In defense of my statement, i'll refer to the fact that the archer steps up to tank only when a fighter is not present. The logic of this just follows that while can archer can be adept at tanking (high evasion, seems possible), they lack the defense/taunt that fighters have.
My assertion is not that archers are useless in parties. That would just be untrue. However, when putting together a successful party, archers are more so the "helpful to have, but optional" rather than "absolutely necessary".
My statements don't extend in the case of duos. I am referring to full parties, 4 or 5. In fact with a duo, you probably want just a cleric and a DPS, fighters will not fare well in these circumstances. I'm not sure of the archer vs. mage situation here, i've personally never had duo grind experience with either. It would seem that archers have the edge because of a higher durability.
Duo grinding with a fighter is actually not as bad as it seems, though still worse than with an archer/mage. The cleric in this scenario steps up to do some damage to compensate while the fighter can tank hits, and its not that bad.
Last edited by LFk; 10-26-2007 at 05:49 AM..
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