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			<title>Archer Leveling</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Archer_Leveling</link>
			<description>&lt;p&gt;80.5.101.141:&amp;#32;/* Soloing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to know some things about archer leveling? o:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Soloing==&lt;br /&gt;
&lt;br /&gt;
Generally, you probably might end up following your quests around, as they're basically a direction of where to go. It's a very good idea for soloing.&lt;br /&gt;
&lt;br /&gt;
For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you.&lt;br /&gt;
&lt;br /&gt;
''1-3'' Roumen (slimes)&lt;br /&gt;
&lt;br /&gt;
''2-5'' Roumen//Forest of Tides (slimes, mushrooms // imps)&lt;br /&gt;
&lt;br /&gt;
''4-6'' Forest of Tides//Sand Beach (fire mushrooms, speedy honeyings, slow slimes)&lt;br /&gt;
&lt;br /&gt;
''level 6'' Start King Slime KQ&lt;br /&gt;
&lt;br /&gt;
''7-8'' Forest of Tides/Sand Beach/Echo Cave (slow slimes, blue crabs // rookie skeletons)&lt;br /&gt;
&lt;br /&gt;
''9-10'' Sand Beach (blue crabs, mini greenkies, honeyings)&lt;br /&gt;
&lt;br /&gt;
''10-12'' Forest of Mist//Echo Cave (mini greenkies // phinoflies)&lt;br /&gt;
&lt;br /&gt;
''13-15'' Forest of Mist (ratmen)&lt;br /&gt;
&lt;br /&gt;
''15-18'' Sea of Greed/Sand Beach (boogies/pirates)&lt;br /&gt;
&lt;br /&gt;
''level 17'' Start Mara Pirate KQ&lt;br /&gt;
&lt;br /&gt;
''17-20'' Sea of Greed/Sand Beach (mara elites, pirate sailors)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------&lt;br /&gt;
&lt;br /&gt;
''20-22'' [[Sea of Greed]]/[[Forest of Mist]] ([[Smart Phino]], [[Joker Kebing]], [[Grave Robber]], [[Prock Zone]])&lt;br /&gt;
&lt;br /&gt;
''22-26'' [[Luminous Stone]] ([[Kebing]], [[Grave Robber]], [[Mage Book]], [[Punch Mage Book]], [[Skeleton]]) Or [[Burning Hill]] ([[Grave Robber]], [[Baby Bat]], [[Gold Slime]]) Or [[Sand Hill]] ([[Marlone Megaton]], [[Marlone Archer]])&lt;br /&gt;
&lt;br /&gt;
''level 25'' Start Gold Hill KQ&lt;br /&gt;
&lt;br /&gt;
''27-30'' Burning Hill//Moonlight Tomb (gold slimes, glow wolves // bats, spiders)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------&lt;br /&gt;
&lt;br /&gt;
''30-39'' Grave of Abyss (portal in VT)&lt;br /&gt;
&lt;br /&gt;
''31-33'' Moonlight Tomb (bats, spiders, wild imps, ice vivis, flying staves)&lt;br /&gt;
&lt;br /&gt;
''level 33'' Start Robo KQ&lt;br /&gt;
&lt;br /&gt;
''34-37'' Moonlight Tomb (masic staves, tomb foxes, zombies, grave wolves, fire vivis), [[Vine Tomb]]: [[Fire ViVi]], [[Tomb Fox]], [[Hob]] (if you're feeling brave)&lt;br /&gt;
&lt;br /&gt;
''38-40'' Vine Tomb//Goblin Camp (grave wolves, baby werebears, ghosts, hobs, procks // goblins, procks)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------&lt;br /&gt;
&lt;br /&gt;
''40-49'' Abysmal Summit (portal in GC)&lt;br /&gt;
&lt;br /&gt;
''40-43'' Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)&lt;br /&gt;
&lt;br /&gt;
''level 40 (It's 40 ^^)'' Start Big Mean Honeying KQ&lt;br /&gt;
&lt;br /&gt;
''44-45'' Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)&lt;br /&gt;
&lt;br /&gt;
==Armour//Weapons==&lt;br /&gt;
&lt;br /&gt;
It's best to keep your armour all up to date. Check the [[Armors]] page for armour specifics.&lt;br /&gt;
Since an archer is a DD, it is also extremely important to keep your [[Weapons]] up to date as well&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
It may seem dull, but completing all the quests that you get from NPC are a good way to level - you get experience from killing the beasts, and then an experience boost + more afterwards. It also gives you a direction to go in, rather than just wandering around. Also, [[Kingdom Quests]] are a great way to have some fun and gain experience.&lt;br /&gt;
&lt;br /&gt;
-- archer contributions&lt;/div&gt;</description>
			<pubDate>Sun, 20 Apr 2008 07:17:29 GMT</pubDate>			<dc:creator>80.5.101.141</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Archer_Leveling</comments>		</item>
		<item>
			<title>King Slime's Counterattack</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=King_Slime%27s_Counterattack</link>
			<description>&lt;p&gt;80.5.101.141:&amp;#32;/* Monsters Encountered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;King Slime, the absolute ruler of the Slime Kingdom is invading Roumen village along with his followers. For years they have been persecuted by Henneath adventurers because they were weak and ugly. Now they are on the warpath of revenge.&lt;br /&gt;
&lt;br /&gt;
Kill all the monsters and stop the King Slime in the designated amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Basic Information ===&lt;br /&gt;
[[Image:KDEddyHill.jpg|thumb|Map of King Slime's Kingdom Quest.]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Level Requirement:&lt;br /&gt;
|5 - 16&lt;br /&gt;
|-&lt;br /&gt;
|Number of Participants:&lt;br /&gt;
|15 &lt;br /&gt;
|-&lt;br /&gt;
|Time Limit:&lt;br /&gt;
|50 Minutes&lt;br /&gt;
|-&lt;br /&gt;
|Lives:&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
You have to kill ALL of the monsters on each level to open the gate and progress to the next.&lt;br /&gt;
&lt;br /&gt;
Once King Slime spawns, the tanker (usually the fighter with the most HP) will take the hits, the cleric heals and mages and archers stay back.  &lt;br /&gt;
&lt;br /&gt;
After a certain amount of damage, King Slime will begin to spawn slimes, starting with 3 power slimes, then 3 fire slimes, 4 iron slimes, and finally 2 prince slimes and a queen slime. Kill the king and all his spawns and you're done!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
When you are teleported to the quest area, party up with other people as fast as you can and try to get a balance of clerics, fighters, mages, and archers. All the groups run to the same place to backup other parties just incase another party needs help. The fighters head for 2-3 monsters with clerics close behind to heal and fight. Mages and archers are behind the fighter and cleric. Finish the monster off and head a litle bit foward to find the next monster and so on, until that group of monsters is finished. The whole group then moves to the next grup of monsters. Continue until you finish all the monsters in that &amp;quot;ring&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Move through the rings until you get to the King Slime area. On the pathway to get in, stop and go into your homes. Clerics should heal the others and themselves and then use potions or stone to recover sp. When everybody is ready, organize the group with the fighters in the front, clerics behind them, and archers and mages in the back. Head foward to the boss fight.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Monsters Encountered === &lt;br /&gt;
&lt;br /&gt;
*[[Power Slime]]&lt;br /&gt;
*[[Jumping Mushroom]]&lt;br /&gt;
*[[Crazy Imp]]&lt;br /&gt;
*[[Iron Slime]]     &lt;br /&gt;
*[[Fire Slime]] &lt;br /&gt;
*[[Brave Honeying]]&lt;br /&gt;
*[[Ratman]]&lt;br /&gt;
*[[Silver Slime]]&lt;br /&gt;
*[[Warrior Boar]]&lt;br /&gt;
*[[Gold Slime]]&lt;br /&gt;
*[[Prince Slime]]&lt;br /&gt;
*[[Queen Slime]]&lt;br /&gt;
'''Boss Monsters'''&lt;br /&gt;
*[[King Slime]] &lt;br /&gt;
&lt;br /&gt;
(will be adding pictures to each one)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rewards === &lt;br /&gt;
&lt;br /&gt;
Level 15 [[Enhanced Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Jelly Earrings]] (+25 HP)&lt;br /&gt;
&lt;br /&gt;
[[Jelly Earrings]] (+25 SP)&lt;br /&gt;
&lt;br /&gt;
[[Jelly Earrings]] (+25 HP, +25 SP)&lt;br /&gt;
&lt;br /&gt;
[[Lucky Elrue]]&lt;br /&gt;
&lt;br /&gt;
[[Blessed Elrue]]&lt;br /&gt;
&lt;br /&gt;
[[HP Potion|HP Potion (Tier 1)]]&lt;/div&gt;</description>
			<pubDate>Mon, 05 Nov 2007 11:06:26 GMT</pubDate>			<dc:creator>80.5.101.141</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:King_Slime%27s_Counterattack</comments>		</item>
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