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Old 11-26-2007, 12:37 PM   #4
jacquin
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Such a concept would remind me of a few others games: a class starting off set up for one kind of build, but later, MUCH MUCH later, gets a skill that's powerful but requires a completely different kind of build to master. What you end up with are the majority of people taking the' traditional path' and sticking to the build that works for most of their skills, and a few willing to be extremely weak most of the game to become suited for that one power skill.

Thus, if clerics end up the same way so some super INT-required skill later on, having a non-INT cleric would still be a viable option, unless you are THAT set on wanting a ranged magic user with heal.
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