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Old 07-03-2007, 04:06 AM   #1
hanism
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5 points to empower magic missle 1, decreasing cool time

Hey all, I'm been messing with my mage these days and I've seen in the game quite a feel mages have almost instant cast of magic missile one. I think its done by putting 5 points into decreasing its cool time, thus reducing the cool time to 1.3 secs. I currently have a 17 mage and I found that magic missile one is probably my most used skill now. I usually cast one of the longer cool down skills and just spam magic missile one, it almost becomes instant cast with that cool down. So i was wondering if any other mages here find it useful?

thanks
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Old 07-03-2007, 05:11 AM   #2
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Thanks for the info! Unfortunately, I put 5 points into the more damage power up.
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Old 07-10-2007, 07:50 PM   #3
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Currently, I'm using all 4 skills that I've acquired. Most monsters usually take 2 or 3 hits to kill right now, so I use Lightning + Missile, Ice + Missile, and Fire + Missile. I think it's better to level up Missile seeing as it does a lot more damage, but that's me. :3
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Old 07-14-2007, 04:24 PM   #4
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Put 5 points into Magic Missile; it hurts like a mother later on.
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Old 07-14-2007, 09:56 PM   #5
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Triumph probably means Power points?
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Old 07-30-2007, 02:53 PM   #6
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yeah i think he does

im gonna make a new mage soon and put all skill empowers to missle to try to get cooldown as low as they allow it to go, then all u would hav to do is spam punch the hotkey and do real good rapid damage

ill make a thread when i do it
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Old 08-23-2007, 11:28 PM   #7
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Originally Posted by hanism View Post
Hey all, I'm been messing with my mage these days and I've seen in the game quite a feel mages have almost instant cast of magic missile one. I think its done by putting 5 points into decreasing its cool time, thus reducing the cool time to 1.3 secs. I currently have a 17 mage and I found that magic missile one is probably my most used skill now. I usually cast one of the longer cool down skills and just spam magic missile one, it almost becomes instant cast with that cool down. So i was wondering if any other mages here find it useful?

thanks
MM1 is the bread and butter of the mage. as you level up MM1 stays consistently efficient, specially at 1 SP and 1.3 Cooldown.

15 Points towards it is totally worth it in my personal opinion

But all i play ever is mage, What would i know. ^^
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Old 08-24-2007, 06:48 AM   #8
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@ lvl 27 I had MM 5pts in CD and 5pts in power and definately used it a ton! I also had set up where I used MM lvl 1 on weaker mobs to save sp and MM lvl 4 on harder mobs still very fast cooldown and usually casting Fire, then spamming MM then casting burst when mob got close would take out most before they even hit me. Still mage is a little underpowered since @ 27 i was only able to solo skeletons in luminous stone or golden slimes/mara archers in burning hill but nothing higher really or bam and dead!
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Old 08-24-2007, 03:43 PM   #9
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Originally Posted by DragonReborn View Post
@ lvl 27 I had MM 5pts in CD and 5pts in power and definately used it a ton! I also had set up where I used MM lvl 1 on weaker mobs to save sp and MM lvl 4 on harder mobs still very fast cooldown and usually casting Fire, then spamming MM then casting burst when mob got close would take out most before they even hit me. Still mage is a little underpowered since @ 27 i was only able to solo skeletons in luminous stone or golden slimes/mara archers in burning hill but nothing higher really or bam and dead!
Were not underpowered Dragon ^_^ You should've been able to take on bigger fish @27 granted you'll have to spend on stones/hp pots, but there are bigger mobs out there.

Imagine how Over Powered we'd be if bam bam dead wasn't the case.

Even though a cleric can solo alot bigger things, they do it very slow comparitively. So where a cleric can solo a ton, their frustration is probably how long it takes to do so.

Fighters can also take on big fish but remember their heals are costing them as well and they would not be able to take it down as fast as you.
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Old 08-24-2007, 04:58 PM   #10
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what were you soloing at 27? I am talking about soloing, because even though fiesta is made to party and i did a lot of it, I do like to solo at times. My problem was even after spending tons of coin on pots and stones it was still very frustrating compared to other mages I have played in other games. I too like you play Mage first and foremost. lol anyway I started a fighter the last few days of CB2 and found that I was fighting maps ahead of my mage at a comparable level. I was soloing in sea of greed and forest of mist as early as lvl 8. granted I only took him to lvl 17 before CB2 ended but the way the early levels went led me to feel like my mage had been shorted. I did party in the prison and uruga with my mage and was surprised at the dmg I could do even on much higher mobs then my lvl but that was partying and solo I always felt underpowered. I love playing mage so I hope it won't feel the same in OB. (oh and build was full INT with all +4 equips and wisdom and wand mastery)
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