King Kong Phino's Mess


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Revision as of 21:03, 8 April 2008 by Yosei (Talk | contribs)
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Image:Screenshot014.jpg

Contents

Basic Information

Level Requirement: 70-79
Number of Participants: 1 - 15
Time Limit: 50 minutes

Monsters Encountered

King Kong Ogres, King Kong Harkans, King Kong Bats, King Kong Templars, King Kong Spiders, King Kong Soldiers, Returned Mara, Returned Marlone, Returned Ghost Slime, Returned Robo, King Kong Phinoflie, King Kong Phino





Strategy

The strategy is basically the same as Mini Dragon KQ. You run as a group past all of the monsters. A long the way you will find Mara. Have a tank or DD grab Mara and take her to the next empty space, kill her. Repeat with the next 4 bosses up to King Kong Phino. The last boss before Phino is Robo, once he has been killed, many monsters will spawn. The tanks should run around, but avoiding the Phino and Phinoflie, gathering all of the mobs up. All DDs should AOE the mobs. While the group is killing the mob, the main tank should run up and grab the King Kong Phino. Another tank should grab onto the Phinoflie and pull her to the side and suicide, to keep her away from the group and AOEs. DO NOT KILL THE PHINOFLIE. If the Phinoflie is killed, the KQ will automatically fail.


Like the Mini Dragon, the Phino does various power ups, and spawns mobs. At first, the mobs contain just regular monsters, but eventually he spawns Mara, Marlone, and Robo before he dies.

Tip: All of the bosses AOE, so watch out!

Image:Screenshot015.jpg



Rewards

Mats T4 Scrolls, T4 Pots, T4 Blue Equips (on rare occasions)

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