara pirates and Boogey Knights but make sure you have HP/SP stones and potions. If you are doing a Kingdom Quest and you have a buff that raises HP/SP for 1 hour, you will be the main tank if your defense is over 120. The rewards from a Kingdom Quest are a level 15 broadsword +1...6. You also get over 1,000 exp, potions, blessed elure, Jelly earrings that give you 25 HP, SP, or both.

Level 17: You can now do Mara Pirates Kingdom Quest. If you had gotten some higher level licenses, they should be making a big difference sometime around this point.

Personal tools
Sponsors

Top Searches:
the
1
quest
level map
quests
stats
lic
ZAP
title
level

More

Recent Searches:
Antidote [3]
karls request
giant
Stone
eon boots
STONE
how to make a gem
item
old spirit
dead