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Old 08-02-2007, 11:10 PM   #1
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Originally Posted by Rightclaw View Post
There's a vid of a Mage AoE'ing spiders. It was alot of them too. o_O

EDIT: I tried to find that vid, and I couldn't find it. ._.
I'm pretty sure that by the time your AoE and END are decent enough to mob spiders, they'll only be half-decent for EXP.

Try an END mage and AoE mobs in Collapsed Prison.
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Old 08-02-2007, 11:25 PM   #2
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Originally Posted by Antagonist View Post
I'm pretty sure that by the time your AoE and END are decent enough to mob spiders, they'll only be half-decent for EXP.

Try an END mage and AoE mobs in Collapsed Prison.
lol you cant aoe mobs in prison....if you pull a group with a bat harkan an ogre in it u = pwned lol
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Old 08-03-2007, 12:50 AM   #3
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Originally Posted by +Tequila+ View Post
lol you cant aoe mobs in prison....if you pull a group with a bat harkan an ogre in it u = pwned lol
It was sarcasm, but thanks for pointing out the consequences of doing that. =P

At any rate, you use AoE spells in a party. Since Mages hardly ever solo at higher levels, there's no point in getting END. At all.

The main stat you should be pumping is INT, and maybe SPR if you want to crit more, get a little more SP, and make use of your magic defense. We have very little need for END, because we shouldn't be getting hit anyway (even when we're pulling monsters). We're damage dealers and masters of magic - both offensively and defensively.

Anyway, I think it's safe to say that Magic Missile is your bread and butter for an "auto attack". Sure, you have to spend 3 SP and manually press the button everytime, but consider that you already have extremely high SP and 3 of it is a very small fraction. I find it more useful than an auto attack, anyway. With its cooldown at 1.3 seconds, I attack at nearly the same speed an archer with a crossbow does.

Last edited by Antagonist; 08-03-2007 at 01:00 AM..
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Old 08-03-2007, 02:45 AM   #4
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My Mage is 4:1 End:Int. I'll prolly test it myself before I scrap this character.

That's if I ever get the balls to grind to 31 v.v
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Old 08-03-2007, 06:19 AM   #5
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I really see little point to putting in a lot of END for a Mage. You could argue of course that it adds a little more defense and HP, but isn't the point of being a Mage to not get hit?
Anyway, I'm really starting to get the feeling that I should restart my Mage, because I powered up Magic Missle. *Sigh*
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Old 08-03-2007, 11:35 AM   #6
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Originally Posted by Ash View Post
I really see little point to putting in a lot of END for a Mage. You could argue of course that it adds a little more defense and HP, but isn't the point of being a Mage to not get hit?
Anyway, I'm really starting to get the feeling that I should restart my Mage, because I powered up Magic Missle. *Sigh*
Hey there. I didn't notice you joined.

Anyway, unless you mean you raised it's basic attack power, I think you're fine. I put 5 points into lowering its cooldown and spam it as my main attack. I find that I'm in action a lot more than mages without it since it's nearly instant-cast.
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Old 08-03-2007, 01:06 PM   #7
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Unfortunately, that's exactly what I did. So much for firepower over speed.
Anyway, my new Mage is level 4 and I've already put one point into lowering the cooldown of Magic Missle.
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Old 08-17-2007, 12:33 PM   #8
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Uh just my opinion but mages should have an auto cast like in WOW. Mages do something called wanding which is pretty much a magic bolt of energy I guess kinda like an archer auto shooting his arrow accept it looks cooler. That would make mages a lot better and even out the auto attacking. Just because of the archers auto attack and fast dps im thinking of going archer instead of mage because even though mages can pump out a lot more instant dps an archer does constant damage which in the long run is kinda better especially for pvp id love to be able to constantly be doing dps on someone even when im not casting skills.
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Old 08-18-2007, 04:30 PM   #9
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Could someone tell a bit of a noob about these points to shorten the cooldown time on spells pls, i'd really appreciate it... ty
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