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Old 06-28-2008, 04:51 AM   #7
Triumph
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Statistically, endgame full INT still has an overall higher damage ratio. Excel never lies, after all.

The majority of the forerunners (true pro mages?) used full INT. I personally endorse it myself as well.

As for skill empowerments, once you near level 60, you technically don't need to spam MM as much anymore, because you'll have eight 5-15 second cooldown spells to work with. As a result, I recommend:

Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.

If PvP-orientation is considered as well:

Chain Casting: 5 points to cooldown.
Stifle: 5 points to duration.

Those seem to be the most useful empowerments; all other empowerments are optional and may be configured to the user's play style.
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