Where are you getting these statistics with block and evasion =/. It's not going to tip over
that much at all. An archer evading half the time and blocking half the time? I don't think so. I'm not trying to make
every single little thing fair between every character. I would just like to see all the free stats to benefit every class the same (excluding strength and intel), because why shouldn't they? You're treating it as though if this were implemented, the entire game's balance would tip over. Would it honestly do that?
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If archers and mages get block rate too - what will make clerics and fighters special? Archers and mages will get to block/survive almost just as well as a cleric and fighter and deal great damage while the clerics and fighters can't.
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You're neglecting a lot of details here. In answer to the question. A fighter would have enormous amounts of HP and a bigger defense bonus from his equipments (archers get a higher evasion boost from their equipments, and a weaker defense gain). That is what would keep the fighter special. It's a far more capable tank, and the archer would never be able to match that. A cleric has a heal, and various support abilities for themselves and their party. That's what makes the cleric special. Whilst all the archer really has going for him is slightly improved survivability, and higher damage. He won't have the HP, defense or heal that the other two classes you brought up have. He isn't the same as either the cleric or fighter in most respects. Fighters, clerics and archers/mages are unique, and still capable in their respective fields of tanking, support and dealing damage, regardless of whether or not you give them block.