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12-12-2007, 06:47 PM
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#1
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Marlone
In-Game Name: AngellicDiety
Current Level: 1 divided by zero
Server: Teva
Posts: 288
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Originally Posted by Loveless
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If you like partying then it would be in your best interest to go with full END. Your party will love you for it and clerics will appreciate that build. This is also the best with One-Handed users because you have the shield that will block the attacks. Block rate also increases with the amount of END you put in.
Now, if you want to go for the 25 SPR first keep in mind that although you'll be able to spam more skills the M.Def won't help too much as it is miniscule compared to the damage you will receive from higher monsters, nonetheless it's not a complete waste. Also you will be "weaker" compared to other full END tanks.
For skills I've heard that it is best to save points until you have Mock and Devastate. Don't quote me on this but the recommended skill point allocation is Cool Down on Devastate and Mock. Possibly duration on Devastate (I think this was the stun skill as well).
Though you can solo perfectly fine with a full END build it'll take longer as your damage isn't as great as Two-Handed or Axe users. You will be better off to have at least a cleric friend with you.
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In my opinion full end doesn't help you much.
A hybrid build or custom build of some sort reaps better benefits.
I myself am 1:2:1 STR:END:SPR
I have sufficient hp and defense to tank.
One benefit to my build is the added SPR gives me some extra critical percentage.
I recommend building a fighter which can utilize a sword and an axe.
If you go full end, you'll soon realize that you dont nearly gain experience points as fast as an axe user, or two handed sword user. You'll soon realize that an axe user can solo orcs beginning at 43-45 (depending on their build) without using hp or sp stones, but using a power scroll. While a 1-handed full-end user due to his low damage per shot will use at least 1 hp stone.
Furthermore, pure-end fighters dont survive as long in guild wars as hybrid fighters with axes or 2-handed swords.
Pure-Endurance is nice in parties, aside from that, a pure-end fighter is practically useless. Why? Well when you get to the point where many people have +9 weapons, monsters wont even pay attention to you because your not dealing enough damage with your 1-hander (at +9 aswell).
Last edited by AngellicDiety; 12-12-2007 at 06:51 PM..
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12-15-2007, 09:40 AM
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#3
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Spade Guard Trumpy
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The only bonuses which don't lose their effectiveness during the higher levels are Crit and Block Rates. The rest will become more and more useless.
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12-24-2007, 08:18 PM
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#4
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Senior Torturer
In-Game Name: Ulrike
Current Level: 6x
Server: Bijou
Posts: 569
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just to clarify, the 25 SPR build implies putting 25 of your earned points into SPR, not putting points in SPR until the sum is 25 right?
For example my SPR is currently 28 (+13)... am I on the right track?
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set by loveless
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12-24-2007, 08:47 PM
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#5
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Bored Imp
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That's right. 25 SPR = ** (+25)
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01-12-2008, 08:27 PM
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#6
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Site Supporter
In-Game Name: Sheya
Current Level: 79
Server: Teva
Posts: 59
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Originally Posted by AngellicDiety
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Pure-Endurance is nice in parties, aside from that, a pure-end fighter is practically useless. Why? Well when you get to the point where many people have +9 weapons, monsters wont even pay attention to you because your not dealing enough damage with your 1-hander (at +9 aswell).
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Umm not true.... I hold aggro perfectly fine.
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01-13-2008, 11:59 AM
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#7
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Speedy Boogy
In-Game Name: StarLeona
Current Level: Capped
Server: Teva
Posts: 173
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Quote:
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Umm not true.... I hold aggro perfectly fine.
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100% agree with u Sheya  , and if your mock is enhanced WHICH as a FULL END should be u will be able to hold aggro so WELL that mages will beg for a moment of attention from MOBS 
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01-13-2008, 01:51 PM
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#8
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Marlone
In-Game Name: AngellicDiety
Current Level: 1 divided by zero
Server: Teva
Posts: 288
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Originally Posted by Sheya
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Umm not true.... I hold aggro perfectly fine.
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Even with an enhanced mock, its nearly impossible to keep aggrivation with a mage casting Inferno, Ice Nova, and instant recast.
This is more evident in the KQ's (spider) when despite mocks from more than one fighter - I should point out - the majority of mobs still seek after the mage. Lucmoira while she was still in the 67 - 70 range is proof enough. Despite Gateguardians multiple mocks in the King Quest as well as mocks comming from burningzero, koran, wolfgang, myself and miscellaneous fighters - she still had a mob after her.
At some point despite mock and the ability to keep aggrivation - the individual dealing the most damage is sought after.
Once the damage inflicted by an individual reaches a certain percentile of the monsters total health - mock or no mock, that individual will recieve monster aggrivation.
This is not clearly evident in grinding outside of the KQ as most of the time the monsters are stunned.
But if you have no level 60 mages and you AOE trumpies for instance, and have each mage attack a different target, there is no way to keep aggrivation unless you deal a significant amount of damage.
Last edited by AngellicDiety; 01-13-2008 at 01:53 PM..
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01-13-2008, 02:35 PM
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#9
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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Angellic - Thank You. I cannot get people to understand that mages will still pull agro no matter how good the fighter is. It is not a negative on the fighter, it is simply that we are dealing the most damage.
On Topic: I built my fighter for the sole purpose of tanking. For that reason and that reason alone, she is Pure END. I think your build depends on what you want out ofyour fighter. The Pure END build is not recommended if you are planning on PvP or if you have to solo a lot. However, since my fighter is not my main, I do not have to worry about PvP or soloing.
One other thing I know that a lot of fighters do is carry both, a 1h sword and an axe. That way they can switch back and forth as needed.
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01-13-2008, 02:44 PM
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#10
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Speedy Boogy
In-Game Name: StarLeona
Current Level: Capped
Server: Teva
Posts: 173
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Well it is true in KQ aggro is hard to be held but in grinding areas if u have empowered mock it's hard close to impossible to lose aggro, and if u know how to use your skills u will basically never lose aggro.
ONE thing i've learned while grinding with 1 mage (hyoree -prolly one of the top 3 mages in TEVA), and 1 cleric, is this when u bring your mob just mock DON"T DEVASTATE, hold aggro until the mage does inferno after INFERNO frost nova comes into action, THE MOMENT U SEE NOVA DEVASTATE otherwise it is likely mobs will go after mage, unless u can mock them again. By the time Devastate's stun was out 1 or 2 out of the whole mob (5-8 and we are talking ancient stonies here) were the only ones alive.
WHEN in grinding parties there are way to hold aggro until the mob is taken out, we are talking MASSIVE DAMAGE HERE at high levels, and if it can be done at high levels it can be done at lower as well as far as aggro goes, since mages tend to pull aggro like madness after level 60.
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