Angellic is right, the amount of exp you receive from mobs in Bright Kingdom is consistent with what we need to level up. I'm at level 51 currently and needing more than 3 million exp to get to 52. And this is the number I see currently on my level 59 Archer in Fiesta to get to 60.
Bright Kingdom is made so that people stay in their respective areas. 1-30 is your usual killing in maps up to Moonlight. Then once you're able to go into those boss dungeons I've found out that those are their main sources of gaining exp. I go into the Bonds of Darkness with a full party at 50 (the rest are 55+) and I gain 5k+ exp each mob. Those PTD (party dungeons) are there for parties to gain great exp through harder mobs (ones you can't exactly solo to get the best output).
Recently they balanced the game so that the Battle Fields are for people who couldn't exactly get a full party to go into PTD to gain some exp. And the normal maps' mobs have lower HP and exp but because you can kill them fast you gain the same amount, if not, more exp by soloing.
Now, getting into skills... I hope it will soon be implemented. But the question is (I'll use Archers since I'm most familiar with em) that why did they change the effects of skills? Bone Shot and Fury Impact have different effects compared to other versions. For Fiesta they're both DoT skills while other versions have it has lowering accuracy and stun (respectively). I'm wondering if the other versions started with our skills then later changed it or if Outspark changed it...? But then again they aren't the developers and keep mentioning about game design so we may in fact see changes when the game balance is implemented.
Oh yes, and the skills Fighters have to lower enemy defense is a bleeding skill in BK. My Venomous Shot at 51 does less damage over time compared to their bleed skill at 40. I'm guessing this is to help the Fighters to keep aggro through DoT too. :P
Last edited by Loveless; 02-18-2008 at 06:24 PM..
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