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Old 06-27-2008, 07:45 PM   #1
ankitsoodu
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to answer the first question, i both solo and party so im a bit confused on what to do there but i think ill go with the 25 spr and rest int build for that cuz so far its working really well.

for empowerments, should i start decreasing cooldown on MM and fire blast even though ive already added dmg or should i just decrease sp on my other spells?
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Old 06-28-2008, 02:22 AM   #2
Ivramire
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What level range are you in?
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Old 06-28-2008, 03:51 AM   #3
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Originally Posted by ankitsoodu View Post
to answer the first question, i both solo and party so im a bit confused on what to do there but i think ill go with the 25 spr and rest int build for that cuz so far its working really well.

for empowerments, should i start decreasing cooldown on MM and fire blast even though ive already added dmg or should i just decrease sp on my other spells?
with my mage, between yaknow, 1~25 or so, go with cooldown for a bunch of your skills. MM only need maybe 1 or 2 cooldown points, since its cooldown is already fast. For all of the others, just try 2~4 cooldown point if you can. For a build, mine's pure INT with a few end/int gears. as long as you have a lot of hp pots and stones/ or of course a good healer, you should be O.K.

btw, if you think you have enough cooldown for your skills, be sure to add damage. but i warn you- be sure to put enough cooldown in.. my first mage had almost all power, with a lil bit of cooldown.. >< i can barely use that mage anymore! ><
>< hope that kind of helps..
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Old 06-28-2008, 04:51 AM   #4
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Statistically, endgame full INT still has an overall higher damage ratio. Excel never lies, after all.

The majority of the forerunners (true pro mages?) used full INT. I personally endorse it myself as well.

As for skill empowerments, once you near level 60, you technically don't need to spam MM as much anymore, because you'll have eight 5-15 second cooldown spells to work with. As a result, I recommend:

Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.

If PvP-orientation is considered as well:

Chain Casting: 5 points to cooldown.
Stifle: 5 points to duration.

Those seem to be the most useful empowerments; all other empowerments are optional and may be configured to the user's play style.
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Old 06-30-2008, 04:44 AM   #5
ankitsoodu
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that was really helpful triumph and cilla but since i dont get spells like fear and inferno till later (I am only lvl 30) should i put my points into cooldowns for all spells, i think that would prolly help me cuz in the long run, id be doing more dmg in a shorter amount of time
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Old 07-27-2008, 05:15 AM   #6
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Originally Posted by ankitsoodu View Post
that was really helpful triumph and cilla but since i dont get spells like fear and inferno till later (I am only lvl 30) should i put my points into cooldowns for all spells, i think that would prolly help me cuz in the long run, id be doing more dmg in a shorter amount of time
Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.

do u mean magic misslie and fire bolt ??

woops... didn't mean to qoute that message from ankitsoodu xD

meant to quote from Triumph

Last edited by Loveless; 07-27-2008 at 05:18 AM.. Reason: Use the edit button
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Old 09-08-2008, 09:25 AM   #7
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yea Triumph just double checking...

Magic Blast = Magic Burst and Fire Ball = Fire Bolt right?
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Old 09-08-2008, 10:13 AM   #8
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Woah, necro.
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