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Old 08-06-2007, 10:33 AM   #9
Pritcher
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I think the economy will ultimately stabilize either way. No matter how odd and unnecessarily complicated it ends up, game economies always seem to find their own strange balances.

I know the events stimulate the economy, I'm just saying I don't think it's the best way to go about doing that. It's like an adrenaline shot in the heart rather than subtle stimulation and steady growth. I don't really think its the best foundation for the economy. Too unpredictable and too unstable. If it's a matter of poor drops then fix that, don't just compensate by handing out free money. That's like putting on deodorant to cover up your stink instead of taking a shower.

Basically, a few people make a lot in a short amount of time. When people make so much money in so little time they spend it recklessly and that causes inflation. People charge such high prices for things because people still buy them and those people can afford to buy them at ridiculously high prices because they've just gotten so much silver from events.

And then as the fortunes made by a few during the events, and the few who jacked up the prices for a while right after filter out into the economy, prices drop to a more reasonable rate and things settle down and then BAM! new event and its all over the place again and nobody whats worth what and people just guess and other people just go by their guesses and its a big ass mess. It's messing with the natural progression.
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