Cleric Skills
From FiestaWiki
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Active
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Healing Spells
Spells that enable you to heal yourself and others.
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Heal
Instantly heal yourself or a friendly target.
Target Object: Self / Friendly
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Restore
Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)
Target Object: Self / Friendly
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -6 | -0.3 sec | 19.44 | -8 | -0.5 sec | 21.00 | -10 | -0.8 sec | 22.83 | -13 | -1.0 sec | 26.25 | -16 | -1.5 sec | 30.88 |
| [02] | -8 | -0.3 sec | 17.92 | -11 | -0.5 sec | 19.55 | -13 | -0.8 sec | 20.81 | -17 | -1.0 sec | 23.89 | -22 | -1.5 sec | 29.32 |
| [03] | -10 | -0.3 sec | 18.41 | -13 | -0.5 sec | 19.76 | -16 | -0.8 sec | 21.32 | -21 | -1.0 sec | 24.55 | -27 | -1.5 sec | 30.00 |
| [04] | -12 | -0.3 sec | 17.69 | -16 | -0.5 sec | 19.17 | -19 | -0.8 sec | 20.44 | -25 | -1.0 sec | 23.59 | -32 | -1.5 sec | 28.75 |
| [05] | -15 | -0.3 sec | 18.75 | -18 | -0.5 sec | -- | -22 | -0.8 sec | -- | -30 | -1.0 sec | -- | -37 | -1.5 sec | 29.61 |
| [06] | -16 | -0.3 sec | 18.53 | -21 | -0.5 sec | -- | -25 | -0.8 sec | -- | -33 | -1.0 sec | -- | -42 | -1.5 sec | 30.00 |
| [07] | -19 | -0.3 sec | -- | -24 | -0.5 sec | -- | -28 | -0.8 sec | -- | -38 | -1.0 sec | -- | -48 | -1.5 sec | -- |
| [08] | -21 | -0.3 sec | -- | -26 | -0.5 sec | -- | -32 | -0.8 sec | -- | -42 | -1.0 sec | -- | -53 | -1.5 sec | -- |
| [09] | -23 | -0.3 sec | -- | -29 | -0.5 sec | -- | -35 | -0.8 sec | -- | -47 | -1.0 sec | -- | -59 | -1.5 sec | -- |
| [10] | -26 | -0.3 sec | -- | -32 | -0.5 sec | -- | -39 | -0.8 sec | -- | -52 | -1.0 sec | -- | -65 | -1.5 sec | -- |
| [11] | -32 | -0.3 sec | -- | -39 | -0.5 sec | -- | -48 | -0.8 sec | -- | -64 | -1.0 sec | -- | -80 | -1.5 sec | -- |
- Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
- Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
- Only 1 copy of Restore, regardless of level, can be on a player at any given time.
- Higher level spells will replace lower level spells, renewing the duration.
- Spell will fail after casting when used on a player with a higher level Restore effect, even if the higher level Restore is almost over. Because spell failed, the cooldown is not activated, ie you can cast another Restore spell immediately after.
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Rejuvenate
Instantly heal a large amount of the target's HP.
Target Object: Self / Friendly
| Skill | Lv | SP Consumption | HP Restored | Cooldown time / s | Cast Distance / m | Skill Scroll Price | |||
| | 41 | 114 | - (22, 28, 34, 45, 57) | 1200 | + (264, 336, 408, 480, 600) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 18 |
| | 47 | 133 | - (26, 33, 39, 53, 66) | 1400 | + (308, 392, 476, 560, 700) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 24 |
| | 53 | 152 | - (30, 38, 45, 60, 76) | 1600 | + (352, 448, 544, 640, 800) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 31 |
| | 59 | 172 | - (34, 43, 51, 68, 86) | 1800 | + (396, 504, 612, 720, 900) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 39 |
| | 65 | 193 | - (38, 48, 57, 77, 96) | 2000 | + (440, 560, 680, 800, 1000) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 118 |
| | 71 | 215 | - (43, 53, 64, 86, 107) | 2200 | + (484, 616, 748, 880, 1100) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 150 |
| | 77 | 237 | - (47, 59, 71, 94, 118) | 2400 | + (528, 672, 816, 960, 1200) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 170 |
| | 83 | 272 | - (58, 73, 88, 116, 146) | 2600 | + (572, 728, 884, 1040, 1300) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 200 |
| | 89 | 313 | - (72, 90, 109, 144, 181) | 2900 | + (638, 812, 986, 1160, 1450) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 230 |
| Image:Skill-Rejuvenate (10).gif Rejuvenate [10] | 95 | 360 | - (89, 112, 135, 179, 224) | 3100 | + (682, 868, 1054, 1240, 1550) | 10 | - (0.5, 1, 1.5, 2, 3) | 15 | 270 |
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Recover
Cast a holy light on a vast area and heal party's HP.
Target Object: Party
| Skill | Lv | SP Consumption | HP Restored | Cooldown time / s | Cast Distance / m | Skill Scroll Price | ||
| | 60 | 188 | - (37, 47, 56, 75, 94) | 800 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | |
| | 66 | 211 | - (42, 52, 63, 84, 105) | 900 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 150 |
| | 72 | 234 | - (46, 58, 70, 93, 117) | 1000 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 170 |
| | 78 | 257 | - (51, 64, 77, 102, 128) | 1100 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 210 |
| | 84 | 295 | - (63, 79, 95, 126, 158) | 1200 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 240 |
| Image:Skill-Recover (06).gif Recover [06] | 90 | 339 | - (78, 98, 118, 156, 196) | 1300 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 280 |
| | 96 | 390 | - (97, 122, 146, 194, 244) | 1400 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 320 |
| Image:Skill-Recover (08).gif Recover [08] | 102 | 449 | - (120, 151, 182, 241, 302) | 1500 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 710 |
| Image:Skill-Recover (09).gif Recover [09] | 108 | 516 | - (149, 187, 225, 299, 375) | 1600 | 30 | - (1.5, 3, 4.5, 6, 9) | 12 | 800 |
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Invigorate
Heal Party members' HP over a specific amount of time. (Every 1.2 second, for 15 seconds.)
Target Object: Self
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -45 | -0.35 sec | --- | -56 | -0.7 sec | --- | -67 | -1.05 sec | --- | -90 | -1.4 sec | --- | -113 | -2.1 sec | --- |
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Awaken
Instantly heal surrounding party members' HP.
Target Object: Self
| Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (1 player) | Ratio (3 players) | Ratio (5 players) |
|---|---|---|---|---|---|---|---|---|---|
| [01] | 85 | 250 | 341 | 800 | 1.5 m | 9.0 sec | 2.35 | 7.03 | 11.73 |
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
| [01] | -45 | -0.35 sec | --- | -56 | -0.7 sec | --- | -67 | -1.05 sec | --- | -90 | -1.4 sec | --- | -113 | -2.1 sec | --- |
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Damage Dealing Spells
Spells that enable you to damage enemies in any way.
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Bash
Bash your enemy with a powerful strike.
Equip Item: Weapon
Target Object: Enemy
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Trip
Deal a powerful hammer attack on target's soul.
Target Object: Enemy
| Skill | Lv | SP Consumption | Additional Damage | Effect Duration / s | Cooldown time / s | Cast Distance / m | Skill Scroll Price | ||||
| | 40 | 96 | - (19, 24, 28, 38, 48) | 754 ~ 839 | + (30, 39, 47, 56, 70) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 18 |
| | 49 | 98 | - (19, 24, 29, 39, 49) | 1016 ~ 1133 | + (34, 44, 53, 63, 79) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 26 |
| | 58 | 114 | - (22, 28, 34, 45, 57) | 1283 ~ 1429 | + (43, 55, 67, 79, 99) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 37 |
| | 67 | 131 | - (26, 32, 39, 52, 65) | 1556 ~ 1734 | + (54, 69, 83, 98, 123) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 130 |
| | 76 | 149 | - (29, 37, 44, 59, 74) | 2048 ~ 2282 | + (66, 84, 102, 120, 151) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 170 |
| | 85 | 172 | - (35, 45, 54, 73, 91) | 2540 ~ 2830 | + (89, 113, 137, 162, 203) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 210 |
| Image:Skill-Trip (07).gif Trip [07] | 94 | 198 | - (44, 56, 67, 90, 113) | 3048 ~ 3396 | + (120, 153, 185, 218, 275) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 260 |
| Image:Skill-Trip (08).gif Trip [08] | 103 | 228 | - (55, 70, 83, 112, 141) | 817 ~ 910 | + (162, 206, 250, 295, 371) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 620 |
| Image:Skill-Trip (09).gif Trip [09] | 112 | 262 | - (68, 87, 104, 139, 174) | 1013 ~ 1129 | + (219, 279, 338, 398, 501) | 0 | + (1, 1.5, 2, 2.5, 3) | 15 | - (0.75, 1.5, 2.25, 3, 4.5) | 0 | 740 |
- Hasn't got any side effects, since lvl cap became 105 it has a ammount of damage equel to bash (going further with editing tommorow)
- Advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.
- Requires a hammer. Cannot be used with a mace.
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Bleed
Deal a powerful mace attack on target's soul.
Target Object: Enemy
| Skill | Lv | SP Consumption | Additional Damage | Cooldown time / s | Cast Distance / m | Skill Scroll Price | |||
| Image:Skill-Bleed (01).gif Bleed [01] | 40 | 96 | - (19, 24, 28, 38, 48) | 628 ~ 699 | + (dont know) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 18 |
| Image:Skill-Bleed (02).gif Bleed [02] | 49 | 101 | - (20, 25, 30, 40, 50) | 857 ~ 944 | + (dont know) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 26 |
| Image:Skill-Bleed (03).gif Bleed [03] | 58 | 121 | - (24, 30, 36, 48, 60) | 1069 ~ 1191 | + (dont know) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 37 |
| Image:Skill-Bleed (04).gif Bleed [04] | 67 | 141 | - (28, 35, 42, 56, 70) | 349 ~ 389 | + (54, 69, 83, 98, 123) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 130 |
| Image:Skill-Bleed (05).gif Bleed [05] | 76 | 165 | - (33, 41, 49, 66, 82) | 428 ~ 477 | + (66, 84, 102, 120, 151) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 170 |
| Image:Skill-Bleed (06).gif Bleed [06] | 85 | 189 | - (40, 50, 60, 81, 101) | 531 ~ 592 | + (89, 113, 137, 162, 203) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 210 |
| Image:Skill-Bleed (07).gif Bleed [07] | 94 | 218 | - (50, 63, 75, 101, 126) | 659 ~ 734 | + (120, 153, 185, 218, 275) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 260 |
| Image:Skill-Bleed (08).gif Bleed [08] | 103 | 251 | - (62, 78, 93, 125, 156) | 817 ~ 910 | + (162, 206, 250, 295, 371) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 620 |
| Image:Skill-Bleed (09).gif Bleed [09] | 112 | 288 | - (78, 96, 115, 156, 193) | 1013 ~ 1129 | + (219, 279, 338, 398, 501) | 10 | - (0.5, 1, 1.5, 2, 3) | 0 | 740 |
- Read comments for Trip skill.
- Does not cast bleed debuff on monsters!
- Requires a mace. Cannot be used with a hammer.
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Buff Spells
Spells that enable you to boost a player's stats.
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Protect
Party's strength and defense increases for a certain amount of time.
Target Object: Party
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -6 | +1.5 sec | -0.2 sec | -7 | +1.8 sec | -0.3 sec | -9 | +2.1 sec | -0.5 sec | -12 | +2.4 sec | -0.6 sec | -15 | +3.0 sec | -0.9 sec |
| [02] | -11 | +1.5 sec | -0.2 sec | -14 | +1.8 sec | -0.3 sec | -17 | +2.1 sec | -0.5 sec | -23 | +2.4 sec | -0.6 sec | -29 | +3.0 sec | -0.9 sec |
| [03] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
| [04] | -26 | +1.5 sec | -0.2 sec | -32 | +1.8 sec | -0.3 sec | -39 | +2.1 sec | -0.5 sec | -52 | +2.4 sec | -0.6 sec | -65 | +3.0 sec | -0.9 sec |
| [05] | -33 | +1.5 sec | -0.2 sec | -42 | +1.8 sec | -0.3 sec | -50 | +2.1 sec | -0.5 sec | -67 | +2.4 sec | -0.6 sec | -84 | +3.0 sec | -0.9 sec |
| [06] | -40 | +1.5 sec | -0.2 sec | -51 | +1.8 sec | -0.3 sec | -61 | +2.1 sec | -0.5 sec | -81 | +2.4 sec | -0.6 sec | -102 | +3.0 sec | -0.9 sec |
| [07] | -49 | +1.5 sec | -0.2 sec | -61 | +1.8 sec | -0.3 sec | -73 | +2.1 sec | -0.5 sec | -98 | +2.4 sec | -0.6 sec | -123 | +3.0 sec | -0.9 sec |
| [08] | -60 | +1.5 sec | -0.2 sec | -75 | +1.8 sec | -0.3 sec | -90 | +2.1 sec | -0.5 sec | -121 | +2.4 sec | -0.6 sec | -152 | +3.0 sec | -0.9 sec |
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
[edit]
Resist
Increase party's magic damage and magic resistance.
Target Object: Party
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -9 | +2.5 sec | -- | -11 | +3.0 sec | -- | -13 | +3.5 sec | -- | -18 | +4.0 sec | -- | -23 | +5.0 sec | -- |
| [02] | -17 | +2.5 sec | -- | -21 | +3.0 sec | -- | -26 | +3.5 sec | -- | -34 | +4.0 sec | -- | -43 | +5.0 sec | -- |
| [03] | -26 | +2.5 sec | -- | -32 | +3.0 sec | -- | -39 | +3.5 sec | -- | -52 | +4.0 sec | -- | -65 | +5.0 sec | -- |
| [04] | -34 | +2.5 sec | -- | -43 | +3.0 sec | -- | -52 | +3.5 sec | -- | -69 | +4.0 sec | -- | -87 | +5.0 sec | -- |
| [05] | -44 | +2.5 sec | -- | -55 | +3.0 sec | -- | -66 | +3.5 sec | -- | -88 | +4.0 sec | -- | -110 | +5.0 sec | -- |
| [06] | -54 | +2.5 sec | -- | -67 | +3.0 sec | -- | -81 | +3.5 sec | -- | -108 | +4.0 sec | -- | -135 | +5.0 sec | -- |
| [07] | -66 | +2.5 sec | -- | -83 | +3.0 sec | -- | -100 | +3.5 sec | -- | -133 | +4.0 sec | -- | -167 | +5.0 sec | -- |
- Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
[edit]
Invincible
Cast a Holy Shield on your target, making them temporarily invincible.
Target Object: Self / Friendly
*
A recent patch removed the amount of damage absorbed from the in-game skill description.
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -8 | +3.8 sec | -0.9 sec | -10 | +4.5 sec | -1.8 sec | -12 | +5.3 sec | -2.7 sec | -16 | +6.0 sec | -3.6 sec | -20 | +7.5 sec | -5.4 sec |
| [02] | -12 | +3.8 sec | -0.9 sec | -15 | +4.5 sec | -1.8 sec | -18 | +5.3 sec | -2.7 sec | -25 | +6.0 sec | -3.6 sec | -31 | +7.5 sec | -5.4 sec |
| [03] | -16 | +3.8 sec | -0.9 sec | -21 | +4.5 sec | -1.8 sec | -25 | +5.3 sec | -2.7 sec | -33 | +6.0 sec | -3.6 sec | -42 | +7.5 sec | -5.4 sec |
| [04] | -21 | +3.8 sec | -0.9 sec | -26 | +4.5 sec | -1.8 sec | -31 | +5.3 sec | -2.7 sec | -42 | +6.0 sec | -3.6 sec | -53 | +7.5 sec | -5.4 sec |
| [05] | -25 | +3.8 sec | -0.9 sec | -32 | +4.5 sec | -1.8 sec | -38 | +5.3 sec | -2.7 sec | -53 | +6.0 sec | -3.6 sec | -64 | +7.5 sec | -5.4 sec |
| [06] | -30 | +3.8 sec | -0.9 sec | -37 | +4.5 sec | -1.8 sec | -45 | +5.3 sec | -2.7 sec | -60 | +6.0 sec | -3.6 sec | -75 | +7.5 sec | -5.4 sec |
| [07] | -35 | +3.8 sec | -0.9 sec | -43 | +4.5 sec | -1.8 sec | -52 | +5.3 sec | -2.7 sec | -70 | +6.0 sec | -3.6 sec | -87 | +7.5 sec | -5.4 sec |
| [08] | -39 | +3.8 sec | -0.9 sec | -49 | +4.5 sec | -1.8 sec | -59 | +5.3 sec | -2.7 sec | -79 | +6.0 sec | -3.6 sec | -99 | +7.5 sec | -5.4 sec |
| [09] | -48 | +3.8 sec | -0.9 sec | -60 | +4.5 sec | -1.8 sec | -73 | +5.3 sec | -2.7 sec | -97 | +6.0 sec | -3.6 sec | -122 | +7.5 sec | -5.4 sec |
- Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.
- If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
- At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
- Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
- Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.
[edit]
Immune
Increase party's resistance against poison and disease.
Target Object: Self / Friendly
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
| [02] | -32 | +1.5 sec | -0.2 sec | -40 | +1.8 sec | -0.3 sec | -48 | +2.1 sec | -0.5 sec | -64 | +2.4 sec | -0.6 sec | -80 | +3.0 sec | -0.9 sec |
| [03] | -46 | +1.5 sec | -0.2 sec | -57 | +1.8 sec | -0.3 sec | -69 | +2.1 sec | -0.5 sec | -92 | +2.4 sec | -0.6 sec | -115 | +3.0 sec | -0.9 sec |
| [04] | -57 | +1.5 sec | -0.2 sec | -70 | +1.8 sec | -0.3 sec | -85 | +2.1 sec | -0.5 sec | -114 | +2.4 sec | -0.6 sec | -142 | +3.0 sec | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
[edit]
Stoneskin
Bless one's shield to increase its defense rate.
Target Object: Self
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -23 | +0.8 sec | -0.2 sec | -29 | +0.9 sec | -0.3 sec | -35 | +1.1 sec | -0.5 sec | -46 | +1.2 sec | -0.6 sec | -58 | +1.5 sec | -0.9 sec |
| [02] | -33 | +0.8 sec | -0.2 sec | -42 | +0.9 sec | -0.3 sec | -50 | +1.1 sec | -0.5 sec | -67 | +1.2 sec | -0.6 sec | -84 | +1.5 sec | -0.9 sec |
| [03] | -44 | +0.8 sec | -0.2 sec | -55 | +0.9 sec | -0.3 sec | -66 | +1.1 sec | -0.5 sec | -88 | +1.2 sec | -0.6 sec | -110 | +1.5 sec | -0.9 sec |
| [04] | -55 | +0.8 sec | -0.2 sec | -69 | +0.9 sec | -0.3 sec | -83 | +1.1 sec | -0.5 sec | -111 | +1.2 sec | -0.6 sec | -139 | +1.5 sec | -0.9 sec |
- A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.
[edit]
Endure
Increase party's max HP and max SP.
Target Object: Self / Friendly
| +1 | +2 | +3 | +4 | +5 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
| [01] | -30 | +1.5 sec | -0.2 sec | -38 | +1.8 sec | -0.3 sec | -45 | +2.1 sec | -0.5 sec | -61 | +2.4 sec | -0.6 sec | -76 | +3 sec | -0.9 sec |
| [02] | -39 | +1.5 sec | -0.2 sec | -49 | +1.8 sec | -0.3 sec | -58 | +2.1 sec | -0.5 sec | -78 | +2.4 sec | -0.6 sec | -98 | +3 sec | -0.9 sec |
| [03] | -49 | +1.5 sec | -0.2 sec | -61 | +1.8 sec | -0.3 sec | -73 | +2.1 sec | -0.5 sec | -98 | +2.4 sec | -0.6 sec | -123 | +3 sec | -0.9 sec |
| [04] | -60 | +1.5 sec | -0.2 sec | -75 | +1.8 sec | -0.3 sec | -90 | +2.1 sec | -0.5 sec | -121 | +2.4 sec | -0.6 sec | -152 | +3 sec | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
- When endure expires, players have their HP & SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).
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Sacrifice
Recover party's HP and SP at the moment of death.
Target Object: Self
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Utility Spells
Other useful spells that do not fall into the 3 categories.
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Revive
Revives Target.
Target Object: Friendly
| Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
|---|---|---|---|---|---|---|
| [01] | 20 | Class Quest Reward / 400 Fame | 41 | 5.0 sec | 10.5 m | 30.0 sec |
| +1 | +2 | +3 | +4 | +5 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
| [01] | -8 | -1.5 sec | -10 | -3.0 sec | -12 | -4.5 sec | -16 | -6.0 sec | -20 | -9.0 sec |
- Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine or attained from a quest given by Paladin Master Keast in Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.
- Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.
There is also a bug that has been experienced in the Robo Kq (Kingdom quest) that doesn't allow you to revive, a simple re-log also fixes this problem.
[edit]
Cure
Instantly cure target of poison and disease.
Target Object: Self / Friendly
| +1 | +2 | +3 | +4 | +5 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
| [01] | -6 | -0.2 sec | -8 | -0.3 sec | -10 | -0.5 sec | -13 | -0.6 sec | -17 | -0.9 sec |
| [02] | -16 | -0.2 sec | -20 | -0.3 sec | -24 | -0.5 sec | -32 | -0.6 sec | -40 | -0.9 sec |
| [03] | -25 | -0.2 sec | -31 | -0.3 sec | -37 | -0.5 sec | -50 | -0.6 sec | -62 | -0.9 sec |
- A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.
[edit]
Quicken
Instantly cast your next skill.
Target Object: Self
| Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
|---|---|---|---|---|---|---|
| [01] | 67 | 140 | 172 | Immediate | 1.5 m | 4 minutes |
| +1 | +2 | +3 | +4 | +5 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
| [01] | -34 | -12 sec | -43 | -24 sec | -51 | -36 sec | -68 | -48 sec | -86 | -1 min 12 sec |
[edit]
Passive
[edit]
Divinity
Raises divinity and Increase maximum SP.
| Skill Lvl | Req. Lvl | Cost | SP Boost |
|---|---|---|---|
| [01] | 13 | 200 | +44 |
| [02] | 22 | 3 | +90 |
| [03] | 31 | 7 | +134 |
| [04] | 40 | 12 | +184 |
| [05] | 49 | 18 | +235 |
| [06] | 58 | 26 | +284 |
| [07] | 67 | 87 | +340 |
| [08] | 76 | 120 | +395 |
| [09] | 85 | 150 | +455 |
[edit]
Mace Mastery
Upgrade Mace Mastery and increase damage.
- Not required in order to wield a mace. Players can still use a mace for combat even if they have not learned Mace Mastery.
[edit]
Hammer Mastery
Upgrade Hammer Mastery and increase damage.
- Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learned Hammer Mastery.
[edit]
Also See
| Character Information | edit |
|---|---|
|
All Classes: Experience Table, Basic Stats | |
