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-   -   5 points to empower magic missle 1, decreasing cool time (http://www.fiestafan.com/forums/showthread.php?t=317)

hanism 07-03-2007 04:06 AM

5 points to empower magic missle 1, decreasing cool time
 
Hey all, I'm been messing with my mage these days and I've seen in the game quite a feel mages have almost instant cast of magic missile one. I think its done by putting 5 points into decreasing its cool time, thus reducing the cool time to 1.3 secs. I currently have a 17 mage and I found that magic missile one is probably my most used skill now. I usually cast one of the longer cool down skills and just spam magic missile one, it almost becomes instant cast with that cool down. So i was wondering if any other mages here find it useful?

thanks :)

Rightclaw 07-03-2007 05:11 AM

Thanks for the info! Unfortunately, I put 5 points into the more damage power up.

Whudafux 07-10-2007 07:50 PM

Currently, I'm using all 4 skills that I've acquired. Most monsters usually take 2 or 3 hits to kill right now, so I use Lightning + Missile, Ice + Missile, and Fire + Missile. I think it's better to level up Missile seeing as it does a lot more damage, but that's me. :3

Triumph 07-14-2007 04:24 PM

Put 5 points into Magic Missile; it hurts like a mother later on.

Whudafux 07-14-2007 09:56 PM

Triumph probably means Power points?

JimJimster 07-30-2007 02:53 PM

yeah i think he does

im gonna make a new mage soon and put all skill empowers to missle to try to get cooldown as low as they allow it to go, then all u would hav to do is spam punch the hotkey and do real good rapid damage

ill make a thread when i do it

Ash 08-03-2007 06:26 AM

I might want to try that out on a new Mage I'm creating, because 3.2 seconds cooldown on Magic Missle 2 really doesn't cut it and Fire Bolt is much stronger anyway.

Fireriot 08-03-2007 11:06 AM

^ yea, magic missle level 2 is useless. try using magic missle level 1.

Fantasy 08-06-2007 05:56 AM

5 points in cool down and 1 in mana points( 2 sp per cast) with lv1 magic missle is great for grinding

Terranwolf 08-06-2007 07:21 PM

I'd empower the 5 points into cooldown and use Missile[01] a lot.
I currently have two sets of each attack skill: one set for low-level, faster attacks; one set for full-power attacks.

I currently have 5pts on CD on Missile, and 5 pts attack power and 3pts CD on Fire. Ice/Electric attacks are not that useful, so I don't bother empowering them. I'm keeping my other points for the level 48+ skills.


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