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Old 02-19-2008, 10:21 AM   #50
MaxOff
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Posts: 348
MaxOff will become famous soon enoughMaxOff will become famous soon enough
lol someone thing he knows something.

okay ascii has 7bit encoding, so it has 128different characters
unicode has 64bit encoding, and has over 100,000characters(from wikipedia) , and still has a lot of room for more.

in fact the game uses UTF8(if u dont know it, look it up)

and the Messages ingame are build using 2 terminators. a length byte at the beginning and an zero byte at the end. Actually the length byte is ignored, but the message is stored in an much bigger buffer, so it find its zero a little bit later guaranteed.

Anyway the Font used in Fiesta, does not include all the Character unicode contains. So it may help using a font that contains a lot more unicode characters.

addendum:
Its obvious: the game has problems rendering the message, not receiving it. But that doesnt mean im right ^^

addendum2:
Well i just tried sending an malformed message, and yes the game crashes. So screw the font theory. They just messed up implementing a string read function.
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Last edited by MaxOff; 02-19-2008 at 10:55 AM..
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