View Single Post
Old 06-28-2008, 04:51 AM   #7
Triumph
Wiki Head Admin


 
Triumph's Avatar
 
Deal or No Deal Champion!Tournaments Won: 1

In-Game Name: FFXIV
Current Level: 80
Server: Coeurl
Posts: 2,323
Triumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud ofTriumph has much to be proud of
Statistically, endgame full INT still has an overall higher damage ratio. Excel never lies, after all.

The majority of the forerunners (true pro mages?) used full INT. I personally endorse it myself as well.

As for skill empowerments, once you near level 60, you technically don't need to spam MM as much anymore, because you'll have eight 5-15 second cooldown spells to work with. As a result, I recommend:

Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.

If PvP-orientation is considered as well:

Chain Casting: 5 points to cooldown.
Stifle: 5 points to duration.

Those seem to be the most useful empowerments; all other empowerments are optional and may be configured to the user's play style.
Triumph is offline