Fighter Skills


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<br> Can be cast while moving. Also, as magic defence is not efected, this move can be extremely useful when killing mages. It can also give an edge when killing clerics.
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<br> Can be cast while moving. Also, as magic defence is not affected, this move can be extremely useful when killing mages. It can also give an edge when killing clerics.
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Revision as of 03:40, 11 July 2008

Contents

Active

Slice and Dice

Image:Fighter-SliceDice.PNG
Hit an opponent with 3 strong single-hand weapon attacks.
Equip Item: One-Handed Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Casting Distance Cool Time
[01] 3 41c 5 34 - 38 1.5 m 6.0 sec
[02] 13 240c 13 92 - 108 1.5 m 6.0 sec
[03] 23 4s 700c 27 183 - 214 1.5 m 6.0 sec
[04] 33 9s 600c 45 305 - 358 1.5 m 6.0 sec
[05] 43 17s 63 428 - 502 1.5 m 6.0 sec
[06] 53 26s 81 551 - 647 1.5 m 6.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down
[01] +8 -1 -0.3 sec +10 -1 -0.6 sec +12 -1 -0.9 sec +14 -2 -1.2 sec +18 -2 -1.8 sec
[02] +22 -2 -0.3 sec - -3 -0.6 sec +34 -4 -0.9 sec +40 -5 -1.2 sec +50 -6 -1.8 sec
[03] - -5 -0.3 sec - -6 -0.6 sec - -8 -0.9 sec - -10 -1.2 sec +99 -13 -1.8 sec
[04] - -9 -0.3 sec - -11 -0.6 sec - -13 -0.9 sec - -18 -1.2 sec +165 -22 -1.8 sec
[05] - - -- - - -- - - -- - - -- - - --
[06] - - -- - - -- - - -- - - -- - - --


Bone Slicer

Image:Fighter-BoneSlice-01-.PNG
Slice an opponent's bones to decrease its attack rate.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Attack Rate Reduction Duration Casting Distance Cool Time
[01] 5 72c 7 19 - 23 30% 20.0 sec 1.5 m 15.0 sec
[02] 17 460c 21 62 - 73 35% 20.0 sec 1.5 m 15.0 sec
[03] 29 8s 900c 35 109 - 129 40% 20.0 sec 1.5 m 15.0 sec
[04] 41 18s 63 201 - 237 45% 20.0 sec 1.5 m 15.0 sec
[05] 53 31s 81 269 - 317 50% 20.0 sec 1.5 m 15.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down
[01] +4 -1 +5.0 sec -0.8 sec +5 -1 +6.0 sec -1.5 sec +7 -2 +7.0 sec -2.3 sec +8 -2 +8.0 sec -3.0 sec +10 -3 +10.0 sec -4.5 sec
[02] +14 -4 +5.0 sec -0.8 sec +18 -5 +6.0 sec -1.5 sec +23 -6 +7.0 sec -2.3 sec +27 -8 +8.0 sec -3.0 sec +33 -10 +10.0 sec -4.5 sec
[03] +26 -7 +5.0 sec -0.8 sec +33 -8 +6.0 sec -1.5 sec +40 -10 +7.0 sec -2.3 sec +47 -14 +8.0 sec -3.0 sec +59 -17 +10.0 sec -4.5 sec
[04] - - - -- - - - -- - - - -- - - - -- - - - --
[05] - - - -- - - - -- - - - -- - - - -- - - - --


Snearing Kick

Image:Fighter-SneerKick-01-.PNG
Taunt an enemy.
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Casting Distance Cool Time
[01] 9 170c 10 6.0 m 5.0 sec
[02] 39 18s 60 6.0 m 5.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -2 -0.3 sec -2 -0.5 sec -3 -0.8 sec -4 -1.0 sec -5 -1.5 sec
[02] -12 -0.3 sec -15 -0.5 sec -18 -0.8 sec -24 -1.0 sec -30 -1.5 sec


Fatal Slash

Image:Fighter-FatalSlash-01-.PNG
Inflict a target with a deadly wound to decrease its defense.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Defense Decrease Duration Casting Distance Cool Time
[01] 7 107c 11 15 - 18 13 20.0 sec 1.5 m 15.0 sec
[02] 17 460c 27 40 - 47 26 20.0 sec 1.5 m 15.0 sec
[03] 27 7s 700c 43 66 - 78 47 20.0 sec 1.5 m 15.0 sec
[04] 37 15s 65 105 - 124 70 20.0 sec 1.5 m 15.0 sec
[05] 47 24s 86 144 - 169 94 20.0 sec 1.5 m 15.0 sec
[06] 57 36s 105 183 - 216 117 20.0 sec 1.5 m 15.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down
[01] +3 -2 +1.0 sec -0.8 sec +4 -2 +2.0 sec -1.5 sec +5 -3 +3.0 sec -2.3 sec +6 -4 +4.0 sec -3.0 sec +8 -5 +5.0 sec -4.5 sec
[02] +9 -5 +1.0 sec -0.8 sec +12 -6 +2.0 sec -1.5 sec +15 -8 +3.0 sec -2.3 sec +17 -10 +4.0 sec -3.0 sec +22 -13 +5.0 sec -4.5 sec
[03] +15 -8 +1.0 sec -0.8 sec +20 -10 +2.0 sec -1.5 sec +24 -12 +3.0 sec -2.3 sec +29 -17 +4.0 sec -3.0 sec +36 -21 +5.0 sec -4.5 sec
[04] +25 -13 +1.0 sec -0.8 sec +32 -16 +2.0 sec -1.5 sec +39 -19 +3.0 sec -2.3 sec +45 -26 +4.0 sec -3.0 sec +57 -32 +5.0 sec -4.5 sec
[05] - - - -- - - - -- - - - -- - - - -- - - - --
[06] - - - -- - - - -- - - - -- - - - -- - - - --


Concussive Charge

Image:Fighter-ConCharge.PNG
Explosively rush a target with extreme force.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Stun Duration Casting Distance Cool Time
[01] 11 220c 16 5.0 sec 1.5 m 20.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -3 +1.0 sec -1.0 sec -4 +1.5 sec -2.0 sec -4 +2.0 sec -3.0 sec -6 +2.5 sec -4.0 sec -8 +3.0 sec -6.0 sec


Vitality

Image:Fighter-Vitality02.PNG
Increase your strength.
Target Object: Self

Skill Level Required Level Cost SP Consumption Attack Increase Defense Decrease Cast Time Duration Casting Distance Cool Time
[01] 20 400 fame 42 62 30 1.5 sec 1 min 30.0 m 3 min
[02] 30 8s 700c 72 109 50 1.5 sec 1 min 30.0 m 3 min
[03] 40 16s 103 156 70 1.5 sec 1 min 30.0 m 3 min
[04] 50 25s 134 203 90 1.5 sec 1 min 30.0 m 3 min


Empowerment
+1 +2 +3 +4 +5
Skill Level SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -8 +15.0 sec -9.0 sec -10 +18.0 sec -18.0 sec -12 +21.0 sec -27.0 sec -16 +24.0 sec -36.0 sec -21 +30.0 sec -54.0 sec
[02] -14 +15.0 sec -9.0 sec -18 +18.0 sec -18.0 sec -21 +21.0 sec -27.0 sec -28 +24.0 sec -36.0 sec -36 +30.0 sec -54.0 sec
[03] -20 +15.0 sec -9.0 sec -25 +18.0 sec -18.0 sec -30 +21.0 sec -27.0 sec -41 +24.0 sec -36.0 sec -51 +30.0 sec -54.0 sec
[04] - - -- - - -- - - -- - - -- - - --


Can be cast while moving. Also, as magic defence is not affected, this move can be extremely useful when killing mages. It can also give an edge when killing clerics.

Power Hit

Image:Fighter-PowerHit01.PNG
Damage the target with a strong double hand attack.
Equip Item: Two-Handed Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Casting Distance Cool Time
[01] 20 3s 600c 36 207 - 242 1.5 m 6.0 sec
[02] 28 6s 900c 46 263 - 308 1.5 m 6.0 sec
[03] 36 12s 71 407 - 477 1.5 m 6.0 sec
[04] 44 18s 95 549 - 645 1.5 m 6.0 sec
[05] 52 25s 120 693 - 814 1.5 m 6.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down
[01] +49 -7 -0.3 sec +62 -9 -0.6 sec +76 -10 -0.9 sec +89 -14 -1.2 sec +112 -18 -1.8 sec
[02] +62 -9 -0.3 sec +80 -11 -0.6 sec +97 -13 -0.9 sec +114 -18 -1.2 sec +142 -23 -1.8 sec
[03] +97 -14 -0.3 sec - - -0.6 sec - - -0.9 sec - -28 -1.2 sec +221 -35 -1.8 sec
[04] +131 - -0.3 sec +167 - -0.6 sec - - -0.9 sec - -38 -1.2 sec +298 -47 1.8 sec
[05] - - -0.3 sec - - -0.6 sec - - -0.9 sec - - -1.2 sec +346 -60 -1.8 sec


Demoralizing Hit

Image:Fighter-DemHit01.PNG
Decrease moral of all enemies around caster, lowering their combat Damage.
Target Object: Self
Note 1 : You can increase the 'damage' of this skill; it further decreases the damage you take. May not effect magic damage (please update).

Note 2 : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. This applies to all levels of this skill.

Skill Level Required Level Cost SP Consumption Dmg Decrease Duration Casting Distance Cool Time
[01] 20 3s 900c 31 62 20 sec 1.5 m 10.0 sec
[02] 30 8s 700c 52 109 30 sec 1.5 m 10.0 sec
[03] 40 16s 72 156 45 sec 1.5 m 10.0 sec
[04] 50 25s 91 203 1 min 1.5 m 10.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down
[01] +18 -6 +3.8 sec -0.5 sec +23 -7 +4.5 sec -1.0 sec +28 -9 +5.3 sec -1.5 sec +33 -12 +6.0 sec -2.0 sec +41 -15 +7.5 sec -3.0 sec
[02] +31 -10 +3.8 sec -0.5 sec +40 -13 +4.5 sec -1.0 sec +49 -15 +5.3 sec -1.5 sec +57 -21 +6.0 sec -2.0 sec +72 -26 +7.5 sec -3.0 sec
[03] +45 -14 +3.8 sec -0.5 sec +58 -18 +4.5 sec -1.0 sec +70 -21 +5.3 sec -1.5 sec +83 -29 +6.0 sec -2.0 sec +103 -36 +7.5 sec -3.0 sec
[04] - - - -- - - - -- - - - -- - - - -- - - - --


Dmg = Dmg Decrease.

Mock

Image:Fighter-Mock01.PNG
Mock your enemies with a resounding taunt.
Target Object: Self

Skill Level Required Level Cost SP Consumption Casting Distance Cool Time
[01] 20 4s 600c 31 1.5 m 25.0 sec
[02] 55 36s 111 1.5 m 25.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level SP Cool Down SP Cool Down SP Cool Down SP Cool Down SP Cool Down
[01] -6 -1.3 sec -7 -2.5 sec -9 -3.8 sec -12 -5.0 sec -15 -7.5 sec
[02] - -1.3 sec - -2.5 sec - -3.8 sec - -5.0 sec - -7.5 sec


Toughness

Image:Fighter-Toughness01.PNG
Increase your shield defense rate.
Equip Item: One-Handed Weapon
Target Object: Self

Skill Level Required Level Cost SP Consumption Block Rate Increase Cast Time Duration Casting Distance Cool Time
[01] 27 7s 100c 63 14.0% 1.5 sec 30 sec 1.5 m 6.0 sec
[02] 35 12s 87 14.5% 1.5 sec - 1.5 m 6.0 sec
[03] 43 19s 112 15.0% 1.5 sec - 1.5 m 6.0 sec
[04] 51 26s 137 15.5% 1.5 sec - 1.5 m 6.0 sec
[05] 59 35s 161 16.0% 1.5 sec - 1.5 m 6.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down SP Duration Cool Down
[01] -12 +7.5 sec -0.3 sec -15 +9.0 sec -0.6 sec -18 +10.5 sec -0.9 sec -25 +12.0 sec -1.2 sec -31 +15.0 sec -1.8 sec
[02] -17 +7.5 sec -0.3 sec -21 +9.0 sec -0.6 sec -26 +10.5 sec -0.9 sec -34 +12.0 sec -1.2 sec -43 +15.0 sec -1.8 sec
[03] - - -- - - -- - - -- - - -- - - --
[04] - - -- - - -- - - -- - - -- - - --
[05] - - -- - - -- - - -- - - -- - - --


Requires a shield to cause any effect (just using a 1h weapon will give no boost). Can be cast while moving.

Immobilize

Image:Fighter-Immobilize01.PNG
Lower target's agility by attacking its weak points.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Dexterity Decrease Duration Casting Distance Cool Time
[01] 35 13s 65 115 - 182 43 20.0 sec 1.5 m 8.0 sec
[02] 43 20s 84 208 - 245 55 20.0 sec 1.5 m 8.0 sec
[03] 51 29s 103 262 - 308 66 20.0 sec 1.5 m 8.0 sec
[04] 59 39s 111 290 - 341 77 20.0 sec 1.5 m 8.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down
[01] +37 -13 +3.8 sec -0.4 sec +47 -16 +4.5 sec -0.8 sec +57 -19 +5.3 sec -1.2 sec +67 -26 +6.0 sec -1.6 sec +84 -32 +7.5 sec -2.4 sec
[02] - - - -- - - - -- - - - -- - - - -- - - - --
[03] - - - -- - - - -- - - - -- - - - -- - - - --
[04] - - - -- - - - -- - - - -- - - - -- - - - --


This move causes the opponent's aim and evasion to be decreased, useful when using axes or when up against a high leveled mob.

Devastate

Image:Fighter-Devastate01.PNG
Casts a semicircular range attack, causing it to stun nearby foes.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Stun Duration Maximum Targets Casting Distance Cool Time
[01] 43 24s 126 427 - 502 5.0sec 10 0.9 m 20.0 sec
[02] 53 36s 154 549 - 646 5.0sec 10 0.9 m 20.0 sec
[03] -- -- -- -- -- 10 0.9 m 20.0 sec


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down Dmg SP Duration Cool Down
[01] +102 -25 +1 sec -1.0 sec +133 - +1.5 sec -2.0 sec - - +2.0 sec -3.0 sec - - +2.5 sec -4.0 sec +232 -63 +3 sec -6 sec
[02] - - -- -- - - - -- - - - -- - - - -- - - +3s -6s

Your best bet would be increasing duration/damage for this skill, so save some points for it.

Vampiric Strike

Image:Fighter-VampStrike01.PNG
Attack an enemy target, draining its HP.
Equip Item: Weapon
Target Object: Enemy

Skill Level Required Level Cost SP Consumption Additional Dmg Health Drain Casting Distance Cool Time
[01] 51 31s 111 321 - 378 489 HP 1.5 m 2 min
[02] 59 42s 118 355 - 417 575 HP 1.5 m 2 min
[03] -- -- -- -- -- 1.5 m 2 min


Empowerment
+1 +2 +3 +4 +5
Skill Level Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down Dmg SP Cool Down
[01] - - -- - - -- - - -- - - -- - - --
[02] - - -- - - -- - - -- - - -- - - --
[03] - - -- - - -- - - -- - - -- - - --


Note : The HP restoring effects of this attack may fail to occur if used to kill or finish off a mob's HP. It is best to use it before the mob's HP is critical.

Passive

Bravery Mastery

Image:Fighter-Bravery-01-.PNG
Increase Strength and Damage.


Skill Level Required Level Cost Str Increase Dmg Boost(Min) Dmg Boost(Max)
[01] 13 200c +0 +1 +2
[02] 22 3s 600c - - -
[03] 31 7s 100c - - -
[04] 40 12s - - -
[05] 49 18s - - -
[06] 58 26s - - -


One Handed Sword Mastery

Image:Fighter-OHSword-01-.PNG
Upgrade One Handed Sword Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 7 74c +3 +3
[02] 16 290c - -
[03] 25 4s 600c +6 +6
[04] 34 8s 500c - -
[05] 43 14s - -
[06] 52 21s - -


Two Handed Sword Mastery

Image:Fighter-THSword01.PNG
Upgrade Two Handed Sword Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 20 3s 6 -
[02] 29 6s 200c - -
[03] 38 11s - -
[04] 47 17s - -
[05] 56 24s - -


Two Handed Axe Mastery

Image:Fighter-THAxe01.PNG
Upgrade Two Handed Axe Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 20 3s - -
[02] 29 6s 200c - -
[03] 38 11s - -
[04] 47 17s - -
[05] 56 24s - -


Additional Notes: for incomplete tables, SP consumption skill points: 1 point will take 1 fifth of the costs, 5 points will take 1 half of the costs (from the original SP usage for that skill). This skill list does not take into account any lvl 60+ skills, including Precise Strike, Aimed Strike (name might be wrong) and the fighter Area Attack Whirlwind Attack.

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