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Old 04-01-2009, 05:42 AM   #1
Ivramire
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Purely from a PvP point of view, I'd think the balance would go Fighter>Mage (by a narrow margin depending on eqs and CS)>Archer>Clerics (who can't kill anything.) You may interchange Cleric and Archer depending on whether you want survivabilty or lethality.


For the class relevant to this thread, Mages are surprisingly balanced. This of course disregards the use of CS which lets Mages tank and Fighters outdamage Archers+Mages. Reducing the cooldown of the skills would frankly let them dominate anyone if used in conjunction with run-castability. Someone gets too close, chain-fear, blast, run while spamming run-castables, cooldown fear, rinse and repeat. Noone, not even Archers would have a chance. Just changing those two would be .__.


Sure they're not perfect, cooldowns should be lowered a bit on some spells, but they're (imo) still one of the better balanced. A lot of the use of Mages in PvP depends on the skill of the player, maybe more than other classes due to the different skills and know-how of how to use them.


Mages are fine, maybe even too good in regard to Archers in PvE (until Archers get the 3rd AoE) all they need is a tank and they deal great damage to lots of mobs as long as they are contained.


EDIT:

Originally Posted by FabledWaltz View Post
Why would I play an Archer? The only class I enjoy playing is the Mage. Not to mention, it is the only class I am good at. I mean, I'm fairly decent at being a Cleric but that just isn't my thing. Um... Clerics are not supposed to. Their job is to heal and support the group. And they don't have anything to complain about except their lack of damage but if you allowed them to deal more damage they would be just as overpowered as Fighters are now. And who cares about the other classes? I don't because I don't play them. I only care about improving the class that I do play.

This is quite frankly, very telling. Changing anything in one class has ramifications for everyone else. You must take into consideration what changing so many things will do, not only in PvP, but in PvE. It just seems like you're not seeing that and only want to improve the class you do play and disregard the impact on everyone else =/

Last edited by Ivramire; 04-01-2009 at 05:47 AM..
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Old 04-01-2009, 09:38 PM   #2
MikeyG
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Originally Posted by lvramire View Post
Purely from a PvP point of view, I'd think the balance would go Fighter>Mage (by a narrow margin depending on eqs and CS)>Archer>Clerics (who can't kill anything.) You may interchange Cleric and Archer depending on whether you want survivabilty or lethality.
If a mage knows how to play his class mages drop fighters in under 10 seconds.

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Every MMORPG is a "party" oriented game hence the "Massive Multiplayer Online Role Playing Game". But again, most games will not screw people over like this to the point where soloing is (nearly) impossible. If I can't find a party, should I just never play? I mean, that makes no sense at all.

Without cs stuff I could solo atleast 6 mobs my lvl or higher at a time with my mage. Stop complaining, want to solo alot more? go play a fighter.

Last edited by MikeyG; 04-01-2009 at 09:42 PM..
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