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07-03-2007, 04:06 AM
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#1
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Slime
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5 points to empower magic missle 1, decreasing cool time
Hey all, I'm been messing with my mage these days and I've seen in the game quite a feel mages have almost instant cast of magic missile one. I think its done by putting 5 points into decreasing its cool time, thus reducing the cool time to 1.3 secs. I currently have a 17 mage and I found that magic missile one is probably my most used skill now. I usually cast one of the longer cool down skills and just spam magic missile one, it almost becomes instant cast with that cool down. So i was wondering if any other mages here find it useful?
thanks
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07-03-2007, 05:11 AM
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#2
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DFO has my heart <3
Tournaments Won: 1
In-Game Name: Yuki ^o^
Current Level: Yuki ^o^
Server: Yuki ^o^
Posts: 2,215
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Thanks for the info! Unfortunately, I put 5 points into the more damage power up.
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07-10-2007, 07:50 PM
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#3
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Smart Phino
In-Game Name: --
Current Level: --
Posts: 182
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Currently, I'm using all 4 skills that I've acquired. Most monsters usually take 2 or 3 hits to kill right now, so I use Lightning + Missile, Ice + Missile, and Fire + Missile. I think it's better to level up Missile seeing as it does a lot more damage, but that's me. :3
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07-14-2007, 04:24 PM
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#4
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Wiki Head Admin
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Put 5 points into Magic Missile; it hurts like a mother later on.
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07-14-2007, 09:56 PM
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#5
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Smart Phino
In-Game Name: --
Current Level: --
Posts: 182
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Triumph probably means Power points?
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07-30-2007, 02:53 PM
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#6
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Little Hob
In-Game Name: JimJimster:HawkShot
Current Level: 2x:2x
Posts: 71
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yeah i think he does
im gonna make a new mage soon and put all skill empowers to missle to try to get cooldown as low as they allow it to go, then all u would hav to do is spam punch the hotkey and do real good rapid damage
ill make a thread when i do it
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08-03-2007, 06:26 AM
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#7
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Slow Slime
In-Game Name: Arbitres
Current Level: 16
Posts: 49
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I might want to try that out on a new Mage I'm creating, because 3.2 seconds cooldown on Magic Missle 2 really doesn't cut it and Fire Bolt is much stronger anyway.
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08-03-2007, 11:06 AM
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#8
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Slow Slime
In-Game Name: Fireriot
Posts: 47
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^ yea, magic missle level 2 is useless. try using magic missle level 1.
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Fireriot(Enchanter:79) Guild [Collision] Admin
Aquapeace(Paladin:72), Earthedge2(Warrior:61), Windblast2(HawkArcher:60)
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08-06-2007, 05:56 AM
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#9
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Hero Slime
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5 points in cool down and 1 in mana points( 2 sp per cast) with lv1 magic missle is great for grinding
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Fantasy-Lv20 WizMage
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08-06-2007, 07:21 PM
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#10
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Mushroom Fighter
In-Game Name: Terranwolf
Current Level: High
Posts: 29
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I'd empower the 5 points into cooldown and use Missile[01] a lot.
I currently have two sets of each attack skill: one set for low-level, faster attacks; one set for full-power attacks.
I currently have 5pts on CD on Missile, and 5 pts attack power and 3pts CD on Fire. Ice/Electric attacks are not that useful, so I don't bother empowering them. I'm keeping my other points for the level 48+ skills.
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Terranwolf - OutsparkCommunity Leader
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