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			<title>Money Making</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Money_Making</link>
			<description>&lt;p&gt;Administrator:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to official Fiestafan's money making guide!&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
It's simple. Everyone needs money for grinding, skills, armor, weapons, Etc... This list could go on.&lt;br /&gt;
&lt;br /&gt;
However making money is not that hard as you think. I will list a few basic ways to make money in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Selling ===&lt;br /&gt;
&lt;br /&gt;
Now this takes a bit more time, although you do get more profit. Just set up a shop anywhere in a crowded place, and sell off your wares from mobs.&lt;br /&gt;
&lt;br /&gt;
=== Tips on making profits ===&lt;br /&gt;
Here are some tips on what to sell and at what prices to get you some profits:&lt;br /&gt;
* 1) When you open up your shop to BUY (instead of sell), price your ingredients lower than the product you will sell later on. Though, this already should be common sense.&lt;br /&gt;
Ex: I can buy 5c or 6c per spirit fruit AND 7c per Tough Meat, then make HP Pots, and sell them each for 25-35c. (Though I usually do it at 30-33c), and just by that, your 10-11c/ingredients can make up to about 25c profit per HP pot, depending on your price, and if you had 50 HP pots, that's 1s and 250c already! Not the best example, but quick money since HP pots sell pretty fast for me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2) Buy ingredients for a skill you don't have for lower the price you can sell it for. NPCing is what, 3-4c sometimes? Give or take? Well, if you buy say, old dusts for 5c or 6c, then sell them for like 8-11c, you can make some profit there. Though it may be a bit slow, it's still good money if you don't have that skill and don't wanna bother selling erules. (right now, the stone economy is pretty low since everybody has that skill, so I decided to sell the mats and they do sell quick!)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3) SAVE! SAVE! SAVE! Saving your money and not buying skills is one of the biggest profits ever. How? Well, don't waste your money on Pots/Stones! Rest instead. Saves you some copper everytime you rest and do something else instead of grind (plus you kinda get a rest too). Doesn't even take that long to get back to full health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 4) QUEST! Yes, quests do give you copper, though it may be a tiny amount, it makes a difference. Tiny difference. Not to mention, some of the rewards are pretty darn sweet! Rings from some rewards can be sold later on when you've outgrown it to lower levels for some money. IE: that cross bone ring can be sold for up to 1s. And when on higher levels some quests that are easy can give more than 1 s of reward! That is a nice amount so try to quest!! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5) Slime KQ -- try it! I think slime KQs give the best prizes (well, this is biased from personal experience :P), but still, KQs in general can give you really awesome prizes. If you do enough slime KQs, you can level really fast and maybe have tons of pre-enhanced weapons or something to sell. IE: My first KQ I got a +6 wep, then a +5 and then a lot of +2s and +3s. I enhanced them up to +4s and +5s if lucky, and sold it for QUITE a profit altogether. (:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Dream.&lt;br /&gt;
&lt;br /&gt;
Feel free to add on!&lt;br /&gt;
&lt;br /&gt;
== For Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Alchemy production ===&lt;br /&gt;
&lt;br /&gt;
This is the current main money maker in game, and is widely your by most players. Currently there are 5 skills to choose from, and each one will be talked about.&lt;br /&gt;
&lt;br /&gt;
==== Scrolls ====&lt;br /&gt;
&lt;br /&gt;
This method is very common and used by everyone who took scrolls as a production skill. It is very simple: Just buy materials for scrolls you wish to make (about 8~10c each), make them and sell the scrolls (200c each). This will always bring a few silvers profit into your pocket. (Comes from personal experience)(Kudos to Zachias for this method)&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
&lt;br /&gt;
This is probably the poorest money maker there is, due potions being priced 20~25c each, and each potion needs at least 3 materials (Eg. For HP potion, you need 2 tough meats and 1 spirits fruit (low q)) Just buy the materials for 5c each, and sell for 25c. However not very recommended.&lt;br /&gt;
&lt;br /&gt;
==== Stones ==== &lt;br /&gt;
&lt;br /&gt;
Probably the '''best money maker''' there is in Fiesta. Everyone needs stones to enchant their weapons, plus due to '''high odds''' of weapon downgrade and breakage, stones are very high in demand. Just buy stone materials (dusts, coppers) for 8c each and make stones and sell them for 30c (elrues). Or you can go further and make/buy 3 elrues and mine/buy copper, and make lixes. Lixes sell for 190-200c each and can make quite a profit in large quantities. Or you can go max out lixes to xirs and sell those for '''300+'''!&lt;br /&gt;
&lt;br /&gt;
==== For Clerics ====  &lt;br /&gt;
&lt;br /&gt;
Do never use ANY pots or stones to get HP, only use to get SP, or rest up some SP when u need it, saves u a lot of money. And to save even more; oppgrade &amp;quot;Decrease SP Consumption When skill is Used&amp;quot; 4-5 times on Heal, it saves you a few SP pots/stones, wich saves you a nice sum of money each hour you play. (added by Tiefa)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Made by Belaslav&lt;br /&gt;
Updated stone prices by Maxammus&lt;br /&gt;
'''&lt;br /&gt;
______&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
*This guide is useless, please do not follow it, unless you want to waste your time.&lt;br /&gt;
*Making stones, scrolls, and potions now currently makes almost 0 profit, because&lt;br /&gt;
*raw material worth has over doubled since this was edited.&lt;br /&gt;
*The easiest way to make money is to upgrade items to +5 or higher and sell them.&lt;br /&gt;
*End of line.&lt;/div&gt;</description>
			<pubDate>Thu, 27 Sep 2007 00:36:16 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Money_Making</comments>		</item>
		<item>
			<title>Fiesta Wiki:Site support</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fiesta_Wiki:Site_support</link>
			<description>&lt;p&gt;Administrator:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please help us make this the most comprehensive Fiesta wiki.  Write articles, add pictures and screenshots, correct errors.  If you need help with the wiki see the wiki forum at fiesta fan: [[http://www.fiestafan.com/forums/forumdisplay.php?f=31 FiestaFan.com Wiki Forum]]&lt;/div&gt;</description>
			<pubDate>Thu, 27 Sep 2007 00:31:04 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Fiesta_Wiki_talk:Site_support</comments>		</item>
		<item>
			<title>Enhancement Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide</link>
			<description>&lt;p&gt;Administrator:&amp;#32;Reverted edits by 24.99.208.217 (Talk); changed back to last version by 71.185.158.117&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You want a shiny cool weapon like everyone else, right? But just you don't know how to do it? Well here is a quick guide on doing so. Enhancing a weapon is simply upgrading it by adding extra damage, and adding cool looking affect to it. But enhancing doesn't just stop there, it can also be done to armor to increase the defense they give you, but they won't have any extra appearance effects.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Items For Enhancing===&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Items Needed For a Weapon/Armor Enhancing'''&amp;lt;/u&amp;gt;&lt;br /&gt;
**A Weapon/Armor&lt;br /&gt;
**Elrue/Lix/Xir&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;u&amp;gt;'''About The Stones'''&amp;lt;/u&amp;gt;&lt;br /&gt;
**Elrue/Lix/Xir are items that are used to upgrade weapons and armors.&lt;br /&gt;
**Most usable items have tiers. Tiers are item classes, and you must use a Elrue/Lix/Xir that is the same tier as the item you want to refine.&lt;br /&gt;
**Elrue upgrades from the +1~+3 range, Lix from the +4~+6 range, and the Xir from the +7~+9 range.&lt;br /&gt;
**Aside from different tiers of items, the Elrue/Lix/Xir all have different types, which are Normal(green), Blessed(purple), and Lucky(blue).&lt;br /&gt;
**The different types affect different things.  Lucky raises by +2 instead of +1, and blesses decreases chance of breaking.  Normal does what it's supposed to.&lt;br /&gt;
&lt;br /&gt;
===How To Get Elrue/Lix/Xir===&lt;br /&gt;
*Stone Alchemy(Production Skill)&lt;br /&gt;
*Monster Drops&lt;br /&gt;
*Mining&lt;br /&gt;
*Quest Rewards&lt;br /&gt;
*Kingdom Quest Rewards&lt;br /&gt;
*Treasure Chest&lt;br /&gt;
&lt;br /&gt;
If you choose to make your own stones with the Stone Production Skill, first press &amp;quot;K&amp;quot; and go to the Alchemy tab. Learn Stone Production (-NOTE- You can only learn 2/5). Then go to the skill lady in any town. Learn the Stone Recipe Skills. Right click the item and learn the recipe. Now press &amp;quot;K&amp;quot; and drag the stone production skill to the skill try and/or right click it.&lt;br /&gt;
&lt;br /&gt;
Now you'll open up a window with Elrue in the list. If you see Tier 1 all in green you did it correctly so far. Now click the Elrue (The first one that appears) start making them if you can. If you cannot go kill some monsters that drop the item(s) that you need. Now you have some Elrue stones.&lt;br /&gt;
&lt;br /&gt;
===How To Enhance===&lt;br /&gt;
To enhance something you must go to a Weapons Smith. After you find one, talk to him and click the &amp;quot;Refine Weapon&amp;quot; button. Another window will open with many boxes inside it. The center box is for the weapon or armor you wish to refine. The other 8 boxes around it are for the Elrue/Lix/Xir to go in. The lower 3 boxes have an unknown purpose at this time.&lt;br /&gt;
&lt;br /&gt;
The process of enhancing is simple, and requires nothing more then luck. You pick one of the 8 boxes for the Elrue/Lix/Xir and drag and drop it in. If you have more than one Elrue, you may need to separate one into a separate pile of its own. To do so, press &amp;quot;Shift&amp;quot; and click on the Elrue, and set &amp;quot;Item Allocation&amp;quot; to &amp;quot;1&amp;quot;, press OK, and click in an empty inventory square. Alternatively, you can simply allow the default number generated in the &amp;quot;Item Allocation&amp;quot; box, press OK, and click in an empty inventory space and achieve the same results. &lt;br /&gt;
&lt;br /&gt;
After you have one Elrue ready, you click the bottom on the lower left bottom of the refine window to start the process. The enhancing is successful if the spinning star lands on the box, opposite to the box you put your Elrue/Lix/Xir in. Since it was successful then it will gain +1. If it doesn't land there, then 1 of 3 things will happen. Your item will remain the same, your item will decrease a level of enhancement, or your item might get destroyed. This is the basics of enhancing.&lt;br /&gt;
&lt;br /&gt;
You know at lvls under 20 you should only enchant your weapons and armour to +3 (3 elrues). Because you will advance to lvl 20 quickly. But there you should only risk enchanting if you have enough money for another weapon. If you don't, then you shouldn't enchant, because weapons cost a lot of money at and after lvl 20. But if you do break your item and have no more money to buy a new one, use your old weapon. You should not sell your old weapons until you are sure you don't need it.&lt;br /&gt;
&lt;br /&gt;
==Stone List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier One Stones'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Normal Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
The basic Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Normal Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
The basic Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Normal Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
The basic Xir.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Xir.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Lucky Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Lucky Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Lucky Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Lucky Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|[[image:Ice_bolt_01.png]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Lucky Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Lucky Xir.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''One Hand Swords'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:refine09.jpg]]&lt;br /&gt;
&lt;br /&gt;
The basic appearance of enhanced items. Appearance starts to change from the +3 enchantment and up.&lt;br /&gt;
&lt;br /&gt;
==Additional Screenshots==&lt;br /&gt;
[[Image:Items.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:004.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Help Improving This Guide==&lt;br /&gt;
&lt;br /&gt;
Um...anyone know how to add pictures into the table becasue I just stole it from Fireriot...&lt;br /&gt;
Msg FlyingSnow in the forums plz. =]&lt;br /&gt;
&lt;br /&gt;
==End Notes==&lt;br /&gt;
&lt;br /&gt;
Part of the Snow Guild Reference Series by FlyingSnow.&lt;br /&gt;
&lt;br /&gt;
--[[User:FlyingSnow|FlyingSnow]] 20:38, 24 July 2007 (EDT)&lt;/div&gt;</description>
			<pubDate>Sat, 22 Sep 2007 01:04:29 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Enhancement_Guide</comments>		</item>
		<item>
			<title>Cleric Guides</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Cleric_Guides</link>
			<description>&lt;p&gt;Administrator:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ClericHeader.jpeg]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tequila's Cleric Skill Guide|'''Tequila's Cleric Skill Guide''']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Fullback'sCleric.jpeg|thumb]]&lt;br /&gt;
*[[Cleric Guide|'''Triumph's Cleric Guide''']]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric Skills|'''Fusion's Cleric Skill Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 21 Sep 2007 19:54:45 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Cleric_Guides</comments>		</item>
		<item>
			<title>Cleric Guides</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Cleric_Guides</link>
			<description>&lt;p&gt;Administrator:&amp;#32;Reverted edits by 76.216.84.5 (Talk); changed back to last version by Tehfusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ClericHeader.jpeg]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tequila's Cleric Skill Guide|'''Tequila's Skill Guide''']]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Fullback'sCleric.jpeg|thumb]]&lt;br /&gt;
*[[Cleric Guide|'''Triumph's Cleric Guide''']]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cleric Skills|'''Fusion's Cleric Skill Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 21 Sep 2007 19:48:55 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Cleric_Guides</comments>		</item>
		<item>
			<title>Luminous Stone</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Luminous_Stone</link>
			<description>&lt;p&gt;Administrator:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fiestaluminousstone.jpg]]&lt;/div&gt;</description>
			<pubDate>Thu, 20 Sep 2007 07:09:35 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Luminous_Stone</comments>		</item>
		<item>
			<title>File:Fiestaluminousstone.jpg</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=File:Fiestaluminousstone.jpg</link>
			<description>&lt;p&gt;Administrator:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Thu, 20 Sep 2007 07:08:29 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=File_talk:Fiestaluminousstone.jpg</comments>		</item>
		<item>
			<title>General Tips</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=General_Tips</link>
			<description>&lt;p&gt;Administrator:&amp;#32;/* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic==&lt;br /&gt;
====Chat Commands====&lt;br /&gt;
/s to shout.&amp;lt;br&amp;gt;&lt;br /&gt;
/w (name) to whisper. Most of the time if you're already in a current conversation, the name will be there automatically after you've typed /w.&amp;lt;br&amp;gt;&lt;br /&gt;
/r to reply to the last whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
/p to talk to your party.&amp;lt;br&amp;gt;&lt;br /&gt;
/g to talk to your guild.&amp;lt;br&amp;gt;&lt;br /&gt;
/invite (name) to invite that person to your party.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FAQs asked by new players====&lt;br /&gt;
I see these questions a lot. And I mean A LOT in Roumen, so I hope this helps anyone who is wondering this or has asked this but never got an answer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: How do I get money/copper? &amp;lt;br&amp;gt;&lt;br /&gt;
A: Since monsters don't drop money you have to sell the drops by either going to an NPC and selling it to them or, sell them in your vendor (press b and then click 'sell' to get it started). Or of course, questing gives you money.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: How do I sell stuff to NPCs?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Right click the item will sell them one by one. Shift+right click it and it'll sell as a whole.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: How do I get that apprentice _____ next to my name?&amp;lt;br&amp;gt;&lt;br /&gt;
A: This is called a title, and you can attain it by reaching level 10. After you are level 10, press c and click &amp;quot;change&amp;quot; on the right top corner. This is your title list. You can have a lot more than just one or two. Check [http://www.fiestafan.com/wiki/index.php/Title_Guide here] for the list of titles and info on them (incomplete).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: What is fame for?&amp;lt;br&amp;gt;&lt;br /&gt;
A: For alchemy stones and higher level recipes (and skills, but I believe you can get it in a quest), found in Elderine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: How do I get that wooden horse?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Go to Item Merchant Pey down by the stairs in Roumen, and she'll have a wooden horse available for 500c. :)&lt;br /&gt;
*In general terms, it's called a &amp;quot;mover.&amp;quot; There is more than just a wooden horse, but they won't be out until later, like say when the Fiesta Store opens.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: How do I get the &amp;quot;Mover Skill&amp;quot;?&amp;lt;br&amp;gt;&lt;br /&gt;
A: Go to Skill Master Ruby and click on the alchemy tab. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Dream. (:&lt;br /&gt;
&lt;br /&gt;
==Cash Shop Items==&lt;br /&gt;
====Movers====&lt;br /&gt;
*The Hobby/Horse is a good pet to have, it's 15% faster than walking.&lt;br /&gt;
*The Scarab is an extremely large bug that flies while set on running mode. Speed is unknown atm.&lt;br /&gt;
*The Raccoon is faster than Red Donkey.&lt;br /&gt;
&lt;br /&gt;
====Armor====&lt;br /&gt;
*Red Menian top is a 3 part set. it looks cool but has ok stats&lt;br /&gt;
*Tuxedo/Dress(need confromation)has a 25% bonus to criticals. It's a 1 piece outfit&lt;br /&gt;
The Brown Tuxedo does provie 25% critical bonus, which means if you had a previous critical rate of 6%, your new total critical rate becomes 31%. I had one before the reset. The dress is the same. (from Jerath)&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*Pumpkin House heals EXTREMELY fast and has bonus slots for buying/selling&lt;br /&gt;
*Old Bag adds another inventory set for extra storage.&lt;br /&gt;
*HP/SP extenders come in sets of 20 and last for 2 hours.&lt;br /&gt;
*Mini Boogy adds +2 to all stats.&lt;br /&gt;
*Mini Devil adds +5 to all stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sparky's General Tips]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:JimJimster|JimJimster]] 14:30, 19 August 2007 (EDT)&lt;/div&gt;</description>
			<pubDate>Wed, 19 Sep 2007 07:02:12 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:General_Tips</comments>		</item>
		<item>
			<title>Sparky's General Tips</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Sparky%27s_General_Tips</link>
			<description>&lt;p&gt;Administrator:&amp;#32;Sparkys General Tips moved to Sparky's General Tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section is general tips and secrets for Newbie Players and even high level grinders who couldn't take a breather and don't know  about these =\.&lt;br /&gt;
&lt;br /&gt;
This will be divided into Tiers - since tier is used in game might as well use it here =]&lt;br /&gt;
&lt;br /&gt;
Some people might hate me for posting this because they want the upper hand and abuse the economy but eh, im quitting so might as well make my exit big XD bbuhahaha im evil lol&lt;br /&gt;
&lt;br /&gt;
I know i am missing some information but this is all my brain can handle ;; ill post it if i remember anymore! good luck guys!!!&lt;br /&gt;
&lt;br /&gt;
*Common sense basically means information people will find out eventually throughout their game play, it is here just to help accelerate their gaining of knowledge. &lt;br /&gt;
&lt;br /&gt;
*Knowledge means information that has been thought through. Some of these information, people just ignore and play on but eventually by noticing but most likely by being told by other players.&lt;br /&gt;
&lt;br /&gt;
*Secrets means information that was gained by people's constant observation and interest in a certain aspect, and they usually keep information to themselves because it would give them the upper hand but will eventually leak out. Everything from this point are just beliefs, not 100% but a good percent is true or it just might be superstition. &lt;br /&gt;
&lt;br /&gt;
*Rare Information is self explanatory, it is information very few people know about and usually overlooked because the hard leap at the begining. &lt;br /&gt;
&lt;br /&gt;
*Easter eggs...are easter eggs XD Can be considered glitches but not really threatening to anything, just little neat surprises that help the player. These sometimes make the game more enjoyable, sadly i was only able to get one easter egg from fcuk, msg him and ask him to give us more!! : &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier1 | Common Sense ==&lt;br /&gt;
*Shift-Z hides all nearby characters. This is useful when you pop into Roumen just to turn in quests, get skills, etc. -Cannot use if in any party.-&lt;br /&gt;
*Tab is a fast way to select the nearest monsters on your screen.&lt;br /&gt;
*Ranged/distance skills/attacks can go through anything and everything.&lt;br /&gt;
&lt;br /&gt;
*White boxes around items means tier1, yellow means tier2, green means tier3, and blue means tier4.&lt;br /&gt;
&lt;br /&gt;
*Equipments that are dropped from monsters usually have Green Names and added stats.&lt;br /&gt;
&lt;br /&gt;
*Lumps are good for npcing for cash:&lt;br /&gt;
&lt;br /&gt;
Copper Lump = 100copper&lt;br /&gt;
&lt;br /&gt;
Silver Lump = 1 Silver&lt;br /&gt;
&lt;br /&gt;
Gold Lump = 10 Silvers (Was 20 silvers in cb1.)&lt;br /&gt;
&lt;br /&gt;
Gem Lump = 100 Silvers (Probably but needs confirmation.)&lt;br /&gt;
&lt;br /&gt;
Badges are also useless so far.&lt;br /&gt;
&lt;br /&gt;
*Every title comes with a bit of fame.&lt;br /&gt;
&lt;br /&gt;
*For clerics, a must do is increase the cool down of Invincibility (Supposed to be called Damage Asorbtion), 5 points gives 7.5seconds extra length, almost double original amount&lt;br /&gt;
&lt;br /&gt;
*Every class should get every skill they can get, the empower points are meant to be used as empowering skills, not to acquire or to get them higher. Empower points DO carry over to the next level when you buy it from the skill npc and upgrade it. Clerics have the most skills to purchase.&lt;br /&gt;
&lt;br /&gt;
*There are 4 types of side effects:&lt;br /&gt;
&lt;br /&gt;
Poisons - Periodic damage, sometimes they can remove hp every two seconds or five seconds, depends on the type of  enemy that cast it.&lt;br /&gt;
&lt;br /&gt;
Curses - Side effects that are so annoying.&lt;br /&gt;
&lt;br /&gt;
Bleeding - Same as poison basically.&lt;br /&gt;
&lt;br /&gt;
Others - such as stun&lt;br /&gt;
&lt;br /&gt;
*When you select a mosnter, there is two bars, the left red (hp) and the right (blue). And there are two mini pictures between the bars and the middle monster picture, the left is the type of monster. General means weak/normal. Elite means stronger. Chief means strongest. Hero means special monster. Hero monsters are incredibly rare but I never took one on so i don't know if their stronger than cheifs, most likely they are. Chief monster usually appear in KQ only because of their abnormal stats but if you see them in a field, better bring backup.&lt;br /&gt;
&lt;br /&gt;
The right mini-circle means the type of monster it is: &lt;br /&gt;
&lt;br /&gt;
Elementals drops dusts, and fruit. &lt;br /&gt;
&lt;br /&gt;
Spirits monsters also drop dusts and fruit. &lt;br /&gt;
&lt;br /&gt;
Humans drops dusts and vanished signs(and sign of trace.)&lt;br /&gt;
&lt;br /&gt;
Summoneds Beasts drop meat, bone, summoned beast leather, and higher levels drop summoned beast tail. &lt;br /&gt;
&lt;br /&gt;
Beasts drop dogtooth, beast leather, leather, meat, bones. &lt;br /&gt;
&lt;br /&gt;
Undeads drops dusts and bones. &lt;br /&gt;
&lt;br /&gt;
Ghosts drop dusts and bones also.&lt;br /&gt;
&lt;br /&gt;
Of course these are not definite since a high level monster that is a Summoned Beast type still drop Spirit/Elemental drops.&lt;br /&gt;
&lt;br /&gt;
From what i seen, the drop rate of spirit/elemental/human/undeads/ghosts with dusts will vary. Some drop soul dust more and some drop dim dusts and some spirit dusts more. Not really sure, need confirmation.&lt;br /&gt;
&lt;br /&gt;
*If you see a different type a monster like Bored or Sharp or something and their surrounded by three other different types of monsters with names that you don't usually recognize, then they are commonly referred to as gang monsters and they travel in a pack. They can be separated but if its just you, they will attack you all together.&lt;br /&gt;
&lt;br /&gt;
*There are 6 types of fields.&lt;br /&gt;
&lt;br /&gt;
Town Field - Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Normal Field - Regular maps you get to by going through a portal&lt;br /&gt;
&lt;br /&gt;
Cave Field - A map with monsters and ores to mine.&lt;br /&gt;
&lt;br /&gt;
Dungeon Field - Generally, its the same as a Cave Field and it has monsters that are Caved ____ monsters but these mosnters are more difficult. These maps are more for quests and have a 10 level range from 30-39 40-49 and 50-59, so on so forth. If you die in these field, you still lose exp but you respawn at the entrance, not back to town. Also these fields usually have two or more treasure chests at a single time.&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Field - Maps designed for Kingdom Quests, btw you will see a certain Kingdom Quest Design fairly often =\.&lt;br /&gt;
&lt;br /&gt;
Special Field - Maps like Prisons or maps only for GMs, these are usually off-access to regular players.&lt;br /&gt;
&lt;br /&gt;
== Tier2 | Game Knowledge ==&lt;br /&gt;
&lt;br /&gt;
*Magic Damaging type monsters deal a lot of damage but they usually are easily hit and low hp.&lt;br /&gt;
&lt;br /&gt;
*Archer/ranged-physical attack monsters are a big pain because they almost never miss and they have either high range damage, or fast speedy damage with low damage (friggen procks with their hacking attack speed) &lt;br /&gt;
&lt;br /&gt;
*Production Skills are only available up to tier1, after that only a few are available. Only avaliable scrolls after tier1 are Magic def (which is really useful), evasion increase, sp increase, aim increase (with typo of increase POWER instead of AIM), and divine magic.&lt;br /&gt;
&lt;br /&gt;
*Divine Magic Tier2 and Antidote Tier2 can cure tier2 and tier3 curses/poisons. &lt;br /&gt;
&lt;br /&gt;
*You can join a Kingdom Quest anytime/anywhere. There is no need to be next to a NPC in Roumen or Elderine. In the upper right on your mini-map, there is a Hour Glass button. Using that, you can get into a KQ while leveling and you can continue to level while a KQ is recruiting and it will teleport you when it is time to start, there is no need to be near a NPC.&lt;br /&gt;
&lt;br /&gt;
*If you have a shop open and your signed up for a Kingdom Quest, a system message will pop-up asking you to close your shop, this really isn't useful unless the Kingdom Quest filled up easily and you realized your friends didn't get into it, this way you wont be forced into the Kingdom Quest and can join the next one, otherwise just try to avoid shopping when you signed up for a Kingdom Quest, it will stop trying to teleport you after 30 seconds.If you want to quit from a Kingdom Quest that you signed up for, then just hit the Cancel button.&lt;br /&gt;
&lt;br /&gt;
*The Tab function only works on monsters in your range of vision around 13m on YOUR screen, not around your character. For you to tab a monster, you have to actually have it on your screen, but monsters that are in range and are blocked by objects.&lt;br /&gt;
*Bones are almost useless, they are only good for resist and cure potion productions but very few people buy them, its better off if you npc them.&lt;br /&gt;
&lt;br /&gt;
*Blessed stones for refining equipment is more of a &amp;quot;safer&amp;quot; method of upgrading. It has either a smaller &amp;quot;Break&amp;quot; rate or higher success rate.&lt;br /&gt;
&lt;br /&gt;
*Lucky stones have the ability for more than 1 refinement at once, as far as I know, it can do two refinements with one stone in one instant.&lt;br /&gt;
&lt;br /&gt;
*In the level 20 class upgrade quest, when you enter the room with the blue light, you can finish off the warrior and archer in there instead of facing them with your doppleganger if you do not think you can beat it easily.&lt;br /&gt;
&lt;br /&gt;
*Potions after tier1 should be used for emergency cases only. Do not use them instead of Stones. Tier1 potions should be used as often as possible~ fast cooldown/good heal rate/etc NPC potions if you have an excess, one potion can usually make 3-10 stones. Stack of tier2 potions is worth 5 Silvers and stack of tier3 potions are worth 13 silvers.&lt;br /&gt;
&lt;br /&gt;
*Mini-dolls are nearly worthless but they give the same stats as Kebling and Honeybee mini-dolls.&lt;br /&gt;
&lt;br /&gt;
Honeybee mini-dolls are worth 2 silvers and some copper.&lt;br /&gt;
&lt;br /&gt;
Kebling mini-dolls are worth 7 silvers.&lt;br /&gt;
&lt;br /&gt;
Many people sell all dolls at the same price of 3-5 silvers, a good way to make a short profite is to buy the underpriced Kebling doll and npc it.&lt;br /&gt;
&lt;br /&gt;
*Refinement/Enhancement is mostly useful when you get it to +6, but +5 alone is suitable. at +1 to +4, the bonuses are barely noticeable. Only after +5 or +6, the bonuses will show in combat.&lt;br /&gt;
&lt;br /&gt;
*Combat is like most modern games. Just because your weapon says +50 attack, you will not do +50 more damage on monsters. The +50 attack will be counted into your Total Attack and then some how it will calculate into against the target. Level is a big difference, which limits the damage you will do. If its red, you'll probably do minimal damage. Of course the same thing can be said with def. Figther has a skill which decreases def on its target, and even if it says something similar to -30 def, you can probably do only 5 more damage if the monster is too high for you, or you will do +50 more damage if the monster is yellow. Just remeber there is a complicated system in combat and your attack does not equal your damage outcome.&lt;br /&gt;
&lt;br /&gt;
*There is one chest in every map except town maps. Spawn rate is currently unkown and spawn location is thought to be random but only 99% sure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*When you die in a Cave field, you will respawn at the entrance of the cave.&lt;br /&gt;
&lt;br /&gt;
== Tier3 | Secrets ==&lt;br /&gt;
*Fame is almost entirely useless except for buying things from Item Merchant Nina in Elderine. Other than that, fame does not increase your success rate of items, does not lower npc prices, does not increase exp or drop rate. It has no other as of right now.&lt;br /&gt;
&lt;br /&gt;
*Refinement is not impossible, it is extremely easy with lower level equipment. All refinement has a certain position that is similar for all other duplicates of the type of equipment.. &lt;br /&gt;
&lt;br /&gt;
There are 8 slots in the refinement window but they do not all have the same rate. &lt;br /&gt;
&lt;br /&gt;
Slots where you broke the equipment are most likely low success slots while if you just fail an refinement without downgrading or breaking, there is a better chance of it working.&lt;br /&gt;
&lt;br /&gt;
All equipment have a different success boxes so you would have to find out for yourself, though some equipment have extremely similar  success rate boxes.&lt;br /&gt;
&lt;br /&gt;
The more expensive the equipment, the lower the success rate of all the boxes, meaning the chance of failing even from the highest success box is low.&lt;br /&gt;
&lt;br /&gt;
All boxes have a success rate, failure rate, break rate, downgrade rate; but they are not all the same, some have lower and some have higher of each.&lt;br /&gt;
&lt;br /&gt;
*Free Stats (ones you get to invest into every level)...really do not have a major effect on the player, they are mostly just &amp;quot;bonuses.&amp;quot; The stats you gain from rings do more than the stats you put in a level, if you compare them 1 normal stat vs 1 free stat. But free stats adds shield block and crit which are probably the only important stats. 1 End from your level up or from a ring will grant you 1 def, however your Free Stat End will take 2 or 3 End for 1 whole def point. Stats are best when you carefully invest into one or two stats.&lt;br /&gt;
&lt;br /&gt;
This all personal opinion of course.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;hitting participate when the clock turns to x:02 or something&amp;quot; or when you receive the system message for kingdom quest in the bottom right never worked for me, however what worked for me was in the kingdom quest window, where the text says &amp;quot;On Schedual,&amp;quot; when it changes into &amp;quot;Recruiting,&amp;quot; that usually gets me into the Kingdom Quest without any trouble.&lt;br /&gt;
&lt;br /&gt;
== Tier4 | Rare Information ==&lt;br /&gt;
*Licenses are not useless, each level after Dominator(35% more damage), you gain +1% crit added to your weapon. The order after Dominator goes by: &lt;br /&gt;
&lt;br /&gt;
Destroyer   (40% +1% crit) &lt;br /&gt;
&lt;br /&gt;
Slayer      (50% +2% crit) &lt;br /&gt;
&lt;br /&gt;
Terminator  (60% +3% crit) &lt;br /&gt;
&lt;br /&gt;
Annihilator (70% +4% crit) &lt;br /&gt;
&lt;br /&gt;
Conqueror   (80% +5% crit)(Thanks sasuke for this info)&lt;br /&gt;
&lt;br /&gt;
It does not end here but most likely we wont find out till later CB3 or at least OB, each monster has a cap at how high you can raise the License's level. Also the higher the licenses can go, the more monster you need to kill for each level; for example, let's say you need to kill 25 Ratman to go from Ratman Killer to Ratman Executioner then another 25 to Assassin, then another 25 Elimenator, then another 25 to Dominator, and that is the cap for ratman. However for a Harkan, let's say you need 800 for each level and since they can go up to Annihilator, you will need to kill (9 levels * 800 Harkans) = 7,200 Harkans for it to max out '''(Amount needed for each level are not definite.)''' &lt;br /&gt;
&lt;br /&gt;
The earliest monster for Destroyer title can be obtained is by the Grave Robber (As far as I know.)&lt;br /&gt;
&lt;br /&gt;
The title I got for Slayer title is Fire Vivi, but probably most monsters higher than zombie can go up to Slayer.&lt;br /&gt;
&lt;br /&gt;
Earliest title for Terminator I got is from Goblin Swordsman, I'm guessing Goblin Camp monsters.&lt;br /&gt;
&lt;br /&gt;
Annihilator can be acquired from Harkans and above.&lt;br /&gt;
&lt;br /&gt;
Conqueror can be received from any Uruga monsters.&lt;br /&gt;
&lt;br /&gt;
The crit bonuses do not stack, you will always get the higher crit amount.&lt;br /&gt;
&lt;br /&gt;
*Decomposition is a very useful skill. Many people tend to ignore it because it requires Alchemy Stones which are bought for fame. Despite the fact that you need to get it to a good few hundred points before you can actually decompose the stuff you want, they are worth it.&lt;br /&gt;
&lt;br /&gt;
Other than the ores you get from mining, if you use decomposition, you can get around 70-80% of the item you decompose back.&lt;br /&gt;
&lt;br /&gt;
-Example - 100 Copper Ore (Normal Quality) will give you 200 Copper Ore (Low Quality) and if you recycle, you will be able to gain 50 Copper Ore (Normal Quality) back. Thats 100 points in decomposition and 50 points in composition. &lt;br /&gt;
&lt;br /&gt;
Once you are able to Composite Common Mushroom, you will be able to level up Decomposition and Composition a lot faster. 100 Common &lt;br /&gt;
Mushrooms can make 900 Spoiled Mushrooms and remake 81 Common Mushrooms and have 9 remaining Spoiled Mushrooms.&lt;br /&gt;
&lt;br /&gt;
Composition things after Copper Ore will grant more than just 1 point, Mushrooms will probably grant 2 points each one you create while tender meat will grant you 3 points.&lt;br /&gt;
&lt;br /&gt;
Leveling Composition is the fastest way to level up Decomposition where all production are worth only 1 point, even in Tier2 (i know of two people who have tier3 scrolls already, 3 soon if fireriot catches up ;p)&lt;br /&gt;
&lt;br /&gt;
The importance of Decomposition is to be able to make many low level required items for scrolls potions and stone productions. &lt;br /&gt;
&lt;br /&gt;
-Example: 1 Crude Leather = 11 Torn Leathers, 1 Beast Dogtooth (Normal Quality) = 15 Beast Dogtooth (Low Quality), 1 Summoned Beast Leather (Normal Quality) = 14 Summoned Beast Leather (Low Quality).&lt;br /&gt;
&lt;br /&gt;
With these techniques, it would simple to reach tier2 of any production skill.&lt;br /&gt;
&lt;br /&gt;
*When refining, the equipment you put in the refinement window will turn dark in your inventory and you would not be able to highlight it. Right when you click on &amp;quot;Refine&amp;quot; the outcome of the item is already decided, and it will disappear from your inventory before the refinement gamble is done spinning, this is a easy way to know if your refinement will disappear or not, not much use for this information besides knowing if your item will break or not.&lt;br /&gt;
&lt;br /&gt;
*May be supersition but...CleverFigther title has increase damage for my fighter (though only by 2) and this applies to all other classes.&lt;br /&gt;
&lt;br /&gt;
The Enhancement Artist title has given me more success rates of refinement than having some other title, so i'm pretty sure every enhancement title will give a small boost in success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5| Easter Eggs ==&lt;/div&gt;</description>
			<pubDate>Wed, 19 Sep 2007 07:01:32 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Sparky%27s_General_Tips</comments>		</item>
		<item>
			<title>Sparky's General Tips</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Sparky%27s_General_Tips</link>
			<description>&lt;p&gt;Administrator:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section is general tips and secrets for Newbie Players and even high level grinders who couldn't take a breather and don't know  about these =\.&lt;br /&gt;
&lt;br /&gt;
This will be divided into Tiers - since tier is used in game might as well use it here =]&lt;br /&gt;
&lt;br /&gt;
Some people might hate me for posting this because they want the upper hand and abuse the economy but eh, im quitting so might as well make my exit big XD bbuhahaha im evil lol&lt;br /&gt;
&lt;br /&gt;
I know i am missing some information but this is all my brain can handle ;; ill post it if i remember anymore! good luck guys!!!&lt;br /&gt;
&lt;br /&gt;
*Common sense basically means information people will find out eventually throughout their game play, it is here just to help accelerate their gaining of knowledge. &lt;br /&gt;
&lt;br /&gt;
*Knowledge means information that has been thought through. Some of these information, people just ignore and play on but eventually by noticing but most likely by being told by other players.&lt;br /&gt;
&lt;br /&gt;
*Secrets means information that was gained by people's constant observation and interest in a certain aspect, and they usually keep information to themselves because it would give them the upper hand but will eventually leak out. Everything from this point are just beliefs, not 100% but a good percent is true or it just might be superstition. &lt;br /&gt;
&lt;br /&gt;
*Rare Information is self explanatory, it is information very few people know about and usually overlooked because the hard leap at the begining. &lt;br /&gt;
&lt;br /&gt;
*Easter eggs...are easter eggs XD Can be considered glitches but not really threatening to anything, just little neat surprises that help the player. These sometimes make the game more enjoyable, sadly i was only able to get one easter egg from fcuk, msg him and ask him to give us more!! : &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier1 | Common Sense ==&lt;br /&gt;
*Shift-Z hides all nearby characters. This is useful when you pop into Roumen just to turn in quests, get skills, etc. -Cannot use if in any party.-&lt;br /&gt;
*Tab is a fast way to select the nearest monsters on your screen.&lt;br /&gt;
*Ranged/distance skills/attacks can go through anything and everything.&lt;br /&gt;
&lt;br /&gt;
*White boxes around items means tier1, yellow means tier2, green means tier3, and blue means tier4.&lt;br /&gt;
&lt;br /&gt;
*Equipments that are dropped from monsters usually have Green Names and added stats.&lt;br /&gt;
&lt;br /&gt;
*Lumps are good for npcing for cash:&lt;br /&gt;
&lt;br /&gt;
Copper Lump = 100copper&lt;br /&gt;
&lt;br /&gt;
Silver Lump = 1 Silver&lt;br /&gt;
&lt;br /&gt;
Gold Lump = 10 Silvers (Was 20 silvers in cb1.)&lt;br /&gt;
&lt;br /&gt;
Gem Lump = 100 Silvers (Probably but needs confirmation.)&lt;br /&gt;
&lt;br /&gt;
Badges are also useless so far.&lt;br /&gt;
&lt;br /&gt;
*Every title comes with a bit of fame.&lt;br /&gt;
&lt;br /&gt;
*For clerics, a must do is increase the cool down of Invincibility (Supposed to be called Damage Asorbtion), 5 points gives 7.5seconds extra length, almost double original amount&lt;br /&gt;
&lt;br /&gt;
*Every class should get every skill they can get, the empower points are meant to be used as empowering skills, not to acquire or to get them higher. Empower points DO carry over to the next level when you buy it from the skill npc and upgrade it. Clerics have the most skills to purchase.&lt;br /&gt;
&lt;br /&gt;
*There are 4 types of side effects:&lt;br /&gt;
&lt;br /&gt;
Poisons - Periodic damage, sometimes they can remove hp every two seconds or five seconds, depends on the type of  enemy that cast it.&lt;br /&gt;
&lt;br /&gt;
Curses - Side effects that are so annoying.&lt;br /&gt;
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Bleeding - Same as poison basically.&lt;br /&gt;
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Others - such as stun&lt;br /&gt;
&lt;br /&gt;
*When you select a mosnter, there is two bars, the left red (hp) and the right (blue). And there are two mini pictures between the bars and the middle monster picture, the left is the type of monster. General means weak/normal. Elite means stronger. Chief means strongest. Hero means special monster. Hero monsters are incredibly rare but I never took one on so i don't know if their stronger than cheifs, most likely they are. Chief monster usually appear in KQ only because of their abnormal stats but if you see them in a field, better bring backup.&lt;br /&gt;
&lt;br /&gt;
The right mini-circle means the type of monster it is: &lt;br /&gt;
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Elementals drops dusts, and fruit. &lt;br /&gt;
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Spirits monsters also drop dusts and fruit. &lt;br /&gt;
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Humans drops dusts and vanished signs(and sign of trace.)&lt;br /&gt;
&lt;br /&gt;
Summoneds Beasts drop meat, bone, summoned beast leather, and higher levels drop summoned beast tail. &lt;br /&gt;
&lt;br /&gt;
Beasts drop dogtooth, beast leather, leather, meat, bones. &lt;br /&gt;
&lt;br /&gt;
Undeads drops dusts and bones. &lt;br /&gt;
&lt;br /&gt;
Ghosts drop dusts and bones also.&lt;br /&gt;
&lt;br /&gt;
Of course these are not definite since a high level monster that is a Summoned Beast type still drop Spirit/Elemental drops.&lt;br /&gt;
&lt;br /&gt;
From what i seen, the drop rate of spirit/elemental/human/undeads/ghosts with dusts will vary. Some drop soul dust more and some drop dim dusts and some spirit dusts more. Not really sure, need confirmation.&lt;br /&gt;
&lt;br /&gt;
*If you see a different type a monster like Bored or Sharp or something and their surrounded by three other different types of monsters with names that you don't usually recognize, then they are commonly referred to as gang monsters and they travel in a pack. They can be separated but if its just you, they will attack you all together.&lt;br /&gt;
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*There are 6 types of fields.&lt;br /&gt;
&lt;br /&gt;
Town Field - Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Normal Field - Regular maps you get to by going through a portal&lt;br /&gt;
&lt;br /&gt;
Cave Field - A map with monsters and ores to mine.&lt;br /&gt;
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Dungeon Field - Generally, its the same as a Cave Field and it has monsters that are Caved ____ monsters but these mosnters are more difficult. These maps are more for quests and have a 10 level range from 30-39 40-49 and 50-59, so on so forth. If you die in these field, you still lose exp but you respawn at the entrance, not back to town. Also these fields usually have two or more treasure chests at a single time.&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Field - Maps designed for Kingdom Quests, btw you will see a certain Kingdom Quest Design fairly often =\.&lt;br /&gt;
&lt;br /&gt;
Special Field - Maps like Prisons or maps only for GMs, these are usually off-access to regular players.&lt;br /&gt;
&lt;br /&gt;
== Tier2 | Game Knowledge ==&lt;br /&gt;
&lt;br /&gt;
*Magic Damaging type monsters deal a lot of damage but they usually are easily hit and low hp.&lt;br /&gt;
&lt;br /&gt;
*Archer/ranged-physical attack monsters are a big pain because they almost never miss and they have either high range damage, or fast speedy damage with low damage (friggen procks with their hacking attack speed) &lt;br /&gt;
&lt;br /&gt;
*Production Skills are only available up to tier1, after that only a few are available. Only avaliable scrolls after tier1 are Magic def (which is really useful), evasion increase, sp increase, aim increase (with typo of increase POWER instead of AIM), and divine magic.&lt;br /&gt;
&lt;br /&gt;
*Divine Magic Tier2 and Antidote Tier2 can cure tier2 and tier3 curses/poisons. &lt;br /&gt;
&lt;br /&gt;
*You can join a Kingdom Quest anytime/anywhere. There is no need to be next to a NPC in Roumen or Elderine. In the upper right on your mini-map, there is a Hour Glass button. Using that, you can get into a KQ while leveling and you can continue to level while a KQ is recruiting and it will teleport you when it is time to start, there is no need to be near a NPC.&lt;br /&gt;
&lt;br /&gt;
*If you have a shop open and your signed up for a Kingdom Quest, a system message will pop-up asking you to close your shop, this really isn't useful unless the Kingdom Quest filled up easily and you realized your friends didn't get into it, this way you wont be forced into the Kingdom Quest and can join the next one, otherwise just try to avoid shopping when you signed up for a Kingdom Quest, it will stop trying to teleport you after 30 seconds.If you want to quit from a Kingdom Quest that you signed up for, then just hit the Cancel button.&lt;br /&gt;
&lt;br /&gt;
*The Tab function only works on monsters in your range of vision around 13m on YOUR screen, not around your character. For you to tab a monster, you have to actually have it on your screen, but monsters that are in range and are blocked by objects.&lt;br /&gt;
*Bones are almost useless, they are only good for resist and cure potion productions but very few people buy them, its better off if you npc them.&lt;br /&gt;
&lt;br /&gt;
*Blessed stones for refining equipment is more of a &amp;quot;safer&amp;quot; method of upgrading. It has either a smaller &amp;quot;Break&amp;quot; rate or higher success rate.&lt;br /&gt;
&lt;br /&gt;
*Lucky stones have the ability for more than 1 refinement at once, as far as I know, it can do two refinements with one stone in one instant.&lt;br /&gt;
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*In the level 20 class upgrade quest, when you enter the room with the blue light, you can finish off the warrior and archer in there instead of facing them with your doppleganger if you do not think you can beat it easily.&lt;br /&gt;
&lt;br /&gt;
*Potions after tier1 should be used for emergency cases only. Do not use them instead of Stones. Tier1 potions should be used as often as possible~ fast cooldown/good heal rate/etc NPC potions if you have an excess, one potion can usually make 3-10 stones. Stack of tier2 potions is worth 5 Silvers and stack of tier3 potions are worth 13 silvers.&lt;br /&gt;
&lt;br /&gt;
*Mini-dolls are nearly worthless but they give the same stats as Kebling and Honeybee mini-dolls.&lt;br /&gt;
&lt;br /&gt;
Honeybee mini-dolls are worth 2 silvers and some copper.&lt;br /&gt;
&lt;br /&gt;
Kebling mini-dolls are worth 7 silvers.&lt;br /&gt;
&lt;br /&gt;
Many people sell all dolls at the same price of 3-5 silvers, a good way to make a short profite is to buy the underpriced Kebling doll and npc it.&lt;br /&gt;
&lt;br /&gt;
*Refinement/Enhancement is mostly useful when you get it to +6, but +5 alone is suitable. at +1 to +4, the bonuses are barely noticeable. Only after +5 or +6, the bonuses will show in combat.&lt;br /&gt;
&lt;br /&gt;
*Combat is like most modern games. Just because your weapon says +50 attack, you will not do +50 more damage on monsters. The +50 attack will be counted into your Total Attack and then some how it will calculate into against the target. Level is a big difference, which limits the damage you will do. If its red, you'll probably do minimal damage. Of course the same thing can be said with def. Figther has a skill which decreases def on its target, and even if it says something similar to -30 def, you can probably do only 5 more damage if the monster is too high for you, or you will do +50 more damage if the monster is yellow. Just remeber there is a complicated system in combat and your attack does not equal your damage outcome.&lt;br /&gt;
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*There is one chest in every map except town maps. Spawn rate is currently unkown and spawn location is thought to be random but only 99% sure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*When you die in a Cave field, you will respawn at the entrance of the cave.&lt;br /&gt;
&lt;br /&gt;
== Tier3 | Secrets ==&lt;br /&gt;
*Fame is almost entirely useless except for buying things from Item Merchant Nina in Elderine. Other than that, fame does not increase your success rate of items, does not lower npc prices, does not increase exp or drop rate. It has no other as of right now.&lt;br /&gt;
&lt;br /&gt;
*Refinement is not impossible, it is extremely easy with lower level equipment. All refinement has a certain position that is similar for all other duplicates of the type of equipment.. &lt;br /&gt;
&lt;br /&gt;
There are 8 slots in the refinement window but they do not all have the same rate. &lt;br /&gt;
&lt;br /&gt;
Slots where you broke the equipment are most likely low success slots while if you just fail an refinement without downgrading or breaking, there is a better chance of it working.&lt;br /&gt;
&lt;br /&gt;
All equipment have a different success boxes so you would have to find out for yourself, though some equipment have extremely similar  success rate boxes.&lt;br /&gt;
&lt;br /&gt;
The more expensive the equipment, the lower the success rate of all the boxes, meaning the chance of failing even from the highest success box is low.&lt;br /&gt;
&lt;br /&gt;
All boxes have a success rate, failure rate, break rate, downgrade rate; but they are not all the same, some have lower and some have higher of each.&lt;br /&gt;
&lt;br /&gt;
*Free Stats (ones you get to invest into every level)...really do not have a major effect on the player, they are mostly just &amp;quot;bonuses.&amp;quot; The stats you gain from rings do more than the stats you put in a level, if you compare them 1 normal stat vs 1 free stat. But free stats adds shield block and crit which are probably the only important stats. 1 End from your level up or from a ring will grant you 1 def, however your Free Stat End will take 2 or 3 End for 1 whole def point. Stats are best when you carefully invest into one or two stats.&lt;br /&gt;
&lt;br /&gt;
This all personal opinion of course.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;hitting participate when the clock turns to x:02 or something&amp;quot; or when you receive the system message for kingdom quest in the bottom right never worked for me, however what worked for me was in the kingdom quest window, where the text says &amp;quot;On Schedual,&amp;quot; when it changes into &amp;quot;Recruiting,&amp;quot; that usually gets me into the Kingdom Quest without any trouble.&lt;br /&gt;
&lt;br /&gt;
== Tier4 | Rare Information ==&lt;br /&gt;
*Licenses are not useless, each level after Dominator(35% more damage), you gain +1% crit added to your weapon. The order after Dominator goes by: &lt;br /&gt;
&lt;br /&gt;
Destroyer   (40% +1% crit) &lt;br /&gt;
&lt;br /&gt;
Slayer      (50% +2% crit) &lt;br /&gt;
&lt;br /&gt;
Terminator  (60% +3% crit) &lt;br /&gt;
&lt;br /&gt;
Annihilator (70% +4% crit) &lt;br /&gt;
&lt;br /&gt;
Conqueror   (80% +5% crit)(Thanks sasuke for this info)&lt;br /&gt;
&lt;br /&gt;
It does not end here but most likely we wont find out till later CB3 or at least OB, each monster has a cap at how high you can raise the License's level. Also the higher the licenses can go, the more monster you need to kill for each level; for example, let's say you need to kill 25 Ratman to go from Ratman Killer to Ratman Executioner then another 25 to Assassin, then another 25 Elimenator, then another 25 to Dominator, and that is the cap for ratman. However for a Harkan, let's say you need 800 for each level and since they can go up to Annihilator, you will need to kill (9 levels * 800 Harkans) = 7,200 Harkans for it to max out '''(Amount needed for each level are not definite.)''' &lt;br /&gt;
&lt;br /&gt;
The earliest monster for Destroyer title can be obtained is by the Grave Robber (As far as I know.)&lt;br /&gt;
&lt;br /&gt;
The title I got for Slayer title is Fire Vivi, but probably most monsters higher than zombie can go up to Slayer.&lt;br /&gt;
&lt;br /&gt;
Earliest title for Terminator I got is from Goblin Swordsman, I'm guessing Goblin Camp monsters.&lt;br /&gt;
&lt;br /&gt;
Annihilator can be acquired from Harkans and above.&lt;br /&gt;
&lt;br /&gt;
Conqueror can be received from any Uruga monsters.&lt;br /&gt;
&lt;br /&gt;
The crit bonuses do not stack, you will always get the higher crit amount.&lt;br /&gt;
&lt;br /&gt;
*Decomposition is a very useful skill. Many people tend to ignore it because it requires Alchemy Stones which are bought for fame. Despite the fact that you need to get it to a good few hundred points before you can actually decompose the stuff you want, they are worth it.&lt;br /&gt;
&lt;br /&gt;
Other than the ores you get from mining, if you use decomposition, you can get around 70-80% of the item you decompose back.&lt;br /&gt;
&lt;br /&gt;
-Example - 100 Copper Ore (Normal Quality) will give you 200 Copper Ore (Low Quality) and if you recycle, you will be able to gain 50 Copper Ore (Normal Quality) back. Thats 100 points in decomposition and 50 points in composition. &lt;br /&gt;
&lt;br /&gt;
Once you are able to Composite Common Mushroom, you will be able to level up Decomposition and Composition a lot faster. 100 Common &lt;br /&gt;
Mushrooms can make 900 Spoiled Mushrooms and remake 81 Common Mushrooms and have 9 remaining Spoiled Mushrooms.&lt;br /&gt;
&lt;br /&gt;
Composition things after Copper Ore will grant more than just 1 point, Mushrooms will probably grant 2 points each one you create while tender meat will grant you 3 points.&lt;br /&gt;
&lt;br /&gt;
Leveling Composition is the fastest way to level up Decomposition where all production are worth only 1 point, even in Tier2 (i know of two people who have tier3 scrolls already, 3 soon if fireriot catches up ;p)&lt;br /&gt;
&lt;br /&gt;
The importance of Decomposition is to be able to make many low level required items for scrolls potions and stone productions. &lt;br /&gt;
&lt;br /&gt;
-Example: 1 Crude Leather = 11 Torn Leathers, 1 Beast Dogtooth (Normal Quality) = 15 Beast Dogtooth (Low Quality), 1 Summoned Beast Leather (Normal Quality) = 14 Summoned Beast Leather (Low Quality).&lt;br /&gt;
&lt;br /&gt;
With these techniques, it would simple to reach tier2 of any production skill.&lt;br /&gt;
&lt;br /&gt;
*When refining, the equipment you put in the refinement window will turn dark in your inventory and you would not be able to highlight it. Right when you click on &amp;quot;Refine&amp;quot; the outcome of the item is already decided, and it will disappear from your inventory before the refinement gamble is done spinning, this is a easy way to know if your refinement will disappear or not, not much use for this information besides knowing if your item will break or not.&lt;br /&gt;
&lt;br /&gt;
*May be supersition but...CleverFigther title has increase damage for my fighter (though only by 2) and this applies to all other classes.&lt;br /&gt;
&lt;br /&gt;
The Enhancement Artist title has given me more success rates of refinement than having some other title, so i'm pretty sure every enhancement title will give a small boost in success.&lt;br /&gt;
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&lt;br /&gt;
== Tier 5| Easter Eggs ==&lt;/div&gt;</description>
			<pubDate>Wed, 19 Sep 2007 06:58:01 GMT</pubDate>			<dc:creator>Administrator</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Sparky%27s_General_Tips</comments>		</item>
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