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Old 04-01-2009, 02:10 PM   #51
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Closed per the OP's request. **Also, I will be handing out infractions for the flames, since Blaaaahs already warned everyone in this thread to stop with the flames.

Thank you for bringing this thread to my attention.


Also, please note, that I do not like to close a thread simply because the OP wants it closed after he/she throws out their last rant and it not allow anyone to recant. However, since the flames have not....

The skills and class balance issues is a great topic and I hope that someone will continue it in another thread. Having a level 68 mage, I have found most of this discussion interesting.

** Changed my mind while I was typin this out. This CAN be a good topic. I am leaving this topic open, handing out infractions, and hope that it can continue in a mature fashion.

Threats of flaming will not be tolerated, everyone has been warned.
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Old 04-01-2009, 02:22 PM   #52
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FYI didn't read the 3 pages of replies...

But I've been a mage since Closed Beta ^^;;

Cool downs

I only used a few key skills, plus the 2 aoe skills. Magic Missile, Firebolt, Magic Blast, and the Frost Nova, and Inferno. I can have a forever going combo of skills there.

Damage
We do M-damage, not physical damage. We are actually very helpful in parties. The only way a fighter can match our damage is by having a +9 axe. But they too sacrifice their defense.

Usefulness of Spells (or lack thereof)
We can slow, fear, dispell, mana drain, steal buffs, remove buffs, and we have 3 aoe skills. I think we're pretty good. We have a bunch of awesome skills coming in the future. I hope <.<

Casting Animations
I've never been annoying with this, just the 2 aoes, but thats the price you pay for nice aoes. Fighters don't have any skills that load because they're intended to be a support class, the tanks. When they have to mock, kick, devastate or w/e its to save the parties life. A loading bar would not help us.

Range
Only skill I had an issue with was Nova in KKP. The others are fine. MD can get annoying, but everyone gets within its range, and its supposed to be a challenge. We aren't the "front line", that's fighters.

Kiting
Never been a fan of kiting period. But it is possible.
Nova> attack> attack>fear>attack>ice>attack etc. Attack being w/e the heck you want it to be. Our advantage is slowing them, giving us a chance to get distance. But we're better off in parties I say. I never liked soloing.

Stones
Too little HP stones, never had a problem with SP. But that's what clerics are for. lvramire and I used to duo a lot. Even with a fighter you can do good. Get an END build fighter with nice scrolls and an axe, and who knows how to tank, and you'll dominate.
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Old 04-01-2009, 02:23 PM   #53
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Yes, I am double-posting. But, I want to make sure everyone sees my second post.


If you CANNOT discuss this in a mature fashion, then simply back out of the conversation.

EVERYONE is entitled to their own opinion. Simply because someone does not conform to your way of thinking does not make them wrong. It does not make them right either. Everyone has a different playing style that affects how they feel about their character. Please keep that in mind when responding. People can discuss and debate things without getting rude, insulting, or childish.

Thank you.


EDIT: go Yosei - you saved my double-post, lol.
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Old 04-01-2009, 02:50 PM   #54
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Rationality

Hello FabledWaltz, here's a checklist you will find useful, before you go on making unfounded claims about everything but the pinnacle of the issue. I know you return to threads you claim to abandon, because you haven't changed a bit.
  • Does a change give my class an advantage over another class, without adverse repercussions?
  • Do the majority of players play another class?
  • Do I want my class to be "better" other classes?
  • Am I tired of being pwned in PvP?
  • Do I find reading rants about other classes unduely irritating?
If you find that you answer 'yes' to any of the above, changes you desire are unlikely to happen. Why? Well,
  1. Mage is just 1/4 of the issue for Outspark
  2. You will get a nerf to go along with a boost - resulting no net change in the amount of rant
  3. Demand from 3x as many rant threads will incline
  4. It takes 4x as much work than apparent from a mage rant list to satisfy your demand
  5. Outspark earns less from CS items
  6. Almost all players are all-round players of more than one class
Do not mistake my position for change. It will be awesome for the mage to be a pwn-all class! Pretty soon there will be class homogeneity in the Fiesta serious gamers base.
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Old 04-01-2009, 03:09 PM   #55
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Read most of the thread and all I gotta say is mages are second best to fighters when used right. So like I tell anyone having alot of problems playing their class, learn to play your class.

Mages are superior DD until 75. Then archers take over...probably til mages get another AOE.
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Old 04-01-2009, 09:38 PM   #56
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Originally Posted by lvramire View Post
Purely from a PvP point of view, I'd think the balance would go Fighter>Mage (by a narrow margin depending on eqs and CS)>Archer>Clerics (who can't kill anything.) You may interchange Cleric and Archer depending on whether you want survivabilty or lethality.
If a mage knows how to play his class mages drop fighters in under 10 seconds.

Quote:
Every MMORPG is a "party" oriented game hence the "Massive Multiplayer Online Role Playing Game". But again, most games will not screw people over like this to the point where soloing is (nearly) impossible. If I can't find a party, should I just never play? I mean, that makes no sense at all.

Without cs stuff I could solo atleast 6 mobs my lvl or higher at a time with my mage. Stop complaining, want to solo alot more? go play a fighter.

Last edited by MikeyG; 04-01-2009 at 09:42 PM..
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Old 04-01-2009, 11:58 PM   #57
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Good stuff. All I have to say is, I think it's gay that a mage's bread and butter spells (Magic Blast, Fireball) have casting times. These are the strongest spells in the game, WTF? Devastate doesn't have a cast time, and it stuns. Hell, a fighter with a +9 axe on auto attack can kill a mage in maybe 4-5 hits. We get Fear, so you get to watch a player run around aimlessly while you try to land a Inferno or Frost Nova on top of them, great. Stifle is good, but if you play a smart warrior, he'll just use another skill. Archers have the most ridiculous critical % in the game, they poison/make you bleed, speed up they attacks, and your DEF is crap and you have to wait for cooldown. Clerics are weak, but in a long drawn out battle you WILL DIE, due to spammed healing.

Don't get me wrong, I have killed many, but I went through hell to do it.
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Old 04-02-2009, 12:15 AM   #58
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Are fighters really that strong? Could it be that they're charmed?

Wat level brackets are you referring to?

I usually run around the fighters, so they dont usually get much of a chance to stun/hit me unless i'm running towards them with a giant orange hammer! =D
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Old 04-02-2009, 12:18 AM   #59
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Um, stifle works on all skills that a fighter uses. If it only worked on one skill, it would be no problem. But all the noob fighters die and go "OMG I LAGGED"... repeatedly when they aren't. They're just stifled. And it affects everything as far as I know. It's the one thing that really messes us up aside from fear and being slowed from nova.
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Old 04-02-2009, 12:27 AM   #60
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LOL I remember being stifled by a mage and i was the same " OMG STUPID LAG!!!!!" LOL
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