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Old 03-29-2008, 02:06 AM   #1
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Magic Burst, Frost Nova, Inferno, and Thunder Bolt.

Thunder Bolt isn't released.

Frost Nova and Inferno are first achieved at levels 60 and 67 respectively.

On to the build. Statistically, according to Microsoft Excel, you would require 600 damage per hit in order to allow the 25 points invested into SPR to begin exceed full INT in a build of the same level. However, you will not see this for quite a while. Level 79s are still not doing 600 per hit.

Therefore, I suggest full INT. Empowering Magic Burst isn't necessary, seeing as it's a "filler" spell similar to Magic Missile 1. However, I suggest empowering Inferno with 5 points in cooldown - it knocks off some 10 seconds off the cooldown, which is handy.

Other empowerments:

Magic Blast - 5 damage.
Fire Ball - 5 damage.

That's it. Maybe 5 points into cooldown for Chain Casting. But that's in the distant future, no need to worry about it now.

This style emphasizes heavy damage and moderate SP consumption. Best used with full INT. And it's just a suggestion, not rules to live by.
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Old 03-29-2008, 02:54 AM   #2
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so only cool down for inferno? nothing into nova or anything else into inferno?
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Old 03-29-2008, 03:05 AM   #3
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Originally Posted by faded-moon View Post
so only cool down for inferno? nothing into nova or anything else into inferno?
Frost Nova is 15 seconds by default. Adding points to damage only increases the damage really by 20-50. And when you're doing 400 a hit, that damage is insignificant if you Magic Burst as well.

Inferno, on the other hand, is 40 seconds. You can't put points into power for Inferno, so time is what you should go for.
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Old 03-29-2008, 03:22 AM   #4
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what about sp reduction? that useful at all or no?
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Old 03-29-2008, 03:31 AM   #5
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Mages have the highest natural 'mana'-pools

Do you really need to enpower SP-consumption? @.@


I guess maybe for skills that you often use that take a lot of SP,
[Magic Burst maybe?] but that's what SP stones are for.
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Old 03-29-2008, 03:34 AM   #6
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thats the only one i had planned on using since its cooldown isnt very high i would be spamming it alot, but i wasnt sure of the sp use for inferno/nova so i have no clue if they cost 300+ or just 100 or so, so i didnt know if sp reduction would be useful or a waste
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Old 03-29-2008, 03:39 AM   #7
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You only get a limited number of skill points.


Imho, it'd be a lot better spent (for mages) on something other than SP consumption. Then again, I wouldn't know how it plays out for mages in the higher lvls. Have to wait for someone with a high-mage to post I guess ^^;
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Old 06-26-2008, 07:13 PM   #8
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Originally Posted by Triumph View Post
Magic Burst, Frost Nova, Inferno, and Thunder Bolt.

Thunder Bolt isn't released.

Frost Nova and Inferno are first achieved at levels 60 and 67 respectively.

On to the build. Statistically, according to Microsoft Excel, you would require 600 damage per hit in order to allow the 25 points invested into SPR to begin exceed full INT in a build of the same level. However, you will not see this for quite a while. Level 79s are still not doing 600 per hit.

Therefore, I suggest full INT. Empowering Magic Burst isn't necessary, seeing as it's a "filler" spell similar to Magic Missile 1. However, I suggest empowering Inferno with 5 points in cooldown - it knocks off some 10 seconds off the cooldown, which is handy.

Other empowerments:

Magic Blast - 5 damage.
Fire Ball - 5 damage.

That's it. Maybe 5 points into cooldown for Chain Casting. But that's in the distant future, no need to worry about it now.

This style emphasizes heavy damage and moderate SP consumption. Best used with full INT. And it's just a suggestion, not rules to live by.
alot of that is true but with the SPR, mages hit alot more crits especially mages who do lots of combos and chain casting and dont forget the sp increase.
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Old 06-26-2008, 07:14 PM   #9
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Please check the date of the last post. It has been over 2 months.

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