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How should i assign skill empowerment points?
From what i understand max level is 79, thus max skill point is 39, and points should be spent wisely...
i havent empowered anything yet and i was thinking about the following: bash-5 points to power trip- i read somewhere that in other versions of fiesta this can stun, maybe put 5 points in duration and cooldown? recover- probable 5 points in cooldown, subject to change depending on how worth it it is. but seeing as to how most skills get 30% cooldown time reduction i think 5 points will reduce cool time by 9 seconds that still leaves 19 unused points... also, about empowering heal, from what i understand most players empower heal, but from what i read from the wiki about rejuvenate, "Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing." i havent really had much problem surviving with no empowerments to heal, and can still level up, so i guess i could put 5 points into this to reduce cooldown by 3 seconds, would that be a better choice compared to heal? also, is quicken really that useful? as far as i know the only spells that take a long time to cast are revive and maybe recover, but how often would anyone need revive? (off topic, yes there was a time when people died faster then rev could cooldown, and i was the only cleric, but thats quite rare, since most people know what a hp potion is.) btw, my build is 1:1 str/end, and i sometimes attack while waiting for heals to cooldown, and sometimes train alone. is this a good build? also, it seems that the wiki doesnt have all the skills for clerics, they can be found at http://fiesta.gamengame.com/guide/li...=2&skillType=1 . i also remember another thread in this forum about such skills... anyway, does anyone have any comments or suggestions? thanks. |
What's this recover skill you've mentioned?
I thought u mean restore, which last for 18sec with 5 sec cool down... Do u mean invincible?? 5 skill point into cool down for invinible will reduce the cool down by 5.4sec... I cant say what u should and shouldnt empower, it's been discussed in many other threads... but i thought i'd show u this: http://www.fiestafan.com/wiki/Cleric_Skills#Invincible This may help u decide how you want to use ur points wisely... |
according to http://www.fiestafan.com/forums/showthread.php?t=1551, recover is a cleric skill, learnt at level 60. it has a cast time of 1.5 sec, distance of 12.0m, and cool time of 30 sec, and it restores the hp of all party members within range. the thing is, i cant find this skill in the wiki, and so i dont know how much cooldown will be reduced and if its worth saving up for...
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ahh ok, i know nothing about skills beyond lvl 59 XD sry
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ok thanks anyway... i think ill just empower bash and leave the rest alone until i reach lv 60... btw is it wrong to add str?
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It sounds like you're building a cleric to solo, right?
Well I think that empowering 5 points to SP consumption would be good because you'll be using that to heal yourself, and at later levels, SP consumption is fairly high. But if you have the money to afford all the SP stones, I suppose it's okay, you might just have to make restock trips a bit more often. I haven't got Trip/Bleed on my cleric so I won't comment on that since I don't really know what it's like. Not sure if quicken is useful. No one has tried it out yet since it's a level 67 skill. I suppose that will come in handy when you cast your normal heal and then Rejuvenate, which has a longer casting time. Not entirely sure though since, again, I don't really know how that skill works. No, it's not wrong to add STR since you seem to be building a solo-ing cleric. I believe clerics that solo go for the STR/END build anyway. |
Anyone has an idea which one to add skill points to now? I've added 5 sp consumption to heal, 5 power to bash and 5 duration to invincible. Currently deciding over whether i should add cooldown to heal or sp consumption to bash. Opinions pls. XD
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Trip/Bleed seems pretty useless to me for now. They do weaker damage than bash but they DO have effect immediately. Hmmmmmm. And i was think sp consumption into bash, not cooldown. Is it worthwhile? o_O
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Oh right! I misread your post! xD
Umm I'll leave that to those who uses bash... I personally don't use bash much since I rarely solo, so I don't know if it's good or not. D: But yeah, I do agree that Trip/Bleed seems pretty useless. Then again, Bash does stop upgrading eventually. But that's till like, much later levels, and I doubt I'm going to be playing up to that level anyway. xDD |
i didnt fully read what other ppl said but sorry if i repeat, but what i have done was 5 to cooldown and sp cost into heal, 5 into power for bash and gonna put maybe 3-5 points into sp for it, then i was gonna save and see what the lvl 60 spell was like, those are really the only skills i see worth wild to do stuff for
and it seems to be working as a good build so far for me |
As far as empowering quicken, CD of 240 seconds is all I have to say. However great it is, it's not worth SP reduction for a spell you'll use at max once every 4 minutes. And CD reductions generally suck for spells that are already long to begin with, so that's out of the picture as well as far as I'm concerned.
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Bash will end up being your stronger of your two offensive skills, unless Outspark decides to make modifications and add more skills. So put 5 points into SP consumption, and 5 points into power if you solo a lot. When you're 5x, soloing Orcs can be the fastest exp. 125k exp/hour for me, at level 54.
Heal SP consumption is very, very useful. It'll easily be your most used skill. Cooldown is a waste, in my opinion. I have never truly needed to spam like mad, even when Meek decides to pull 15 Orc Hunters and King Mushrooms. But then, Lafieru was there... Beyond that, I would save a few points for your Paladin skills. |
ok thanks, but when bash stops getting upgraded does trip become more useful or is bash still the best?
edit: btw, i just noticed that the amount of sp reduction decreases with each additional point spent (i.e, heal lv 4 with 1 point reduces sp by 8, the next point reduces sp by 2) does this mean i shouldnt spend more then 1 point on sp reduction? |
Yeah, the numbers for SP reduction make no sense at all. Level 2 sucks, but levels 3, 4, and 5 are a tad better. Overall, you'll cut the SP down to half if you're level 5 - which may be something like 10-20 SP at lower levels, but scales up to 70-80 SP towards the level cap.
You can see Blaaaaaah's guide for specific percentages: http://www.fiestafan.com/forums/showthread.php?t=3313 |
Ic thx... btw that linked back to this same thread
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Oops - here it goes: http://www.fiestafan.com/forums/showthread.php?t=1510
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thank you
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