
|
|
07-17-2007, 12:00 PM
|
#61
|
Blue Clover Trumpy
In-Game Name: Braver
Current Level: 126
Server: Wildlands(PvP)
Posts: 761
|
Originally Posted by Blaaaaaaaah
|
I'm not quite as experienced as you guys at higher level mobs, but from what I have played, I agree with Synelia on this. Running into unwanted agro mobs is the last thing I need on my archer/mage.
Although I have not personally tried to use scrolls while training, I have supported an archer before using them (I think she was using hp and def boost scrolls as well as another one, but I don't remember what the third scroll was) and I see that agro mobs still hurts a bit. Of course, there is a significance difference using scrolls, but that doesn't make us invincible.
I don't really understand what you mean here. Do you mean, would we rather die (because we aren't kiting) than to risk being hit by one more agro? (If not, please ignore what I write below, xD).
If that's what you mean, then nope, I disagree that. We don't prefer to die, of course, but we see that kiting would increase the chance of dying instead of decreasing it. If you mean kiting would increase your chance of surviving, I don't see how that works. The purpose of kiting is to get away from the mob so it can't hit you while you kill it from a range, right? Well, what's the point of that if another mob comes and hit you instead? Aren't we trying to avoid being hit my mobs in the first place?
|
Its very simple for archers:  Kite or Die....you maybe able to get away with standing still at lower lvls but I can guarantee you wont be able to drop the majority of the higher lvl mobs before they get to you if a mage takes about 2-3 shots to do it. Archers with the way damage is will take even longer. But heres a small example: My Cleric has 425+ defense an around 1.1k hp...* an Archer will have much much less between words* for my example mob I'll use Goblin Captains *a mob in Goblin camp*. it does about 100-200 dmg on me with regular attacks and it also has a skill which does about 300-360 dmg to me. Archers with thier much lower defense will take about 200-300 regular attack dmg and about 500-600 skill dmg factor in lower hp from lack END and that means standing still is basically suicide.
Just because someone says kite doesnt mean you run all over creation which is a common misconception. Kiting simply means moving a bit to give yourself added room. The only kind of Kiting that requires running all over creation is when you are setting yourself up to AOE a big group then you run all over gathering mobs*This doesnt apply to Fiesta cept maybe for mages*. If a person kites well/correctly all he/she will need is a few steps to give themselves the necessary room to drop the mob. As for a few added mobs again if you kite well/correctly they will give you no trouble. Either way you may as well start learning to do it in PvE cause in PvP a still archer is a dead archer.
If anything kiting improves your chances of survival.
__________________

Jade Dynasty:Braver:13X:Balo
-Heaven Alliance Captain:Stardust Marshall-
Last edited by +Tequila+; 07-17-2007 at 12:10 PM..
|
|
|
07-17-2007, 12:30 PM
|
#62
|
Ice Vivi
In-Game Name: Don't Believe anything I post D:
Current Level: 90% Of my posts are made of lies.
Posts: 313
|
I still believe the best kiting in this game is hiding behind obstacles.

|
|
|
07-18-2007, 12:56 AM
|
#63
|
Bone Imp
In-Game Name: Synelia
Current Level: 34
Posts: 434
|
Um Teq, I don't die because if I solo I know what monsters I should pursue or not. And running a little way wouldn't do anything because the monsters are about the same speed if not faster than we are (I can't stress this enough!). So doing skills, running a little, waiting for cool down, running some more, skills, running a little, waiting for cool down, etc, is just a death trap. Eventually you'll have to move within the map, and I'm sure you know teq that going in the map there are agros all over the place and not a lot of room for kiting.
My advice: Make a build that can stand a few hits
|
|
|
07-18-2007, 01:09 AM
|
#64
|
Blue Clover Trumpy
In-Game Name: Braver
Current Level: 126
Server: Wildlands(PvP)
Posts: 761
|
Originally Posted by Synelia
|
Um Teq, I don't die because if I solo I know what monsters I should pursue or not. And running a little way wouldn't do anything because the monsters are about the same speed if not faster than we are (I can't stress this enough!). So doing skills, running a little, waiting for cool down, running some more, skills, running a little, waiting for cool down, etc, is just a death trap. Eventually you'll have to move within the map, and I'm sure you know teq that going in the map there are agros all over the place and not a lot of room for kiting.
My advice: Make a build that can stand a few hits
|
Okie Syn you were lvl 34 in Cb1? enough said there...  ...lets wait till you hit the mid 40s and then have this debate
__________________

Jade Dynasty:Braver:13X:Balo
-Heaven Alliance Captain:Stardust Marshall-
Last edited by +Tequila+; 07-18-2007 at 01:13 AM..
|
|
|
07-18-2007, 01:16 AM
|
#65
|
Bone Imp
In-Game Name: Synelia
Current Level: 34
Posts: 434
|
Originally Posted by +Tequila+
|
Okie Syn you were lvl 34 in Cb1? enough said there... ...lets wait till you hit the mid 40s and then have this debate
|
Teq I'm one of the highest lvl archers in the game currently O.o Besides, I tend to party, if I don't, I go to monsters I know I can "tank" and get reasonable experience, I don't see the problem with going a monster lower if he is too hard to "tank." (I can't think of another word to use, so I used tank)
|
|
|
07-18-2007, 01:43 AM
|
#66
|
Marlone Archer
In-Game Name: Sheapy
Current Level: 28
Posts: 241
|
Actually, running away should help a little. If you're running while the mosnter's running, no distance should be gained by the monster. If you continue to stand still though, the monster will get closer. By doing that, you should gain reasonable distance to pull off one more skill before the monster gets to you
|
|
|
07-18-2007, 09:58 PM
|
#67
|
Bone Imp
In-Game Name: Synelia
Current Level: 34
Posts: 434
|
I don't know, it depends on the monster. I know some are faster, so kiting in those are stupid. Maybe kiting isn't so bad, but I wouldn't consider relying on it for every battle because sooner or later you'll slip up and run into a monster (cause I always do that in flyff) So I don't think you should make a weak build that can barely stand a hit or two, thats stupid.
|
|
|
07-29-2007, 09:59 PM
|
#68
|
Spider
In-Game Name: Unbanned
Current Level: 28
Server: Teva
Posts: 333
|
i would never kite a monster i planned on killing.
now kiting a pack of mara elites on sand beach over to the forest of tides entrance and watching all the poor noobs get dominated, that's definitely a good use of the strategy.
or kiting 20 boogies while spamming global chat "CHOO CHOO ALL ABOARD THE BOOGY TRAIN!!" is a good idea too.
...i am easily amused.
|
|
|
08-16-2007, 02:10 PM
|
#69
|
Gang Imp
|
Kiting is a little difficult on certain mobs because some things run faster than you can run. I just have high dex so I take less damage.
|
|
|
08-16-2007, 03:55 PM
|
#70
|
Bored Imp
In-Game Name: Aigis, BeelzeBuddy
Current Level: x, x (OBWIPE HUZZAH)
Posts: 38
|
Using a combination of Ice Missile and Velocity Scroll, a mage *might* be able to pull it off.
__________________
BeelzeBuddy - Mage
Aigis - Cleric
I HAS AN BLOG
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:07 PM.
Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.6 Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
| |
| |