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Old 03-30-2008, 04:44 PM   #1
Vasu
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^No, that's not the reason. It was bugged. When this was being discussed somewhere in the official forums, SKiNG said something like

"Thanks for bringing this to our notice. We'll look into it and try to correct it as soon as possible."

I can't find the link sorry .
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Old 03-30-2008, 04:55 PM   #2
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It had better get fixed. I'm always the first one that has to restone in my party >.< We might have the biggest natural mana pool, but they seem to have forgotten we can't do anything without using SP.
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Old 03-31-2008, 05:32 PM   #3
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eh this problem doesnt hurt thaaaat bad, just duo w/a cleric and make good use of their sp stone increase by lifetapping as much as possible XD

^jk btw i dont lifetap unless they give me permission to :3
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Old 04-01-2008, 02:33 PM   #4
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^I always tell mages in my party to feel free to lifetap...I'm getting all my dmg from them
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Old 04-23-2008, 03:36 AM   #5
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Originally Posted by vasu619 View Post
^No, that's not the reason. It was bugged. When this was being discussed somewhere in the official forums, SKiNG said something like

"Thanks for bringing this to our notice. We'll look into it and try to correct it as soon as possible."

I can't find the link sorry .
Sorry for possible necropost but:

I'd also read that after that announcement, that the amount increased was a mistake, but there was a "by-design" intention to increase mage stones by a smaller amount than the other classes to "even the classes" out. [...]

As if giving Fighter's bigger aggro and Archer's AoE faster CD by several seconds wasn't enough already.

DECREASE FN CD

[/shamless wishing]
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Old 04-23-2008, 05:46 AM   #6
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Originally Posted by Kyrillos View Post
As if giving Fighter's bigger aggro and Archer's AoE faster CD by several seconds wasn't enough already.
It's not.

See: 20-second fear.
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Old 04-23-2008, 09:54 AM   #7
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Fear only lasts a few seconds. I wish it lasted 20 seconds lol
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Old 04-23-2008, 01:32 PM   #8
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Balance ._. how does giving us less stone means balance? In pvp if a mage is caught or unable to take the damage no matter how many stones they have, it means instant death for them. Also, I usually do not go pvp but when I'm training in party in the dungeons I always draw aggro and have to burn stones to survive and my meager 65 is not enough to last that many pulls. If they really intend on us having so few stones at LEAST make the fighters mock hold more mobs so we DON'T die everytime they pull?
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Old 04-23-2008, 02:47 PM   #9
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Originally Posted by Ringetsu View Post
Balance ._. how does giving us less stone means balance? In pvp if a mage is caught or unable to take the damage no matter how many stones they have, it means instant death for them. Also, I usually do not go pvp but when I'm training in party in the dungeons I always draw aggro and have to burn stones to survive and my meager 65 is not enough to last that many pulls. If they really intend on us having so few stones at LEAST make the fighters mock hold more mobs so we DON'T die everytime they pull?

Solo/AoE balance, not PvP. xD

Why do people always think of balance in terms of PvP?
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Old 04-24-2008, 01:37 AM   #10
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Originally Posted by Kyrillos View Post
Solo/AoE balance, not PvP. xD

Why do people always think of balance in terms of PvP?
It's a universal law of MMO's that most players think that way. To them, balance means equality against other players in battle, not the classes having equal skill against mobs in the fields.
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