Statistically, endgame full INT still has an overall higher damage ratio. Excel never lies, after all.
The majority of the forerunners (true pro mages?) used full INT. I personally endorse it myself as well.
As for skill empowerments, once you near level 60, you technically don't need to spam MM as much anymore, because you'll have eight 5-15 second cooldown spells to work with. As a result, I recommend:
Magic Blast: 5 points to power.
Fire Ball: 5 points to power.
Fear: 5 points to duration.
Inferno: 5 points to cooldown.
If PvP-orientation is considered as well:
Chain Casting: 5 points to cooldown.
Stifle: 5 points to duration.
Those seem to be the most useful empowerments; all other empowerments are optional and may be configured to the user's play style.
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