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06-20-2007, 02:47 AM
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#1
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Speedy Slime
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woooow nice work kris. party in my pants, and ur invited.
haha yeah same with torque, i'd like to use this too with credit to you of course.
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06-20-2007, 04:45 AM
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#2
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Hero Slime
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Nicely put together, some good info there 
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06-20-2007, 07:03 AM
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#3
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Zombie Master
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So Archer damage isn't based on Dex but Str?
Last edited by chinhchinh; 06-20-2007 at 09:39 AM..
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06-20-2007, 07:55 AM
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#4
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Little Lizardman
In-Game Name: Oestrogen
Current Level: 1x
Server: Teva
Posts: 197
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Wow, really helpful ^_^ Thanks!
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06-20-2007, 10:11 AM
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#5
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Administrator
In-Game Name: Lexi
Current Level: 20
Posts: 193
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Thanks for the info Kris. And nice pic you have there.
I see the stats will be a bother for Mages since they need to concentrate on two stats instead of just INT.
And skills that crit! That is very interesting..
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06-20-2007, 10:13 AM
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#6
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DFO has my heart <3
Tournaments Won: 1
In-Game Name: Yuki ^o^
Current Level: Yuki ^o^
Server: Yuki ^o^
Posts: 2,215
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Originally Posted by Keetos
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Thanks for the info Kris. And nice pic you have there. 
I see the stats will be a bother for Mages since they need to concentrate on two stats instead of just INT.
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Possibly even 4. Health, Crit, SP, Damage D:
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06-20-2007, 10:33 AM
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#7
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Crab
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True about Health, since the AoE Spells seem to be centered around the caster, you have to tank several hits when you mob and cast, from what I've seen on some videoclips.
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09-08-2007, 12:34 PM
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#8
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Hero Slime
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Originally Posted by Rightclaw
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Possibly even 4. Health, Crit, SP, Damage D:
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I think three stats. END, SPR, INT.
Edit: Will this build work for mages?
30 END
xx INT
60 SPR
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06-22-2007, 10:12 AM
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#9
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Hero Slime
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Skills and spell CAN do critical damage and they can also miss. [Confirmed]
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06-22-2007, 10:09 PM
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#10
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Hero Slime
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Q: Is there a Stat that reduces Spells and/or Skills cast time ?
A: ? (Need to be checked)
Q: Is there a Stat that reduces Spells and/or Skills cooldown time ?
A: ? (Need to be checked)
I cannot confirm anything, but if there's a stat for this then why have the "Skill Points" that are added to skills to reduce things like this? I would assume you use skill points. I cannot confirm or deny that a certain stat may do this, but I'm about 80% sure that it's only Skill Points that you add to spells. [I would not really add anything at the beginning also personally.]
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