Originally Posted by Lafieru
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GWs I'd take more seriously if levels didn't matter so much. I seriously believe they should use special pvp formulas to calculate damage, because it's sad how much a difference of even 5-10 levels can make. Something that evens the playing ground for everyone would, IMO, make GWs more fun for everyone.
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How do you suppose they can do this? The only system that i've seen this work is in Guild Wars (the other game, ironic huh?) with the lvl 20 cap.
It also discourages the work( or the plvls) the higher levels put into the game.
I've tried explaining Lilian but i'm afraid you won't understand if I tried again...
Originally Posted by Triumph
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To be honest, Mont'ka, if you want to have a decent Guild War, then go for one with rules. Go request a war from one of the more respectable guilds, ask them to not use cash shop items. I don't think many guilds who deem themselves "honorable" would refuse that.
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We try all the time
But what if we were randomly declared on?
Honor could have already been thrown out considering theres nothing preventing 8 guilds to wage a war on 1.
Not only that we sometimes war against people who train us because we have no choice.
__________________
Renin- 5x warrior-Guild master Mont'Ka
Warslave= Not a person who is enslaved and sent to war to die but a person who is a slave to war itself.
Self Proclaimed Fighter Advocate
The meaning of victory is not to defeat your enemy but to destroy him, to eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his every achievement and remove from all record his every trace of existence. From that defeat no enemy can recover. That is the meaning of victory.
Last edited by rokaraged; 12-03-2007 at 03:28 PM..
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