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		<title>Fiesta Wiki - User contributions [en]</title>
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		<item>
			<title>File:Icon-Elbama.png</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=File:Icon-Elbama.png</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;uploaded a new version of &amp;quot;File:Icon-Elbama.png&amp;quot;:&amp;amp;#32;tried changing size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Mon, 22 Aug 2011 01:06:55 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=File_talk:Icon-Elbama.png</comments>		</item>
		<item>
			<title>Lord Elbama</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Lord_Elbama</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;trying to show Lord Elbama pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Icon-Elbama.png|thumb|right|Lord Elbama]]&lt;br /&gt;
=Introduction= &lt;br /&gt;
Lord Elbama is a resident NPC in [[Elderine|Elderine]]. &lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
[[Image:Icon-Healer.png|Healer Elbama's Map Icon]] [[Elderine]] B1&lt;br /&gt;
&lt;br /&gt;
=Sells=&lt;br /&gt;
Lord Elbama has nothing to sell&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: #AAAAAA 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
| Level || Name&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Quest_List_(Levels_21_to_40)#Level_29|A Work Unwilling To Do]]&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Quest_List_(Levels_41_to_60)#Level_60|What I Do?]]&lt;br /&gt;
|-&lt;br /&gt;
| 66 || [[Quest_List_(Levels_61_to_80)#Level_66|Endless Greed]]&lt;br /&gt;
|-&lt;br /&gt;
| 87 || [[Quest_List_(Levels_81_to_100)#Level_87|Light and Shadow Song 3]]&lt;br /&gt;
|-&lt;br /&gt;
| 87 || [[Quest_List_(Levels_81_to_100)#Level_87|Light and Shadow Song 7]]&lt;br /&gt;
|-&lt;br /&gt;
| 91 || [[Quest_List_(Levels_81_to_100)#Level_91|Swamp of Dawn (Elbama's Request)]]&lt;br /&gt;
|-&lt;br /&gt;
| 94 || [[Quest_List_(Levels_81_to_100)#Level_94|Dark Road - Another Way 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 98 || [[Quest_List_(Levels_81_to_100)#Level_98|Dark Shadow that protects the Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| 104 || [[Quest_List_(Levels_101_to_120)#Level_104|Entrance, and Destruction of the Force Fields 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 105 || [[Quest_List_(Levels_101_to_120)#Level_105|Foolish competition]]&lt;br /&gt;
|-&lt;br /&gt;
| 105 || [[Quest_List_(Levels_101_to_120)#Level_105|Present In Disguise]]&lt;br /&gt;
|-&lt;br /&gt;
| 105 || [[Quest_List_(Levels_101_to_120)#Level_105|I Will Make A Visit]]&lt;/div&gt;</description>
			<pubDate>Mon, 22 Aug 2011 01:02:14 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Lord_Elbama</comments>		</item>
		<item>
			<title>Guilds</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Guilds</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Creating a Guild */ changed ''Gold'' to picture-form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creating a Guild==&lt;br /&gt;
[[Image:GuildCreation01.jpg|thumb|right|Guild creation screen]]&lt;br /&gt;
Requirement for the character that is creating the guild:&lt;br /&gt;
* Be level 20 or higher&lt;br /&gt;
* 1 {{G}}&lt;br /&gt;
&lt;br /&gt;
To create a guild, talk to one of [[Guild Manager Brom]] in [[Roumen]], [[Guild Manager Fredrick]] in [[Elderine]] or [[Guild Manager Lump]] in [[Uruga]].&lt;br /&gt;
&lt;br /&gt;
Click on &amp;quot;Creation&amp;quot; and a window will come up for you to enter your guild name, choose whether the guild has the ability to declare war, and set a password for the guild.&lt;br /&gt;
&lt;br /&gt;
When you click &amp;quot;OK&amp;quot;, a confirmation box saying &amp;quot;xxx guild has been created&amp;quot; will appear.&lt;br /&gt;
&lt;br /&gt;
''Note that the level requirement applies to the character creating the guild. The Master status may be transferred to a lower level character later.''&lt;br /&gt;
&lt;br /&gt;
==Guild Hierarchy==&lt;br /&gt;
'''Master''' - Only one guild master per guild. By default, the character that created the guild is the Guild Master. They have the ability to &lt;br /&gt;
* Change other guild members rank (including promoting a member to Guild Master Ranking, new Guild Master can be of any level).&lt;br /&gt;
* Add characters into the guild&lt;br /&gt;
* Ban a member (and academy members) from the guild &lt;br /&gt;
* Declare guild wars (if warring ability is enabled for the guild)&lt;br /&gt;
* Are the only ones able to withdraw from guild-storage&lt;br /&gt;
* Can post guild-notice &lt;br /&gt;
* Disband the guild&lt;br /&gt;
* Warp to academy members anytime anywhere except PK area&lt;br /&gt;
&lt;br /&gt;
'''Admin''' - There may be multiple Admins in a guild. They have the ability to:&lt;br /&gt;
* Add characters into the guild&lt;br /&gt;
* Ban a member from the guild (including Guild Master)&lt;br /&gt;
* Declare guild wars&lt;br /&gt;
* Can post guild-notice&lt;br /&gt;
&lt;br /&gt;
'''Council''' - There may be multiple Councils in a guild. They have the ability to:&lt;br /&gt;
* Chat ban academy members&lt;br /&gt;
&lt;br /&gt;
'''Guard''' - Ordinary guild members with no extra privileges.&lt;br /&gt;
&lt;br /&gt;
'''Member''' - Ordinary guild members with no extra privileges. &lt;br /&gt;
&lt;br /&gt;
''Note - Member is the default rank when first invited into a guild.&lt;br /&gt;
&lt;br /&gt;
== Guild War ==&lt;br /&gt;
Guilds that choose to enable the option at their creation may take part in Guild Wars. Any Guild may declare on any other that has enabled it. There is no restriction on time (subject to a cool down time after a previous declaration) or place, participants can fight in any map, at any time.&lt;br /&gt;
&lt;br /&gt;
=== Procedure ===  &lt;br /&gt;
*An Admin or the Master must first find the guild they wish to war on the guild list. ''You can only declare on one guild at a time, but there is no limit on the number of guilds that can simultaneously declare on a single guild. ''&lt;br /&gt;
*Once the target has been found, the Master or Admin must confirm their declaration of war. An announcement then ensues in alarming bold red text reporting the encounter on the screens of both the members of the guild that declared the war and those who were declared on. The announcement states the name of the guild who declared/who was declared upon. &lt;br /&gt;
*There is a 5-minute period of time that follows the declaration of a war. The names of members of the opposing guild/s appear in red, though they still may not be inflicted with damage. &lt;br /&gt;
*Once the 5 minutes has lapsed, a second announcement appears. The target guild members may now be damaged. Every time you kill a member of an opposing guild, you receive a number of points. The tally of points is shown in the Guild-Menu and whichever guild has the most points at the end of the War wins.&lt;br /&gt;
*After a declaration of war, you may not declare another one until the timer on the guild war screen runs out.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is currently no reward or added function for Guild Wars. &lt;br /&gt;
*Recruitment of new members is disallowed for the aggressor for the duration of the war. ''This means that the passive guild may bring in supporters to aid them at any time they wish.''&lt;br /&gt;
*Clerics who are not members of the participating guilds can cast passive spells on the participants. ''This is generally not reccommended because it will draw all kinds of insults from the on-lookers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Academy==&lt;br /&gt;
Every guild has an Academy. Any player from level 1 to 40 may join a guild's academy. Academy members are not involved in guild wars, and will only see chat in the Academy tab. Ordinary guild members will be able to see the Academy chat and Guild chat.&lt;br /&gt;
&lt;br /&gt;
===Academy Rewards===&lt;br /&gt;
[[Image:GuildAcademy01.jpg|thumb|right|Item Reward Window]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GuildAcademy02.jpg|thumb|right|Money Reward Window]]&lt;br /&gt;
&lt;br /&gt;
Academy rewards are drawn from Guild Storage. Each time an academy member levels (from level 10 to 40), rewards will be given to members. Rewards can be in the form of money and/or items.&lt;br /&gt;
&lt;br /&gt;
To set up academy rewards:&lt;br /&gt;
&lt;br /&gt;
*Talk to Guild Manager NPC in town. Click on &amp;quot;Academy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*Click on &amp;quot;Reward Setting&amp;quot; to enter the amount of money an Academy Member may receive each time they level. &lt;br /&gt;
&lt;br /&gt;
*Click on &amp;quot;Item Reward Setting&amp;quot; to set the number of items an academy member may receive for each level.&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame===&lt;br /&gt;
An academy member graduates when they reach level 40. Their names are listed in the guild's Hall of Fame. Academy members do not automatically become guild members. However, they are also not removed from the academy once graduated. They may continue to access academy chat as long as they don't leave the academy, but no further rewards are available.&lt;br /&gt;
&lt;br /&gt;
===Guild Buff &amp;amp; Academy Ranking===&lt;br /&gt;
Each time an academy member (level 10 to 40) levels, the guild is given guild points, and the whole guild plus academy members receive a guild buff (5% increase attack rate, 5% increase defence rate). Duration of the guild buff depends on the level that the academy members achieved. If another academy member levels before the last academy member's guild buff runs out, the duration of the buff will stack.&lt;br /&gt;
&lt;br /&gt;
Academy points are achieved through academy members leveling. Each week (Starting from Thursday), the seven guilds on each server with the most academy points receive an entire week of guild buffs. Academy guild ranking can be accessed via Guild Manager in town, it is also shown under academy tab on your friend list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guild Storage==&lt;br /&gt;
&lt;br /&gt;
Guild storage can be accessed via Guild Manager NPCs in town.&lt;br /&gt;
&lt;br /&gt;
Any member can deposit items into Guild Storage, but only the Guild Master can withdraw directly from guild storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Guild Issues==&lt;br /&gt;
&lt;br /&gt;
===Bulletin glitch===&lt;br /&gt;
If many players are changing the bulletin at the same time, there is a chance you will get a &amp;quot;C++ Buffer overrun&amp;quot; error, where the specific character in that guild will be unable to log on. Only when the guild is deleted can this be fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Thu, 08 Oct 2009 09:17:14 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Guilds</comments>		</item>
		<item>
			<title>User talk:Slarz</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Slarz</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;forgot to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Good job==&lt;br /&gt;
&lt;br /&gt;
Just popped in to say that. There are few enough people who edit the wiki but so many browsing it. I haven't even edited myself&lt;br /&gt;
in a while but you make me want to learn how to again.[[User:Ivramire|lvramire]]&lt;/div&gt;</description>
			<pubDate>Mon, 05 Oct 2009 06:15:51 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Slarz</comments>		</item>
		<item>
			<title>User talk:Slarz</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Slarz</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;whatever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Good job==&lt;br /&gt;
&lt;br /&gt;
Just popped in to say that. There are few enough people who edit the wiki but so many browsing it. I haven't even edited myself&lt;br /&gt;
in a while but you make me want to learn how to again.&lt;/div&gt;</description>
			<pubDate>Mon, 05 Oct 2009 06:14:00 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Slarz</comments>		</item>
		<item>
			<title>Joker Kebing</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Joker_Kebing</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;readded map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:19JokeKebing.jpg|thumb|right|A Joker Kebing]]&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=19&lt;br /&gt;
|HP=606&lt;br /&gt;
|Agg=&amp;lt;30&lt;br /&gt;
|Map1=Forest of Mist&lt;br /&gt;
|Map2=Forest of Tides&lt;br /&gt;
|Map3=Sea of Greed&lt;br /&gt;
|Map4=Luminous Stone&lt;br /&gt;
|Lic=Dominator - 210&lt;br /&gt;
|Grade=General&lt;br /&gt;
|Type=Elemental Monster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Listed below are the drops given by a Joker Kebing. The chances of getting each one were calculated from 100 drops with an archer.&amp;lt;br&amp;gt;&lt;br /&gt;
*Scroll Material:&lt;br /&gt;
**None.&lt;br /&gt;
*Potion Ingredients:&lt;br /&gt;
**[[Magic Crystal (Low Quality)]] 25%&lt;br /&gt;
**[[Spirit's Fruit (Low Quality)]] 16%&lt;br /&gt;
*Stone Material:&lt;br /&gt;
**[[Old Gem Dust]] 13%&lt;br /&gt;
**[[Old Soul Dust]] 22%&lt;br /&gt;
**[[Old Spirit Dust]] 17%&lt;br /&gt;
**[[Dim Soul Dust]] 4%&lt;br /&gt;
**[[Dim Spirit Dust]] &amp;lt; 1%&lt;br /&gt;
*Quest Items:&lt;br /&gt;
**[[Stolen Soul]]&lt;br /&gt;
*Misc:&lt;br /&gt;
**[[HP Potion|HP Potion (Tier 1)]] 1%&lt;br /&gt;
**[[SP Potion|SP Potion (Tier 1)]] 2%&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{Forest of Mist Monsters}}&lt;br /&gt;
{{Sea of Greed Monsters}}&lt;br /&gt;
{{Luminous Stone Monsters}}&lt;br /&gt;
{{Elemental Monster}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
[[Category: Monsters]]&lt;/div&gt;</description>
			<pubDate>Fri, 03 Jul 2009 15:27:34 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Joker_Kebing</comments>		</item>
		<item>
			<title>Blue Crab Meat</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Blue_Crab_Meat</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;past version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blue Crab Meat is an item obtained from Blue Crabs of Sand Beach and Forest of Tides. Not often dropped. Needed for Skill Master Ruby's My Favorite Clam (Repeatable)&lt;/div&gt;</description>
			<pubDate>Fri, 03 Jul 2009 15:22:09 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Blue_Crab_Meat</comments>		</item>
		<item>
			<title>Tanking Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Tanking_Guide</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Introduction */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tanking_Cleric.jpg|Left|Frame]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
The term &amp;quot;tanking&amp;quot; is used to refer to the action of taking the hits from any kind of monster (bosses,mobs) for a party. It is the job of the tanker to make sure that monsters will not attack anyone else other than themselves; they do this by keeping &amp;quot;aggro&amp;quot; (a term which we will get to later). Due to this, most of the time the tanker must have the defense and health necessary in order to survive many hits from monsters so the role of the tanker is usually the [[Fighter]]. However, there have been instances where the role of the tanker has been given to other classes, like the [[Mage]], because no other effective fighter is available. Furthermore, all the other classes can tank, however they are limited to the amount of aggro that they can generate and keep.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
'''STR''': Not really needed for tanking better invest in other stats.&lt;br /&gt;
&lt;br /&gt;
'''INT''': Again not needed.&lt;br /&gt;
&lt;br /&gt;
'''END''': A very important stat it increases physical attacks (the main attack of most bosses).&lt;br /&gt;
&lt;br /&gt;
'''SPR''': It helps with magic defense a which can help with some boss' special attacks.&lt;br /&gt;
&lt;br /&gt;
'''DEX''': This adds some protection via dodging rate this stats is decent for tanking.&lt;br /&gt;
==Gear/Items==&lt;br /&gt;
This section is about what kinds of weapons and/or armor that a tank will use in order to &amp;quot;tank&amp;quot; to his/her fullest. Let's start by defining the types of armor and weapons (taken from the weapons page):&lt;br /&gt;
&lt;br /&gt;
'''White''': ''Standard'': can be purchased though an NPC. All standard weapons have no added points to abilities and have the same base stats.&lt;br /&gt;
&lt;br /&gt;
'''Green''': ''Uncommon'': These can be obtained from monster drops and are more powerful then the standard white. You may also wish to purchase these from other players because some can prove to be very powerful. Greens have a maximum of (min. level for usage divided by 2) as their cap. on added stats. eg- a Green weapon that you can first use at level 100. may have a maximum of 50 added points in any given statistic (50 End, 50 Str, ,50 Spr, 50 Dex, 50 Int)&lt;br /&gt;
&lt;br /&gt;
'''Blue''': ''Rare'': These can be obtained from KQs (Kingdom Quests) like Giant Honeying and are more powerful than greens because they have better stat boosts, critical rate, damage etc... However, there are currently only 1 kind for each job per levels 50 and 70 but will have different stat boosts.&lt;br /&gt;
&lt;br /&gt;
'''Special Named Greens''': ''Rare'': Also very rare, these kinds should be in the same realm as Blues because they are more powerful then their regular green counterparts but are dropped by either Boss or Elite monsters. They have part of the name of the mob that drops them in the weapon/armor name. An example is the &amp;quot;Staff of the Bellowed Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Purple''': ''Very Rare'': These are in a category of their own because they prove to not only have regular stat boosts but also a fixed boost in HP, SP or CRIT % and may improve your abilities when collected in sets. Armor= +HP Pants= +SP Boots= +CRIT. Note that Cash Shop items are also purple-named. &lt;br /&gt;
&lt;br /&gt;
'''Orange''': ''Extremely Rare'': Even rarer than blues, Orange items are difficult to find. Some examples of these are the Hellgait items (which drop from one of the strongest monsters in the game and used to spawn only once-a-day) which are very powerful because their power and stat-boosts are unmatched (many are 5x more powerful then regulars. In fact, there are calls for them to be nerfed due to their negative-impact on PvP)&lt;br /&gt;
&lt;br /&gt;
As you can see the further you go down the list the more potent the armors/weapons become. In general tanks are looking for END and SPR and DEX can also be a small benefit because of its dodging boost. But mainly tanks require END because it boosts their physical defense up and because most bosses employ powerful physical attacks this decreases their damage greatly.&lt;br /&gt;
&lt;br /&gt;
==Main Concepts==&lt;br /&gt;
===Blocking/Dodging===&lt;br /&gt;
===Holding Aggro===&lt;br /&gt;
===Other===&lt;br /&gt;
==Main Tank==&lt;br /&gt;
==Off Tank==&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Mobbing===&lt;br /&gt;
===Bosses===&lt;br /&gt;
==Expectations==&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Tank]]&lt;/div&gt;</description>
			<pubDate>Tue, 23 Jun 2009 06:27:03 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Tanking_Guide</comments>		</item>
		<item>
			<title>Tanking Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Tanking_Guide</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* See Also */ link to tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tanking_Cleric.jpg|Left|Frame]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
The term &amp;quot;tanking&amp;quot; is used to refer to the person who is taking the hits from any kind of monster (bosses,mobs). It is the job of the tanker to make sure that monsters will not attack anyone else other than themselves via keeping &amp;quot;aggro&amp;quot; (a term which we will get to later). Therefore, because of this most of the time the tanker must have the defense and health necessary in order to survive many hits from monsters so the role of the tanker is usually the [[fighter]]. However, there have been instances where the role of the tanker has been given to other classes, like the [[mage]], because no other effective fighter is available. Furthermore, all the other classes can tank however they are limited to the amount of aggro that they can get.&lt;br /&gt;
==Stats==&lt;br /&gt;
'''STR''': Not really needed for tanking better invest in other stats.&lt;br /&gt;
&lt;br /&gt;
'''INT''': Again not needed.&lt;br /&gt;
&lt;br /&gt;
'''END''': A very important stat it increases physical attacks (the main attack of most bosses).&lt;br /&gt;
&lt;br /&gt;
'''SPR''': It helps with magic defense a which can help with some boss' special attacks.&lt;br /&gt;
&lt;br /&gt;
'''DEX''': This adds some protection via dodging rate this stats is decent for tanking.&lt;br /&gt;
==Gear/Items==&lt;br /&gt;
This section is about what kinds of weapons and/or armor that a tank will use in order to &amp;quot;tank&amp;quot; to his/her fullest. Let's start by defining the types of armor and weapons (taken from the weapons page):&lt;br /&gt;
&lt;br /&gt;
'''White''': ''Standard'': can be purchased though an NPC. All standard weapons have no added points to abilities and have the same base stats.&lt;br /&gt;
&lt;br /&gt;
'''Green''': ''Uncommon'': These can be obtained from monster drops and are more powerful then the standard white. You may also wish to purchase these from other players because some can prove to be very powerful. Greens have a maximum of (min. level for usage divided by 2) as their cap. on added stats. eg- a Green weapon that you can first use at level 100. may have a maximum of 50 added points in any given statistic (50 End, 50 Str, ,50 Spr, 50 Dex, 50 Int)&lt;br /&gt;
&lt;br /&gt;
'''Blue''': ''Rare'': These can be obtained from KQs (Kingdom Quests) like Giant Honeying and are more powerful than greens because they have better stat boosts, critical rate, damage etc... However, there are currently only 1 kind for each job per levels 50 and 70 but will have different stat boosts.&lt;br /&gt;
&lt;br /&gt;
'''Special Named Greens''': ''Rare'': Also very rare, these kinds should be in the same realm as Blues because they are more powerful then their regular green counterparts but are dropped by either Boss or Elite monsters. They have part of the name of the mob that drops them in the weapon/armor name. An example is the &amp;quot;Staff of the Bellowed Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Purple''': ''Very Rare'': These are in a category of their own because they prove to not only have regular stat boosts but also a fixed boost in HP, SP or CRIT % and may improve your abilities when collected in sets. Armor= +HP Pants= +SP Boots= +CRIT. Note that Cash Shop items are also purple-named. &lt;br /&gt;
&lt;br /&gt;
'''Orange''': ''Extremely Rare'': Even rarer than blues, Orange items are difficult to find. Some examples of these are the Hellgait items (which drop from one of the strongest monsters in the game and used to spawn only once-a-day) which are very powerful because their power and stat-boosts are unmatched (many are 5x more powerful then regulars. In fact, there are calls for them to be nerfed due to their negative-impact on PvP)&lt;br /&gt;
&lt;br /&gt;
As you can see the further you go down the list the more potent the armors/weapons become. In general tanks are looking for END and SPR and DEX can also be a small benefit because of its dodging boost. But mainly tanks require END because it boosts their physical defense up and because most bosses employ powerful physical attacks this decreases their damage greatly.&lt;br /&gt;
&lt;br /&gt;
==Main Concepts==&lt;br /&gt;
===Blocking/Dodging===&lt;br /&gt;
===Holding Aggro===&lt;br /&gt;
===Other===&lt;br /&gt;
==Main Tank==&lt;br /&gt;
==Off Tank==&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Mobbing===&lt;br /&gt;
===Bosses===&lt;br /&gt;
==Expectations==&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Tank]]&lt;/div&gt;</description>
			<pubDate>Tue, 23 Jun 2009 06:24:17 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Tanking_Guide</comments>		</item>
		<item>
			<title>Tank</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Tank</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;link to tanking guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A term given to a character, usually a [[Fighter]] with  high defense, who has the job of taking all the damage for a party.&lt;br /&gt;
&lt;br /&gt;
A [[Cleric|Cleric]] is often useful to a tanker, as he/she can heal the damage being taken by the tanker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tankers need not be Fighters&lt;br /&gt;
*a Cleric who tanks is called a '''Clanker'''&lt;br /&gt;
*a Mage who tanks is called a '''Mank'''&lt;br /&gt;
*an Archer who tanks is called a '''Tarcher'''&lt;br /&gt;
&lt;br /&gt;
== Tanking Styles ==&lt;br /&gt;
&lt;br /&gt;
In an [[Area Of Effect|AoE]] attack, the tank runs through a [[Mob|mob]] of idling monsters, and pulls them back, usually to a waiting party, in order to defeat the group. The tank has the job of taking all the damage from the bad guys and holding on to the aggression by using a [[Mock|mock]]-styled attack.&lt;br /&gt;
&lt;br /&gt;
In a [[Kingdom Quests|Kingdom Quest]], the tanker usually uses a mock-styled attack to increased the aggression between themselves and mobs, again to generate a higher aggression than anyone else on the field, so that only they take damage.&lt;br /&gt;
&lt;br /&gt;
Clerics may take aggro by healing the characters being attacked by the mobs. If the aggro generated by healing becomes more than the aggro generated by the other character's damage, the Cleric takes aggro and becomes the Clank.&lt;br /&gt;
&lt;br /&gt;
Mages may take aggro due to their high-spike damage. It is not preferable to have a Mage tank due to their low defense and HP.&lt;br /&gt;
&lt;br /&gt;
Archers may take aggro due to their DoTs and high single-target damage. It is not preferable to have a Mage tank due to their low defense and HP.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Tanking Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</description>
			<pubDate>Tue, 23 Jun 2009 06:23:51 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Tank</comments>		</item>
		<item>
			<title>Bored Imp</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Bored_Imp</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ minor reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:5SubImp.jpg|thumb|right|A Bored Imp]]&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=5&lt;br /&gt;
|HP=90&lt;br /&gt;
|Agg=&amp;lt;16&lt;br /&gt;
|Map1=Forest of Tides&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Type=Spirit&lt;br /&gt;
|Grade=General&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In the family of Imps, these are the second kind that you will encounter. They attack in fast groups of threes, due to this, lower defense players (Mages, Archers) and players should take special preparations when fighting these creatures. They can currently only be seen in the map of [[Forest of Tides]]. One unique attribute about this creature is that it can only be encountered along with 1 other Bored Imp and a [[Gang Imp]], this is due to them spawning all together. There are two quests that involve these creatures.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
{{Spirit}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</description>
			<pubDate>Sun, 21 Jun 2009 16:29:25 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Bored_Imp</comments>		</item>
		<item>
			<title>Slow Slime</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Slow_Slime</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ minro engl check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:6SlowSlime.jpg|thumb|right|A Slow Slime]]&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=6&lt;br /&gt;
|HP=107&lt;br /&gt;
|Agg=No&lt;br /&gt;
|Map1=Forest of Tides&lt;br /&gt;
|Map2=Sand Beach&lt;br /&gt;
|Lic=No license&lt;br /&gt;
|Type=Summoned Monster&lt;br /&gt;
|Grade=General&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
As their name implies, they are rather slow in speed and attack rate and many ranged classes take advantage of this. However, in order to balance this they are given a higher defense and attack. They are a member of the slime family and will use a melee attack via headbutting players. Their Kingdom Quest counterparts are the [[Iron Slime]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*Scroll Material:&lt;br /&gt;
**[[Summoned Beast Leather (Low Quality)]] - 11%&lt;br /&gt;
**[[Torn Leather]] - 45%&lt;br /&gt;
*Potion Ingredients:&lt;br /&gt;
**[[Tough Meat]] - 56%&lt;br /&gt;
**[[Crushed Bone]] - 35%&lt;br /&gt;
*Stone Material:&lt;br /&gt;
**-&lt;br /&gt;
*Quest Items:&lt;br /&gt;
**-&lt;br /&gt;
*Misc:&lt;br /&gt;
**[[HP Potion|HP Potion (Tier1)]] - 1%&lt;br /&gt;
**[[SP Potion|SP Potion (Tier1)]] - 2%&lt;br /&gt;
**[[Copper Lump]] - Negligible&lt;br /&gt;
**[[Return Scroll: Elderine]] - Negligible&lt;br /&gt;
**[[Solar Eclipse Trivial Hat]] - 1%&lt;br /&gt;
&lt;br /&gt;
Drop rates are based on a 100 kill sample made on the Bijou server.  Last updated on 1/12/2008.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{Sand Beach Monsters}}&lt;br /&gt;
{{Summoned Monster}}&lt;br /&gt;
{{General Monster}}&lt;/div&gt;</description>
			<pubDate>Sun, 21 Jun 2009 16:26:31 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Slow_Slime</comments>		</item>
		<item>
			<title>Status effects</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Status_effects</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Buffs */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Image:Debuff_Archer.jpg|frame|Archers are great castingat DoT debuffs]]&lt;br /&gt;
A major aspect of all MMOs are the status effects, they provide an even deeper strategy within the game and provide unique challenges and/or interesting effects. Fiesta Online has a number of these that will either help or hinder a player to complete tasks. Other terms for status effects are known as the buff and debuff. These words tell the difference whether a status effect is helpful or harmful to the player. &lt;br /&gt;
&lt;br /&gt;
A buff is generally a good thing, however some buffs will require you to give something up in order to gain something, and will most of the time be casted by a friend or yourself and can be strategically used to provide even greater benefits. For example, the buff Vitality allows the player to increase their attack temporarily but lowers their defense. This can be used best when the Fighter (class that uses vitality) is partied with a Cleric who can heal the Fighter, thus negating the defense lost leaving the Fighter with greater attack. The Cleric also has the Protect buff which adds defense to the party, helping to negate defense lost. Buffs last in varying lengths the most common times being 1 min and 1 hour.&lt;br /&gt;
&lt;br /&gt;
A debuff is the opposite of buffs (hence &amp;quot;de&amp;quot;) meaning that it hinders players to complete tasks. Debuffs are casted by enemies and foes. There are a three catagories of debuffs ranging from DoT (Damage over time), stats reduction and disabling spells. DoT is slow progressive damage which will require you to use more healing items and spells. Fortunately, these spells cannot kill you alone because they will not damage below 1 HP so if you are in a safe place (like a city) then you can`t die. Stats-decreasing debuffs lowers your stats to make it harder for you to kill an enemy and or player by decreasing your ability to do damage or let`s the enemy damage you. Finally, disabling buffs completely stop you from doing anything, from movement or attacking these cannot be removed and are always short in duration.&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
[[Image:2160034918_88d91912ae.jpg|frame|A cleric casting stoneskin.]]&lt;br /&gt;
Buffs are spells and items that boost your existing stats and powers which will allow you to more effectively finish monsters and quests. There are several types of buffs &lt;br /&gt;
*Item buffs&lt;br /&gt;
*Player buffs &lt;br /&gt;
*Cash shop buffs &lt;br /&gt;
*Miscellaneous buffs&lt;br /&gt;
&lt;br /&gt;
Item buffs are where you use an item, they are usually very expensive because they are limited in the amount of times they can be used and they are very rare. However, there are a few exceptions such as antitoxin which is player made so there is, most of the time, a large supply of these. Player buffs are buffs that are cast by players. A prime example is the Cleric's Endure, which increases the targets HP and SP for an hour. It is a Cleric's job to help the party by &amp;quot;buffing&amp;quot;. There are other types of buffs that do not fall under the categories of item and player, which are buffs that are attained by doing certain actions, such as marrying someone. Cash shop buffs are buffs that are only available by purchasing them through the [[Cash Shop]], these are generally very useful like the HP/SP extender. Here is a table of known buffs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ccccff;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
! Amounts&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Protect01.JPG ]]&lt;br /&gt;
| Protect&lt;br /&gt;
| Self/Party&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Party's strength and defense increases for a certain amount of time. &lt;br /&gt;
| Increases attack and defense according to number of people in party.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Resist01.JPG ]]&lt;br /&gt;
| Resist&lt;br /&gt;
| Self/Party&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase party's magic damage and magic resistance.&lt;br /&gt;
| Increases magic attack and defense according to number of people in party.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Restore_(04).png ]]&lt;br /&gt;
| Restore&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)&lt;br /&gt;
| Recovers health over time.&lt;br /&gt;
| 18 sec&lt;br /&gt;
| 35,43,54,64,71,80,89,99,107,117,126&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Invincible01.JPG ]]&lt;br /&gt;
| Invincible&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Cast a Holy Shield on your target, making them temporarily invincible.&lt;br /&gt;
| Makes target invincible.&lt;br /&gt;
| 10-17.5 sec&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Immune01.JPG ]]&lt;br /&gt;
| Immune&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase party's resistance against poison and disease. &lt;br /&gt;
| Increases resistance to poison and disease.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 10%,15%,20%,25%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Stoneskin01.JPG ]]&lt;br /&gt;
| Stoneskin&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Bless one's shield to increase its defense rate.&lt;br /&gt;
| Increases block rate&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 1%,2%,3%,4%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Endure01.JPG ]]&lt;br /&gt;
| Endure&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase party's max HP and max SP.&lt;br /&gt;
| Increases max HP and SP&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with level&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Sacrifice_(02).jpg ]]&lt;br /&gt;
| Sacrifice&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Recover party's HP and SP at the moment of death. &lt;br /&gt;
| Heals party on death&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 50%,55%,60%,65%,70%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-Vitality02.PNG ]]&lt;br /&gt;
| Vitality&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase your strength. &lt;br /&gt;
| Increases attack but decreases defense.&lt;br /&gt;
| 1 min&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-Toughness01.PNG ]]&lt;br /&gt;
| Toughness&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase your shield defense rate. &lt;br /&gt;
| Increases blocking rate.&lt;br /&gt;
| 30 sec&lt;br /&gt;
| 14% (+0.5%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Buffs18ca2.jpg ]]&lt;br /&gt;
| Academy Buff&lt;br /&gt;
| All members&amp;lt;br&amp;gt;Other&lt;br /&gt;
| Increases attack rate by 5%&lt;br /&gt;
| Increases attack rate by 5%&lt;br /&gt;
| unknown&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:PowerOfLove.jpg ]]&lt;br /&gt;
| Power of Love&lt;br /&gt;
| Self/Partner&amp;lt;br&amp;gt;Other&lt;br /&gt;
| The power of love pushes you further.&lt;br /&gt;
| Increases all stats by 5%&lt;br /&gt;
| permanent&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Power_(Tier_1).png ]]&lt;br /&gt;
| Aim Scroll&lt;br /&gt;
| Item&lt;br /&gt;
| An Aim Scroll, which increases the Aim of your weapon or magic spell.&lt;br /&gt;
| Increases aim.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 65,142,229,326,422&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Nature's_Agility_(Tier_1).png ]]&lt;br /&gt;
| Nature's Agility&lt;br /&gt;
| Item&lt;br /&gt;
| A Nature's Agility Scroll, which increases your Evasion. &lt;br /&gt;
| Increases evasion.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 32,71,114,163,211&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Magic_Defense_(Tier_1).png ]]&lt;br /&gt;
| Magical Defense&lt;br /&gt;
| Item&lt;br /&gt;
| A Magical Defense Scroll, which increases Magic Defense.&lt;br /&gt;
| Increases Magic defense.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 37,93,156,226,296&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Magic_Defense_(Tier_1).png ]]&lt;br /&gt;
| Shield Increase&lt;br /&gt;
| Item&lt;br /&gt;
| A Shield Scroll, which increases Defense. &lt;br /&gt;
| Increases defense.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 29,72,122,177,232&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Vitality_(Tier_1).png ]]&lt;br /&gt;
| Vitality &lt;br /&gt;
| Item&lt;br /&gt;
| A Vitality Scroll, which increases maximum HP. &lt;br /&gt;
| Increases max HP.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 200,500,900,1200,1600&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Mentality_(Tier_1).png ]]&lt;br /&gt;
| Mentality&lt;br /&gt;
| Item&lt;br /&gt;
| A Mentality Scroll, which increases maximum SP. &lt;br /&gt;
| Increases max SP.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 64,142,229,326,422&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Mentality_(Tier_1).png ]]&lt;br /&gt;
| Speed Increase&lt;br /&gt;
| Item&lt;br /&gt;
| A Speed Scroll, which increases Travel Speed. &lt;br /&gt;
| Increases movement speed.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,15%,20%,25%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Concentration_Increase_(Tier_1).jpg ]]&lt;br /&gt;
| Concentration Increase &lt;br /&gt;
| Item&lt;br /&gt;
| A Concentration Scroll, which increases Intelligence and Critical Rate.  &lt;br /&gt;
| Increases Magic attack and CRIT%.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-HP_Potion_(Tier_1).png ]]&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Item&lt;br /&gt;
| A mysterious potion that constantly heals you for HP every second for 15 seconds.   &lt;br /&gt;
| Heals over time.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-SP_Potion_(Tier_1).png ]]&lt;br /&gt;
| SP Regeneration&lt;br /&gt;
| Item&lt;br /&gt;
| A mysterious potion that constantly heals you for SP every second for 15 seconds.   &lt;br /&gt;
| Heals SP over time.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_1).png ]]&lt;br /&gt;
| Antibiotic&lt;br /&gt;
| Item&lt;br /&gt;
| An antibiotic which increases illness resistance.    &lt;br /&gt;
| Increases Illness resistance.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_2).png ]]&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Item&lt;br /&gt;
| An antitoxin which increases disease resistance.    &lt;br /&gt;
| Increases disease resistance.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,20%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_3).png ]]&lt;br /&gt;
| Bless&lt;br /&gt;
| Item&lt;br /&gt;
| An Bless potion, which increases curse Resistance.     &lt;br /&gt;
| Increases curse resistance.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_1).png ]]&lt;br /&gt;
| Curse Immunity&lt;br /&gt;
| Item&lt;br /&gt;
| An Immunity Potion, which provides Immunity.   &lt;br /&gt;
| No chance of getting a curse.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_2).png ]]&lt;br /&gt;
| Disease Immunity&lt;br /&gt;
| Item&lt;br /&gt;
| An Immunity Potion, which provides Immunity.&lt;br /&gt;
| No chance of getting a disease.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_3).png ]]&lt;br /&gt;
| Illness Immunity&lt;br /&gt;
| Item&lt;br /&gt;
| An Immunity Potion, which provides Immunity.&lt;br /&gt;
| No chance of getting a illness.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Protection_(Tier_1).jpg ]]&lt;br /&gt;
| Protection&lt;br /&gt;
| Item&lt;br /&gt;
| A Protection Potion, which increases Defense and Magic Resistance. &lt;br /&gt;
| Increases both defenses.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Protection_(Tier_2).jpg ]]&lt;br /&gt;
| Quickness&lt;br /&gt;
| Item&lt;br /&gt;
| A Quickness Potion, which increases Dexterity. &lt;br /&gt;
| Increases evasion.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Protection_(Tier_3).jpg ]]&lt;br /&gt;
| Strength Increase &lt;br /&gt;
| Item&lt;br /&gt;
| A Strength Potion, which increases Strength and Critical Rate. &lt;br /&gt;
| Increases attack and CRIT%&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Strength_Charm.jpg ]]&lt;br /&gt;
| Charm of Strength&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases your damage by 20% for 1 hour. &lt;br /&gt;
| Increases Damage&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 20%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Charm_of_Defense.jpg ]]&lt;br /&gt;
| Charm of Defense&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases your defense by 20% for 1 hour. &lt;br /&gt;
| Increases defense&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 20%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Charm_of_Might.jpg ]]&lt;br /&gt;
| Charm of Might&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases your defense and attack by 20% for 1 hour. &lt;br /&gt;
| Increases defense and attack&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 20% each&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:HP_and_SP_Extender.jpg ]]&lt;br /&gt;
| HP and SP Extender&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases HP and SP by 30% for 2 hours. &lt;br /&gt;
| Increases max HP and SP&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 30%,50%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Might_Potion.jpg ]]&lt;br /&gt;
| Might Potion&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases STR,DEX,END,INT,SPR by 10 each for 1 hour. &lt;br /&gt;
| Increases all stats&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 10 each&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer2.jpg|frame|An archer casting poison shot.]]&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ccccff;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
! Castor&lt;br /&gt;
! Removal&lt;br /&gt;
! Amounts&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Magic_Missile_(08).png ]]&lt;br /&gt;
| Poison Damage&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt;Disease&lt;br /&gt;
| Players turns greenish colour and will receive a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 17,54,89,112&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Bone_Shot_(07).jpg ]]&lt;br /&gt;
| Bleeding&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt;Diease&lt;br /&gt;
| Player attains a red trail following them and will recieve a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min. 20 sec&lt;br /&gt;
| Monster, Player&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 37&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[ Image:Skill-Venomous_Shot_(01).png ]]&lt;br /&gt;
| Venomous Shot&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Players turns darkish colour and will receive a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Player&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 31,38,45,52,61,69,77&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff-Disease.jpg ]]&lt;br /&gt;
| Disease&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt; Disease&lt;br /&gt;
| Player attains a dark colour and will recieve a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 54&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Power_Shot_(01).png ]]&lt;br /&gt;
| Poison Shot&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt; Disease&lt;br /&gt;
| Player attains a dark green colour and will recieve a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Player&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 7,14,23,32,40,49,59,70&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff.gif ]]&lt;br /&gt;
| Decrease Evasion&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a red colour and Evasion is lowered.&lt;br /&gt;
| Lowers Evasion&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| Increases with Tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff.gif ]]&lt;br /&gt;
| Decrease Dexterity&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a red colour and Dexterity is lowered.&lt;br /&gt;
| Lowers Dexterity&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| Increases with Tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff.gif ]]&lt;br /&gt;
| Decrease Critical Rate&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a red colour and Critical is lowered.&lt;br /&gt;
| Lowers Critical Rate&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| 1%,2%,3%,4%,5%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(05).jpg ]]&lt;br /&gt;
| Decrease Speed&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a dark blue colour and movement is lowered.&lt;br /&gt;
| Lowers Movement Speed&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| 40%,45%,50%,55%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Bone_Slicer_(01).png]]&lt;br /&gt;
| Bone Slicer&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse.&lt;br /&gt;
| Appearance doesn't change but attack speed decreases&lt;br /&gt;
| Lowers Attack Rate&lt;br /&gt;
| 5 min, 20 sec&lt;br /&gt;
| Monster, Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| 30%,35%,40%,45%,50%,55%,60%,62%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Concussive_Charge_(01).png ]]&lt;br /&gt;
| Concussive Charge&lt;br /&gt;
| Disable&lt;br /&gt;
| Target has star floating around their head and will not move.&lt;br /&gt;
| Stuns&lt;br /&gt;
| Depends on Player.&lt;br /&gt;
| Player&lt;br /&gt;
| Unresolvable&lt;br /&gt;
| Depends on Player.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Fatal_Slash_(01).png ]]&lt;br /&gt;
| Fatal Slash&lt;br /&gt;
| Decrease Stats&lt;br /&gt;
| Appearance doesn't change but defense decreases.&lt;br /&gt;
| Decreases defense&lt;br /&gt;
| 20 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| 13,26,47,70,94,117,147,179,210&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-DemHit01.PNG ]]&lt;br /&gt;
| Demoralize Hit&lt;br /&gt;
| Decrease Stats&lt;br /&gt;
| Appearance doesn't change but attack decreases.&lt;br /&gt;
| Decreases attack&lt;br /&gt;
| 20,30,45,60 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| 62,109,159,203,251,314,376 [?]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-Immobilize01.PNG ]]&lt;br /&gt;
| Immobilize&lt;br /&gt;
| Decrease Stats&lt;br /&gt;
| Appearance doesn't change but dexterity decreases.&lt;br /&gt;
| Decreases dexterity&lt;br /&gt;
| 20 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| 43,55,66,77,92,106,120&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Binding.gif ]]&lt;br /&gt;
| Entangle&lt;br /&gt;
| Disable&lt;br /&gt;
| Root wrap targets legs, skills can still be used.&lt;br /&gt;
| Player unable to move&lt;br /&gt;
| 5,10 sec&lt;br /&gt;
| Monster&lt;br /&gt;
| Unresolvable&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:MightyPunch.gif ]]&lt;br /&gt;
| Stun&lt;br /&gt;
| Disable&lt;br /&gt;
| Target has star floating around their head and will not move.&lt;br /&gt;
| Stuns&lt;br /&gt;
| 5,10 sec&lt;br /&gt;
| Monster&lt;br /&gt;
| Unresolvable&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(01).png ]]&lt;br /&gt;
| Ice Bolt&lt;br /&gt;
| Stats Decrease&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Appearance doesn't change but movement decreases.&lt;br /&gt;
| Slows oppenent&lt;br /&gt;
| 3 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</description>
			<pubDate>Sun, 21 Jun 2009 16:24:25 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Status_effects</comments>		</item>
		<item>
			<title>Status effects</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Status_effects</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Introduction */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Image:Debuff_Archer.jpg|frame|Archers are great castingat DoT debuffs]]&lt;br /&gt;
A major aspect of all MMOs are the status effects, they provide an even deeper strategy within the game and provide unique challenges and/or interesting effects. Fiesta Online has a number of these that will either help or hinder a player to complete tasks. Other terms for status effects are known as the buff and debuff. These words tell the difference whether a status effect is helpful or harmful to the player. &lt;br /&gt;
&lt;br /&gt;
A buff is generally a good thing, however some buffs will require you to give something up in order to gain something, and will most of the time be casted by a friend or yourself and can be strategically used to provide even greater benefits. For example, the buff Vitality allows the player to increase their attack temporarily but lowers their defense. This can be used best when the Fighter (class that uses vitality) is partied with a Cleric who can heal the Fighter, thus negating the defense lost leaving the Fighter with greater attack. The Cleric also has the Protect buff which adds defense to the party, helping to negate defense lost. Buffs last in varying lengths the most common times being 1 min and 1 hour.&lt;br /&gt;
&lt;br /&gt;
A debuff is the opposite of buffs (hence &amp;quot;de&amp;quot;) meaning that it hinders players to complete tasks. Debuffs are casted by enemies and foes. There are a three catagories of debuffs ranging from DoT (Damage over time), stats reduction and disabling spells. DoT is slow progressive damage which will require you to use more healing items and spells. Fortunately, these spells cannot kill you alone because they will not damage below 1 HP so if you are in a safe place (like a city) then you can`t die. Stats-decreasing debuffs lowers your stats to make it harder for you to kill an enemy and or player by decreasing your ability to do damage or let`s the enemy damage you. Finally, disabling buffs completely stop you from doing anything, from movement or attacking these cannot be removed and are always short in duration.&lt;br /&gt;
&lt;br /&gt;
==Buffs==&lt;br /&gt;
&lt;br /&gt;
[[Image:2160034918_88d91912ae.jpg|frame|A cleric casting stoneskin.]]&lt;br /&gt;
Buffs are spells and items that boost your existing stats and powers to a higher level which will allow you to more effectively finish monsters and quests. There are several types of buffs item buffs, player buffs, cash shop buffs and other buffs. Item buffs are where you use an item, they are usually very expensive because they are limited in the amount of times they can be used and they are very rare. However, there are a few exceptions such as antitoxin which is player made so there is, most of the time, a large supply of these. Player buffs are buff that are casted by players. A prime example is the cleric class where it is their job to help the party by &amp;quot;buffing&amp;quot;. There are other types of buffs that do not fall under the categories of item and play which are buffs that are attained by doing certain actions, such as marrying someone. Cash shop buffs are buffs that are only available by purchasing them via real world money these are generally very useful like the HP/SP extender. Here is a table of known buffs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ccccff;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
! Amounts&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Protect01.JPG ]]&lt;br /&gt;
| Protect&lt;br /&gt;
| Self/Party&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Party's strength and defense increases for a certain amount of time. &lt;br /&gt;
| Increases attack and defense according to number of people in party.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Resist01.JPG ]]&lt;br /&gt;
| Resist&lt;br /&gt;
| Self/Party&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase party's magic damage and magic resistance.&lt;br /&gt;
| Increases magic attack and defense according to number of people in party.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Restore_(04).png ]]&lt;br /&gt;
| Restore&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)&lt;br /&gt;
| Recovers health over time.&lt;br /&gt;
| 18 sec&lt;br /&gt;
| 35,43,54,64,71,80,89,99,107,117,126&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Invincible01.JPG ]]&lt;br /&gt;
| Invincible&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Cast a Holy Shield on your target, making them temporarily invincible.&lt;br /&gt;
| Makes target invincible.&lt;br /&gt;
| 10-17.5 sec&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Immune01.JPG ]]&lt;br /&gt;
| Immune&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase party's resistance against poison and disease. &lt;br /&gt;
| Increases resistance to poison and disease.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 10%,15%,20%,25%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Stoneskin01.JPG ]]&lt;br /&gt;
| Stoneskin&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Bless one's shield to increase its defense rate.&lt;br /&gt;
| Increases block rate&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 1%,2%,3%,4%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Endure01.JPG ]]&lt;br /&gt;
| Endure&lt;br /&gt;
| Self/Friendly&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase party's max HP and max SP.&lt;br /&gt;
| Increases max HP and SP&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with level&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Sacrifice_(02).jpg ]]&lt;br /&gt;
| Sacrifice&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Recover party's HP and SP at the moment of death. &lt;br /&gt;
| Heals party on death&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 50%,55%,60%,65%,70%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-Vitality02.PNG ]]&lt;br /&gt;
| Vitality&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase your strength. &lt;br /&gt;
| Increases attack but decreases defense.&lt;br /&gt;
| 1 min&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-Toughness01.PNG ]]&lt;br /&gt;
| Toughness&lt;br /&gt;
| Self&amp;lt;br&amp;gt;Player&lt;br /&gt;
| Increase your shield defense rate. &lt;br /&gt;
| Increases blocking rate.&lt;br /&gt;
| 30 sec&lt;br /&gt;
| 14% (+0.5%)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Buffs18ca2.jpg ]]&lt;br /&gt;
| Academy Buff&lt;br /&gt;
| All members&amp;lt;br&amp;gt;Other&lt;br /&gt;
| Increases attack rate by 5%&lt;br /&gt;
| Increases attack rate by 5%&lt;br /&gt;
| unknown&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:PowerOfLove.jpg ]]&lt;br /&gt;
| Power of Love&lt;br /&gt;
| Self/Partner&amp;lt;br&amp;gt;Other&lt;br /&gt;
| The power of love pushes you further.&lt;br /&gt;
| Increases all stats by 5%&lt;br /&gt;
| permanent&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Power_(Tier_1).png ]]&lt;br /&gt;
| Aim Scroll&lt;br /&gt;
| Item&lt;br /&gt;
| An Aim Scroll, which increases the Aim of your weapon or magic spell.&lt;br /&gt;
| Increases aim.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 65,142,229,326,422&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Nature's_Agility_(Tier_1).png ]]&lt;br /&gt;
| Nature's Agility&lt;br /&gt;
| Item&lt;br /&gt;
| A Nature's Agility Scroll, which increases your Evasion. &lt;br /&gt;
| Increases evasion.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 32,71,114,163,211&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Magic_Defense_(Tier_1).png ]]&lt;br /&gt;
| Magical Defense&lt;br /&gt;
| Item&lt;br /&gt;
| A Magical Defense Scroll, which increases Magic Defense.&lt;br /&gt;
| Increases Magic defense.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 37,93,156,226,296&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Magic_Defense_(Tier_1).png ]]&lt;br /&gt;
| Shield Increase&lt;br /&gt;
| Item&lt;br /&gt;
| A Shield Scroll, which increases Defense. &lt;br /&gt;
| Increases defense.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 29,72,122,177,232&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Vitality_(Tier_1).png ]]&lt;br /&gt;
| Vitality &lt;br /&gt;
| Item&lt;br /&gt;
| A Vitality Scroll, which increases maximum HP. &lt;br /&gt;
| Increases max HP.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 200,500,900,1200,1600&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Mentality_(Tier_1).png ]]&lt;br /&gt;
| Mentality&lt;br /&gt;
| Item&lt;br /&gt;
| A Mentality Scroll, which increases maximum SP. &lt;br /&gt;
| Increases max SP.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 64,142,229,326,422&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Mentality_(Tier_1).png ]]&lt;br /&gt;
| Speed Increase&lt;br /&gt;
| Item&lt;br /&gt;
| A Speed Scroll, which increases Travel Speed. &lt;br /&gt;
| Increases movement speed.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,15%,20%,25%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Concentration_Increase_(Tier_1).jpg ]]&lt;br /&gt;
| Concentration Increase &lt;br /&gt;
| Item&lt;br /&gt;
| A Concentration Scroll, which increases Intelligence and Critical Rate.  &lt;br /&gt;
| Increases Magic attack and CRIT%.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-HP_Potion_(Tier_1).png ]]&lt;br /&gt;
| HP Regeneration&lt;br /&gt;
| Item&lt;br /&gt;
| A mysterious potion that constantly heals you for HP every second for 15 seconds.   &lt;br /&gt;
| Heals over time.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-SP_Potion_(Tier_1).png ]]&lt;br /&gt;
| SP Regeneration&lt;br /&gt;
| Item&lt;br /&gt;
| A mysterious potion that constantly heals you for SP every second for 15 seconds.   &lt;br /&gt;
| Heals SP over time.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_1).png ]]&lt;br /&gt;
| Antibiotic&lt;br /&gt;
| Item&lt;br /&gt;
| An antibiotic which increases illness resistance.    &lt;br /&gt;
| Increases Illness resistance.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_2).png ]]&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Item&lt;br /&gt;
| An antitoxin which increases disease resistance.    &lt;br /&gt;
| Increases disease resistance.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,20%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_3).png ]]&lt;br /&gt;
| Bless&lt;br /&gt;
| Item&lt;br /&gt;
| An Bless potion, which increases curse Resistance.     &lt;br /&gt;
| Increases curse resistance.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 5%,10%,20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_1).png ]]&lt;br /&gt;
| Curse Immunity&lt;br /&gt;
| Item&lt;br /&gt;
| An Immunity Potion, which provides Immunity.   &lt;br /&gt;
| No chance of getting a curse.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_2).png ]]&lt;br /&gt;
| Disease Immunity&lt;br /&gt;
| Item&lt;br /&gt;
| An Immunity Potion, which provides Immunity.&lt;br /&gt;
| No chance of getting a disease.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Antibiotic_(Tier_3).png ]]&lt;br /&gt;
| Illness Immunity&lt;br /&gt;
| Item&lt;br /&gt;
| An Immunity Potion, which provides Immunity.&lt;br /&gt;
| No chance of getting a illness.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Protection_(Tier_1).jpg ]]&lt;br /&gt;
| Protection&lt;br /&gt;
| Item&lt;br /&gt;
| A Protection Potion, which increases Defense and Magic Resistance. &lt;br /&gt;
| Increases both defenses.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Protection_(Tier_2).jpg ]]&lt;br /&gt;
| Quickness&lt;br /&gt;
| Item&lt;br /&gt;
| A Quickness Potion, which increases Dexterity. &lt;br /&gt;
| Increases evasion.&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Item-Protection_(Tier_3).jpg ]]&lt;br /&gt;
| Strength Increase &lt;br /&gt;
| Item&lt;br /&gt;
| A Strength Potion, which increases Strength and Critical Rate. &lt;br /&gt;
| Increases attack and CRIT%&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Increases with tier&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Strength_Charm.jpg ]]&lt;br /&gt;
| Charm of Strength&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases your damage by 20% for 1 hour. &lt;br /&gt;
| Increases Damage&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 20%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Charm_of_Defense.jpg ]]&lt;br /&gt;
| Charm of Defense&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases your defense by 20% for 1 hour. &lt;br /&gt;
| Increases defense&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 20%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Charm_of_Might.jpg ]]&lt;br /&gt;
| Charm of Might&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases your defense and attack by 20% for 1 hour. &lt;br /&gt;
| Increases defense and attack&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 20% each&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:HP_and_SP_Extender.jpg ]]&lt;br /&gt;
| HP and SP Extender&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases HP and SP by 30% for 2 hours. &lt;br /&gt;
| Increases max HP and SP&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 30%,50%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Might_Potion.jpg ]]&lt;br /&gt;
| Might Potion&lt;br /&gt;
| Cash Shop&lt;br /&gt;
| Increases STR,DEX,END,INT,SPR by 10 each for 1 hour. &lt;br /&gt;
| Increases all stats&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 10 each&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debuffs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer2.jpg|frame|An archer casting poison shot.]]&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ccccff;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Duration&lt;br /&gt;
! Castor&lt;br /&gt;
! Removal&lt;br /&gt;
! Amounts&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Magic_Missile_(08).png ]]&lt;br /&gt;
| Poison Damage&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt;Disease&lt;br /&gt;
| Players turns greenish colour and will receive a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 17,54,89,112&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Bone_Shot_(07).jpg ]]&lt;br /&gt;
| Bleeding&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt;Diease&lt;br /&gt;
| Player attains a red trail following them and will recieve a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min. 20 sec&lt;br /&gt;
| Monster, Player&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 37&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[ Image:Skill-Venomous_Shot_(01).png ]]&lt;br /&gt;
| Venomous Shot&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt;Poison&lt;br /&gt;
| Players turns darkish colour and will receive a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Player&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 31,38,45,52,61,69,77&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff-Disease.jpg ]]&lt;br /&gt;
| Disease&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt; Disease&lt;br /&gt;
| Player attains a dark colour and will recieve a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 54&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Power_Shot_(01).png ]]&lt;br /&gt;
| Poison Shot&lt;br /&gt;
| Periodic Damage&amp;lt;br&amp;gt; Disease&lt;br /&gt;
| Player attains a dark green colour and will recieve a set amount of damage.&lt;br /&gt;
| Causes periodic damage in set amounts.&lt;br /&gt;
| 5 min&lt;br /&gt;
| Player&lt;br /&gt;
| Cure&amp;lt;br&amp;gt;Antidote&lt;br /&gt;
| 7,14,23,32,40,49,59,70&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff.gif ]]&lt;br /&gt;
| Decrease Evasion&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a red colour and Evasion is lowered.&lt;br /&gt;
| Lowers Evasion&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| Increases with Tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff.gif ]]&lt;br /&gt;
| Decrease Dexterity&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a red colour and Dexterity is lowered.&lt;br /&gt;
| Lowers Dexterity&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| Increases with Tier.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Debuff.gif ]]&lt;br /&gt;
| Decrease Critical Rate&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a red colour and Critical is lowered.&lt;br /&gt;
| Lowers Critical Rate&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| 1%,2%,3%,4%,5%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(05).jpg ]]&lt;br /&gt;
| Decrease Speed&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Player attains a dark blue colour and movement is lowered.&lt;br /&gt;
| Lowers Movement Speed&lt;br /&gt;
| 5 min&lt;br /&gt;
| Monster&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| 40%,45%,50%,55%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Bone_Slicer_(01).png]]&lt;br /&gt;
| Bone Slicer&lt;br /&gt;
| Decreases Stats&amp;lt;br&amp;gt;Curse.&lt;br /&gt;
| Appearance doesn't change but attack speed decreases&lt;br /&gt;
| Lowers Attack Rate&lt;br /&gt;
| 5 min, 20 sec&lt;br /&gt;
| Monster, Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic&lt;br /&gt;
| 30%,35%,40%,45%,50%,55%,60%,62%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Concussive_Charge_(01).png ]]&lt;br /&gt;
| Concussive Charge&lt;br /&gt;
| Disable&lt;br /&gt;
| Target has star floating around their head and will not move.&lt;br /&gt;
| Stuns&lt;br /&gt;
| Depends on Player.&lt;br /&gt;
| Player&lt;br /&gt;
| Unresolvable&lt;br /&gt;
| Depends on Player.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Fatal_Slash_(01).png ]]&lt;br /&gt;
| Fatal Slash&lt;br /&gt;
| Decrease Stats&lt;br /&gt;
| Appearance doesn't change but defense decreases.&lt;br /&gt;
| Decreases defense&lt;br /&gt;
| 20 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| 13,26,47,70,94,117,147,179,210&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-DemHit01.PNG ]]&lt;br /&gt;
| Demoralize Hit&lt;br /&gt;
| Decrease Stats&lt;br /&gt;
| Appearance doesn't change but attack decreases.&lt;br /&gt;
| Decreases attack&lt;br /&gt;
| 20,30,45,60 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| 62,109,159,203,251,314,376 [?]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fighter-Immobilize01.PNG ]]&lt;br /&gt;
| Immobilize&lt;br /&gt;
| Decrease Stats&lt;br /&gt;
| Appearance doesn't change but dexterity decreases.&lt;br /&gt;
| Decreases dexterity&lt;br /&gt;
| 20 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| 43,55,66,77,92,106,120&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Binding.gif ]]&lt;br /&gt;
| Entangle&lt;br /&gt;
| Disable&lt;br /&gt;
| Root wrap targets legs, skills can still be used.&lt;br /&gt;
| Player unable to move&lt;br /&gt;
| 5,10 sec&lt;br /&gt;
| Monster&lt;br /&gt;
| Unresolvable&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:MightyPunch.gif ]]&lt;br /&gt;
| Stun&lt;br /&gt;
| Disable&lt;br /&gt;
| Target has star floating around their head and will not move.&lt;br /&gt;
| Stuns&lt;br /&gt;
| 5,10 sec&lt;br /&gt;
| Monster&lt;br /&gt;
| Unresolvable&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(01).png ]]&lt;br /&gt;
| Ice Bolt&lt;br /&gt;
| Stats Decrease&amp;lt;br&amp;gt;Curse&lt;br /&gt;
| Appearance doesn't change but movement decreases.&lt;br /&gt;
| Slows oppenent&lt;br /&gt;
| 3 sec&lt;br /&gt;
| Player&lt;br /&gt;
| Dispel&amp;lt;br&amp;gt;Divine Magic [?]&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;/div&gt;</description>
			<pubDate>Sun, 21 Jun 2009 16:17:56 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Status_effects</comments>		</item>
		<item>
			<title>User talk:Cookies12100</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Cookies12100</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey man! Good job on adding stuff to Wiki, but please include an edit summary before Triumph has a fit about it. Thanks. [[User:Belaslav|Belaslav]] 23:17, 18 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Matchmaking ==&lt;br /&gt;
&lt;br /&gt;
You: RS&lt;br /&gt;
Triumph: RS&lt;br /&gt;
You: SC lover&lt;br /&gt;
Triumph: SC lover&lt;br /&gt;
&lt;br /&gt;
Contact Triumph [[User_talk:Triumph|now]].&lt;br /&gt;
:&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:Icy|Icy]] ([[User talk:Icy|talk]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Me: Bored of RS&amp;lt;br&amp;gt;&lt;br /&gt;
:Him: Quit&amp;lt;br&amp;gt;&lt;br /&gt;
:Me: SC1 enthusiast, SC2 acceptor&amp;lt;br&amp;gt;&lt;br /&gt;
:Him: SC2 lover&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
You know can could just ignore the randomness of Icy and Triumph.  That what everyone else does, lol.  And Icy is the one that wrote the Matchmaking part not Triumph. '''''[[User:Gandalfa82|Gandalfa82]] 10:23, 27 February 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
== Nice ==&lt;br /&gt;
&lt;br /&gt;
GREAT start on the buffs/debuffs page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers. [[User:Ivramire|lvramire]] 11:02, 21 June 2009 (CDT)&lt;/div&gt;</description>
			<pubDate>Sun, 21 Jun 2009 16:02:58 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Cookies12100</comments>		</item>
		<item>
			<title>Bored Imp</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Bored_Imp</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ minor reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:5SubImp.jpg|thumb|right|A Bored Imp]]&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=5&lt;br /&gt;
|HP=90&lt;br /&gt;
|Agg=&amp;lt;16&lt;br /&gt;
|Map1=Forest of Tides&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Type=Spirit&lt;br /&gt;
|Grade=General&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In the family of Imps, these are the second kind that you will encounter. Currently, they can only be seen on the map of [[Forest of Tides]]. One unique attribute about this creature is that it can only be encountered along with 1 other Bored Imp and a [[Gang Imp]], this is due to them spawning all together. There are two quests that involve these creatures.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
{{Spirit}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</description>
			<pubDate>Mon, 08 Jun 2009 00:15:33 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Bored_Imp</comments>		</item>
		<item>
			<title>Marlone Archer</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Marlone_Archer</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:23MarloneArcher.jpg|thumb|right|A Marlone Archer]]&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=23&lt;br /&gt;
|HP=701&lt;br /&gt;
|Agg=&amp;lt;34&lt;br /&gt;
|Map1=Burning Hill&lt;br /&gt;
|Map2=Sand Hill&lt;br /&gt;
|Lic=Destroyer - 360 kills&lt;br /&gt;
|Type=Human&lt;br /&gt;
|Grade=General&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===Fighting===&lt;br /&gt;
These are the archers of Marlone and will be agrravated when they see you. They have ranged-attacks (physical damage) as they use bows. They have the ability to prevent movement by entangling you with roots. As ranged monsters, they will on occasion move back and away from their enemies, so be careful to not aggro other mobs while chasing them.&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
They serve Marlone the King of Thieves.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Burning Hill Monsters}}&lt;br /&gt;
{{Sand Hill Monsters}}&lt;br /&gt;
{{Human}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</description>
			<pubDate>Sun, 07 Jun 2009 05:33:24 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Marlone_Archer</comments>		</item>
		<item>
			<title>King Crab</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=King_Crab</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;added overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
[[Image:Monster-King_Crab.jpg|thumb|right|A King Crab]]&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv= 8&lt;br /&gt;
|HP= 351&lt;br /&gt;
|Agg= &amp;lt;20&lt;br /&gt;
|Map1= Forest of Tides&lt;br /&gt;
|Map2= Sand Beach&lt;br /&gt;
|Lic= No License&lt;br /&gt;
|Grade= Elite&lt;br /&gt;
|Type= Beast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The King Crab may be one of your first real challenges in Fiesta. It will most likely be the second Elite mob you encounter so adventurers may come upon it unawares. It roams the beaches and will chase any that enter its aggro-range. It has significantly more HP than any other mob in its area and may be the toughest to take down.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{Sand Beach Monsters}}&lt;br /&gt;
{{Beast}}&lt;/div&gt;</description>
			<pubDate>Sun, 07 Jun 2009 05:30:51 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:King_Crab</comments>		</item>
		<item>
			<title>Crab</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Crab</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ added link, reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Pic=6Crab.jpg&lt;br /&gt;
|Caption=A Crab&lt;br /&gt;
|Lv=6&lt;br /&gt;
|HP=107&lt;br /&gt;
|Agg=No&lt;br /&gt;
|Map1=Forest of Tides&lt;br /&gt;
|Map2=Sand Beach&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Type=Beast&lt;br /&gt;
|Grade=General&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crabs are found all along the shores of Iysa. They have a slower than average travel-speed, but have a moderate speed melee attack. These pose no threat to new adventurers and will only be aggravated if you attack them first. Be on the watch for the larger cousin, the [[King Crab]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Drops:&amp;lt;br&amp;gt;&lt;br /&gt;
*Scroll Material:&lt;br /&gt;
**[[Torn Leather]] - 59%&lt;br /&gt;
**[[Beast Leather (Low Quality)]] - 12%&lt;br /&gt;
**[[Beast Dogtooth (Low Quality)]] - 7%&lt;br /&gt;
*Potion Ingredients:&lt;br /&gt;
**[[Tough Meat]] - 33%&lt;br /&gt;
**[[Crushed Bone]] - 54%&lt;br /&gt;
*Stone Material:&lt;br /&gt;
**-&lt;br /&gt;
*Quest Items:&lt;br /&gt;
**[[Crab's Pincers]]&lt;br /&gt;
*Misc:&lt;br /&gt;
**[[HP Potion|HP Potion (Tier1)]] - 3%&lt;br /&gt;
**[[SP Potion|SP Potion (Tier1)]] - 5%&lt;br /&gt;
&lt;br /&gt;
Drop rates are based on a 100 kill sample made on the Bijou server.  Last updated on 1/12/2008.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{Sand Beach Monsters}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
{{Beast}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</description>
			<pubDate>Sun, 07 Jun 2009 05:25:18 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Crab</comments>		</item>
		<item>
			<title>Imp</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Imp</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:4Imp.jpg|thumb|right|An Imp]]&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=4&lt;br /&gt;
|HP=67&lt;br /&gt;
|Agg=No&lt;br /&gt;
|Map1=Forest of Tides&lt;br /&gt;
|Map2=Sand Beach&lt;br /&gt;
|Lic=Yes eliminator - 9 kills&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Drops:&amp;lt;br&amp;gt;&lt;br /&gt;
*Scroll Material:&lt;br /&gt;
**-&lt;br /&gt;
*Potion Ingredients:&lt;br /&gt;
**[[Magical Crystal (Low Quality)]] - 9%&lt;br /&gt;
**[[Spirit Fruit (Low Quality)]] - 7%&lt;br /&gt;
*Stone Material:&lt;br /&gt;
**[[Old Spirit Dust]] - 40%&lt;br /&gt;
**[[Old Gem Dust]] - 26%&lt;br /&gt;
**[[Old Soul Dust]] - 42%&lt;br /&gt;
*Quest Items:&lt;br /&gt;
**-&lt;br /&gt;
*Misc:&lt;br /&gt;
**[[HP Potion|HP Potion (Tier1)]] - 3%&lt;br /&gt;
**[[SP Potion|SP Potion (Tier1)]] - 2%&lt;br /&gt;
&lt;br /&gt;
Drop rates are based on a 100 kill sample made on the Bijou server.  Last updated on 1/12/2008.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Imps are a new family of monsters that you will encounter over the course of your adventures in the land of Iysa. They attack with a slightly elevated power but attack somewhat slower than other mobs. The observant may notice that they attack with a sword/club-like object in their hands which does melee damage. They usually pose no real threat.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{Sand Beach Monsters}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
{{Spirit}}&lt;/div&gt;</description>
			<pubDate>Sun, 07 Jun 2009 05:20:08 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Imp</comments>		</item>
		<item>
			<title>Mushroom Fighter</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Mushroom_Fighter</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:4MushroomFighter.jpg|thumb|right|A Mushroom Fighter]]&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=4&lt;br /&gt;
|HP=186&lt;br /&gt;
|Agg=&amp;lt;15&lt;br /&gt;
|Map1=Forest of Tides&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Grade=Elite&lt;br /&gt;
|Type=Elemental Monster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Like the [[Hero Slime]] this monster can be very intimidating to new adventurers and you may want to take precautions with this creature. This is the first creature that will use an ability on you, stunning for 5 seconds and not being able to use abilities and attacks. You may however use stones and potions in order to stay alive. It is recommended that you party and/or have buff/scrolls on especially if you are more fragile like a Mage or an Archer.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Forest of Tides Monsters}}&lt;br /&gt;
{{Elemental Monster}}&lt;br /&gt;
{{Elite Monster}}&lt;br /&gt;
[[Category: Monsters]]&lt;/div&gt;</description>
			<pubDate>Sat, 06 Jun 2009 17:03:29 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Mushroom_Fighter</comments>		</item>
		<item>
			<title>Weapons</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Weapons</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Weapon Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Browse weapons'''&lt;br /&gt;
*[[Weapons (Fighter)|'''Fighter''']]&lt;br /&gt;
*[[Weapons (Cleric)|'''Cleric''']]&lt;br /&gt;
*[[Weapons (Archer)|'''Archer''']]&lt;br /&gt;
*[[Weapons (Mage)|'''Mage''']]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a distinct weapon type.&lt;br /&gt;
*Cleric: Maces/Hammers&lt;br /&gt;
*Fighter: 1-Hand Swords/2-Hand Swords/Axes&lt;br /&gt;
*Archer: Bows/Crossbows&lt;br /&gt;
*Mage: Staves/Wands&lt;br /&gt;
&lt;br /&gt;
Each weapon has pro's and con's. NPC sales of weapons get exponentially more expensive with their level requirements. However, you may obtain them more cheaply from other players' shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapon Colors=&lt;br /&gt;
In general, the color of the weapon tells you how powerful and/or how rare the item is. For example, a green weapon is more powerful in stats then a regular &amp;quot;white&amp;quot; named (standard; NPC sold) because it is more powerful in terms of stat boost, critical rates, aim and/or damage. However, there are a couple other kind of weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''White''': ''Standard'': can be purchased though an NPC. All standard weapons have no added points to abilities and have the same base stats.&lt;br /&gt;
&lt;br /&gt;
'''Green''': ''Uncommon'': These can be obtained from monster drops and are more powerful then the standard white. You may also wish to purchase these from other players because some can prove to be very powerful. Greens have a maximum of (min. level for usage divided by 2) as their cap. on added stats. eg- a Green weapon that you can first use at level 100. may have a maximum of 50 added points in any given statistic (50 End, 50 Str, ,50 Spr, 50 Dex, 50 Int)&lt;br /&gt;
&lt;br /&gt;
'''Blue''': ''Rare'': These can be obtained from KQs (Kingdom Quests) like Giant Honeying and are more powerful than greens because they have better stat boosts, critical rate, damage etc... However, there are currently only 1 kind for each job per levels 50 and 70 but will have different stat boosts.&lt;br /&gt;
&lt;br /&gt;
'''Special Named Greens''': ''Rare'': Also very rare, these kinds should be in the same realm as Blues because they are more powerful then their regular green counterparts but are dropped by either Boss or Elite monsters. They have part of the name of the mob that drops them in the weapon/armor name. An example is the &amp;quot;Staff of the Bellowed Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Purple''': ''Very Rare'': These are in a category of their own because they prove to not only have regular stat boosts but also a fixed boost in HP, SP or CRIT % and may improve your abilities when collected in sets. Armor= +HP Pants= +SP Boots= +CRIT. Note that Cash Shop items are also purple-named. &lt;br /&gt;
&lt;br /&gt;
'''Orange''': ''Extremely Rare'': Even rarer than blues, Orange items are difficult to find. Some examples of these are the Hellgait items (which drop from one of the strongest monsters in the game and used to spawn only once-a-day) which are very powerful because their power and stat-boosts are unmatched (many are 5x more powerful then regulars. In fact, there are calls for them to be nerfed due to their negative-impact on PvP) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Green Weapons==&lt;br /&gt;
Green Weapons are rarer monster drops that can be dropped randomly by any monster. They all have randomly selected stat bonuses but they in general the more words in the prefix the better it is. Like Storm War would be better then just Storm (again this is a guess).Prefixs with Moon/Lunar are only for wands and staves.&lt;br /&gt;
&lt;br /&gt;
The more '+'s the more bonuses.&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
|'''Prefix'''&lt;br /&gt;
|'''Damage'''&lt;br /&gt;
|'''Aim'''&lt;br /&gt;
|'''Crit. Rate'''&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Eclipse&lt;br /&gt;
| ++&lt;br /&gt;
| ++&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Raging Wind&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sad Moon&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ShdwMoon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Moon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Wolf (level 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|King Boogy (level 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Mara's (level 20)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|King Marlone (level 20)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Zombie King (level 30)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Giant Goblin King (level 40)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Chief Guard (level 50)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Giant Orc Captain (level 60)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Giant Harpy (level 70)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Master (level 80)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Knight (level 80)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Knight Lord (level 90)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Master (level 100)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Armors]]==&lt;br /&gt;
*Green Shield: +1% block&lt;br /&gt;
*Green Armor: No bonus&lt;br /&gt;
**Green Mage Armors: provide more def, m. def, and eva then normal mage armors&lt;br /&gt;
&lt;br /&gt;
=Weapons Comparisons=&lt;br /&gt;
==[[Weapons (Fighter)|Fighter Weapons]]==&lt;br /&gt;
The fighter has three choices for weapons.  One-Handed Swords, Two-Handed Swords and Axes.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | One-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Two-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Axes&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Can use a shield&lt;br /&gt;
*Higher aim&lt;br /&gt;
*Quickest attack rate&lt;br /&gt;
||&lt;br /&gt;
*Lower attack&lt;br /&gt;
*Lowest critical-hit percentage&lt;br /&gt;
||&lt;br /&gt;
* Average Damage&lt;br /&gt;
* Average Attack Speed&lt;br /&gt;
||&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
||&lt;br /&gt;
* High critical-hit percentage&lt;br /&gt;
* Highest attack&lt;br /&gt;
||&lt;br /&gt;
* Slowest attack rate in the game (1.5 sec/att)&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Weapons (Cleric)|Cleric Weapons]]==&lt;br /&gt;
The Cleric has two one-handed weapon choices.  The Mace and the Hammer (available at lvl 20).  Both allow use of a shield.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Maces !! colspan=&amp;quot;2&amp;quot; | Hammers&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Higher accuracy&lt;br /&gt;
* 1.1 Attack Rate&lt;br /&gt;
||&lt;br /&gt;
* Less damage&lt;br /&gt;
||&lt;br /&gt;
* More damage&lt;br /&gt;
* Higher Crit Rate &lt;br /&gt;
||&lt;br /&gt;
* Less accuracy&lt;br /&gt;
* Only 5 Master levels&lt;br /&gt;
* 1.3 Attack Rate &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Weapons (Archer)|Archer Weapons]]==&lt;br /&gt;
The Archer has two ranged weapon choices.  The Bow and the Crossbow (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bows !! colspan=&amp;quot;2&amp;quot; | Crossbows&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Faster attack speed than crossbow&lt;br /&gt;
*More aim than crossbow&lt;br /&gt;
||&lt;br /&gt;
*Less damage than crossbow&lt;br /&gt;
*Lower critical % than crossbow&lt;br /&gt;
||&lt;br /&gt;
*More damage than bow&lt;br /&gt;
*Highest critical % in game&lt;br /&gt;
||&lt;br /&gt;
*Less aim than bow&lt;br /&gt;
*Slower attack speed than bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Weapons (Mage)|Mage Weapons]]==&lt;br /&gt;
The Mage has two ranged weapon choices.  The Staff and the Wand (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Staves !! colspan=&amp;quot;2&amp;quot; | Wand&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Higher accuracy than wands&lt;br /&gt;
*Slightly faster attack rate than wands*&lt;br /&gt;
||&lt;br /&gt;
*Less damage than wands&lt;br /&gt;
*Lower critical rate than wands&lt;br /&gt;
||&lt;br /&gt;
*Better magic attack power than staves.&lt;br /&gt;
*Higher critical rate than staves.&lt;br /&gt;
||&lt;br /&gt;
*Lower accuracy than staves&lt;br /&gt;
*Slightly slower attack rate than staves*&lt;br /&gt;
|}&lt;br /&gt;
* Note: The speed of the spells are independent of the attack rate of the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cash Shop Weapons=&lt;br /&gt;
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.&lt;br /&gt;
&lt;br /&gt;
* Weapons from the Fiesta Store are permanent.&lt;br /&gt;
* Weapons are sold for each class.&lt;br /&gt;
* Weapons tend to be better then In-game Weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==View Cash Shop Weapons==&lt;br /&gt;
*[[Weapons_(Fighter)#Cash_Shop_Items|Fighter]]&lt;br /&gt;
*[[Weapons_(Cleric)#Cash_Shop_Items|Cleric]]&lt;br /&gt;
*[[Weapons_(Archer)#Cash_Shop_Items|Archer]]&lt;br /&gt;
*[[Weapons_(Mage)#Cash_Shop_Items|Mage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</description>
			<pubDate>Sat, 06 Jun 2009 10:38:06 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Weapons</comments>		</item>
		<item>
			<title>Weapons</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Weapons</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Weapon Colors */  some edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Browse weapons'''&lt;br /&gt;
*[[Weapons (Fighter)|'''Fighter''']]&lt;br /&gt;
*[[Weapons (Cleric)|'''Cleric''']]&lt;br /&gt;
*[[Weapons (Archer)|'''Archer''']]&lt;br /&gt;
*[[Weapons (Mage)|'''Mage''']]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each class has a distinct weapon type.&lt;br /&gt;
*Cleric: Maces/Hammers&lt;br /&gt;
*Fighter: 1-Hand Swords/2-Hand Swords/Axes&lt;br /&gt;
*Archer: Bows/Crossbows&lt;br /&gt;
*Mage: Staves/Wands&lt;br /&gt;
&lt;br /&gt;
Each weapon has pro's and con's. NPC sales of weapons get exponentially more expensive with their level requirements. However, you may obtain them more cheaply from other players' shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapon Colors=&lt;br /&gt;
In general, the color of the weapon tells you how powerful and/or how rare the item is. For example, a green weapon is more powerful in stats then a regular &amp;quot;white&amp;quot; named (standard; NPC sold) because it is more powerful in terms of stat boost, critical rates, aim and/or damage. However, there are a couple other kind of weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''White''': ''Standard'': can be purchased though an NPC. All standard weapons have no added stats and have the same base &lt;br /&gt;
&lt;br /&gt;
'''Green''': ''Uncommon'': These can be obtained from monster drops and are more powerful then the standard white. You may also wish to purchase these from other players because some can prove to be very powerful. Greens have a maximum of (min. level for usage divided by 2) as their cap. on added stats. eg- a Green weapon that you can first use at level 100. may have a maximum of 50 added points in any given statistic (50 End, 50 Str, ,50 Spr, 50 Dex, 50 Int)&lt;br /&gt;
&lt;br /&gt;
'''Blue''': ''Rare'': These can be obtained from KQs (Kingdom Quests) like Giant Honeying and are more powerful than greens because they have better stat boosts, critical rate, damage etc... However, there are currently only 1 kind for each job per levels 50 and 70 but will have different stat boosts.&lt;br /&gt;
&lt;br /&gt;
'''Special Named Greens''': ''Rare'': Also very rare, these kinds should be in the same realm as Blues because they are more powerful then their regular green counterparts but are dropped by either Boss or Elite monsters. They have part of the name of the mob that drops them in the weapon/armor name. An example is the &amp;quot;Staff of the Bellowed Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Purple''': ''Very Rare'': These are in a category of their own because they prove to not only have regular stat boosts but also a fixed boost in HP, SP or CRIT % and may improve your abilities when collected in sets. Armor= +HP Pants= +SP Boots= +CRIT. Note that Cash Shop items are also purple-named. &lt;br /&gt;
&lt;br /&gt;
'''Orange''': ''Extremely Rare'': Even rarer than blues, Orange items are difficult to find. Some examples of these are the Hellgait items (which drop from one of the strongest monsters in the game and used to spawn only once-a-day) which are very powerful because their power and stat-boosts are unmatched (many are 5x more powerful then regulars. In fact, there are calls for them to be nerfed due to their negative-impact on PvP) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Green Weapons==&lt;br /&gt;
Green Weapons are rarer monster drops that can be dropped randomly by any monster. They all have randomly selected stat bonuses but they in general the more words in the prefix the better it is. Like Storm War would be better then just Storm (again this is a guess).Prefixs with Moon/Lunar are only for wands and staves.&lt;br /&gt;
&lt;br /&gt;
The more '+'s the more bonuses.&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
|'''Prefix'''&lt;br /&gt;
|'''Damage'''&lt;br /&gt;
|'''Aim'''&lt;br /&gt;
|'''Crit. Rate'''&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Eclipse&lt;br /&gt;
| ++&lt;br /&gt;
| ++&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Raging Wind&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sad Moon&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ShdwMoon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Moon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Wolf (level 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|King Boogy (level 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Mara's (level 20)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|King Marlone (level 20)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Zombie King (level 30)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Giant Goblin King (level 40)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Chief Guard (level 50)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Giant Orc Captain (level 60)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Giant Harpy (level 70)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Master (level 80)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Knight (level 80)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Knight Lord (level 90)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Master (level 100)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Armors]]==&lt;br /&gt;
*Green Shield: +1% block&lt;br /&gt;
*Green Armor: No bonus&lt;br /&gt;
**Green Mage Armors: provide more def, m. def, and eva then normal mage armors&lt;br /&gt;
&lt;br /&gt;
=Weapons Comparisons=&lt;br /&gt;
==[[Weapons (Fighter)|Fighter Weapons]]==&lt;br /&gt;
The fighter has three choices for weapons.  One-Handed Swords, Two-Handed Swords and Axes.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | One-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Two-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Axes&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Can use a shield&lt;br /&gt;
*Higher aim&lt;br /&gt;
*Quickest attack rate&lt;br /&gt;
||&lt;br /&gt;
*Lower attack&lt;br /&gt;
*Lowest critical-hit percentage&lt;br /&gt;
||&lt;br /&gt;
* Average Damage&lt;br /&gt;
* Average Attack Speed&lt;br /&gt;
||&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
||&lt;br /&gt;
* High critical-hit percentage&lt;br /&gt;
* Highest attack&lt;br /&gt;
||&lt;br /&gt;
* Slowest attack rate in the game (1.5 sec/att)&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Weapons (Cleric)|Cleric Weapons]]==&lt;br /&gt;
The Cleric has two one-handed weapon choices.  The Mace and the Hammer (available at lvl 20).  Both allow use of a shield.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Maces !! colspan=&amp;quot;2&amp;quot; | Hammers&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Higher accuracy&lt;br /&gt;
* 1.1 Attack Rate&lt;br /&gt;
||&lt;br /&gt;
* Less damage&lt;br /&gt;
||&lt;br /&gt;
* More damage&lt;br /&gt;
* Higher Crit Rate &lt;br /&gt;
||&lt;br /&gt;
* Less accuracy&lt;br /&gt;
* Only 5 Master levels&lt;br /&gt;
* 1.3 Attack Rate &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Weapons (Archer)|Archer Weapons]]==&lt;br /&gt;
The Archer has two ranged weapon choices.  The Bow and the Crossbow (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bows !! colspan=&amp;quot;2&amp;quot; | Crossbows&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Faster attack speed than crossbow&lt;br /&gt;
*More aim than crossbow&lt;br /&gt;
||&lt;br /&gt;
*Less damage than crossbow&lt;br /&gt;
*Lower critical % than crossbow&lt;br /&gt;
||&lt;br /&gt;
*More damage than bow&lt;br /&gt;
*Highest critical % in game&lt;br /&gt;
||&lt;br /&gt;
*Less aim than bow&lt;br /&gt;
*Slower attack speed than bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Weapons (Mage)|Mage Weapons]]==&lt;br /&gt;
The Mage has two ranged weapon choices.  The Staff and the Wand (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Staves !! colspan=&amp;quot;2&amp;quot; | Wand&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Higher accuracy than wands&lt;br /&gt;
*Slightly faster attack rate than wands*&lt;br /&gt;
||&lt;br /&gt;
*Less damage than wands&lt;br /&gt;
*Lower critical rate than wands&lt;br /&gt;
||&lt;br /&gt;
*Better magic attack power than staves.&lt;br /&gt;
*Higher critical rate than staves.&lt;br /&gt;
||&lt;br /&gt;
*Lower accuracy than staves&lt;br /&gt;
*Slightly slower attack rate than staves*&lt;br /&gt;
|}&lt;br /&gt;
* Note: The speed of the spells are independent of the attack rate of the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cash Shop Weapons=&lt;br /&gt;
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.&lt;br /&gt;
&lt;br /&gt;
* Weapons from the Fiesta Store are permanent.&lt;br /&gt;
* Weapons are sold for each class.&lt;br /&gt;
* Weapons tend to be better then In-game Weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==View Cash Shop Weapons==&lt;br /&gt;
*[[Weapons_(Fighter)#Cash_Shop_Items|Fighter]]&lt;br /&gt;
*[[Weapons_(Cleric)#Cash_Shop_Items|Cleric]]&lt;br /&gt;
*[[Weapons_(Archer)#Cash_Shop_Items|Archer]]&lt;br /&gt;
*[[Weapons_(Mage)#Cash_Shop_Items|Mage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</description>
			<pubDate>Sat, 06 Jun 2009 04:13:03 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Weapons</comments>		</item>
		<item>
			<title>Marriage</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Marriage</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;eng check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marriage, A beautiful thing, And also helpful!&lt;br /&gt;
&lt;br /&gt;
Marriage helps you in a number of ways, besides getting closer to that someone special.&lt;br /&gt;
&lt;br /&gt;
Marriage is a system that gives you +5% to all stats with the power of love, and +5% MORE when you are in close-proximity to each other.&lt;br /&gt;
&lt;br /&gt;
It also gives you the &amp;quot;Summon Partner&amp;quot; skill, which lets your spouse warp to your location.&lt;br /&gt;
&lt;br /&gt;
[GM] Murdock Celebrated the release of wedding items by announcing his marriage to NPC Vietree in Roumen.&lt;br /&gt;
&lt;br /&gt;
The Wedding packs can be bought from the Item shop for a set amount of SparkCash.&lt;br /&gt;
&lt;br /&gt;
To complement the wedding, Rings must be bought from the Wedding NPC for 200 silvers.&lt;br /&gt;
&lt;br /&gt;
Divorces require another wedding certificate, and take 48 hours to complete.&lt;/div&gt;</description>
			<pubDate>Mon, 25 May 2009 20:21:29 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Marriage</comments>		</item>
		<item>
			<title>Job Change Quests</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Job_Change_Quests</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;eng check + reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your &amp;quot;job,&amp;quot; or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).&lt;br /&gt;
&lt;br /&gt;
=Level 20 Job Change=&lt;br /&gt;
The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.&lt;br /&gt;
&lt;br /&gt;
===Preparations===&lt;br /&gt;
You're encouraged to have the following at hand:&lt;br /&gt;
* Surplus of HP and SP Potions (stones are less useful in certain situations - see below)&lt;br /&gt;
* A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon&lt;br /&gt;
* Elderine/Roumen scrolls to save time walking around&lt;br /&gt;
* Your favourite mover&lt;br /&gt;
&lt;br /&gt;
'''Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic'''&lt;br /&gt;
&lt;br /&gt;
===Starting the quest===&lt;br /&gt;
Each class will have to meet their designated NPC to complete different missions before being directed to [[Grand Master Sean]] for the Dungeon of Shadows.&lt;br /&gt;
&lt;br /&gt;
''Before you go to [[Grand Master Sean]] for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the [[Forest of Mist]].''&lt;br /&gt;
&lt;br /&gt;
* Mages have to seek Enchanter Master Wishis.&lt;br /&gt;
* Archers have to seek Scout Master Deikid.&lt;br /&gt;
* Clerics have to seek Paladin Master Keast.&lt;br /&gt;
* Fighters have to seek Warrior Master Marty.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fiesta_jc_npc01_small.jpg|thumb|'''Quest NPCs''' &amp;lt;br&amp;gt;Left to Right: - [[Enchanter Master Wishis]], [[Scout Master Deikid]], [[Paladin Master Keast]], and [[Warrior Master Marty]]]]||[[Image:Fiesta_jc_map01.jpg|thumb|Locations in Elderine]]||[[Image:Fiesta_jc_map02_small.jpg|thumb|Location of Grand Master Sean in Forest of Mist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_npc02_small.jpg|thumb|right|Dialogue with Sean]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Mages'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The task for mages is to defeat 10 [[Boar]]s. These are plentiful in the center of Forest of Mist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Archers'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The task for archers is to defeat 10 [[Slime]]s. You can only find these outside Roumen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Clerics'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clerics need to present their skill master with an SP Potion (Tier 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Fighters'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fighters must deliver a letter to [[Skill Master Ruby]] in [[Roumen]]. They then have to return to [[Warrior Master Marty]] to be sent to [[Grand Master Sean]].&lt;br /&gt;
&lt;br /&gt;
[[Grand Master Sean]] can be found in Forest of Mist:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic02.jpg|thumb|right|Shadow Kebings]]&lt;br /&gt;
[[Image:Fiesta_jc_pic03.jpg|thumb|right|Skeleton Warrior]]&lt;br /&gt;
[[Image:Fiesta_jc_pic05.jpg|thumb|right|Your shadow tells you to follow the light, but is it best in your interest to do what they tell you?]]&lt;br /&gt;
[[Image:Fiesta_jc_pic09.jpg|thumb|right|Getting rid of the Shadow Marlone Clan members in the dark room is a good idea]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon of Shadow===&lt;br /&gt;
[[Grand Master Sean]] will ask you to fetch him the '''Shadow Key''' [[Image:Fiesta_shadowkey.jpg]] to get into the Dungeon of Shadow. You can kill any monster in the Forest of Mist to get the key (the key is an actual drop). When you give him the key, you will be prompted to confirm your entry into the dungeon.&lt;br /&gt;
&lt;br /&gt;
''You need to have spoken to [[Grand Master Sean]] before the shadow key will appear as a drop.''&lt;br /&gt;
&lt;br /&gt;
Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.&lt;br /&gt;
&lt;br /&gt;
You will have '''20 minutes''' to complete this part.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
* Shadow stats-&lt;br /&gt;
** Shadow Fighter: 7980 HP&lt;br /&gt;
** Shadow Archer: 5563 HP&lt;br /&gt;
** Shadow Cleric: 5260 HP&lt;br /&gt;
** Shadow Mage: 4468 HP&lt;br /&gt;
* Death in the Job Change quest will not result in the loss of experience.&lt;br /&gt;
* The Dungeon of Shadow is similar to a KQ. You can obtain [[Title_Guide#Marathon_Titles|KQ titles]] from this instance.&lt;br /&gt;
* All those groaning about the difficulty of this beginner quest show utter disregard for [[Scrolls]].&lt;br /&gt;
* It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.&lt;br /&gt;
* If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. ''You may have a much bigger HP reserve, but the rate at which you can heal has not changed.''&lt;br /&gt;
&lt;br /&gt;
====Myths====&lt;br /&gt;
The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods'  are recipes for disaster. The honest admission of receiving upwards of 100 damage through such approaches tells all - with all your equipments and a defense scroll, the damage received from the shadow characters fluctuates about 30 - 40 (depending on your class). In fact, the only effect your character has on its shadow is visual; attempt these ill-advised approaches at your peril.&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).&lt;br /&gt;
&lt;br /&gt;
The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.&lt;br /&gt;
&lt;br /&gt;
In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.&lt;br /&gt;
&lt;br /&gt;
When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.&lt;br /&gt;
&lt;br /&gt;
The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.&lt;br /&gt;
&lt;br /&gt;
At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fiesta_jc_pic07_small.jpg|thumb|Success notice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Level 60 Job Change=&lt;br /&gt;
&lt;br /&gt;
This job change quest has 3 parts, good luck!&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 1===&lt;br /&gt;
[[Image:JobChangeLv60_01.jpg|right|thumb|Part 1: Talk to Grand Master Sean in Forest of Mist]]&lt;br /&gt;
To start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Rumenus, this quest item will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grand Master Sean will then teleport you to a &amp;quot;''fake''&amp;quot; Roumen, where you'll see a few level 1 NPCs with &amp;quot;''???''&amp;quot; as names and Town Chief Rumenus by the fountain. Click on Town Chief Rumenus and all of them will turn into Zombies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zombies can cast poisons, but they don't hit too hard (from a Cleric's point of view). Kill all the zombies, work your way up the town to where Grandpa Robin would be and you should find all the Zombies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you've killed all the Zombies, (it will count down for you from 10 Zombies), you'll be teleported back next to Grand Master Sean in Forest of Mist. '''DO NOT''' talk to Sean again unless you want to kill Zombies again. Go to the real Roumen and to the Town Chief to cash in your quest.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_02.jpg|thumb|Part 1: The &amp;quot;Fake&amp;quot; Roumen]]||[[Image:JobChangeLv60_03.jpg|thumb|Part 1: Zombies]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 2===&lt;br /&gt;
&lt;br /&gt;
Once you talk to the '''Town Chief Rumenus''' you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If your lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you aren't lucky and the light didn't land on your dice, then some mobs will appear, which you have to kill before trying again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Archers which spawn (Slave of Joker) are easier to kill than the Fighters (Slave of Gamble), so kill off the Archers first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You then simply kill the Gambler King Joker. He's relatively easy but he stuns, so use your potions and don't be stingy. Kill him and its over. You will be teleported back to Roumen with the Town Chief.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_05.jpg|thumb|right|Part 2: Choose a Dice and Spin the Roulette]]||[[Image:JobChangeLv60_06.jpg|thumb|left|Part 2: Gambling King Joker]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 3===&lt;br /&gt;
&lt;br /&gt;
Talk to the '''Town Chief in Roumen''' again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.&lt;br /&gt;
&lt;br /&gt;
Then the next part lasts 20 minutes. Chaser Elves and Hunter Lizardmen will spawn. Your task is to keep Roumen and Elderine alive for 20 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can AoE poison and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as they cannot cannot heal Roumen and Elderine, although they could keep aggro by healing large amount( only for monster thats not attacked by NPCs)&lt;br /&gt;
&lt;br /&gt;
In the last waves there are more monsters than any classes' AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.&lt;br /&gt;
&lt;br /&gt;
Roumen and Elderine will heal over time in between waves, however if either of them dies before 20 minutes are up, you'll have to do part 3 all over again.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_07.jpg|thumb|left|Part 3: Find Elf Chief Elderine and Hero Roumen]]||[[Image:JobChangeLv60_08.jpg|thumb|right|Part 3: Hectic Group of Mobs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second Job-Changes Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Job Change Quest Tips====&lt;br /&gt;
*Do not panic. &lt;br /&gt;
*Completing the Job Quest without enhanced equipment or scrolls is very possible, but not recommended. Apply common sense.&lt;br /&gt;
*Clerics will have the most difficulty with this Job-Change. Players have to keep the NPCs alive but this is difficult for Clerics as they cannot heal the NPCs.&lt;br /&gt;
*Don't bother removing the poison the Zombies debuff you with in the first part. They have a high % of inflicting it so it's only a waste of time.&lt;br /&gt;
*Remember in the 3rd part of the job changing quest, you have to &amp;quot;keep aggro&amp;quot; from the NPCs.&lt;br /&gt;
&lt;br /&gt;
====Control the Spawn====&lt;br /&gt;
*When monsters spawn, they usually do so in two groups on different sides of the map. Try  to run up to one group and have them attack you first. You can see where they are going to spawn because of the spawn animation on the map. The other group will likely target the NPCs, so concentrate on those first.&lt;br /&gt;
*The monster's spawn points are fixed, but the position of Roumen and Elderine is not. So  move Elderine and Roumen, with the help of the mobs(the NPCs attack the mobs, and the mobs attack/follow you). It works as long they are attacking, because after that they move slowly back to their bad original position. During every lull period after a mob-spawn, move up to the camp where the monsters will spawn. And because they can't find Roumen and Elderine (who you moved away from the camp) they will all attack you. Move back and wait for the next wave, but make sure to keep aggro.&lt;br /&gt;
&lt;br /&gt;
====Choose your Targets====&lt;br /&gt;
* Kill the Lizardmen first, for they have less hp and do more damage. &lt;br /&gt;
*Try to prioritize taking mobs first off Elderine, then Roumen. Roumen can take more damage. &lt;br /&gt;
*If you have already taken a majority of the mobs off Elderine and Roumen, attack what they are attacking. This not only prevents the mob from targeting the NPCs but the combined damage from your attacks and Elderine's/Roumen's will kill them faster. &lt;br /&gt;
*At many points in this part, monsters and NPCs are often overlapping and clustered together making it difficult to individually  target the mobs attacking the NPCs. This is only a problem for Clerics and their lack of AoE skills. Move slightly away from Elderine and Roumen, this will drag the monsters that you've already aggroed out of the group, and make it clear which monsters are left that you have to get off the NPCS.&lt;br /&gt;
&lt;br /&gt;
====Aggro Control====&lt;br /&gt;
*Contrary to popular belief, trying to attract aggro through spamming Heal and Rejuvenate is '''''not''''' effective. Healing yourself '''''does''''' however increase aggro on Mobs that have already targeted you. Mobs who have targeted the NPCs and have already been attacked by the NPCs should be killed first, as they are hardest to attract the attention of.&lt;br /&gt;
*There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters. Especially if you are a Cleric, try to draw all the mob's aggro to yourself instead of killing the mobs.&lt;br /&gt;
*Another Cleric-specific tip. You can choose either to kill all the mobs as quickly as possible, or lower your defense to attract more aggro through healing. &lt;br /&gt;
**Most Clerics who go into the Job-Change buff up using scrolls and potions. Using a high-tier defense scroll will negate mob-damage and using a strength increase potion kills off the mobs quicker. &lt;br /&gt;
**The unusual tip is to remove your armor/to not use a defense scroll or in summary, do the Job-Change with decreased defense. The benefit to removing your armor is contrary to common sense; so that one may receive more damage and thus aggro more by healing. Because Heal/Rejuvenate generates only so much aggro as it heals, if it heals only a small amount, only a small amount of aggro is generated. This will greatly help you keep aggro on those mobs that are already targeting you but note that you still have to ''attack'' those mobs attacking the NPCs to get their attention. &lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Wed, 13 May 2009 17:41:25 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Job_Change_Quests</comments>		</item>
		<item>
			<title>Job Change Quests</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Job_Change_Quests</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Over Time and Spaces 2 */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your &amp;quot;job,&amp;quot; or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).&lt;br /&gt;
&lt;br /&gt;
=Level 20 Job Change=&lt;br /&gt;
The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.&lt;br /&gt;
&lt;br /&gt;
===Preparations===&lt;br /&gt;
You're encouraged to have the following at hand:&lt;br /&gt;
* Surplus of HP and SP Potions (stones are less useful in certain situations - see below)&lt;br /&gt;
* A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon&lt;br /&gt;
* Elderine/Roumen scrolls to save time walking around&lt;br /&gt;
* Your favourite mover&lt;br /&gt;
&lt;br /&gt;
'''Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic'''&lt;br /&gt;
&lt;br /&gt;
===Starting the quest===&lt;br /&gt;
Each class will have to meet their designated NPC to complete different missions before being directed to [[Grand Master Sean]] for the Dungeon of Shadows.&lt;br /&gt;
&lt;br /&gt;
''Before you go to [[Grand Master Sean]] for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the [[Forest of Mist]].''&lt;br /&gt;
&lt;br /&gt;
* Mages have to seek Enchanter Master Wishis.&lt;br /&gt;
* Archers have to seek Scout Master Deikid.&lt;br /&gt;
* Clerics have to seek Paladin Master Keast.&lt;br /&gt;
* Fighters have to seek Warrior Master Marty.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fiesta_jc_npc01_small.jpg|thumb|'''Quest NPCs''' &amp;lt;br&amp;gt;Left to Right: - [[Enchanter Master Wishis]], [[Scout Master Deikid]], [[Paladin Master Keast]], and [[Warrior Master Marty]]]]||[[Image:Fiesta_jc_map01.jpg|thumb|Locations in Elderine]]||[[Image:Fiesta_jc_map02_small.jpg|thumb|Location of Grand Master Sean in Forest of Mist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_npc02_small.jpg|thumb|right|Dialogue with Sean]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Mages'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The task for mages is to defeat 10 [[Boar]]s. These are plentiful in the center of Forest of Mist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Archers'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The task for archers is to defeat 10 [[Slime]]s. You can only find these outside Roumen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Clerics'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clerics need to present their skill master with an SP Potion (Tier 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Fighters'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fighters must deliver a letter to [[Skill Master Ruby]] in [[Roumen]]. They then have to return to [[Warrior Master Marty]] to be sent to [[Grand Master Sean]].&lt;br /&gt;
&lt;br /&gt;
[[Grand Master Sean]] can be found in Forest of Mist:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic02.jpg|thumb|right|Shadow Kebings]]&lt;br /&gt;
[[Image:Fiesta_jc_pic03.jpg|thumb|right|Skeleton Warrior]]&lt;br /&gt;
[[Image:Fiesta_jc_pic05.jpg|thumb|right|Your shadow tells you to follow the light, but is it best in your interest to do what they tell you?]]&lt;br /&gt;
[[Image:Fiesta_jc_pic09.jpg|thumb|right|Getting rid of the Shadow Marlone Clan members in the dark room is a good idea]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon of Shadow===&lt;br /&gt;
[[Grand Master Sean]] will ask you to fetch him the '''Shadow Key''' [[Image:Fiesta_shadowkey.jpg]] to get into the Dungeon of Shadow. You can kill any monster in the Forest of Mist to get the key (the key is an actual drop). When you give him the key, you will be prompted to confirm your entry into the dungeon.&lt;br /&gt;
&lt;br /&gt;
''You need to have spoken to [[Grand Master Sean]] before the shadow key will appear as a drop.''&lt;br /&gt;
&lt;br /&gt;
Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.&lt;br /&gt;
&lt;br /&gt;
You will have '''20 minutes''' to complete this part.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
* Shadow stats-&lt;br /&gt;
** Shadow Fighter: 7980 HP&lt;br /&gt;
** Shadow Archer: 5563 HP&lt;br /&gt;
** Shadow Cleric: 5260 HP&lt;br /&gt;
** Shadow Mage: 4468 HP&lt;br /&gt;
* Death in the Job Change quest will not result in the loss of experience.&lt;br /&gt;
* The Dungeon of Shadow is similar to a KQ. You can obtain [[Title_Guide#Marathon_Titles|KQ titles]] from this instance.&lt;br /&gt;
* All those groaning about the difficulty of this beginner quest show utter disregard for [[Scrolls]].&lt;br /&gt;
* It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.&lt;br /&gt;
* If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. ''You may have a much bigger HP reserve, but the rate at which you can heal has not changed.''&lt;br /&gt;
&lt;br /&gt;
====Myths====&lt;br /&gt;
The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods'  are recipes for disaster. The honest admission of receiving upwards of 100 damage through such approaches tells all - with all your equipments and a defense scroll, the damage received from the shadow characters fluctuates about 30 - 40 (depending on your class). In fact, the only effect your character has on its shadow is visual; attempt these ill-advised approaches at your peril.&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).&lt;br /&gt;
&lt;br /&gt;
The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.&lt;br /&gt;
&lt;br /&gt;
In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.&lt;br /&gt;
&lt;br /&gt;
When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.&lt;br /&gt;
&lt;br /&gt;
The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.&lt;br /&gt;
&lt;br /&gt;
At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fiesta_jc_pic07_small.jpg|thumb|Success notice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Level 60 Job Change=&lt;br /&gt;
&lt;br /&gt;
This job change quest has 3 parts, good luck!&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 1===&lt;br /&gt;
[[Image:JobChangeLv60_01.jpg|right|thumb|Part 1: Talk to Grand Master Sean in Forest of Mist]]&lt;br /&gt;
To start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Rumenus, this quest item will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grand Master Sean will then teleport you to a &amp;quot;''fake''&amp;quot; Roumen, where you'll see a few level 1 NPCs with &amp;quot;''???''&amp;quot; as names and Town Chief Rumenus by the fountain. Click on Town Chief Rumenus and all of them will turn into Zombies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zombies can cast poisons, but they don't hit too hard (from a Cleric's point of view). Kill all the zombies, work your way up the town to where Grandpa Robin would be and you should find all the Zombies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you've killed all the Zombies, (it will count down for you from 10 Zombies), you'll be teleported back next to Grand Master Sean in Forest of Mist. '''DO NOT''' talk to Sean again unless you want to kill Zombies again. Go to the real Roumen and to the Town Chief to cash in your quest.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_02.jpg|thumb|Part 1: The &amp;quot;Fake&amp;quot; Roumen]]||[[Image:JobChangeLv60_03.jpg|thumb|Part 1: Zombies]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 2===&lt;br /&gt;
&lt;br /&gt;
Once you talk to the '''Town Chief Rumenus''' you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If your lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you aren't lucky and the light didn't land on your dice, then some mobs will appear, which you have to kill before trying again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Archers which spawn (Slave of Joker) are easier to kill than the Fighters (Slave of Gamble), so kill off the Archers first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You then simply kill the Gambler King Joker. He's relatively easy but he stuns, so use your potions and don't be stingy. Kill him and its over. You will be teleported back to Roumen with the Town Chief.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_05.jpg|thumb|right|Part 2: Choose a Dice and Spin the Roulette]]||[[Image:JobChangeLv60_06.jpg|thumb|left|Part 2: Gambling King Joker]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 3===&lt;br /&gt;
&lt;br /&gt;
Talk to the '''Town Chief in Roumen''' again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.&lt;br /&gt;
&lt;br /&gt;
Then the next part lasts 20 minutes. Chaser Elves and Hunter Lizardmen will spawn. Your task is to keep Roumen and Elderine alive for 20 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can AoE poison and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as they cannot cannot heal Roumen and Elderine, although they could keep aggro by healing large amount( only for monster thats not attacked by NPCs)&lt;br /&gt;
&lt;br /&gt;
In the last waves there are more monsters than any classes AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.&lt;br /&gt;
&lt;br /&gt;
Roumen and Elderine will heal over time in between waves, however if either of them dies before 20 minutes are up, you'll have to do part 3 all over again.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_07.jpg|thumb|left|Part 3: Find Elf Chief Elderine and Hero Roumen]]||[[Image:JobChangeLv60_08.jpg|thumb|right|Part 3: Hectic Group of Mobs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second Job-Changes Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Job Change Quest Tips====&lt;br /&gt;
*Do not panic. &lt;br /&gt;
*Completing the Job Quest without enhanced equipment or scrolls is very possible, but not recommended. Apply common sense.&lt;br /&gt;
*Clerics will have the most difficulty with this Job-Change. Players have to keep the NPCs alive but this is difficult for Clerics as they cannot heal the NPCs.&lt;br /&gt;
*Don't bother removing the poison the Zombies debuff you with in the first part. They have a high % of inflicting it so it's only a waste of time.&lt;br /&gt;
*Remember in the 3rd part of the job changing quest, you have to &amp;quot;keep aggro&amp;quot; from the NPCs.&lt;br /&gt;
&lt;br /&gt;
====Control the Spawn====&lt;br /&gt;
*When monsters spawn, they usually do so in two groups on different sides of the map. Try  to run up to one group and have them attack you first. You can see where they are going to spawn because of the spawn animation on the map. The other group will likely target the NPCs, so concentrate on those first.&lt;br /&gt;
*The monster's spawn points are fixed, but the position of Roumen and Elderine is not. So  move Elderine and Roumen, with the help of the mobs(the NPCs attack the mobs, and the mobs attack/follow you). It works as long they are attacking, because after that they move slowly back to their bad original position. During every lull period after a mob-spawn, move up to the camp where the monsters will spawn. And because they can't find Roumen and Elderine (who you moved away from the camp) they will all attack you. Move back and wait for the next wave, but make sure to keep aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Choose your Targets====&lt;br /&gt;
* Kill the Lizardmen first, for they have less hp and do more damage. &lt;br /&gt;
*Try to prioritize taking mobs first off Elderine, then Roumen. Roumen can take more damage. &lt;br /&gt;
*If you have already taken a majority of the mobs off Elderine and Roumen, attack what they are attacking. This not only prevents the mob from targeting the NPCs but the combined damage from your attacks and Elderine's/Roumen's will kill them faster. &lt;br /&gt;
*At many points in this part, monsters and NPCs are often overlapping and clustered together making it difficult to individually  target the mobs attacking the NPCs. This is only a problem for Clerics and their lack of AoE skills. Move slightly away from Elderine and Roumen, this will drag the monsters that you've already aggroed out of the group, and make it clear which monsters are left that you have to get off the NPCS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Aggro Control====&lt;br /&gt;
*Contrary to popular belief, trying to attract aggro through spamming Heal and Rejuvenate is '''''not''''' effective instead heal large amount of your health to attract aggro. Healing yourself increases aggro on Mobs that have already targeted you as well as monster that has not been attacked by the NPCs. Mobs who have targeted the NPCs and has been attack by the NPCs are almost glue to the NPCs and making it harder to aggro those mobs and should be killed first.&lt;br /&gt;
*There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters. Especially if you are a Cleric, try to draw all the mob's aggro to yourself instead of killing the mobs.&lt;br /&gt;
*Another Cleric-specific tip. You have to choose either &amp;quot;to be the strongest&amp;quot; or &amp;quot; to be the weakest&amp;quot;&lt;br /&gt;
* &amp;quot;to be the strongest&amp;quot;&lt;br /&gt;
Most Clerics who go into the Job-Change buff up using buff scrolls and buff potion. Using a high-tier defense scroll will negate mob-damage to almost nothing at all, and using a strength increase potion kills off the mobs quicker. &lt;br /&gt;
* &amp;quot;to be the weakest&amp;quot;&lt;br /&gt;
So one unusual tip is to remove your armor/to not use a defense scroll or in summary, do the Job-Change with decreased defense. The benefit to removing your armor is contrary to common sense; so that one may receive more damage and aggro more by healing. but because Heal/Rejuvenate generates so much aggro as it heals. if it heals only a small amount, only a small amount of aggro is generated. This will greatly help you keep aggro on those mobs that are already targeting you but note that you still have to ''attack'' those mobs attacking the NPCs to get their attention. the easiest way is by auto target(tab) and attack once for all the monsters. (in the last 1:30 min that doesn't matter just keep aggro by healing large amount and if needed put back on a gear or two to keep yourself alive.)&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Wed, 13 May 2009 17:26:04 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Job_Change_Quests</comments>		</item>
		<item>
			<title>Job Change Quests</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Job_Change_Quests</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Introduction */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your &amp;quot;job,&amp;quot; or class. As of now, there are three opportunities to do so: Once at level 20, once at level 60 and once at level 100 where you will have to choose between 2 branches within your class(which are specific to the weapon you favor and the skills you would like).&lt;br /&gt;
&lt;br /&gt;
=Level 20 Job Change=&lt;br /&gt;
The difficulty level is somewhat dependent on your class. Assuming base stats, a mage will have the hardest time. However, with the use of scrolls, there should not be any great difficulty. It is not recommended to enter the dungeon without some kind of temporary stat boost, eg. Endure buff, Vitality + HP + Defense scrolls. More details follow.&lt;br /&gt;
&lt;br /&gt;
===Preparations===&lt;br /&gt;
You're encouraged to have the following at hand:&lt;br /&gt;
* Surplus of HP and SP Potions (stones are less useful in certain situations - see below)&lt;br /&gt;
* A few sets of Aim, Vitality, Defense, and Evasion scrolls for the dungeon&lt;br /&gt;
* Elderine/Roumen scrolls to save time walking around&lt;br /&gt;
* Your favourite mover&lt;br /&gt;
&lt;br /&gt;
'''Note: at low levels, having a vitality scroll + buff means the amount of HP healed by a HP stone constitutes a tiny proportion of total HP, and may lead to panic'''&lt;br /&gt;
&lt;br /&gt;
===Starting the quest===&lt;br /&gt;
Each class will have to meet their designated NPC to complete different missions before being directed to [[Grand Master Sean]] for the Dungeon of Shadows.&lt;br /&gt;
&lt;br /&gt;
''Before you go to [[Grand Master Sean]] for the last part, make sure you have stocked up on all your HP/SP stones, potions and scrolls. This will save some time traversing the [[Forest of Mist]].''&lt;br /&gt;
&lt;br /&gt;
* Mages have to seek Enchanter Master Wishis.&lt;br /&gt;
* Archers have to seek Scout Master Deikid.&lt;br /&gt;
* Clerics have to seek Paladin Master Keast.&lt;br /&gt;
* Fighters have to seek Warrior Master Marty.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fiesta_jc_npc01_small.jpg|thumb|'''Quest NPCs''' &amp;lt;br&amp;gt;Left to Right: - [[Enchanter Master Wishis]], [[Scout Master Deikid]], [[Paladin Master Keast]], and [[Warrior Master Marty]]]]||[[Image:Fiesta_jc_map01.jpg|thumb|Locations in Elderine]]||[[Image:Fiesta_jc_map02_small.jpg|thumb|Location of Grand Master Sean in Forest of Mist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_npc02_small.jpg|thumb|right|Dialogue with Sean]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Mages'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The task for mages is to defeat 10 [[Boar]]s. These are plentiful in the center of Forest of Mist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Archers'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The task for archers is to defeat 10 [[Slime]]s. You can only find these outside Roumen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Clerics'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clerics need to present their skill master with an SP Potion (Tier 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Fighters'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fighters must deliver a letter to [[Skill Master Ruby]] in [[Roumen]]. They then have to return to [[Warrior Master Marty]] to be sent to [[Grand Master Sean]].&lt;br /&gt;
&lt;br /&gt;
[[Grand Master Sean]] can be found in Forest of Mist:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic02.jpg|thumb|right|Shadow Kebings]]&lt;br /&gt;
[[Image:Fiesta_jc_pic03.jpg|thumb|right|Skeleton Warrior]]&lt;br /&gt;
[[Image:Fiesta_jc_pic05.jpg|thumb|right|Your shadow tells you to follow the light, but is it best in your interest to do what they tell you?]]&lt;br /&gt;
[[Image:Fiesta_jc_pic09.jpg|thumb|right|Getting rid of the Shadow Marlone Clan members in the dark room is a good idea]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon of Shadow===&lt;br /&gt;
[[Grand Master Sean]] will ask you to fetch him the '''Shadow Key''' [[Image:Fiesta_shadowkey.jpg]] to get into the Dungeon of Shadow. You can kill any monster in the Forest of Mist to get the key (the key is an actual drop). When you give him the key, you will be prompted to confirm your entry into the dungeon.&lt;br /&gt;
&lt;br /&gt;
''You need to have spoken to [[Grand Master Sean]] before the shadow key will appear as a drop.''&lt;br /&gt;
&lt;br /&gt;
Before entering the dungeon, enable the scrolls (Aim, Defense, Vitality, and Evasion are recommended), and have an Endure buff if possible.&lt;br /&gt;
&lt;br /&gt;
You will have '''20 minutes''' to complete this part.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
* Shadow stats-&lt;br /&gt;
** Shadow Fighter: 7980 HP&lt;br /&gt;
** Shadow Archer: 5563 HP&lt;br /&gt;
** Shadow Cleric: 5260 HP&lt;br /&gt;
** Shadow Mage: 4468 HP&lt;br /&gt;
* Death in the Job Change quest will not result in the loss of experience.&lt;br /&gt;
* The Dungeon of Shadow is similar to a KQ. You can obtain [[Title_Guide#Marathon_Titles|KQ titles]] from this instance.&lt;br /&gt;
* All those groaning about the difficulty of this beginner quest show utter disregard for [[Scrolls]].&lt;br /&gt;
* It is helpful to have taken out the Shadow Marlone Clan members before the final room. In the first dark hall, navigate towards the corners. The strange lighting should allow you to see the bleak outlines of these enemies. If you defeat the two mobs here, you will not need to deal with them when you fight your shadow and stone golems later.&lt;br /&gt;
* If you have been kindly Endure buffed and arrive at the final battle in the dungeon with a tier 2 vitality scroll, beware that your HP stones will still heal the normal amount of HP - do not let your HP settle too low. ''You may have a much bigger HP reserve, but the rate at which you can heal has not changed.''&lt;br /&gt;
&lt;br /&gt;
====Myths====&lt;br /&gt;
The biggest myth of them all is that your shadow has a replica of your character's equipment. While visually this appears to be the case, in all practical manners the shadow is a just regular enemy with predetermined stats. Approaches such as the 'naked methods'  are recipes for disaster. The honest admission of receiving upwards of 100 damage through such approaches tells all - with all your equipments and a defense scroll, the damage received from the shadow characters fluctuates about 30 - 40 (depending on your class). In fact, the only effect your character has on its shadow is visual; attempt these ill-advised approaches at your peril.&lt;br /&gt;
&lt;br /&gt;
====Overview====&lt;br /&gt;
Upon entry to the dungeon, you will meet your shadow for the first time. If you used scrolls, then the short battle that ensues is trivial. The shadow will flee after its HP has been reduced by a few hundred points, but you may not follow until it has moved far away. Follow the shadow and encounter 2 Shadow Kebings in the corridor. Again, these are trivial if you have scrolls on. Beware that using ranged attacks at the corner may cause your character to become stuck (and you will have to try again).&lt;br /&gt;
&lt;br /&gt;
The door to the next part opens when the two Shadow Kebings fall. In this hall, there are 3 skeleton archers and 3 skeleton warriors. Pick them off one at a time. These should pose no problem for a scrolled up character. The doorway to the next part opens once the skeletons are defeated.&lt;br /&gt;
&lt;br /&gt;
In the next corridor, three more Shadow Kebings await. After that, proceed towards the next hall, and suddenly darkness will fall. The way to the final battle is along the light's path, but see tips for a better approach.&lt;br /&gt;
&lt;br /&gt;
When you reach the glowing orb at the end, the room will light up, and if you move back a little, your clone will attack you. At this point, if you have not defeated the Shadow Marlone Clan Fighter and Shadow Marlone Clan Archer in the previous dark hall, they will run towards you and attack you as well. As you fight in this room, the stone figures on the side all around will animate themselves and target you at regular time intervals.&lt;br /&gt;
&lt;br /&gt;
The best approach is not to panic and simply pick off the easy enemies first. The idea is that although you may have a bigger HP reserve with Endure buff and vitality scrolls, you can still only heal as fast as you could before. Therefore you do not want a possible group of 4 enemies hitting 40 each per turn. Start with the Shadow Marlone Clan members if you have not done so previously, then the Stone Golems. If you followed the recommendation of deploying a set of scrolls, you should find that it is sufficient to use only tier 1 potions to maintain your HP reserve. Be calm, and remember not to panic or flee. Due to both HP and SP potion triggering the same cool down timer, if you are not a cleric, be sensible about when you use an SP potion. Clerics should also be sensible about using Heal - if possible, use HP potions instead so that you actually deal damage.&lt;br /&gt;
&lt;br /&gt;
At the end of the quest, after talking to Grand Master Sean to finish it, you will get a level up announcement about your character.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fiesta_jc_pic07_small.jpg|thumb|Success notice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Level 60 Job Change=&lt;br /&gt;
&lt;br /&gt;
This job change quest has 3 parts, good luck!&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 1===&lt;br /&gt;
[[Image:JobChangeLv60_01.jpg|right|thumb|Part 1: Talk to Grand Master Sean in Forest of Mist]]&lt;br /&gt;
To start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Rumenus, this quest item will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grand Master Sean will then teleport you to a &amp;quot;''fake''&amp;quot; Roumen, where you'll see a few level 1 NPCs with &amp;quot;''???''&amp;quot; as names and Town Chief Rumenus by the fountain. Click on Town Chief Rumenus and all of them will turn into Zombies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zombies can cast poisons, but they don't hit too hard (from a Cleric's point of view). Kill all the zombies, work your way up the town to where Grandpa Robin would be and you should find all the Zombies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you've killed all the Zombies, (it will count down for you from 10 Zombies), you'll be teleported back next to Grand Master Sean in Forest of Mist. '''DO NOT''' talk to Sean again unless you want to kill Zombies again. Go to the real Roumen and to the Town Chief to cash in your quest.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_02.jpg|thumb|Part 1: The &amp;quot;Fake&amp;quot; Roumen]]||[[Image:JobChangeLv60_03.jpg|thumb|Part 1: Zombies]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 2===&lt;br /&gt;
&lt;br /&gt;
Once you talk to the '''Town Chief Rumenus''' you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If your lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you aren't lucky and the light didn't land on your dice, then some mobs will appear, which you have to kill before trying again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the archers (slave of joker) are easier to kill than the fighters (slave of gamble), so kill off the sarchers first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You simply kill the Gambler King Joker. He's relatively easy but he stuns. So don't be stingy and use your potions. Kill him and its over. You will be teleported back to Roumen with the Town Chief.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_05.jpg|thumb|right|Part 2: Choose a Dice and Spin the Roulette]]||[[Image:JobChangeLv60_06.jpg|thumb|left|Part 2: Gambling King Joker]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 3===&lt;br /&gt;
&lt;br /&gt;
Talk to the '''Town Chief in Roumen''' again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.&lt;br /&gt;
&lt;br /&gt;
Then the next part lasts 20 minutes. Chaser Elves and Hunter Lizardmen will spawn. Your task is to keep Roumen and Elderine alive for 20 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can AoE poison and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as they cannot cannot heal Roumen and Elderine, although they could keep aggro by healing large amount( only for monster thats not attacked by NPCs)&lt;br /&gt;
&lt;br /&gt;
In the last waves there are more monsters than any classes AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.&lt;br /&gt;
&lt;br /&gt;
Roumen and Elderine will heal over time in between waves, however if either of them dies before 20 minutes are up, you'll have to do part 3 all over again.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JobChangeLv60_07.jpg|thumb|left|Part 3: Find Elf Chief Elderine and Hero Roumen]]||[[Image:JobChangeLv60_08.jpg|thumb|right|Part 3: Hectic Group of Mobs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second Job-Changes Quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Job Change Quest Tips====&lt;br /&gt;
*Do not panic. &lt;br /&gt;
*Completing the Job Quest without enhanced equipment or scrolls is very possible, but not recommended. Apply common sense.&lt;br /&gt;
*Clerics will have the most difficulty with this Job-Change. Players have to keep the NPCs alive but this is difficult for Clerics as they cannot heal the NPCs.&lt;br /&gt;
*Don't bother removing the poison the Zombies debuff you with in the first part. They have a high % of inflicting it so it's only a waste of time.&lt;br /&gt;
*Remember in the 3rd part of the job changing quest, you have to &amp;quot;keep aggro&amp;quot; from the NPCs.&lt;br /&gt;
&lt;br /&gt;
====Control the Spawn====&lt;br /&gt;
*When monsters spawn, they usually do so in two groups on different sides of the map. Try  to run up to one group and have them attack you first. You can see where they are going to spawn because of the spawn animation on the map. The other group will likely target the NPCs, so concentrate on those first.&lt;br /&gt;
*The monster's spawn points are fixed, but the position of Roumen and Elderine is not. So  move Elderine and Roumen, with the help of the mobs(the NPCs attack the mobs, and the mobs attack/follow you). It works as long they are attacking, because after that they move slowly back to their bad original position. During every lull period after a mob-spawn, move up to the camp where the monsters will spawn. And because they can't find Roumen and Elderine (who you moved away from the camp) they will all attack you. Move back and wait for the next wave, but make sure to keep aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Choose your Targets====&lt;br /&gt;
* Kill the Lizardmen first, for they have less hp and do more damage. &lt;br /&gt;
*Try to prioritize taking mobs first off Elderine, then Roumen. Roumen can take more damage. &lt;br /&gt;
*If you have already taken a majority of the mobs off Elderine and Roumen, attack what they are attacking. This not only prevents the mob from targeting the NPCs but the combined damage from your attacks and Elderine's/Roumen's will kill them faster. &lt;br /&gt;
*At many points in this part, monsters and NPCs are often overlapping and clustered together making it difficult to individually  target the mobs attacking the NPCs. This is only a problem for Clerics and their lack of AoE skills. Move slightly away from Elderine and Roumen, this will drag the monsters that you've already aggroed out of the group, and make it clear which monsters are left that you have to get off the NPCS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Aggro Control====&lt;br /&gt;
*Contrary to popular belief, trying to attract aggro through spamming Heal and Rejuvenate is '''''not''''' effective instead heal large amount of your health to attract aggro. Healing yourself increases aggro on Mobs that have already targeted you as well as monster that has not been attacked by the NPCs. Mobs who have targeted the NPCs and has been attack by the NPCs are almost glue to the NPCs and making it harder to aggro those mobs and should be killed first.&lt;br /&gt;
*There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters. Especially if you are a Cleric, try to draw all the mob's aggro to yourself instead of killing the mobs.&lt;br /&gt;
*Another Cleric-specific tip. You have to choose either &amp;quot;to be the strongest&amp;quot; or &amp;quot; to be the weakest&amp;quot;&lt;br /&gt;
* &amp;quot;to be the strongest&amp;quot;&lt;br /&gt;
Most Clerics who go into the Job-Change buff up using buff scrolls and buff potion. Using a high-tier defense scroll will negate mob-damage to almost nothing at all, and using a strength increase potion kills off the mobs quicker. &lt;br /&gt;
* &amp;quot;to be the weakest&amp;quot;&lt;br /&gt;
So one unusual tip is to remove your armor/to not use a defense scroll or in summary, do the Job-Change with decreased defense. The benefit to removing your armor is contrary to common sense; so that one may receive more damage and aggro more by healing. but because Heal/Rejuvenate generates so much aggro as it heals. if it heals only a small amount, only a small amount of aggro is generated. This will greatly help you keep aggro on those mobs that are already targeting you but note that you still have to ''attack'' those mobs attacking the NPCs to get their attention. the easiest way is by auto target(tab) and attack once for all the monsters. (in the last 1:30 min that doesn't matter just keep aggro by healing large amount and if needed put back on a gear or two to keep yourself alive.)&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Wed, 13 May 2009 17:23:07 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Job_Change_Quests</comments>		</item>
		<item>
			<title>Lost Mini Dragon</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Lost_Mini_Dragon</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Strategy */ reworded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lost Mini Dragon.jpg|thumb|right|Map]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Level Requirement:&lt;br /&gt;
|46 - 60&lt;br /&gt;
|-&lt;br /&gt;
|Number of Participants:&lt;br /&gt;
|1 - 15 &lt;br /&gt;
|-&lt;br /&gt;
|Lives:&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Time Limit:&lt;br /&gt;
|50 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Frequency:&lt;br /&gt;
|Every 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Monsters in the hardcore version of Lost Mini Dragon have twice the amount of HP.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This Quest does not require players kill all the monsters. There are four stages on the way to the boss [[Mini Dragon], each stage has a mini-boss itself. Defeat the mini boss, then the monsters in current stage will disappear. One strategy used to drastically save time, is to drag the mini-boss to the next area where the next mini-boss will spawn. This saves a lot of time as players don't have to fight along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Boss, Mini Dragon, has high health points and damage. Since it can cast [[Fear]] on players, more than two high level tankers are recommended. It also helps if the Tanks drag the Dragon so that it faces a wall. This lowers the overall damage potential of its deadly breath and jump attacks. Mini Dragon can also summon multiple monsters(a group of 10 - 15) 4 - 5 times and cast a HP-regeneration skill on itself up to 4 times. If the KQ party can't kill the summoned monsters quickly/efficiently enough, it is recommended that a spare Fighter Mock the spare mobs and drag them them to a secluded area. After defeating the Dragon, a number of ores will be spawned around the area. Mini Dragon ring and other tier 1 - 3 potion materials and stone materials can be found in these ores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to a recent update, the Mini Dragon in the normal KQ can possibly use its jump-AoE consecutively. It is possible to have a 3 jump combo from the Mini Dragon. Every player should watch after its jump to see if it will jump again. For Clerics, don't revive the dead until the Mini Dragon stops jumping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hardcore Mini Dragon heals once and fears more than jumping. It is recommended to have at least 3 tankers in the Hardcore Mini Dragon. As in the normal difficulty KQ, it summons Werebears and Ogres before it dies but these are a lot stronger than the normal. It is recommended to pull Mini Dragon out from the mob-spawn and leave the mobs untouched.(most Mini Dragon Hardcore fail here)&lt;br /&gt;
&lt;br /&gt;
==General Tips==&lt;br /&gt;
*Damage dealer fighters should stand behind Giant Goblin King or face being killed by it's AoE. When Mini Dragon Appears you should avoid fighting it, just lure away and kill any mobs that appear for the tankers and archers/mages to keep fighting it. &lt;br /&gt;
&lt;br /&gt;
*If you see Mini Dragon fly up in the air, run as far back as possible. Magic defense will help in surviving it as well as being an End build.&lt;br /&gt;
&lt;br /&gt;
*There is currently a glitch so that even if you run back as far as everyone else, you can still get hit by the Dragon's-Jump AoE. So run as far as you can to avoid the blow.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[Earrings|Mini Dragon Earrings]]&lt;br /&gt;
[[Enhancement_Stones|Lucky Xir (3)]]&lt;br /&gt;
[[Enhancement_Stones|Blessed Lix (3)]]&lt;br /&gt;
[[Potions#HP_Potions|HP Potion T2]]&lt;br /&gt;
&lt;br /&gt;
33,000EXP&lt;br /&gt;
&lt;br /&gt;
Hardcore Version Rewards&lt;br /&gt;
&lt;br /&gt;
111,400 exp&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quest Monsters}}&lt;br /&gt;
{{Kingdom Quests}}&lt;/div&gt;</description>
			<pubDate>Wed, 13 May 2009 17:18:50 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Lost_Mini_Dragon</comments>		</item>
		<item>
			<title>Lost Mini Dragon</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Lost_Mini_Dragon</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* General Tips */ eng. check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lost Mini Dragon.jpg|thumb|right|Map]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Level Requirement:&lt;br /&gt;
|46 - 60&lt;br /&gt;
|-&lt;br /&gt;
|Number of Participants:&lt;br /&gt;
|1 - 15 &lt;br /&gt;
|-&lt;br /&gt;
|Lives:&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Time Limit:&lt;br /&gt;
|50 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Frequency:&lt;br /&gt;
|Every 2 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Monsters in the hardcore version of Lost Mini Dragon have twice the amount of HP.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This Quest does not request players kill all the monsters. There are four stages on the way to the boss [[Mini Dragon], each stage has a mini-boss itself. Defeat the mini boss, then the monsters in current stage will disappear. One strategy used to drastically save time, is to drag the mini-boss to the next area where the next mini-boss will spawn. This saves a lot of time as players don't have to fight along the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Boss, Mini Dragon, has high health points and damage. Since it can cast [[Fear]] on players, more than two high level tankers is recommended. It also helps if the Tanks drag the Dragon so that it faces a wall. This lowers the overall damage potential of its deadly breath and jump attacks. Mini Dragon can also summon multiple monsters(a group of 10 - 15) 4 - 5 times and cast hp regeneration skill on itself 4 times. If the KQ party can't kill the summoned monsters quickly/efficiently enough, it is recommended that a spare Fighter Mock the spare mobs and drag them them to a secluded area. After defeating the Dragon, a number of ores will be spawned around the area. Mini Dragon ring and other tier 1 - 3 potion materials and stone materials can be found in these ores.&lt;br /&gt;
&lt;br /&gt;
Due to a new update the normal mini dragon will do the fly-drop blow by a large number of times. It is possible to have a 3 jump combo from the mini dragon. For every player, just watch when the mini dragon jumps again. For cleric, don't revive the dead until the mini dragon stops jumping.&lt;br /&gt;
&lt;br /&gt;
The new verions (mini dragon hardcore) unlike the normal mini dragon kq, the mini dragon heals once and fears more than jumping. It is recommended to have 3 tankers in the hardcore mini dragon.&lt;br /&gt;
Also before the mini dragon in hardcore dies, same thing as normal mini dragon, it summons werebears and ogre but since they are a lot stronger. It is recommend to pull mini dragon out from the mobs and leaving the mobs untouched.(most mini dragon hardcore failure comes from here)&lt;br /&gt;
&lt;br /&gt;
==General Tips==&lt;br /&gt;
*Damage dealer fighters should stand behind Giant Goblin King or face being killed by it's AoE. When Mini Dragon Appears you should avoid fighting it, just lure away and kill any mobs that appear for the tankers and archers/mages to keep fighting it. &lt;br /&gt;
&lt;br /&gt;
*If you see Mini Dragon fly up in the air, run as far back as possible. Magic defense will help in surviving it as well as being an End build.&lt;br /&gt;
&lt;br /&gt;
*There is currently a glitch so that even if you run back as far as everyone else, you can still get hit by the Dragon's-Jump AoE. So run as far as you can to avoid the blow.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[Earrings|Mini Dragon Earrings]]&lt;br /&gt;
[[Enhancement_Stones|Lucky Xir (3)]]&lt;br /&gt;
[[Enhancement_Stones|Blessed Lix (3)]]&lt;br /&gt;
[[Potions#HP_Potions|HP Potion T2]]&lt;br /&gt;
&lt;br /&gt;
33,000EXP&lt;br /&gt;
&lt;br /&gt;
Hardcore Version Rewards&lt;br /&gt;
&lt;br /&gt;
111,400 exp&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quest Monsters}}&lt;br /&gt;
{{Kingdom Quests}}&lt;/div&gt;</description>
			<pubDate>Wed, 13 May 2009 17:11:08 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Lost_Mini_Dragon</comments>		</item>
		<item>
			<title>Mage Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Mage_Skills</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Fire Ball */ changed tier 5 cd time for +5 empowerment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Data updated 1/1/2009''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Active&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
=== Magic Missile ===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Magic_Missle.gif]] || colspan=&amp;quot;10&amp;quot; | Cast Magic Missile at your target.&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=2 style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' ||  colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' ||  colspan=&amp;quot;2&amp;quot; | '''Additional Damage''' ||  colspan=&amp;quot;2&amp;quot; | '''Cooldown time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mage_Magic_Missle.gif]] || [01] || 1 || 3 || - (1, 1, 1, 2, 2) || 6 ~ 8 || + (1, 1, 2, 2, 3) || 1.8 || - (0.09, 0.18, 0.27, 0.36, 0.54) || 12.0 || 32 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (02).png]]|| [02] || 7 || 7 || - (1, 1, 2, 2, 3) || 29 ~ 36 || + (7, 9, 11, 13, 16) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 89 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (03).png]]|| [03] || 13 || 17 || - (3, 4, 5, 6, 8) || 109 ~ 127 || + (17, 22, 26, 31, 39) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 240 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (04).png]]|| [04] || 19 || 26 || - (5, 6, 7, 10, 13) || 172 ~ 200 || + (27, 34, 42, 49, 62) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 470 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (05).png]]|| [05] || 25 || 38 || - (7, 9, 11, 15, 19) || 250 ~ 290 || + (39, 50, 61, 72, 90) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 2 {{s}} 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (06).png]]|| [06] || 31 || 59 || - (11, 14, 17, 23, 29) || 395 ~ 458 || + (62, 79, 96, 113, 142) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 4 {{s}} 700 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (07).png]]|| [07] || 37 || 66 || - (13, 16, 19, 26, 33) || 443 ~ 514 || + (70, 89, 108, 127, 159) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 11 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (08).png]]|| [08] || 43 || 87 || - (17, 21, 26, 34, 43) || 586 ~ 680 || + (92, 118, 143, 168, 211) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 17 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Ice Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Ice_Bolt_(01).png]] || colspan=&amp;quot;12&amp;quot; | Fire a Bolt of Ice upon your target enemy - May slow target's travel speed&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - Activates same cool-down timer as Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(01).png]] || [01] || 3 || 7 || -(1, 2, 2, 2, 3) || 9 ~ 12 || + (2, 2, 3, 4, 5) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 49 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(02).png]] || [02] || 9 || 21 || - (4, 5, 6, 7, 9) || 31 ~ 40 || + (7, 9, 12, 14, 17) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 160 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(03).png]] || [03] || 15 || 33 || - (6, 8, 9, 13, 16) || 53 ~ 67 || + (13, 16, 20, 24, 30) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 360 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(04).png]] || [04] || 21 || 44 || - (8, 11, 13, 17, 22) || 118 ~ 138 || + (18, 24, 29, 34, 42) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 4 {{s}} 700 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(05).png]] || [05] || 27 || 51 || - (10, 12, 15, 20, 25) || 145 ~ 169 || + (23, 29, 35, 41, 52) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 7 {{s}} 700 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(06).png]] || [06] || 33 || 73 || - (14, , 21, 29, 36) || 222 ~ 258 || + (35, 44, 54, 64, 80) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 11 {{s}} 500 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(07).png]] || [07] || 39 || 77 || - (15 , , 23, 30, 38) || 248 ~ 288 || + (39, 50, 60, 71, 89) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 17 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(08).png]] || [08] || 45 || 96 || - (19 , , 28, 38, 48) || 328 ~ 381 || + (52, 66, 80, 94, 118) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 22 {{s}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Fire Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Fire_Bolt.gif]] || colspan=&amp;quot;10&amp;quot; | Fire a Bolt of Flames at target enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(01).png]] || [01] || 5 || 8 || - (1, 2, 2, 3, 4) || 30 ~ 37 || + (8, 10, 12, 14, 18) || 5.0 || - (0.25, 0.5, 0.75, 1, 1.5) || 12.0 || 60 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(02).png]] || [02] || 11 || 7 || - (1, 1, 2, 2, 3) || 82 ~ 103 || + (22, 28, 34, 40, 50) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 180 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(03).png]] || [03] || 17 || 12 || - (2, 3, 3, 4, 6) || 134 ~ 168 || + (36, 46, 55, 65, 82) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 380 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(04).png]] || [04] || 23 || 18 || - (3, 4, 5, 7, 9) || 311 ~ 359 || + (51, 66, 80, 94, 118) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 4 {{s}} 700 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(05).png]] || [05] || 29 || 21 || - (4, 5, 6, 8, 10) || 370 ~ 428 || + (61, 78, 95, 112, 140) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 7 {{s}} 400 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(06).png]] || [06] || 35 || 31 || - (6, 7, 9, 12, 15) || 562 ~ 649 || + (93, 119, 145, 170, 213) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 11 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(07).png]] || [07] || 41 || 42 || - (8, 10, 12, 16, 21) || 752 ~ 869 || + (125, 160, 194, 228, 285) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 15 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(08).png]] || [08] || 47 || 45 || - (9, 11, 13, 18, 22) || 815 ~ 941 || + (136, 173, 210, 247, 309) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 20 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Lightning Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Lightning_Bolt.gif]] || colspan=&amp;quot;10&amp;quot; | Fire a Bolt of Lightning upon your target enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(01).png]] || [01] || 7 || 12 || - (2, 3, 3, 4, 6) || 15 ~ 19 || + (3, 4, 5, 6, 8) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 107 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(02).png]] || [02] || 13 || 26 || - (5, 6, 7, 10, 13) || 37 ~ 47 || + (9, 11, 14, 16, 21) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 280 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(03).png]] || [03] || 19 || 38 || - (7, 9, 11, 15, 19) || 93 ~ 108 || + (14, 19, 23, 27, 33) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 560 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(04).png]] || [04] || 25 || 51 || - (10, 12, 15, 20, 25) || 135 ~ 156 || + (21, 27, 33, 39, 48) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 6 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(05).png]] || [05] || 31 || 76 || - (15, 19, 22, 30, 38) || 215 ~ 249 || + (34, 43, 52, 62, 77) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 10 {{s}} 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(06).png]] || [06] || 37 || 80 || - (16, 20, 24, 32, 40) || 240 ~ 278 || + (38, 48, 58, 69, 86) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 15 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(07).png]] || [07] || 43 || 100 || - (20, 25, 30, 40, 50) || 318 ~ 369 || + (50, 64, 78, 91, 114) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 20 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(08).png]] || [08] || 49 || 102 || - (20, 25, 30, 40, 51) || 344 ~ 400 || + (54, 69, 84, 99, 124) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 26 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Magic Burst===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Magic_Burst.gif]] || colspan=&amp;quot;10&amp;quot; | Release a burst of magic upon your enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Multiple enemies within a radius of the character || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [01] || 20 || 42 || - (8, 10, 12, 16, 21) || 28 ~ 70 || + (10, 13, 16, 19, 24) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || Fame/Quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(02).png]] || [02] || 31 || 77 || - (15, 19, 23, 30, 38) || 52 ~ 132 || + (20, 25, 31, 36, 46) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 6 {{s}} 500 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(03).png]] || [03] || 42 || 112 || - (22, 28, 33, 44, 56) || 77 ~ 193 || + (29, 37, 45, 54, 67) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 22 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(04).png]] || [04] || 53 || 146 || - (29, 36, 43, 58, 73) || 101 ~ 253 || + (39, 49, 60, 70, 88) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 36 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(05).jpg]] || [05] || 64 || 182 || - (36, 45, 54, 72, 91) || 128 ~ 320 || + (49, 62, 76, 89, 112) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 133 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(06).jpg]] || [06] || 75 || 226 || - (45, 56, 67, 90, 113) || 160 ~ 402 || + (61, 78, 95, 112, 140) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 190 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(07).jpg]] || [07] || 86 || 259 || - (55, 69, 83, 111, 140) || 199 ~ 499 || + (82, 105, 128, 151, 189) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 250 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Magic Blast===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Magic_Blast.gif]] || colspan=&amp;quot;10&amp;quot; | Blast your target with devastating magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.6 sec (Can be cast while running as of level 105 cap raise)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(01).png]] || [01] || 49 || 68 || - (13, 17, 20, 27, 34) || 427 ~ 533 || + (100, 128, 155, 182, 228) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 22 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(02).png]] || [02] || 57 || 84 || - (16, 21, 25, 33, 42) || 533 ~ 666 || + (125, 159, 194, 228, 285) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 30 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(03).jpg]] || [03] || 65 || 102 || - (20, 25, 30, 40, 51) || 651 ~ 814 || + (153, 195, 237, 279, 349) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 98 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(04).jpg]] || [04] || 73 || 124 || - (24, 31, 37, 49, 62) || 795 ~ 994 || + (187, 238, 289, 341, 426) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(05).jpg]] || [05] || 81 || 142 || - (29, 38, 45, 60, 76) || 1153 ~ 1442 || + (252, 321, 390, 460, 575) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 2.8) || 12.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(06).jpg]] || [06] || 89 || 163 || - (36, 47, 56, 75, 95) || 1224 ~ 1530 || + (340, 433, 526, 621, 776) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 2.8) || 12.0 || 190 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Ice Blast===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Ice_Blast.gif]] || colspan=&amp;quot;12&amp;quot; | Blast your target with freezing ice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.7 sec - Activates same cooldown timer as Ice Bolt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(01).png]] || [01] || 51 || 139 || - (27, 34, 41, 55, 69) || 271 ~ 340 || + (64, 81, 99, 116, 145) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 29 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(02).png]] || [02] || 59 || 141 || - (28, 35, 42, 56, 70) || 294 ~ 368 || + (69, 88, 107, 126, 157) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 39 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(03).jpg]] || [03] || 67 || 163 || - (32, 40, 48, 65, 81) || 361 ~ 452 || + (85, 108, 131, 155, 193) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(04).jpg]] || [04] || 75 || 188 || - (37, 47, 56, 75, 94) || 439 ~ 550 || + (103, 132, 160, 188, 235) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(05).jpg]] || [05] || 83 || 216 || - (45, 58, 69, 93, 116) || 637 ~ 798 || + (139, 178, 216, 253, 317) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 200 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Fire Ball===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Fire_Ball.gif]] || colspan=&amp;quot;10&amp;quot; | Blast your target with molten fire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(01).png]] || [01] || 53 || 120 || - (24, 30, 36, 48, 60) || 710 ~ 888 || + (167, 213, 258, 304, 380) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 26 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(02).jpg]] || [02] || 61 || 144 || - (28, 36, 43, 57, 72) || 867 ~ 1084 || + (204, 260, 315, 371, 464) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 86 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(03).jpg]] || [03] || 69 || 154 || - (30, 38, 46, 61, 77) || 945 ~ 1182 || + (222, 283, 344, 405, 506) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 120 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(04).jpg]] || [04] || 77 || 183 || - (36, 45, 54, 73, 91) || 1146 ~ 1432 || + (270, 343, 417, 491, 613) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 140 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(05).jpg]] || [05] || 85 || 210 || - (44, 55, 66, 90, 112) || 1661 ~ 2076 || + (364, 463, 562, 662, 827) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 9.8) || 12.0 || 180 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Lightning Blast===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Lightning_Blast.gif]] || colspan=&amp;quot;10&amp;quot; | Blast your target with high voltage lightning&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.7 sec - Can be cast while moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Ball_(01).png]] || [01] || 57 || 121 || - (24, 30, 36, 48, 60) || 290 ~ 363 || + (68, 86, 105, 124, 155) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 29 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(02).jpg]] || [02] || 65 || 140 || - (28, 35, 42, 56, 70) || 354 ~ 444 || + (83, 106, 129, 151, 189) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 39 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(03).jpg]] || [03] || 73 || 163 || - (32, 40, 48, 65, 81) || 433 ~ 542 || + (102, 129, 157, 185, 231) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(04).jpg]] || [04] || 81 || 187 || - (39, 49, 59, 80, 100) || 627 ~ 785 || + (137, 174, 211, 249, 311) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(05).jpg]] || [05] || 89 || 215 || - (49, 61, 73, 99, 124) || 778 ~ 974 || + (185, 235, 286, 337, 420) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 200 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Frost_Nova.gif]] || colspan=&amp;quot;12&amp;quot; | Chill your enemies in a pillar of frost that causes constant damage over time - Slows affected targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Location || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 2.0 sec - Deals damage 4 times over 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(01).jpg]] || [01] || 60 || 214 || - (42, 53, 64, 85, 107) || 87 ~ 108 || + (21, 27, 33, 39, 48) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 129 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(02).jpg]] || [02] || 65 || 219 || - (43, 54, 65, 87, 109) || 91 ~ 114 || + (22, 28, 34, 41, 51) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 147 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(03).jpg]] || [03] || 70 || 254 || - (50, 63, 76, 101, 127) || 109 ~ 136 || + (26, 34, 41, 49, 61) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 180 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(04).jpg]] || [04] || 75 || 258 || - (51, 64, 77, 103, 129) || 114 ~ 142 || + (28, 35, 43, 51, 64) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 200 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(05).jpg]] || [05] || 80 || 296 || - (63, 79, 95, 127, 159) || 125 ~ 156 || + (33, 45, 55, 66, 83) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 230 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Inferno===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Inferno.gif]] || colspan=&amp;quot;10&amp;quot; | Burn your enemies in a pillar of flame that causes constant damage over time&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Location || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 2.0 sec - Deals damage 4 times over 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Inferno (01).jpg]] || [01] || 67 || 244 || - (48, 61, 73, 97, 122) || 252 ~ 314 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Inferno (02).jpg]] || [02] || 77 || 293 || - (58, 73, 87, 117, 146) || 312 ~ 389 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 210 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Inferno (03).jpg]] || [03] || 87 || 336 || - (71, 90, 107, 145, 181) || 343 ~ 427 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 280 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [04] || 97 || 387 || - (89, 112, 133, 179, 224) || 377 ~ 470 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 350 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [05] || 107 || 445 || - (110, 139, 165, 223, 278) || 415 ~ 517 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 840 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Thunder Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Thunder_Bolt.gif]] || colspan=&amp;quot;12&amp;quot; | Summon a huge lightning field, causes constant damage to enemies in the area&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None(?) || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Location || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 2.0 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lv''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (01).gif]] || [01] || 100 || 389 || - (77, 97, 116, 155, 194) || 183 ~ 229 || + (43, 55, 66, 78, 98) || 2 || + (1, 1.5, 2, 2.5, 3) || 15 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 730 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (02).gif]] || [02] || 105 || 389 || - (77, 97, 116, 155, 194) || 227 ~ 285 || + (44, 56, 68, 81, 101) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 810 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (03).gif]] || [03] || 110 || 413 || - (82, 103, 123, 165, 206) || 282 ~ 353 || + (48, 61, 74, 88, 110) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 890 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (04).gif]] || [04] || 115 || 412 || - (84, 103, 123, 165, 206) || 350 ~ 438 || + (49, 63, 76, 90, 113) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 970 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (05).gif]] || [05] || 120 || 436 || - (87, 109, 130, 174, 218) || 434 ~ 543 || + (53, 68, 83, 97, 122) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 1 {{g}} 60 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
===Life Tap===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Mage-LifeTap01.PNG]] || colspan=&amp;quot;12&amp;quot; | Magically tap into your body and bring forth your Spirit&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Self || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 1.0 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''HP Consumption''' || '''SP Restored''' || '''Conversion Rate''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(01).png]] || [01] || 20 || 223 || 162 || 0.726 SP/HP || 15.0 sec || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 1 {{s}} 400 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(02).png]] || [02] || 29 || 364 || 256 || 0.703 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 4 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(03).png]] || [03] || 38 || 505 || 350 || 0.693 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0  || 15 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(04).png]] || [04] || 47 || 642 || 443 || 0.69 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 26 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(05).png]] || [05] || 56 || 783 || 537 || 0.686 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 37 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(06).jpg]] || [06] || 65 || 935 || 640 || 0.684 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 128 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(07).jpg]] || [07] || 74 || 1099 || 746 || 0.679 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 170 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(08).jpg]] || [08] || 83 || 1259 || 854 || 0.678 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 220 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [09] || 92 || 1419 || 961 || 0.677 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 270 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Useful spell only with a cleric in your party.&lt;br /&gt;
*Highly efficient when with a cleric. Comparing Level[05], it takes 783HP, returns 537 SP. Paired with cleric Level[03] [[Cleric_Skills#Restore|Restore]] costing 54 SP, there is a net gain of 483 SP.&lt;br /&gt;
*'''''NOTE:''''' Although it is highly efficient with a cleric you should be aware that it uses up the cleric's SP to heal you as well&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Dispel===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Dispel_(01).png]] || colspan=&amp;quot;8&amp;quot; | Dispel your target&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Self / Friendly || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - Dispel [01] works for all grades&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel (01).png]] || [01] || 25 || 47 || - (9, 11, 14, 18, 23) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 2 {{s}} 900 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel (02).png]] || [02] || 48 || 100 || - (20, 25, 30, 40, 50) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 27 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel (03).jpg]] || [03] || 72 || 160 || - (32, 40, 48, 64, 80) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 160 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel_%2803%29.jpg]] || [04] || 96 || 223 || - (39, 49, 59, 79, 99) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 290 {{s}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Mana Burn===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Mage-ManaBurn01.PNG]] || colspan=&amp;quot;12&amp;quot; | Burn your target players mana - Can be used on monsters however, it almost never stops them from using their skills&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast Time: 1.0 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || '''SP Burned''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(01).png]] || [01] || 31 || 61 || - (12, 15, 18, 24, 30) || 71 ~ 91 || + (16, 21, 26, 30, 38) || 951 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 5 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(02).png]] || [02] || 42 || 85 || - (17, 21, 25, 34, 42) || 105 ~ 132 || + (24, 31, 38, 45, 56) || 1341 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 19 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(03).png]] || [03] || 53 || 108 || - (21, 27, 32, 43, 54) || 139 ~ 174 || + (32, 41, 50, 59, 74) || 1736 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 31 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(04).jpg]] || [04] || 64 || 132 || - (26, 33, 39, 52, 66) || 174 ~ 219|| + (41, 52, 63, 74, 93) || 2156 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 114 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(05).jpg]] || [05] || 75 || 161 || - (32, 40, 48, 64, 80) || 300 ~ 390 || + (51, 66, 80, 104, 118) || 2600 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(06).jpg]] || [06] || 86 || 185 || - (39, 49, 59, 79, 99) || 372 - 483 || + (68, 89, 108, 126, 159) || 3050 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 220 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Purge===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Purge (01).png]] || colspan=&amp;quot;8&amp;quot; | Cast a spell on the target that removes protective buff spells&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - Removes first buff cast on target&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Purge (01).png]] || [01] || 37 || 75 || - (15, 18, 22, 30, 37) || 120 || - (6, 12, 18, 24, 36) || 15.0 || 14 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Drain Mind===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Drain_Mind_(01).jpg]] || colspan=&amp;quot;10&amp;quot; | Cast fear upon a target&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - In feared state, target can't use any kind of potions but can use stones&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Drain Mind (01).jpg]] || [01] || 60 || 128 || - (25, 32, 38, 51, 64) || 3 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 108 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Drain Mind (02).jpg]] || [02] || 75 || 167 || - (33, 41, 50, 66, 83) || 4 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 180 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [03] || 90 || 192 || - (40, 50, 62, 81, 102) || 5 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 260 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [04] || 105 || 220 || - (50, 63, 76, 101, 127) || 6 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 700 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Chain Casting===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:ChainCasting.GIF]] || colspan=&amp;quot;10&amp;quot; | Instantly cast your next spell - Negates cooldown timer for the next skill used&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Self || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - The effect duration indicates the length of time for which this skill is in effect after its execution&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ChainCasting.GIF]] || [01] || 60 || 128 || - (25, 32, 38, 51, 64) || 25 || + (1, 2, 3, 4, 5) || 240 || - (12, 24, 36, 48, 65) || 0.0 || Quest/10000 Fame&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Stifle===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Stifle_(01).jpg]] || colspan=&amp;quot;10&amp;quot; | Stifle your opponant and lower their casting rate - Stifle introduces a delay ''before'' the execution of any skill, be it a skill that involves casting time or not&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Stifle (01).jpg]] || [01] || 73 || 162 || - (32, 40, 48, 64, 81) || 15 || + (1.5, 1.8, 2.1, 2.4, 3) || 60 || - (3.0, 6.0, 9.0, 12.0, 18.0) || 12.0 || 170 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Stifle (02).jpg]] || [02] || 89 || 186 || - (39, 49, 59, 79, 100) || 15 || + (1.5, 1.8, 2.1, 2.4, 3) || 60 || - (3.0, 6.0, 9.0, 12.0, 18.0) || 12.0 || 250 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Stifle (03).jpg]] || [03] || 105 || 214 || - (49, 61, 73, 98, 124) || 15 || + (1.5, 1.8, 2.1, 2.4, 3) || 60 || - (3.0, 6.0, 9.0, 12.0, 18.0) || 12.0 || 700 {{s}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Spell Steal===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:SpellSteal.GIF]] || colspan=&amp;quot;8&amp;quot; | Steal a buff casted on the target with 50% chance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SpellSteal.GIF]] || [01] || 79 || 178 || - (35, 44, 53, 71, 89) || 120 || - (6.0, 12.0, 18.0, 24.0, 36.0) || 12.0 || 200 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Passive&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
===Wisdom===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Wisdom.gif]] || colspan=&amp;quot;8&amp;quot; | Gain wisdom and Increase maximum SP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''SP Increase (Total)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(01).png]] || [01] || 13 || 54 || 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(02).png]] || [02] || 22 || 110 || 3 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(03).png]] || [03] || 31 || 170 || 7 {{s}} 100 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(04).png]] || [04] || 40 || 230 || 12 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(05).png]] || [05] || 49 || 294 || 18 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(06).png]] || [06] || 58 || 360 || 26 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(07).jpg]] || [07] || 67 || 430 || 87 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(08).jpg]] || [08] || 76 || 500 || 120 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(09).jpg]] || [09] || 85 || 575 || 190 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
===Staff Mastery===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Staff_Mastery.gif]] || colspan=&amp;quot;8&amp;quot; | Upgrade Staff Mastery and Increase Magic Damage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''Magic Damage (Total)''' || '''Cost'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(01).png]] || [01] || 7 || +4 || 74 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(02).png]] || [02] || 16 || +9 || 290 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(03).png]] || [03] || 25 || +15 || 4 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(04).png]] || [04] || 34 || +22 || 8 {{s}} 500 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(05).png]] || [05] || 43 || +30 || 14 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(06).png]] || [06] || 52 || +38 || 21 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(07).jpg]] || [07] || 61 || +47 || 72 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(08).jpg]] || [08] || 70 || +57 || 96 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(09).jpg]] || [09] || 79 || +68 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(10).jpg]] || [10] || 88 || +79 || 194 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
===Wand Mastery===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Wand_Mastery.gif]] || colspan=&amp;quot;12&amp;quot; | Upgrades Wand Mastery and Increase Magic Damage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''Magic Damage (Total)''' || '''Cost'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(01).png]] || [01] || 20 || +5 || 3 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(02).png]] || [02] || 29 || +11 || 6 {{s}} 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(03).png]] || [03] || 38 || +18 || 11 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(04).png]] || [04] || 47 || +26 || 17 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(05).png]] || [05] || 56 || +34 || 24 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(06).jpg]] || [06] || 65 || +43 || 62 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(07).jpg]] || [07] || 74 || +52 || 110 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(08).jpg]] || [08] || 83 || +62 || 140 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [09] || 92 || +73 || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
{{Character}}&lt;/div&gt;</description>
			<pubDate>Tue, 12 May 2009 09:45:01 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Mage_Skills</comments>		</item>
		<item>
			<title>Mage Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Mage_Skills</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Magic Blast */ changed cd values for +5 empower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Data updated 1/1/2009''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Active&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
=== Magic Missile ===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Magic_Missle.gif]] || colspan=&amp;quot;10&amp;quot; | Cast Magic Missile at your target.&lt;br /&gt;
|-&lt;br /&gt;
| Colspan=2 style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' ||  colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' ||  colspan=&amp;quot;2&amp;quot; | '''Additional Damage''' ||  colspan=&amp;quot;2&amp;quot; | '''Cooldown time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mage_Magic_Missle.gif]] || [01] || 1 || 3 || - (1, 1, 1, 2, 2) || 6 ~ 8 || + (1, 1, 2, 2, 3) || 1.8 || - (0.09, 0.18, 0.27, 0.36, 0.54) || 12.0 || 32 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (02).png]]|| [02] || 7 || 7 || - (1, 1, 2, 2, 3) || 29 ~ 36 || + (7, 9, 11, 13, 16) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 89 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (03).png]]|| [03] || 13 || 17 || - (3, 4, 5, 6, 8) || 109 ~ 127 || + (17, 22, 26, 31, 39) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 240 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (04).png]]|| [04] || 19 || 26 || - (5, 6, 7, 10, 13) || 172 ~ 200 || + (27, 34, 42, 49, 62) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 470 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (05).png]]|| [05] || 25 || 38 || - (7, 9, 11, 15, 19) || 250 ~ 290 || + (39, 50, 61, 72, 90) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 2 {{s}} 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (06).png]]|| [06] || 31 || 59 || - (11, 14, 17, 23, 29) || 395 ~ 458 || + (62, 79, 96, 113, 142) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 4 {{s}} 700 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (07).png]]|| [07] || 37 || 66 || - (13, 16, 19, 26, 33) || 443 ~ 514 || + (70, 89, 108, 127, 159) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 11 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic Missile (08).png]]|| [08] || 43 || 87 || - (17, 21, 26, 34, 43) || 586 ~ 680 || + (92, 118, 143, 168, 211) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 17 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Ice Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Ice_Bolt_(01).png]] || colspan=&amp;quot;12&amp;quot; | Fire a Bolt of Ice upon your target enemy - May slow target's travel speed&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - Activates same cool-down timer as Ice Blast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(01).png]] || [01] || 3 || 7 || -(1, 2, 2, 2, 3) || 9 ~ 12 || + (2, 2, 3, 4, 5) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 49 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(02).png]] || [02] || 9 || 21 || - (4, 5, 6, 7, 9) || 31 ~ 40 || + (7, 9, 12, 14, 17) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 160 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(03).png]] || [03] || 15 || 33 || - (6, 8, 9, 13, 16) || 53 ~ 67 || + (13, 16, 20, 24, 30) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 360 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(04).png]] || [04] || 21 || 44 || - (8, 11, 13, 17, 22) || 118 ~ 138 || + (18, 24, 29, 34, 42) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 4 {{s}} 700 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(05).png]] || [05] || 27 || 51 || - (10, 12, 15, 20, 25) || 145 ~ 169 || + (23, 29, 35, 41, 52) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 7 {{s}} 700 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(06).png]] || [06] || 33 || 73 || - (14, , 21, 29, 36) || 222 ~ 258 || + (35, 44, 54, 64, 80) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 11 {{s}} 500 {{c}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(07).png]] || [07] || 39 || 77 || - (15 , , 23, 30, 38) || 248 ~ 288 || + (39, 50, 60, 71, 89) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 17 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Bolt_(08).png]] || [08] || 45 || 96 || - (19 , , 28, 38, 48) || 328 ~ 381 || + (52, 66, 80, 94, 118) || 3.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.8, 1.5, 2.6, 3.0, 4.5) || 13.5 || 22 {{s}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Fire Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Fire_Bolt.gif]] || colspan=&amp;quot;10&amp;quot; | Fire a Bolt of Flames at target enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(01).png]] || [01] || 5 || 8 || - (1, 2, 2, 3, 4) || 30 ~ 37 || + (8, 10, 12, 14, 18) || 5.0 || - (0.25, 0.5, 0.75, 1, 1.5) || 12.0 || 60 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(02).png]] || [02] || 11 || 7 || - (1, 1, 2, 2, 3) || 82 ~ 103 || + (22, 28, 34, 40, 50) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 180 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(03).png]] || [03] || 17 || 12 || - (2, 3, 3, 4, 6) || 134 ~ 168 || + (36, 46, 55, 65, 82) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 380 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(04).png]] || [04] || 23 || 18 || - (3, 4, 5, 7, 9) || 311 ~ 359 || + (51, 66, 80, 94, 118) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 4 {{s}} 700 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(05).png]] || [05] || 29 || 21 || - (4, 5, 6, 8, 10) || 370 ~ 428 || + (61, 78, 95, 112, 140) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 7 {{s}} 400 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(06).png]] || [06] || 35 || 31 || - (6, 7, 9, 12, 15) || 562 ~ 649 || + (93, 119, 145, 170, 213) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 11 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(07).png]] || [07] || 41 || 42 || - (8, 10, 12, 16, 21) || 752 ~ 869 || + (125, 160, 194, 228, 285) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 15 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Bolt_(08).png]] || [08] || 47 || 45 || - (9, 11, 13, 18, 22) || 815 ~ 941 || + (136, 173, 210, 247, 309) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 20 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Lightning Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Lightning_Bolt.gif]] || colspan=&amp;quot;10&amp;quot; | Fire a Bolt of Lightning upon your target enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(01).png]] || [01] || 7 || 12 || - (2, 3, 3, 4, 6) || 15 ~ 19 || + (3, 4, 5, 6, 8) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 107 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(02).png]] || [02] || 13 || 26 || - (5, 6, 7, 10, 13) || 37 ~ 47 || + (9, 11, 14, 16, 21) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 280 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(03).png]] || [03] || 19 || 38 || - (7, 9, 11, 15, 19) || 93 ~ 108 || + (14, 19, 23, 27, 33) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 560 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(04).png]] || [04] || 25 || 51 || - (10, 12, 15, 20, 25) || 135 ~ 156 || + (21, 27, 33, 39, 48) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 6 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(05).png]] || [05] || 31 || 76 || - (15, 19, 22, 30, 38) || 215 ~ 249 || + (34, 43, 52, 62, 77) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 10 {{s}} 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(06).png]] || [06] || 37 || 80 || - (16, 20, 24, 32, 40) || 240 ~ 278 || + (38, 48, 58, 69, 86) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 15 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(07).png]] || [07] || 43 || 100 || - (20, 25, 30, 40, 50) || 318 ~ 369 || + (50, 64, 78, 91, 114) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 20 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lighting_Bolt_(08).png]] || [08] || 49 || 102 || - (20, 25, 30, 40, 51) || 344 ~ 400 || + (54, 69, 84, 99, 124) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 26 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Magic Burst===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Magic_Burst.gif]] || colspan=&amp;quot;10&amp;quot; | Release a burst of magic upon your enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Multiple enemies within a radius of the character || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [01] || 20 || 42 || - (8, 10, 12, 16, 21) || 28 ~ 70 || + (10, 13, 16, 19, 24) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || Fame/Quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(02).png]] || [02] || 31 || 77 || - (15, 19, 23, 30, 38) || 52 ~ 132 || + (20, 25, 31, 36, 46) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 6 {{s}} 500 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(03).png]] || [03] || 42 || 112 || - (22, 28, 33, 44, 56) || 77 ~ 193 || + (29, 37, 45, 54, 67) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 22 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(04).png]] || [04] || 53 || 146 || - (29, 36, 43, 58, 73) || 101 ~ 253 || + (39, 49, 60, 70, 88) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 36 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(05).jpg]] || [05] || 64 || 182 || - (36, 45, 54, 72, 91) || 128 ~ 320 || + (49, 62, 76, 89, 112) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 133 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(06).jpg]] || [06] || 75 || 226 || - (45, 56, 67, 90, 113) || 160 ~ 402 || + (61, 78, 95, 112, 140) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 190 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Burst_(07).jpg]] || [07] || 86 || 259 || - (55, 69, 83, 111, 140) || 199 ~ 499 || + (82, 105, 128, 151, 189) || 5.0 || - (0.1, 0.2, 0.3, 0.4, 0.6) || 12.0 || 250 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Magic Blast===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Magic_Blast.gif]] || colspan=&amp;quot;10&amp;quot; | Blast your target with devastating magic&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.6 sec (Can be cast while running as of level 105 cap raise)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(01).png]] || [01] || 49 || 68 || - (13, 17, 20, 27, 34) || 427 ~ 533 || + (100, 128, 155, 182, 228) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 22 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(02).png]] || [02] || 57 || 84 || - (16, 21, 25, 33, 42) || 533 ~ 666 || + (125, 159, 194, 228, 285) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 30 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(03).jpg]] || [03] || 65 || 102 || - (20, 25, 30, 40, 51) || 651 ~ 814 || + (153, 195, 237, 279, 349) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 98 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(04).jpg]] || [04] || 73 || 124 || - (24, 31, 37, 49, 62) || 795 ~ 994 || + (187, 238, 289, 341, 426) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 1.2) || 12.0 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(05).jpg]] || [05] || 81 || 142 || - (29, 38, 45, 60, 76) || 1153 ~ 1442 || + (252, 321, 390, 460, 575) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 2.8) || 12.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Magic_Blast_(06).jpg]] || [06] || 89 || 163 || - (36, 47, 56, 75, 95) || 1224 ~ 1530 || + (340, 433, 526, 621, 776) || 4.0 || - (0.2, 0.4, 0.6, 0.8, 2.8) || 12.0 || 190 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Ice Blast===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Ice_Blast.gif]] || colspan=&amp;quot;12&amp;quot; | Blast your target with freezing ice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.7 sec - Activates same cooldown timer as Ice Bolt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(01).png]] || [01] || 51 || 139 || - (27, 34, 41, 55, 69) || 271 ~ 340 || + (64, 81, 99, 116, 145) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 29 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(02).png]] || [02] || 59 || 141 || - (28, 35, 42, 56, 70) || 294 ~ 368 || + (69, 88, 107, 126, 157) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 39 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(03).jpg]] || [03] || 67 || 163 || - (32, 40, 48, 65, 81) || 361 ~ 452 || + (85, 108, 131, 155, 193) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(04).jpg]] || [04] || 75 || 188 || - (37, 47, 56, 75, 94) || 439 ~ 550 || + (103, 132, 160, 188, 235) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Ice_Blast_(05).jpg]] || [05] || 83 || 216 || - (45, 58, 69, 93, 116) || 637 ~ 798 || + (139, 178, 216, 253, 317) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 13.5 || 200 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Fire Ball===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Fire_Ball.gif]] || colspan=&amp;quot;10&amp;quot; | Blast your target with molten fire&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(01).png]] || [01] || 53 || 120 || - (24, 30, 36, 48, 60) || 710 ~ 888 || + (167, 213, 258, 304, 380) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 26 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(02).jpg]] || [02] || 61 || 144 || - (28, 36, 43, 57, 72) || 867 ~ 1084 || + (204, 260, 315, 371, 464) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 86 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(03).jpg]] || [03] || 69 || 154 || - (30, 38, 46, 61, 77) || 945 ~ 1182 || + (222, 283, 344, 405, 506) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 120 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(04).jpg]] || [04] || 77 || 183 || - (36, 45, 54, 73, 91) || 1146 ~ 1432 || + (270, 343, 417, 491, 613) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 140 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Fire_Ball_(05).jpg]] || [05] || 85 || 210 || - (44, 55, 66, 90, 112) || 1661 ~ 2076 || + (364, 463, 562, 662, 827) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 180 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Lightning Blast===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Lightning_Blast.gif]] || colspan=&amp;quot;10&amp;quot; | Blast your target with high voltage lightning&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 0.7 sec - Can be cast while moving&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Ball_(01).png]] || [01] || 57 || 121 || - (24, 30, 36, 48, 60) || 290 ~ 363 || + (68, 86, 105, 124, 155) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 29 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(02).jpg]] || [02] || 65 || 140 || - (28, 35, 42, 56, 70) || 354 ~ 444 || + (83, 106, 129, 151, 189) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 39 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(03).jpg]] || [03] || 73 || 163 || - (32, 40, 48, 65, 81) || 433 ~ 542 || + (102, 129, 157, 185, 231) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(04).jpg]] || [04] || 81 || 187 || - (39, 49, 59, 80, 100) || 627 ~ 785 || + (137, 174, 211, 249, 311) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Lightning_Blast_(05).jpg]] || [05] || 89 || 215 || - (49, 61, 73, 99, 124) || 778 ~ 974 || + (185, 235, 286, 337, 420) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 12.0 || 200 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Frost Nova===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Frost_Nova.gif]] || colspan=&amp;quot;12&amp;quot; | Chill your enemies in a pillar of frost that causes constant damage over time - Slows affected targets&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Location || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 2.0 sec - Deals damage 4 times over 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(01).jpg]] || [01] || 60 || 214 || - (42, 53, 64, 85, 107) || 87 ~ 108 || + (21, 27, 33, 39, 48) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 129 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(02).jpg]] || [02] || 65 || 219 || - (43, 54, 65, 87, 109) || 91 ~ 114 || + (22, 28, 34, 41, 51) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 147 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(03).jpg]] || [03] || 70 || 254 || - (50, 63, 76, 101, 127) || 109 ~ 136 || + (26, 34, 41, 49, 61) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 180 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(04).jpg]] || [04] || 75 || 258 || - (51, 64, 77, 103, 129) || 114 ~ 142 || + (28, 35, 43, 51, 64) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 200 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Frost_Nova_(05).jpg]] || [05] || 80 || 296 || - (63, 79, 95, 127, 159) || 125 ~ 156 || + (33, 45, 55, 66, 83) || 5.0 || + (1.0, 1.5, 2.0, 2.5, 3.0) || 15.0 || - (0.75, 1.5, 2.25, 3.0, 4.5) || 9.0 || 230 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Inferno===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Inferno.gif]] || colspan=&amp;quot;10&amp;quot; | Burn your enemies in a pillar of flame that causes constant damage over time&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Location || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 2.0 sec - Deals damage 4 times over 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Inferno (01).jpg]] || [01] || 67 || 244 || - (48, 61, 73, 97, 122) || 252 ~ 314 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Inferno (02).jpg]] || [02] || 77 || 293 || - (58, 73, 87, 117, 146) || 312 ~ 389 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 210 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Inferno (03).jpg]] || [03] || 87 || 336 || - (71, 90, 107, 145, 181) || 343 ~ 427 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 280 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [04] || 97 || 387 || - (89, 112, 133, 179, 224) || 377 ~ 470 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 350 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [05] || 107 || 445 || - (110, 139, 165, 223, 278) || 415 ~ 517 || + (?, ?, ?, ?, ?) || 40.0 || - (2, 4, 6, 8, 12) || 12.0 || 840 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Thunder Bolt===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Thunder_Bolt.gif]] || colspan=&amp;quot;12&amp;quot; | Summon a huge lightning field, causes constant damage to enemies in the area&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | None(?) || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Location || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 2.0 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lv''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (01).gif]] || [01] || 100 || 389 || - (77, 97, 116, 155, 194) || 183 ~ 229 || + (43, 55, 66, 78, 98) || 2 || + (1, 1.5, 2, 2.5, 3) || 15 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 730 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (02).gif]] || [02] || 105 || 389 || - (77, 97, 116, 155, 194) || 227 ~ 285 || + (44, 56, 68, 81, 101) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 810 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (03).gif]] || [03] || 110 || 413 || - (82, 103, 123, 165, 206) || 282 ~ 353 || + (48, 61, 74, 88, 110) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 890 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (04).gif]] || [04] || 115 || 412 || - (84, 103, 123, 165, 206) || 350 ~ 438 || + (49, 63, 76, 90, 113) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 970 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Thunder Bolt (05).gif]] || [05] || 120 || 436 || - (87, 109, 130, 174, 218) || 434 ~ 543 || + (53, 68, 83, 97, 122) || 2 || + (1, 1.5, 2, 2.5, 3) || 15.0 || - (0.75, 1.5, 2.25, 3, 4.5) || 12.0 || 1 {{g}} 60 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
===Life Tap===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Mage-LifeTap01.PNG]] || colspan=&amp;quot;12&amp;quot; | Magically tap into your body and bring forth your Spirit&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Self || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 1.0 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''HP Consumption''' || '''SP Restored''' || '''Conversion Rate''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(01).png]] || [01] || 20 || 223 || 162 || 0.726 SP/HP || 15.0 sec || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 1 {{s}} 400 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(02).png]] || [02] || 29 || 364 || 256 || 0.703 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 4 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(03).png]] || [03] || 38 || 505 || 350 || 0.693 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0  || 15 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(04).png]] || [04] || 47 || 642 || 443 || 0.69 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 26 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(05).png]] || [05] || 56 || 783 || 537 || 0.686 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 37 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(06).jpg]] || [06] || 65 || 935 || 640 || 0.684 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 128 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(07).jpg]] || [07] || 74 || 1099 || 746 || 0.679 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 170 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Life_Tap_(08).jpg]] || [08] || 83 || 1259 || 854 || 0.678 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 220 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [09] || 92 || 1419 || 961 || 0.677 SP/HP || 15.0 sec  || - (0.8, 1.5, 2.3, 3.0, 4.5) || 0.0 || 270 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Useful spell only with a cleric in your party.&lt;br /&gt;
*Highly efficient when with a cleric. Comparing Level[05], it takes 783HP, returns 537 SP. Paired with cleric Level[03] [[Cleric_Skills#Restore|Restore]] costing 54 SP, there is a net gain of 483 SP.&lt;br /&gt;
*'''''NOTE:''''' Although it is highly efficient with a cleric you should be aware that it uses up the cleric's SP to heal you as well&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Dispel===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Dispel_(01).png]] || colspan=&amp;quot;8&amp;quot; | Dispel your target&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Self / Friendly || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - Dispel [01] works for all grades&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel (01).png]] || [01] || 25 || 47 || - (9, 11, 14, 18, 23) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 2 {{s}} 900 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel (02).png]] || [02] || 48 || 100 || - (20, 25, 30, 40, 50) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 27 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel (03).jpg]] || [03] || 72 || 160 || - (32, 40, 48, 64, 80) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 160 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Dispel_%2803%29.jpg]] || [04] || 96 || 223 || - (39, 49, 59, 79, 99) || 30.0 || - (1.5, 3.0, 4.5, 6.0, 9.0) || 13.5 || 290 {{s}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Mana Burn===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Mage-ManaBurn01.PNG]] || colspan=&amp;quot;12&amp;quot; | Burn your target players mana - Can be used on monsters however, it almost never stops them from using their skills&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast Time: 1.0 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Additional M. Damage''' || '''SP Burned''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(01).png]] || [01] || 31 || 61 || - (12, 15, 18, 24, 30) || 71 ~ 91 || + (16, 21, 26, 30, 38) || 951 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 5 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(02).png]] || [02] || 42 || 85 || - (17, 21, 25, 34, 42) || 105 ~ 132 || + (24, 31, 38, 45, 56) || 1341 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 19 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(03).png]] || [03] || 53 || 108 || - (21, 27, 32, 43, 54) || 139 ~ 174 || + (32, 41, 50, 59, 74) || 1736 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 31 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(04).jpg]] || [04] || 64 || 132 || - (26, 33, 39, 52, 66) || 174 ~ 219|| + (41, 52, 63, 74, 93) || 2156 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 114 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(05).jpg]] || [05] || 75 || 161 || - (32, 40, 48, 64, 80) || 300 ~ 390 || + (51, 66, 80, 104, 118) || 2600 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 160 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Mana_Burn_(06).jpg]] || [06] || 86 || 185 || - (39, 49, 59, 79, 99) || 372 - 483 || + (68, 89, 108, 126, 159) || 3050 || 180 || - (9.0, 18.0, 27.0, 36.0, 54.0) || 15.0 || 220 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Purge===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Purge (01).png]] || colspan=&amp;quot;8&amp;quot; | Cast a spell on the target that removes protective buff spells&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - Removes first buff cast on target&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Purge (01).png]] || [01] || 37 || 75 || - (15, 18, 22, 30, 37) || 120 || - (6, 12, 18, 24, 36) || 15.0 || 14 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Drain Mind===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Drain_Mind_(01).jpg]] || colspan=&amp;quot;10&amp;quot; | Cast fear upon a target&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - In feared state, target can't use any kind of potions but can use stones&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Drain Mind (01).jpg]] || [01] || 60 || 128 || - (25, 32, 38, 51, 64) || 3 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 108 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Drain Mind (02).jpg]] || [02] || 75 || 167 || - (33, 41, 50, 66, 83) || 4 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 180 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [03] || 90 || 192 || - (40, 50, 62, 81, 102) || 5 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 260 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [04] || 105 || 220 || - (50, 63, 76, 101, 127) || 6 || + (1, 1.5, 2, 2.5, 3) || 90 || - (4.5, 9, 13.5, 18, 27) || 12.0 || 700 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
===Chain Casting===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:ChainCasting.GIF]] || colspan=&amp;quot;10&amp;quot; | Instantly cast your next spell - Negates cooldown timer for the next skill used&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Self || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast - The effect duration indicates the length of time for which this skill is in effect after its execution&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ChainCasting.GIF]] || [01] || 60 || 128 || - (25, 32, 38, 51, 64) || 25 || + (1, 2, 3, 4, 5) || 240 || - (12, 24, 36, 48, 65) || 0.0 || Quest/10000 Fame&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Stifle===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Stifle_(01).jpg]] || colspan=&amp;quot;10&amp;quot; | Stifle your opponant and lower their casting rate - Stifle introduces a delay ''before'' the execution of any skill, be it a skill that involves casting time or not&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Cast time: 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Effect Duration (sec)''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Stifle (01).jpg]] || [01] || 73 || 162 || - (32, 40, 48, 64, 81) || 15 || + (1.5, 1.8, 2.1, 2.4, 3) || 60 || - (3.0, 6.0, 9.0, 12.0, 18.0) || 12.0 || 170 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Stifle (02).jpg]] || [02] || 89 || 186 || - (39, 49, 59, 79, 100) || 15 || + (1.5, 1.8, 2.1, 2.4, 3) || 60 || - (3.0, 6.0, 9.0, 12.0, 18.0) || 12.0 || 250 {{s}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Stifle (03).jpg]] || [03] || 105 || 214 || - (49, 61, 73, 98, 124) || 15 || + (1.5, 1.8, 2.1, 2.4, 3) || 60 || - (3.0, 6.0, 9.0, 12.0, 18.0) || 12.0 || 700 {{s}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Spell Steal===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:SpellSteal.GIF]] || colspan=&amp;quot;8&amp;quot; | Steal a buff casted on the target with 50% chance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot;| '''Equip Item:''' || style=&amp;quot;text-align: left;&amp;quot; | Weapon || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Target Object:''' || style=&amp;quot;text-align: left;&amp;quot; | Enemy || style=&amp;quot;background:#E5E5E5; text-align: right;&amp;quot; | '''Note:''' || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Instant Cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || colspan=&amp;quot;2&amp;quot; | '''SP Consumption''' || colspan=&amp;quot;2&amp;quot; | '''Cool Time (sec)''' || '''Cast Distance (m)''' || '''Skill Scroll Price''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:SpellSteal.GIF]] || [01] || 79 || 178 || - (35, 44, 53, 71, 89) || 120 || - (6.0, 12.0, 18.0, 24.0, 36.0) || 12.0 || 200 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Passive&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
===Wisdom===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Wisdom.gif]] || colspan=&amp;quot;8&amp;quot; | Gain wisdom and Increase maximum SP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''SP Increase (Total)''' || '''Skill Scroll Price'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(01).png]] || [01] || 13 || 54 || 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(02).png]] || [02] || 22 || 110 || 3 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(03).png]] || [03] || 31 || 170 || 7 {{s}} 100 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(04).png]] || [04] || 40 || 230 || 12 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(05).png]] || [05] || 49 || 294 || 18 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(06).png]] || [06] || 58 || 360 || 26 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(07).jpg]] || [07] || 67 || 430 || 87 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(08).jpg]] || [08] || 76 || 500 || 120 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wisdom_(09).jpg]] || [09] || 85 || 575 || 190 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
===Staff Mastery===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Staff_Mastery.gif]] || colspan=&amp;quot;8&amp;quot; | Upgrade Staff Mastery and Increase Magic Damage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''Magic Damage (Total)''' || '''Cost'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(01).png]] || [01] || 7 || +4 || 74 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(02).png]] || [02] || 16 || +9 || 290 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(03).png]] || [03] || 25 || +15 || 4 {{s}} 600 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(04).png]] || [04] || 34 || +22 || 8 {{s}} 500 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(05).png]] || [05] || 43 || +30 || 14 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(06).png]] || [06] || 52 || +38 || 21 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(07).jpg]] || [07] || 61 || +47 || 72 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(08).jpg]] || [08] || 70 || +57 || 96 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(09).jpg]] || [09] || 79 || +68 || 130 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Staff_Mastery_(10).jpg]] || [10] || 88 || +79 || 194 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: 3px solid #DDDDDD; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
===Wand Mastery===&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Skill-Mage_Wand_Mastery.gif]] || colspan=&amp;quot;12&amp;quot; | Upgrades Wand Mastery and Increase Magic Damage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#DDDDDD;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| Icon || '''Skill''' || '''Lvl''' || '''Magic Damage (Total)''' || '''Cost'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(01).png]] || [01] || 20 || +5 || 3 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(02).png]] || [02] || 29 || +11 || 6 {{s}} 200 {{c}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(03).png]] || [03] || 38 || +18 || 11 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(04).png]] || [04] || 47 || +26 || 17 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(05).png]] || [05] || 56 || +34 || 24 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(06).jpg]] || [06] || 65 || +43 || 62 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(07).jpg]] || [07] || 74 || +52 || 110 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill-Wand_Mastery_(08).jpg]] || [08] || 83 || +62 || 140 {{s}}&lt;br /&gt;
|-&lt;br /&gt;
| Img. Needed || [09] || 92 || +73 || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
{{Character}}&lt;/div&gt;</description>
			<pubDate>Tue, 12 May 2009 09:41:42 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Mage_Skills</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* O */undid unexplainable edits by Zurreal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include decreases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: refers to ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care''; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know''; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to increase aggro on a single mob.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously. Participants work towards a common goal.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: Abbreviation of ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A [[ Enhancement_Guide#The_stones|Lucky Elrue, Lix or Xir]] has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an [[Guilds#Academy| Academy-Master]].&lt;br /&gt;
;[[Composition| Material Composition]]: One of the five alchemy skills.&lt;br /&gt;
;[[Decomposition| Material Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;[[All_About_Stats| MDEF]]: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[All_About_Stats| MDMG]]: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: To collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/ Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/ OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Tue, 05 May 2009 03:30:01 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Talk:Monster Index</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Talk:Monster_Index</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* How is Monster Level &amp;amp; HP Calculated */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my own records I did this&lt;br /&gt;
&lt;br /&gt;
Any way we might can replace the other table with something like this one?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;font-size: 12px; border-collapse: collapse; border: 2px solid;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!Grade&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || 1 || 26 || [[:Category:General Monster|General]] || [[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hero Slime]] ||2 || 119 || [[:Category:Elite Monster|Elite]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom]] ||2 || 38 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Speedy Slime]] ||3 || 46 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Fighter]] ||4 || 186 || [[:Category:Elite Monster|Elite]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Imp]] ||4 || 67 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bored Imp]] ||5 || 90 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Mushroom]] ||5 || 90 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab]] ||6 || 107 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slow Slime]] ||6 || 107 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gang Imp]] ||7 || 123 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumping Mushroom]] ||7 || 339 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Slime]] ||7 || 339 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rookie Skeleton]] ||7 || 400 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Speedy Honeying]] ||7 || 123 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Crab]] ||8 || 351 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Crab]] ||8 || 140 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazy Imp]] ||8 || 386 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brave Honeying]] ||9 || 422 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Little Hob]] ||9 || 153 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest of Tides Crab]] ||9 || 614 || [[:Category:Hero|Hero]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand Beach Crab]] ||9 || 614 || [[:Category:Hero|Hero]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeying]] ||10 || 171 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hungry Wolf]] ||10 || 171 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hungry Wolf]] ||10 || 470 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angry Wolf]] ||11 || 470 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Slime]] ||11 || 518 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Greenky]] ||11 || 188 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phino]] ||11 || 188 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hooligan Phinofly]] ||12 || 136 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Slime]] ||12 || 628 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phinofly]] ||12 || 136 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Phinofly]] ||13 || 404 || [[:Category:Elite Monster|Elite]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ratman]] ||13 || 272 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ratman]] ||13 || 748 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boar]] ||14 || 319 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Kebing]] ||14 || 894 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Skeleton]] ||14 || 1169 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Slime]] ||14 || 959 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Boar]] ||14 || 879 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ratman Fighter]] ||15 || 914 || [[:Category:Elite Monster|Elite]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boogy]] ||15 || 365 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bored Boar]] ||15 || 365 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Slime]] ||15 || 1096 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Skeleton Archer]] ||15 || 920 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutant Wolf]] ||15 || 1462 || [[:Category:Hero|Hero]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirate Boogy]] ||16 || 1157 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirates]] ||16 || 420 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Prince Slime]] ||16 || 1367 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Marlone Fighter]] ||16 || 1312 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Slime]] ||17 || 9570 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boogy Knight]] ||17 || 1196 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirate Group]] ||17 || 1315 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirate Sailor]] ||17 || 478 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Pinky]] ||17 || 352 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Slime]] ||17 || 1674 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Marlone Archer]] ||17 || 1024 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Boar]] ||17 || 478 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Boogy]] ||17 || 1345 || [[:Category:Hero|Hero]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirate Elite]] ||18 || 541 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirate Marine]] ||18 || 1488 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Speedy Boogy]] ||18 || 541 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Statue Goblin]] ||18 || 554 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara]] ||19 || 5458 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Joker Kebing]] ||19 || 606 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mara Pirate Elite]] ||19 || 1667 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 7980 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 7980 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 5563 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 5563 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 5260 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 5260 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 4468 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow %n]] ||19 || 4468 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Smart Phino]] ||19 || 606 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Kebing]] ||20 || 2051 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kebing]] ||20 || 683 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Little Lizardman]] ||20 || 683 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Kebing]] ||21 || 1929 || [[:Category:Elite Monster|Elite]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Grave Robber]] ||21 || 2315 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grave Robber]] ||21 || 771 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Clan Archer]] ||21 || 1589 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Prock Zone]] ||21 || 578 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Grave Robber]] ||22 || 2166 || [[:Category:Elite Monster|Elite]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kebing Speeder]] ||22 || 2166 || [[:Category:Elite Monster|Elite]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Bat]] ||22 || 866 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazy Grave Robber]] ||22 || 2166 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Mage Book]] ||22 || 1594 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage Book]] ||22 || 531 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Mage Book]] ||22 || 531 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazy Kebing]] ||23 || 2320 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Marlone Archer]] ||23 || 2105 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Archer]] ||23 || 701 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton]] ||23 || 928 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Marlone Megaton]] ||24 || 2965 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Slime]] ||24 || 988 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Clan Megaton]] ||24 || 2718 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Megaton]] ||24 || 988 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Slime]] ||24 || 988 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slanderer Mage Book]] ||24 || 1529 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Marlone]] ||25 || 10497 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Marlone Fighter]] ||25 || 3149 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glow Wolf]] ||25 || 1049 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Miner Marlone Clan Archer]] ||25 || 1961 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Clan Fighter]] ||25 || 2886 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Fighter]] ||25 || 1049 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phinofly of Abyss]] ||25 || 714 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Archer]] ||25 || 784 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kebing's Dream]] ||25 || 4199 || [[:Category:Hero|Hero]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charismatic Mara]] ||26 || 17354 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charismatic Mara]] ||26 || 17354 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary Marlone]] ||26 || 17354 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary Marlone]] ||26 || 17354 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone]] ||26 || 9916 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||26 || 749 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Miner Marlone Clan Megaton]] ||26 || 2754 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Captain]] ||26 || 1101 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlone Clan Soldier]] ||26 || 1101 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phino of Abyss]] ||26 || 749 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Soldier]] ||26 || 1101 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||27 || 792 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Miner Marlone Clan Fighter]] ||27 || 2911 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phino of Abyss]] ||27 || 792 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Warrior]] ||27 || 1164 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||28 || 843 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat]] ||28 || 1217 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phino of Abyss]] ||28 || 843 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Miner Marlone]] ||29 || 22426 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||29 || 902 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice ViVi]] ||29 || 805 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phino of Abyss]] ||29 || 902 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton]] ||29 || 3203 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wandering Old tree]] ||29 || 1281 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piggy Bat]] ||30 || 3360 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archmage Book]] ||30 || 841 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Archmage Book]] ||30 || 841 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Archmage Book]] ||30 || 2523 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Archer]] ||30 || 2531 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Spider]] ||31 || 4203 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Hill Bat]] ||31 || 3502 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider]] ||31 || 1401 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Flying Staff]] ||32 || 4395 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flying Staff]] ||32 || 1465 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Imp]] ||32 || 1465 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Robber Boss]] ||33 || 34463 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Zombie]] ||33 || 4595 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Mushroom]] ||33 || 3829 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Staff]] ||33 || 965 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Desert Archon]] ||33 || 1531 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie]] ||33 || 1531 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Knight]] ||34 || 14297 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamp ViVi]] ||34 || 3537 || [[:Category:Elite Monster|Elite]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Master]] ||34 || 3971 || [[:Category:Elite Monster|Elite]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Imp]] ||34 || 3971 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Staff]] ||34 || 1588 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Fox]] ||34 || 1588 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild desert wolf]] ||34 || 1588 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie King]] ||35 || 16563 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie Knight]] ||35 || 4140 || [[:Category:Elite Monster|Elite]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bored Fox]] ||35 || 1656 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnival Wolf]] ||35 || 4140 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Grave Fox]] ||35 || 4969 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grave Wolf]] ||35 || 1656 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Prock of Abyss]] ||35 || 1127 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutant Zombie]] ||35 || 6625 || [[:Category:Hero|Hero]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||36 || 1550 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby WereBear]] ||36 || 1723 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brave Skeleton]] ||36 || 4307 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost of Abyss]] ||36 || 1550 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Slime]] ||37 || 4458 || [[:Category:Elite Monster|Elite]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||37 || 1126 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Kebing]] ||37 || 4458 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire ViVi]] ||37 || 1131 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox]] ||37 || 1783 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost]] ||37 || 1783 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost of Abyss]] ||37 || 1605 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||38 || 1266 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost of Abyss]] ||38 || 1666 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hob]] ||38 || 1851 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Archer]] ||38 || 3519 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robo]] ||39 || 17297 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||39 || 1095 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Imp]] ||39 || 1921 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost of Abyss]] ||39 || 1729 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Boar]] ||39 || 4804 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hob Fighter]] ||40 || 4956 || [[:Category:Elite Monster|Elite]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Bone Imp]] ||40 || 5947 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Spider]] ||40 || 1982 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerful Skeleton Warrior]] ||40 || 4956 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazy Kebing]] ||41 || 5135 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Skeleton Knight]] ||41 || 5135 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirty Mushroom]] ||41 || 5135 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Goblin]] ||41 || 6162 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] ||41 || 2054 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Prock]] ||42 || 1612 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Prock]] ||42 || 4837 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hungry Boogy]] ||42 || 5311 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Prock]] ||42 || 1612 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Goblin Swordman]] ||43 || 6566 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Swordman]] ||43 || 2188 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madness Ratman]] ||43 || 5472 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madness Zombie]] ||43 || 5472 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angry Fire ViVi]] ||44 || 3607 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazy Fox]] ||44 || 5651 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Were Bear]] ||44 || 6782 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Were Bear]] ||44 || 2260 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Goblin King]] ||45 || 23259 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Bone Imp]] ||45 || 5814 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Goblin Mage]] ||45 || 4452 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Mage]] ||45 || 1484 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Mage of Abyss]] ||45 || 1335 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Werebear]] ||45 || 9303 || [[:Category:Hero|Hero]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Millennium Robo]] ||46 || 77971 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Werebear Fighter]] ||46 || 5997 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||46 || 2159 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin of Abyss]] ||46 || 2159 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Prock]] ||46 || 4562 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand Mushroom]] ||46 || 2399 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||47 || 1532 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cruel Bat]] ||47 || 6187 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Captain]] ||47 || 2474 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin of Abyss]] ||47 || 2227 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin King]] ||48 || 22860 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||48 || 1745 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin of Abyss]] ||48 || 2286 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand Ratman]] ||48 || 2540 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||49 || 1503 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brutal Wolf]] ||49 || 6542 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin of Abyss]] ||49 || 2355 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Lips]] ||49 || 1996 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Honeying]] ||49 || 6542 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Prock]] ||49 || 4991 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Prock]] ||49 || 13085 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Weakened Ogre]] ||50 || 8084 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harkan]] ||50 || 2694 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig Bat]] ||50 || 6736 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig Bat]] ||50 || 13473 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Honeying]] ||51 || 75947 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]] ||51 || 6904 || [[:Category:Elite Monster|Elite]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Younger King Coll]] ||51 || 6904 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon King Coll]] ||51 || 8285 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakened Ogre]] ||51 || 2761 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Lips]] ||51 || 5260 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Lips]] ||51 || 10521 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Older King Coll]] ||52 || 7101 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Harkan]] ||52 || 8522 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Coll]] ||52 || 2840 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder King Coll]] ||53 || 7296 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Vampire Bat]] ||53 || 8755 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hungry Spider]] ||53 || 7296 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hungry Spider]] ||53 || 14592 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lighting ViVi]] ||53 || 1862 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Prisoner]] ||54 || 8967 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Bat]] ||54 || 2989 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Torturer King]] ||55 || 30681 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Sand Ratman]] ||55 || 7670 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Sand Ratman]] ||55 || 15340 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Zombie]] ||55 || 3995 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Torturer]] ||55 || 9204 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Vivi of Abyss]] ||55 || 1765 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoner]] ||55 || 3068 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutant Vampire Bat]] ||55 || 12272 || [[:Category:Hero|Hero]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||56 || 2834 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Tree Soul]] ||56 || 3149 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Solider of Abyss]] ||56 || 2834 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madness Hob]] ||56 || 7874 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madness Hob]] ||56 || 15748 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Torturer]] ||56 || 3149 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||57 || 1966 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Ogre]] ||57 || 8051 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Ogre]] ||57 || 16102 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter Lizardman]] ||57 || 1660 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Solider of Abyss]] ||57 || 2898 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Torturer]] ||57 || 3220 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Were Bear Master]] ||58 || 115615 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Werebear Master]] ||58 || 57807 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||58 || 2267 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaser Elf]] ||58 || 4235 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Des Harkan]] ||58 || 3303 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Solider]] ||58 || 3303 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Solider of Abyss]] ||58 || 2972 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slave of Gamble]] ||58 || 4235 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grave Robber Master]] ||59 || 67698 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Tomb Raider]] ||59 || 135396 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Arch Templar]] ||59 || 5434 || [[:Category:Elite Monster|Elite]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||59 || 1956 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Bone Imp]] ||59 || 8462 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Bone Imp]] ||59 || 16924 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Solider of Abyss]] ||59 || 3046 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karasian Templar]] ||59 || 2173 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slave of Joker]] ||59 || 2634 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Millennium Robo Boss]] ||60 || 78056 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ten thousand years old Robo]] ||60 || 156112 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon Junior]] ||60 || 3469 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Navar]] ||60 || 10407 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter Spider]] ||60 || 8672 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Spider]] ||60 || 3469 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixy]] ||60 || 3469 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Goble King]] ||61 || 178101 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Goblin King]] ||61 || 89050 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Pinky]] ||61 || 2718 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Pinky]] ||61 || 8155 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Jewel Keeper]] ||61 || 3562 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] ||61 || 3562 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pinky]] ||61 || 2718 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ratman Knight]] ||61 || 4110 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Violent Spider]] ||61 || 8905 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Giant Pixy]] ||62 || 10943 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambler King Joker]] ||62 || 10998 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gambler King Joker]] ||62 || 0 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Mushroom]] ||62 || 3647 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Little Cursed Sword]] ||62 || 2345 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Speedy Spider]] ||62 || 9119 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Dragon]] ||63 || 243230 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Dragon]] ||63 || 486460 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenky Big]] ||63 || 9355 || [[:Category:Elite Monster|Elite]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Spider]] ||63 || 9355 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archmage Book]] ||63 || 6007 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Greenky]] ||63 || 11226 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Hunter]] ||63 || 3742 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Golden Bat]] ||64 || 9572 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nox Captain]] ||64 || 13401 || [[:Category:Elite Monster|Elite]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cannibal Spider]] ||64 || 9572 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Nox]] ||64 || 11487 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Incubus]] ||64 || 2461 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lips]] ||64 || 2922 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Spider]] ||64 || 3653 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nox]] ||64 || 3829 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Giant Orc Captain]] ||65 || 39248 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ratman Elite Knight]] ||65 || 17661 || [[:Category:Elite Monster|Elite]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archon]] ||65 || 3924 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Orc Captain]] ||65 || 11774 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf Chief Elderine]] ||65 || 13360 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenky]] ||65 || 3924 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hero Roumen]] ||65 || 17487 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Vivi]] ||65 || 6301 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pinky of Abyss]] ||65 || 2268 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Greenky]] ||65 || 15699 || [[:Category:Hero|Hero]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||66 || 3611 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Merciless Greenky]] ||66 || 10033 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naiad Soul]] ||66 || 2590 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc of Abyss]] ||66 || 3611 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonie]] ||66 || 4013 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||67 || 2467 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clover Trumpy]] ||67 || 4110 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fierce Spider]] ||67 || 10276 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc of Abyss]] ||67 || 3699 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Elven Tree]] ||68 || 10526 || [[:Category:Elite Monster|Elite]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||68 || 2888 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice ViVi]] ||68 || 6776 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Keeper]] ||68 || 4210 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizardman]] ||68 || 4210 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc of Abyss]] ||68 || 3789 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sparkdog]] ||68 || 2710 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madness Grave Robber]] ||69 || 118228 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||69 || 2494 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf Knight Soul]] ||69 || 4299 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven Tree]] ||69 || 4299 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart Trumpy]] ||69 || 2771 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc of Abyss]] ||69 || 3869 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultra Spider]] ||70 || 11002 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Clover Trumpy]] ||70 || 13202 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Stonie]] ||70 || 4400 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Clover Trumpy]] ||71 || 4490 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Blue Clover Trumpy]] ||71 || 13472 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Sparkdog]] ||71 || 2894 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong King Coll]] ||71 || 11226 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Ogre]] ||71 || 11226 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Navar]] ||71 || 4490 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Sylph]] ||72 || 11484 || [[:Category:Elite Monster|Elite]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Heart Trumpy]] ||72 || 8869 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Pixy]] ||72 || 4593 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Jewel Keeper]] ||72 || 4593 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Bat]] ||72 || 11484 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Harkan]] ||72 || 11484 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Dragon]] ||73 || 163978 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Spider]] ||73 || 163978 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Spade Guard Trumpy]] ||73 || 14055 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Prisoner]] ||73 || 11712 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Captain]] ||73 || 4685 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spade Guard Trumpy]] ||73 || 4685 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary Tree]] ||74 || 43107 || [[:Category:Chief Monster|Chief]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Spade Trumpy]] ||74 || 14369 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greedy Lizardman]] ||74 || 4789 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Solider]] ||74 || 11974 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Torturer]] ||74 || 11974 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naiad Demon]] ||74 || 3093 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Navar Hunter]] ||74 || 4789 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Harpy]] ||75 || 48950 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Archon]] ||75 || 12237 || [[:Category:Elite Monster|Elite]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond Trumpy of Abyss]] ||75 || 3331 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Diamond Trumpy]] ||75 || 11214 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Templar]] ||75 || 7891 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nox Hunter]] ||75 || 4895 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylph]] ||75 || 4895 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaint Stonie]] ||75 || 19580 || [[:Category:Hero|Hero]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||76 || 3412 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave Lips]] ||76 || 3809 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Sword]] ||76 || 3220 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond Trumpy]] ||76 || 3809 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Bat]] ||76 || 3647 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Ratman]] ||76 || 12471 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Archon]] ||76 || 4988 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spade Guard Trumpy of Abyss]] ||76 || 3412 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||77 || 3467 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf Knight Demon]] ||77 || 5095 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Golden Bat]] ||77 || 12738 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spade Guard Trumpy of Abyss]] ||77 || 3467 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SpadeTrumpy]] ||77 || 5095 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Knight]] ||78 || 30154 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||78 || 3532 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Stonie]] ||78 || 5190 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Incubus]] ||78 || 3350 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Nox]] ||78 || 12975 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Spider]] ||78 || 12975 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spade Guard Trumpy of Abyss]] ||78 || 3532 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||79 || 3605 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Joker Trumpy]] ||79 || 4049 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Knight]] ||79 || 5298 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spade Guard Trumpy of Abyss]] ||79 || 3605 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Returned Ghost Slime]] ||80 || 87320 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Returned Mara]] ||80 || 121378 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Returned Marlone]] ||80 || 121378 || [[:Category:Chief Monster|Chief]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Sparkdog]] ||80 || 13486 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Stonie]] ||80 || 13486 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Nix]] ||80 || 5394 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Phinofly]] ||81 || 88983 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Returned Millenium Robo]] ||81 || 137612 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[White Joker Trumpy]] ||81 || 8898 || [[:Category:Elite Monster|Elite]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Jewel Keeper]] ||81 || 13761 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Flame Honeying]] ||81 || 16513 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Spirit]]81 || 5504 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Honeying]] ||81 || 5504 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond Master]] ||82 || 32636 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Core Guardian]] ||82 || 5602 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness Pixy]] ||82 || 14005 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Lava Vivi]] ||82 || 10878 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong Phino]] ||83 || 214252 || [[:Category:Chief Monster|Chief]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caiman Junior]] ||83 || 5209 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Orc Captain]] ||83 || 14283 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Core Guardian]] ||83 || 17140 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner Mole]] ||83 || 5713 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caiman]] ||84 || 6918 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Naiad Demon]] ||84 || 14558 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Ruby Guardian]] ||84 || 17470 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhinoce]] ||84 || 6918 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Guardian]] ||84 || 5823 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Slyph]] ||85 || 14812 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Kidmon]] ||85 || 2236 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Crystal Guardian]] ||85 || 17775 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Spirit]]85 || 3829 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrake]] ||85 || 7038 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud Man]] ||85 || 7038 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Guardian Master]] ||86 || 60366 || [[:Category:Chief Monster|Chief]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||86 || 3613 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Archon]] ||86 || 15091 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Undead Miner]] ||86 || 3613 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kidmon]] ||86 || 6036 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantrap Plant]] ||86 || 7146 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] ||86 || 4610 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||87 || 3794 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Incubus]] ||87 || 15349 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Undead Miner]] ||87 || 3794 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kart Miner]] ||87 || 6139 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Miner]] ||87 || 6139 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wereboar]] ||87 || 7268 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness Nox]] ||88 || 46895 || [[:Category:Elite Monster|Elite]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||88 || 2589 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Undead Miner]] ||88 || 3983 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewel Tree]] ||88 || 4049 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Vivi]] ||88 || 4049 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Totem]] ||88 || 4784 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[???]] ||89 || 2718 || [[:Category:General Monster|General]] ||[[:Category:Human|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Black Incubus]] ||89 || 15893 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Undead Miner]] ||89 || 4182 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Mole]] ||89 || 6357 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magmaton]] ||89 || 6357 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slug]] ||89 || 7500 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Guardian]] ||90 || 6471 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Ancient Stone]] ||90 || 16179 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Slug]] ||90 || 7624 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Nix]] ||90 || 6471 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhinoce Lord]] ||90 || 7624 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow]] ||90 || 7624 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Souless Gordon]] ||90 || 16179 || [[:Category:General Monster|General]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian Master]] ||91 || 16444 || [[:Category:Elite Monster|Elite]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Joker]] ||91 || 16444 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Magmaton]] ||91 || 6577 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raplan]] ||91 || 7702 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Shadow]] ||91 || 7702 || [[:Category:General Monster|General]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Magmaton]] ||92 || 66936 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Mud Man]] ||92 || 5968 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Knight]] ||92 || 6693 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Ancient Stone Statue]] ||92 || 16734 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Gargoyle]] ||92 || 6693 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Knight Silver]] ||93 || 6812 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Statue]] ||93 || 7873 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Phouch]] ||93 || 7873 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Knight Gold]] ||94 || 17296 || [[:Category:Elite Monster|Elite]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Stone]] ||94 || 7965 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weasel]] ||94 || 7965 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gordon Master]] ||95 || 175971 || [[:Category:Boss Monster|Boss]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caiman Giant]] ||95 || 80437 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Knight Lord]] ||95 || 70388 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Master]] ||95 || 80437 || [[:Category:Chief Monster|Chief]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Shadow]] ||95 || 20109 || [[:Category:Elite Monster|Elite]] ||[[:Category:Spirit|Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Cayman Junior]] ||95 || 21116 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhinoce Hunter]] ||95 || 8043 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Rhinos]] ||96 || 21438 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Cayman  ]] ||97 || 21804 || [[:Category:General Monster|General]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Rhinos Road]] ||98 || 22129 || [[:Category:General Monster|General]] ||[[:Category:Summoned Monster|Summoned Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon Raplan]] ||99 || 22500 || [[:Category:General Monster|General]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dugeon Cayman Giant]] ||100 || 79521 || [[:Category:Chief Monster|Chief]] ||[[:Category:Beast|Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallap]] ||100 || 6499 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallap]] ||100 || 4082 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallap]] ||100 || 6820 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallap]] ||100 || 6964 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Guardian]] ||110 || 13611 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Guardian]] ||110 || 12268 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Guardian]] ||110 || 13789 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell Guardian]] ||110 || 13869 || [[:Category:Chief Monster|Chief]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellgate King Helga]] ||120 || 369900 || [[:Category:Boss Monster|Boss]] ||[[:Category:Undead|Undead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Knight Dragon]] ||150 || 10000000 || [[:Category:Chief Monster|Chief]] ||[[:Category:Elemental Monster|Elemental Monster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''[[User:Gandalfa82|Gandalfa82]] 22:21, 2 January 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
== How is Monster Level &amp;amp; HP Calculated ==&lt;br /&gt;
&lt;br /&gt;
With the expansion to 105, I think a fairly relevant question is... how is a monster's level and HP precisely determined?&lt;br /&gt;
:I believe it is retrieved from somewhere in the game-files. Correct me if I'm wrong. [[User:Ivramire|lvramire]] 15:06, 22 April 2009 (CDT)&lt;/div&gt;</description>
			<pubDate>Wed, 22 Apr 2009 20:06:55 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Monster_Index</comments>		</item>
		<item>
			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Deaths/Living */ you don't have to be revived&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protected}}&lt;br /&gt;
''Do not incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. Modify only content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Refrain from commenting on any of the titles. The discussion page is there for a reason. '''Any edits that contravene these conditions will be removed; modifications perceived to be vandalism will see the editor met with a temporary ban.''' ''&lt;br /&gt;
&lt;br /&gt;
''Seeing a particular title in use is not a confirmation of the way to obtain it. Unless you know that a method will certainly produce replicable results, do not alter anything on this page. This means you must have either obtained it yourself via that method, or be able to produce convincing evidence to support it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. You can change your title by opening the character window and clicking change by the title. ''Many of the titles in the lists are currently not obtainable.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out. (Note: to get the &amp;quot;merchant&amp;quot; titles, you must sell the specified number of items to the same NPC without closing their barter window.)&lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich -&lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Friend Titles===&lt;br /&gt;
''Removing people from your friends list after getting these titles will not remove the titles. ''&lt;br /&gt;
&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 consecutive failed enhancements or 100 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer - 30 consecutive failed enhancements or 300 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 consecutive failed enhancements or 500 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 1000 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - Attain level 80 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - Attain level 100 with a fighter and complete superior quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - Attain level 80 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - Attain level 100 with a cleric and complete class quest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - Attain level 80 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - Attain level 80 with a mage. &lt;br /&gt;
&lt;br /&gt;
Supreme Mage -&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Killer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Executioner&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Assassin&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Dominator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Slayer&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Terminator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(Monster Name) Conqueror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Monster Food - Die 500 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Deathhouse's Guest - Die 1000 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Invincible - Dont die for 100 hours/Days(maybe consecutive)&lt;br /&gt;
&lt;br /&gt;
Die Hard - Do not die for 80 consecutive hours/days&lt;br /&gt;
&lt;br /&gt;
Tough As Nails - Do not die for 60 consecutive hours/days&lt;br /&gt;
&lt;br /&gt;
Tough Cookie - Do not die for 20 consecutive hours/days&lt;br /&gt;
&lt;br /&gt;
Bad Fighter - Die in PVP Arena 20 times in a row&lt;br /&gt;
&lt;br /&gt;
Very Bad Fighter - Die in PVP Arena 100 times in a row&lt;br /&gt;
&lt;br /&gt;
Horrible Fighter - Die in PVP Arena 300 times in a row&lt;br /&gt;
&lt;br /&gt;
Worthless Fighter - Die in PVP Arena 1000 times in a row&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
&lt;br /&gt;
''As there is weekly maintenance performed on Fiesta, as well as other factors that contribute to a player being logged out, at this time it is impossible to achieve either the Fiesta Lover or Fiestaholic titles.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days).&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – Obtain 50 titles (Excluding Title Rookie, Title Maker and Weapon Titles)&lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - Open an official Fiesta Mini-Game 10 times.&lt;br /&gt;
&lt;br /&gt;
Popular Host - Open an official Fiesta Mini-Game 50 times. &lt;br /&gt;
&lt;br /&gt;
Grand Host - Open an official Fiesta Mini-Game 500 times. &lt;br /&gt;
&lt;br /&gt;
Star Host - Open an official Fiesta Mini-Game 1000 times.&lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - Own 2 rare items &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -Own 10 rare items &lt;br /&gt;
&lt;br /&gt;
Rare Item Collector -Own 50 rare items.&lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - Own 100 rare items.&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
Quest Beginner - Submit 11 quests without leaving the map. (All rewarding NPC must be on the same map.) Quests may be repeatable.&amp;lt;br&amp;gt;'''''Note:''' All Quests Titles must be different.  Any quest will work for this but if you do a repeatable quest it will only count for you once.''&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 5 KQs in one login session&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 KQs in one login session (with finishing and receiving the Success chest and experience)&lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - Complete 30 KQs in one login session (with finishing and receiving the Success chest and experience)&lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - Complete 75 KQs in one login session (with finishing and receiving the Success chest and experience)&lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
Note that the KQ Unlucky -Quitter-Failure and Victim titles are more likely to be obtained trough the lvl 60 class upgrade part 3.&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles===&lt;br /&gt;
Partygoer - Join 7 parties in 1 hour without logging off.&lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
Rookie Miner -&lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero -  &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - Kill 20 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - Kill 100 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - Kill 300 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
Uber Fighter - Kill 1000 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Mon, 20 Apr 2009 16:34:10 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Lamp ViVi</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Lamp_ViVi</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Stats */ little more detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Pic=Monster-Lamp ViVi.gif&lt;br /&gt;
|Caption=A Lamp ViVi&lt;br /&gt;
|Lv=34&lt;br /&gt;
|HP=3537&lt;br /&gt;
|Map1=Moonlight Tomb&lt;br /&gt;
|Grade=Elite&lt;br /&gt;
|Type=Summoned Monster&lt;br /&gt;
|Agg=&amp;lt;45&lt;br /&gt;
|Lic=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Moonlight Tomb: B4 (plentiful spawn), I3 (3 or 4 spawn here)&lt;br /&gt;
Not to be confused with [[Fire Vivi]]'s, these similar-looking mobs do more damage and are slightly larger.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Moonlight Tomb Monsters}}&lt;br /&gt;
{{Summoned Monster}}&lt;br /&gt;
{{Elite Monster}}&lt;/div&gt;</description>
			<pubDate>Wed, 15 Apr 2009 02:29:46 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Lamp_ViVi</comments>		</item>
		<item>
			<title>Spider's Assault</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Spider%27s_Assault</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Strategy */ running around wantonly?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|Level Requirement:&lt;br /&gt;
|60 - 70&lt;br /&gt;
|-&lt;br /&gt;
|Number of Participants:&lt;br /&gt;
|1 - 15 &lt;br /&gt;
|-&lt;br /&gt;
|Time Limit:&lt;br /&gt;
|35 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Lives:&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Frequency:&lt;br /&gt;
|Every Hour&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This quest re-lives the spirit of [[Millenium_Robo_Plot | Robo]], and the idea is basically the same.&lt;br /&gt;
&lt;br /&gt;
Survive the 30 minutes, and any killing is considered an EXP Bonus. In fact, the EXP you get from killing the monsters in this KQ is often a few times more then the bonus for winning itself (depending on level you enter KQ)&lt;br /&gt;
&lt;br /&gt;
Some notable differences :&lt;br /&gt;
&lt;br /&gt;
*Many more bosses&lt;br /&gt;
**There are about 4 Madness Grave Robbers that spawn.&lt;br /&gt;
**Ultra spiders, 16 of them. These give the greatest EXP.&lt;br /&gt;
**Great spider, only 1 and will rarely be killed in time.&lt;br /&gt;
**[[Mini Spider]]s, spawned by the tens when the Great Spider's HP goes down. Not much damage and rather weak on their own, but over 50 can be running around randomly before they are killed. These give a large amount of EXP.&lt;br /&gt;
&lt;br /&gt;
*Ranged Monsters&lt;br /&gt;
**Ice Vivis - warning, they can cast a spell that slows you down a lot. Runners beware.&lt;br /&gt;
**Archmage Books and Lightning Vivis - they can spawn in large quantities, and they stun. However, their HP is extremely low, a cleric can easily kill them.&lt;br /&gt;
&lt;br /&gt;
There should be more than one runner if needed.&lt;br /&gt;
&lt;br /&gt;
Notes for killing Great Spider :&lt;br /&gt;
The Mini Spiders he spawns are much more worrisome then the Great Spider himself. Their individual damage is weak (100-200 on a low def cleric), but tens of them spawn at a time. They will IMMEDIATELY make a beeline for the Mages who toss out Novas and Infernos. You have two options: Like in Robo, have a runner grab aggro and run them around. Or, you can crazily try to keep everyone alive and take out the mini spiders first (This risks not being able to kill Great Spider).&lt;br /&gt;
&lt;br /&gt;
When Great Spider dies, the KQ immediately ends, and ores spawn all over the map, reminiscent of Mini Dragon. T3, T2, and T1 ores/mats can be found in the ores.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*5-10 Tier 2/3 Materials, 30 of each (worth 15s usually)&lt;br /&gt;
*10 x Tier 4 Scrolls  &lt;br /&gt;
* Random Mats  (worth20-40silver) &lt;br /&gt;
* Exactly 41,976 EXP&lt;br /&gt;
* T4 HP or SP Potions (10)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Kingdom Quest Monsters}}&lt;br /&gt;
{{Kingdom Quests}}&lt;/div&gt;</description>
			<pubDate>Wed, 15 Apr 2009 02:26:21 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Spider%27s_Assault</comments>		</item>
		<item>
			<title>User talk:Ivramire</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Repeated mob location */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Outspark Staff and ranks==&lt;br /&gt;
I have submitted a few whole pages explaining the various types of Staff, Including:&lt;br /&gt;
GM's, CL's, And CSR's.&lt;br /&gt;
It's not much, But it gives the reader a basic idea of what each title does, And who to go to for any specific questions or info.&lt;br /&gt;
&lt;br /&gt;
If i did wrong, let me know.&lt;br /&gt;
&lt;br /&gt;
-Senyx&lt;br /&gt;
&lt;br /&gt;
:I'm not really the one to go to to ask whether stuff is right or not, that's more Gandalfa's/Triumph's/Icy's forte :3 &lt;br /&gt;
:A basic overview of Outspark would be nice but I also saw Icy's message on your talk-page about it's notability. If the pages are cleared to stay around, you might want to link the definitions to the existing ones in the Glossary. Regards [[User:Lvramire|lvramire]]&lt;br /&gt;
&lt;br /&gt;
== Skill Tables ==&lt;br /&gt;
&lt;br /&gt;
I will input all the data in the skill tables that have already been updated to the new 'Mage' format. &lt;br /&gt;
(eg - I have already completed/will soon complete all the missing-values in the Archer skill-section that have already been formatted)  I however do not know enough to alter the existing tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to change your to-do list to say Format Cleric/'''Fighter'''/Mage character-guides like Archers instead of Format Cleric/'''Archer'''/Mage character-guides like Archers [[User:Joshbl56|Joshbl56]] 16:48, 3 March 2009 (CST)&lt;br /&gt;
: Missed that xD Thanks. [[User:Lvramire|Lvramire]] 22:45, 3 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Questions/Random Inquiries ==&lt;br /&gt;
&lt;br /&gt;
- Monsters page:  Overview - As of right now this is not a standard.  We like the idea but as you say it will be a pain to get up and running fully.  Our monster pages still need a log of work and due to that we are backing off of this idea and leading onto the idea of just getting the information in the page so we can later come back to them for more detailed touch ups like this.  If you want to do it go ahead we do like the idea and plan to have something like that later on.  Just keep the information there more like an encyclopedia instead of a short story.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- The Guild's page has nothing linking to it. Dunno who to ask about that. It might get completed a little faster if more people could easily see it and add to it, though it seems relatively complete.&lt;br /&gt;
I'm not sure about this, I'll see if I can get a link to it on the main page. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Current Events Page is updated as Major changes are made.  Most of the stuff Icy, Triumph, or Myself are working on will not be added to the Current Events page because we are working on them and will overwrite the whole page when we are done.  That page is used to direct others to give them a place to start if they wish to help out with the Wiki. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Other questions have been answered by Icy, if the question was not answered good enough for you then please rewrite it on my talk page and I will get you a more clear answer.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- If you need anything else feel free to let me know :) '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Titles for limited-resource articles ==&lt;br /&gt;
&lt;br /&gt;
Sure thing, I appreciate being so welcomed to help, However, Is there any place where i can get the .Jpg format of the monster pictures? It'd help to have the pictures of the monsters in some of the more bare articles.&lt;br /&gt;
&lt;br /&gt;
       Well i suppose i can work with it, But this might call for some actual screenies, Luckily&lt;br /&gt;
       I know some really good photoshoppers that can spruce the images up enough for Wiki use.&lt;br /&gt;
&lt;br /&gt;
== Encyclopaedic style ==&lt;br /&gt;
&lt;br /&gt;
[[User:Icy#Encyclopaedic style]] '''''[[User:Icy|Icy]] 11:36, 24 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Class pages ==&lt;br /&gt;
&lt;br /&gt;
Here's my thought on the structure:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--+ [[Class]]&lt;br /&gt;
  |-- Link to gameplay guide including skill recommendations //top of the pages links&lt;br /&gt;
  |-- Link to skills data //top of the page links&lt;br /&gt;
  |-- Link to leveling suggestions //top of the page links&lt;br /&gt;
  |-- Description, general information on the class&lt;br /&gt;
  |-- Character stats on this page itself [big neat table, data will be collected by a form some time later]&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Gameplay Guide]]&lt;br /&gt;
  |-- Link to class main page, skills data and leveling suggestings //top of page links&lt;br /&gt;
  |-+ Character building&lt;br /&gt;
    |-- Stats&lt;br /&gt;
    |-- Equipments&lt;br /&gt;
    |-- Skills&lt;br /&gt;
  |-+ Strategy (practical, no OS description jargon here)&lt;br /&gt;
    |-- Party play&lt;br /&gt;
    |-- Solo play&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Skills data]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Leveling suggestions]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- communal data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would be a departure from current form, which has barely any content in the Class main pages. The structure I propose will warrant the removal of a few links from the main page, which you will like. I would like to place more into those, since they are on the main page afterall. On the other hand, the current level-up statistics pages are rather tatty and I intend to do something about it - the easiest way I can think of, is to write a form and urge players to send in information which will then be compared and processed. Such data collection should be easier on the forums, but that's not a priority.&lt;br /&gt;
&lt;br /&gt;
Skills data page - [[Mage Skills]] is a good example. As for guides, [[Mage Guide]] has a lot of content, though not necessarily in the right order. &lt;br /&gt;
&lt;br /&gt;
I believe most of it is descriptive or organisational changes, so don't stress yourself too much over the layout.&lt;br /&gt;
&lt;br /&gt;
:Thanks, exactly what I wanted to know. I can get started on rough guides sometime soon (weekend coming up) so I should have some time. I can't help much with actual in-game content as I don't have Fiesta installed but can draft information and rough outlines. Was kinda disappointed with the the class-sections in the wiki the first time I looked, so I've always wanted to help change them. Thanks for the reply [[User:Lvramire|Lvramire]] 15:51, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Now this is just a comment in passing - funny how the the wiki is maintained by people who don't actually play the game. '''''[[User:Icy|Icy]] 20:25, 25 March 2009 (CDT)'''''&lt;br /&gt;
:::The circle is complete. [[User:Lvramire|lvramire]] 22:05, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That is because those of us who still play Fiesta spend time in the game instead of doing the work, except me who runs the game on one monitor while working on wiki in another.  Gives me something to do during the downtime.&lt;br /&gt;
&lt;br /&gt;
:::::I spent a total of 400 playing hours in-game, spread over 4 months. Won't gain extra knowledge of game mechanics from more game time. I spend my time educating myself. However, the wiki lets one show their organisational freak side. '''''[[User:Icy|Icy]] 21:19, 26 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Archer page seems to match the layout pretty well already. I'm going to go ahead and base the other 3 on that. Question though, when it says character stats on the layout^ for class pages, does that mean the big table with all the stats for levels until 89, or does it mean only the base level one stats? I'm also assuming that &amp;quot;Link to gameplay guide including skill recommendations&amp;quot; means skill recommendations will be on the guide-page, not on the class page itself? [[User:Lvramire|lvramire]] 09:54, 27 March 2009 (CDT)&lt;br /&gt;
:Gameplay guide, skills suggestions, equipments suggestions, strategies, etc -&amp;gt; Guide&lt;br /&gt;
:Where to grind, etc, clutter, clutter -&amp;gt; Leveling suggestions&lt;br /&gt;
:Class stats = table -&amp;gt; Class page&lt;br /&gt;
:Skill data &amp;amp; description -&amp;gt; Skills&lt;br /&gt;
:Equipment stats, information -&amp;gt; Link to relevant page in the Items section&lt;br /&gt;
:'''''[[User:Icy|Icy]] 20:22, 27 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Repeated mob location ==&lt;br /&gt;
&lt;br /&gt;
While it IS reduntant to repeat the location of the monster, basic info gives you only a General idea of it's location, IF one were to say that they sold candy canes downtown, Would you not want to know which store?&lt;br /&gt;
In this case, Nox captains are found in Uruga, And i added (The outskirts of) in the description, so players could better find them. I could easily add a map with red circles, if that's what you mean.   PM me and i can start mapping out mob locations at any time.&lt;br /&gt;
&lt;br /&gt;
Regards  Senyx 08:22, 14 April 2009 (CDT)&lt;br /&gt;
:Actually...I added that outskirts part. Check the page-history xD&lt;br /&gt;
:Thing is that the info about locations you give in the overview usually aren't more helpful than the info given in the template. Sure you said that Nox Captains can be found in certain rooms, but that isn't that helpful either...unless it's something more specific, I thought it'd be best to not mention it. [[User:Ivramire|lvramire]] 12:07, 14 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
So for specific monsters, Should i Add a map with the areas circled/shaded?&lt;br /&gt;
It'd make more sense.&lt;br /&gt;
And i thought I added the Outskirts part, I must be getting old T_T&lt;br /&gt;
&lt;br /&gt;
[[User:SenyxTheSoullessone-4682|SenyxTheSoullessone-4682]]&lt;br /&gt;
:Maybe just add a little more specific info on where exactly they can be found. Co-ordinates and room particulars, large cluster locations and such. Maps and images seem like too much work to implement uniformly.&lt;br /&gt;
&lt;br /&gt;
You think so? Maybe i could just upload the map for each area, Like for example&lt;br /&gt;
&lt;br /&gt;
Luminous Stone: [Example] And color code the mobs and maps. &lt;br /&gt;
Kebing (Shown in red on the map)&lt;br /&gt;
It's more efficient, but just as helpful, What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:SenyxTheSoullessone-4682|SenyxTheSoullessone-4682]]&lt;br /&gt;
:I remember we used to have maps with coded locations of all the mobs. Think it was either on the Wiki or on the forums somewhere. Fell to disuse over time and with the overhaul of mob-positions with a patch.&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 17:47:06 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</comments>		</item>
		<item>
			<title>User talk:Ivramire</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Repeated mob location */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Outspark Staff and ranks==&lt;br /&gt;
I have submitted a few whole pages explaining the various types of Staff, Including:&lt;br /&gt;
GM's, CL's, And CSR's.&lt;br /&gt;
It's not much, But it gives the reader a basic idea of what each title does, And who to go to for any specific questions or info.&lt;br /&gt;
&lt;br /&gt;
If i did wrong, let me know.&lt;br /&gt;
&lt;br /&gt;
-Senyx&lt;br /&gt;
&lt;br /&gt;
:I'm not really the one to go to to ask whether stuff is right or not, that's more Gandalfa's/Triumph's/Icy's forte :3 &lt;br /&gt;
:A basic overview of Outspark would be nice but I also saw Icy's message on your talk-page about it's notability. If the pages are cleared to stay around, you might want to link the definitions to the existing ones in the Glossary. Regards [[User:Lvramire|lvramire]]&lt;br /&gt;
&lt;br /&gt;
== Skill Tables ==&lt;br /&gt;
&lt;br /&gt;
I will input all the data in the skill tables that have already been updated to the new 'Mage' format. &lt;br /&gt;
(eg - I have already completed/will soon complete all the missing-values in the Archer skill-section that have already been formatted)  I however do not know enough to alter the existing tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to change your to-do list to say Format Cleric/'''Fighter'''/Mage character-guides like Archers instead of Format Cleric/'''Archer'''/Mage character-guides like Archers [[User:Joshbl56|Joshbl56]] 16:48, 3 March 2009 (CST)&lt;br /&gt;
: Missed that xD Thanks. [[User:Lvramire|Lvramire]] 22:45, 3 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Questions/Random Inquiries ==&lt;br /&gt;
&lt;br /&gt;
- Monsters page:  Overview - As of right now this is not a standard.  We like the idea but as you say it will be a pain to get up and running fully.  Our monster pages still need a log of work and due to that we are backing off of this idea and leading onto the idea of just getting the information in the page so we can later come back to them for more detailed touch ups like this.  If you want to do it go ahead we do like the idea and plan to have something like that later on.  Just keep the information there more like an encyclopedia instead of a short story.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- The Guild's page has nothing linking to it. Dunno who to ask about that. It might get completed a little faster if more people could easily see it and add to it, though it seems relatively complete.&lt;br /&gt;
I'm not sure about this, I'll see if I can get a link to it on the main page. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Current Events Page is updated as Major changes are made.  Most of the stuff Icy, Triumph, or Myself are working on will not be added to the Current Events page because we are working on them and will overwrite the whole page when we are done.  That page is used to direct others to give them a place to start if they wish to help out with the Wiki. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Other questions have been answered by Icy, if the question was not answered good enough for you then please rewrite it on my talk page and I will get you a more clear answer.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- If you need anything else feel free to let me know :) '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Titles for limited-resource articles ==&lt;br /&gt;
&lt;br /&gt;
Sure thing, I appreciate being so welcomed to help, However, Is there any place where i can get the .Jpg format of the monster pictures? It'd help to have the pictures of the monsters in some of the more bare articles.&lt;br /&gt;
&lt;br /&gt;
       Well i suppose i can work with it, But this might call for some actual screenies, Luckily&lt;br /&gt;
       I know some really good photoshoppers that can spruce the images up enough for Wiki use.&lt;br /&gt;
&lt;br /&gt;
== Encyclopaedic style ==&lt;br /&gt;
&lt;br /&gt;
[[User:Icy#Encyclopaedic style]] '''''[[User:Icy|Icy]] 11:36, 24 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Class pages ==&lt;br /&gt;
&lt;br /&gt;
Here's my thought on the structure:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--+ [[Class]]&lt;br /&gt;
  |-- Link to gameplay guide including skill recommendations //top of the pages links&lt;br /&gt;
  |-- Link to skills data //top of the page links&lt;br /&gt;
  |-- Link to leveling suggestions //top of the page links&lt;br /&gt;
  |-- Description, general information on the class&lt;br /&gt;
  |-- Character stats on this page itself [big neat table, data will be collected by a form some time later]&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Gameplay Guide]]&lt;br /&gt;
  |-- Link to class main page, skills data and leveling suggestings //top of page links&lt;br /&gt;
  |-+ Character building&lt;br /&gt;
    |-- Stats&lt;br /&gt;
    |-- Equipments&lt;br /&gt;
    |-- Skills&lt;br /&gt;
  |-+ Strategy (practical, no OS description jargon here)&lt;br /&gt;
    |-- Party play&lt;br /&gt;
    |-- Solo play&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Skills data]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Leveling suggestions]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- communal data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would be a departure from current form, which has barely any content in the Class main pages. The structure I propose will warrant the removal of a few links from the main page, which you will like. I would like to place more into those, since they are on the main page afterall. On the other hand, the current level-up statistics pages are rather tatty and I intend to do something about it - the easiest way I can think of, is to write a form and urge players to send in information which will then be compared and processed. Such data collection should be easier on the forums, but that's not a priority.&lt;br /&gt;
&lt;br /&gt;
Skills data page - [[Mage Skills]] is a good example. As for guides, [[Mage Guide]] has a lot of content, though not necessarily in the right order. &lt;br /&gt;
&lt;br /&gt;
I believe most of it is descriptive or organisational changes, so don't stress yourself too much over the layout.&lt;br /&gt;
&lt;br /&gt;
:Thanks, exactly what I wanted to know. I can get started on rough guides sometime soon (weekend coming up) so I should have some time. I can't help much with actual in-game content as I don't have Fiesta installed but can draft information and rough outlines. Was kinda disappointed with the the class-sections in the wiki the first time I looked, so I've always wanted to help change them. Thanks for the reply [[User:Lvramire|Lvramire]] 15:51, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Now this is just a comment in passing - funny how the the wiki is maintained by people who don't actually play the game. '''''[[User:Icy|Icy]] 20:25, 25 March 2009 (CDT)'''''&lt;br /&gt;
:::The circle is complete. [[User:Lvramire|lvramire]] 22:05, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That is because those of us who still play Fiesta spend time in the game instead of doing the work, except me who runs the game on one monitor while working on wiki in another.  Gives me something to do during the downtime.&lt;br /&gt;
&lt;br /&gt;
:::::I spent a total of 400 playing hours in-game, spread over 4 months. Won't gain extra knowledge of game mechanics from more game time. I spend my time educating myself. However, the wiki lets one show their organisational freak side. '''''[[User:Icy|Icy]] 21:19, 26 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Archer page seems to match the layout pretty well already. I'm going to go ahead and base the other 3 on that. Question though, when it says character stats on the layout^ for class pages, does that mean the big table with all the stats for levels until 89, or does it mean only the base level one stats? I'm also assuming that &amp;quot;Link to gameplay guide including skill recommendations&amp;quot; means skill recommendations will be on the guide-page, not on the class page itself? [[User:Lvramire|lvramire]] 09:54, 27 March 2009 (CDT)&lt;br /&gt;
:Gameplay guide, skills suggestions, equipments suggestions, strategies, etc -&amp;gt; Guide&lt;br /&gt;
:Where to grind, etc, clutter, clutter -&amp;gt; Leveling suggestions&lt;br /&gt;
:Class stats = table -&amp;gt; Class page&lt;br /&gt;
:Skill data &amp;amp; description -&amp;gt; Skills&lt;br /&gt;
:Equipment stats, information -&amp;gt; Link to relevant page in the Items section&lt;br /&gt;
:'''''[[User:Icy|Icy]] 20:22, 27 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Repeated mob location ==&lt;br /&gt;
&lt;br /&gt;
While it IS reduntant to repeat the location of the monster, basic info gives you only a General idea of it's location, IF one were to say that they sold candy canes downtown, Would you not want to know which store?&lt;br /&gt;
In this case, Nox captains are found in Uruga, And i added (The outskirts of) in the description, so players could better find them. I could easily add a map with red circles, if that's what you mean.   PM me and i can start mapping out mob locations at any time.&lt;br /&gt;
&lt;br /&gt;
Regards  Senyx 08:22, 14 April 2009 (CDT)&lt;br /&gt;
:Actually...I added that outskirts part. Check the page-history xD&lt;br /&gt;
:Thing is that the info about locations you give in the overview usually aren't more helpful than the info given in the template. Sure you said that Nox Captains can be found in certain rooms, but that isn't that helpful either...unless it's something more specific, I thought it'd be best to not mention it. [[User:Ivramire|lvramire]] 12:07, 14 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
So for specific monsters, Should i Add a map with the areas circled/shaded?&lt;br /&gt;
It'd make more sense.&lt;br /&gt;
And i thought I added the Outskirts part, I must be getting old T_T&lt;br /&gt;
&lt;br /&gt;
[[User:SenyxTheSoullessone-4682|SenyxTheSoullessone-4682]]&lt;br /&gt;
:Maybe just add a little more specific info on where exactly they can be found. Co-ordinates and room particulars, large cluster locations and such. Maps and images seem like too much work to implement uniformly.&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 17:32:39 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</comments>		</item>
		<item>
			<title>User talk:Ivramire</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Repeated mob location */ forgot to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Outspark Staff and ranks==&lt;br /&gt;
I have submitted a few whole pages explaining the various types of Staff, Including:&lt;br /&gt;
GM's, CL's, And CSR's.&lt;br /&gt;
It's not much, But it gives the reader a basic idea of what each title does, And who to go to for any specific questions or info.&lt;br /&gt;
&lt;br /&gt;
If i did wrong, let me know.&lt;br /&gt;
&lt;br /&gt;
-Senyx&lt;br /&gt;
&lt;br /&gt;
:I'm not really the one to go to to ask whether stuff is right or not, that's more Gandalfa's/Triumph's/Icy's forte :3 &lt;br /&gt;
:A basic overview of Outspark would be nice but I also saw Icy's message on your talk-page about it's notability. If the pages are cleared to stay around, you might want to link the definitions to the existing ones in the Glossary. Regards [[User:Lvramire|lvramire]]&lt;br /&gt;
&lt;br /&gt;
== Skill Tables ==&lt;br /&gt;
&lt;br /&gt;
I will input all the data in the skill tables that have already been updated to the new 'Mage' format. &lt;br /&gt;
(eg - I have already completed/will soon complete all the missing-values in the Archer skill-section that have already been formatted)  I however do not know enough to alter the existing tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to change your to-do list to say Format Cleric/'''Fighter'''/Mage character-guides like Archers instead of Format Cleric/'''Archer'''/Mage character-guides like Archers [[User:Joshbl56|Joshbl56]] 16:48, 3 March 2009 (CST)&lt;br /&gt;
: Missed that xD Thanks. [[User:Lvramire|Lvramire]] 22:45, 3 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Questions/Random Inquiries ==&lt;br /&gt;
&lt;br /&gt;
- Monsters page:  Overview - As of right now this is not a standard.  We like the idea but as you say it will be a pain to get up and running fully.  Our monster pages still need a log of work and due to that we are backing off of this idea and leading onto the idea of just getting the information in the page so we can later come back to them for more detailed touch ups like this.  If you want to do it go ahead we do like the idea and plan to have something like that later on.  Just keep the information there more like an encyclopedia instead of a short story.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- The Guild's page has nothing linking to it. Dunno who to ask about that. It might get completed a little faster if more people could easily see it and add to it, though it seems relatively complete.&lt;br /&gt;
I'm not sure about this, I'll see if I can get a link to it on the main page. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Current Events Page is updated as Major changes are made.  Most of the stuff Icy, Triumph, or Myself are working on will not be added to the Current Events page because we are working on them and will overwrite the whole page when we are done.  That page is used to direct others to give them a place to start if they wish to help out with the Wiki. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Other questions have been answered by Icy, if the question was not answered good enough for you then please rewrite it on my talk page and I will get you a more clear answer.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- If you need anything else feel free to let me know :) '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Titles for limited-resource articles ==&lt;br /&gt;
&lt;br /&gt;
Sure thing, I appreciate being so welcomed to help, However, Is there any place where i can get the .Jpg format of the monster pictures? It'd help to have the pictures of the monsters in some of the more bare articles.&lt;br /&gt;
&lt;br /&gt;
       Well i suppose i can work with it, But this might call for some actual screenies, Luckily&lt;br /&gt;
       I know some really good photoshoppers that can spruce the images up enough for Wiki use.&lt;br /&gt;
&lt;br /&gt;
== Encyclopaedic style ==&lt;br /&gt;
&lt;br /&gt;
[[User:Icy#Encyclopaedic style]] '''''[[User:Icy|Icy]] 11:36, 24 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Class pages ==&lt;br /&gt;
&lt;br /&gt;
Here's my thought on the structure:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--+ [[Class]]&lt;br /&gt;
  |-- Link to gameplay guide including skill recommendations //top of the pages links&lt;br /&gt;
  |-- Link to skills data //top of the page links&lt;br /&gt;
  |-- Link to leveling suggestions //top of the page links&lt;br /&gt;
  |-- Description, general information on the class&lt;br /&gt;
  |-- Character stats on this page itself [big neat table, data will be collected by a form some time later]&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Gameplay Guide]]&lt;br /&gt;
  |-- Link to class main page, skills data and leveling suggestings //top of page links&lt;br /&gt;
  |-+ Character building&lt;br /&gt;
    |-- Stats&lt;br /&gt;
    |-- Equipments&lt;br /&gt;
    |-- Skills&lt;br /&gt;
  |-+ Strategy (practical, no OS description jargon here)&lt;br /&gt;
    |-- Party play&lt;br /&gt;
    |-- Solo play&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Skills data]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Leveling suggestions]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- communal data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would be a departure from current form, which has barely any content in the Class main pages. The structure I propose will warrant the removal of a few links from the main page, which you will like. I would like to place more into those, since they are on the main page afterall. On the other hand, the current level-up statistics pages are rather tatty and I intend to do something about it - the easiest way I can think of, is to write a form and urge players to send in information which will then be compared and processed. Such data collection should be easier on the forums, but that's not a priority.&lt;br /&gt;
&lt;br /&gt;
Skills data page - [[Mage Skills]] is a good example. As for guides, [[Mage Guide]] has a lot of content, though not necessarily in the right order. &lt;br /&gt;
&lt;br /&gt;
I believe most of it is descriptive or organisational changes, so don't stress yourself too much over the layout.&lt;br /&gt;
&lt;br /&gt;
:Thanks, exactly what I wanted to know. I can get started on rough guides sometime soon (weekend coming up) so I should have some time. I can't help much with actual in-game content as I don't have Fiesta installed but can draft information and rough outlines. Was kinda disappointed with the the class-sections in the wiki the first time I looked, so I've always wanted to help change them. Thanks for the reply [[User:Lvramire|Lvramire]] 15:51, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Now this is just a comment in passing - funny how the the wiki is maintained by people who don't actually play the game. '''''[[User:Icy|Icy]] 20:25, 25 March 2009 (CDT)'''''&lt;br /&gt;
:::The circle is complete. [[User:Lvramire|lvramire]] 22:05, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That is because those of us who still play Fiesta spend time in the game instead of doing the work, except me who runs the game on one monitor while working on wiki in another.  Gives me something to do during the downtime.&lt;br /&gt;
&lt;br /&gt;
:::::I spent a total of 400 playing hours in-game, spread over 4 months. Won't gain extra knowledge of game mechanics from more game time. I spend my time educating myself. However, the wiki lets one show their organisational freak side. '''''[[User:Icy|Icy]] 21:19, 26 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Archer page seems to match the layout pretty well already. I'm going to go ahead and base the other 3 on that. Question though, when it says character stats on the layout^ for class pages, does that mean the big table with all the stats for levels until 89, or does it mean only the base level one stats? I'm also assuming that &amp;quot;Link to gameplay guide including skill recommendations&amp;quot; means skill recommendations will be on the guide-page, not on the class page itself? [[User:Lvramire|lvramire]] 09:54, 27 March 2009 (CDT)&lt;br /&gt;
:Gameplay guide, skills suggestions, equipments suggestions, strategies, etc -&amp;gt; Guide&lt;br /&gt;
:Where to grind, etc, clutter, clutter -&amp;gt; Leveling suggestions&lt;br /&gt;
:Class stats = table -&amp;gt; Class page&lt;br /&gt;
:Skill data &amp;amp; description -&amp;gt; Skills&lt;br /&gt;
:Equipment stats, information -&amp;gt; Link to relevant page in the Items section&lt;br /&gt;
:'''''[[User:Icy|Icy]] 20:22, 27 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Repeated mob location ==&lt;br /&gt;
&lt;br /&gt;
While it IS reduntant to repeat the location of the monster, basic info gives you only a General idea of it's location, IF one were to say that they sold candy canes downtown, Would you not want to know which store?&lt;br /&gt;
In this case, Nox captains are found in Uruga, And i added (The outskirts of) in the description, so players could better find them. I could easily add a map with red circles, if that's what you mean.   PM me and i can start mapping out mob locations at any time.&lt;br /&gt;
&lt;br /&gt;
Regards  Senyx 08:22, 14 April 2009 (CDT)&lt;br /&gt;
:Actually...I added that outskirts part. Check the page-history xD&lt;br /&gt;
:Thing is that the info about locations you give in the overview usually aren't more helpful than the info given in the template. Sure you said that Nox Captains can be found in certain rooms, but that isn't that helpful either...unless it's something more specific, I thought it'd be best to not mention it. [[User:Ivramire|lvramire]] 12:07, 14 April 2009 (CDT)&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 17:07:03 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</comments>		</item>
		<item>
			<title>User talk:Ivramire</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Repeated mob location */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Outspark Staff and ranks==&lt;br /&gt;
I have submitted a few whole pages explaining the various types of Staff, Including:&lt;br /&gt;
GM's, CL's, And CSR's.&lt;br /&gt;
It's not much, But it gives the reader a basic idea of what each title does, And who to go to for any specific questions or info.&lt;br /&gt;
&lt;br /&gt;
If i did wrong, let me know.&lt;br /&gt;
&lt;br /&gt;
-Senyx&lt;br /&gt;
&lt;br /&gt;
:I'm not really the one to go to to ask whether stuff is right or not, that's more Gandalfa's/Triumph's/Icy's forte :3 &lt;br /&gt;
:A basic overview of Outspark would be nice but I also saw Icy's message on your talk-page about it's notability. If the pages are cleared to stay around, you might want to link the definitions to the existing ones in the Glossary. Regards [[User:Lvramire|lvramire]]&lt;br /&gt;
&lt;br /&gt;
== Skill Tables ==&lt;br /&gt;
&lt;br /&gt;
I will input all the data in the skill tables that have already been updated to the new 'Mage' format. &lt;br /&gt;
(eg - I have already completed/will soon complete all the missing-values in the Archer skill-section that have already been formatted)  I however do not know enough to alter the existing tables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might want to change your to-do list to say Format Cleric/'''Fighter'''/Mage character-guides like Archers instead of Format Cleric/'''Archer'''/Mage character-guides like Archers [[User:Joshbl56|Joshbl56]] 16:48, 3 March 2009 (CST)&lt;br /&gt;
: Missed that xD Thanks. [[User:Lvramire|Lvramire]] 22:45, 3 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Questions/Random Inquiries ==&lt;br /&gt;
&lt;br /&gt;
- Monsters page:  Overview - As of right now this is not a standard.  We like the idea but as you say it will be a pain to get up and running fully.  Our monster pages still need a log of work and due to that we are backing off of this idea and leading onto the idea of just getting the information in the page so we can later come back to them for more detailed touch ups like this.  If you want to do it go ahead we do like the idea and plan to have something like that later on.  Just keep the information there more like an encyclopedia instead of a short story.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- The Guild's page has nothing linking to it. Dunno who to ask about that. It might get completed a little faster if more people could easily see it and add to it, though it seems relatively complete.&lt;br /&gt;
I'm not sure about this, I'll see if I can get a link to it on the main page. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Current Events Page is updated as Major changes are made.  Most of the stuff Icy, Triumph, or Myself are working on will not be added to the Current Events page because we are working on them and will overwrite the whole page when we are done.  That page is used to direct others to give them a place to start if they wish to help out with the Wiki. '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- Other questions have been answered by Icy, if the question was not answered good enough for you then please rewrite it on my talk page and I will get you a more clear answer.  '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
- If you need anything else feel free to let me know :) '''''[[User:Gandalfa82|Gandalfa82]] 19:51, 8 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Titles for limited-resource articles ==&lt;br /&gt;
&lt;br /&gt;
Sure thing, I appreciate being so welcomed to help, However, Is there any place where i can get the .Jpg format of the monster pictures? It'd help to have the pictures of the monsters in some of the more bare articles.&lt;br /&gt;
&lt;br /&gt;
       Well i suppose i can work with it, But this might call for some actual screenies, Luckily&lt;br /&gt;
       I know some really good photoshoppers that can spruce the images up enough for Wiki use.&lt;br /&gt;
&lt;br /&gt;
== Encyclopaedic style ==&lt;br /&gt;
&lt;br /&gt;
[[User:Icy#Encyclopaedic style]] '''''[[User:Icy|Icy]] 11:36, 24 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Class pages ==&lt;br /&gt;
&lt;br /&gt;
Here's my thought on the structure:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--+ [[Class]]&lt;br /&gt;
  |-- Link to gameplay guide including skill recommendations //top of the pages links&lt;br /&gt;
  |-- Link to skills data //top of the page links&lt;br /&gt;
  |-- Link to leveling suggestions //top of the page links&lt;br /&gt;
  |-- Description, general information on the class&lt;br /&gt;
  |-- Character stats on this page itself [big neat table, data will be collected by a form some time later]&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Gameplay Guide]]&lt;br /&gt;
  |-- Link to class main page, skills data and leveling suggestings //top of page links&lt;br /&gt;
  |-+ Character building&lt;br /&gt;
    |-- Stats&lt;br /&gt;
    |-- Equipments&lt;br /&gt;
    |-- Skills&lt;br /&gt;
  |-+ Strategy (practical, no OS description jargon here)&lt;br /&gt;
    |-- Party play&lt;br /&gt;
    |-- Solo play&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Skills data]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
--+ [[Leveling suggestions]]&lt;br /&gt;
  |-- top of page links&lt;br /&gt;
  |-- communal data dump&lt;br /&gt;
  |-- See also&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would be a departure from current form, which has barely any content in the Class main pages. The structure I propose will warrant the removal of a few links from the main page, which you will like. I would like to place more into those, since they are on the main page afterall. On the other hand, the current level-up statistics pages are rather tatty and I intend to do something about it - the easiest way I can think of, is to write a form and urge players to send in information which will then be compared and processed. Such data collection should be easier on the forums, but that's not a priority.&lt;br /&gt;
&lt;br /&gt;
Skills data page - [[Mage Skills]] is a good example. As for guides, [[Mage Guide]] has a lot of content, though not necessarily in the right order. &lt;br /&gt;
&lt;br /&gt;
I believe most of it is descriptive or organisational changes, so don't stress yourself too much over the layout.&lt;br /&gt;
&lt;br /&gt;
:Thanks, exactly what I wanted to know. I can get started on rough guides sometime soon (weekend coming up) so I should have some time. I can't help much with actual in-game content as I don't have Fiesta installed but can draft information and rough outlines. Was kinda disappointed with the the class-sections in the wiki the first time I looked, so I've always wanted to help change them. Thanks for the reply [[User:Lvramire|Lvramire]] 15:51, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Now this is just a comment in passing - funny how the the wiki is maintained by people who don't actually play the game. '''''[[User:Icy|Icy]] 20:25, 25 March 2009 (CDT)'''''&lt;br /&gt;
:::The circle is complete. [[User:Lvramire|lvramire]] 22:05, 25 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That is because those of us who still play Fiesta spend time in the game instead of doing the work, except me who runs the game on one monitor while working on wiki in another.  Gives me something to do during the downtime.&lt;br /&gt;
&lt;br /&gt;
:::::I spent a total of 400 playing hours in-game, spread over 4 months. Won't gain extra knowledge of game mechanics from more game time. I spend my time educating myself. However, the wiki lets one show their organisational freak side. '''''[[User:Icy|Icy]] 21:19, 26 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Archer page seems to match the layout pretty well already. I'm going to go ahead and base the other 3 on that. Question though, when it says character stats on the layout^ for class pages, does that mean the big table with all the stats for levels until 89, or does it mean only the base level one stats? I'm also assuming that &amp;quot;Link to gameplay guide including skill recommendations&amp;quot; means skill recommendations will be on the guide-page, not on the class page itself? [[User:Lvramire|lvramire]] 09:54, 27 March 2009 (CDT)&lt;br /&gt;
:Gameplay guide, skills suggestions, equipments suggestions, strategies, etc -&amp;gt; Guide&lt;br /&gt;
:Where to grind, etc, clutter, clutter -&amp;gt; Leveling suggestions&lt;br /&gt;
:Class stats = table -&amp;gt; Class page&lt;br /&gt;
:Skill data &amp;amp; description -&amp;gt; Skills&lt;br /&gt;
:Equipment stats, information -&amp;gt; Link to relevant page in the Items section&lt;br /&gt;
:'''''[[User:Icy|Icy]] 20:22, 27 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Repeated mob location ==&lt;br /&gt;
&lt;br /&gt;
While it IS reduntant to repeat the location of the monster, basic info gives you only a General idea of it's location, IF one were to say that they sold candy canes downtown, Would you not want to know which store?&lt;br /&gt;
In this case, Nox captains are found in Uruga, And i added (The outskirts of) in the description, so players could better find them. I could easily add a map with red circles, if that's what you mean.   PM me and i can start mapping out mob locations at any time.&lt;br /&gt;
&lt;br /&gt;
Regards  Senyx 08:22, 14 April 2009 (CDT)&lt;br /&gt;
:Actually...I added that outskirts part. Check the page-history xD&lt;br /&gt;
:Thing is that the info about locations you give in the overview usually aren't more helpful than the info given in the template. Sure you said that Nox Captains can be found in certain rooms, but that isn't that helpful either...unless it's something more specific, I thought it'd be best to not mention it.&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 17:06:20 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Ivramire</comments>		</item>
		<item>
			<title>User talk:SenyxTheSoullessone-4682</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User_talk:SenyxTheSoullessone-4682</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Monster Information ==&lt;br /&gt;
&lt;br /&gt;
Hey Senyx, the adding to the monster information is good and all, but can you consider naming the sections Monster &amp;quot;Overview&amp;quot; instead of Monster &amp;quot;Information&amp;quot;? Thanks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[User:Lvramire|Lvramire]] 01:21, 11 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Monster images ==&lt;br /&gt;
&lt;br /&gt;
Consider this resource: [http://www.fiestafan.com/Rain/fiesta/view.php]&lt;br /&gt;
&lt;br /&gt;
For the general class of monsters, the images are obtained from the Korean Fiesta website and have the most professional, clean depiction of monsters.&lt;br /&gt;
&lt;br /&gt;
For other monsters like dungeon and kingdom quest ones, a correct depiction can be performed by using these available images.&lt;br /&gt;
&lt;br /&gt;
For special monsters that don't have an official image, a screenshot is called for, but bear in mind that the screenshot needs some tidying up and tweaking before it is suitable for such purpose.&lt;br /&gt;
&lt;br /&gt;
== Notability ==&lt;br /&gt;
&lt;br /&gt;
I would like to just point out the issue of notability, which is mentioned in Triumph's [http://www.fiestafan.com/forums/showpost.php?p=122403&amp;amp;postcount=1 Editing Tips]. Although the information on GMs, CSRs, and CLs are helpful, they are on the borderline of the scope of the game. I thought I ought to point that out before you write an article on Outspark, which would then be removed by Triumph. ;) '''''[[User:Icy|Icy]] 12:10, 31 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
== Historical list of CSRs and GMs ==&lt;br /&gt;
&lt;br /&gt;
Make a thread in the Outspark forum, &amp;quot;WHO ARE YOUR 3 MOST FAVOURITE CSR/GM OF ALL TIME?&amp;quot; and you'll have enough information within a day. Double check to make sure there isn't already a thread like that. '''''[[User:Icy|Icy]] 12:52, 31 March 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
==Server Pages==&lt;br /&gt;
I am personally fine with them, but they need more information, if any can be found. &amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Monster Overviews: Locations?==&lt;br /&gt;
Isn't it redundant to include where a monster may be found in its overview? We already have a section in the template for that. Noticed repeats in [[Nox Captain]] entry. [[User:Ivramire|lvramire]] 23:35, 13 April 2009 (CDT)&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 04:35:03 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:SenyxTheSoullessone-4682</comments>		</item>
		<item>
			<title>Nox Captain</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Nox_Captain</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ reworded+linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Pic=Monster-Nox Captain.gif&lt;br /&gt;
|Caption=A Nox Captain&lt;br /&gt;
|Lv=64&lt;br /&gt;
|HP=13401&lt;br /&gt;
|Agg=&amp;lt;75&lt;br /&gt;
|Map1=Uruga&lt;br /&gt;
|Map2=Concealed Prison&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Grade=Elite&lt;br /&gt;
|Type=Human&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Nox captain is a powerful leader of the Nox. They are not easy to find and are usually surrounded by [[Nox]]. They are incredibly powerful and can pin you down using their special attack which distances melee-classes just enough to be unable to counter-attack. They are found in certain rooms in Collapsed Prison 1 and on the outskirts of Uruga.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Uruga Monsters}}&lt;br /&gt;
{{Concealed Prison Monsters}}&lt;br /&gt;
{{Human}}&lt;br /&gt;
{{Elite Monster}}&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 04:31:15 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Nox_Captain</comments>		</item>
		<item>
			<title>Clover Trumpy</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Clover_Trumpy</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ eng.check+link added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Pic=Clover Trumpy.gif&lt;br /&gt;
|Caption=A Clover Trumpy&lt;br /&gt;
|Lv=67&lt;br /&gt;
|HP=4110&lt;br /&gt;
|Agg=&amp;lt;78&lt;br /&gt;
|Map1=Ancient Elven Woods&lt;br /&gt;
|Lic=Conqeror-9665&lt;br /&gt;
|Grade=General&lt;br /&gt;
|Type=Elemental Monster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Get ready to see a lot of these! As usual, lower levels always seek out something stronger to get exp from and Clover Trumpies (appropriately deemed as &amp;quot;Reds&amp;quot;) fit the mark pretty well. They are usually found either alone or in small groups, and can be fought as low as lvl. 45 with good stats. They drop decent materials as well and are usually AoE'd by grind-groups. &lt;br /&gt;
Deals less damage than [[Blue Clover Trumpy |Blue Clover Trumpies]], but are slightly higher in the defense department.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Ancient Elven Woods Monsters}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
{{Elemental Monster}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 04:25:02 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Clover_Trumpy</comments>		</item>
		<item>
			<title>Bright Golden Bat</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Bright_Golden_Bat</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Overview */ removed contradiction and linked+eng check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stats==&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Pic=Monster-Bright Golden Bat.gif&lt;br /&gt;
|Caption=A Bright Golden Bat&lt;br /&gt;
|Lv=64&lt;br /&gt;
|HP=9572&lt;br /&gt;
|Agg=&amp;lt;75&lt;br /&gt;
|Map1=Concealed Prison&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Grade=Elite&lt;br /&gt;
|Type=Beast&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Larger and slightly differently colored then a normal [[Golden Bat]], this bat is usually found surrounded by other monster types. One of the most annoying quests requires you to kill these bats and collect 20 rare tail hairs.&lt;br /&gt;
Found in very specific areas of Collapsed Prison 1.&lt;/div&gt;</description>
			<pubDate>Tue, 14 Apr 2009 04:18:26 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Bright_Golden_Bat</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* M */ fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include decreases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: refers to ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care''; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know''; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to increase aggro on a single mob.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously. Participants work towards a common goal.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: Abbreviation of ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A [[ Enhancement_Guide#The_stones|Lucky Elrue, Lix or Xir]] has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an [[Guilds#Academy| Academy-Master]].&lt;br /&gt;
;[[Composition| Material Composition]]: One of the five alchemy skills.&lt;br /&gt;
;[[Decomposition| Material Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;[[All_About_Stats| MDEF]]: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[All_About_Stats| MDMG]]: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: To collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/| Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone_Production| Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/| OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Mon, 13 Apr 2009 07:45:25 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* L */ added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include decreases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: refers to ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care''; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know''; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to increase aggro on a single mob.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously. Participants work towards a common goal.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: Abbreviation of ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A [[ Enhancement_Guide#The_stones|Lucky Elrue, Lix or Xir]] has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an Academy-Master.&lt;br /&gt;
;Material [[Composition]]: One of the five alchemy skills.&lt;br /&gt;
;Material [[Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;MDEF: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;MDMG: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: Collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/| Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone_Production| Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/| OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Mon, 13 Apr 2009 07:14:09 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* K */ refined&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include decreases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: refers to ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care''; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know''; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to increase aggro on a single mob.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously. Participants work towards a common goal.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: Abbreviation of ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A Lucky Elrue, Lix or Xir has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an Academy-Master.&lt;br /&gt;
;Material [[Composition]]: One of the five alchemy skills.&lt;br /&gt;
;Material [[Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;MDEF: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;MDMG: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: Collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/| Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone_Production| Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/| OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Mon, 13 Apr 2009 07:06:43 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* I */ eng check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include decreases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: refers to ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care''; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know''; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: Abbreviation of ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to gain aggro.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A Lucky Elrue, Lix or Xir has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an Academy-Master.&lt;br /&gt;
;Material [[Composition]]: One of the five alchemy skills.&lt;br /&gt;
;Material [[Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;MDEF: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;MDMG: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: Collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/| Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone_Production| Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/| OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Mon, 13 Apr 2009 07:02:39 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* D */ refined DotA and debuff definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include decreases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: refers to ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care'' ; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know'' ; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: Abbreviation of ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to gain aggro.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A Lucky Elrue, Lix or Xir has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an Academy-Master.&lt;br /&gt;
;Material [[Composition]]: One of the five alchemy skills.&lt;br /&gt;
;Material [[Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;MDEF: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;MDMG: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: Collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/| Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone_Production| Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/| OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Mon, 13 Apr 2009 06:59:05 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Glossary</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Glossary</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* B */ refined blessed definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Glossary]]&lt;br /&gt;
This page offers an alphabetical list of various commonly used jargon terms, with brief explanatory descriptions and links to other FiestaWiki pages. Some of these are game-specific terms and some are generic terms that may not be familiar to new players.&lt;br /&gt;
&lt;br /&gt;
If a term you are looking for does not appear in this list, try entering it into the wiki search box to see if there is an associated article.&lt;br /&gt;
&lt;br /&gt;
The intention of this page is to decode abbreviations and explain words whose meaning may not be obvious, rather than to list every word that is used in reference to Fiesta. This page assumes a level of fluency in English (so 'starfish' is not defined, for example) but not necessarily any previous experience in internet gaming. The list does not include common misspellings as it is assumed that they can be worked out from context (and it is better to encourage correct use of language rather than lend any legitimacy to them). The names of specific player characters and guilds are also out of scope.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;H3 STYLE=&amp;quot;text-align:center;&amp;quot;&amp;gt;[ [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ]&amp;lt;/H3&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
;[[Guilds#Guild_Academy| Academy]]:  Component in the guild system; joining a guild's academy gives a player items and money with every level-up, as determined by the guild's Academy Master.&lt;br /&gt;
;AEW: [[Ancient Elven Woods]]; one of the maps that make up Isya.&lt;br /&gt;
;AFK: ''Away from keyboard''; a common acronym in on-line chat.&lt;br /&gt;
;[[Aggro]]: The level of aggression that a monster has to each character around it. A monster will attack the character for whom it has the most aggro.&lt;br /&gt;
;Aim%: [[All_About_Stats|Aim]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. One of the factors in determining probability that attacks will hit a target.&lt;br /&gt;
;alt: Abbreviation of ''alternative character''. Each player account may include up to four characters on a server, with alt referring to any of these other than whichever the player considers to be their main character.&lt;br /&gt;
;AoE: ''Area of effect''; usually used to refer to a skill that damages multiple targets.&lt;br /&gt;
;[[Archer]]: One of the four classes, specializing in ranged damage and DOT.&lt;br /&gt;
;[[Weapons (Fighter)|Axe]]: A two-handed weapon only usable by Fighters (therefore cannot be used in conjunction with a shield).&lt;br /&gt;
;att: Abbreviation for ''attack''.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
;B&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to buy the item that they name.&lt;br /&gt;
;BG: ''Battleground''&lt;br /&gt;
;BH: [[Burning Hill]]s; relatively low-leveled area and base to the Pirates.&lt;br /&gt;
;Blessed: A [[Enhancement_Guide#The_stones| Blessed Elrue, Lix or Xir]]; has a decreased probability of item breakage during enhancement compared with a stone that is not Blessed.&lt;br /&gt;
;BLOCK%: [[All_About_Stats| Block rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;Blue: A description of an item that has a name highlighted in blue. These are rare drops that have exceptional abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#O|Oranges]].&lt;br /&gt;
;BoD: [[Bonds of Darkness]]; the level 50-59 dungeon. &lt;br /&gt;
;Boss: A boss monster is unique on a map, respawning relatively infrequently, and is much more powerful than the surrounding monsters. Compare with [[#E|elite]] monsters.&lt;br /&gt;
;[[Weapons (Archer)|Bow]]: A weapon only usable by Archers.&lt;br /&gt;
;BRB: ''(I'll) be right back''; a common acronym in on-line chat.&lt;br /&gt;
;buff: A positive effect applied to a character (or rarely by a monster to itself). These are temporary and may include increases to any statistics, healing over time, and increased movement speed.&lt;br /&gt;
;BTW: ''By the way''; a common acronym in on-line chat.&lt;br /&gt;
;BR: [[Burning Rock]]; high-leveled area for 70+&lt;br /&gt;
;BZ: ''Battlezone''.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
;City: A town that covers the majority of its map. On a map that includes a city, players have the option to hide all other characters so that they are not visible (reducing the amount of graphics requiring processing if the player is experiencing lag); this will also hide normal talking but not other forms of communication (whispers, shouts, party chat and so on).&lt;br /&gt;
;Clank: A Cleric who primarily takes damage for the party.&lt;br /&gt;
;clanking: the act of a Cleric tanking.&lt;br /&gt;
;[[Cleric]]: One of the four classes, specializing in buffing characters.&lt;br /&gt;
;comp: Abbreviation of [[Composition| Material Composition]].&lt;br /&gt;
;Cooldown: The minimum period of time between consecutive uses of the same skill. A skill can be empowered to reduce its cooldown.&lt;br /&gt;
;Copper: One of the units of in-game money, denoted by {{C}}. One copper equals one thousandth of a silver, and is the lowest unit of denomination. May also refer to the [[Copper_Ore_(Object)| Copper Ore]] and [[Copper_Lump| Copper Lump]] items.&lt;br /&gt;
;CP: May refer either to [[Collapsed Prison]], [[Concealed Prison]] or [[Concealed Peak]].&lt;br /&gt;
;CRIT%: [[All_About_Stats| Critical rate]]; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;[[Weapons (Archer)|Crossbow]]: A weapon only usable by Archers.&lt;br /&gt;
;CS: [[Cash Shop]]. In-game store where you use Sparkcash bought with real money, to exchange for virtual goods and services.&lt;br /&gt;
;CSR: ''Customer Service Representative''.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
;decomp: Abbreviation of [[Decomposition |Material Decomposition]].&lt;br /&gt;
;debuff: A negative effect applied to a character or monster. These are temporary and may include increases to any statistics, damage over time, and decreased movement speed.&lt;br /&gt;
;dc: Abbreviation of ''disconnect'', what happens whenever you are logged-out of the game without your prompting.&lt;br /&gt;
;DD: ''Damage-Dealer''; refers usually to Archers and Mages. Sometimes to Fighters with axes.&lt;br /&gt;
;DEF: [[All_About_Stats| Defense]], specifically physical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DEX: [[All_About_Stats| Dexterity]]; one of the five basic stats, affecting a character's evasion and aim.&lt;br /&gt;
;DMG: ''Damage'', specifically physical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;DOT: ''Damage over time''.&lt;br /&gt;
;DoTA: ''Dungeon of the Abyss'' or [http://en.wikipedia.org/wiki/Dota Defense of the Ancients], a popular Warcraft mod.&lt;br /&gt;
;DPS: ''Damage per second''.&lt;br /&gt;
;[[Monster Drops|drop]]: An item that appears next to a monster's corpse at the moment it is killed. Drops will disappear after a short while if they are not picked up. For a few seconds, a drop can only be picked up by the character that killed the monster (or another character in the same party) to prevent theft. May also refer to a connection being dropped, which means that a player is no longer connected to the game server and their character will automatically disappear from the map within ten seconds.&lt;br /&gt;
;Dungeon: A map (usually modeled as a network of underground caverns) with a set of monsters with names prefixed by 'Dungeon' that are more powerful versions of standard monsters. Dungeons have both minimum and maximum class level restrictions. A character that dies in a dungeon will respawn at the dungeon entrance (staying in the same map) rather than a town.&lt;br /&gt;
;dust: [[Materials#Dusts| Dust, Soul Dust, Spirit Dust]] of varying tiers. An item that can be found after killing  Elemental monsters and Spirit monsters. These dust can also be bought from [[Item Merchant Nina]]. Used in [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
;Eld: Abbreviation of [[Elderine]].&lt;br /&gt;
;Elite: An elite monster may appear in multiple areas of a map, but will usually be unique in its immediate vicinity. They respawn less frequently than and are more powerful than the surrounding common monsters. Compare with [[#B|boss]] monsters.&lt;br /&gt;
;[[Elrue]]: A stone used to enhance an item up to +1, +2 or +3.&lt;br /&gt;
;empower: To increase the effectiveness of a skill by putting skill-points into it.&lt;br /&gt;
;END: [[All_About_Stats| Endurance]]; one of the five basic stats, affecting a character's HP, block rate and physical defense.&lt;br /&gt;
;[[Enhancement Guide|enhance]]: To increase the effectiveness of a weapon or armour (to a maximum level of +9) through the use of stones at a blacksmith.&lt;br /&gt;
;EVA%: [[All_About_Stats| Evasion]]; derived from a character's basic stats and may be affected by buffs or debuffed directly. Factor in determining if attacks are evaded.&lt;br /&gt;
;events: Limited period special occasions that typically involve new items in the on-line store and new quests, only available during the event period. These are often themed to coincide with real world celebratory periods.&lt;br /&gt;
;EXP: [[EXP_Table| Experience]]; a number of points gained from killing monsters and completing quests, and lost from dying. Each level has an increasingly higher experience requirement to advance to the next level.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
;Fame: A property of a character that is gained by completing quests and gaining titles. It can be spent to purchase learning scrolls and alchemy stones from Item Merchant Nina in Elderine, but has no other use. Contrary to its name, it is not a publically viewable property.&lt;br /&gt;
;FBZ: ''Free Battle Zone''.&lt;br /&gt;
;[[Fighter]]: One of the four classes, specialising in high m&amp;amp;ecirc;l&amp;amp;eacute;e damage.&lt;br /&gt;
;FoM: [[Forest of Mist]]; one of the maps that make up Isya, a low-leveled map.&lt;br /&gt;
;FoT: [[Forest of Tides]]; one of the maps that make up Isya, a starting map.&lt;br /&gt;
;FoS: [[Forest of Slumber]]; one of the maps that make up Isya, a high-leveled area and considered one of the most beautiful.&lt;br /&gt;
;friend: Person you've added to your friend's list, you can have up to 50 friends in Fiesta.&lt;br /&gt;
;FTL: ''For the loss''; a common acronym in on-line chat.&lt;br /&gt;
;FTW: ''For the win''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
;gank: Abbreviation for ''Group-Kill''.&lt;br /&gt;
;[http://fiesta-online.gamigo.com/| Gamigo]: The company that publishes Fiesta in Europe. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
;gather: Collect materials from wood/ore/plant/mushroom spawns.&lt;br /&gt;
;GC: [[Goblin Camp]]; a level 30-40 level area.&lt;br /&gt;
;Gem: One of the units of in-game money, denoted by {{Gem}}. One gem equals one hundred gold, and is the highest unit of denomination. May also refer to the Gemstone items.&lt;br /&gt;
;GGK: [[Great Goblin King]]; a boss mob. May refer either to the one in [[Lost_Mini_Dragon| KQ]] or in the [[Concealed_Peak| dungeon]].&lt;br /&gt;
;GH: [[Giant Harpy]]; a boss mob in the [[Trumpy Remains]]. May also refer to the [[Gold Hill Adventure]] Kingdom-Quest.&lt;br /&gt;
;gl: Abbreviation for ''Good Luck''; a common term in on-line chat.&lt;br /&gt;
;GoC: [[Dungeon Giant Orc Captain| Giant Orc Captain]]; a boss mob in the [[Land of Trials]].&lt;br /&gt;
;GoD: [[Graveyard of the Dead]]; has a level 30 level-requirement.&lt;br /&gt;
;GM: ''Game Moderator''/''Game Master''. In charge of in-game issues and events.&lt;br /&gt;
;Gold: One of the units of in-game money, denoted by {{G}}. One gold equals one thousand silver, and one hundredth of a gem. May also refer to the Gold Ore and Gold Lump items.&lt;br /&gt;
;Green: A description of an item that has a name highlighted in green. These are uncommon drops that have better than normal abilities, usually a random set of additions to stats. Compare with [[#B|Blues]] and [[#O|Oranges]].&lt;br /&gt;
;grind: Fighting the same monster(s) over and over to gain experience.&lt;br /&gt;
;[[Guilds|Guild]]: Group of players banded together in an organization.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
;[[Weapons (Cleric)|Hammer]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Harvesting and Resources|harvest]]: See ''gather.'' Collect materials from wood/ore/plant/mushroom hexes.&lt;br /&gt;
;HQ: ''High-Quality''; usually used to refer to high-quality materials.&lt;br /&gt;
;House: Structure that the Player's avatar rests in. Restores HP and SP.&lt;br /&gt;
;HP: ''Hit''/''health points''; these are a measure of the character's ability to withstand damage. When a character's HP is reduced to zero, they are dead.&lt;br /&gt;
;HT: [[Tomb_of_Helga| Helga's Tomb]]; one of the maps that make up Isya,currently the highest-leveled map in the game.&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
;ic: ''I see''; a common acronym in on-line chat.&lt;br /&gt;
;idc: ''I don't care'' ; a common acronym in on-line chat.&lt;br /&gt;
;idk: ''I don't know'' ; a common acronym in on-line chat.&lt;br /&gt;
;INT: [[All_About_Stats| Intelligence]]; one of the five basic stats, affecting the power of a character's magical attack.&lt;br /&gt;
;inventory/inv: The amount of limited space that a character has for carrying items. Each item takes up one slot (although many items of the same type will stack together in the same slot). Items that are worn or wielded do not count towards the inventory space. May also be an abbreviation for ''invite''. &lt;br /&gt;
;Isya: The name of the world in which the Fiesta game is set.&lt;br /&gt;
;imo: ''In My Opinion''; a common acronym in online chat.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
;jk: ''joke/joking''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
;k/kk: Abbreviation of ''Okay''; a common term in on-line chat.&lt;br /&gt;
;kick: [[Snearing Kick]]; a Fighter ability to gain aggro.&lt;br /&gt;
;kill-stealing: The action of attacking a monster that another character (not in the same party) is already attacking, without permission. This is universally considered bad etiquette as only one of these characters will receive the benefit of counting that monster towards their quest kill totals.&lt;br /&gt;
;[[Kingdom Quest]]: One of a range of time-limited quests that are only accessible at particular times, are held entirely on maps not otherwise accessible, and are participated in by several characters simultaneously.&lt;br /&gt;
;[[Kingdom Quests|KQ]]: ''Kingdom Quest''.&lt;br /&gt;
;KS: Abbreviation of ''Kill-steal''.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
;lag: A state in which a player is suffering from poor response times in the game. A lagged player may see nothing moving or jerky movement. If the lag is resolved, often the player will see the action that they missed play out rapidly.&lt;br /&gt;
;level: A word with [http://www.giantitp.com/comics/oots0012.html multiple uses]. May refer to any of:&lt;br /&gt;
:* The class level of a character, gained through increasing experience, that affects the character's effectiveness, which items they can use, which quests they can start, which maps they can access, and more. This is the most commonly used meaning of 'level'.&lt;br /&gt;
:* The level of a monster, which is analogous to a character's class level. The higher the monster's level is in relation to a character's level, the more experience points the character will gain for killing it.&lt;br /&gt;
:* The skill level that a character has in a production skill, affecting the range of items that the character can produce with that skill.&lt;br /&gt;
:* The dungeon level for an area that is constructed of multiple connected maps (for example [[Luminous Stone]]).&lt;br /&gt;
;lfp: ''Looking for Party''; a common acronym in on-line chat.&lt;br /&gt;
;[[Licenses|license]]: An item that may be used (at a weapon title merchant) to increase the effectiveness of a weapon against a specific monster. Repeated use of a licensed weapon against that monster will further increase its effect.&lt;br /&gt;
;lives: During a Kingdom Quest, a character has three lives (represented by clearly visible red hearts). If they die and are not Revived, they will use up a life rather than respawning in a town. If they run out of lives, they will respawn in a town, leaving the Kingdom Quest.&lt;br /&gt;
;[[Lix]]: A stone used to enhance an item up to +4, +5 or +6.&lt;br /&gt;
;LoT: [[Land of Trials]], the 6x dungeon.&lt;br /&gt;
;Lucky: A Lucky Elrue, Lix or Xir has a chance of increasing the enhancement of an item by +2 rather than just +1.&lt;br /&gt;
;LQ: ''Low-Quality''; usually used to refer to low-tier materials.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
;[[Weapons (Cleric)|Mace]]: A one-handed weapon only usable by Clerics (therefore can be used in conjunction with a shield).&lt;br /&gt;
;[[Mage]]: One of the four classes, specialising in ranged damage and DPS.&lt;br /&gt;
;main: Refers to a player's main character. Each player account may include up to four characters on a server, with the others being referred to as alts.&lt;br /&gt;
;Mank: A Mage who takes damage for the party.&lt;br /&gt;
;manking: Refers to the action of a Mage tanking.&lt;br /&gt;
;map: A single continuous playing area in the game (as a metonym from the representation of the area on the map display). There is a short load time required when moving from one map to another.&lt;br /&gt;
;Master: May refer either to a [[Guilds#Guild_Hierarchy| Guild-Master]] or an Academy-Master.&lt;br /&gt;
;Material [[Composition]]: One of the five alchemy skills.&lt;br /&gt;
;Material [[Decomposition]]: One of the five alchemy skills.&lt;br /&gt;
;MDEF: Magical defense; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;MDMG: Magical damage; derived from a character's basic stats and may be affected by buffs or debuffed directly.&lt;br /&gt;
;mine: Collect materials; specifically used when collecting from ores.&lt;br /&gt;
;MMORPG: ''Massively Multiplayer On-line Roleplaying Game''; a computer RPG played over the internet that can support large numbers of players in the same game world such that the players can all interact with each other.&lt;br /&gt;
;mob: Abbreviation for ''mobile'', and used as a synonym for 'monster'. This term originates from early multiplayer text adventure games where monsters were modeled as objects that had additional properties like movement (hence mobile).&lt;br /&gt;
;monster: A game-generated and controlled creature, usually hostile to the player. Killed for experience and quests.&lt;br /&gt;
;[[Movers|mover]]: A mount that a character can ride to increase movement speed.&lt;br /&gt;
;MQ: ''Medium-Quality''; usually used to refer to mid-tier materials.&lt;br /&gt;
;MT: [[Moonlight Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
;np: ''No Problem''; a common term in on-line chat.&lt;br /&gt;
;[[NPC List|NPC]]: Non-Player Character; a game character that is system-controlled rather than player-controlled. NPCs remain fixed in their locations and often give quests, sell items, or perform other services. All NPCs are marked on the map.&lt;br /&gt;
==O==&lt;br /&gt;
;omfg: ''Oh my ****ing God''; a common acronym in on-line chat.&lt;br /&gt;
;[http://www.onson.co.kr/ENG/| Ons On Soft]: The company that originally developed Fiesta and publishes it in Korea.&lt;br /&gt;
;Orange: A description of an item that has a name highlighted in blue. These are extremely rare drops that have outstanding abilities, including a set of additions to stats. Compare with [[#G|Greens]] and [[#B|Blues]].&lt;br /&gt;
;[[ores]]: may refer to the ore materials used for [[Stone_Production| Stone Production]].  &lt;br /&gt;
;[http://fiesta.outspark.com/| OutSpark]: The company that publishes Fiesta in North America. Note that Fiesta was originally developed and published by Ons On Soft in Korea.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
;party: A group of characters linked together, limited to a maximum of five characters. When the party are close together (roughly in visible distance) they split experience for kills, will all benefit from monster kill counts, and can chat privately to the party as a whole.&lt;br /&gt;
;[[Pets|Pet]]: A small avatar of a monster that hovers at a character's shoulder. Pets grant a bonus to all of a character's basic stats.&lt;br /&gt;
;plz: Abbreviation for ''please''; a common term in on-line chat.&lt;br /&gt;
;P'O/PO: Abbreviation of ''pissed-off''.&lt;br /&gt;
;[[Potions]]: One of the five alchemy skills, and the type of item that it produces.&lt;br /&gt;
;pots: Abbreviation of ''Potions''.&lt;br /&gt;
;[[Production Skills|Production]]: refers to either the Production-Skills or the action of using them.&lt;br /&gt;
;ppl: Abbreviation for ''people''.&lt;br /&gt;
;pt: Abbreviation for ''party''.&lt;br /&gt;
;pull: Attract a monster's aggro from a distance, usually a job given to a ranged-class to draw a mob towards the party.&lt;br /&gt;
;PvE: Player versus Environment. Refers to Player versus game-generated and controlled monsters.&lt;br /&gt;
;PvP: Player versus player. Refers to Player versus other Player-controlled characters.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
;[[Quest List|Quest]]: Missions given by NPCs, players have to fulfill given objectives to be rewarded experience, money and fame. Equipment and items may also be rewards.&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
;res/rev: Abbreviation of ''resurrection''/''revive'', referring to use of the Cleric's [[Cleric_Skills#Revive|Revive]] ability.&lt;br /&gt;
;respawn: To reappear on a map after having been killed. Characters will respawn in the closest town two minutes after dying (unless the player clicks the &amp;quot;Move to town&amp;quot; button to respawn immediately). Monsters will respawn at a random point within a certain fixed area, a short period of time after dying.&lt;br /&gt;
;rider: A skill that can be learnt by any class, allowing a character to use a mover.&lt;br /&gt;
;roar: A chat message heard by all individuals on the same server as the person roaring. Currently available only as a per-use item purchasable using SparkCash. Also refers to the item itself.&lt;br /&gt;
;Robo: Refers to Millennium Robo, both a boss monster in Vine Tomb and a [[Robo| boss monster]] in the eponymous Kingdom Quest [[Millenium Robo Plot]]. Often used to refer to the Kingdom Quest rather than Millennium Robo himself.&lt;br /&gt;
;roleplay: Acting (and in particular talking) in the way that the character would, rather than in the way that the player would. This implicitly constrains assumed knowledge and conversation to just the game universe, rather than breaking the roleplay by talking about real life topics.&lt;br /&gt;
;RP: Abbreviation of ''Roleplay''.&lt;br /&gt;
;RPG: ''Roleplaying Game''; a game in which a player assumes the persona and abilities of an in-game character.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
;S&amp;amp;gt;: As a prefix to a chat message, this indicates that the player is looking to sell the item that they name.&lt;br /&gt;
;SC: ''SparkCash''.&lt;br /&gt;
;SBL: [[Summoned_Beast_Leather| Summoned Beast Leather]]; a drop required for scroll production that is often in demand.&lt;br /&gt;
;SEG: [[Scaffold Execution Ground]]; one of the maps that make up Isya.&lt;br /&gt;
;[[Scrolls]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of scroll such as transport scrolls (that teleport characters to towns) and learning scrolls (that teach skills).&lt;br /&gt;
;server: The computer on which a particular character's database record is stored. Each server is completely independent, so characters can only interact with other characters on the same server.&lt;br /&gt;
;[[Armors|set]]: A collection of Armor with the same name.&lt;br /&gt;
;Shield: A defensive item only usable in conjunction with one-handed weapons, and only usable by Fighters or Clerics (any individual shield will specifically be usable ''either'' by Fighters ''or'' by Clerics, never both).&lt;br /&gt;
;shout: A chat message heard by all individuals on the same map as the person shouting.&lt;br /&gt;
;skin: SparkCash Item you can use to give your weapon a new look and increased damage and critical rate. &lt;br /&gt;
;silver: One of the units of in-game money, denoted by {{S}}. One silver equals one thousand copper, and one thousandth of a gold. May also refer to the silver ore and silver lump items.&lt;br /&gt;
;SoG: [[Sea of Greed]]; one of the maps that make up Isya.&lt;br /&gt;
;SP: ''Spell points''; these are used by used to power certain abilities, with the character unable to use that ability if they have insufficient SP.&lt;br /&gt;
;[[spam| Spam]]: Describes an action performed repeated in rapid succession.&lt;br /&gt;
;SparkCash: Purchased with real money at fixed rate (currently 700 SparkCash per US dollar), SparkCash is a currency used to buy items from the [[Fiesta Store]].&lt;br /&gt;
;SPR: [[All_About_Stats| Spirit]]; one of the five basic stats, affecting a character's SP, critical rate and magical defense.&lt;br /&gt;
;stack: A number of items that completely fills one inventory space. For most drops this means fifty identical copies of the same item. Some items (such as enhancement stones) have smaller stack sizes. Some items (such as weapons and armour) do not stack at all.&lt;br /&gt;
;[[Weapons (Mage)|Staff]]: A weapon only usable by Mages.&lt;br /&gt;
;[[Stone Production|stones]]: One of the five alchemy skills, and the type of item that it produces. Also refers to other types of stones such as healing stones (that restore HP) and spell scrolls (that restore SP).&lt;br /&gt;
;storage: An additional inventory space that can be accessed only through certain NPCs, and so requires a character to visit a town in order for it to be used. The same storage space is shared by all characters that a player has on their account on one server and so acts as a method to transfer items between characters controlled by the same player.&lt;br /&gt;
;STR: [[All_About_Stats| Strength]]; one of the five basic stats, affecting the power of a character's physical attack.&lt;br /&gt;
;[[Weapons (Fighter)|Sword]]: A weapon only usable by Fighters; may be one-handed or two-handed (may be used in conjunction with a shield only if one-handed).&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
;[[Tank]]: A term given to a character, usually a Fighter with high defense, who has the job of taking all the damage from a horde of monsters for party-members. &lt;br /&gt;
;Tarcher: Refers to an Archer who acts as a Tank.&lt;br /&gt;
;tarching: Refers to the action of an Archer tanking.&lt;br /&gt;
;tier: A property of an item that gives an indication of its relative effectiveness. Higher tier items will have a high class level requirement to use. The tier of a stone must match the tier of the item it is being used to enhance.&lt;br /&gt;
;[[Title Guide|Title]]: Feature in Fiesta; it is a tag or denomination that is earned by doing certain tasks, and is displayed above a character's name.  &lt;br /&gt;
;ToS: ''Terms of Service''. The legal terms which you agree to in order to play Fiesta.&lt;br /&gt;
;town: An area of a map that is characterised by no monsters, multiple NPCs, and is an area in which characters will respawn upon death.&lt;br /&gt;
;train: A character may gain a monster's aggro by passing close to them. Running through an area may attract many monsters in sequence, forming a train that follows the character. When the player gets far enough from a monster's initial location, the monster will give up chasing and return to the original spawn position. They will aggro any in range while they run back. It is considered bad etiquette to form a train in such a way that the returning monsters attack other characters against their wishes.&lt;br /&gt;
;tyvm: ''Thank you very much''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
;Uru: [[Uruga]]; the third major-city in Fiesta.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
;VT: [[Vine Tomb]]; one of the maps that make up Isya.&lt;br /&gt;
==W==&lt;br /&gt;
;[[Weapons (Mage)|Wand]]: A weapon only usable by Mages.&lt;br /&gt;
;war: [[Guilds#Guild_War|Guild War]]; form of PvP in Fiesta.&lt;br /&gt;
;wep: Abbreviation of ''weapon''.&lt;br /&gt;
;whisper: A chat message sent to and heard by just one individual. Displays as purple text in the chat box.&lt;br /&gt;
;WoW: [http://en.wikipedia.org/wiki/Wow| World of Warcraft]; a rival MMORPG (that requires a monthly fee to play) which is often used as a standard for comparison due to its notability.&lt;br /&gt;
;wtb: ''Want to buy''; a common acronym in on-line chat.&lt;br /&gt;
;wtf: ''What the f**k''; a common acronym in on-line chat.&lt;br /&gt;
;wts: ''Want to sell''; a common acronym in on-line chat.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
;[[Weapons_(Archer)#Crossbow|xbow]]: Abbreviation of crossbow.&lt;br /&gt;
;[[Xir]]: A stone used to enhance an item up to +7, +8 or +9.&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
;ZK: Zombie King. Boss Mob of [[Graveyard_of_the_Dead| Graveyard of the Dead]]&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Mon, 13 Apr 2009 06:53:54 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Glossary</comments>		</item>
		<item>
			<title>Mage Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Mage_Guide</link>
			<description>&lt;p&gt;Ivramire:&amp;#32;/* Credits */ deleted credits section. Starting work on classes tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:mages.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to FiestaFan's Official Mage guide.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach you.&lt;br /&gt;
&lt;br /&gt;
In addition, Mages always cast spells. You will be pressing the keys on your keyboard &lt;br /&gt;
constantly.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
There are two types of weapons for mages: &amp;lt;b&amp;gt;staffs&amp;lt;/b&amp;gt;, and &amp;lt;b&amp;gt;wands&amp;lt;/b&amp;gt;; both are two-handed weapons. Staffs have less damage, magic damage, and critical% than wands, but they have higher aim and a higher attack rate than wands. Practically, their damages (physical) and attack rates are irrelevant for mages: damages from spells depend on the total &amp;lt;i&amp;gt;magic damage&amp;lt;/i&amp;gt; of that cast, while the cast rate depends on the spells casted. Unlike fighters, mages do not have weapon-specific spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Choosing between using a staff or a wand&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apart from the above differences, the following should be taken into consideration:&lt;br /&gt;
* When enhanced to +9, the difference between the total damages of the two types of weapons (of the same level) increases significantly&lt;br /&gt;
* The difference in the accuracy of a basic staff and a basic wand of the same level is small, compared to the effects of aim scrolls&lt;br /&gt;
* Green weapons have a variety of mods. Increased aim, base magic damage, critical%, +INT (which adds directly to &amp;lt;i&amp;gt;mdamage&amp;lt;/i&amp;gt;), +DEX (which adds directly to aim and evasion), +END (which adds to HP and defense), +SPR (which adds to SP and magic defense), and +STR (useless as far as spells are concerned), are all possible on either a staff or a wand. &amp;lt;b&amp;gt;It is likely, with the right mods, that a green staff is superior in all practical aspects to an NPC wand, or a green wand with less desirable mods&amp;lt;/b&amp;gt; (if they are enhanced, the wand will still come out to have more magic damage at +9).&lt;br /&gt;
* Bear in mind that the +END mod also adds to HP and defense; both are highly desirable for mages. The presence of highly desirable mods may take priority over the effective magic damage&lt;br /&gt;
* Dungeon Boss weapons (King Marlone, Zombie King, Giant Goblin King, Chief Guard, Giant Orc Captain, and Giant Harpy prefixes) have elevated aim, magic damage, and critical% compared to NPC ones. Additionally, they may have mods (up to 4 sometimes), some of which will further increase the aim and magic damage of the weapons. &amp;lt;b&amp;gt;Even without taking into account the mods on these weapons, they are effectively green weapons with +INT, +DEX (just the aim), and increased crit%&amp;lt;/b&amp;gt;&lt;br /&gt;
* If the staff or the wand is blue, then congratulations! There is really no need to ponder at this stage&lt;br /&gt;
&lt;br /&gt;
The differences between staffs and wands are not as clear-cut as the differences between maces and hammers are, so more thoughts should go into the pick. The best way to do this is to compare the weapons in concern side-by-side. Weapon stats aside, staffs and wands have dramatically different appearances; this may well affect your preference. Also, both weapons, when enhanced to +9, can be either cyan or pink.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
'''Mages Armor'''&lt;br /&gt;
&lt;br /&gt;
*Much less defense than any other class, But more magic defense.&lt;br /&gt;
*As you are first starting out I would recommend you keep up to date on all your armor so you can take a few hits from the things you can kill.&lt;br /&gt;
*As you level up you will notice some armor has a green name and that some armor even has stat bonuses. Stat bonus's are what you should look for with any mage here is the best route to go you will also need to be a skilled money maker to afford these items check out the money making guide.&lt;br /&gt;
&lt;br /&gt;
'''Stats you should look for when it comes to armor'''&lt;br /&gt;
*First off never STR it is completely useless to any and all mages.&lt;br /&gt;
*END is great!  It adds that extra little bit of protection and hp &lt;br /&gt;
*DEX is wonderful for wand user's, if you use a staff you don't really need the extra DEX &lt;br /&gt;
*INT is extra attack power and doesn't everyone need that?&lt;br /&gt;
*SPR is more SP and magic defence.&lt;br /&gt;
&lt;br /&gt;
SPR from armor or weapons does not add critical rate!&lt;br /&gt;
&lt;br /&gt;
*Armor can have more than 1 type of stat bonus, It can have many INT + SPR + END is what i would look for in the armor. These are very rare and will cost a fortune but they are worth every silver you spend on them&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Short Guide===&lt;br /&gt;
For comprehensive skill data, refer to [[Mage Skills]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Blue denotes Advantages&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Red denotes Disadvantages&amp;lt;/font&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Lv means when you can use first level ([01]) of each skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended Empowerment: (high) means highly recommended.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ccccff;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Lv&lt;br /&gt;
! Cast&amp;lt;br&amp;gt;(sec)&lt;br /&gt;
! Cooldown&amp;lt;br&amp;gt;(sec)&lt;br /&gt;
! Target&lt;br /&gt;
! Additional&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Special Effect&lt;br /&gt;
! Note&lt;br /&gt;
! Recommended&amp;lt;br&amp;gt;Empowerment&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Magic_missle_02.png]]&lt;br /&gt;
| Magic Missle&amp;lt;br&amp;gt;(MM)&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;1.8&amp;lt;/font&amp;gt;''' (level 1)&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;4.0&amp;lt;/font&amp;gt; (level 2+)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Medium&amp;lt;/font&amp;gt;&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cooldown (high)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Ice_bolt_01.png]]&lt;br /&gt;
| Ice Bolt&amp;lt;br&amp;gt;(IB)&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 15.0&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| Low&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;13.5&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Decrease target's travel speed&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;(Higher level is more effective)&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cooldown is shared with Ice Blast&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Fire_bolt_01.png]]&lt;br /&gt;
| Fire Bolt&amp;lt;br&amp;gt;(FB)&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;5.0&amp;lt;/font&amp;gt; (level 1)&amp;lt;br&amp;gt;15.0 (level 2+)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;High&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Attack&amp;lt;br&amp;gt;Cooldown&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Lightning_bolt_01.png]]&lt;br /&gt;
| Lightning Bolt&amp;lt;br&amp;gt;(LB)&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 15.0&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| Low&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Magic_burst_01.png]]&lt;br /&gt;
| Magic Burst&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;5.0&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Self(AoE)&amp;lt;/font&amp;gt;&lt;br /&gt;
| Low&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cause high aggro&amp;lt;/font&amp;gt;&lt;br /&gt;
| Cooldown&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Magic_blast_01.png]]&lt;br /&gt;
| Magic Blast&lt;br /&gt;
| 49&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;0.6&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;4.0&amp;lt;/font&amp;gt;&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Medium&amp;lt;/font&amp;gt;&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Attack&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Ice_blast_01.png]]&lt;br /&gt;
| Ice Blast&lt;br /&gt;
| 51&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;0.7&amp;lt;/font&amp;gt;&lt;br /&gt;
| 15.0&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| Low&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;13.5&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Decrease target's travel speed&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;(More effective than Ice Bolt)&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cooldown is shared with Ice Bolt&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Fire_ball_01.png]]&lt;br /&gt;
| Fire Ball&amp;lt;br&amp;gt;(FBL)&lt;br /&gt;
| 53&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;0.9&amp;lt;/font&amp;gt;&lt;br /&gt;
| 15.0&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;High&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Attack&amp;lt;br&amp;gt;Cooldown&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Chain_lightning_01.png]]&lt;br /&gt;
| Lightning Blast&lt;br /&gt;
| 57&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;0.8&amp;lt;/font&amp;gt;&lt;br /&gt;
| 15.0&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| Low&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:FrostNova.JPG]]&lt;br /&gt;
| Frost Nova&lt;br /&gt;
| 60&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;2.0&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| 15.0&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Location(AoE)&amp;lt;/font&amp;gt;&lt;br /&gt;
| Very Low&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;9.0&amp;lt;/font&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;4 hits in 12 sec&amp;lt;/font&amp;gt;&lt;br /&gt;
| Cooldown (high)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Inferno.JPG]]&lt;br /&gt;
| Inferno&lt;br /&gt;
| 67&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;2.0&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;40.0&amp;lt;/font&amp;gt;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Location(AoE)&amp;lt;/font&amp;gt;&lt;br /&gt;
| Low&lt;br /&gt;
| 12.0&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;4 hits in 12 sec&amp;lt;/font&amp;gt;&lt;br /&gt;
| Cooldown (high)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Life_tap_01.png]]&lt;br /&gt;
| Life Tap&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;1.0&amp;lt;/font&amp;gt;&lt;br /&gt;
| 15.0&lt;br /&gt;
| Self&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Convert HP into SP&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Dispel_01.png]]&lt;br /&gt;
| Dispel&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
| 30.0&lt;br /&gt;
| 1 Friendly&lt;br /&gt;
| -&lt;br /&gt;
| 13.5&lt;br /&gt;
| Remove 1 curse or debuff&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:ChainCasting.JPG]]&lt;br /&gt;
| Chain Casting&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;240.0&amp;lt;/font&amp;gt;'''&amp;lt;br&amp;gt;(4min)&lt;br /&gt;
| Self&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cooldown will be not generated&amp;lt;br&amp;gt;when you have this buff&lt;br /&gt;
| -&lt;br /&gt;
| Cooldown&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:DrainMind.JPG]]&lt;br /&gt;
| Drain Mind&amp;lt;br&amp;gt;(Fear)&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;90.0&amp;lt;/font&amp;gt;'''&amp;lt;br&amp;gt;(1min30sec)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| -&lt;br /&gt;
| 12.0&lt;br /&gt;
| Fear&lt;br /&gt;
| -&lt;br /&gt;
| Duration&amp;lt;br&amp;gt;Cooldown&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Mana_burn_01.png]]&lt;br /&gt;
| Mana Burn&lt;br /&gt;
| 31&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;1.0&amp;lt;/font&amp;gt;&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;180.0&amp;lt;/font&amp;gt;'''&amp;lt;br&amp;gt;(3min)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| Low&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;15.0&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| Burns target's SP&lt;br /&gt;
| Mobs can use skills even if 0 SP&amp;lt;br&amp;gt;Good for lure (15.0m range)&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:Purge_01.png]]&lt;br /&gt;
| Purge&lt;br /&gt;
| 37&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;120.0&amp;lt;/font&amp;gt;'''&amp;lt;br&amp;gt;(2min)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;15.0&amp;lt;/font&amp;gt;'''&lt;br /&gt;
| Remove 1 buff from target&lt;br /&gt;
| Good for lure (15.0m range)&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[Image:Stifle.JPG]]&lt;br /&gt;
| Stifle&lt;br /&gt;
| 73&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;60.0&amp;lt;/font&amp;gt;'''&amp;lt;br&amp;gt;(1min)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| -&lt;br /&gt;
| 12.0&lt;br /&gt;
| Add cast time to target's casting&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[Image:SpellSteal.JPG]]&lt;br /&gt;
| Steal Spell&lt;br /&gt;
| 79&lt;br /&gt;
| -&lt;br /&gt;
| '''&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;120.0&amp;lt;/font&amp;gt;'''&amp;lt;br&amp;gt;(2min)&lt;br /&gt;
| 1 Enemy&lt;br /&gt;
| -&lt;br /&gt;
| 12.0&lt;br /&gt;
| Steal 1 buff from target&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Empowerment===&lt;br /&gt;
Tips:&lt;br /&gt;
*Basically we should empower attack power or cooldown.&lt;br /&gt;
*When empowering attack power, the effect is proportional to base attack power.&lt;br /&gt;
&lt;br /&gt;
*Another way is:&lt;br /&gt;
*To fully max the cooldown times in the following order &lt;br /&gt;
*Magic missile - firebolt &lt;br /&gt;
*after firebolt has a maxed cooldown max it's power for the most attack the fastest  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skill Combinations===&lt;br /&gt;
{{Cleanup |Msg=This section is heavily opinionated and contains factual inaccuracies.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Basic Combo 1(5-hit)''': Missle[max]-&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Ice[max]&amp;lt;/font&amp;gt;-&amp;gt;&amp;lt;font color=&amp;quot;SeaGreen&amp;quot;&amp;gt;Lightning[max]&amp;lt;/font&amp;gt;-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[max]&lt;br /&gt;
&lt;br /&gt;
It's the most basic combo.&lt;br /&gt;
However, we usually can't defeat a enemy by using this combo. We need to deal more damage.&lt;br /&gt;
&lt;br /&gt;
'''Basic Combo 2(7-hit)''': Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Ice[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;SeaGreen&amp;quot;&amp;gt;Lightning[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01 or max]&lt;br /&gt;
&lt;br /&gt;
It's the advanced combo.&lt;br /&gt;
You can deal more damage than combo(1) but need more time for cast all spells, and you will maybe get some damage from enemy.&lt;br /&gt;
It's risky but you can beat monsters faster. If you need more XP than money, it's recommended style.&lt;br /&gt;
&lt;br /&gt;
'''High DPS Combo(7-hit, decrease cooldown is required in Magic Missle)''': Missle[max]-&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Ice[max]&amp;lt;/font&amp;gt;-&amp;gt;&amp;lt;font color=&amp;quot;SeaGreen&amp;quot;&amp;gt;Lightning[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[max]-&amp;gt;Burst[max]-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[max]&lt;br /&gt;
&lt;br /&gt;
Magic Burst is also useful when you are fighting with only 1 monster for chain skills.&lt;br /&gt;
This combo has high DPS but you need more SP.&lt;br /&gt;
&lt;br /&gt;
'''Another combo(9-hit)''' ([http://www.fiestafan.com/forums/showpost.php?p=6223&amp;amp;postcount=24 from Sheapy]): &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[01]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;SeaGreen&amp;quot;&amp;gt;Lightning[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[01]&amp;lt;/font&amp;gt;-&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Ice[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[01]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;run around till Missle appears-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[01]&amp;lt;/font&amp;gt;-&amp;gt;Repeat with other bolts&lt;br /&gt;
&lt;br /&gt;
It's 9-hit! however please note certain between Firebolt[01] and Firebolt[max] a considerable difference in attack power. &lt;br /&gt;
(Especially, if you have high level of fire bolt or empowered its attack power.)&lt;br /&gt;
&lt;br /&gt;
'''No Damage by Monsters Combo'''(from IronDe): Ice[max]-&amp;gt; FB1-&amp;gt; Missile[max]-&amp;gt; Lightning[Max](run backwards)-&amp;gt; Blast[max]-&amp;gt; MM1-&amp;gt; FB1-&amp;gt; MM1&lt;br /&gt;
Should be dead without it touching you unless your ice didn't effect it. - - &lt;br /&gt;
This is the perfect combo for INT mages or mages that have no +9 armour.&lt;br /&gt;
&lt;br /&gt;
'''AoE Combo''': &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[max]&amp;lt;/font&amp;gt;-&amp;gt;Burst[max]-&amp;gt;Missile[01]-&amp;gt;&amp;lt;font color=&amp;quot;SeaGreen&amp;quot;&amp;gt;Lightning[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Ice[max]&amp;lt;/font&amp;gt;-&amp;gt;Missle[01]-&amp;gt;Burst[max]-&amp;gt;Missle[01]-&amp;gt;Missle[01]-&amp;gt;Missle[01]-&amp;gt;Missle[01]-&amp;gt;Burst[max]&lt;br /&gt;
&lt;br /&gt;
When you're in a party and have more than two monsters attacking your tank (suggested to be Warrior/Fighter), this helps. It's suggested for use of level 30 or higher players. As long as nobody needs to be running around unless luring/gathering more monsters into the area, this provides extremely fast grinding. This is not for you if you need to rest/house, because there's usually no time to stop in this kind of grinding session. If you're lucky, you'll make more than enough money to compensate for your consumption.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Make sure you have at least 3 to 4 points on cooldown of Fire, or you might have to throw in another Missile[01] before it.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Solo Chain=====&lt;br /&gt;
&lt;br /&gt;
Ice(max)-&amp;gt;Missle[01]-&amp;gt;Bolt[max]-&amp;gt;Missle[01]-&amp;gt;Fire[01]-&amp;gt;Missle[01]-&amp;gt;Burst[max]-&amp;gt;Missle[01]-&amp;gt;Fire[01]-&amp;gt;Missle[01]&lt;br /&gt;
&lt;br /&gt;
Basically this combo works well for the solo mage and does the most damage in the shortest period of time with the least risk to you when combatting a single enemy with NO WAIT AT ALL. I chose to use level 1 magic missle and fire because the cooldowns are good. anything after level 1 for fire brings the cooldown from 5 secs up to 15 with the ligntning and ice. Keeping fire at level 1 allows for the highest possible attack strings with a relatively low overall mana cost. I will also mention that I used no skill points to change attack cooldowns, damage, ect. I figured that if Fire[max] wasn't going to do AT LEAST double damage why bother waiting 3 times as long to use it? Why not pay less mana and use it more, ultimately achieving more damage in a shorter time. Additionally, more attacks means more chances for criticals, so it's a win-win situation. Plus the fact that starting with ice has a very good chance of slowing the enemy and it's 1.5m farther attack distance above all other attacks the mage has makes it the only obvious choice for the first attack. The first 10 attacks have no gaps between them, so you get 10 attacks before your ice finishes cooling down and usually your foe is dead. If not, wait 2 seconds and start the whole thing over again, plus throw a magic missle while you wait those 2 whole seconds out. If you wanted to phase out cooldown completely, just reduce the cooldown on ice and lightning and you're golden.&lt;br /&gt;
&lt;br /&gt;
=====Unceasing Chain=====&lt;br /&gt;
Requires: Magic Blast (Level 49), one point for decrease cooltime into Magic Missle. &amp;lt;b&amp;gt;No need to max cooldown time on both MM and FB.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MB -&amp;gt; MM1 -&amp;gt; Fire Bolt [1] -&amp;gt; MM1 -&amp;gt; MB -&amp;gt; MM1 -&amp;gt; Ice Bolt -&amp;gt; MM1 -&amp;gt; MB -&amp;gt; MM1 -&amp;gt; FB1 -&amp;gt; MM1 -&amp;gt; MB -&amp;gt; MM1 -&amp;gt; Lightning Bolt -&amp;gt; MM1 -&amp;gt; &amp;lt;i&amp;gt;MB -&amp;gt; MM1 -&amp;gt; FB1 -&amp;gt; MM1 -&amp;gt; MB -&amp;gt; MM1 -&amp;gt; ...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The idea is the use MM1 as much as possible, using Magic Blast and Fire Bolt whenever possible, and having Lightning Bolt and Ice Bolt as the 2 filler spells. I suggest using level 1 spells for the bolts, since by the time you can use Magic Blast, the additional damage from the level 8 spells pales in comparison to the total damage with a +9 weapon. The SP consumption is low. Damage output is consistent and periodic. Only Magic Blast has a cast time attached to it, but the damage return for it is pretty good.&lt;br /&gt;
&lt;br /&gt;
=====SP Conservation (AoE)=====&lt;br /&gt;
''Make sure you use Magic Missile 1, Fire Bolt 1, and your highest magic burst with all SP decrease.''&lt;br /&gt;
&lt;br /&gt;
Magic Burst[Max]-&amp;gt; Magic Missile[1]-&amp;gt; Fire Bolt[1]-&amp;gt; Magic Missile[1]-&amp;gt; (repeat)&lt;br /&gt;
&lt;br /&gt;
I love to AOE when grinding, it makes things quicker, but it is also sp and stone consuming.If you like to use magic blast, you can replace the 3rd magic missile with it.&lt;br /&gt;
&lt;br /&gt;
=====Endless Chain=====&lt;br /&gt;
&lt;br /&gt;
Required level: 20+(for learn Magic Burst)&lt;br /&gt;
&lt;br /&gt;
Required empowerment: '''Cooldown +5 in Magic Missle''' and '''Cooldown +5 in Fire Bolt'''&lt;br /&gt;
&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[1]&amp;lt;/font&amp;gt;-&amp;gt;&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Ice&amp;lt;/font&amp;gt;-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[1]&amp;lt;/font&amp;gt;-&amp;gt;&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
'''Burst'''-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[1]&amp;lt;/font&amp;gt;-&amp;gt;&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;SeaGreen&amp;quot;&amp;gt;Lightning&amp;lt;/font&amp;gt;-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[1]&amp;lt;/font&amp;gt;-&amp;gt;&lt;br /&gt;
Missle[1]-&amp;gt;&lt;br /&gt;
'''Burst'''-&amp;gt;(repeat)&lt;br /&gt;
&lt;br /&gt;
The combination of '''MFM'''(Missle[1]-&amp;gt;&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Fire[1]&amp;lt;/font&amp;gt;-&amp;gt;Missle[1]) is very convenient. Cast your favorite spell after MFM will become help of the your combo customizing. &lt;br /&gt;
&lt;br /&gt;
For example, you can use Magic Blast instead of Magic Burst if you have it.&lt;br /&gt;
&lt;br /&gt;
heres a pretty good chain(edited in by whitefang)&lt;br /&gt;
mm1--&amp;gt;fire bolt---&amp;gt;mb    repeat&lt;br /&gt;
 &lt;br /&gt;
its pretty fast and very low sp is used and theres never any wait good for boss battles when ur the only mage for more damge replace mb with fireball and while it cools use mb agian ^^ hope it helps ^^&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Roumenlvls.jpg|thumb|Screenshot of Roumen by Pritcher from FiestaFan.]]&lt;br /&gt;
&lt;br /&gt;
So you have just created your Mage character, and have spawned in a city called Roumen. All you have is a basic Staff in your inventory. To equip the Staff, press the &amp;quot;I&amp;quot; key or click on the Inventory icon in the bottom right corner. Click on the Staff and click on either slot of the slots with a &amp;quot;hand&amp;quot; background(or just right-click your staff in your inventory).&lt;br /&gt;
&lt;br /&gt;
After you have equipped your Staff, talk to Element Helper Remi to being your &amp;quot;First Steps&amp;quot; quest, which will provide you with your first experience, money, and fame. Follow the directions and eventually you will be directed to Healer Julia. Continue following the directions and you'll be done with the &amp;quot;First Steps&amp;quot; quest! By now, you should have 3 Experience and 6 copper, as well as a little fame.&lt;br /&gt;
&lt;br /&gt;
Now you are ready for combat. As a level 1 player, the only monster weak enough will be Slimes. Talk to Weapon Title Master Zach to begin &amp;quot;Killer Slime&amp;quot; quest. In this quest, you will need to kill 10 Slimes. You will only need to kill 7 slimes to level, but you will want to kill 10 in order to finish the quest and get your &amp;quot;Novice Boots&amp;quot;, your first piece of armor!&lt;br /&gt;
&lt;br /&gt;
You will get more armor as you level up and do more quests.&lt;br /&gt;
&lt;br /&gt;
==Basic Combat Guide for Mages==&lt;br /&gt;
Mages have high magic attack power but very low physical attack power.&lt;br /&gt;
So, you have to use spells for the win.&lt;br /&gt;
&lt;br /&gt;
At first, check your shortcut bar and find Magic missle icon.&lt;br /&gt;
If you can't find it, [[Setup shortcuts|setup your skill shortcuts]] before next step.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shortcut_mage2.png]]('3' key is Magic missle)&lt;br /&gt;
&lt;br /&gt;
Second, click a enemy for target and press '3' key for cast your magic missle.&lt;br /&gt;
All spells(and skills) have cooldown time, and you can't cast a spell during cooldown time.&lt;br /&gt;
You should run away from enemy until your spell is ready(if you have other attack spell and it's ready, you can cast it).&lt;br /&gt;
&lt;br /&gt;
perfect hotkey set - mike2223312&lt;br /&gt;
&lt;br /&gt;
1: MM 2: pick up 3: FB 4: blast 5: ice 6: burst 7: fireball 8: mana burn 9: purge 0: horse - lightning = hp pots &lt;br /&gt;
S1: sp pots S2: production skill S3: production skill&lt;br /&gt;
&lt;br /&gt;
==General FAQ==&lt;br /&gt;
&lt;br /&gt;
*'''Q. Should we put skill points into decrease SP consumption?'''&lt;br /&gt;
*A. It's NOT necessary because you use the HP stones faster than SP stones when solo. Also, fighters use the SP stones faster than yours when partying.&lt;br /&gt;
&lt;br /&gt;
*A2. But putting your first skill point on SP reduction on your magic missle will save a lot of SP over time. I would not recommend putting anymore on any other skill thus you would be wasting potential cooldown and power upgrades&lt;br /&gt;
&lt;br /&gt;
*'''Q. Should we put skill points to decrease cool down times for Ice/Fire/Lightning bolt?'''&lt;br /&gt;
*A. Decreasing cooldown time for Fire Bolt is good, but it's not necessary for Ice/Lightning Bolt. The most important point is to decrease cooldown time for Magic Missle.&lt;br /&gt;
&lt;br /&gt;
*'''Q. I'm poor though!'''&lt;br /&gt;
*A. At least, you should use a max-level weapon that you can equip (refining is taboo if you have no money). Please defeat a low-level (yellow- or green-named) enemy who can knock it down by receiving damage only a little. You'll also save SP consumption if you max cooldown of Magic Missile[01] and use that, since it only costs 3 SP to cast. Some people choose to grind by Maxing Magic Missile's cooldown and casting Magic Missile[01] at enemies where they can kill the monster before it hits them (or only has enough time to hit you once).&lt;br /&gt;
&lt;br /&gt;
*A2. Another way of saving money is to not buy the upgraded versions of Magic Missile[01] or Fire Bolt[01] because these spells are better in their base form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{Character}}&lt;/div&gt;</description>
			<pubDate>Sun, 12 Apr 2009 20:14:11 GMT</pubDate>			<dc:creator>Ivramire</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Mage_Guide</comments>		</item>
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