Maybe the system should be revamped in such a way such that leeching becomes useless.
Like instead of everyone getting the same random rewards no matter what you do in the KQ, what if the contents and xp was determined by how much you actually did in the KQ?
Like modifiers where you get better rewards, Clerics get better % of better rewards the more they heal / do damage / take damage (make it so that Healing gives more benefit versus dealing damage), Fighters have to take / deal damage, getting more reward if they tank rather than attack, Mages and Archers rated not on how much damage they do but damage if weapons were all +0 so CS users wouldn't be advantaged in all KQs.
Each character of each class in the KQ would then be 'rated' and compared to everyone else in the class to scale who did most and least. People who did nothing get nothing and the people at the top have highest chance of getting the best rewards.
It's just because a vote-kick option would be abusable, an activity meter foolable, and having to train afkers just plain retarded.
Last edited by Ivramire; 07-12-2008 at 05:50 AM..
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