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Old 01-29-2008, 11:52 PM   #1
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Pending on the other class, and level i'm sure they can take care of themselves though, it's not a requirement to put someone else first.
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Old 01-29-2008, 11:57 PM   #2
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Originally Posted by Valentines View Post
Pending on the other class, and level i'm sure they can take care of themselves though, it's not a requirement to put someone else first.
that's often the case when we fight mobs... better they die than i die.. coz i'll need to be alive to revive...

if in PvP... if they hv to pot themselves to stay alive then they're better off to be in a party of 2 dmg dealers... keke
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Old 01-29-2008, 11:59 PM   #3
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Originally Posted by Hessah View Post
if in PvP... if they hv to pot themselves to stay alive then they're better off to be in a party of 2 dmg dealers... keke
Then assuming everyone came prepared for PvP, where would that put you as a cleric?
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Old 01-30-2008, 12:04 AM   #4
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Originally Posted by Valentines View Post
Then assuming everyone came prepared for PvP, where would that put you as a cleric?
hmm this is getting complicated... i guess the rest will come down to strategy...
(now i've forgotten where this is going... keke)
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Old 01-30-2008, 12:06 AM   #5
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Point being a cleric isn't exactly useful to PvP as it currently stands.
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Old 01-30-2008, 12:09 AM   #6
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Yeah OK i'll agree on that XD

All we can do is stand VERY FAR AWAY and heal...
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Old 01-30-2008, 01:54 AM   #7
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I dunno where u got the idea of clerics having more def than fighters, perhaps you should create one of each class and level them to 20 both going full END to see the difference lol. My noob cleric has roughly 180 def with buff and scroll today in a mara kq and a level 24 fighter had 260~ defense. In addition to that a shield is a must for us clerics as we have no such thing as 2h weapons. If you think axe/2hers should have way higher def than a cleric you might as well recommend for Outspark to take out shields for clerics across all levels. I'm not an END build, but the end doesn't really make a difference significant enough to be worth the mentioning (+12 def for l20 if I invest all 25 points into it).

One thing I've also realized is that clerics aren't as tough as I originally thought them to be. As a matter of fact in guild wars they are rather weak and useless. For example my friend called our guild in to help fight a guild trampling a new players' guild, we had 3 mages taking on 2 clerics. The mages were level 44, 36, and 33, and the clerics are level 47 and 48. We took their hp down so fast they didn't even have the time to rebuff themselves after our numerous mana burns and purges, and it takes roughly 8 seconds to kill either of them (HPCandy & Liwen). The l44 mage hit on average 250 and 500-700 on criticals depending on skills using a level 40 regular ggk unenhanced and all white equipments while I hit from 120-250 at level 33. Both HPCandy & Liwen uses +9 ggk hammers and they only hit around 200 on me (I have about 1400 hp with vitality t1/green armors/ and cleric buff, so time was plenty for me to recover and continue kiting). Shortly after the war I saw Liwen selling off his +9 ggk for only 400s (I suppose he gave up doing any damage lol), but at any rate, based on this and the 2 hit ko I spotted today I think clerics need more hp and at least a slight boost to firepower at the very least instead of toning down. As for those complaining about 1v1'ing clerics.... sorry about any offense, but if you are stingy about pots why are you even stupid enough to take on a cleric knowing they can heal in the first place? P.s. up till now the system is still for group fights and not for 1v1s.
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Old 01-30-2008, 01:58 AM   #8
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Originally Posted by Ethelinde View Post
As for those complaining about 1v1'ing clerics.... sorry about any offense, but if you are stingy about pots why are you even stupid enough to take on a cleric knowing they can heal in the first place? P.s. up till now the system is still for group fights and not for 1v1s.
Exactly why I don't fight clerics.

After numerous spectating Fighter/Clerics fights, it's a just no.

Also one conviently took place where I afk so I watched as the fighter shroomed to regain hp and just took the hits.
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Old 01-30-2008, 12:14 AM   #9
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I hate whoever +repped me for my second post. </3

When I said 2-3 seconds for the stun, its more like 1.5-2, tops. It might give you about 2 steps of running time, but to say that is a real stun is a joke.

I like how clerics can live when they take aggro when we AoE, but by no means should they have more DEF than a fighter (which they currently do). I think it's pretty much BS, because it even says on the Fiesta main page that fighters are the class with most HP/DEF! IIRC, the issues page lists the stat problem for fighters. I don't think others classes were really effected.

Damage is just something you have to sacrifice for a potentially limitless amount of heals/HP (unless they somehow OHKO you in PvP...).
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Old 01-30-2008, 12:26 AM   #10
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Originally Posted by hyperswoss View Post
I like how clerics can live when they take aggro when we AoE, but by no means should they have more DEF than a fighter (which they currently do). I think it's pretty much BS, because it even says on the Fiesta main page that fighters are the class with most HP/DEF! IIRC, the issues page lists the stat problem for fighters. I don't think others classes were really effected.
we ONLY have more def compare to a fighter of the same level IF they are a 2H user... if they hv a shield.. they still have more def...

and none-the-less.. fighters have MORE HP... (my grinding buddy has 500 more HP being 3 lvls under me)... so... he survive a MD KQ Robo hit, while i die instantly...
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