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05-04-2009, 01:13 AM
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#21
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Mini Jewel Keeper
In-Game Name: Kayem
Current Level: 5X
Server: Teva
Posts: 624
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At the moment, only one thing bothers me.
The Henneath Alliance Mission (Level 22 quest) has been bugged (after being fixed once) since at least December 2008, not sure if it was broken earlier than that. I don't care about the reward and it's not giving me any problems. I just feel bothered that it has been bugged for so long so I would like to see it fixed (again) eventually. Not really sure why this bothers me though. Maybe it's because I like knowing I completed all the quests.
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05-04-2009, 06:07 AM
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#22
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WONDERCLERIC
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Originally Posted by Yosei
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Guild wars in many games go like this...
There is a zone. Guilds will bid on that zone. The highest bidding guild gets to fight the guild that owns that zone. They have a war, fight, and the one with the most kills wins the zone. This could serve as something to work for, and an end game, and alternative thing to do in-game besides quest, and grind.
Another thing that bugs me is the overall attitude of the players in the game. When I left Perfect World and tried to come back to Fiesta, every frickin day I ran into a little brat. I don't let it get to me, but its annoying having to play while there's a kid standing next to you whining cuz you put a toe in their spot and took their mob <.< Fiesta needs a PK system of some sort. It'd straighten out some attitudes.
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This would be nice but I actually kind of hope they don't implement this.
It would be good if there were no CS items that would enhance the players' ability to PK. If I was to quest and meet a CS'd up n00b, I will have no chance to complete that quest.
__________________
=)

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05-04-2009, 03:28 PM
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#23
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Sand Mushroom
In-Game Name: Doylen, Slient_Wizard, Blue_Violet
Current Level: 110/110/110
Server: TEVA
Posts: 477
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The inbalance of the guild wars that allow an 80+ char to attack and kill a 20+ player and that when you do make a kill they can come right back. If you are killed during a GW you shoud stay dead for the duration. That might make plp think twice about starting random wars for no good reason.
__________________
DONT KNOCK ON DEATHS DOOR..........
RING THE DOORBELL AND RUN,
HE HATES THAT.
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05-04-2009, 03:36 PM
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#24
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Where shall we wander?
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Originally Posted by Silent Wizard
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The inbalance of the guild wars that allow an 80+ char to attack and kill a 20+ player and that when you do make a kill they can come right back. If you are killed during a GW you shoud stay dead for the duration. That might make plp think twice about starting random wars for no good reason.
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Duration of which? The spawn time or the guild war?
Don't think it'd be a big deal if people had to wait for the minute-spawn. But waiting for an hour seems extreme. Absolutely noone would use the feature then as it'd be over very quickly and downed players would have nothing to do for the hour.
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05-04-2009, 03:40 PM
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#25
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Sand Mushroom
In-Game Name: Doylen, Slient_Wizard, Blue_Violet
Current Level: 110/110/110
Server: TEVA
Posts: 477
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Originally Posted by Ivramire
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Duration of which? The spawn time or the guild war?
Don't think it'd be a big deal if people had to wait for the minute-spawn. But waiting for an hour seems extreme. Absolutely noone would use the feature then as it'd be over very quickly and downed players would have nothing to do for the hour.
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the war, and thats my point, there shoud be consequences. And remember, one of the criteria for this thread is that we can argee to disagree.
__________________
DONT KNOCK ON DEATHS DOOR..........
RING THE DOORBELL AND RUN,
HE HATES THAT.
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05-04-2009, 03:46 PM
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#26
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Where shall we wander?
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I'm not exactly disagreeing, just saying that GWs would be very...boring with a hour-long spawn.
About the random GW thing, stronger guilds can still declare random wars on weaker ones and the weaker guild would thus be subject to an hour-long period of doing nothing. Possible drawback.
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05-04-2009, 04:34 PM
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#27
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Grave Wolf
Tournaments Won: 1
In-Game Name: aramil001, aramils_revenge, IDK_a_namE, Kagame
Current Level: 67 fighter, 44 Cleric, 20 Fighter, 14 Archer
Server: Teva, Cypon
Posts: 389
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I think that they should add more classes, and let you choose what race you wanna be, that would make the PC's more in depth. They should come out with new, and different hair styles, and move the current "basic" hair styles to when you make a new charater. I agree, that outspark needs to add more quests, and make them challenging, but not to point where it seems to take longer, to do them, aka 120 prisoners, that's a little on overboard. They should tone down the amount of exp you need to earn, to level. It almost makes a 1 millioon exp jump in 3-4 levels.  
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05-04-2009, 04:54 PM
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#28
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Ice Vivi
In-Game Name: CrimsonChaos
Current Level: 67
Server: AP-PO-LEEN
Posts: 312
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Originally Posted by DeathMagnetic
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I think Non-Spark Cash events and other things should be implement both on and off the servers.
Have you ever noticed the "Player of the Month" is 100% of the time a Spark Cash user?
Also, notice how it's the player everyone knows (Player of the Month), why can't it just be that new beginner to the game that knows his stuff?
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Fixed that for ya.
Player of the month is a position where the people that have ties with the staff get some attention. It's all set up, and almost NEVER random.
Outspark needs to start taking care of all the problems inside the game, Bugs, glitches, errors, Bins, And they need to re-add the ingame "Report Abuse" button.
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05-04-2009, 11:11 PM
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#29
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Phinofly
In-Game Name: ZeroZone
Current Level: 89
Server: Teva
Posts: 103
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<3 Family Guy
Yous know what Really Grinds my gears America? YOU AMERICA F*** YOU.
__________________

Total FiestaFan Dragon's I saved from death (104)
Zero's Dragon Magic has reached its Limit

Cap Raise + hellgait anything = F you Zero and your Eva
http://khaospaladin.mybrute.com
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