Cleric Skills
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- | *Not required in order to wield a mace. Players can still use a mace for combat even if they have not | + | *Not required in order to wield a mace. Players can still use a mace for combat even if they have not learned Mace Mastery. |
===Hammer Mastery=== | ===Hammer Mastery=== |
Revision as of 01:39, 19 October 2008
Contents |
Active
Healing Spells
Spells that enable you to heal yourself and others.
Heal
Instantly heal yourself or a friendly target.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
---|---|---|---|---|---|---|---|
[01] | 3 | 47c | 7 | 110 | 18.0 m | 3.0 sec | 15.71 |
[02] | 9 | 150c | 16 | 190 | 18.0 m | 3.0 sec | 11.88 |
[03] | 15 | 350c | 28 | 270 | 18.0 m | 3.0 sec | 9.64 |
[04] | 21 | 1s 500c | 41 | 390 | 18.0 m | 3.0 sec | 9.51 |
[05] | 27 | 3s 300c | 57 | 500 | 18.0 m | 3.0 sec | 8.77 |
[06] | 33 | 7s 200c | 74 | 610 | 18.0 m | 3.0 sec | 8.24 |
[07] | 39 | 15s | 88 | 720 | 18.0 m | 3.0 sec | 8.18 |
[08] | 45 | 21s | 102 | 840 | 18.0 m | 3.0 sec | 8.24 |
[09] | 51 | 27s | 119 | 950 | 18.0 m | 3.0 sec | 7.98 |
[10] | 57 | 34s | 135 | 1100 | 18.0 m | 3.0 sec | 8.15 |
[11] | 63 | 106s | 151 | 1200 | 18.0 m | 3.0 sec | 7.94 |
[12] | 69 | 130s | 169 | 1400 | 18.0 m | 3.0 sec | 8.28 |
[13] | 75 | 160s | 187 | 1500 | 18.0 m | 3.0 sec | 8.02 |
[14] | 81 | 180s | 215 | 1600 | 18.0 m | 3.0 sec | 7.44 |
[15] | 87 | 210s | 247 | 1800 | 18.0 m | 3.0 sec | 7.29 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -1 | -0.2 sec | 18.33 | -1 | -0.3 sec | 18.33 | -2 | -0.5 sec | 22.00 | -2 | -0.6 sec | 22.00 | -3 | -0.9 sec | 27.50 |
[02] | -3 | -0.2 sec | 14.52 | -4 | -0.3 sec | 15.83 | -4 | -0.5 sec | 15.83 | -6 | -0.6 sec | 19.00 | -8 | -0.9 sec | 23.75 |
[03] | -5 | -0.2 sec | 11.74 | -7 | -0.3 sec | 12.86 | -8 | -0.5 sec | 13.50 | -11 | -0.6 sec | 15.88 | -14 | -0.9 sec | 19.29 |
[04] | -8 | -0.2 sec | 11.81 | -10 | -0.3 sec | 12.58 | -12 | -0.5 sec | 13.45 | -16 | -0.6 sec | 15.60 | -20 | -0.9 sec | 18.57 |
[05] | -11 | -0.2 sec | 10.87 | -14 | -0.3 sec | 11.63 | -17 | -0.5 sec | 12.50 | -22 | -0.6 sec | 14.29 | -28 | -0.9 sec | 17.24 |
[06] | -14 | -0.2 sec | 10.17 | -18 | -0.3 sec | 10.89 | -22 | -0.5 sec | 11.73 | -29 | -0.6 sec | 13.56 | -37 | -0.9 sec | 16.49 |
[07] | -17 | -0.2 sec | 10.14 | -22 | -0.3 sec | 10.90 | -26 | -0.5 sec | 11.61 | -33 | -0.6 sec | 13.09 | -44 | -0.9 sec | 16.36 |
[08] | -20 | -0.2 sec | 10.24 | -25 | -0.3 sec | -- | -30 | -0.5 sec | -- | - | -0.6 sec | -- | -51 | -0.9 sec | 16.47 |
[09] | -23 | -0.2 sec | 9.90 | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | -59 | -0.9 sec | 15.83 |
[10] | -27 | -0.2 sec | 10.19 | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | -67 | -0.9 sec | 16.18 |
[11] | -- | -0.2sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | --- | -0.9 sec | -- |
[12] | -- | -0.2sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | --- | -0.9 sec | -- |
[13] | -- | -0.2sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | --- | -0.9 sec | -- |
[14] | -- | -0.2sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | --- | -0.9 sec | -- |
[15] | -- | -0.2sec | -- | - | -0.3 sec | -- | - | -0.5 sec | -- | - | -0.6 sec | -- | --- | -0.9 sec | -- |
- Note that currently, adding INT or wearing +INT items does NOT boost healing power, ie magic damage is not equal to healing power.
Restore
Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored (1.2 Sec) | HP Restored (Total) | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
---|---|---|---|---|---|---|---|---|---|---|
[01] | 25 | 2s 600c | 33 | 35 | 525 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.91 |
[02] | 31 | 5s 400c | 44 | 43 | 645 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 14.66 |
[03] | 37 | 12s | 54 | 54 | 810 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.00 |
[04] | 43 | 19s | 64 | 62 | 930 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 14.38 |
[05] | 49 | 25s | 75 | 71 | 1065 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.00 |
[06] | 55 | 32s | 84 | 80 | 1200 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 15.00 |
[07] | 61 | 99s | 96 | 89 | 1335 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 13.91 |
[08] | 67 | 120s | 107 | 99 | 1485 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 13.88 |
[09] | 73 | 150s | 119 | 107 | 1605 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 13.49 |
[10] | 79 | 170s | 130 | 117 | 1755 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 13.50 |
[11] | 85 | 200s | 150 | 126 | 1890 | 18.0 sec | 0.5 sec | 15.0 m | 5.0 sec | 12.60 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -6 | -0.3 sec | 19.44 | -8 | -0.5 sec | 21.00 | -10 | -0.8 sec | 22.83 | -13 | -1.0 sec | 26.25 | -16 | -1.5 sec | 30.88 |
[02] | -8 | -0.3 sec | 17.92 | -11 | -0.5 sec | 19.55 | -13 | -0.8 sec | 20.81 | -17 | -1.0 sec | 23.89 | -22 | -1.5 sec | 29.32 |
[03] | -10 | -0.3 sec | 18.41 | -13 | -0.5 sec | 19.76 | -16 | -0.8 sec | 21.32 | -21 | -1.0 sec | 24.55 | -27 | -1.5 sec | 30.00 |
[04] | -12 | -0.3 sec | 17.69 | -16 | -0.5 sec | 19.17 | -19 | -0.8 sec | 20.44 | -25 | -1.0 sec | 23.59 | -32 | -1.5 sec | 28.75 |
[05] | -15 | -0.3 sec | 18.75 | - | -0.5 sec | -- | - | -0.8 sec | -- | - | -1.0 sec | -- | -37 | -1.5 sec | 29.61 |
[06] | -16 | -0.3 sec | 18.53 | - | -0.5 sec | -- | - | -0.8 sec | -- | - | -1.0 sec | -- | -42 | -1.5 sec | 30.00 |
[07] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[08] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[09] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[10] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[11] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
- Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
- Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
- Only 1 copy of Restore, regardless of level, can be on a player at any given time.
- Higher level spells will replace lower level spells, renewing the duration.
- Spell will fail after casting when used on a player with a higher level Restore effect, even if the higher level Restore is almost over. Because spell failed, the cooldown is not activated, ie you can cast another Restore spell immediately after.
Rejuvenate
Instantly heal a large amount of the target's HP.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Heals | Cast Time | Distance | Cool Time | Ratio |
---|---|---|---|---|---|---|---|---|
[01] | 41 | 18s | 114 | 1200 | 0.8 sec | 15.0 m | 10.0 sec | 10.53 |
[02] | 47 | 24s | 133 | 1400 | 0.8 sec | 15.0 m | 10.0 sec | 10.53 |
[03] | 53 | 31s | 152 | 1600 | 0.8 sec | 15.0 m | 10.0 sec | 10.53 |
[04] | 59 | 39s | 172 | 1800 | 0.8 sec | 15.0 m | 10.0 sec | 10.47 |
[05] | 65 | 118s | 193 | 2000 | 0.8 sec | 15.0 m | 10.0 sec | 10.36 |
[06] | 71 | 150s | 215 | 2200 | 0.8 sec | 15.0 m | 10.0 sec | 10.23 |
[07] | 77 | 170s | 237 | 2400 | 0.8 sec | 15.0 m | 10.0 sec | 10.13 |
[08] | 83 | 200s | 272 | 2600 | 0.8 sec | 15.0 m | 10.0 sec | 9.55 |
[09] | 89 | 2300s | 313 | 2900 | 0.8 sec | 15.0 m | 10.0 sec | 9.27 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -22 | -0.5 sec | 13.04 | -28 | -1.0 sec | 13.95 | -34 | -1.5 sec | 15.00 | -45 | -2.0 sec | 17.39 | -57 | -3.0 sec | 21.05 |
[02] | -26 | -0.5 sec | 13.08 | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | - | -66 | -3.0 sec | 20.90 |
[03] | -30 | -0.5 sec | 13.11 | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | - | -76 | -3.0 sec | 21.05 |
[04] | -34 | -0.5 sec | 13.04 | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | - | -86 | -3.0 sec | 20.93 |
[05] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[06] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[07] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[08] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[09] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
- Due to a relatively long cooldown, this is best used to complement Heal and Restore.
- Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing.
Recover
Cast a holy light on a vast area and heal party's HP.
Target Object: Party
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (1 player) | Ratio (3 players) | Ratio (5 players) |
---|---|---|---|---|---|---|---|---|---|
[01] | 60 | Free from Quest, or 10000 Fame Points from Nina | 188 | 800 | 12.0 m | 30.0 sec | 4.25 | 12.77 | 21.28 |
[02] | 66 | 150s | 211 | 900 | 12.0 m | 30.0 sec | 4.27 | 12.80 | 21.33 |
[03] | 72 | 170s | 234 | 1000 | 12.0 m | 30.0 sec | 4.27 | 12.82 | 21.37 |
[04] | 78 | 210s | 257 | 1100 | 12.0 m | 30.0 sec | 4.28 | 12.84 | 21.40 |
[05] | 84 | 240s | 295 | 1200 | 12.0 m | 30.0 sec | 4.07 | 12.20 | 20.34 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | -37 | -1.5 sec | --- | -47 | -3.0 sec | --- | -56 | -4.5 sec | --- | -75 | -6.0 sec | --- | -94 | -9.0 sec | --- |
[02] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
[03] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
[04] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
[05] | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- | --- | --- sec | --- |
Invigorate
Heal Party members' HP over a specific amount of time. (Every 1.2 second, for 15 seconds.)
Target Object: Self
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored (1.2 Sec) | HP Restored (Total) | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Healed / SP Used |
---|---|---|---|---|---|---|---|---|---|---|
[01] | 79 | 230s | 226 | 70 | -- | 15.0 sec | Immediate | 12.0 m | 7.0 sec | - |
[02] | 85 | 260s | 259 | 79 | -- | 15.0 sec | Immediate | 12.0 m | 7.0 sec | - |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | - | - sec | --- | - | - sec | --- | - | - sec | --- | - | - sec | --- | - | - sec | --- |
Awaken
Instantly heal surrounding party members' HP.
Target Object: Self
Skill Lvl | Req. Lvl | Cost | SP Use | HP Restored | Casting Distance | Cool Time | Ratio (1 player) | Ratio (3 players) | Ratio (5 players) |
---|---|---|---|---|---|---|---|---|---|
[01] | 85 | 250s | 341 | 800 | 1.5 m | 9.0 sec | 2.35 | 7.03 | 11.73 |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio | SP | Cool Down | Ratio |
[01] | - | - sec | --- | - | - sec | --- | - | - sec | --- | - | - sec | --- | - | - sec | --- |
Damage Dealing Spells
Spells that enable you to damage enemies in any way.
Bash
Bash your enemy with a powerful strike.
Equip Item: Weapon
Target Object: Enemy
Skill Lvl | Req. Lvl | Cost | SP Use | Additional Dmg | Casting Distance | Cool Time | Avg Dmg / Min |
---|---|---|---|---|---|---|---|
[01] | 5 | 60c | 9 | 40 - 48 | 1.5 m | 6.0 sec | 440 |
[02] | 13 | 240c | 24 | 111 - 130 | 1.5 m | 6.0 sec | 1205 |
[03] | 21 | 1s 300c | 46 | 219 - 258 | 1.5 m | 6.0 sec | 2385 |
[04] | 29 | 3s 600c | 58 | 279 - 328 | 1.5 m | 6.0 sec | 3035 |
[05] | 37 | 11s | 88 | 433 - 510 | 1.5 m | 6.0 sec | 4715 |
[06] | 45 | 19s | 117 | 589 - 693 | 1.5 m | 6.0 sec | 6410 |
[07] | 53 | 26s | 145 | 740 - 871 | 1.5 m | 6.0 sec | 8055 |
[08] | 61 | 86s | 173 | 1396 - 1556 | 1.5 m | 6.0 sec | -- |
[09] | 69 | 120s | 185 | 1522 - 1697 | 1.5 m | 6.0 sec | -- |
[10] | 77 | 140s | 217 | 1822 - 2031 | 1.5 m | 6.0 sec | -- |
[11] | 85 | 160s | 279 | 2259 - 2518 | 1.5 m | 6.0 sec | -- |
+1 | +2 | +3 | +4 | +5 | Analysis of +5 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Avg Dmg/Min (+Dmg) | Avg Dmg/Min (+Cool) | Avg Dmg/Min (+Both) |
[01] | +9 | -1 | -0.3 sec | +12 | -2 | -0.6 sec | +14 | -2 | -0.9 sec | +17 | -3 | -1.2 sec | +22 | -4 | -1.8 sec | 660 | 587 | 880 |
[02] | +26 | -4 | -0.3 sec | +33 | -6 | -0.6 sec | +41 | -7 | -0.9 sec | +48 | -9 | -1.2 sec | +60 | -12 | -1.8 sec | 1805 | 1607 | 2407 |
[03] | +52 | -9 | -0.3 sec | +66 | -11 | -0.6 sec | +81 | -14 | -0.9 sec | +95 | -18 | -1.2 sec | +119 | -23 | -1.8 sec | 3575 | 3180 | 4767 |
[04] | +66 | -11 | -0.3 sec | +85 | -14 | -0.6 sec | +103 | -17 | -0.9 sec | +121 | -23 | -1.2 sec | +151 | -29 | -1.8 sec | 4545 | 4047 | 6060 |
[05] | +103 | -17 | -0.3 sec | +132 | -22 | -0.6 sec | +160 | -26 | -0.9 sec | +188 | -35 | -1.2 sec | +235 | -44 | -1.8 sec | 7065 | 6287 | 9420 |
[06] | - | -23 | -0.3 sec | +179 | -29 | -0.6 sec | +217 | -35 | -0.9 sec | +256 | -47 | -1.2 sec | +320 | -58 | -1.8 sec | 9610 | 8546 | 12,813 |
[07] | - | -29 | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | +402 | -72 | -1.8 sec | 12,705 | 10,740 | 16,100 |
[08] | - | - | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | - | - | -1.8 sec | - | - | - |
[09] | - | - | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | - | - | -1.8 sec | - | - | - |
[10] | - | - | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | - | - | -1.8 sec | - | - | - |
[11] | - | - | -0.3 sec | - | - | -0.6 sec | - | - | -0.9 sec | - | - | -1.2 sec | - | - | -1.8 sec | - | - | - |
- Average Damage = (Min Dmg + Max Dmg) / 2 * 10
- Average Damage Per Minute assumes continuous use of skill in 1 minute.
- Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10
- Avg Dmg/Min (+Cool) = Avg Dmg * 13.333
- Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333
- Current calculations include only bash, without consideration for the differences between maces & hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.
- Level 37 cleric approx damage dealt with level 30 hammer: (374+416)/2 = 395
- Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296
- Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518
- Level 37 cleric estimated damage dealt with level 30 mace: 402-67 = 335
- Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338
- Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560
- No points were put into str in the above build example. Assumption is that every hit lands & that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.
- Grexx
Trip
Deal a powerful hammer attack on target's soul.
Target Object: Enemy
Skill Lvl | Req. Lvl | Cost | SP Use | Additional Dmg | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 40 | 18s | 96 | 129 - 151 | Immediate | 1.5 m | 15.0 sec |
[02] | 49 | 26s | 98 | 145 - 170 | Immediate | 1.5 m | 15.0 sec |
[03] | 58 | 37s | 114 | 183 - 215 | Immediate | 1.5 m | 15.0 sec |
[04] | 67 | 130s | 131 | 350 - 390 | Immediate | 1.5 m | 15.0 sec |
[05] | 76 | 170s | 149 | 429 - 478 | Immediate | 1.5 m | 15.0 sec |
[06] | 85 | 210s | 172 | 531 - 592 | Immediate | 1.5 m | 15.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down |
[01] | +30 | -19 | -0.8 sec | +39 | -24 | -1.5 sec | +47 | -28 | -2.3 sec | +56 | -38 | -3.0 sec | +70 | -48 | -4.5 sec |
[02] | - | -19 | -0.8 sec | - | - | -1.5 sec | - | - | -2.3 sec | - | - | -3.0 sec | +78 | -49 | -4.5 sec |
[03] | - | -22 | -0.8 sec | - | - | -1.5 sec | - | - | -2.3 sec | - | - | -3.0 sec | +99 | -57 | -4.5 sec |
[04] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[05] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[06] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
- Does not have any special effects. (Effects have yet to be implemented into game)
- Quite useless in its current form. Do not purchase unless you have money to burn. It is essentially a weaker version of bash that requires more SP to cast.
- Only advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.
- Requires a hammer. Cannot be used with a mace.
Bleed
Deal a powerful mace attack on target's soul.
Target Object: Enemy
Skill Lvl | Req. Lvl | Cost | SP Use | Additional Dmg | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 40 | 18s | 96 | 129 - 151 | Immediate | 1.5 m | 10.0 sec |
[02] | 49 | 26s | 98 | 145 - 170 | Immediate | 1.5 m | 10.0 sec |
[03] | 58 | 37s | 114 | 183 - 215 | Immediate | 1.5 m | 10.0 sec |
[04] | 67 | 130s | 141 | 350 - 390 | Immediate | 1.5 m | 10.0 sec |
[05] | 76 | 170s | 165 | 429 - 478 | Immediate | 1.5 m | 10.0 sec |
[06] | 85 | 210s | 189 | 531 - 592 | Immediate | 1.5 m | 10.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down | Dmg | SP | Cool Down |
[01] | +30 | -19 | -0.5 sec | +39 | -24 | -1.0 sec | +47 | -28 | -1.5 sec | +56 | -38 | -2.0 sec | +70 | -48 | -3.0 sec |
[02] | - | -19 | -0.5 sec | - | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | +78 | -49 | -3.0 sec |
[03] | - | -22 | -0.5 sec | - | - | -1.0 sec | - | - | -1.5 sec | - | - | -2.0 sec | +99 | -57 | -3.0 sec |
[04] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[05] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[06] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
- Read comments for Trip skill.
- Does not cast bleed debuff on monsters! (Effect has yet to be implemented into game)
- Requires a mace. Cannot be used with a hammer.
Buff Spells
Spells that enable you to boost a player's stats.
Protect
Party's strength and defense increases for a certain amount of time.
Target Object: Party
Skill Lvl | Req. Lvl | Cost | SP Use | Dmg Increase | Def Increase | Duration | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 11 | 200c | 30 | 14 | 10 | 60 min | 30.0 m | 3.0 sec |
[02] | 21 | 1s 400c | 59 | 24 | 19 | 60 min | 30.0 m | 3.0 sec |
[03] | 31 | 5s 100c | 95 | 39 | 34 | 60 min | 30.0 m | 3.0 sec |
[04] | 41 | 17s | 131 | 54 | 49 | 60 min | 30.0 m | 3.0 sec |
[05] | 51 | 26s | 168 | 70 | 64 | 60 min | 30.0 m | 3.0 sec |
[06] | 61 | 95s | 204 | 86 | 80 | 60 min | 30.0 m | 3.0 sec |
[07] | 71 | 130s | 246 | 107 | 98 | 60 min | 30.0 m | 3.0 sec |
[08] | 81 | 180s | 282 | 127 | 117 | 60 min | 30.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -6 | +1.5 sec | -0.2 sec | -7 | +1.8 sec | -0.3 sec | -9 | +2.1 sec | -0.5 sec | -12 | +2.4 sec | -0.6 sec | -15 | +3.0 sec | -0.9 sec |
[02] | -11 | +1.5 sec | -0.2 sec | -14 | +1.8 sec | -0.3 sec | -17 | +2.1 sec | -0.5 sec | -23 | +2.4 sec | -0.6 sec | -29 | +3.0 sec | -0.9 sec |
[03] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
[04] | -26 | +1.5 sec | -0.2 sec | -32 | +1.8 sec | -0.3 sec | -39 | +2.1 sec | -0.5 sec | -52 | +2.4 sec | -0.6 sec | -65 | +3.0 sec | -0.9 sec |
[05] | -33 | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | -84 | +3.0 sec | -0.9 sec |
[06] | - | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | - | +3.0 sec | -0.9 sec |
[07] | - | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | - | +3.0 sec | -0.9 sec |
[08] | - | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | - | +3.0 sec | -0.9 sec |
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
Resist
Increase party's magic damage and magic resistance.
Target Object: Party
Skill Lvl | Req. Lvl | Cost | SP Use | MDmg Increase | MResist Increase | Duration | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | - | - | - | - | - | 60 min | 18.0 m | 6.0 sec |
[02] | 29 | 3s 900c | 87 | 25 | 24 | 60 min | 18.0 m | 6.0 sec |
[03] | 41 | 17s | 131 | 41 | 39 | 60 min | 18.0 m | 6.0 sec |
[04] | 53 | 28s | 174 | 58 | 53 | 60 min | 18.0 m | 6.0 sec |
[05] | 65 | 108s | 221 | 77 | 70 | 60 min | 18.0 m | 6.0 sec |
[06] | 77 | 160s | 270 | 99 | 88 | 60 min | 18.0 m | 6.0 sec |
[07] | 89 | 210s | 310 | 112 | 106 | 60 min | 18.0 m | 6.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -9 | +2.5 sec | -- | -11 | +3.0 sec | -- | -13 | +3.5 sec | -- | -18 | +4.0 sec | -- | -23 | +5.0 sec | -- |
[02] | -17 | +2.5 sec | -- | -21 | +3.0 sec | -- | -26 | +3.5 sec | -- | -34 | +4.0 sec | -- | -43 | +5.0 sec | -- |
[03] | -26 | +2.5 sec | -- | -32 | +3.0 sec | -- | -39 | +3.5 sec | -- | -52 | +4.0 sec | -- | -65 | +5.0 sec | -- |
[04] | -34 | +2.5 sec | -- | - | +3.0 sec | -- | - | +3.5 sec | -- | - | +4.0 sec | -- | -87 | +5.0 sec | -- |
[05] | - | +2.5 sec | -- | - | +3.0 sec | -- | - | +3.5 sec | -- | - | +4.0 sec | -- | - | +5.0 sec | -- |
[06] | - | +2.5 sec | -- | - | +3.0 sec | -- | - | +3.5 sec | -- | - | +4.0 sec | -- | - | +5.0 sec | -- |
[07] | - | +2.5 sec | -- | - | +3.0 sec | -- | - | +3.5 sec | -- | - | +4.0 sec | -- | - | +5.0 sec | -- |
- Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.
Invincible
Cast a Holy Shield on your target, making them temporarily invincible.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Dmg Absorbed | Duration | Cast Time | Casting Distance | Cool Time | Ratio (Efficiency): HP Boost / SP Used |
---|---|---|---|---|---|---|---|---|---|
[01] | 20 | 1s 400c | 41 | 1040 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 25.37 |
[02] | 28 | 4s 200c | 63 | 1352 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 21.46 |
[03] | 36 | 11s 900c | 84 | 1690 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 20.12 |
[04] | 44 | 23s | 106 | 2028 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 19.13 |
[05] | 52 | 32s | 128 | 2332 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 18.22 |
[06] | 60 | 108s | 150 | 2682 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 17.88 |
[07] | 68 | 140s | 175 | 3084 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 17.62 |
[08] | 76 | 180s | 199 | 3546 | 10.0 sec | 1.0 sec | 15.0 m | 2 min | 17.82 |
[09] | 84 | 220s | 228 | - | 10.0 sec | 1.0 sec | 15.0 m | 2 min | - |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -8 | +3.8 sec | -0.9 sec | -10 | +4.5 sec | -1.8 sec | -12 | +5.3 sec | -2.7 sec | -16 | +6.0 sec | -3.6 sec | -20 | +7.5 sec | -5.4 sec |
[02] | -12 | +3.8 sec | -0.9 sec | -15 | +4.5 sec | -1.8 sec | -18 | +5.3 sec | -2.7 sec | -25 | +6.0 sec | -3.6 sec | -31 | +7.5 sec | -5.4 sec |
[03] | -16 | +3.8 sec | -0.9 sec | -21 | +4.5 sec | -1.8 sec | -25 | +5.3 sec | -2.7 sec | -33 | +6.0 sec | -3.6 sec | -42 | +7.5 sec | -5.4 sec |
[04] | -21 | +3.8 sec | -0.9 sec | -26 | +4.5 sec | -1.8 sec | -31 | +5.3 sec | -2.7 sec | -42 | +6.0 sec | -3.6 sec | -53 | +7.5 sec | -5.4 sec |
[05] | -25 | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | -64 | +7.5 sec | -5.4 sec |
[06] | - | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | - | +7.5 sec | -5.4 sec |
[07] | - | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | - | +7.5 sec | -5.4 sec |
[08] | - | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | - | +7.5 sec | -5.4 sec |
[09] | - | +3.8 sec | -0.9 sec | - | +4.5 sec | -1.8 sec | - | +5.3 sec | -2.7 sec | - | +6.0 sec | -3.6 sec | - | +7.5 sec | -5.4 sec |
- Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.
- If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
- At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
- Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
- Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.
Immune
Increase party's resistance against poison and disease.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Percent | Duration | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 31 | 9s 300c | 95 | 10% | 60 min | Immediate | 15.0 m | 3.0 sec |
[02] | 49 | 24s | 160 | 15% | 60 min | Immediate | 15.0 m | 3.0 sec |
[03] | 67 | 120s | 230 | 20% | 60 min | Immediate | 15.0 m | 3.0 sec |
[04] | 85 | 190s | 264 | 25% | 60 min | Immediate | 15.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
[02] | -32 | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | -80 | +3.0 sec | -0.9 sec |
[03] | - | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | - | +3.0 sec | -0.9 sec |
[04] | - | +1.5 sec | -0.2 sec | - | +1.8 sec | -0.3 sec | - | +2.1 sec | -0.5 sec | - | +2.4 sec | -0.6 sec | - | +3.0 sec | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
Stoneskin
Bless one's shield to increase its defense rate.
Target Object: Self
Skill Lvl | Req. Lvl | Cost | SP Use | Percent | Duration | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|---|
[01] | 37 | 14s | 117 | 1% | 60 min | Immediate | 1.5 m | 3.0 sec |
[02] | 51 | 26s | 168 | 2% | 60 min | Immediate | 1.5 m | 3.0 sec |
[03] | 65 | 108s | 221 | 3% | 60 min | Immediate | 1.5 m | 3.0 sec |
[04] | 79 | 170s | 279 | 4% | 60 min | Immediate | 1.5 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -23 | +0.8 sec | -0.2 sec | -29 | +0.9 sec | -0.3 sec | -35 | +1.1 sec | -0.5 sec | -46 | +1.2 sec | -0.6 sec | -58 | +1.5 sec | -0.9 sec |
[02] | -33 | +0.8 sec | -0.2 sec | - | +0.9 sec | -0.3 sec | - | +1.1 sec | -0.5 sec | - | +1.2 sec | -0.6 sec | -84 | +1.5 sec | -0.9 sec |
[03] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
[04] | - | - | -- | - | - | -- | - | - | -- | - | - | -- | - | - | -- |
- A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.
Endure
Increase party's max HP and max SP.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | +HP | +SP | Duration | Cast Time | Distance | Cool Time |
---|---|---|---|---|---|---|---|---|---|
[01] | 47 | 22s | 153 | 410 | 390 | 60 min | Immediate | 15.0 m | 3.0 sec |
[02] | 59 | 35s | 196 | 520 | 490 | 60 min | Immediate | 15.0 m | 3.0 sec |
[03] | 71 | 130s | 246 | 650 | 620 | 60 min | Immediate | 15.0 m | 3.0 sec |
[04] | 86 | 180s | 22 | 780 | 740 | 60 min | Immediate | 15.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -30 | - | -0.2 sec | - | - | -0.3 sec | - | - | -0.5 sec | - | - | -0.6 sec | -76 | - | -0.9 sec |
[02] | -39 | - | -0.2 sec | - | - | -0.3 sec | - | - | -0.5 sec | - | - | -0.6 sec | -98 | - | -0.9 sec |
[03] | - | - | -0.2 sec | - | - | -0.3 sec | - | - | -0.5 sec | - | - | -0.6 sec | - | - | -0.9 sec |
[04] | - | - | -0.2 sec | - | - | -0.3 sec | - | - | -0.5 sec | - | - | -0.6 sec | - | - | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
- When endure expires, players have their HP & SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).
Utility Spells
Other useful spells that do not fall into the 3 categories.
Revive
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 20 | Class Quest Reward / 400 Fame | 41 | 5.0 sec | 10.5 m | 30.0 sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -8 | -1.5 sec | -10 | -3.0 sec | -12 | -4.5 sec | -16 | -6.0 sec | -20 | -9.0 sec |
- Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine or attained from a quest given by Paladin Master Keast in Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.
- Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.
There is also a bug that has been experienced in the Robo Kq (Kingdom quest) that doesnt allow you to revive, a simple re log also fixes this problem
Cure
Instantly cure target of poison and disease.
Target Object: Self / Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | Grade | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 20 | 1s 300c | 34 | Low | Immediate | 15.0 m | 3.0 sec |
[02] | 40 | 17s | 80 | Low & Mid | Immediate | 15.0 m | 3.0 sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -6 | -0.2 sec | -8 | -0.3 sec | -10 | -0.5 sec | -13 | -0.6 sec | -17 | -0.9 sec |
[02] | -16 | -0.2 sec | -20 | -0.3 sec | -24 | -0.5 sec | -32 | -0.6 sec | -40 | -0.9 sec |
- A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.
Quicken
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 67 | 140 | 172 | Immediate | 1.5 m | 4 minutes |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | - | -12 sec | - | -24 sec | - | -36 sec | - | -48 sec | - | -60 sec |
Passive
Divinity
Skill Lvl | Req. Lvl | Cost | SP Boost |
---|---|---|---|
[01] | 13 | 200c | +44 |
[02] | 22 | 3s 600c | +46 |
[03] | 31 | 7s 100c | +44 |
[04] | 40 | 12s | +50 |
[05] | 49 | 18s | +51 |
[06] | 58 | 26s | - |
[07] | 67 | 87s | - |
[08] | 76 | 120s | - |
[09] | 85 | 150s | - |
Mace Mastery
Skill Lvl | Req. Lvl | Cost | Dmg Boost(Min) | Dmg Boost(Max) |
---|---|---|---|---|
[01] | 7 | 74c | +3 | +3 |
[02] | 16 | 290c | - | - |
[03] | 25 | 4s 600c | - | - |
[04] | 34 | 8s 500c | - | - |
[05] | 43 | 14s | - | - |
[06] | 52 | 21s | - | - |
[07] | 61 | 72s | - | - |
[08] | 70 | 96s | - | - |
[09] | 79 | 130s | - | - |
[10] | 88 | 164s | - | - |
- Not required in order to wield a mace. Players can still use a mace for combat even if they have not learned Mace Mastery.
Hammer Mastery
Skill Lvl | Req. Lvl | Cost | Dmg Boost(Min) | Dmg Boost(Max) |
---|---|---|---|---|
[01] | 20 | 3s | +4 | +4 |
[02] | 29 | 6s 200c | +5 | +5 |
[03] | 38 | 11s | +6 | +6 |
[04] | 47 | 17s | +10 | +10 |
[05] | 56 | 24s | +7 | +7 |
[06] | 65 | 82s | +8 | +8 |
[07] | 74 | 110s | - | - |
[08] | 83 | 140s | - | - |
- Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learned Hammer Mastery.