Cleric Skills
From FiestaWiki
This is a detailed list of Cleric skills.
Contents |
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Active
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Healing Spells
Spells that enable you to heal yourself and others.
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Heal
Instantly heal yourself or a friendly target.
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
|---|---|---|---|---|---|---|---|
| [01] | 3 | 47c | 7 | 110 | 18.0 m | 3.0 sec | 15.71 |
| [02] | 9 | 150c | 16 | 190 | 18.0 m | 3.0 sec | 11.88 |
| [03] | 15 | 350c | 28 | 270 | 18.0 m | 3.0 sec | 9.64 |
| [04] | 21 | 1s 500c | 41 | 390 | 18.0 m | 3.0 sec | 9.51 |
| [05] | 27 | 3s 300c | 57 | 500 | 18.0 m | 3.0 sec | 8.77 |
| [06] | 33 | 7s 200c | 74 | 610 | 18.0 m | 3.0 sec | 8.24 |
| [07] | 39 | 15s | 88 | 720 | 18.0 m | 3.0 sec | 8.18 |
| [08] | 45 | 21s | 102 | 840 | 18.0 m | 3.0 sec | 8.24 |
| [09] | 51 | 27s | 119 | 950 | 18.0 m | 3.0 sec | 7.98 |
| [10] | 57 | 34s | 135 | 1100 | 18.0 m | 3.0 sec | 8.15 |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -1 | -0.2 sec | 18.33 | -1 | -0.3 sec | 18.33 | -2 | -0.5 sec | 22.00 | -2 | -0.6 sec | 22.00 | -3 | -0.9 sec | 27.50 |
| [02] | -3 | -0.2 sec | 14.52 | -4 | -0.3 sec | 15.83 | -4 | -0.5 sec | 15.83 | -6 | -0.6 sec | 19.00 | -8 | -0.9 sec | 23.75 |
| [03] | -5 | -0.2 sec | 11.74 | -7 | -0.3 sec | 12.86 | -8 | -0.5 sec | 13.50 | -11 | -0.6 sec | 15.88 | -14 | -0.9 sec | 19.29 |
| [04] | -8 | -0.2 sec | 11.81 | -10 | -0.3 sec | 12.58 | -12 | -0.5 sec | 13.45 | -16 | -0.6 sec | 15.60 | -20 | -0.9 sec | 18.57 |
| [05] | -11 | -0.2 sec | 10.87 | -14 | -0.3 sec | 11.63 | -17 | -0.5 sec | 12.50 | -22 | -0.6 sec | 14.29 | -28 | -0.9 sec | 17.24 |
| [06] | -14 | -0.2 sec | 10.17 | -18 | -0.3 sec | 10.89 | -22 | -0.5 sec | 11.73 | -29 | -0.6 sec | 13.56 | -37 | -0.9 sec | 16.49 |
| [07] | -17 | -0.2 sec | 10.14 | -22 | -0.3 sec | 10.90 | -26 | -0.5 sec | 11.61 | -33 | -0.6 sec | 13.09 | -44 | -0.9 sec | 16.36 |
| [08] | -20 | -0.2 sec | 10.24 | -25 | -0.3 sec | -- | -30 | -0.5 sec | -- | - | -0.6 sec | -- | -51 | -0.9 sec | 16.47 |
| [09] | -23 | -0.2 sec | 9.90 | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | -59 | -0.9 sec | 15.83 |
| [10] | -27 | -0.2 sec | 10.19 | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | -67 | -0.9 sec | 16.18 |
- Note that currently, adding INT or wearing +INT items does NOT boost healing power, ie magic damage is not equal to healing power.
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Restore
Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored (1.2 Sec) | HP Restored (Total) | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
|---|---|---|---|---|---|---|---|---|---|---|
| [01] | 25 | 2s 600c | 33 | 35 | 525 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.91 |
| [02] | 31 | 5s 400c | 44 | 43 | 645 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 14.66 |
| [03] | 37 | 12s | 54 | 54 | 810 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.00 |
| [04] | 43 | 19s | 64 | 62 | 920 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 14.38 |
| [05] | 49 | 25s | 75 | 71 | 1125 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.00 |
| [06] | 55 | 32s | 84 | 80 | 1260 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.00 |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -6 | -0.3 sec | 19.44 | -8 | -0.5 sec | 21.00 | -10 | -0.8 sec | 22.83 | -13 | -1.0 sec | 26.25 | -16 | -1.5 sec | 30.88 |
| [02] | -8 | -0.3 sec | 17.92 | -11 | -0.5 sec | 19.55 | -13 | -0.8 sec | 20.81 | -17 | -1.0 sec | 23.89 | -22 | -1.5 sec | 29.32 |
| [03] | -10 | -0.3 sec | 18.41 | -13 | -0.5 sec | 19.76 | -16 | -0.8 sec | 21.32 | -21 | -1.0 sec | 24.55 | -27 | -1.5 sec | 30.00 |
| [04] | -12 | -0.3 sec | 17.69 | -16 | -0.5 sec | 19.17 | -19 | -0.8 sec | 20.44 | -25 | -1.0 sec | 23.59 | -32 | -1.5 sec | 28.75 |
| [05] | -15 | -0.3 sec | 18.75 | - | -0.5 sec | -- | - | -0.8 sec | -- | - | -1.0 sec | -- | -37 | -1.5 sec | 29.61 |
| [06] | -16 | -0.3 sec | 18.53 | - | -0.5 sec | -- | - | -0.8 sec | -- | - | -1.0 sec | -- | -42 | -1.5 sec | 30.00 |
- Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
- Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
- Only 1 copy of Restore, irregardless of level, can be on a player at any given time.
- Higher level spells will replace lower level spells, renewing the duration.
- Spell will fail after casting when used on a player with a higher level Restore effect, even if the higher level Restore is almost over. Because spell failed, the cooldown is not activated, ie you can cast another Restore spell immediately after.
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Rejuvenate
Instantly heal a large amount of the target's HP.
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | Heals | Cast Time | Distance | Cool Time | Ratio |
|---|---|---|---|---|---|---|---|---|
| [01] | 41 | 18s | 114 | 1200 | 0.8 sec | 15.0 m | 10.0 sec | 10.53 |
| [02] | 47 | 24s | 133 | 1400 | 0.8 sec | 15.0 m | 10.0 sec | 10.53 |
| [03] | 53 | 31s | 152 | 1600 | 0.8 sec | 15.0 m | 10.0 sec | 10.53 |
| [04] | 59 | 39s | 172 | 1800 | 0.8 sec | 15.0 m | 10.0 sec | 10.47 |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -22 | -0.5 sec | 13.04 | -28 | -1.0 sec | 13.95 | -34 | -1.5 sec | 15.00 | -45 | -2.0 sec | 17.39 | -57 | -3.0 sec | 21.05 |
| [02] | -26 | -0.5 sec | 13.08 | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | - | -66 | -3.0 sec | 20.90 |
| [03] | -30 | -0.5 sec | 13.11 | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | - | -76 | -3.0 sec | 21.05 |
| [04] | -34 | -0.5 sec | 13.04 | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | - | -86 | -3.0 sec | 20.93 |
- Due to a relatively long cooldown, this is best used to complement Heal and Restore.
- Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing.
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Recover
Cast a holy light on a vast area and heal party's HP.
Target Object: Party
| Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
|---|---|---|---|---|---|---|---|
| [01] | 60 | Free from Quest, or 10000 Fame Points from Nina | 188 | 800 | 12.0 m | 30.0 sec | --- |
| [02] | 66 | 150s | 211 | 900 | 12.0 m | 30.0 sec | --- |
| [03] | 72 | 170s | 234 | 1000 | 12.0 m | 30.0 sec | --- |
| [04] | 78 | 210s | 257 | 1100 | 12.0 m | 30.0 sec | --- |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -37 | -1.5 sec | --- | -47 | -3.0 sec | --- | -56 | -4.5 sec | --- | -75 | -6.0 sec | --- | -94 | -9.0 sec | --- |
| [02] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
| [03] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
| [04] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
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Damage Dealing Spells
Spells that enable you to damage enemies in any way.
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Bash
Bash your enemy with a powerful strike.
Equip Item: Weapon
Target Object: Enemy
| Skill Lvl | Req. Lvl | Cost | SP Use | Additional Dmg | Casting Distance | Cool Time | Avg Dmg / Min |
|---|---|---|---|---|---|---|---|
| [01] | 5 | 60c | 9 | 40 - 48 | 1.5 m | 6.0 sec | 440 |
| [02] | 13 | 240c | 24 | 111 - 130 | 1.5 m | 6.0 sec | 1205 |
| [03] | 21 | 1s 300c | 46 | 219 - 258 | 1.5 m | 6.0 sec | 2385 |
| [04] | 29 | 3s 600c | 58 | 279 - 328 | 1.5 m | 6.0 sec | 3035 |
| [05] | 37 | 11s | 88 | 433 - 510 | 1.5 m | 6.0 sec | 4715 |
| [06] | 45 | 19s | 117 | 589 - 693 | 1.5 m | 6.0 sec | 6410 |
| [07] | 53 | 26s | 145 | 740 - 871 | 1.5 m | 6.0 sec | 8055 |
| +1 | +2 | +3 | +4 | +5 | Analysis of +5 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Avg Dmg/Min (+Dmg) | Avg Dmg/Min (+Cool) | Avg Dmg/Min (+Both) |
| [01] | +9 | -1 | -0.3 sec | +12 | -2 | -0.6 sec | +14 | -2 | -0.9 sec | +17 | -3 | -1.2 sec | +22 | -4 | -1.8 sec | 660 | 587 | 880 |
| [02] | +26 | -4 | -0.3 sec | +33 | -6 | -0.6 sec | +41 | -7 | -0.9 sec | +48 | -9 | -1.2 sec | +60 | -12 | -1.8 sec | 1805 | 1607 | 2407 |
| [03] | +52 | -9 | -0.3 sec | +66 | -11 | -0.6 sec | +81 | -14 | -0.9 sec | +95 | -18 | -1.2 sec | +119 | -23 | -1.8 sec | 3575 | 3180 | 4767 |
| [04] | +66 | -11 | -0.3 sec | +85 | -14 | -0.6 sec | +103 | -17 | -0.9 sec | +121 | -23 | -1.2 sec | +151 | -29 | -1.8 sec | 4545 | 4047 | 6060 |
| [05] | +103 | -17 | -0.3 sec | +132 | -22 | -0.6 sec | +160 | -26 | -0.9 sec | +188 | -35 | -1.2 sec | +235 | -44 | -1.8 sec | 7065 | 6287 | 9420 |
| [06] | - | -23 | -0.3 sec | +179 | -29 | -0.6 sec | +217 | -35 | -0.9 sec | +256 | -47 | -1.2 sec | +320 | -58 | -1.8 sec | 9610 | 8546 | 12813 |
| [07] | - | -29 | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | +402 | -72 | -1.8 sec | - | - | - |
- Average Damage = (Min Dmg + Max Dmg) / 2 * 10
- Average Damage Per Minute assumes continuous use of skill in 1 minute.
- Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10
- Avg Dmg/Min (+Cool) = Avg Dmg * 13.333
- Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333
- Current calculations include only bash, without consideration for the differences between maces & hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.
- Level 37 cleric approx damage dealt with level 30 hammer: (374+416)/2 = 395
- Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296
- Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518
- Level 37 cleric estimated damage dealt with level 30 mace: 402-67 = 335
- Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338
- Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560
- No points were put into str in the above build example. Assumption is that every hit lands & that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.
- Grexx
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Trip
Deal a powerful hammer attack on target's soul.
Target Object: Enemy
| Skill Lvl | Req. Lvl | Cost | SP Use | Additional Dmg | Cast Time | Distance | Cool Time |
|---|---|---|---|---|---|---|---|
| [01] | 40 | 18s | 96 | 129 - 151 | Immediate | 1.5 m | 15.0 sec |
| [02] | 49 | 26s | 98 | 145 - 170 | Immediate | 1.5 m | 15.0 sec |
| [03] | 58 | 37s | 114 | 183 - 215 | Immediate | 1.5 m | 15.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down |
| [01] | +30 | -19 | -0.8 sec | +39 | -24 | -1.5 sec | +47 | -28 | -2.3 sec | +56 | -38 | -3.0 sec | +70 | -48 | -4.5 sec |
| [02] | - | -19 | -0.8 sec | - | - | -1.5 sec | - | - | -2.3 sec | - | - | -3.0 sec | +78 | -49 | -4.5 sec |
| [03] | - | -22 | -0.8 sec | - | - | -1.5 sec | - | - | -2.3 sec | - | - | -3.0 sec | +99 | -57 | -4.5 sec |
- Does not have any special effects. (Effects have yet to be implemented into game)
- Quite useless in its current form. Do not purchase unless you have money to burn. It is essentially a weaker version of bash that requires more SP to cast.
- Only advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.
- Requires a hammer. Cannot be used with a mace.
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Bleed
Deal a powerful mace attack on target's soul.
Target Object: Enemy
| Skill Lvl | Req. Lvl | Cost | SP Use | Additional Dmg | Cast Time | Distance | Cool Time |
|---|---|---|---|---|---|---|---|
| [01] | 40 | 18s | 96 | 129 - 151 | Immediate | 1.5 m | 10.0 sec |
| [02] | 49 | 26s | 98 | 145 - 170 | Immediate | 1.5 m | 10.0 sec |
| [03] | 58 | 37s | 114 | 183 - 215 | Immediate | 1.5 m | 10.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down |
| [01] | +30 | -19 | -0.5 sec | +39 | -24 | -1.0 sec | +47 | -28 | -1.5 sec | +56 | -38 | -2.0 sec | +70 | -48 | -3.0 sec |
| [02] | - | -19 | -0.5 sec | - | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | +78 | -49 | -3.0 sec |
| [03] | - | -22 | -0.5 sec | - | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | +99 | -57 | -3.0 sec |
- Read comments for Trip skill.
- Does not cast bleed debuff on monsters! (Effect has yet to be implemented into game)
- Requires a mace. Cannot be used with a hammer.
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Buff Spells
Spells that enable you to boost a player's stats.
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Protect
Party's strength and defense increases for a certain amount of time.
Target Object: Party
| Skill Lvl | Req. Lvl | Cost | SP Use | Dmg Increase | Def Increase | Duration | Casting Distance | Cool Time |
|---|---|---|---|---|---|---|---|---|
| [01] | 11 | 200c | 30 | 14 | 10 | 60 min | 30.0 m | 3.0 sec |
| [02] | 21 | 1s 400c | 59 | 24 | 19 | 60 min | 30.0 m | 3.0 sec |
| [03] | 31 | 5s 100c | 95 | 39 | 34 | 60 min | 30.0 m | 3.0 sec |
| [04] | 41 | 17s | 131 | 54 | 49 | 60 min | 30.0 m | 3.0 sec |
| [05] | 51 | 26s | 168 | 70 | 64 | 60 min | 30.0 m | 3.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -6 | +1.5 sec | -0.2 sec | -7 | +1.8 sec | -0.3 sec | -9 | +2.1 sec | -0.5 sec | -12 | +2.4 sec | -0.6 sec | -15 | +3.0 sec | -0.9 sec |
| [02] | -11 | +1.5 sec | -0.2 sec | -14 | +1.8 sec | -0.3 sec | -17 | +2.1 sec | -0.5 sec | -23 | +2.4 sec | -0.6 sec | -29 | +3.0 sec | -0.9 sec |
| [03] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
| [04] | -26 | +1.5 sec | -0.2 sec | -32 | +1.8 sec | -0.3 sec | -39 | +2.1 sec | -0.5 sec | -52 | +2.4 sec | -0.6 sec | -65 | +3.0 sec | -0.9 sec |
| [05] | -33 | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | -84 | +3.0 sec | -0.9 sec |
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
[edit]
Resist
Increase party's magic damage and magic resistance.
Target Object: Party
| Skill Lvl | Req. Lvl | Cost | SP Use | MDmg Increase | MResist Increase | Duration | Casting Distance | Cool Time |
|---|---|---|---|---|---|---|---|---|
| [01] | 17 | 420c | 46 | 11 | 11 | 60 min | 18.0 m | 6.0 sec |
| [02] | 29 | 3s 900c | 87 | 25 | 24 | 60 min | 18.0 m | 6.0 sec |
| [03] | 41 | 17s | 131 | 41 | 39 | 60 min | 18.0 m | 6.0 sec |
| [04] | 53 | 28s | 174 | 58 | 53 | 60 min | 18.0 m | 6.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -9 | +2.5 sec | -- | -11 | +3.0 sec | -- | -13 | +3.5 sec | -- | -18 | +4.0 sec | -- | -23 | +5.0 sec | -- |
| [02] | -17 | +2.5 sec | -- | -21 | +3.0 sec | -- | -26 | +3.5 sec | -- | -34 | +4.0 sec | -- | -43 | +5.0 sec | -- |
| [03] | -26 | +2.5 sec | -- | -32 | +3.0 sec | -- | -39 | +3.5 sec | -- | -52 | +4.0 sec | -- | -65 | +5.0 sec | -- |
| [04] | -34 | +2.5 sec | -- | - | +3.0 sec | -- | - | +3.5 sec | -- | - | +4.0 sec | -- | -87 | +5.0 sec | -- |
- Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
[edit]
Invincible
Cast a Holy Shield on your target, making them temporarily invincible.
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | Dmg Absorbed | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Boost / SP Used |
|---|---|---|---|---|---|---|---|---|---|
| [01] | 20 | 1s 400c | 41 | 1040 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 25.37 |
| [02] | 28 | 4s 200c | 63 | 1352 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 21.46 |
| [03] | 36 | 11s 900c | 84 | 1690 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 20.12 |
| [04] | 44 | 23s | 106 | 2028 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 19.13 |
| [05] | 52 | 32s | 128 | 2332 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 18.22 |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -8 | +3.8 sec | -0.9 sec | -10 | +4.5 sec | -1.8 sec | -12 | +5.3 sec | -2.7 sec | -16 | +6.0 sec | -3.6 sec | -20 | +7.5 sec | -5.4 sec |
| [02] | -12 | +3.8 sec | -0.9 sec | -15 | +4.5 sec | -1.8 sec | -18 | +5.3 sec | -2.7 sec | -25 | +6.0 sec | -3.6 sec | -31 | +7.5 sec | -5.4 sec |
| [03] | -16 | +3.8 sec | -0.9 sec | -21 | +4.5 sec | -1.8 sec | -25 | +5.3 sec | -2.7 sec | -33 | +6.0 sec | -3.6 sec | -42 | +7.5 sec | -5.4 sec |
| [04] | -21 | +3.8 sec | -0.9 sec | -26 | +4.5 sec | -1.8 sec | -31 | +5.3 sec | -2.7 sec | -42 | +6.0 sec | -3.6 sec | -53 | +7.5 sec | -5.4 sec |
| [05] | -25 | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | -64 | +7.5 sec | -5.4 sec |
- Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.
- If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
- At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
- Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
- Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.
[edit]
Immune
Increase party's resistance against poison and disease.
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | Percent | Duration | Cast Time | Distance | Cool Time |
|---|---|---|---|---|---|---|---|---|
| [01] | 31 | 9s 300c | 95 | 10% | 60 min | Immediate | 15.0 m | 3.0 sec |
| [02] | 49 | 24s | 160 | 15% | 60 min | Immediate | 15.0 m | 3.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
| [02] | -32 | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | -80 | +3.0 sec | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
[edit]
Stoneskin
Bless one's shield to increase its defense rate.
Target Object: Self
| Skill Lvl | Req. Lvl | Cost | SP Use | Percent | Duration | Cast Time | Distance | Cool Time |
|---|---|---|---|---|---|---|---|---|
| [01] | 37 | 14s | 117 | 1% | 60 min | Immediate | 1.5 m | 3.0 sec |
| [02] | 51 | 26s | 168 | 2% | 60 min | Immediate | 1.5 m | 3.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -23 | +0.8 sec | -0.2 sec | -29 | +0.9 sec | -0.3 sec | -35 | +1.1 sec | -0.5 sec | -46 | +1.2 sec | -0.6 sec | -58 | +1.5 sec | -0.9 sec |
| [02] | -33 | +0.8 sec | -0.2 sec | - | +0.9 sec | -0.3 sec | - | +1.1 sec | -0.5 sec | - | +1.2 sec | -0.6 sec | -84 | +1.5 sec | -0.9 sec |
- A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.
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Endure
Increase party's max HP and max SP.
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | +HP | +SP | Duration | Cast Time | Distance | Cool Time |
|---|---|---|---|---|---|---|---|---|---|
| [01] | 47 | 22s | 153 | 410 | 390 | 60 min | Immediate | 15.0 m | 3.0 sec |
| [02] | 59 | 35s | 196 | 520 | 490 | 60 min | Immediate | 15.0 m | 3.0 sec |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -30 | - | -0.2 sec | - | - | -0.3 sec | - | - | -0.5 sec | - | - | -0.6 sec | -76 | - | -0.9 sec |
| [02] | -39 | - | -0.2 sec | - | - | -0.3 sec | - | - | -0.5 sec | - | - | -0.6 sec | -98 | - | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
- When endure expires, players have their HP & SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).
[edit]
Utility Spells
Other useful spells that do not fall into the 3 categories.
[edit]
Revive
Revives Target.
Target Object: Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
|---|---|---|---|---|---|---|
| [01] | 20 | Class Quest Reward / 400 Fame | 41 | 5.0 sec | 10.5 m | 30.0 sec |
| +1 | +2 | +3 | +4 | +5 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
| [01] | -8 | -1.5 sec | -10 | -3.0 sec | -12 | -4.5 sec | -16 | -6.0 sec | -20 | -9.0 sec |
- Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine or attained from a quest given by Paladin lady in Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.
- Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.
There is also a bug that has been experienced in the Robo Kq (Kingdom quest) that doesnt allow you to revive, a simple re log also fixes this problem
[edit]
Cure
Instantly cure target of poison and disease.
Target Object: Self / Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | Grade | Cast Time | Casting Distance | Cool Time |
|---|---|---|---|---|---|---|---|
| [01] | 20 | 1s 300c | 34 | Low | Immediate | 15.0 m | 3.0 sec |
| [02] | 40 | 17s | 80 | Low & Mid | Immediate | 15.0 m | 3.0 sec |
| +1 | +2 | +3 | +4 | +5 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
| [01] | -6 | -0.2 sec | -8 | -0.3 sec | -10 | -0.5 sec | -13 | -0.6 sec | -17 | -0.9 sec |
| [02] | -16 | -0.2 sec | -20 | -0.3 sec | -24 | -0.5 sec | -32 | -0.6 sec | -40 | -0.9 sec |
- A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.
[edit]
Passive
[edit]
Divinity
Raises divinity and Increase maximum SP.
| Skill Lvl | Req. Lvl | Cost | SP Boost |
|---|---|---|---|
| [01] | 13 | 200c | +44 |
| [02] | 22 | 3s 600c | +46 |
| [03] | 31 | 7s 100c | +44 |
| [04] | 40 | 12s | +50 |
| [05] | 49 | 18s | +51 |
| [06] | 58 | 26s | - |
[edit]
Mace Mastery
Upgrade Mace Mastery and increase damage.
| Skill Lvl | Req. Lvl | Cost | Dmg Boost(Min) | Dmg Boost(Max) |
|---|---|---|---|---|
| [01] | 7 | 74c | +3 | +4 |
| [02] | 16 | 290c | - | - |
| [03] | 25 | 4s 600c | - | - |
| [04] | 34 | 8s 500c | - | - |
| [05] | 43 | 14s | - | - |
| [06] | 52 | 21s | - | - |
[edit]
Hammer Mastery
Upgrade Hammer Mastery and increase damage.
| Skill Lvl | Req. Lvl | Cost | Dmg Boost(Min) | Dmg Boost(Max) |
|---|---|---|---|---|
| [01] | 20 | 3s | +4 | +4 |
| [02] | 29 | 6s 200c | +5 | +5 |
| [03] | 38 | 11s | +6 | +6 |
| [04] | 47 | 17s | +10 | +10 |
| [05] | 56 | 24s | - | - |
- Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learnt Hammer Mastery.

