Well that wold be cool if it was that way, but I don't think it is .__.
By intristic effect, I mean the unique effect of its application in the character stats window, different from stats from eqs. Like STR and INT bypassing mob def to add a static increase to DMG when applied to free-stat STR. eg-STR+30=norm dmg. +36, unlike +30 dmg from eqs where that figure is mitigated by mob defense.
Or free-stat END adding to block-rate too, unlike END from eqs with reduced direct damage prevention and the standard HP increase.
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