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02-10-2008, 11:43 AM
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#1
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Dead Tree Soul
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Question about building a tanker fighter
Hello, i was thinking about making a tanker but i have some questions about the builds.
firstly, if i place every single point into END, would i lack damage and thus become ineffective at holding aggro? if so, should i empower mock cooldown time, or add 25 spr (increase damage by increasing crit, and also increase m.def and max sp)?
secondly is about the skill empowerment. im not sure what would be good, but im considering devastate duration, and maybe the cooldown/duration of the stuns. would that be a good idea? any suggestions?
thank you for your help.
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Signature removed by NotMyWay Currently retired from Fiesta
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02-10-2008, 10:15 PM
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#3
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Papa Bear
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Although the damage of an axe is seemingly big for a while, it becomes old having to use hp stones and not being able to take a higher leveled mob while partying. The reason for a fighter is to take the hits not deal the damage. I can see using an axe while soloing but other than that...
If you think that the shield is not helping much think of it like wearing another piece of chest armor. The damage I took from Harkans while using an axe was enough that they would 3-4 hit me and if we got mobbed Bam! dead. But when I switched to 1h I not only could take being mobbed but I could comfortably tank the harkans without worrying to much about my Hp.
As for the build I would either go for +25 spr then the rest end or pure end. The 25 spr not only add crit rate but it will also add M.def (which a fighter has very little of). If you want to be a good tanker stay away from str because for str to be very useful you will need quite a bit of it. If you go the End build you will have the most hp possible and End adds to your def as well/
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1 Signature by Manz
Last edited by fullback; 02-10-2008 at 10:18 PM..
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02-10-2008, 11:12 PM
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#4
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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Originally Posted by fullback
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Although the damage of an axe is seemingly big for a while, it becomes old having to use hp stones and not being able to take a higher leveled mob while partying. The reason for a fighter is to take the hits not deal the damage. I can see using an axe while soloing but other than that...
If you think that the shield is not helping much think of it like wearing another piece of chest armor. The damage I took from Harkans while using an axe was enough that they would 3-4 hit me and if we got mobbed Bam! dead. But when I switched to 1h I not only could take being mobbed but I could comfortably tank the harkans without worrying to much about my Hp.
As for the build I would either go for +25 spr then the rest end or pure end. The 25 spr not only add crit rate but it will also add M.def (which a fighter has very little of). If you want to be a good tanker stay away from str because for str to be very useful you will need quite a bit of it. If you go the End build you will have the most hp possible and End adds to your def as well/
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Actually, it takes MANY more stones if you use a 1h. When I used a Halberd, I could kill an Orc without using any HP stones, within seconds.
Now that I use an enhanced 1h & shield, it takes a LOT longer to kill Orcs and I can't solo one without using a stone or two.
I could even solo Blue Trumpys with the Halberd, but I can't with a 1h & shield, unless I plan on using 20+ HP stones.
A +9 Halberd can kill an Orc Hunter in about 3~4 hits when using skills.
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02-10-2008, 11:28 PM
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#5
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Dead Tree Soul
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Well i'll probably only use the fighter for tanking in parties, and i can easily level up at lower levels by plvling myself, so i dont see any need to solo... but about strength, i read that if u lack strength, u will not deal enough damage to keep the monsters on urself, and the monsters will attack party members as a result... is this true? its because i read this that im considering mock cooldown...i would probably want to mock several monsters at once or go to dungeons...
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Signature removed by NotMyWay Currently retired from Fiesta
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02-10-2008, 11:34 PM
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#6
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Papa Bear
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To keep agro you use kick/mock it works as long as your dd isn't to high of level.
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1 Signature by Manz
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02-11-2008, 06:53 AM
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#7
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Dead Tree Soul
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Thank you for ur replies but i have 1 more question... im considering 25 spr then full end, which should i add first?
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Signature removed by NotMyWay Currently retired from Fiesta
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02-11-2008, 07:01 AM
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#9
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WONDERARCHER
Server: Teva
Posts: 1,859
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Hey, sorry for hijacking this thread, but I have a question to ask @__@"
I've read somewhere that mock doesn't actually generate aggro, it just brings a fighter's aggro level higher than the highest amount of aggro generated within the party.
Is that true?
So, whenever aggro is lost, the fighter can just mock again and bring his/her aggro level higher up than the person who took aggro.
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{ enraya ! }
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02-11-2008, 07:11 AM
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#10
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Dead Tree Soul
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Originally Posted by lightningmystix
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Hey, sorry for hijacking this thread, but I have a question to ask @__@"
I've read somewhere that mock doesn't actually generate aggro, it just brings a fighter's aggro level higher than the highest amount of aggro generated within the party.
Is that true?
So, whenever aggro is lost, the fighter can just mock again and bring his/her aggro level higher up than the person who took aggro.
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Im not sure, but if it was true, wouldnt the dds get the aggro if they attack after mock?
like for instance, if aggro could be measured by a number, and maybe a mage has 50 aggro towards a monster, the fighter uses mock and now has 51 aggro towards that monster, then when the mage attacks again and recieves 20 aggro, bringing the total aggro to 70, then mock would be useless right?
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