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02-18-2008, 04:07 PM
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#1
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Corgi Addict
In-Game Name: Cubyrop(WoW)
Current Level: 85
Server: Maelstrom
Posts: 5,902
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For us... I'd guess they'd have to strengthen the monsters, and probably more, alter our stats a little too. Because on Fiesta, I wasn't able to solo in MT til I was like level 30. On BK I could solo there at level 24. We were able to grind in CP in our early 30s with no problems.
But I think the community would generally dislike it at first. They'd be happy they got more skills, but then they'd noticed maybe a monster takes a little longer to kill, or the monster gives a little less exp, and then they'd flood the main forums with "WTH y u do dat???"
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02-18-2008, 04:10 PM
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#3
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Corgi Addict
In-Game Name: Cubyrop(WoW)
Current Level: 85
Server: Maelstrom
Posts: 5,902
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Yes but we'd be doing more damage.. and we'd have our buffs. Thats why I said the community wouldn't like it at first. They wouldn't get that they'd have to balance it out.
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02-18-2008, 06:00 PM
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#4
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Marlone
In-Game Name: AngellicDiety
Current Level: 1 divided by zero
Server: Teva
Posts: 288
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A large reason is that the stats on Bright Kingdom is drastically different than Shine, and Fiesta.
Bright Kingdom weapons are significantly stronger, with their level 90 weapons having 1000-2000 damage stats.
On fiesta and the korean shine online our damage stats are only in the 400-980 range for our lv.90 weapons.
Our system is already balanced minus bugs with stats. The only thing we need is increased experience rates. For a level 78 monster like the Lizard Knight I should be recieving 3000+ experience for soloing it. Instead I recieve a measly 2100. The experience rates on Bright Kingdom line up with the amount of total experience required.
On fiesta our monster experience rates are constant while our total experience rate keeps increasing.
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02-18-2008, 06:22 PM
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#5
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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Angellic is right, the amount of exp you receive from mobs in Bright Kingdom is consistent with what we need to level up. I'm at level 51 currently and needing more than 3 million exp to get to 52. And this is the number I see currently on my level 59 Archer in Fiesta to get to 60.
Bright Kingdom is made so that people stay in their respective areas. 1-30 is your usual killing in maps up to Moonlight. Then once you're able to go into those boss dungeons I've found out that those are their main sources of gaining exp. I go into the Bonds of Darkness with a full party at 50 (the rest are 55+) and I gain 5k+ exp each mob. Those PTD (party dungeons) are there for parties to gain great exp through harder mobs (ones you can't exactly solo to get the best output).
Recently they balanced the game so that the Battle Fields are for people who couldn't exactly get a full party to go into PTD to gain some exp. And the normal maps' mobs have lower HP and exp but because you can kill them fast you gain the same amount, if not, more exp by soloing.
Now, getting into skills... I hope it will soon be implemented. But the question is (I'll use Archers since I'm most familiar with em) that why did they change the effects of skills? Bone Shot and Fury Impact have different effects compared to other versions. For Fiesta they're both DoT skills while other versions have it has lowering accuracy and stun (respectively). I'm wondering if the other versions started with our skills then later changed it or if Outspark changed it...? But then again they aren't the developers and keep mentioning about game design so we may in fact see changes when the game balance is implemented.
Oh yes, and the skills Fighters have to lower enemy defense is a bleeding skill in BK. My Venomous Shot at 51 does less damage over time compared to their bleed skill at 40. I'm guessing this is to help the Fighters to keep aggro through DoT too. :P
Last edited by Loveless; 02-18-2008 at 06:24 PM..
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02-18-2008, 06:33 PM
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#6
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Senior Torturer
In-Game Name: Ulrike
Current Level: 6x
Server: Bijou
Posts: 569
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Like Yosei said, Fiesta will needs some serious tweaking, but I would like to eventually see BK skills in our version as well
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02-18-2008, 06:37 PM
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#7
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Fire Mushroom
In-Game Name: Kyrel (Archer) / Tacitus (Cleric) / Gestalt (Mage)
Current Level: 19 / 1 / 1
Server: Teva / Teva / Teva
Posts: 33
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They should just copy it all over, call it a 'big update', and reset all stat/skill points.
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