Originally Posted by Dynamics
|
What's the point on getting endurance on other characters then? What I'm proposing will make the stats more versatile for all classes. Laffy's argument was self defeating. He argued that it was balanced that a cleric doesn't get double the critical rate from spirit. While that's all well and true, what's the relation with critical and block? His example isn't even on the same line of thought as mine. I'm asking if a stat would be more fair if it benefitted all classes equally. Endurance doesn't do this. Only shield users get block, and no one else. I could hardly call that balanced.
|
But a shield will allow us to
enhance the use of that stat - this is why we get a shield! I really wouldn't get the point in getting a shield if it all classes get block rate. Extra defense and HP is already a significant amount - I notice that an archer with 10-15 endurance (forgot exact numbers) tank better than an archer with no endurance at all. Just having extra HP and defense is enough to be make a difference.
Now let's imagine that weapons for each class get a certain amount of block rate. Picture this: an archer that has a full endurance build. They will be blocking half of the hits with their END/block rate on weapon and evading the other half with their natural stat DEX. Their damage will still be great (of course, this will vary depending where they put their stat points to) as they have the skills for it. They will also crit a lot because of their stats on the weapon.
Then you have a full end cleric. They block half the hits with their END/block rate on weapon, and they will be further blocking the other half of the hits from the extra block rate of the shield compared to the archer's weapon as well as with their shield block rate skill. However, their damage will still suck. We don't have that many offense skills and our weapons doesn't have the extra crit rate.
If you compare the archer and cleric : archer seems to sound better because they can block AND do a sufficient amount of damage, whereas the cleric can only block properly.
Now let's imagine the same situation in the game right now. Full end archer = survive a bit better, evades, deals nice damage. Full end cleric = blocks and survive very well (more than the archer), deals only moderate damage. This will prevent a class from becoming too powerful in both defense AND damage.
And this is why only shield users - namely clerics and fighters - get to benefit from block rate. If archers and mages get block rate too - what will make clerics and fighters special? Archers and mages will get to block/survive almost just as well as a cleric and fighter
and deal great damage while the clerics and fighters can't.
The point of having different classes is so that each class get to master a certain ability. We have weapons and skills to help master that ability. You can bring up a fighter/cleric that deals a lot of damage by following a certain build, but they will
never match up an archer/mage who also does the same thing and uses a build that enhances their damage. This is the same vice versa. You can have a full END archer/mage, but their defense will never match up a full END cleric/fighter. Different classes for different abilities are needed to have the game in balance. If you make everything completely fair between all classes - then we're all going to end up to be the same and that's no fun at all.