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Old 04-20-2008, 07:31 AM   #61
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Just a question

What is fury shot supposed to do btw?
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Old 04-20-2008, 08:33 AM   #62
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nu off-topic x__X


anyway, I think Fury Shot had a Stun effect instead of it's current one.
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Old 04-20-2008, 08:36 AM   #63
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Originally Posted by lvramire View Post
nu off-topic x__X


anyway, I think Fury Shot had a Stun effect instead of it's current one.
^Yup Original effect = stun = <3
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Old 04-20-2008, 12:10 PM   #64
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And then Clerics will have Trip do it's effect too?!

And the Lightning Bolt will stun TOO?!

-doesn't get hopes up-

It would be nice :3
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Old 04-20-2008, 03:12 PM   #65
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Originally Posted by booyah8876 View Post
It was gone...

and now it's back.

Everyone validated it.

And how could it be harder to harvest mushies?

It's the same system, same timer, same little golden bar.
Just run some checks to see if u are right.

Yes, u are right. Gathering is "bugged". To be more correct the feature is deactivated on the server site, intentionally?
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Old 04-20-2008, 07:11 PM   #66
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-insert profanity here-

Why is it deactivated?! D: Is it so that people will buy that item that speeds up gathering? .__. Seriously takes forever just to collect stuff for quests and production skills...

Oh yeah, another feature I wish they implemented was for productions exp to go up faster. And then... allow NPC to sell both and all t1/2 production skill scrolls. >_<
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Old 04-21-2008, 01:08 AM   #67
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Originally Posted by Loveless View Post
-insert profanity here-

Why is it deactivated?! D: Is it so that people will buy that item that speeds up gathering? .__. Seriously takes forever just to collect stuff for quests and production skills...

Oh yeah, another feature I wish they implemented was for productions exp to go up faster. And then... allow NPC to sell both and all t1/2 production skill scrolls. >_<
The gathering "exploit"... You know, that insta-gather thing people were using?
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Old 04-21-2008, 01:18 AM   #68
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Originally Posted by hyperswoss View Post
The gathering "exploit"... You know, that insta-gather thing people were using?
couldnt they like.. do something to stop this "exploitation" rather than disabling the entire feature?

But i have a feeling that it's disabled by accident more than intentionally... since it has considered to be a bug before, and they've brought it back...
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Old 04-21-2008, 01:29 AM   #69
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They shouldn't exactly... deactivate it. It's taking away from people who like to harvest like me. >_<

Plus... it's not very good when you want to pick something super close to a mob.
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Old 04-21-2008, 05:01 PM   #70
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Ive found putting in several NPC's for the same thing (Storage, items, crafting) Reduces lag a lot because of the spread out players instead of all in one area. So I dont think its so much a matter of moving the npc's rather then adding some new ones. Perhaps make a model that is a general storage npc, stone selling npc, so you dont need to come up with new names and art, other then the general one, you know what i mean?

Of course you need to keep the original ones for the quests they are involved with but, other ones to reduce traffic help a lot.
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