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			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;/* Money/Selling Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Do not incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. Modify only content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Refrain from commenting on any of the titles. The discussion page is there for a reason. '''Any edits that contravene these conditions will be removed; modifications perceived to be vandalism will see the editor met with a temporary ban.''' ''&lt;br /&gt;
&lt;br /&gt;
''Seeing a particular title in use is not a confirmation of the way to obtain it. Unless you know that a method will certainly produce replicable results, do not alter anything on this page. This means you must have either obtained it yourself via that method, or be able to produce convincing evidence to support it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. You can change your title by opening the character window and clicking change by the title. ''Many of the titles in the lists are currently not obtainable.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. (1 day) &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. (2 days) &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours. (4 days)&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out of the game. &lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out of the game. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out of the game. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out of the game. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich -&lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord -&lt;br /&gt;
&lt;br /&gt;
===Friend Titles===&lt;br /&gt;
''Removing people from your friends list after getting these titles will not remove the titles. ''&lt;br /&gt;
&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 consecutive failed enhancements or 100 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer - 30 consecutive failed enhancements or 300 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 consecutive failed enhancements or 500 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 100 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - &lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - &lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - &lt;br /&gt;
&lt;br /&gt;
Supreme Mage - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Killer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Executioner&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Assassin&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Dominator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Slayer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Terminator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Conqueror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Monster Food - Die 500 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Deathhouse's Guest - Die 1000 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Invincible - &lt;br /&gt;
&lt;br /&gt;
Die Hard -   &lt;br /&gt;
&lt;br /&gt;
Tough As Nails - &lt;br /&gt;
&lt;br /&gt;
Tough Cookie - &lt;br /&gt;
&lt;br /&gt;
Bad Fighter - &lt;br /&gt;
&lt;br /&gt;
Very Bad Fighter - &lt;br /&gt;
&lt;br /&gt;
Horrible Fighter - &lt;br /&gt;
&lt;br /&gt;
Worthless Fighter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – Obtain 50 titles (Excluding Title Rookie, Title Maker and Weapon Titles)&lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - &lt;br /&gt;
&lt;br /&gt;
Popular Host - &lt;br /&gt;
&lt;br /&gt;
Grand Host - &lt;br /&gt;
&lt;br /&gt;
Star Host - &lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -&lt;br /&gt;
&lt;br /&gt;
Rare Item Collector - &lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
Quest Beginner - Do and submit 10 quests in one go within 1 hour without logging off. Quest must not be repeated.&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.    &lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles===&lt;br /&gt;
Partygoer - Join 7 parties in 1 hour without logging off.&lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
Rookie Miner – &lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero -  &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - &lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
Uber Fighter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:56:31 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;/* Chatting Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Do not incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. Modify only content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Refrain from commenting on any of the titles. The discussion page is there for a reason. '''Any edits that contravene these conditions will be removed; modifications perceived to be vandalism will see the editor met with a temporary ban.''' ''&lt;br /&gt;
&lt;br /&gt;
''Seeing a particular title in use is not a confirmation of the way to obtain it. Unless you know that a method will certainly produce replicable results, do not alter anything on this page. This means you must have either obtained it yourself via that method, or be able to produce convincing evidence to support it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. You can change your title by opening the character window and clicking change by the title. ''Many of the titles in the lists are currently not obtainable.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. (1 day) &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. (2 days) &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours. (4 days)&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich -&lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friend Titles===&lt;br /&gt;
''Removing people from your friends list after getting these titles will not remove the titles. ''&lt;br /&gt;
&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 consecutive failed enhancements or 100 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer - 30 consecutive failed enhancements or 300 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 consecutive failed enhancements or 500 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 100 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - &lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - &lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - &lt;br /&gt;
&lt;br /&gt;
Supreme Mage - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Killer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Executioner&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Assassin&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Dominator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Slayer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Terminator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Conqueror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Monster Food - Die 500 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Deathhouse's Guest - Die 1000 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Invincible - &lt;br /&gt;
&lt;br /&gt;
Die Hard -   &lt;br /&gt;
&lt;br /&gt;
Tough As Nails - &lt;br /&gt;
&lt;br /&gt;
Tough Cookie - &lt;br /&gt;
&lt;br /&gt;
Bad Fighter - &lt;br /&gt;
&lt;br /&gt;
Very Bad Fighter - &lt;br /&gt;
&lt;br /&gt;
Horrible Fighter - &lt;br /&gt;
&lt;br /&gt;
Worthless Fighter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – Obtain 50 titles (Excluding Title Rookie, Title Maker and Weapon Titles)&lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - &lt;br /&gt;
&lt;br /&gt;
Popular Host - &lt;br /&gt;
&lt;br /&gt;
Grand Host - &lt;br /&gt;
&lt;br /&gt;
Star Host - &lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -&lt;br /&gt;
&lt;br /&gt;
Rare Item Collector - &lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
Quest Beginner - Do and submit 10 quests in one go within 1 hour without logging off. Quest must not be repeated.&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.    &lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles===&lt;br /&gt;
Partygoer - Join 7 parties in 1 hour without logging off.&lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
Rookie Miner – &lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero -  &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - &lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
Uber Fighter - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:55:48 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Mean Giant Honeying</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Mean_Giant_Honeying</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Honaying_KQ_Map.png|thumb|right|Map]]&lt;br /&gt;
&lt;br /&gt;
Note 1:  Last I heard nobody does the quest beacuse there can only be 10 people instead of 15 or something like that.&lt;br /&gt;
&lt;br /&gt;
Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players:&lt;br /&gt;
1 Built-to-tank Fighter&lt;br /&gt;
1 DD fighter, just in case fighter above dies&lt;br /&gt;
2 Clerics to heal fighters, one in each party. At least one that can Endure.&lt;br /&gt;
6 AoE archers/mages.&lt;br /&gt;
&lt;br /&gt;
And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.&lt;br /&gt;
&lt;br /&gt;
Note 3:  Note 2 is the way to go.  The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks.  We got all the way to the boss on this kq with a group of higher Lvl 40s.  As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time.  With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots.  The mages can't wimp out and just spam low level fireball and magic missle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quests}}&lt;br /&gt;
&lt;br /&gt;
Tip 1: Make sure everyone has a set of all scrolls, particularly T2, but T1 will work if you try. &lt;br /&gt;
&lt;br /&gt;
Tip 2: Make sure you have at least one cleric that can Endure, and have him/her Endure everyone. &lt;br /&gt;
&lt;br /&gt;
Tip 3: Make sure you have at least one Fighter Tank, and either a secondary tank (in case the first falls), or a Clank (Cleric Tank). &lt;br /&gt;
&lt;br /&gt;
Tip 4: Only have the Main Tank lure huge mobs. Have everyone work together to pick the mob to shreds. &lt;br /&gt;
&lt;br /&gt;
Tip 5: Make sure all clerics know to heal the main tank, and use Damaga Absorption to its max (have one cleric use Absorption, then when it runs out do another)&lt;br /&gt;
&lt;br /&gt;
Tip 6: Ignore the time. Just work through best you can and keep everyone alive. Pick off mobs the tanker brings and dont let any go unnnoticed. &lt;br /&gt;
&lt;br /&gt;
Tip 7: It doesnt really matter how many DD or extra clerics you have, just as long as you have the Endure Cleric, Main Tank, and a Secondary Tank. Everyone else either becomes healable cannon fodder or DD. Yes, even if the rest of the people are all clerics (I made it to the end with a pt full of clerics, 1 fighter, 1 archer. I also did this when I had a pt of all fighters, 3 clerics, and 1 archer.)&lt;br /&gt;
&lt;br /&gt;
'''Plan A''' - 7-8 clerics, a few fighters, little or no DD (Archers/Mages)&lt;br /&gt;
First of all, Endure everyone. This will mainly be the main tank (better of the fighters) pulling huge mobs. The other fighters either turn into DD or use mock to spread out the damage. Clerics heal AND fight. DDs fight. Everyone must work. &lt;br /&gt;
&lt;br /&gt;
'''Plan B''' - 7-8 Fighters, a few clerics, little or no DD (Archers/Mages)&lt;br /&gt;
Endure all. Pick the best tank out of the fighter. Put both clerics in his pt, or one in each pt (but make sure both know to heal him when he pulls). All the other fighters become DD or tank-breakers (breaking up the mob the tank brings). Clerics ONLY heal, fight if they can. Fighters all fight. DDs fight if there are any. Everyone must work. &lt;br /&gt;
&lt;br /&gt;
'''Plan C''' - 1-2 Fighters, 1-2 Clerics, Tons of DDs (Archers/Mages)&lt;br /&gt;
Endure all, again. The best tank pulls mobs, but this time the DDs do massive AOE. Clerics need to solely heal the fighter. The fighter needs to spam Mock and Kick and continue varying between which monster hes attacking. If done right, the DDs wont get hit at all, and clerics can purely focus on the fighter tank. &lt;br /&gt;
&lt;br /&gt;
'''All others:'''&lt;br /&gt;
Find one tank. They always pull the mobs NO MATTER WHAT. Everyone else fights, even the clerics. Clerics cna fight and heal at the same time. &lt;br /&gt;
&lt;br /&gt;
Fiend Tips:&lt;br /&gt;
-- Watch out for the procks. They can easily all attack the tank and take him out. Its best to either seperate the damage, or Invincible the tank one after another (each cleric invincible-ing when the buff runs out).&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:47:08 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Mean_Giant_Honeying</comments>		</item>
		<item>
			<title>Millenium Robo Plot</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Millenium_Robo_Plot</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;/* Runner's Guide To Surviving Millenium Robo by Grexx / Avelyn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The Soul Stone discovered by Roumenus has disappeared. Roumenous and others have adventured all over Isya in search of the missing artifact. Finally it was discovered in the possession of Millennium Robo in the Moonlight Tomb.&lt;br /&gt;
&lt;br /&gt;
Recover the Soul Stone from Millennium Robo before Elderine's backup forces arrive. You must stay alive in the allotted time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Millenium Robo Plot.jpg|thumb|right|Map of Underground Square]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''Level Requirement:''' 33-45&lt;br /&gt;
&lt;br /&gt;
'''Number of Participants:''' 1-20&lt;br /&gt;
&lt;br /&gt;
'''Time Limit:''' 30 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 1: The Start====&lt;br /&gt;
&lt;br /&gt;
It is key to note that unlike other Kingdom Quests, you do not win by killing a boss. Rather, you win by simply surviving for 30 minutes. At set time intervals, waves of monsters will spawn across the whole map, and then beeline for your group. Waves typically consist of 10-15 copies of the same monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You enter the Kingdom Quest in the middle of a large octagonal room. Common trend is for parties to hurriedly form as everyone rushes to the southern end of the room. This is because monsters have already begun to appear and they need to be killed as quickly as they appear for the majority of the event. The first minute of this Kingdom quest can often be the most hectic as groups will not be optimally set up, and your team will be facing 2:1-3:1 odds worth of monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the first three waves are controlled, you will have small intermissions to swap people around to create more balanced groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 1 (first few waves especially):&lt;br /&gt;
*Fighters must pull monsters off the other classes as often as they can.&lt;br /&gt;
*Mages and archers should use area of effect(AOE) skills as much as possible, even if it means dying. If you are not able to clear the first few waves fast enough, the entire group will be wiped because the clerics simply will not be able to heal everyone fast enough.&lt;br /&gt;
*Clerics should throw invincible and restore on the fighters tanking.&lt;br /&gt;
*All classes must be prepared to use stones and potions to keep themselves alive. Every player counts in the first 3-4 minutes.&lt;br /&gt;
*'''It is strongly advised that players be at least level 36 with full set of level 36 gear before joining. The monsters in this KQ hit extremely hard. If a majority of players are 36 and below (33-36), it is very likely that the KQ will fail.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Trudging Along====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the fourth wave on, the monsters are fairly controllable and easily dispatched. It is suggested that a tank or two be assigned with grabbing monsters that are funneling in from outside and tanking them in the doorway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skeleton Warriors appear at 18:54 both in the south room and other rooms. They will take a while before homing in on the party. These must be also be dispatched quickly as they can interfere with the next wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One notable wave of monsters at 16:54, the Dark Skeleton Knights, can cause a lot of damage to your group. They hit for very high damage, and place a tier 2 bleed on anyone they hit. It is suggested multiple tanks gather up the aggro quickly or clerics and mages will enjoy very quick deaths, but it is also important to note that using an AOE taunt is usually a death sentence for said tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the Dark Skeleton Knight wave at 16:54 and the following Mad Zombie wave at 13:34, your team is treated to an unusually long period of no monster spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 2:&lt;br /&gt;
*Dark Skeleton Knights should be taunted and stunned as soon as they appear. They make VERY quick work of mages and archers.&lt;br /&gt;
*It is a good idea therefore, for the mages and archers to be standing nearer the south wall to give the fighters more time to taunt the monsters.&lt;br /&gt;
*Before attempting AOE taunt on the skeleton knights, it is a good idea to keep your clerics informed.&lt;br /&gt;
*One method used is to designate one level 40+ fighter to aoe taunt the knights, while the clerics take turns keeping invincible on him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Run for Your Lives====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the Mad Zombie wave, you leave the relative safety of the room your team has been fighting inside and move back into the main chamber. At 8:54, a small group of 4 Brave Skeletons will spawn in the southeast corner of the central chamber. These are easily killed. At 8:24, a small group of 4 Cave Kebings will spawn in the southwest corner of the central chamber. Quickly kill these to thin the number of monsters that you will have to face in the next part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 8:00 to 6:30, a massive amount of monsters will spawn. A number far larger than can be handled. At this point, tanks and clerics with aggro begin running around the central chamber in wide circles (ideally hugging the wall all the way) with their trains of monsters behind them. Mages and Archers must quickly dispatch the Fire Vivis and Skeleton Archers to have a chance at surviving the barrage, because these are ranged creatures that take the shortest path to their targets and are very difficult to train safely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of people will likely die while the Vivis and Archers are mopped up, and the monster trains are slowly worked onto the fighters (using taunts to get them off the clerics who also have trains behind them). The important thing is to not let everyone die, as the Kingdom Quest can only fails if everyone dies, regardless of if people still had hearts left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point your team will either all die, or things will stabilize. If your team got things under control, shortly after the Vivis and Skeletons have died, everyone should be revived and back to full health while the runner(s) are still leading their monster trains around the room. At this point, mages and archers will begin pulling monsters out of the train to the rest of the group to be killed off systematically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, time will run out, and your team will get get your &amp;quot;Success!&amp;quot;, experience, and treasure chest. If your team did extraordinarily well though, you may have the chance to attempt Phase 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 3:&lt;br /&gt;
&lt;br /&gt;
*The runners' role in this part is crucial. If there are no runners, it is very likely that the KQ will be lost as the monsters will pile up on the players one by one.&lt;br /&gt;
*Everyone should be running in a constant direction. The current trend is for clockwise.&lt;br /&gt;
*It is very important that Vivis and Archers be taken down as soon as possible. This is due to the fact that as players die, the monsters will start training onto 1 target. If they are not taken down fast enough, there is a chance that the ranged monsters will take out the last runner, scattering the trained mobs back onto the rest, and very likely killing everyone.&lt;br /&gt;
*While running, players should note the amount of monsters behind them. Those without any monster trains (or just a single monster) behind them should head towards the center to regroup.&lt;br /&gt;
*It is a good idea NOT to wait for revive during the running phase. The faster everyone shakes the monster trains and gets back up, the better your chances of success.&lt;br /&gt;
*Melee monsters can be left alone if you are attempting Phase 4.&lt;br /&gt;
*For running guide, please refer to the last section.&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Boss - Millenium Robo====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You've undoubtably noticed a giant werewolf with particle blades mixed in with the trains (or running loose killing people if he wasn't controlled well) of monsters and wondering what to do with him. If your team cleans up the normal monsters and you still have at least 4:00 left on the clock, you can attempt to kill him. It is important to know that attempting to kill the Millenium Robo runs the risk of killing everyone in the Kingdom Quest, regardless of how well you handled Phase 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no special reward for killing the Millenium Robo inside the Kingdom Quest, but there is a quest in the [[Other Quests]] section called Stopping Millenium Robo 4 which gives 18500 experience for killing him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Millenium Robo has no area of effect attack, but hits for around 1000-1200 damage with his melee attack, and '''has a fear skill'''. As his health goes down, he resummons waves of monsters in the same order they appeared previously in the Kingdom Quest. This means by the time Millenium Robo is at around 10% health, you are dealing will Skeleton Knights, Fire Vivis, and everything else you previously encountered all at once. These new waves '''do not despawn when Millenium Robo dies''', so you want to time his death as close to 0:10 as you can since your team will be eventually overrun by the sheer amount of monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you kill him, congratulations, your team has beaten arguably one of the hardest Kingdom Quest bosses in Fiesta. If you run out of time, you still win the Kingdom Quest. If you all die, well, you knew the risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Luck in the Millenium Robo Kingdom Quest!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 4:&lt;br /&gt;
*An additional runner, particularly a fighter(substitute tank), can be designated to run the monsters that Millenium Robo spawns away from the party, using aoe taunt and a cleric invincible.&lt;br /&gt;
*I believe that fear can be dispelled, and should be, as soon as the main tank has been feared. If not, there should ideally be a substitute fighter to taunt Millenium Robo away from the other players.&lt;br /&gt;
*Like all earlier Kingdom Quests, only 1 party will get the credit for killing Millenium Robo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Monster Spawn Timeline====&lt;br /&gt;
30:00 - No monsters in the map.&lt;br /&gt;
&amp;lt;br&amp;gt;29:30 approx - 1st wave of 4-5 dark imps.&lt;br /&gt;
&amp;lt;br&amp;gt;29:00 approx - constant waves, from dark imps to cave kebings to carnival wolves. &lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;25:00 approx - usual standard for good parties to have cleared most of the monsters.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;20:00 approx - spawns of skeleton archers, skeleton warriors, mutant zombies, rapid boars.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;18:54 - skeleton warriors.&lt;br /&gt;
&amp;lt;br&amp;gt;16:54 - skeleton knights.&lt;br /&gt;
&amp;lt;br&amp;gt;13:34 - mutant zombies.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;12:00 approx - mutant zombies and skeletons.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;08:54 - 4 brave skeletons&lt;br /&gt;
&amp;lt;br&amp;gt;08:24 - 4 cave kebings&lt;br /&gt;
&amp;lt;br&amp;gt;08:00 - more cave kebings&lt;br /&gt;
&amp;lt;br&amp;gt;07:45 approx - rapid boars&lt;br /&gt;
&amp;lt;br&amp;gt;07:30 approx - skeleton warriors/knights?&lt;br /&gt;
&amp;lt;br&amp;gt;07:15 approx - skeleton archers&lt;br /&gt;
&amp;lt;br&amp;gt;07:00 approx - fire vivis&lt;br /&gt;
&amp;lt;br&amp;gt;06:30 approx - millenium robo&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;00:00 success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Runner's Guide To Surviving Millenium Robo by Grexx / Avelyn====&lt;br /&gt;
'''Basics'''&lt;br /&gt;
*Runner(s) '''MUST have the speed scroll''' on to outrun the monsters, especially Millenium Robo. If not, each time you cut a corner, the monsters will gain ground on you, and you will eventually be overwhelmed.&lt;br /&gt;
*Recommended to have at least Vitality, Shield, and Magical Defence scrolls on also.&lt;br /&gt;
*Runners should only be fighters and clerics, and at most only 2 should be designated runners. Any amount larger than 2, and there is a high risk that if any of the additional runners get killed, the monsters will bungee back to the remaining runners, and generating a large spike damage that could kill them. Also, too many runners reduces the party's overall ability to take out monsters.&lt;br /&gt;
*Be prepared to use lots of stones and potions to stay alive, especially when the fire vivis and skeleton archers have not been taken out. There is no other option. Clerics must be instructed not to heal, or they run the risk of pulling the train off you, onto themselves, and possibly back onto the main party.&lt;br /&gt;
*Runners should have at least 1300++ HP, the more the better. I have personally run with 1300 HP (with vitality scroll) as a level 40 cleric.&lt;br /&gt;
&lt;br /&gt;
'''Running'''&lt;br /&gt;
*Starting in the southern sector, between the 8:54 &amp;amp; 8:24 monster spawns, move north at 8:05 to catch the attention of the 1st wave of cave kebings at 8:00. You should be near the center area, but not directly within the light. Head to the east, similar to what the rest should be doing, CCW direction. Linger around and grab the next monster spawn (rapid boars) between the entrance to the east room and the center. After this point, you should be heading towards the walls, ahead of the rest of the party. This will be a good location since, as the party gets killed by monsters, these monsters will not be cutting you off from in front, but trying to catch up from behind, thus joining the train. For the first round, try to run in smaller circles, about 3/4 the way from the center to the walls. Running at this 3/4 ring will enable you to grab most of the monsters, as you should cross them at about the same time that they spawn. Be very careful after you pass the skeleton archers, as the next spawn will be fire vivis. Do not let your HP drop too low, as you're very likely to pick up Millenium Robo shortly after this. If at this point in time, Millenium Robo is coming at you from your side or front, you started running too late, or ran too wide a circle, thus putting yourself at high risk of getting killed by Robo and the ranged monsters.&lt;br /&gt;
&lt;br /&gt;
'''Additional Strategy'''&lt;br /&gt;
*Take note of the monsters trained behind you. If the fire vivis and skeleton archers are all bunched up, be prepared for a huge spike every once in a while. If they are seperated somewhat, you will have more time to react, since when they eventually catch up to you and shoot, the damage will be spread out more evenly, giving you more time to react.&lt;br /&gt;
*Keep your fingers ready on hp stones and hp potions. Be mentally prepared to spend up to 5s worth of stones and potions and scrolls each time you step up as the runner. On average, I spent 2s worth each round, running for over 14 Robo KQs.&lt;br /&gt;
&lt;br /&gt;
'''If You Die'''&lt;br /&gt;
*If you die, and it does happen, do not worry. Use your heart/life, and get back up. Start running again and heal up as you go. Get your scrolls back on, starting with speed, armor, vitality and finally magical defence. Even if no monsters are on you now, chances are in about 30 seconds, at least half will spring back on you as your party starts staring at the floor and newbies will be thinking that someone trained the monsters into the center! The most vital part of this is to run and run early. Monsters will be making a beeline for you the moment they finish up your party, and the earlier you pick them up on the train, the less likely you will get a whole pile coming in at once with a huge spike damage. Clerics can use max level heal spell a couple of times to aggro some monsters fast, while fighters can try taunting smaller groups. Remember, as long as 1 player is alive, the KQ will still continue!&lt;br /&gt;
&lt;br /&gt;
- Grexx / Avelyn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monsters Encountered ===&lt;br /&gt;
&lt;br /&gt;
* [[Giant Mushroom]]&lt;br /&gt;
* [[Dark Imp]]&lt;br /&gt;
* [[Carnival Wolf]]&lt;br /&gt;
* [[Brave Skeleton]]&lt;br /&gt;
* [[Cave Kebing]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Rapid Boar]]&lt;br /&gt;
* [[Powerful Skeleton Warrior]]&lt;br /&gt;
* [[Dark Skeleton Knight]]&lt;br /&gt;
* [[Fire Vivi]]&lt;br /&gt;
&lt;br /&gt;
''' Boss Monster '''&lt;br /&gt;
&lt;br /&gt;
* [[Millenium Robo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
* ~8000 Exp.&lt;br /&gt;
* Level 40 [[Enhanced Weapon]]&lt;br /&gt;
* Level 40 [[Enhanced Armor]]&lt;br /&gt;
* Blessed Elrue/Lix/Xir (Tier 2)&lt;br /&gt;
* Lucky Elrue/Lix/Xir (Tier 2)&lt;br /&gt;
* HP Potion x5 (Tier 2)&lt;br /&gt;
* Millennium Robo's Dark Earings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quests}}&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:45:36 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Millenium_Robo_Plot</comments>		</item>
		<item>
			<title>Millenium Robo Plot</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Millenium_Robo_Plot</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;/* Phase 3: Run for Your Lives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The Soul Stone discovered by Roumenus has disappeared. Roumenous and others have adventured all over Isya in search of the missing artifact. Finally it was discovered in the possession of Millennium Robo in the Moonlight Tomb.&lt;br /&gt;
&lt;br /&gt;
Recover the Soul Stone from Millennium Robo before Elderine's backup forces arrive. You must stay alive in the allotted time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Millenium Robo Plot.jpg|thumb|right|Map of Underground Square]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
'''Level Requirement:''' 33-45&lt;br /&gt;
&lt;br /&gt;
'''Number of Participants:''' 1-20&lt;br /&gt;
&lt;br /&gt;
'''Time Limit:''' 30 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 1: The Start====&lt;br /&gt;
&lt;br /&gt;
It is key to note that unlike other Kingdom Quests, you do not win by killing a boss. Rather, you win by simply surviving for 30 minutes. At set time intervals, waves of monsters will spawn across the whole map, and then beeline for your group. Waves typically consist of 10-15 copies of the same monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You enter the Kingdom Quest in the middle of a large octagonal room. Common trend is for parties to hurriedly form as everyone rushes to the southern end of the room. This is because monsters have already begun to appear and they need to be killed as quickly as they appear for the majority of the event. The first minute of this Kingdom quest can often be the most hectic as groups will not be optimally set up, and your team will be facing 2:1-3:1 odds worth of monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the first three waves are controlled, you will have small intermissions to swap people around to create more balanced groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 1 (first few waves especially):&lt;br /&gt;
*Fighters must pull monsters off the other classes as often as they can.&lt;br /&gt;
*Mages and archers should use area of effect(AOE) skills as much as possible, even if it means dying. If you are not able to clear the first few waves fast enough, the entire group will be wiped because the clerics simply will not be able to heal everyone fast enough.&lt;br /&gt;
*Clerics should throw invincible and restore on the fighters tanking.&lt;br /&gt;
*All classes must be prepared to use stones and potions to keep themselves alive. Every player counts in the first 3-4 minutes.&lt;br /&gt;
*'''It is strongly advised that players be at least level 36 with full set of level 36 gear before joining. The monsters in this KQ hit extremely hard. If a majority of players are 36 and below (33-36), it is very likely that the KQ will fail.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Trudging Along====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the fourth wave on, the monsters are fairly controllable and easily dispatched. It is suggested that a tank or two be assigned with grabbing monsters that are funneling in from outside and tanking them in the doorway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skeleton Warriors appear at 18:54 both in the south room and other rooms. They will take a while before homing in on the party. These must be also be dispatched quickly as they can interfere with the next wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One notable wave of monsters at 16:54, the Dark Skeleton Knights, can cause a lot of damage to your group. They hit for very high damage, and place a tier 2 bleed on anyone they hit. It is suggested multiple tanks gather up the aggro quickly or clerics and mages will enjoy very quick deaths, but it is also important to note that using an AOE taunt is usually a death sentence for said tanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the Dark Skeleton Knight wave at 16:54 and the following Mad Zombie wave at 13:34, your team is treated to an unusually long period of no monster spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 2:&lt;br /&gt;
*Dark Skeleton Knights should be taunted and stunned as soon as they appear. They make VERY quick work of mages and archers.&lt;br /&gt;
*It is a good idea therefore, for the mages and archers to be standing nearer the south wall to give the fighters more time to taunt the monsters.&lt;br /&gt;
*Before attempting AOE taunt on the skeleton knights, it is a good idea to keep your clerics informed.&lt;br /&gt;
*One method used is to designate one level 40+ fighter to aoe taunt the knights, while the clerics take turns keeping invincible on him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Run for Your Lives====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the Mad Zombie wave, you leave the relative safety of the room your team has been fighting inside and move back into the main chamber. At 8:54, a small group of 4 Brave Skeletons will spawn in the southeast corner of the central chamber. These are easily killed. At 8:24, a small group of 4 Cave Kebings will spawn in the southwest corner of the central chamber. Quickly kill these to thin the number of monsters that you will have to face in the next part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 8:00 to 6:30, a massive amount of monsters will spawn. A number far larger than can be handled. At this point, tanks and clerics with aggro begin running around the central chamber in wide circles (ideally hugging the wall all the way) with their trains of monsters behind them. Mages and Archers must quickly dispatch the Fire Vivis and Skeleton Archers to have a chance at surviving the barrage, because these are ranged creatures that take the shortest path to their targets and are very difficult to train safely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lots of people will likely die while the Vivis and Archers are mopped up, and the monster trains are slowly worked onto the fighters (using taunts to get them off the clerics who also have trains behind them). The important thing is to not let everyone die, as the Kingdom Quest can only fails if everyone dies, regardless of if people still had hearts left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point your team will either all die, or things will stabilize. If your team got things under control, shortly after the Vivis and Skeletons have died, everyone should be revived and back to full health while the runner(s) are still leading their monster trains around the room. At this point, mages and archers will begin pulling monsters out of the train to the rest of the group to be killed off systematically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually, time will run out, and your team will get get your &amp;quot;Success!&amp;quot;, experience, and treasure chest. If your team did extraordinarily well though, you may have the chance to attempt Phase 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 3:&lt;br /&gt;
&lt;br /&gt;
*The runners' role in this part is crucial. If there are no runners, it is very likely that the KQ will be lost as the monsters will pile up on the players one by one.&lt;br /&gt;
*Everyone should be running in a constant direction. The current trend is for clockwise.&lt;br /&gt;
*It is very important that Vivis and Archers be taken down as soon as possible. This is due to the fact that as players die, the monsters will start training onto 1 target. If they are not taken down fast enough, there is a chance that the ranged monsters will take out the last runner, scattering the trained mobs back onto the rest, and very likely killing everyone.&lt;br /&gt;
*While running, players should note the amount of monsters behind them. Those without any monster trains (or just a single monster) behind them should head towards the center to regroup.&lt;br /&gt;
*It is a good idea NOT to wait for revive during the running phase. The faster everyone shakes the monster trains and gets back up, the better your chances of success.&lt;br /&gt;
*Melee monsters can be left alone if you are attempting Phase 4.&lt;br /&gt;
*For running guide, please refer to the last section.&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Boss - Millenium Robo====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You've undoubtably noticed a giant werewolf with particle blades mixed in with the trains (or running loose killing people if he wasn't controlled well) of monsters and wondering what to do with him. If your team cleans up the normal monsters and you still have at least 4:00 left on the clock, you can attempt to kill him. It is important to know that attempting to kill the Millenium Robo runs the risk of killing everyone in the Kingdom Quest, regardless of how well you handled Phase 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no special reward for killing the Millenium Robo inside the Kingdom Quest, but there is a quest in the [[Other Quests]] section called Stopping Millenium Robo 4 which gives 18500 experience for killing him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Millenium Robo has no area of effect attack, but hits for around 1000-1200 damage with his melee attack, and '''has a fear skill'''. As his health goes down, he resummons waves of monsters in the same order they appeared previously in the Kingdom Quest. This means by the time Millenium Robo is at around 10% health, you are dealing will Skeleton Knights, Fire Vivis, and everything else you previously encountered all at once. These new waves '''do not despawn when Millenium Robo dies''', so you want to time his death as close to 0:10 as you can since your team will be eventually overrun by the sheer amount of monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you kill him, congratulations, your team has beaten arguably one of the hardest Kingdom Quest bosses in Fiesta. If you run out of time, you still win the Kingdom Quest. If you all die, well, you knew the risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good Luck in the Millenium Robo Kingdom Quest!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points to note in Phase 4:&lt;br /&gt;
*An additional runner, particularly a fighter(substitute tank), can be designated to run the monsters that Millenium Robo spawns away from the party, using aoe taunt and a cleric invincible.&lt;br /&gt;
*I believe that fear can be dispelled, and should be, as soon as the main tank has been feared. If not, there should ideally be a substitute fighter to taunt Millenium Robo away from the other players.&lt;br /&gt;
*Like all earlier Kingdom Quests, only 1 party will get the credit for killing Millenium Robo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Monster Spawn Timeline====&lt;br /&gt;
30:00 - No monsters in the map.&lt;br /&gt;
&amp;lt;br&amp;gt;29:30 approx - 1st wave of 4-5 dark imps.&lt;br /&gt;
&amp;lt;br&amp;gt;29:00 approx - constant waves, from dark imps to cave kebings to carnival wolves. &lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;25:00 approx - usual standard for good parties to have cleared most of the monsters.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;20:00 approx - spawns of skeleton archers, skeleton warriors, mutant zombies, rapid boars.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;18:54 - skeleton warriors.&lt;br /&gt;
&amp;lt;br&amp;gt;16:54 - skeleton knights.&lt;br /&gt;
&amp;lt;br&amp;gt;13:34 - mutant zombies.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;12:00 approx - mutant zombies and skeletons.&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;08:54 - 4 brave skeletons&lt;br /&gt;
&amp;lt;br&amp;gt;08:24 - 4 cave kebings&lt;br /&gt;
&amp;lt;br&amp;gt;08:00 - more cave kebings&lt;br /&gt;
&amp;lt;br&amp;gt;07:45 approx - rapid boars&lt;br /&gt;
&amp;lt;br&amp;gt;07:30 approx - skeleton warriors/knights?&lt;br /&gt;
&amp;lt;br&amp;gt;07:15 approx - skeleton archers&lt;br /&gt;
&amp;lt;br&amp;gt;07:00 approx - fire vivis&lt;br /&gt;
&amp;lt;br&amp;gt;06:30 approx - millenium robo&lt;br /&gt;
&amp;lt;br&amp;gt;      up to&lt;br /&gt;
&amp;lt;br&amp;gt;00:00 success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Runner's Guide To Surviving Millenium Robo by Grexx / Avelyn====&lt;br /&gt;
'''Basics'''&lt;br /&gt;
*Runner(s) '''MUST have the speed scroll''' on to outrun the monsters, especially Millenium Robo. If not, each time you cut a corner, the monsters will gain ground on you, and you will eventually be overwhelmed.&lt;br /&gt;
*Recommended to have at least Vitality, Shield, and Magical Defence scrolls on also.&lt;br /&gt;
*Runners should only be fighters and clerics, and at most only 2 should be designated runners. Any amount larger than 2, and there is a high risk that if any of the additional runners get killed, the monsters will bungee back to the remaining runners, and generating a large spike damage that could kill them. Also, too many runners reduces the party's overall ability to take out monsters.&lt;br /&gt;
*Be prepared to use lots of stones and potions to stay alive, especially when the fire vivis and skeleton archers have not been taken out. There is no other option. Clerics must be instructed not to heal, or they run the risk of pulling the train off you, onto themselves, and possibly back onto the main party.&lt;br /&gt;
*Runners should have at least 1300++ HP, the more the better. I have personally run with 1300 HP (with vitality scroll) as a level 40 cleric.&lt;br /&gt;
&lt;br /&gt;
'''Running'''&lt;br /&gt;
*Starting in the southern sector, between the 8:54 &amp;amp; 8:24 monster spawns, move north at 8:05 to catch the attention of the 1st wave of cave kebings at 8:00. You should be near the center area, but not directly within the light. Head to the east, similar to what the rest should be doing, CCW direction. Linger around and grab the next monster spawn (rapid boars) between the entrance to the east room and the center. After this point, you should be heading towards the walls, ahead of the rest of the party. This will be a good location since, as the party gets killed by monsters, these monsters will not be cutting you off from in front, but trying to catch up from behind, thus joining the train. For the first round, try to run in smaller circles, about 3/4 the way from the center to the walls. Running at this 3/4 ring will enable you to grab most of the monsters, as you should cross them at about the same time that they spawn. Be very careful after you pass the skeleton archers, as the next spawn will be fire vivis. Do not let your HP drop too low, as you're very likely to pick up Millenium Robo shortly after this. If at this point in time, Millenium Robo is coming at you from your side or front, you started running too late, or ran too wide a circle, thus putting yourself at high risk of getting killed by Robo and the ranged monsters.&lt;br /&gt;
&lt;br /&gt;
'''Additional Strategy'''&lt;br /&gt;
*Take note of the monsters trained behind you. If the fire vivis and skeleton archers are all bunched up, be prepared for a huge spike every once in a while. If they are seperated somewhat, you will have more time to react, since when they eventually catch up to you and shoot, the damage will be spread out more evenly, giving you more time to react.&lt;br /&gt;
*Keep your fingers ready on hp stones and hp potions. Be mentally prepared to spend up to 5s worth of stones and potions and scrolls each time you step up as the runner. On average, I spent 2s worth each round, running for over 14 Robo KQs.&lt;br /&gt;
&lt;br /&gt;
'''If You Die'''&lt;br /&gt;
*If you die, and it does happen, do not worry. Use your heart/life, and get back up. Start running again and heal up as you go. Get your scrolls back on, starting with speed, armor, vitality and finally magical defence. Even if no monsters are on you now, chances are in about 30 seconds, at least half will spring back on you as your party starts staring at the floor and newbies will be thinking that someone trained the monsters into the centre! The most vital part of this is to run and run early. Monsters will be making a beeline for you the moment they finish up your party, and the earlier you pick them up on the train, the less likely you will get a whole pile coming in at once with a huge spike damage. Clerics can use max level heal spell a couple of times to aggro some monsters fast, while fighters can try taunting smaller groups. Remember, as long as 1 player is alive, the KQ will still continue!&lt;br /&gt;
&lt;br /&gt;
- Grexx / Avelyn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monsters Encountered ===&lt;br /&gt;
&lt;br /&gt;
* [[Giant Mushroom]]&lt;br /&gt;
* [[Dark Imp]]&lt;br /&gt;
* [[Carnival Wolf]]&lt;br /&gt;
* [[Brave Skeleton]]&lt;br /&gt;
* [[Cave Kebing]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Rapid Boar]]&lt;br /&gt;
* [[Powerful Skeleton Warrior]]&lt;br /&gt;
* [[Dark Skeleton Knight]]&lt;br /&gt;
* [[Fire Vivi]]&lt;br /&gt;
&lt;br /&gt;
''' Boss Monster '''&lt;br /&gt;
&lt;br /&gt;
* [[Millenium Robo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
* ~8000 Exp.&lt;br /&gt;
* Level 40 [[Enhanced Weapon]]&lt;br /&gt;
* Level 40 [[Enhanced Armor]]&lt;br /&gt;
* Blessed Elrue/Lix/Xir (Tier 2)&lt;br /&gt;
* Lucky Elrue/Lix/Xir (Tier 2)&lt;br /&gt;
* HP Potion x5 (Tier 2)&lt;br /&gt;
* Millennium Robo's Dark Earings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quests}}&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:41:27 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Millenium_Robo_Plot</comments>		</item>
		<item>
			<title>Gold Hill Adventure</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Gold_Hill_Adventure</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The Golden Hill is known for its abundant supply of gold. From time to time this area becomes filled with people with dreams of becoming rich.&lt;br /&gt;
&lt;br /&gt;
1. First dig ores with the pickaxe and search for the key that opens the Ice Door&lt;br /&gt;
&lt;br /&gt;
2. Open the Ice Door and avoid an attack from the monsters trapped inside&lt;br /&gt;
&lt;br /&gt;
3. Move to the next floor and look for the gate to escape Golden Hill&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Gold Hill Adventure.jpg|thumb|right|Map of Gold Hill]]&lt;br /&gt;
&lt;br /&gt;
the ice door:&lt;br /&gt;
http://i84.photobucket.com/albums/k33/dralussion/screenshot002.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Level Requirement:&lt;br /&gt;
|20 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Number of Participants:&lt;br /&gt;
|15 &lt;br /&gt;
|-&lt;br /&gt;
|Time Limit:&lt;br /&gt;
|35 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Lives:&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monsters Encountered ===&lt;br /&gt;
&lt;br /&gt;
*[[Crazy Kebing]]&lt;br /&gt;
*[[Crazy Grave Robber]]&lt;br /&gt;
*[[Slanderer Mage Book]]&lt;br /&gt;
*[[Gold Miner Marlone Clan Archer]]&lt;br /&gt;
*[[Gold Miner Marlone Clan Megaton]]&lt;br /&gt;
*[[Gold Hill Bat]]&lt;br /&gt;
*[[Skeleton]]&lt;br /&gt;
*[[Skeleton Archer]]&lt;br /&gt;
*[[Gold Miner Marlone Clan Fighter]]&lt;br /&gt;
&lt;br /&gt;
'''Mini Boss Monsters'''&lt;br /&gt;
*[[Gold Miner Marlone]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Monsters'''&lt;br /&gt;
*[[Gold Robber Boss]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
the boss&lt;br /&gt;
http://i84.photobucket.com/albums/k33/dralussion/screenshot003.jpg&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
The map is subdivided into 5 sections. In each section you need to find a key (found by mining) for the ice door, so you can progress to the next section.&lt;br /&gt;
&lt;br /&gt;
At the start of section 4 [[Gold Miner Marlone]] is waiting, so you should wait with opening the door until the whole group is there.&lt;br /&gt;
&lt;br /&gt;
Fighting him is standard. A tank take the aggression, and the others hit him. Clerics and Fighters should only attack from behind, since Marlone has an Area of Effect (AoE) skill.&lt;br /&gt;
&lt;br /&gt;
After another key search you are at the boss, [[Gold Robber Boss]]. The strategy is the same as for the mini boss, except he doesn't have an AoE attack, so you can attack him from anywhere.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
3318 Exp&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Weapon]] I'm not sure if you get this but you never know&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Armor]]  I'm not sure if you get this but you never know&lt;br /&gt;
&lt;br /&gt;
Earrings&lt;br /&gt;
&lt;br /&gt;
[[Refinement materials]]: [[Elrue (1)|Elrue]], [[Lucky Elrue]], [[Blessed Elrue]], [[Lix]]&lt;br /&gt;
&lt;br /&gt;
[[Potions]] : HP and SP potions [tier 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quests}}&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:35:57 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Gold_Hill_Adventure</comments>		</item>
		<item>
			<title>Enhancement Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide</link>
			<description>&lt;p&gt;SnowStorm:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You want a shiny cool weapon like everyone else, right? But you don't know how to do it? Here is a quick guide on how to get it. Enhancing a weapon is simply upgrading it by adding extra damage, and adding a cool looking effect to it. But enhancing doesn't just stop there, it can also be done to armor to increase the defense they give, but they won't have any extra appearance effects.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
To enhance something, you need enhancement stones, and a piece of equipment that you wish to enhance. This must be either a weapon, a shield, or a piece of armour. You may also use certain cash-shop items to aid enhancements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The stones===&lt;br /&gt;
These are the appearances of the stones. There are 4 tiers of them; the number on the top left corner indicates what tier the stone is. You must use a stone that is of the same tier as the item level of the item you wish to enhance. Elrues are used for items that are at +0, +1, or +2 enhancement states; Lixes for +3, +4, and +5; Xirs for +6, +7, and +8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;background:#eeeeef&amp;quot;&lt;br /&gt;
||  || Elrue || rowspan=&amp;quot;3&amp;quot; | Normal stones &lt;br /&gt;
|- style=&amp;quot;background:#eeeeef;&amp;quot;&lt;br /&gt;
|| http://i84.photobucket.com/albums/k33/dralussion/lix.jpg || Lix&lt;br /&gt;
|- style=&amp;quot;background:#eeeeef;&amp;quot;&lt;br /&gt;
|| http://i84.photobucket.com/albums/k33/dralussion/xir.jpg || '''Xir''' &lt;br /&gt;
|-style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
|| http://i84.photobucket.com/albums/k33/dralussion/blesselrue.jpg || '''Blessed Elrue''' || rowspan=&amp;quot;3&amp;quot; | Blessed stones&lt;br /&gt;
|-style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
|| http://i84.photobucket.com/albums/k33/dralussion/blesslix.jpg || '''Blessed Lix'''&lt;br /&gt;
|-style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
|| http://i84.photobucket.com/albums/k33/dralussion/blessedxir.jpg || '''Blessed Xir'''&lt;br /&gt;
|-style=&amp;quot;background:#eeffff;&amp;quot;&lt;br /&gt;
||http://i84.photobucket.com/albums/k33/dralussion/luckyelrue.jpg || '''Lucky Elrue''' || rowspan=&amp;quot;3&amp;quot; | Lucky stones&lt;br /&gt;
|-style=&amp;quot;background:#eeffff;&amp;quot;&lt;br /&gt;
||http://i84.photobucket.com/albums/k33/dralussion/luckylix.jpg || '''Lucky Lix'''&lt;br /&gt;
|-style=&amp;quot;background:#eeffff;&amp;quot;&lt;br /&gt;
||http://i84.photobucket.com/albums/k33/dralussion/luckyxir.jpg || '''Lucky Xir'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal stones are made by players via [[Stone Production|production skill]]. Blessed and Lucky stones can be obtained from some [[Kingdom Quests]], treasure chests, Battlefield monsters, and the occasional normal monster drop. With the introduction of Battlefields, Blessed and Lucky stones are not much of a rarity now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How To Enhance===&lt;br /&gt;
To enhance something you must go to a Smith. After you find one, talk to him and click the &amp;quot;Refine Weapon&amp;quot; button. Another window will open with many boxes inside it. The center box is for the equipment you wish to refine. The other 8 boxes around it are for the enhancement stone to go in. The row of three boxes with coloured outlines below are for cash-shop items.&lt;br /&gt;
&lt;br /&gt;
The process of enhancing is simple; '''the outcome is randomly generated based on a probability dependent on the item level, the stone you use, and cash-shop items used'''. Drag and drop the piece of equipment into the center square, pick one of the 8 boxes for the enhancement stone to be placed in, place any cash-shop items you wish to use into their corresponding boxes, and click Enhance. If you have more than one stone, you must separate them so that you can place a single stone into one of the slots.&lt;br /&gt;
&lt;br /&gt;
After clicking enhance, you will see a star rotating about like a roulette. At this point, the outcome for the enhancement has already been decided. You will wait for the star to stop. When it stops indicates whether the enhancement was a success, or a failure: if it stops in the square on the opposing side to the square you placed the stone in, it will be a success, and anywhere else means failure. &lt;br /&gt;
&lt;br /&gt;
Should you succeed, the equipment will be enhanced to the next level. If you used a Lucky stone, there is a small chance of getting two levels in one go. The maximum enhancement is +9, therefore using a Lucky stone at +8 is not advisable.&lt;br /&gt;
&lt;br /&gt;
Should you fail, one of the following may happen: nothing happens, or item downgrades, or item breaks. The cash-shop items Red Eye and Blue Mile stops item breakage and item downgrade respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cash Shop Items==&lt;br /&gt;
These are items that will better your chances at enhancing, and they don't come cheaply!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Cash-Shop Perfects'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|http://i169.photobucket.com/albums/u235/Loki052479/temps/Fiesta%20Wiki/PerfectRed.jpg&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|'''Perfect Red Eye'''&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|&lt;br /&gt;
Decreases the breakage rate by 100% when enhancing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|http://i169.photobucket.com/albums/u235/Loki052479/temps/Fiesta%20Wiki/PerfectBlue.jpg&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|'''Perfect Blue Mile'''&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|&lt;br /&gt;
Decreases the chance of enhancement level degradation by 100% when enhancing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Gold Nine'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|http://i169.photobucket.com/albums/u235/Loki052479/temps/Fiesta%20Wiki/G9-2.jpg&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|'''Gold Nine'''&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|&lt;br /&gt;
Increases the chance of enhancement success by 15% when enhancing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
There are 3 different kinds of appearances for enhanced weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===One-Hand/Two-Hand Swords===&lt;br /&gt;
&lt;br /&gt;
[[Image:refine09.jpg]]&lt;br /&gt;
&lt;br /&gt;
The appearances of enhanced one-hand swords. Appearance starts to change once your weapon/shield is enhanced past +2. Two-hand swords have the same effects when enhanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bows/Crossbows===&lt;br /&gt;
&lt;br /&gt;
[[Image:004.jpg]]&lt;br /&gt;
&lt;br /&gt;
The appearances of bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Maces/Hammers/Axes/Staves/Wands===&lt;br /&gt;
&lt;br /&gt;
[[Image:EnhancedHammers.png]]&lt;br /&gt;
&lt;br /&gt;
Maces, hammers, axes, staves, and wands have these appearances when enhanced.&lt;/div&gt;</description>
			<pubDate>Tue, 27 May 2008 16:33:45 GMT</pubDate>			<dc:creator>SnowStorm</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Enhancement_Guide</comments>		</item>
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