﻿<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.fiestafan.com/wiki/skins/common/feed.css?207"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Fiesta Wiki - User contributions [en]</title>
		<link>http://www.fiestafan.com/wiki/index.php?title=Special:Contributions/71.62.217.88</link>
		<description>From Fiesta Wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Tue, 13 Oct 2026 05:43:07 GMT</lastBuildDate>
		<item>
			<title>Chriszed's Archer Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Chriszed%27s_Archer_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* CONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello I'm Chriszed. Yes I know Introductions are pointless. BUT DON'T SCROLL DOWN THE PAGE. Why? Because this is one of the first Archer guides. And I want to Make my point clear. Ok. I know I'm a noob. I was only level 25 in CB and am now level 20. But that doesn't matter. Sure there are higher level archers than me. But does that matter. NO! They don't care. They probably don't even post in the Archer forum. Listen, if you go to the Cleric, Fighter, or Mage Section, you'll see tons of guides, tons of posts, tons of people helping other people. What do you see in the Archer forum? People complaining about how Archers SUCK! Well, I WANT TO START AN ARCHER REVOLUTION!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It won't take a genius to know that Archers are underpowered. But when used correctly an&lt;br /&gt;
Archer will be able to pwn anyone and anything. Sure they lack the Damage of a Mage, The Defence of a Fighter, and the sheer invincibility of a Cleric. But they have one thing the other classes don't have. Evasion. People will say CHRIS YOU'RE CRAZY. But evasion is good. Perhaps it's better than good. In the First part of this guide I will show how effective an Archer can be in a party. So without further ado here's Chapter 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 1 ==&lt;br /&gt;
&lt;br /&gt;
People point out that Archers are leeches. They only stay in a party to steal exp. NOT TRUE. When an archer is used properly they kick ***! I hope you other classes are reading because here's why an Archer is invaluable to a party.&lt;br /&gt;
&lt;br /&gt;
MOVE #1- RAIN AND PAIN&lt;br /&gt;
&lt;br /&gt;
Archers get the skill multi shot at level 20. So what. Look at it like this. At level 20 they also get nature's protection.(decreases agro) These two moves are brothers. HECK! EVEN MORE! In a party. Lets say you were killing orange monsters. You had a Cleric, Warrior, Mage, and Archer. Let's say around 5 charged at you. The rest of the party are focusing on one person. The fighter is going to spam taunt, the cleric is going to heal, and the Mage is going to attack whatever the tank is attacking. Whats the archer doing? Probably the same as the Mage. This is what the battle would look like: The warrior in the middle of the monsters, Archer behind him, Mage, then Cleric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay. That looks pretty basic. The cleric in the back Tank in the middle of the guys, Archer not too far from tank and Mage in between Cleric and Archer. Let say the Mage uses an AoE move. The skeleton will charge at the Mage. Kill him. Got to Cleric and kill him. Then the party is gone. But lets say the Archer AoE's. He can multi shot then right after use natures protection. That means the monsters get hurt but still attack the Warrior. If the fight lasts long enough do it again.(you can also do this with nature's mist)&lt;br /&gt;
&lt;br /&gt;
MOVE #2- POISON POP.&lt;br /&gt;
&lt;br /&gt;
Well this is another variation of the Rain and Pain. Same setup but lets say they were fighting only 4 monsters. This time instead of arrow rain the Archer uses his poisons on one monster. And on the way adds some Aimed and Power shots. When the monster comes he runs towards the tank and uses nature's protection. Now when your skills recharge continuously attack the monster with power shot, followed by nature's protection. That monster will be dead very soon.&lt;br /&gt;
&lt;br /&gt;
MOVE #3- QUICK SAVE.&lt;br /&gt;
&lt;br /&gt;
Now lets say the party is in trouble. And needs time to recover from a monster attacking the Cleric. But there is still 3 monsters remaining. Pull the monster that no one is attacking. Run into a save area with lots of tree or other obstructions around them. Run through them. Occasionally shoot the monster to regain agro. When your party is ready use Nature's Protection then run towards the tank. DON'T CUT THROUGH THE PARTY. The monster will attack the closest person other than you. What if you got the Mage or the Cleric. That whole thing was pointless.&lt;br /&gt;
&lt;br /&gt;
Move #4- AGRO ATTACK.&lt;br /&gt;
&lt;br /&gt;
Say you really need to kill a monster FAST. Simply use these moves in THIS ORDER.&lt;br /&gt;
1. Power shot&lt;br /&gt;
2. Aimed shot&lt;br /&gt;
3. Bone shot&lt;br /&gt;
4. Fury impact&lt;br /&gt;
4.5. Multi shot.(only if you wont hit any monsters.)&lt;br /&gt;
5. Other damage skills.&lt;br /&gt;
6. Natures protection.&lt;br /&gt;
&lt;br /&gt;
That should take out a very large chunk of the monster HP while still sending it back to the tank.&lt;br /&gt;
&lt;br /&gt;
Move #5- MAGE MAYHEM.&lt;br /&gt;
&lt;br /&gt;
This requires a suicidal Mage. And I mean only one out 100 Mages will agree to do this. Pull a monster with your poisons. Then tell your Mage to hit him with their best spells. When he's done pull the monster with AIMED SHOT FIRST. Then your other moves. If you got 2 clerics one should heal you. If not use pots and stones. When all your moves cooldown do the same&lt;br /&gt;
thing. Continue it but i doubt it will last long.&lt;br /&gt;
&lt;br /&gt;
Those are 5 moves right now an Archer can pull off in a party. Showing how effective an Archer can be in a party. Almost all of them Require you to use nature's protection. SO GET THIS SKILL. There are two ways. One from the quest. The other from fame. Do whatever you want though i suggest the quest so you can save your fame and get some good exp.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 2 ==&lt;br /&gt;
&lt;br /&gt;
Now the reason I put the party section first is so that other classes will read it and then know how effective an Archer is in a party. Now Time for the solo part.&lt;br /&gt;
&lt;br /&gt;
All the Gm's say that later on Archers will rock. I believe them 100%. But they can still rock. Even at lvl 20! Here are some tricks to help you lvl up while soloing!&lt;br /&gt;
&lt;br /&gt;
MOVE #1- COVER CANNON&lt;br /&gt;
&lt;br /&gt;
No. You don't need to play a shooting game to use cover. In fact cover in this game is really effective. Lets say you are killing Joker Kebings in Sea of Greed. There is that forest right beside where they spawn right. Now what you want to do is click on the monster. Make sure you have to shoot through about 2 trees. The trick here is actually a glitch. YOU can shoot through the tree's but the KEBBING has to go around. See. You can get an extra 2-3 shots before it gets to you. Enough to kill it.&lt;br /&gt;
&lt;br /&gt;
MOVE #2- KITING KILLER&lt;br /&gt;
&lt;br /&gt;
[[Kiting]] is in almost every game. And it's very straight forward. I only recommend this on maps where there is an open field. Now remember Archer kiting is different than Mage kiting! In Mage kiting you would run attack run attack run attack... But for an Archer First start like this. Use Your Highest damaging move, with the longest range. Then poisons. Then highest damaging move. Now run. Run until your move cooled down. Now turn and kill the monster. This is good if your trying to save pots.&lt;br /&gt;
&lt;br /&gt;
Now those are the two basic moves you need to know when soloing. Now I'm sure in later lvls you get better skills and wont need to use these but they are still very good to know and master.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 3 ==&lt;br /&gt;
&lt;br /&gt;
Finally you were looking for a guide to make the perfect archer build. Well I already posted a guide on that so let me just copy and paste.&lt;br /&gt;
&lt;br /&gt;
An Archer basically need 3 or 4 stats. They don't need INT because they&lt;br /&gt;
don't use magic. END and DEX will decide your DEF and STR and SPR will&lt;br /&gt;
decide your damage. So i decided to compare them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEX VS. END&lt;br /&gt;
&lt;br /&gt;
Some people say to put some points in END. I personally don't recommend&lt;br /&gt;
END. I say put them in DEX. Why? Because you also get up your aim and&lt;br /&gt;
use less money on pots. Because with DEX you dodge more so you don't&lt;br /&gt;
lose any HP. Put it this way. Would you rather get hit more often but lose less HP OR&lt;br /&gt;
get hit less often but loss a lot of HP. But a bonus with DEX is you get&lt;br /&gt;
aim and will hit the enemy more. Also I would like to add every lvl you&lt;br /&gt;
get around 3 points on DEX automatically. Plus rings are good if you&lt;br /&gt;
really want some END. So in conclusion DEX over END but you could have&lt;br /&gt;
some points in END if you feel you need them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEX IS THE WINNER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR VS. SPR&lt;br /&gt;
&lt;br /&gt;
This one is all in opinion. STR raises your general damage while SPR&lt;br /&gt;
raises your crit %, m. defense, and your max SP. Weigh out the options&lt;br /&gt;
and SPR looks like it will benefit you more. Well... It does look like&lt;br /&gt;
that, but I say have a little bit of both. Why? Because if you get up&lt;br /&gt;
your STR and SPR you have higher damage and good crit % and good SP and&lt;br /&gt;
good M. defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IT'S A TIE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stat Descriptions&lt;br /&gt;
&lt;br /&gt;
STR- Increases damage.&lt;br /&gt;
&lt;br /&gt;
DEX- Increases aim and evasion. (MAIN)&lt;br /&gt;
&lt;br /&gt;
END- Increases HP and def.&lt;br /&gt;
&lt;br /&gt;
SPR- Increases M. defense, crit %, and max SP.(MAIN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What Archer are you?&lt;br /&gt;
&lt;br /&gt;
What Archer do you wanna be. Do you wanna kite? Do you wanna be able to&lt;br /&gt;
solo? Party? Or KQ? Do you wanna be a damage dealer or have good DEF.&lt;br /&gt;
Do you wanna pvp or pve more. Answer these question and it will help&lt;br /&gt;
you decide what builds to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Builds&lt;br /&gt;
&lt;br /&gt;
Here are a list of builds I have found or made. (You can add to them if you want.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My Build.&lt;br /&gt;
&lt;br /&gt;
1:3 DEX:SPR This is my build for my archer. It suits my playing&lt;br /&gt;
style well. The reason I have good dmg and evasion. I also have good&lt;br /&gt;
aim. I have enough SP so i can use my skills a lot and I do crit often.&lt;br /&gt;
&lt;br /&gt;
Main Build.&lt;br /&gt;
&lt;br /&gt;
1:1 DEX:SPR This build does focus on your two main stats and it's very good. But really put all your points into SPR until you have 25 then the rest into dex.&lt;br /&gt;
&lt;br /&gt;
Basic Build.&lt;br /&gt;
&lt;br /&gt;
1:1 STR:DEX. This is the generic build for any archer. It focuses on an archers damage and evasion. Although later on in the 30's I suggest some SPR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party Build.&lt;br /&gt;
&lt;br /&gt;
2:2:1 STR:SPR:DEX. Why is this party. Because it allows for good&lt;br /&gt;
damage and good aim. Making you a good damage dealer. If you do end up&lt;br /&gt;
soloing with this prepare for a lot of pots and stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solo build.&lt;br /&gt;
&lt;br /&gt;
2:2:1 DEX:STR:END. This is a good solo build because it has good DEF&lt;br /&gt;
and good damage. And you won't need a lot of pots and stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage build.&lt;br /&gt;
&lt;br /&gt;
3:3:1 STR:SPR:DEX. This is also a good pvp build because you maximize damage. Enough said.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense build.&lt;br /&gt;
&lt;br /&gt;
1:1 DEX:END. Don't really recommond this. It has it's uses in pvp and does help in pve. It maximizes DEF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All those builds are useful in pvp and pve. I just highlighted it's main purpose. You should also mix and match them to suit your playing style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Professions&lt;br /&gt;
&lt;br /&gt;
Scroll Production: I recommend for the buffs you get. Also good for money.&lt;br /&gt;
&lt;br /&gt;
Potion Production: A great profession for the archer as you get lots of potions that heal good and can sell for a lot.&lt;br /&gt;
&lt;br /&gt;
Stone Production: Probably the best profession for money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't recommend any other professions. But it's your call.&lt;br /&gt;
&lt;br /&gt;
That was taken directly from How to decide YOUR archer's build.&lt;br /&gt;
&lt;br /&gt;
Those are some of the basic Archer Builds. But really the only way you can mess up your Archer is full INT ;P.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 4 ==&lt;br /&gt;
&lt;br /&gt;
What should i go Crossbow or Bow? This is a dying question asked by so many archers. Well it really is all in preference. The Crossbow is better if you like to spam skills, while bow is better if you like to save SP. The reason is a bow does more damage with a regular attack while crossbow does more damage with skills. So if you like to spam skills go Crossbow if you like to do more damage without skills go Bow. It really is in your play style.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 5 ==&lt;br /&gt;
&lt;br /&gt;
We're almost at the end of the guide. And here's where i list the Pro's and Con's of an Archer. Why do i put this at the end. Because people just look at the Pro's and Con's of a class and decide. But now they know how they play and can make their decision.&lt;br /&gt;
&lt;br /&gt;
== PRO'S ==&lt;br /&gt;
&lt;br /&gt;
- VERY HIGH Evasion. Why is Evasion so good? Ah I'm going to know answer your question you've been asking this entire time. Well lets see. If a Warrior were to get hit and it does 150dmg. Lets say he gets hit 5 times while fighting a guy. Thats 750 DMG! Now lets say an Archer get hit 5 time with 200dmg. THATS 1000! But lets say the archer dodges 3 of the hits. Thats only 400dmg. Now do you see my point.&lt;br /&gt;
- Medium HP and SP&lt;br /&gt;
- Damage over time skills.&lt;br /&gt;
- Good AoE skills&lt;br /&gt;
- Good Damage(crits)&lt;br /&gt;
- High aim&lt;br /&gt;
- Ranged&lt;br /&gt;
- Looks cool&lt;br /&gt;
&lt;br /&gt;
== CONS ==&lt;br /&gt;
&lt;br /&gt;
- Low defence&lt;br /&gt;
- Hard to Master&lt;br /&gt;
- Uses a lot of potions&lt;br /&gt;
- Average weapons&lt;br /&gt;
- Underpowered&lt;br /&gt;
&lt;br /&gt;
Well that's my guide. I hope you learned something and now decide to add Archers to your parties or learned how to improve your skills. I'm keeping a contribution section. Post your ideas here and I'll add them.&lt;br /&gt;
&lt;br /&gt;
== CONTRIBUTIONS ==&lt;br /&gt;
&lt;br /&gt;
LEVEL 1-20 by: Chriszed&lt;br /&gt;
&lt;br /&gt;
Waiting to get to level 20 so you can own just like this guide shows. Well, I'm here to show you how to level up and where to train. I hope you have read the solo section, because I will refer back to it.&lt;br /&gt;
&lt;br /&gt;
Now you just made a character. Where do you train? What do you do? Well, first things first: talk to Elemental Helper Remi. She will give you the quest and all that stuff. Next do quests around town they give you your armor. After that you should do Kingdom Quests; they will level you up the fastest. I recommend training in:&lt;br /&gt;
&lt;br /&gt;
1-3 Roumen&lt;br /&gt;
3-6 Forest of tides&lt;br /&gt;
7-12 Sand beach&lt;br /&gt;
13-16 Forest of mist&lt;br /&gt;
17-20 Sea of greed&lt;br /&gt;
&lt;br /&gt;
Those maps are most suited for Archers. Now when you start up you should get all the moves available to you. I recommend you empower Aimed and Power Shot, because these are your two main damaging moves. If you want to kill monsters quickly, use moves in this order:&lt;br /&gt;
&lt;br /&gt;
1. Aimed shot&lt;br /&gt;
2. Bone shot&lt;br /&gt;
3. Fury impact&lt;br /&gt;
4. Power shot&lt;br /&gt;
&lt;br /&gt;
That should take out a monster pretty quickly. You can also kite if you feel the need to.&lt;br /&gt;
&lt;br /&gt;
When training in Sea of Greed I recommend using cover. There should be lots of trees by the North near Elderine. In party's I recommend you spam skills. Before you decide to hit level 20 you need about 12 silver. 2 silver to get pots and scrolls for the lvl up quest, and 10 silver for your multi shot, and armor. Only buy the armor from players. There is usually a shop around the blacksmith that sells it. Don't buy your weapon, it's the reward from the quest. Good luck!&lt;/div&gt;</description>
			<pubDate>Fri, 06 Jun 2008 14:32:33 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Chriszed%27s_Archer_Guide</comments>		</item>
		<item>
			<title>Chriszed's Archer Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Chriszed%27s_Archer_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* PRO'S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello I'm Chriszed. Yes I know Introductions are pointless. BUT DON'T SCROLL DOWN THE PAGE. Why? Because this is one of the first Archer guides. And I want to Make my point clear. Ok. I know I'm a noob. I was only level 25 in CB and am now level 20. But that doesn't matter. Sure there are higher level archers than me. But does that matter. NO! They don't care. They probably don't even post in the Archer forum. Listen, if you go to the Cleric, Fighter, or Mage Section, you'll see tons of guides, tons of posts, tons of people helping other people. What do you see in the Archer forum? People complaining about how Archers SUCK! Well, I WANT TO START AN ARCHER REVOLUTION!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It won't take a genius to know that Archers are underpowered. But when used correctly an&lt;br /&gt;
Archer will be able to pwn anyone and anything. Sure they lack the Damage of a Mage, The Defence of a Fighter, and the sheer invincibility of a Cleric. But they have one thing the other classes don't have. Evasion. People will say CHRIS YOU'RE CRAZY. But evasion is good. Perhaps it's better than good. In the First part of this guide I will show how effective an Archer can be in a party. So without further ado here's Chapter 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 1 ==&lt;br /&gt;
&lt;br /&gt;
People point out that Archers are leeches. They only stay in a party to steal exp. NOT TRUE. When an archer is used properly they kick ***! I hope you other classes are reading because here's why an Archer is invaluable to a party.&lt;br /&gt;
&lt;br /&gt;
MOVE #1- RAIN AND PAIN&lt;br /&gt;
&lt;br /&gt;
Archers get the skill multi shot at level 20. So what. Look at it like this. At level 20 they also get nature's protection.(decreases agro) These two moves are brothers. HECK! EVEN MORE! In a party. Lets say you were killing orange monsters. You had a Cleric, Warrior, Mage, and Archer. Let's say around 5 charged at you. The rest of the party are focusing on one person. The fighter is going to spam taunt, the cleric is going to heal, and the Mage is going to attack whatever the tank is attacking. Whats the archer doing? Probably the same as the Mage. This is what the battle would look like: The warrior in the middle of the monsters, Archer behind him, Mage, then Cleric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay. That looks pretty basic. The cleric in the back Tank in the middle of the guys, Archer not too far from tank and Mage in between Cleric and Archer. Let say the Mage uses an AoE move. The skeleton will charge at the Mage. Kill him. Got to Cleric and kill him. Then the party is gone. But lets say the Archer AoE's. He can multi shot then right after use natures protection. That means the monsters get hurt but still attack the Warrior. If the fight lasts long enough do it again.(you can also do this with nature's mist)&lt;br /&gt;
&lt;br /&gt;
MOVE #2- POISON POP.&lt;br /&gt;
&lt;br /&gt;
Well this is another variation of the Rain and Pain. Same setup but lets say they were fighting only 4 monsters. This time instead of arrow rain the Archer uses his poisons on one monster. And on the way adds some Aimed and Power shots. When the monster comes he runs towards the tank and uses nature's protection. Now when your skills recharge continuously attack the monster with power shot, followed by nature's protection. That monster will be dead very soon.&lt;br /&gt;
&lt;br /&gt;
MOVE #3- QUICK SAVE.&lt;br /&gt;
&lt;br /&gt;
Now lets say the party is in trouble. And needs time to recover from a monster attacking the Cleric. But there is still 3 monsters remaining. Pull the monster that no one is attacking. Run into a save area with lots of tree or other obstructions around them. Run through them. Occasionally shoot the monster to regain agro. When your party is ready use Nature's Protection then run towards the tank. DON'T CUT THROUGH THE PARTY. The monster will attack the closest person other than you. What if you got the Mage or the Cleric. That whole thing was pointless.&lt;br /&gt;
&lt;br /&gt;
Move #4- AGRO ATTACK.&lt;br /&gt;
&lt;br /&gt;
Say you really need to kill a monster FAST. Simply use these moves in THIS ORDER.&lt;br /&gt;
1. Power shot&lt;br /&gt;
2. Aimed shot&lt;br /&gt;
3. Bone shot&lt;br /&gt;
4. Fury impact&lt;br /&gt;
4.5. Multi shot.(only if you wont hit any monsters.)&lt;br /&gt;
5. Other damage skills.&lt;br /&gt;
6. Natures protection.&lt;br /&gt;
&lt;br /&gt;
That should take out a very large chunk of the monster HP while still sending it back to the tank.&lt;br /&gt;
&lt;br /&gt;
Move #5- MAGE MAYHEM.&lt;br /&gt;
&lt;br /&gt;
This requires a suicidal Mage. And I mean only one out 100 Mages will agree to do this. Pull a monster with your poisons. Then tell your Mage to hit him with their best spells. When he's done pull the monster with AIMED SHOT FIRST. Then your other moves. If you got 2 clerics one should heal you. If not use pots and stones. When all your moves cooldown do the same&lt;br /&gt;
thing. Continue it but i doubt it will last long.&lt;br /&gt;
&lt;br /&gt;
Those are 5 moves right now an Archer can pull off in a party. Showing how effective an Archer can be in a party. Almost all of them Require you to use nature's protection. SO GET THIS SKILL. There are two ways. One from the quest. The other from fame. Do whatever you want though i suggest the quest so you can save your fame and get some good exp.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 2 ==&lt;br /&gt;
&lt;br /&gt;
Now the reason I put the party section first is so that other classes will read it and then know how effective an Archer is in a party. Now Time for the solo part.&lt;br /&gt;
&lt;br /&gt;
All the Gm's say that later on Archers will rock. I believe them 100%. But they can still rock. Even at lvl 20! Here are some tricks to help you lvl up while soloing!&lt;br /&gt;
&lt;br /&gt;
MOVE #1- COVER CANNON&lt;br /&gt;
&lt;br /&gt;
No. You don't need to play a shooting game to use cover. In fact cover in this game is really effective. Lets say you are killing Joker Kebings in Sea of Greed. There is that forest right beside where they spawn right. Now what you want to do is click on the monster. Make sure you have to shoot through about 2 trees. The trick here is actually a glitch. YOU can shoot through the tree's but the KEBBING has to go around. See. You can get an extra 2-3 shots before it gets to you. Enough to kill it.&lt;br /&gt;
&lt;br /&gt;
MOVE #2- KITING KILLER&lt;br /&gt;
&lt;br /&gt;
[[Kiting]] is in almost every game. And it's very straight forward. I only recommend this on maps where there is an open field. Now remember Archer kiting is different than Mage kiting! In Mage kiting you would run attack run attack run attack... But for an Archer First start like this. Use Your Highest damaging move, with the longest range. Then poisons. Then highest damaging move. Now run. Run until your move cooled down. Now turn and kill the monster. This is good if your trying to save pots.&lt;br /&gt;
&lt;br /&gt;
Now those are the two basic moves you need to know when soloing. Now I'm sure in later lvls you get better skills and wont need to use these but they are still very good to know and master.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 3 ==&lt;br /&gt;
&lt;br /&gt;
Finally you were looking for a guide to make the perfect archer build. Well I already posted a guide on that so let me just copy and paste.&lt;br /&gt;
&lt;br /&gt;
An Archer basically need 3 or 4 stats. They don't need INT because they&lt;br /&gt;
don't use magic. END and DEX will decide your DEF and STR and SPR will&lt;br /&gt;
decide your damage. So i decided to compare them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEX VS. END&lt;br /&gt;
&lt;br /&gt;
Some people say to put some points in END. I personally don't recommend&lt;br /&gt;
END. I say put them in DEX. Why? Because you also get up your aim and&lt;br /&gt;
use less money on pots. Because with DEX you dodge more so you don't&lt;br /&gt;
lose any HP. Put it this way. Would you rather get hit more often but lose less HP OR&lt;br /&gt;
get hit less often but loss a lot of HP. But a bonus with DEX is you get&lt;br /&gt;
aim and will hit the enemy more. Also I would like to add every lvl you&lt;br /&gt;
get around 3 points on DEX automatically. Plus rings are good if you&lt;br /&gt;
really want some END. So in conclusion DEX over END but you could have&lt;br /&gt;
some points in END if you feel you need them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEX IS THE WINNER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR VS. SPR&lt;br /&gt;
&lt;br /&gt;
This one is all in opinion. STR raises your general damage while SPR&lt;br /&gt;
raises your crit %, m. defense, and your max SP. Weigh out the options&lt;br /&gt;
and SPR looks like it will benefit you more. Well... It does look like&lt;br /&gt;
that, but I say have a little bit of both. Why? Because if you get up&lt;br /&gt;
your STR and SPR you have higher damage and good crit % and good SP and&lt;br /&gt;
good M. defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IT'S A TIE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stat Descriptions&lt;br /&gt;
&lt;br /&gt;
STR- Increases damage.&lt;br /&gt;
&lt;br /&gt;
DEX- Increases aim and evasion. (MAIN)&lt;br /&gt;
&lt;br /&gt;
END- Increases HP and def.&lt;br /&gt;
&lt;br /&gt;
SPR- Increases M. defense, crit %, and max SP.(MAIN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What Archer are you?&lt;br /&gt;
&lt;br /&gt;
What Archer do you wanna be. Do you wanna kite? Do you wanna be able to&lt;br /&gt;
solo? Party? Or KQ? Do you wanna be a damage dealer or have good DEF.&lt;br /&gt;
Do you wanna pvp or pve more. Answer these question and it will help&lt;br /&gt;
you decide what builds to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Builds&lt;br /&gt;
&lt;br /&gt;
Here are a list of builds I have found or made. (You can add to them if you want.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My Build.&lt;br /&gt;
&lt;br /&gt;
1:3 DEX:SPR This is my build for my archer. It suits my playing&lt;br /&gt;
style well. The reason I have good dmg and evasion. I also have good&lt;br /&gt;
aim. I have enough SP so i can use my skills a lot and I do crit often.&lt;br /&gt;
&lt;br /&gt;
Main Build.&lt;br /&gt;
&lt;br /&gt;
1:1 DEX:SPR This build does focus on your two main stats and it's very good. But really put all your points into SPR until you have 25 then the rest into dex.&lt;br /&gt;
&lt;br /&gt;
Basic Build.&lt;br /&gt;
&lt;br /&gt;
1:1 STR:DEX. This is the generic build for any archer. It focuses on an archers damage and evasion. Although later on in the 30's I suggest some SPR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party Build.&lt;br /&gt;
&lt;br /&gt;
2:2:1 STR:SPR:DEX. Why is this party. Because it allows for good&lt;br /&gt;
damage and good aim. Making you a good damage dealer. If you do end up&lt;br /&gt;
soloing with this prepare for a lot of pots and stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solo build.&lt;br /&gt;
&lt;br /&gt;
2:2:1 DEX:STR:END. This is a good solo build because it has good DEF&lt;br /&gt;
and good damage. And you won't need a lot of pots and stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage build.&lt;br /&gt;
&lt;br /&gt;
3:3:1 STR:SPR:DEX. This is also a good pvp build because you maximize damage. Enough said.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense build.&lt;br /&gt;
&lt;br /&gt;
1:1 DEX:END. Don't really recommond this. It has it's uses in pvp and does help in pve. It maximizes DEF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All those builds are useful in pvp and pve. I just highlighted it's main purpose. You should also mix and match them to suit your playing style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Professions&lt;br /&gt;
&lt;br /&gt;
Scroll Production: I recommend for the buffs you get. Also good for money.&lt;br /&gt;
&lt;br /&gt;
Potion Production: A great profession for the archer as you get lots of potions that heal good and can sell for a lot.&lt;br /&gt;
&lt;br /&gt;
Stone Production: Probably the best profession for money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't recommend any other professions. But it's your call.&lt;br /&gt;
&lt;br /&gt;
That was taken directly from How to decide YOUR archer's build.&lt;br /&gt;
&lt;br /&gt;
Those are some of the basic Archer Builds. But really the only way you can mess up your Archer is full INT ;P.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 4 ==&lt;br /&gt;
&lt;br /&gt;
What should i go Crossbow or Bow? This is a dying question asked by so many archers. Well it really is all in preference. The Crossbow is better if you like to spam skills, while bow is better if you like to save SP. The reason is a bow does more damage with a regular attack while crossbow does more damage with skills. So if you like to spam skills go Crossbow if you like to do more damage without skills go Bow. It really is in your play style.&lt;br /&gt;
&lt;br /&gt;
== CHAPTER 5 ==&lt;br /&gt;
&lt;br /&gt;
We're almost at the end of the guide. And here's where i list the Pro's and Con's of an Archer. Why do i put this at the end. Because people just look at the Pro's and Con's of a class and decide. But now they know how they play and can make their decision.&lt;br /&gt;
&lt;br /&gt;
== PRO'S ==&lt;br /&gt;
&lt;br /&gt;
- VERY HIGH Evasion. Why is Evasion so good? Ah I'm going to know answer your question you've been asking this entire time. Well lets see. If a Warrior were to get hit and it does 150dmg. Lets say he gets hit 5 times while fighting a guy. Thats 750 DMG! Now lets say an Archer get hit 5 time with 200dmg. THATS 1000! But lets say the archer dodges 3 of the hits. Thats only 400dmg. Now do you see my point.&lt;br /&gt;
- Medium HP and SP&lt;br /&gt;
- Damage over time skills.&lt;br /&gt;
- Good AoE skills&lt;br /&gt;
- Good Damage(crits)&lt;br /&gt;
- High aim&lt;br /&gt;
- Ranged&lt;br /&gt;
- Looks cool&lt;br /&gt;
&lt;br /&gt;
== CONS ==&lt;br /&gt;
&lt;br /&gt;
- Low defence&lt;br /&gt;
- Hard to Master&lt;br /&gt;
- Uses a lot of potions&lt;br /&gt;
- Average weapons&lt;br /&gt;
- Underpowered (Unless you can spot 10~30s for a King Marlone weapon with great stats, or get farm it yourself ⌐.⌐)&lt;br /&gt;
&lt;br /&gt;
Well that's my guide. I hope you learned something and now decide to add Archers to your parties or learned how to improve your skills. I'm keeping a contribution section. Post your ideas here and I'll add them.&lt;br /&gt;
&lt;br /&gt;
== CONTRIBUTIONS ==&lt;br /&gt;
&lt;br /&gt;
LEVEL 1-20 by: Chriszed&lt;br /&gt;
&lt;br /&gt;
Waiting to get to level 20 so you can own just like this guide shows. Well, I'm here to show you how to level up and where to train. I hope you have read the solo section, because I will refer back to it.&lt;br /&gt;
&lt;br /&gt;
Now you just made a character. Where do you train? What do you do? Well, first things first: talk to Elemental Helper Remi. She will give you the quest and all that stuff. Next do quests around town they give you your armor. After that you should do Kingdom Quests; they will level you up the fastest. I recommend training in:&lt;br /&gt;
&lt;br /&gt;
1-3 Roumen&lt;br /&gt;
3-6 Forest of tides&lt;br /&gt;
7-12 Sand beach&lt;br /&gt;
13-16 Forest of mist&lt;br /&gt;
17-20 Sea of greed&lt;br /&gt;
&lt;br /&gt;
Those maps are most suited for Archers. Now when you start up you should get all the moves available to you. I recommend you empower Aimed and Power Shot, because these are your two main damaging moves. If you want to kill monsters quickly, use moves in this order:&lt;br /&gt;
&lt;br /&gt;
1. Aimed shot&lt;br /&gt;
2. Bone shot&lt;br /&gt;
3. Fury impact&lt;br /&gt;
4. Power shot&lt;br /&gt;
&lt;br /&gt;
That should take out a monster pretty quickly. You can also kite if you feel the need to.&lt;br /&gt;
&lt;br /&gt;
When training in Sea of Greed I recommend using cover. There should be lots of trees by the North near Elderine. In party's I recommend you spam skills. Before you decide to hit level 20 you need about 12 silver. 2 silver to get pots and scrolls for the lvl up quest, and 10 silver for your multi shot, and armor. Only buy the armor from players. There is usually a shop around the blacksmith that sells it. Don't buy your weapon, it's the reward from the quest. Good luck!&lt;/div&gt;</description>
			<pubDate>Thu, 05 Jun 2008 19:15:46 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Chriszed%27s_Archer_Guide</comments>		</item>
		<item>
			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Deaths/Living */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Do not incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. Modify only content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Refrain from commenting on any of the titles. The discussion page is there for a reason. '''Any edits that contravene these conditions will be removed; modifications perceived to be vandalism will see the editor met with a temporary ban.''' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. There are hundreds of titles and not all of them have been discovered yet. You can change your title by opening the character window and clicking change by the title.&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich - &lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord - &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Friend Titles===&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
NOTE: Removing people from your friends list after getting these titles will '''NOT''' remove the titles. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 consecutive failed enhancements or 100 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer - 30 consecutive failed enhancements or 300 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 consecutive failed enhancements or 500 total failed enhancements without logging off. May be acquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 100 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
&lt;br /&gt;
For Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - &lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - &lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - &lt;br /&gt;
&lt;br /&gt;
Supreme Mage - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(monster name) Killer&lt;br /&gt;
&lt;br /&gt;
(monster name) Executioner&lt;br /&gt;
&lt;br /&gt;
(monster name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Assassin&lt;br /&gt;
&lt;br /&gt;
(monster name) Dominator&lt;br /&gt;
&lt;br /&gt;
(monster name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(monster name) Slayer&lt;br /&gt;
&lt;br /&gt;
(monster name) Terminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(monster name) Conqueror&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days).&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – Obtain 50 titles (Excluding Title Rookie, Title Maker and Weapon Titles)&lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - Opens an official Fiesta Mini-Game 10 times&lt;br /&gt;
&lt;br /&gt;
Popular Host - Opens an official Fiesta Mini-Game 50 times&lt;br /&gt;
&lt;br /&gt;
Grand Host - Opens an official Fiesta Mini-Game 500 times &lt;br /&gt;
&lt;br /&gt;
Star Host - Opens an official Fiesta Mini-Game 1000 times &lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -&lt;br /&gt;
&lt;br /&gt;
Rare Item Collector - &lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - &lt;br /&gt;
&lt;br /&gt;
'''NOTE : The Mini-Game in the Outspark version of Fiesta is currently unreleased.'''&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
&lt;br /&gt;
Quest Beginner - Do and submit 10 quests in one go within 1 hour without logging off. Quest must not be repeated.&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.    &lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles===&lt;br /&gt;
&lt;br /&gt;
Partygoer - Join 7 parties in 1 hour without logging off.&lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
&lt;br /&gt;
Rookie Miner – &lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero -  &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master -&lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - Kill 20 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - Kill 100 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - Kill 300 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Uber Fighter - Kill 1000 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Thu, 22 May 2008 00:09:58 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Mining/Gathering Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE:''' Do NOT incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. ONLY modify content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Also, do NOT add comments or observations. The discussion page is there for a reason.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. There are hundreds of titles and not all of them have been discovered yet. You can change your title by opening the character window and clicking change by the title.&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich - &lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord - &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Friends titles===&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
NOTE: Removing people from your friends list after getting these titles will '''NOT''' remove the titles. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 or 100 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer -30 or 300 consecutive unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 or 500 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 100 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
&lt;br /&gt;
For Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - &lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - &lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - &lt;br /&gt;
&lt;br /&gt;
Supreme Mage - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(monster name) Killer&lt;br /&gt;
&lt;br /&gt;
(monster name) Executioner&lt;br /&gt;
&lt;br /&gt;
(monster name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Assassin&lt;br /&gt;
&lt;br /&gt;
(monster name) Dominator&lt;br /&gt;
&lt;br /&gt;
(monster name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(monster name) Slayer&lt;br /&gt;
&lt;br /&gt;
(monster name) Terminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(monster name) Conqueror&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Monster Food - Die 500 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Deathhouse's Guest - Die 1000 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Invincible - &lt;br /&gt;
&lt;br /&gt;
Die Hard -   &lt;br /&gt;
&lt;br /&gt;
Tough As Nails - &lt;br /&gt;
&lt;br /&gt;
Tough Cookie - &lt;br /&gt;
&lt;br /&gt;
Bad Fighter - Die in PVP Arena 20 times in a row&lt;br /&gt;
&lt;br /&gt;
Very Bad Fighter - Die in PVP Arena 100 times in a row&lt;br /&gt;
&lt;br /&gt;
Horrible Fighter - Die in PVP Arena 300 times in a row &lt;br /&gt;
&lt;br /&gt;
Worthless Fighter - Die in PVP Arena 1000 times in a row&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days). (Virtually Impossible)&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – &lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - Opens an official Fiesta Mini-Game 10 times&lt;br /&gt;
&lt;br /&gt;
Popular Host - Opens an official Fiesta Mini-Game 50 times&lt;br /&gt;
&lt;br /&gt;
Grand Host - Opens an official Fiesta Mini-Game 500 times &lt;br /&gt;
&lt;br /&gt;
Star Host - Opens an official Fiesta Mini-Game 1000 times &lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -&lt;br /&gt;
&lt;br /&gt;
Rare Item Collector - &lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - &lt;br /&gt;
&lt;br /&gt;
'''NOTE : The Mini-Game in the Outspark version of Fiesta is currently unreleased.'''&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
&lt;br /&gt;
Quest Beginner - Do and submit 10 quests in one go within 1 hour without logging off. Quest must not be repeated.&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.    &lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles=== (I highly doubt you can obtain these)&lt;br /&gt;
&lt;br /&gt;
Partygoer - &lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
&lt;br /&gt;
Rookie Miner – &lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - (When could we chop trees?)&lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero - &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master - &lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - Kill 20 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - Kill 100 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - Kill 300 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Uber Fighter - Kill 1000 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Sat, 26 Apr 2008 22:48:45 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Guild/Party Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE:''' Do NOT incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. ONLY modify content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Also, do NOT add comments or observations. The discussion page is there for a reason.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. There are hundreds of titles and not all of them have been discovered yet. You can change your title by opening the character window and clicking change by the title.&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich - &lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord - &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Friends titles===&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
NOTE: Removing people from your friends list after getting these titles will '''NOT''' remove the titles. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 or 100 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer -30 or 300 consecutive unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 or 500 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 100 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
&lt;br /&gt;
For Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - &lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - &lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - &lt;br /&gt;
&lt;br /&gt;
Supreme Mage - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(monster name) Killer&lt;br /&gt;
&lt;br /&gt;
(monster name) Executioner&lt;br /&gt;
&lt;br /&gt;
(monster name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Assassin&lt;br /&gt;
&lt;br /&gt;
(monster name) Dominator&lt;br /&gt;
&lt;br /&gt;
(monster name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(monster name) Slayer&lt;br /&gt;
&lt;br /&gt;
(monster name) Terminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(monster name) Conqueror&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Monster Food - Die 500 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Deathhouse's Guest - Die 1000 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Invincible - &lt;br /&gt;
&lt;br /&gt;
Die Hard -   &lt;br /&gt;
&lt;br /&gt;
Tough As Nails - &lt;br /&gt;
&lt;br /&gt;
Tough Cookie - &lt;br /&gt;
&lt;br /&gt;
Bad Fighter - Die in PVP Arena 20 times in a row&lt;br /&gt;
&lt;br /&gt;
Very Bad Fighter - Die in PVP Arena 100 times in a row&lt;br /&gt;
&lt;br /&gt;
Horrible Fighter - Die in PVP Arena 300 times in a row &lt;br /&gt;
&lt;br /&gt;
Worthless Fighter - Die in PVP Arena 1000 times in a row&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days). (Virtually Impossible)&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – &lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - Opens an official Fiesta Mini-Game 10 times&lt;br /&gt;
&lt;br /&gt;
Popular Host - Opens an official Fiesta Mini-Game 50 times&lt;br /&gt;
&lt;br /&gt;
Grand Host - Opens an official Fiesta Mini-Game 500 times &lt;br /&gt;
&lt;br /&gt;
Star Host - Opens an official Fiesta Mini-Game 1000 times &lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -&lt;br /&gt;
&lt;br /&gt;
Rare Item Collector - &lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - &lt;br /&gt;
&lt;br /&gt;
'''NOTE : The Mini-Game in the Outspark version of Fiesta is currently unreleased.'''&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
&lt;br /&gt;
Quest Beginner - Do and submit 10 quests in one go within 1 hour without logging off. Quest must not be repeated.&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.    &lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles=== (I highly doubt you can obtain these)&lt;br /&gt;
&lt;br /&gt;
Partygoer - &lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
&lt;br /&gt;
Rookie Miner – &lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero - &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master - &lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - Kill 20 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - Kill 100 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - Kill 300 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Uber Fighter - Kill 1000 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Sat, 26 Apr 2008 22:48:05 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Title_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Marathon Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE:''' Do NOT incorporate ANY data that is not confirmed. This is an encyclopedia, not a discussion board. ONLY modify content that is confirmed, rather than tagging &amp;quot;confirmed&amp;quot; or &amp;quot;unconfirmed&amp;quot; at the end of the sentence. Also, do NOT add comments or observations. The discussion page is there for a reason.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
Titles are obtained by doing various things in-game. There are hundreds of titles and not all of them have been discovered yet. You can change your title by opening the character window and clicking change by the title.&lt;br /&gt;
&lt;br /&gt;
===Chatting Titles===&lt;br /&gt;
Announcer - Shout 50 times in an hour.&lt;br /&gt;
&lt;br /&gt;
Broadcaster - Shout 500 times in 3 hours.&lt;br /&gt;
&lt;br /&gt;
Talk Show Host - Shout 1000 times in 7 hours.&lt;br /&gt;
&lt;br /&gt;
World DJ - Shout 5000 times. (Takes 7 hours and 5 minutes, with one shout every 5.1 seconds).&lt;br /&gt;
&lt;br /&gt;
Stammerer - Stay silent for 4 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Quiet - Stay silent for 24 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Silent - Stay silent for 48 consecutive hours. &lt;br /&gt;
&lt;br /&gt;
Speechless - Stay silent for 76 consecutive hours.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Money/Selling Titles===&lt;br /&gt;
Apprentice Merchant - Sell 500 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - Sell 1,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Pro Merchant - Sell 3,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Master Merchant - Sell 5,000 items to NPC one by one without logging out. &lt;br /&gt;
&lt;br /&gt;
Filthy Rich - &lt;br /&gt;
&lt;br /&gt;
Aristocrat - &lt;br /&gt;
&lt;br /&gt;
Wealthy - &lt;br /&gt;
&lt;br /&gt;
Bourgeoisie - &lt;br /&gt;
&lt;br /&gt;
Making Ends Meet - &lt;br /&gt;
&lt;br /&gt;
Charity Case - &lt;br /&gt;
&lt;br /&gt;
Beggar - &lt;br /&gt;
&lt;br /&gt;
Destitute - &lt;br /&gt;
&lt;br /&gt;
Shack Resident – &lt;br /&gt;
&lt;br /&gt;
Apartment Resident - &lt;br /&gt;
&lt;br /&gt;
Mansion Resident - &lt;br /&gt;
&lt;br /&gt;
Landlord - &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Friends titles===&lt;br /&gt;
Friend Seeker - Have 5 friends on your friends list.&lt;br /&gt;
&lt;br /&gt;
Friendly - Have 10 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Popular - Have 30 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
Celebrity - Have 50 friends on your friends list. &lt;br /&gt;
&lt;br /&gt;
NOTE: Removing people from your friends list after getting these titles will '''NOT''' remove the titles. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Enhancement Titles===&lt;br /&gt;
Apprentice Enhancer - Successfully enhance one item to +3.&lt;br /&gt;
&lt;br /&gt;
Skillful Enhancer - Successfully enhance one item to +6. (Getting one item to +6 will earn you the +3 title.)&lt;br /&gt;
&lt;br /&gt;
Enhancement Artist - Successfully enhance one item to +8.&lt;br /&gt;
&lt;br /&gt;
Enhancement God - Successfully enhance one item to +9.&lt;br /&gt;
&lt;br /&gt;
Lucky Enhancer - Successfully enhance 3 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Successful Enhancer - Successfully enhance 6 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Triumphant Enhancer - Successfully enhance 10 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Miraculous Enhancer - Successfully enhance 15 items to +3 without closing the enhancement window.&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer - 5 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Failed Enhancer - 20 or 100 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Hopeless Enhancer -30 or 300 consecutive unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Cursed Enhancer - 50 or 500 unsuccessful enhancements without logging off. Can be accquired twice.&lt;br /&gt;
&lt;br /&gt;
Rookie Enhancer - 5 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Advanced Enhancer - 100 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Pro Enhancer - 300 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Master Enhancer - 500 successful enhancements without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Spoiler - Destroy 5 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Breaker - Destroy 20 items during enhancing without logging off.&lt;br /&gt;
&lt;br /&gt;
Item Destroyer - Destroy 50 items during enhancing without logging off. &lt;br /&gt;
&lt;br /&gt;
Item Bankrupt - Destroy 70 items during enhancing without logging off. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Class Titles===&lt;br /&gt;
&lt;br /&gt;
For Fighters:&lt;br /&gt;
&lt;br /&gt;
Apprentice Fighter - Attain level 10 with a fighter. &lt;br /&gt;
&lt;br /&gt;
CleverFighter - Attain level 20 with a fighter.&lt;br /&gt;
&lt;br /&gt;
Tanker Warrior - Attain level 60 with a fighter. &lt;br /&gt;
&lt;br /&gt;
Battle Warrior - &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Clerics:&lt;br /&gt;
&lt;br /&gt;
Apprentice Cleric - Attain level 10 with a cleric.&lt;br /&gt;
&lt;br /&gt;
High Cleric - Attain level 20 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Supportive Paladin - Attain level 60 with a cleric.&lt;br /&gt;
&lt;br /&gt;
Divine Paladin - &lt;br /&gt;
&lt;br /&gt;
Supreme Cleric - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Archers:&lt;br /&gt;
&lt;br /&gt;
Apprentice Archer - Attain level 10 with an archer.&lt;br /&gt;
&lt;br /&gt;
HawkArcher - Attain level 20 with an archer.&lt;br /&gt;
&lt;br /&gt;
Rapid Scout - Attain level 60 with an archer.&lt;br /&gt;
&lt;br /&gt;
Supersonic Scout - &lt;br /&gt;
&lt;br /&gt;
Supreme Archer - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Mages:&lt;br /&gt;
&lt;br /&gt;
Apprentice Mage - Attain level 10 with a mage.&lt;br /&gt;
&lt;br /&gt;
WizMage - Attain level 20 with a mage. &lt;br /&gt;
&lt;br /&gt;
Powerful Enchanter - Attain level 60 with a mage. &lt;br /&gt;
&lt;br /&gt;
Diabolic Enchanter - &lt;br /&gt;
&lt;br /&gt;
Supreme Mage - &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapon Titles===&lt;br /&gt;
These are titles attainable through placing licenses on weapons. Comprehensive details on how to acquire them are found under [[Licenses]].&lt;br /&gt;
&lt;br /&gt;
(monster name) Killer&lt;br /&gt;
&lt;br /&gt;
(monster name) Executioner&lt;br /&gt;
&lt;br /&gt;
(monster name) Eliminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Assassin&lt;br /&gt;
&lt;br /&gt;
(monster name) Dominator&lt;br /&gt;
&lt;br /&gt;
(monster name) Destroyer&lt;br /&gt;
&lt;br /&gt;
(monster name) Slayer&lt;br /&gt;
&lt;br /&gt;
(monster name) Terminator&lt;br /&gt;
&lt;br /&gt;
(monster name) Annihilator&lt;br /&gt;
&lt;br /&gt;
(monster name) Conqueror&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Deaths/Living===&lt;br /&gt;
&lt;br /&gt;
(Rapid successions of suicides don't all count as consecutive deaths: [http://www.outspark.com/forums/showpost.php?p=400896&amp;amp;postcount=25 Outspark Forum post])&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - Die 10 times in a row to the same monster and same map.&lt;br /&gt;
&lt;br /&gt;
Unnoticed By Monsters - Die 100 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Monster Food - Die 500 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Deathhouse's Guest - Die 1000 times in a row to the same monster and same map. &lt;br /&gt;
&lt;br /&gt;
Invincible - &lt;br /&gt;
&lt;br /&gt;
Die Hard -   &lt;br /&gt;
&lt;br /&gt;
Tough As Nails - &lt;br /&gt;
&lt;br /&gt;
Tough Cookie - &lt;br /&gt;
&lt;br /&gt;
Bad Fighter - Die in PVP Arena 20 times in a row&lt;br /&gt;
&lt;br /&gt;
Very Bad Fighter - Die in PVP Arena 100 times in a row&lt;br /&gt;
&lt;br /&gt;
Horrible Fighter - Die in PVP Arena 300 times in a row &lt;br /&gt;
&lt;br /&gt;
Worthless Fighter - Die in PVP Arena 1000 times in a row&lt;br /&gt;
&lt;br /&gt;
===Marathon Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Rookie - Stay logged in 5 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Citizen - Stay logged in 8 consecutive hours.&lt;br /&gt;
&lt;br /&gt;
Fiesta Defender - Stay logged in for 24 consecutive hours (1 day). &lt;br /&gt;
&lt;br /&gt;
Fiesta Guardian - Stay logged in for 48 consecutive hours (2 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Guard Captain - Stay logged in for 96 consecutive hours (4 days).&lt;br /&gt;
&lt;br /&gt;
Fiesta Fan - Stay logged in for 120 consecutive hours (5 days). &lt;br /&gt;
&lt;br /&gt;
Fiesta Lover - Stay logged in for 720 consecutive hours (30 days). &lt;br /&gt;
&lt;br /&gt;
Fiestaholic - Stay logged in for 4320 consecutive hours (180 days). (Virtually Impossible)&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Titles===&lt;br /&gt;
&lt;br /&gt;
Title Rookie - Obtain 8 titles (Excluding Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Maker - Obtain 30 titles. (Excluding Title Rookie and Weapon Titles).&lt;br /&gt;
&lt;br /&gt;
Title Collector – &lt;br /&gt;
&lt;br /&gt;
Title Master - Obtain all titles in Fiesta. &lt;br /&gt;
&lt;br /&gt;
Closed Beta Tester - Obtained if any of your characters reached level 20 in close beta.&lt;br /&gt;
&lt;br /&gt;
Rookie Host - Opens an official Fiesta Mini-Game 10 times&lt;br /&gt;
&lt;br /&gt;
Popular Host - Opens an official Fiesta Mini-Game 50 times&lt;br /&gt;
&lt;br /&gt;
Grand Host - Opens an official Fiesta Mini-Game 500 times &lt;br /&gt;
&lt;br /&gt;
Star Host - Opens an official Fiesta Mini-Game 1000 times &lt;br /&gt;
&lt;br /&gt;
Rare Item Sampler - &lt;br /&gt;
&lt;br /&gt;
Rare Item Owner -&lt;br /&gt;
&lt;br /&gt;
Rare Item Collector - &lt;br /&gt;
&lt;br /&gt;
Rare Item Hunter - &lt;br /&gt;
&lt;br /&gt;
'''NOTE : The Mini-Game in the Outspark version of Fiesta is currently unreleased.'''&lt;br /&gt;
&lt;br /&gt;
===Quest Titles===&lt;br /&gt;
&lt;br /&gt;
Quest Beginner - Do and submit 10 quests in one go within 1 hour without logging off. Quest must not be repeated.&lt;br /&gt;
&lt;br /&gt;
Quest Expert - &lt;br /&gt;
&lt;br /&gt;
Quest Pro - &lt;br /&gt;
&lt;br /&gt;
Quest Master - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Specialist - &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Unlucky - Fail 5 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Quitter - Fail 15 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Failure - Fail 40 consecutive KQs without logging off &lt;br /&gt;
&lt;br /&gt;
Kingdom Quest Victim  - Fail 100 consecutive KQs without logging off&lt;br /&gt;
&lt;br /&gt;
KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.    &lt;br /&gt;
&lt;br /&gt;
KQ Silver Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Gold Medalist - &lt;br /&gt;
&lt;br /&gt;
KQ Medal Collector -&lt;br /&gt;
&lt;br /&gt;
===Guild/Party Titles===&lt;br /&gt;
&lt;br /&gt;
Partygoer - &lt;br /&gt;
&lt;br /&gt;
Life Of The Party - &lt;br /&gt;
&lt;br /&gt;
Party Monster - &lt;br /&gt;
&lt;br /&gt;
Party Worshipper - &lt;br /&gt;
&lt;br /&gt;
Rookie Guild - Win 3 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Reputable Guild - Win 6 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Revered Guild - Win 9 guild wars in a row. &lt;br /&gt;
&lt;br /&gt;
Matchless Guild - Win 10 guild wars in a row &lt;br /&gt;
&lt;br /&gt;
Guild War Apprentice - Participate in 5 guild wars. &lt;br /&gt;
&lt;br /&gt;
Guild War Participant - Participate in 10 guild wars. &lt;br /&gt;
&lt;br /&gt;
Effort Maker - Participate in 20 guild wars.&lt;br /&gt;
&lt;br /&gt;
===Mining/Gathering Titles===&lt;br /&gt;
&lt;br /&gt;
Rookie Miner – &lt;br /&gt;
&lt;br /&gt;
Advanced Miner - &lt;br /&gt;
&lt;br /&gt;
Pro Miner - &lt;br /&gt;
&lt;br /&gt;
Master Miner - &lt;br /&gt;
&lt;br /&gt;
Rookie Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Advanced Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Pro Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Master Lumberjack - &lt;br /&gt;
&lt;br /&gt;
Rookie Gatherer – &lt;br /&gt;
&lt;br /&gt;
Advanced Gatherer - &lt;br /&gt;
&lt;br /&gt;
Pro Gatherer - &lt;br /&gt;
&lt;br /&gt;
Master Gatherer -&lt;br /&gt;
&lt;br /&gt;
===Fiesta Status Titles===&lt;br /&gt;
&lt;br /&gt;
Fiesta Hero - &lt;br /&gt;
&lt;br /&gt;
Fiesta Ace - &lt;br /&gt;
&lt;br /&gt;
Fiesta Pro - &lt;br /&gt;
&lt;br /&gt;
Fiesta Master - &lt;br /&gt;
&lt;br /&gt;
===Killing Titles===&lt;br /&gt;
&lt;br /&gt;
Notable Fighter - Kill 20 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Excellent Fighter - Kill 100 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Supreme Fighter - Kill 300 people in the PVP arena without dying. &lt;br /&gt;
&lt;br /&gt;
Uber Fighter - Kill 1000 people in the PVP arena without dying.&lt;br /&gt;
&lt;br /&gt;
===Bugged Titles===&lt;br /&gt;
&lt;br /&gt;
Unlucky Enhancer route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant route – Can be obtained twice.&lt;br /&gt;
&lt;br /&gt;
NOTE : These titles, should you get two, count toward Title Collection titles.&lt;/div&gt;</description>
			<pubDate>Sat, 26 Apr 2008 22:47:33 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Movers</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Movers</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Premium Item Movers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[These use flotation stones to fly.  You can buy a stack of 50 for 250c from Pey In Roumen]&lt;br /&gt;
&lt;br /&gt;
Level 1 Wooden Horse (Flies fast but uses stones often)&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v434/rixiepixie/screenshot007.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 20 Hobby Horse (Flies faster and uses less stones)&lt;br /&gt;
&lt;br /&gt;
http://img394.imageshack.us/img394/1636/62262441rt4.png&lt;br /&gt;
( Runalii )&lt;br /&gt;
&lt;br /&gt;
You can buy this for 2 silver in Elderine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Dragon (Customer Service Rep and GM Mover).&lt;br /&gt;
&lt;br /&gt;
http://i231.photobucket.com/albums/ee187/CoolHwip/fiestaChineseDragon.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page Created by Rixiepixie and viasta&lt;br /&gt;
&lt;br /&gt;
*I cant prove the information correct or wrong, but I was riding a wooden horse, and a hobby passed me up. So I believe the lvl 20's are faster (unless they had a speed scroll or something) Speed scroll doesn't have any boost on movers, the hobbys are faster.&lt;br /&gt;
&lt;br /&gt;
*The actions of the White Dragon include breathing flame. It's best description of its moving action (such as Hobby and Wooden Horses Levitating) is that of a swerving motion much like a snake.&lt;br /&gt;
&lt;br /&gt;
*Lysander of the Teva server agrees that Hobby Horses travel faster than Wooden Horses after conducting several comparison tests with Clarity also of the Teva Server.&lt;br /&gt;
&lt;br /&gt;
*Hobby Horses consume 2/1000 of the flotation stone credits while the Wooden Horses consume 10/1000.(so hobby horses are more&amp;quot;stone efficient&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=Premium Item Movers=&lt;br /&gt;
&lt;br /&gt;
These can be bought in the Fiesta Store.&lt;br /&gt;
&lt;br /&gt;
*Dog Sled (event item)- No longer sold. These were sold for Christmas 2007 and they cost 1125 cash&lt;br /&gt;
&lt;br /&gt;
*Raccoon- Bought from Fiesta Store.&lt;br /&gt;
&lt;br /&gt;
*Donkeys (white and black)- Bought from Fiesta Store with a level requirement of 40.&lt;br /&gt;
&lt;br /&gt;
*Pegasus- Currently only a GM/CSR mover. (Also a prize from certain events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</description>
			<pubDate>Thu, 24 Apr 2008 00:36:48 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Movers</comments>		</item>
		<item>
			<title>Enhancement Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Perfects/Gold Nine List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You want a shiny cool weapon like everyone else, right? But you don't know how to do it? Here is a quick guide on how to get it. Enhancing a weapon is simply upgrading it by adding extra damage, and adding a cool looking effect to it. But enhancing doesn't just stop there, it can also be done to armor to increase the defense they give, but they won't have any extra appearance effects.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Items For Enhancing===&lt;br /&gt;
*'''Items Needed For a Weapon/Armor Enhancing'''&lt;br /&gt;
**A Weapon/Armor&lt;br /&gt;
**Elrue/Lix/Xir&lt;br /&gt;
**A bit of luck and/or (perfect) Red Eyes or Blue Miles from the Fiesta Store&lt;br /&gt;
&lt;br /&gt;
*'''About The Stones'''&lt;br /&gt;
**Elrue/Lix/Xir are items that are used to upgrade weapons and armors.&lt;br /&gt;
**Most usable items have tiers. Tiers are item classes, and you must use a Elrue/Lix/Xir that is the same tier as the item you want to refine.&lt;br /&gt;
**Elrue upgrades from +1 to ~+3, Lix from +4 to +6 and Xir from +7 to +9.&lt;br /&gt;
**Aside from different tiers of items, the Elrue/Lix/Xir all have different types, which are Normal(green), Blessed(purple) and Lucky(blue). The different types affect different things.  Lucky raises by +2 instead of +1 by a small chance, blessed decreases chance of breaking, and also has a small chance of a +2. Normal does what it's supposed to.&lt;br /&gt;
&lt;br /&gt;
*'''About The Cash-Shop Perfects and Gold Nine'''&lt;br /&gt;
**Perfects/Gold Nine have the same Tier structure as stones, weapons and armor but they are referred to as Grades on Perfects/Gold Nine. You must use a Perfect/Gold Nine that is the same class/tier as the item you want to refine.&lt;br /&gt;
**There are two options of Perfects - Perfect Red Eye &amp;amp; Perfect Blue Mile.&lt;br /&gt;
***Perfect Red Eye decreases the breakage rate by 100% when enhancing. &lt;br /&gt;
***Perfect Blue Mile decreases the chance of enhancement level degradation by 100% when enhancing.&lt;br /&gt;
**Gold Nine increases the chance of enhancement success by 15% when enhancing (Not yet available in Cash Shop).&lt;br /&gt;
&lt;br /&gt;
===How To Get Elrue/Lix/Xir===&lt;br /&gt;
*Stone Alchemy(Production Skill)&lt;br /&gt;
*Monster Drops&lt;br /&gt;
*Mining&lt;br /&gt;
*Quest Rewards&lt;br /&gt;
*Kingdom Quest Rewards&lt;br /&gt;
*Treasure Chest&lt;br /&gt;
&lt;br /&gt;
If you choose to make your own stones with the Stone Production Skill, first press &amp;quot;K&amp;quot; and go to the Alchemy tab. Learn Stone Production (-NOTE- You can only learn 2/5). Then go to the skill lady in any town. Learn the Stone Recipe Skills. Right click the item and learn the recipe. Now press &amp;quot;K&amp;quot; and drag the stone production skill to the skill try and/or right click it.&lt;br /&gt;
&lt;br /&gt;
Now you'll open up a window with Elrue in the list. If you see Tier 1 all in green you did it correctly so far. Now click the Elrue (The first one that appears) start making them if you can. If you cannot go kill some monsters that drop the item(s) that you need. Now you have some Elrue stones.&lt;br /&gt;
&lt;br /&gt;
===How To Enhance===&lt;br /&gt;
To enhance something you must go to a Weapons Smith. After you find one, talk to him and click the &amp;quot;Refine Weapon&amp;quot; button. Another window will open with many boxes inside it. The center box is for the weapon or armor you wish to refine. The other 8 boxes around it are for the Elrue/Lix/Xir to go in. &lt;br /&gt;
&lt;br /&gt;
The process of enhancing is simple, and requires nothing more than luck. You pick one of the 8 boxes for the Elrue/Lix/Xir and drag and drop it in. If you have more than one Elrue, you may need to separate one into a separate pile of its own. To do so, hold the &amp;quot;Left Shift&amp;quot; key and click on the Elrue, and set &amp;quot;Item Allocation&amp;quot; to &amp;quot;1&amp;quot;, press OK, and click in an empty inventory square. Alternatively, you can simply allow the default number generated in the &amp;quot;Item Allocation&amp;quot; box, press OK, and click in an empty inventory space and achieve the same results. &lt;br /&gt;
&lt;br /&gt;
After you have one Elrue ready, click the button in the lower left area of the refine window to start the process. The enhancing is successful if the spinning star lands on the box opposite of where you placed your Elrue/Lix/Xir. If it was successful then it will gain +1. If it doesn't land there, then 1 of 3 things will happen. Your item will remain the same, your item will decrease a level of enhancement, or your item may be destroyed. This is the basics of enhancing. If you click the button and your item disappears, it has been destroyed. Some say the more you break the more luck you have on the enhancing skills. [Unconfirmed] Note-from Zxypher most of the time from lv 1-3 it will be in either the uper left or the lower right.  Zxypher is right.&lt;br /&gt;
&lt;br /&gt;
Suggestion: At levels under 20, you should only enchant your weapons and armor to +3 (3 Elrues) as you will advance to level 20 quickly. Also, you should only risk enchanting your equipment if you have enough money for a replacement piece. If you don't, you may find yourself without anything to wear! If you do break your item and have no more money to buy a new one, use your old weapon. You should not sell your old weapons until you are sure you don't need it.&lt;br /&gt;
&lt;br /&gt;
The lower 3 boxes (They Are Red,Blue,Gold) Are used to place red eye or blue mile (red eye decreases chance of fail rate by 50%, perfect red eye decreases rate by 100%, blue mile are the same but only decrease downgrade rate).&lt;br /&gt;
Red Eye and Blue Mile are purchased in fiesta store.&lt;br /&gt;
(Before you go crazy about red eye, Failure means Breakage. It can still can fail or downgrade)&lt;br /&gt;
Then if you use a perfect red eye and a perfect blue mile in the same time you can only fail or success.&lt;br /&gt;
The gold spot is used for an item, usually only obtainable by GM events, which increases the chance of success by a small percentage. (Rumours are 15%?)&lt;br /&gt;
&lt;br /&gt;
==Stone List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier One Stones'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Tier two, three and four just have a number 2, 3 or 4 at the top left corner and are for level two, level three and level four items&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|'''[[Elrue (1)|Normal Elrue]]'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
The basic Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/lix.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|'''Normal Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
The basic Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/xir.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|'''Normal Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeef;&amp;quot;|&lt;br /&gt;
The basic Xir.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/blesselrue.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/blesslix.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/blessedxir.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Blessed Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
A Blessed Xir.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/luckyelrue.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|'''Lucky Elrue'''&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|&lt;br /&gt;
A Lucky Elrue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/luckylix.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|'''Lucky Lix'''&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|&lt;br /&gt;
A Lucky Lix.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/luckyxir.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|'''Lucky Xir'''&lt;br /&gt;
|style=&amp;quot;background:#eeffff;&amp;quot;|&lt;br /&gt;
A Lucky Xir.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Perfects/Gold Nine List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''Cash-Shop Perfects'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|http://i169.photobucket.com/albums/u235/Loki052479/temps/Fiesta%20Wiki/PerfectRed.jpg&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|'''Perfect Red Eye'''&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|&lt;br /&gt;
Decreases the breakage rate by 100% when enhancing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|http://i169.photobucket.com/albums/u235/Loki052479/temps/Fiesta%20Wiki/PerfectBlue.jpg&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|'''Perfect Blue Mile'''&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|&lt;br /&gt;
Decreases the chance of enhancement level degradation by 100% when enhancing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Gold Nine'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|http://i169.photobucket.com/albums/u235/Loki052479/temps/Fiesta%20Wiki/G9-2.jpg&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|'''Gold Nine'''&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|&lt;br /&gt;
Increases the chance of enhancement success by 15% when enhancing (Coming Soon, if not out.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance List==&lt;br /&gt;
There are 3 different kinds of appearances for enhanced weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===One-Hand/Two-Hand Swords===&lt;br /&gt;
&lt;br /&gt;
[[Image:refine09.jpg]]&lt;br /&gt;
&lt;br /&gt;
The appearances of enhanced one-hand swords. Appearance starts to change once your weapon/shield is enhanced past +2. Two-hand swords have the same effects when enhanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bows/Crossbows===&lt;br /&gt;
&lt;br /&gt;
[[Image:004.jpg]]&lt;br /&gt;
&lt;br /&gt;
The appearances of bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Maces/Hammers/Axes/Staves/Wands===&lt;br /&gt;
&lt;br /&gt;
[[Image:EnhancedHammers.png]]&lt;br /&gt;
&lt;br /&gt;
Maces, hammers, axes, staves, and wands have these appearances when enhanced.&lt;/div&gt;</description>
			<pubDate>Thu, 24 Apr 2008 00:34:57 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Enhancement_Guide</comments>		</item>
		<item>
			<title>Bat</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Bat</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Orange around 25ish&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 1217&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Found in: [[Moonlight Tomb]], Luminous Stone2, [[Sand Hill]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Drops:&lt;br /&gt;
*Beast Dogtooth(Low Quality)&lt;br /&gt;
*Torn Leather&lt;br /&gt;
*Crude Leather&lt;br /&gt;
&lt;br /&gt;
Monster Type:&lt;br /&gt;
*[[General Monster]]&lt;br /&gt;
*[[Beast]]&lt;br /&gt;
&lt;br /&gt;
{{Beast}}&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 19:25:13 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Bat</comments>		</item>
		<item>
			<title>Fire ViVi</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fire_ViVi</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Level: ~38ish&amp;lt;br&amp;gt;&amp;lt;!-- Not sure on this, could someone confirm it?--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aggro: YES&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Fire ViVi is a Summoned Monster found in [[Moonlight Tomb]] and [[Vine Tomb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
{{Moonlight Tomb Monsters}}&lt;br /&gt;
{{Vine Tomb Monsters}}&lt;br /&gt;
{{Summoned Monster}}&lt;br /&gt;
{{General Monster}}&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 19:24:56 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fire_ViVi</comments>		</item>
		<item>
			<title>Job Change Quests</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Job_Change_Quests</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* The Easy Part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Throughout your gaming experience in Fiesta, you will encounter various times where you will be presented with an opportunity to advance your &amp;quot;job,&amp;quot; or class. As of now, there are two opportunities to do so: Once at level 20 and once at level 60.&lt;br /&gt;
&lt;br /&gt;
==Level 20 Job Change==&lt;br /&gt;
So, level 20 now, eh? Happy that you can do your job change quest? You think this is going to be easy? '''THINK AGAIN!''' The difficulty level is actually different depending on your class.&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt; being a mage, I have failed the quest three times before succeeding; but as a cleric, I succeeded on my first try without much difficulty at all; if you want to save your time and money to get through this in the first go, then read this guide. Some might have found it easy, but it was fairly difficult for me because I had no idea what I was supposed to be expecting. It would be better if you start the quest knowing what to expect.&lt;br /&gt;
&lt;br /&gt;
===Before You Begin===&lt;br /&gt;
Make sure you have the following:&lt;br /&gt;
* '''Lots of HP/SP stones and potions.''' You will need it throughout the quest (mainly for the last part - keep in mind you ''CANNOT'' rest in your mini house in the '''Dungeon of Shadows''').&lt;br /&gt;
* '''Scrolls '''(I have used vitality, power and defense scroll). You will need this for the last part.&lt;br /&gt;
* '''Elderine/Roumen scrolls''' if you don&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t want to walk all the time.&lt;br /&gt;
&lt;br /&gt;
Oh and also, if you have a computer that likes to stuff up or lag every now and then, I suggest you to restart your game/computer/whatever just as a safety measure. I had failed my third attempt because of lag and that wasted a whole lot of my HP/SP pots and scrolls. Not sure if that would help, but it doesn&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t hurt to do it anyway, right?&lt;br /&gt;
&lt;br /&gt;
===The Easy Part===&lt;br /&gt;
[[Image:Fiesta_jc_npc01_small.jpg|thumb|right|Quest NPCs]]&lt;br /&gt;
&lt;br /&gt;
Each class will have to meet their own NPC and complete different missions before going to the Dungeon of Shadows.&lt;br /&gt;
&lt;br /&gt;
* Mages have to seek Enchanter Master Wishis.&lt;br /&gt;
* Archers have to seek Scout Master Deikid.&lt;br /&gt;
* Clerics have to seek Paladin Master Keast.&lt;br /&gt;
* Fighters have to seek Warrior Master Marty.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_map01.jpg|thumb|left|Locations in Elderine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Mages'''&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you have spoken to '''Enchanter Master Wishis''', she will tell you to fight '''10 boars'''. Piece of cake. I assume you know where boars are by now (if you don&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t… they can be found at the center of Forest of Mist near Ratmen). When you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;re done, return to Wishis and she&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ll tell you to go see '''Grand Master Sean'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Archers'''&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you have spoken to '''Scout Master Deikid''', he will tell you to kill 10 slimes. After you have killed them, return to him and he&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ll direct you to '''Grand Master Sean'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Clerics'''&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you have spoken to '''Paladin Master Keast''', she will tell you to hand in one '''SP Potion (tier 1)''' to her. When that&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s done, you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ll be told to find '''Grand Master Sean'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Fighters'''&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you have spoken to '''Warrior Master Marty''', he will request you to '''deliver a letter to''' '''Skill Master Ruby''' in Roumen. When you have delivered the quest item to Ruby, she tells you that Marty has drinking problems and asks you to deliver her response back to Marty. After that, Marty tells you he can&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t teach you anything so he tells you to go to and seek '''Grand Master Sean '''instead.&lt;br /&gt;
&lt;br /&gt;
'''Grand Master Sean''' can be found in Forest of Mist:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_map02_small.jpg|thumb|right|Location of Grand Master Sean in Forest of Mist]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note to all classes:''' Before you go ahead to find him, make sure you have stocked up all your HP/SP stones and potions(unless your a cleric), and your scrolls. The hard part comes next and you will save some time if you fetch your things from your bank now rather than going back and forth.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Hard Part===&lt;br /&gt;
'''Grand Master Sean''' will tell you to fetch him the '''shadow key''' [[Image:Fiesta_shadowkey.jpg]] to get into the '''Dungeon of Shadow'''. You can kill any monster in the Forest of Mist to get the key (the key is an actual drop). I&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ve got mine from a Ratman, but I&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;m certain that you can get it from any mob. When you give him the key, he will let you into the Dungeon of shadow.&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;From CanitoCool&amp;quot;) - Once you speak to Grand Master Sean you can fetch the dungeon key by killing the monsters near him.  I spoke to Grand Master Sean and once I finish to speak I killed the monsters around him and the key dropped easily.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_npc02_small.jpg|thumb|left]]&lt;br /&gt;
----&lt;br /&gt;
====Tisbad's Naked Method====&lt;br /&gt;
'''Note: The safer method is to keep your equipment on, as your clone can hit rapid 100+ hits on you. If you're able to heal rapidly, read on. Use the below method at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
Before you enter the first time, strip yourself of everything. This is best done for Fighters, because with the kick-ass swords you guys get, they'll cut you to ribbons. When you enter, and your clone appears, he will have no weapons or armor. The only things you should leave on would be Necklaces, Rings, and maybe Earrings. &lt;br /&gt;
&lt;br /&gt;
On the next time, when you search the blue light, walk directly under it, and you will lure no monsters. This is where I suggest stripping the second time, otherwise, they will have everything you have on. Once you hit the glowing red gem at the end, and are attacked by monsters, put everything back on, as fast as you can, and proceed to murder them.&lt;br /&gt;
&lt;br /&gt;
'''THEY WILL USE ATTACKS YOU DO NOT HAVE, IF YOU LET THEM HOLD THE WEAPONS.''' However, without weapons, they will start punching you for about 100 damage. If you choose this tactic, make sure to put on your equipment as fast as possible. Hotkeying is recommended.&lt;br /&gt;
&lt;br /&gt;
Another way is to put on your armour but not your weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Non-Naked Method====&lt;br /&gt;
Before you click &amp;quot;Yes, I am&amp;quot;, '''start activating your scrolls'''. I&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;m telling you to do this now because when you get spawned in there, you would be too busy looking at your clone and wouldn&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t have time to activate them since they have cool downs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;You will have '''20 minutes''' to complete this part.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your first battle with her wouldn&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t last long. After you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ve taken about... I dunno... 200-400 hp maybe, she&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ll say how boring you are and makes you follow her. You can&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t follow her straight away because you get &amp;quot;locked&amp;quot; down for a few seconds. So on the way to following her, you will have to kill '''two shadow kebings'''. They&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;re not hard at all, so no stress.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic02.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Next, you have to fight '''6 skeletons  '''(3 archers and 3 warriors)'''  '''. Try and approach them one at a time, because if you get near one, they will start coming at you, and you don&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t want 3 hitting you at the same time because that&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s a waste of your HP pots. Some of them are ranged, and some of them are melee. These shouldn&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t be much trouble either.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic03.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
After that, you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ll need to kill another three Shadow Kebings.&lt;br /&gt;
&lt;br /&gt;
When you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ve finished them, '''your clone will tell you to follow the blue light'''. I love this bit. It&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s so cool! The screen goes all dark and you don&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t see anything except the light. How exciting =3&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic05.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
When you reach the end, everything will light up and you will find your clone plus two other people. '''One was a man (melee) and the other was a woman (ranged)NOTE: if you killed the man &amp;amp; the woman in the dark room,they will not come to attack you again.''' They will start to come and hit you, but at the same time, this '''stone monster''' also comes charging from behind! But no worries, the stone dude is easy to kill, so just turn around and kill that thing first. Remember to keep watching your SP and heal yourself! You can kill either next, but I killed the man first because he seemed to be doing more damage.&lt;br /&gt;
&lt;br /&gt;
After you killed both of them, you start fighting your clone again. Every now and then, another stone monster comes out (you will notice that there&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s a few standing around on the walls in the beginning anyway). I think three of them came out throughout the whole thing for me. Anyway, keep fighting and healing. I wouldn&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t bother running if I were you. Clicking everywhere might mess you up and stones &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; potions were sufficient for me since they cancel each other&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s cool downs out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Extra Tips====&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;'''Sparky&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Tip:'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Right when you reach the dark room, the warrior and archer mobs are also in that room on the far right (maybe far left). Just go finish them off ONE vs ONE, there&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s no need for you to take them all at once in the last room. I have included a screen below that shows approximately where the warrior and archer mobs are (notice the blue light on the top left, which is what you were following before). When you finish those two off, go to the last room.&lt;br /&gt;
&lt;br /&gt;
2. When it lights up, go back to the right side of the wall right next to the crystal where the first golem will spawn, and eliminate it when it spawns! You can either wait for the other golems to spawn but I wouldn&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;t recommend it seeing how your clone will only stay still for a short while. While your killing the first golem, your clone will be out of your site range and will not be able to see you or attack you so you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;re safe for a little bit! Not for long though, I assume.&lt;br /&gt;
&lt;br /&gt;
3. After finishing the first golem though, finish your clone as soon as possible, at around 1k hp left on my clone, another golem came out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Canitocool&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Tip:'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Want to do this the easy way without trying to hardly find hp and magic potions?  Try this out!:&lt;br /&gt;
&lt;br /&gt;
1. Ask a kindly cleric to cast over you a &amp;quot;One hour Health / Magic Boost&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. If you still have the chocolate bars of Valentine's Day you can use them to regens health and magic at the same time. Get at least 35 of them.&lt;br /&gt;
&lt;br /&gt;
3. Start to kill monsters in the dungeon but keep an eye on your health.&lt;br /&gt;
&lt;br /&gt;
Why the chocolate bars?  I test them before entering the dungeon and proved that it regens all your health and magic at the same time, rather than the health potions and magic potions.  With both potions, once you activate one, both potions gets deactivated due to the use.  I am sure you don't want to risk your fight if you have health and magic low, to recharge one and wait seconds to then use the other potion.  Chocolate bars recharge both health and magic at the same time with no downtimes to regen.  Believe me..IT DOES WORK!!&lt;br /&gt;
&lt;br /&gt;
Another thing is that if you have enough chocolates when you reach your clone at the end of the dungeon, do not worry for any of the golems nor any other enemy.  If you concentrate your efforts in your clone, once he is dead, the other monsters disappears and VOILA!!! You had mastered your first trial of change.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic09.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyways, when you have finally killed your clone…&lt;br /&gt;
&lt;br /&gt;
[[Image:Fiesta_jc_pic07_small.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The prettiful '''SUCCESS''' sign pops up! xD You get spawned back to '''Grand Master Sean''', and he will give you a choice between two(3 if you are fighter) level 20 weapons of your class. '''''Choose carefully!''''' Weapons are expensive, so it would be a shame if you end up regretting what you have chosen. You are also granted 5 Stat Points to allocate.&lt;br /&gt;
&lt;br /&gt;
Once you&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;ve decided… complete the quest… and TA-DA!&lt;br /&gt;
&lt;br /&gt;
You get an announcement about you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = &amp;quot;3&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#6600CC&amp;quot;&amp;gt;'''Congratulations, you have now completed the job change quest!'''&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Additional Notes / Updates====&lt;br /&gt;
* Shadow Fighter: 7980 HP&lt;br /&gt;
* Shadow Archer: 5563 HP&lt;br /&gt;
* Shadow Cleric: 5260 HP&lt;br /&gt;
* Shadow Mage: 4468 HP&lt;br /&gt;
* Death in the Job Change quest will not result in the loss of experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level 60 Job Change==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This job change quest has 3 parts, good luck!&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 1===&lt;br /&gt;
&lt;br /&gt;
[[Image:JobChangeLv60_01.jpg|thumb|left|Part 1: Talk to Grand Master Sean in Forest of Mist]]&lt;br /&gt;
[[Image:JobChangeLv60_02.jpg|thumb|right|Part 1: The &amp;quot;Fake&amp;quot; Roumen]]&lt;br /&gt;
[[Image:JobChangeLv60_03.jpg|thumb|right|Part 1: Zombies]]&lt;br /&gt;
&lt;br /&gt;
To Start the quest, talk to '''Grand Master Sean in Forest of Mist'''. He will ask you to deliver something to Town Chief Rumenus, this quest item will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Grand Master Sean will then teleport you to a &amp;quot;fake&amp;quot; Roumen, where you'll see a few level 1 NPCs with &amp;quot;???&amp;quot; as names and Town Chief Rumenus by the fountain. Click on Town Chief Rumenus and all of them will turn into Zombies.&lt;br /&gt;
&lt;br /&gt;
Zombies can cast poisons, but they don't hit too hard (from a cleric's point of view). Kill all the zombies, work your way up the town to where Grandpa Robin would be and you should find all the Zombies.&lt;br /&gt;
&lt;br /&gt;
When you've killed all the Zombies, (it will count down for you from 10 zombies), you'll be teleported back next to Grand Master Sean in Forest of Mist. DO NOT talk to Sean again unless you want to kill Zombies again. Go to the real Roumen and to the Town Chief to cash in your quest.&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 2===&lt;br /&gt;
[[Image:JobChangeLv60_05.jpg|thumb|left|Part 2: Choose a Dice and Spin the Roulette]]&lt;br /&gt;
[[Image:JobChangeLv60_06.jpg|thumb|right|Part 2: Gambling King Joker]]&lt;br /&gt;
Once you talk to the '''Town Chief Rumenus''' you will be teleported to a weird room comprised of cards and everything you associate with a casino. In the center there is a roulette. You simply pick a dice and spin the roulette by clicking the pole thing in the middle. If your lucky the marker will land on the dice that you selected. In which case a barrier to another room is opened.&lt;br /&gt;
&lt;br /&gt;
If you aren't lucky and the light didn't land on your dice, then the dice will turn into some mobs, which you have to kill before trying again.&lt;br /&gt;
&lt;br /&gt;
You simply kill the Gambler King Joker. He's relatively easy but he stuns. So don't be stingy and use your potions. Kill him and its over. You will be teleported back to Roumen with the Town Chief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Over Time and Spaces 3===&lt;br /&gt;
[[Image:JobChangeLv60_07.jpg|thumb|left|Part 3: Find Elf Chief Elderine and Hero Roumen]]&lt;br /&gt;
[[Image:JobChangeLv60_08.jpg|thumb|right|Part 3: Hectic Group of Mobs]]&lt;br /&gt;
Talk to the '''Town Chief in Roumen''' again. This time something strange happens and you are ported back in time, into the Ancient Elven Woods. You will be given 5 minutes to find Elf Chief Elderine and Hero Roumen (which isn't hard at all, just follow the path and it turns towards the right). You will find Elderine and Roumen standing by the campfire.&lt;br /&gt;
&lt;br /&gt;
Then the next part lasts 20 minutes. Chaser Elves and Hunter Lizardmans will spawn. Your task is to keep Roumen and Elderine alive for 20 minutes. Monsters will spawn in waves, each wave with more monsters. Within the last minutes you will be flooded with tons of monsters coming from both directions. &lt;br /&gt;
&lt;br /&gt;
The monsters themselves are pretty weak, but your goal is to keep the two alive. Fighters can mock and devastate to control aggro. The mob's deal very little damage so you can easily tank up to 30 or 40 monsters as an axe user. Archers can area poision and area shoot to keep aggro. Mages of course can AOE the heck out of the monsters. Clerics may have a more difficult time as you cannot cannot heal Roumen and Elderine.&lt;br /&gt;
&lt;br /&gt;
In the last waves there are more monsters than any classes AOE can handle. In which case your main goal is to keep as many of the monsters off of Elderine and Roumen as possible.&lt;br /&gt;
&lt;br /&gt;
Roumen and Elderine will heal over time in between waves, however if either of them dies before 20 minutes are up, you'll have to do part 3 all over again.&lt;br /&gt;
&lt;br /&gt;
===Finishing===&lt;br /&gt;
When you're done, you'll be spawned back to Town Chief Rumenus and CONGRATULATIONS! You've completed your second job changes quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Job Change Quest Tips===&lt;br /&gt;
&amp;lt;font color=&amp;quot;#3333CC&amp;quot;&amp;gt;&lt;br /&gt;
'''Hessah's Tips for Clerics - Part 3'''&lt;br /&gt;
&lt;br /&gt;
As we don't have Mock or AOE skills, and we can't heal Roumen and Elderine, Part 3 can get very hectic.&lt;br /&gt;
&lt;br /&gt;
My observation is, spamming heal and rejuvenate DOES NOT draw aggros very effectively. (You can try, but it didn't work very well for me.) I found myself wasting time spamming heal that I don't need (as the mobs hit relatively softly, only does about 20-40 damage). &lt;br /&gt;
&lt;br /&gt;
Firstly, when monsters spawns, they usually spawn in two groups from two sides of the map, try run up to one group and have them attack you 1st. The other group will go and attack the NPCs at the same time, so you go and work the other group off the NPCs.&lt;br /&gt;
&lt;br /&gt;
I draw aggro by hitting the monsters that are hitting the NPCs twice, and that was sufficient for me to get the aggro back. (But I used a +9 hammer, you might have to hit it once more if your weapon isn't enhanced). There's less chance of Roumen and Elderine dying if you prioritize taking aggro off the NPCs rather than trying to kill the monsters.&lt;br /&gt;
&lt;br /&gt;
At many points in this part, monsters and NPC are often overlapping and cluttered together, you can't see which monster is hitting who (you, Elderine or Roumen), making it hard to see which monsters you have to hit to get the aggro off the NPCs. My advice is to move away from the entire group of mess, this will walk the monsters that you've already got aggro out of the group, and make it clear which monsters are left, that you have to get off the NPCS.&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Someone's summary?===&lt;br /&gt;
THIS QUEST IS HARD! Stock up on stones before the quest. There are very few breaks to do this. I don't exactly remember what is in it but I know that you will have to have luck for a gambler part, then kill the gambler when you win. You then get transported to roumen where waves of some kind of skeleton raid the empty town 3 times, and you have to kill all of them. You then get teleported to a field (in the past of Isya) Where Roumen(a fighter NPC) and Eldrine (an archer NPC) ae defending a new settlement in Isya. YOU CAN'T LET EITHER ROUMEN OR ELDRINE DIE(Note: Clerics You can't heal either of them so don't think you have your work cut out for you) BY KILLING ALL THE CREATURES! After that you will return to Grand Master Sean and he will tell you that you succeded where he failed(or something like that) and that you earned a great reward. Finally Return to your respective skill NPC in Eldrine(the town). LVL 60 Job Change Quest COMPLETED! :-)&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 19:24:07 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Job_Change_Quests</comments>		</item>
		<item>
			<title>Beginner's Fighter Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Intro:&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Fighters are the master of melee weapons.  They serve as the best tanks in the game, but are not limited to just tanking (others may choose to become DPS).&amp;lt;br&amp;gt;&lt;br /&gt;
This guide holds &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of my personal opinions of the fighter class and yours may differ.  If you do not like/agree with my guide, do not bother to flame me...simply write your own guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrections and Suggestions are always welcome! Especially since this guide was written around 4-6AM x_x.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Cinderally|Cinderally]] 05:55, 10 October 2007 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Stats:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Let's review what each stat does.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;STR:&amp;lt;/b&amp;gt; Increase Damage.  Bonuse Damage at every 5 stats.(+1 bonus damage, eg: str : 60+5=+6 more damage)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DEX:&amp;lt;/b&amp;gt; Increase Aim and Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;END:&amp;lt;/b&amp;gt; Increase Defence, HP, and Shield Defence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;INT:&amp;lt;/b&amp;gt; Increase Magic Damage, Bonus damage at every 5 stats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SPR:&amp;lt;/b&amp;gt; Increase Magic Defense, Critical Rate, and SP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From this info, we can conclude that INT will be completely useless for us because we are melee and not a caster.  Also, the usefulness of DEX is currently unknown to me...that is a build I will have to try out and will write about later.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Fighter Builds:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
The fighter class can be pretty much broken up into 3 categories:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Tank&amp;lt;br&amp;gt;&lt;br /&gt;
DPS&amp;lt;br&amp;gt;&lt;br /&gt;
Hybrid&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
People usually choose their build based on two factors:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1)&amp;lt;/b&amp;gt; Because you enjoy being a Tank, DPS, or Hybrid&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2)&amp;lt;/b&amp;gt; And others will decide based on looks whether they want to wield a 1 hand sword + shield, 2 hand sword, or an axe.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Tank&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
This build is just pure END.  You will more than likely end up as the MT (Main Tank) with this build assuming you are the appropriate level.  However, do not expect to do much damage.  That would be the only downside to this build if you are soloing.  Expect to use lots of consumables (HP/SP stones and pots) if you do not have a Cleric to party with.  As with all other mmorpgs that I have played, the MT focuses on damage mitigation and keeping the aggro/hate of mobs.  Basically, your role in parties and KQs would be to keep everyone safe - NOT dpsing.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;DPS&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
An alternate fighter build for those who choose to become melee DPS will go for pure STR.  Your damage may not be as high as a mage, but you'll be more useful in other ways.  Although your def and hp are lower than pure END tanks, you can still OT (Off Tank) or even MT in some cases.  Some people will argue that DPS fighters are useless.  I say don't listen to them and play however YOU want to play.  Personally I think that DPS fighters can be of good use if played correctly.  When DPS is lacking from a group, DPS fighters can pick up some of the slack that Pure END fighters can't.  When there is an extra mob that the MT can't pick up, the DPS fighter can pick it up and OT it.&amp;lt;br&amp;gt;&lt;br /&gt;
Your role in parties and KQs:&amp;lt;br&amp;gt;&lt;br /&gt;
- Pick up loose mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Keep up stuns and debuffs on MT's mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
- DPS DPS DPS!!&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Hybrid&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is most often the chosen build for people that like to solo more than grouping.  There are also many types of hybrids - DIY ratio types.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some common ones:&amp;lt;br&amp;gt;&lt;br /&gt;
1:1 &amp;lt;b&amp;gt;STR:END&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1:2 &amp;lt;b&amp;gt;STR:END&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2:1 &amp;lt;b&amp;gt;STR:END&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically, you can do whatever ratios you like, but I don't suggest doing something completely different if you don't know what exactly you are doing.  I'm sure you wouldn't want to reach level 30+ and realize your stats suck because you spread them out too far and you'll have to re roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also note that if you are going for more crit with spirit, 25 added points is the ideal.  After 25 points, you will get diminishing returns for crit %.  To better explain: Normally you would get .2% crit until you reach 25 SPR...after you reach that amount, you will then get .1%.&amp;lt;br&amp;gt;&lt;br /&gt;
I say if you know what you are doing, then DIY!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Activeskill.jpg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Active Skills: [Levels 3 - 17]&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Skills that use SP to damage and defeat enemies.  They sometimes require specific weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:Slicendice.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Slice and Dice&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;3&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;One Hand&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;6 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Hit an opponent with three strong single-hand weapon attacks dealing 34 - 38 additional Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;One Hand&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;6 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Hit an opponent with three strong single-hand weapon attacks dealing 92 - 108 additional Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:boneslicer.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Bone Slicer&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate by 30% for 20 seconds and also causes 19 - 23 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;17&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;21&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate by 35% for 20 seconds and also causes 62 - 73 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:fatalslash.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Fatal Slash&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;7&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Charge a target with a deadly wound to decrease its defense by 13 for 20 seconds and also causes 15 - 18 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;17&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;27&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Charge a target with a deadly wound to decrease its defense by 26 for 20 seconds and also causes 40 - 47 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:concussivecharge.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Concussive Charge&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;16&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;20 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Bum rush target with extreme force which stuns target for 5 seconds.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:snearingkick.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Snearing Kick&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;9&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;10&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;6m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Taunt an enemy (increases your threat level).&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:passiveskill.jpg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Passive Skills: [Levels 7 - 16]&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Skills that enhance your character and do not require the use of SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;500&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:bravemastery.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Bravery Mastery&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Increase strength and damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;500&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:swordmastery.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;One Handed Sword Mastery&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;7&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;16&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:alchemy.jpg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Alchemy: [ Hmm what to choose right? ]&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Whatever 2 alchemy skills you choose will be PERMANENT.  It can NOT be undone/changed/etc.  Personally I would recommend the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Potion Production&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
For me, this was VERY easy to level and will save you money from having to buy HP/SP potions.  Also since I like to torture myself by grinding for long hours, it was very convenient to just be able to make pots while out of town instead of having to go back and forth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Scroll Production&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
Okay this is a bit harder to level than Potion Production because getting &amp;quot;Summoned Beast Leathers&amp;quot; is just a pain in the arse.  If you are too lazy to farm, you can resort to opening up a &amp;quot;Buy Shop&amp;quot;.  I've seen the price range for buying SBLs somewhere from 8 copper - 25 copper, or you can go to Forest of Tides set up a shop and buy for 3c from the noobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having these production skills on your fighter will be more useful than any other production skills.  As I've stated in Potion Production, it is very convenient to be able to make these things on the go instead of going back and forth to town.  You can always make other characters with the other production skills (stone, decomposition, composition) since all characters share the same bank anyway.  It's no biggy whatever you want to do, but these are just my &amp;quot;suggested&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Weapons:&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Although each build has a weapon better suited for it - it would be a good idea to eventually carry around all three or at least two of the three.  For myself, I like the 1 Hand Sword and the 2 Hand Sword.  1 Hand + Shield for when I have to tank and the 2 Hand for when I'm soloing or there is another MT.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;One Hand Sword&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
If you are a tank, this will obviously be your main weapon alongside having a shield (yay more def!).  Your attack speed will be faster, but your damage output will be weaker than if you used a 2 Hand Sword or an Axe.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Two Hand Sword&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
With this weapon, your attack speed will be faster than an axe, but slower than a 1 Hand Sword.  This weapon is recommended for pure STR fighters.  &lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Axe&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is the slowest of the 3 weapons, but also has the highest base damage.  More preferred by people who have a crit build (skill crit + weapon with higher base dmg = why).  The axe is also the better choice for PvP.  I can't recall any game I've played where crit wasn't good for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;How To:&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank&amp;lt;/h3&amp;gt;&lt;br /&gt;
It feels weird writing a &amp;quot;How To Tank&amp;quot; guide, but wow I'm amazed by all the fighters out there who just suddenly proclaim themselves as the MT, but can NOT hold the mob(s) just from one hit from an archer/mage.  If you do not know how to tank, then please do not do something stupid like that - it will piss people off (the clerics and dps are a scary bunch to piss off o.O).  Anyway, assuming that you are saving your skill empowerment points for the better AoE skills you get later, my skill cycles goes something like this for a boss at lower levels:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Snearing_Kick]Snearing Kick (= taunt)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Concussive_Charge]Concussive Charge&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Bone_Slicer]Bone Slicer&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Fatal_Slash]Fatal Slash&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Slice_and_Dice]Slice and Dice x2&amp;lt;br&amp;gt;&lt;br /&gt;
Rinse and Repeat starting from Concussive Charge.  Throw in Snearing Kicks every once in awhile especially right after you get stunned.  Very SP consuming BUT I gaurantee 100% that you will never lose aggro (assuming you are doing it correctly).  Not only that, but stunning + reducing its attack rate + decreasing its def will help alot.  You can choose to leave out slice and dice if you want to try conserving more SP, but since I'm loaded with pots I like to throw in that added DPS while my main tanking skills are on cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Clearing the way to a boss is a bit different.  It is not considered wise to go head on when there is a group of 5 mobs or more.  You can pick them off one by one pulling with your Snearing Kick.  Then I like to use Bone Slicer so I will be a bit less of a burden for healers.  I save my concussive charge for when my kick is down and somebody pulls something thinking they can handle it and end up running around like a dummy screaming for heals.  After that mob is stunned, throw a kick to ensure that you have aggro.  I like to go as fast as I can thru KQs so I will usually pull the next mob when the current mob is at half health.  Be SURE to watch over your group.&lt;br /&gt;
&amp;lt;h3&amp;gt;DPS&amp;lt;/h3&amp;gt;&lt;br /&gt;
Just kidding!...but seriously...I hope no one is wondering how to DPS...it would make me cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Level 20 Job Change&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Fighter to Clever Fighter.  I don't think I need to get into this since there is already a well written guide here:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Level 20 Job Change]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Do's and Don'ts&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
I have seen my fair share of annoyingly dumb people (sorry for lack of better words).&amp;lt;br&amp;gt;&lt;br /&gt;
If this section of my guide helps to create one less of these type of people in Fiesta, then I will be very happy!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First off, come prepared.  This means bring your scrolls, HP/SP Stones, and Potions.&amp;lt;/b&amp;gt;&lt;br /&gt;
I've been thru so many KQs where there are only 2 healers and because there are 15 other people to heal including themself, people will resort to calling them &amp;quot;stupid n00b clerics&amp;quot; when in fact they are trying to keep up with the healing.  You can be the better person by thanking them for their heals (if they get around to healing you)...trust me, you'll get focused on more for heals than those people that bash them.  I absolutely can't stand people who demand heals because they didn't come prepared.  Sometimes you will get even more unlucky and get 6 clerics in your group....that tank and don't heal anyone but themself.  I have done at least 3 KQs [King Slime's Counterattack] as the MT where I have barely gotten by just healing myself with HP Stones and Pots while the clerics try to tank and die.  Even though its aggravating, don't blow up on them.  You have to remember that some of these people are new to the game and haven't figured out what exactly they have to do.  Also, some of these players are innocent kids that could be younger than yourself.  And if you are the youngest player and you show the maturity level I've been talking about, people will enjoy playing/partying with you more often.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Letting people die...is it okay?&amp;lt;/b&amp;gt; That depends.  At a low level, you only have 2 sure ways to save people.  Snearing Kick and Concussive Charge.  Each has its cooldown.  If someone pulls another mob and both are on cooldown, let them run around a bit and then kick/charge if your cooldown is finished.  If they continue to do this, then don't bother with them...its better when people learn the hard way.  You can't expect to be able to do everything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The clerics keep tanking and aren't healing me at all! What should I do?&amp;lt;/b&amp;gt; It's okay to ask for a heal every once in awhile, BUT do not spam &amp;quot;OMGz HAEL ME NUB&amp;quot; or something similar of the sort.  If they don't want to heal you, then you don't have to tank - simple as that.  Just sit in your house if you don't want to pot.  Be mentally prepared that the chance of this kind of group being successful is slim to none.  It sucks, but you can't really do anything about it.  You can't make other people play exactly how you want them to.  I've been in one KQ where a cleric said he would be MT because he had the most health...the others agreed.  Sooo I let him tank the boss and then picked it up after he had used all 3 of his lives and went back to town.  Even though half of the group died because the cleric couldn't hold aggro, the KQ still became a success after my super taunt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;HAVE FUN!&amp;lt;/b&amp;gt; This is just a game after all.&lt;/div&gt;</description>
			<pubDate>Fri, 11 Apr 2008 15:51:03 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Beginner%27s_Fighter_Guide</comments>		</item>
		<item>
			<title>Beginner's Fighter Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Intro:&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Fighters are the master of melee weapons.  They serve as the best tanks in the game, but are not limited to just tanking (others may choose to become DPS).&amp;lt;br&amp;gt;&lt;br /&gt;
This guide holds &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of my personal opinions of the fighter class and yours may differ.  If you do not like/agree with my guide, do not bother to flame me...simply write your own guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Corrections and Suggestions are always welcome! Especially since this guide was written around 4-6AM x_x.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Cinderally|Cinderally]] 05:55, 10 October 2007 (CDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Stats:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Let's review what each stat does.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;STR:&amp;lt;/b&amp;gt; Increase Damage.  Bonuse Damage at every 5 stats.(+1 bonus damage, eg: str : 60+5=+6 more damage)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DEX:&amp;lt;/b&amp;gt; Increase Aim and Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;END:&amp;lt;/b&amp;gt; Increase Defence, HP, and Shield Defence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;INT:&amp;lt;/b&amp;gt; Increase Magic Damage, Bonus damage at every 5 stats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SPR:&amp;lt;/b&amp;gt; Increase Magic Defense, Critical Rate, and SP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From this info, we can conclude that INT will be completely useless for us because we are melee and not a caster.  Also, the usefulness of DEX is currently unknown to me...that is a build I will have to try out and will write about later.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Fighter Builds:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
The fighter class can be pretty much broken up into 3 categories:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Tank&amp;lt;br&amp;gt;&lt;br /&gt;
DPS&amp;lt;br&amp;gt;&lt;br /&gt;
Hybrid&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
People usually choose their build based on two factors:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1)&amp;lt;/b&amp;gt; Because you enjoy being a Tank, DPS, or Hybrid&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2)&amp;lt;/b&amp;gt; And others will decide based on looks whether they want to wield a 1 hand sword + shield, 2 hand sword, or an axe.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Tank&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
This build is just pure END.  You will more than likely end up as the MT (Main Tank) with this build assuming you are the appropriate level.  However, do not expect to do much damage.  That would be the only downside to this build if you are soloing.  Expect to use lots of consumables (HP/SP stones and pots) if you do not have a Cleric to party with.  As with all other mmorpgs that I have played, the MT focuses on damage mitigation and keeping the aggro/hate of mobs.  Basically, your role in parties and KQs would be to keep everyone safe - NOT dpsing.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;DPS&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
An alternate fighter build for those who choose to become melee DPS will go for pure STR.  Your damage may not be as high as a mage, but you'll be more useful in other ways.  Although your def and hp are lower than pure END tanks, you can still OT (Off Tank) or even MT in some cases.  Some people will argue that DPS fighters are useless.  I say don't listen to them and play however YOU want to play.  Personally I think that DPS fighters can be of good use if played correctly.  When DPS is lacking from a group, DPS fighters can pick up some of the slack that Pure END fighters can't.  When there is an extra mob that the MT can't pick up, the DPS fighter can pick it up and OT it.&amp;lt;br&amp;gt;&lt;br /&gt;
Your role in parties and KQs:&amp;lt;br&amp;gt;&lt;br /&gt;
- Pick up loose mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Keep up stuns and debuffs on MT's mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
- DPS DPS DPS!!&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Hybrid&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is most often the chosen build for people that like to solo more than grouping.  There are also many types of hybrids - DIY ratio types.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some common ones:&amp;lt;br&amp;gt;&lt;br /&gt;
1:1 &amp;lt;b&amp;gt;STR:END&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1:2 &amp;lt;b&amp;gt;STR:END&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2:1 &amp;lt;b&amp;gt;STR:END&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Basically, you can do whatever ratios you like, but I don't suggest doing something completely different if you don't know what exactly you are doing.  I'm sure you wouldn't want to reach level 30+ and realize your stats suck because you spread them out too far and you'll have to re roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also note that if you are going for more crit with spirit, 25 added points is the ideal.  After 25 points, you will get diminishing returns for crit %.  To better explain: Normally you would get .2% crit until you reach 25 SPR...after you reach that amount, you will then get .1%.&amp;lt;br&amp;gt;&lt;br /&gt;
I say if you know what you are doing, then DIY!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Activeskill.jpg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Active Skills: [Levels 3 - 17]&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Skills that use SP to damage and defeat enemies.  They sometimes require specific weaponry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:Slicendice.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Slice and Dice&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;3&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;One Hand&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;6 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Hit an opponent with three strong single-hand weapon attacks dealing 34 - 38 additional Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;One Hand&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;6 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Hit an opponent with three strong single-hand weapon attacks dealing 92 - 108 additional Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:boneslicer.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Bone Slicer&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate by 30% for 20 seconds and also causes 19 - 23 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;17&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;21&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate by 35% for 20 seconds and also causes 62 - 73 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:fatalslash.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Fatal Slash&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;7&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Charge a target with a deadly wound to decrease its defense by 13 for 20 seconds and also causes 15 - 18 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;17&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;27&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;15 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Charge a target with a deadly wound to decrease its defense by 26 for 20 seconds and also causes 40 - 47 additional damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:concussivecharge.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Concussive Charge&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;11&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;16&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;1.5m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;20 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Bum rush target with extreme force which stuns target for 5 seconds.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;1000&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:snearingkick.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Snearing Kick&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;9&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-Any-&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;SP Consumption&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;10&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Casting Distance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;6m&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5 Seconds&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Taunt an enemy (increases your threat level).&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:passiveskill.jpg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Passive Skills: [Levels 7 - 16]&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Skills that enhance your character and do not require the use of SP.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;500&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:bravemastery.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;Bravery Mastery&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;13&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Increase strength and damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;500&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Image:swordmastery.jpg]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td bgcolor=&amp;quot;#CCCCCC&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h3&amp;gt;One Handed Sword Mastery&amp;lt;/h3&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;7&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;16&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#DDDDDD&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:alchemy.jpg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;h2&amp;gt;Alchemy: [ Hmm what to choose right? ]&amp;lt;br&amp;gt;&amp;lt;/h2&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
Whatever 2 alchemy skills you choose will be PERMANENT.  It can NOT be undone/changed/etc.  Personally I would recommend the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Potion Production&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
For me, this was VERY easy to level and will save you money from having to buy HP/SP potions.  Also since I like to torture myself by grinding for long hours, it was very convenient to just be able to make pots while out of town instead of having to go back and forth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Scroll Production&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
Okay this is a bit harder to level than Potion Production because getting &amp;quot;Summoned Beast Leathers&amp;quot; is just a pain in the arse.  If you are too lazy to farm, you can resort to opening up a &amp;quot;Buy Shop&amp;quot;.  I've seen the price range for buying SBLs somewhere from 8 copper - 25 copper, or you can go to Forest of Tides set up a shop and buy for 3c from the noobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having these production skills on your fighter will be more useful than any other production skills.  As I've stated in Potion Production, it is very convenient to be able to make these things on the go instead of going back and forth to town.  You can always make other characters with the other production skills (stone, decomposition, composition) since all characters share the same bank anyway.  It's no biggy whatever you want to do, but these are just my &amp;quot;suggested&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Weapons:&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Although each build has a weapon better suited for it - it would be a good idea to eventually carry around all three or at least two of the three.  For myself, I like the 1 Hand Sword and the 2 Hand Sword.  1 Hand + Shield for when I have to tank and the 2 Hand for when I'm soloing or there is another MT.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;One Hand Sword&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
If you are a tank, this will obviously be your main weapon alongside having a shield (yay more def!).  Your attack speed will be faster, but your damage output will be weaker than if you used a 2 Hand Sword or an Axe.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Two Hand Sword&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
With this weapon, your attack speed will be faster than an axe, but slower than a 1 Hand Sword.  This weapon is recommended for pure STR fighters.  &lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Axe&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
This is the slowest of the 3 weapons, but also has the highest base damage.  More preferred by people who have a crit build (skill crit + weapon with higher base dmg = why).  The axe is also the better choice for PvP.  I can't recall any game I've played where crit wasn't good for PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;How To:&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Tank&amp;lt;/h3&amp;gt;&lt;br /&gt;
It feels weird writing a &amp;quot;How To Tank&amp;quot; guide, but wow I'm amazed by all the fighters out there who just suddenly proclaim themselves as the MT, but can NOT hold the mob(s) just from one hit from an archer/mage.  If you do not know how to tank, then please do not do something stupid like that - it will piss people off (the clerics and dps are a scary bunch to piss off o.O).  Anyway, assuming that you are saving your skill empowerment points for the better AoE skills you get later, my skill cycles goes something like this for a boss at lower levels:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Snearing_Kick]Snearing Kick (= taunt)&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Concussive_Charge]Concussive Charge&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Bone_Slicer]Bone Slicer&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Fatal_Slash]Fatal Slash&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fiestafan.com/wiki/index.php?title=Beginner%27s_Fighter_Guide&amp;amp;action=submit#Slice_and_Dice]Slice and Dice x2&amp;lt;br&amp;gt;&lt;br /&gt;
Rinse and Repeat starting from Concussive Charge.  Throw in Snearing Kicks every once in awhile especially right after you get stunned.  Very SP consuming BUT I gaurantee 100% that you will never lose aggro (assuming you are doing it correctly).  Not only that, but stunning + reducing its attack rate + decreasing its def will help alot.  You can choose to leave out slice and dice if you want to try conserving more SP, but since I'm loaded with pots I like to throw in that added DPS while my main tanking skills are on cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Clearing the way to a boss is a bit different.  It is not considered wise to go head on when there is a group of 5 mobs or more.  You can pick them off one by one pulling with your Snearing Kick.  Then I like to use Bone Slicer so I will be a bit less of a burden for healers.  I save my concussive charge for when my kick is down and somebody pulls something thinking they can handle it and end up running around like a dummy screaming for heals.  After that mob is stunned, throw a kick to ensure that you have aggro.  I like to go as fast as I can thru KQs so I will usually pull the next mob when the current mob is at half health.  Be SURE to watch over your group.&lt;br /&gt;
&amp;lt;h3&amp;gt;DPS&amp;lt;/h3&amp;gt;&lt;br /&gt;
Just kidding! har har =P...but seriously...I hope no one is wondering how to DPS...it would make me cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Level 20 Job Change&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
Fighter to Clever Fighter.  I don't think I need to get into this since there is already a well written guide here:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Level 20 Job Change]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Do's and Don'ts&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
I have seen my fair share of annoyingly dumb people (sorry for lack of better words).&amp;lt;br&amp;gt;&lt;br /&gt;
If this section of my guide helps to create one less of these type of people in Fiesta, then I will be very happy!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;First off, come prepared.  This means bring your scrolls, HP/SP Stones, and Potions.&amp;lt;/b&amp;gt;&lt;br /&gt;
I've been thru so many KQs where there are only 2 healers (very lacking -_-;;) and because there are 15 other people to heal including themself, people will resort to calling them &amp;quot;stupid n00b clerics&amp;quot; when in fact they are trying to keep up with the healing.  You can be the better person by thanking them for their heals (if they get around to healing you)...trust me, you'll get focused on more for heals than those people that bash them.  I absolutely can't stand people who demand heals because they didn't come prepared.  Sometimes you will get even more unlucky and get 6 clerics in your group....that tank and don't heal anyone but themself.  I have done at least 3 KQs [King Slime's Counterattack] as the MT where I have barely gotten by just healing myself with HP Stones and Pots while the clerics try to tank and die.  Even though its aggravating, don't blow up on them.  You have to remember that some of these people are new to the game and haven't figured out what exactly they have to do.  Also, some of these players are innocent kids that could be younger than yourself.  And if you are the youngest player and you show the maturity level I've been talking about, people will enjoy playing/partying with you more often.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Letting people die...is it okay?&amp;lt;/b&amp;gt; That depends =P.  At a low level, you only have 2 sure ways to save people.  Snearing Kick and Concussive Charge.  Each has its cooldown.  If someone pulls another mob and both are on cooldown, let them run around a bit and then kick/charge if your cooldown is finished.  If they continue to do this, then don't bother with them...its better when people learn the hard way.  You can't expect to be able to do everything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The clerics keep tanking and aren't healing me at all! What should I do?&amp;lt;/b&amp;gt; It's okay to ask for a heal every once in awhile, BUT do not spam &amp;quot;OMGz HAEL ME NUB&amp;quot; or something similar of the sort.  If they don't want to heal you, then you don't have to tank - simple as that.  Just sit in your house if you don't want to pot.  Be mentally prepared that the chance of this kind of group being successful is slim to none.  It sucks, but you can't really do anything about it.  You can't make other people play exactly how you want them to.  I've been in one KQ where a cleric said he would be MT because he had the most health...the others agreed.  Sooo I let him tank the boss and then picked it up after he had used all 3 of his lives and went back to town.  Even though half of the group died because the cleric couldn't hold aggro, the KQ still became a success after my super taunt (^_^).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;HAVE FUN!&amp;lt;/b&amp;gt; This is just a game after all.&lt;/div&gt;</description>
			<pubDate>Fri, 11 Apr 2008 15:49:13 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Beginner%27s_Fighter_Guide</comments>		</item>
		<item>
			<title>Archer</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Archer</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;quot;The Archer aids the party with an assortment of skills and&lt;br /&gt;
summons the forces of nature to protect them. They are&lt;br /&gt;
a tactical part (Tactical my foot) of any group, providing dangerous long&lt;br /&gt;
ranged attacks and strategic support. Once their sights are&lt;br /&gt;
set on an enemy, resistance is futile. Archers start out with&lt;br /&gt;
the highest damage output of any class in the game.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====See Also=====&lt;br /&gt;
*[[Archer Skills]]&lt;br /&gt;
*[[Archer Guides]]&lt;br /&gt;
*[[Archer Leveling]]&lt;/div&gt;</description>
			<pubDate>Fri, 11 Apr 2008 15:45:49 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Archer</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || +133 || - || +1.5 seconds || -- || - || - || +2.0 seconds || -- || - || - || +2.5 seconds || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 09 Apr 2008 23:15:36 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>User:Hyperswoss</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User:Hyperswoss</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I hold the record for most uploads! Go me! :D (Nerd.. lol)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
So fricking AWESOME!&lt;br /&gt;
&lt;br /&gt;
IGN: FlyAnnihilator&lt;br /&gt;
&lt;br /&gt;
I add things that are unknown to most other Fiesta-ers. ^o^&lt;br /&gt;
Like pictures/info about high level items (Lion Heart Shield, etc.), and new items to soon be added.&lt;br /&gt;
&lt;br /&gt;
Nice! Take enough screen shots? [[User:74.78.123.248|74.78.123.248]] 10:12, 8 March 2008 (CST)&lt;/div&gt;</description>
			<pubDate>Sun, 06 Apr 2008 15:59:17 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:Hyperswoss</comments>		</item>
		<item>
			<title>Weapons</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Weapons</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Two-Handed Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Weapons===&lt;br /&gt;
&lt;br /&gt;
Each class has a distinct weapon type.&lt;br /&gt;
*Cleric: Mace/Hammer&lt;br /&gt;
*Fighter: 1hSword/2hSword/Axe&lt;br /&gt;
*Archer: Bow/Crossbow&lt;br /&gt;
*Mage: Staff/Wand&lt;br /&gt;
&lt;br /&gt;
Each weapon has pro's and con's:&lt;br /&gt;
&lt;br /&gt;
Each weapon is costly, especially at level 20. The weapons cost near 6s. It is pretty hard to make money near that level. Read the &amp;quot;Money Making&amp;quot; guide for some tips. ^^;&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
Green equipment can have damage, aim, critical rate and/or block rate bonuses in addition to stats.&lt;br /&gt;
====Weapon Prefixes====&lt;br /&gt;
&lt;br /&gt;
Prefix with Moon/Lunar are only for wands and staves.&lt;br /&gt;
&lt;br /&gt;
The more '+'s the more bonuses.&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Prefix&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Raging Wind&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sad Moon&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ShdwMoon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Moon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Wolf (lvl 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|King Marlone (lvl 20)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Zombie King (lvl 30)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Great Goblin King (lvl 40)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Chief Guard (lvl 50)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armor Prefixes====&lt;br /&gt;
&lt;br /&gt;
*Green Shield: +1% block&lt;br /&gt;
*Green Armor: No bonus&lt;br /&gt;
&lt;br /&gt;
= Fighter =&lt;br /&gt;
&lt;br /&gt;
The fighter has three choices for weapons.  One-Handed Swords, Two-Handed Swords and Axes.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | One-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Two-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Axes&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Can use a shield&lt;br /&gt;
*Higher aim&lt;br /&gt;
*Quickest attack rate&lt;br /&gt;
||&lt;br /&gt;
*Lower attack&lt;br /&gt;
*Lowest critical-hit percentage&lt;br /&gt;
||&lt;br /&gt;
* Average Damage&lt;br /&gt;
* Average Attack Speed&lt;br /&gt;
||&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
||&lt;br /&gt;
* High critical-hit percentage&lt;br /&gt;
* Highest attack&lt;br /&gt;
||&lt;br /&gt;
* Slowest attack rate in the game (1.5 sec/att)&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortSword.gif]]&lt;br /&gt;
|Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|4~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongSword.gif]]&lt;br /&gt;
|Long Sword&lt;br /&gt;
|8&lt;br /&gt;
|12~20&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|75c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BroadSword.gif]]&lt;br /&gt;
|Broad Sword&lt;br /&gt;
|15&lt;br /&gt;
|19~33&lt;br /&gt;
|50&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|240c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenSword.gif]]&lt;br /&gt;
|Roumen Sword&lt;br /&gt;
|20&lt;br /&gt;
|26~44&lt;br /&gt;
|67&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BridgeSword.gif]]&lt;br /&gt;
|Bridge Sword&lt;br /&gt;
|30&lt;br /&gt;
|45~78&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cutlas.gif]]&lt;br /&gt;
|Cutlas&lt;br /&gt;
|40&lt;br /&gt;
|65~112&lt;br /&gt;
|153&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:EdgedSword.gif]]&lt;br /&gt;
|Edged Sword&lt;br /&gt;
|50&lt;br /&gt;
|85~146&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FlightofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Flight of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|116~199&lt;br /&gt;
|261&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splitter.gif]]&lt;br /&gt;
|Splitter&lt;br /&gt;
|60&lt;br /&gt;
|105~181&lt;br /&gt;
|240&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeSword.gif]]&lt;br /&gt;
|AvantGarde Sword&lt;br /&gt;
|70&lt;br /&gt;
|131~226&lt;br /&gt;
|293&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|158~279&lt;br /&gt;
|359&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SerpentSword.gif]]&lt;br /&gt;
|Serpent Sword&lt;br /&gt;
|80&lt;br /&gt;
|168~289&lt;br /&gt;
|368&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BalkanSword.jpg]]&lt;br /&gt;
|Balkan Sword&lt;br /&gt;
|90&lt;br /&gt;
|460~790&lt;br /&gt;
|802&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StealSword.gif]]&lt;br /&gt;
|Steel Sword&lt;br /&gt;
|20&lt;br /&gt;
|61~87&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crusader.gif]]&lt;br /&gt;
|Crusader&lt;br /&gt;
|30&lt;br /&gt;
|108~154&lt;br /&gt;
|99&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zweihander.gif]]&lt;br /&gt;
|Zweihander&lt;br /&gt;
|40&lt;br /&gt;
|155~221&lt;br /&gt;
|137&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BastardSword.gif]]&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|50&lt;br /&gt;
|202~287&lt;br /&gt;
|175&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GazeofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Gaze of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|275~391&lt;br /&gt;
|234&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Claymore.gif]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|60&lt;br /&gt;
|250~356&lt;br /&gt;
|215&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Flamberge.gif]]&lt;br /&gt;
|Flamberge&lt;br /&gt;
|70&lt;br /&gt;
|312~444&lt;br /&gt;
|263&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CashasClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Casha's Claw http://i151.photobucket.com/albums/s156/KoolKidsKlub93/screenshot501-1.jpg&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|387~556&lt;br /&gt;
|323&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantSword.gif]]&lt;br /&gt;
|Giant Sword&lt;br /&gt;
|80&lt;br /&gt;
|375~533&lt;br /&gt;
|311&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicSword.jpg]]&lt;br /&gt;
|Titanic Sword&lt;br /&gt;
|90&lt;br /&gt;
|1093~1555&lt;br /&gt;
|718&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelAxe.gif]]&lt;br /&gt;
|Steel Axe&lt;br /&gt;
|20&lt;br /&gt;
|96~134&lt;br /&gt;
|53&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideAxe.gif]]&lt;br /&gt;
|Hide Axe&lt;br /&gt;
|30&lt;br /&gt;
|170~235&lt;br /&gt;
|86&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TwoHandAxe.gif]]&lt;br /&gt;
|Two-Hand Axe&lt;br /&gt;
|40&lt;br /&gt;
|243~337&lt;br /&gt;
|120&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PoleAxe.gif]]&lt;br /&gt;
|Pole Axe&lt;br /&gt;
|50&lt;br /&gt;
|316~438&lt;br /&gt;
|153&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RageofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Rage of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|431~597&lt;br /&gt;
|205&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Halberd.gif]]&lt;br /&gt;
|Halberd&lt;br /&gt;
|60&lt;br /&gt;
|392~543&lt;br /&gt;
|188&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:VikingAxe.gif]]&lt;br /&gt;
|Viking Axe&lt;br /&gt;
|70&lt;br /&gt;
|490~678&lt;br /&gt;
|230&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|612~853&lt;br /&gt;
|284&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantAxe.gif]]&lt;br /&gt;
|Giant Axe&lt;br /&gt;
|80&lt;br /&gt;
|587~814&lt;br /&gt;
|272&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicAxe.jpg]]&lt;br /&gt;
|Titanic Axe&lt;br /&gt;
|90&lt;br /&gt;
|1713~2372&lt;br /&gt;
|628&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Shield Def.&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Buckler&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|2%&lt;br /&gt;
|55c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|31&lt;br /&gt;
|9&lt;br /&gt;
|3%&lt;br /&gt;
|3s 700c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideShield.gif]]&lt;br /&gt;
|Hide Shield&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|18&lt;br /&gt;
|3%&lt;br /&gt;
|11s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|84&lt;br /&gt;
|26&lt;br /&gt;
|3%&lt;br /&gt;
|22s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|110&lt;br /&gt;
|35&lt;br /&gt;
|3%&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CainancesVeil.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Cainance's Veil[IMG]http://i151.photobucket.com/albums/s156/KoolKidsKlub93/screenshot398.jpg[/IMG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|49&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|137&lt;br /&gt;
|44&lt;br /&gt;
|4%&lt;br /&gt;
|150s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeShield.gif]]&lt;br /&gt;
|AvantGarde Shield&lt;br /&gt;
|70&lt;br /&gt;
|170&lt;br /&gt;
|55&lt;br /&gt;
|4%&lt;br /&gt;
|230s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SummonofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Summon of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|206&lt;br /&gt;
|71&lt;br /&gt;
|8%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unknown.gif]]&lt;br /&gt;
|Lion Heart Shield&lt;br /&gt;
|80&lt;br /&gt;
|202&lt;br /&gt;
|66&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeatersShield.jpg]]&lt;br /&gt;
|Heaters Shield&lt;br /&gt;
|90&lt;br /&gt;
|587&lt;br /&gt;
|357&lt;br /&gt;
|4%&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cleric =&lt;br /&gt;
&lt;br /&gt;
The Cleric has two one-handed weapon choices.  The Mace and the Hammer (available at lvl 20).  Both allow use of a shield.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Maces !! colspan=&amp;quot;2&amp;quot; | Hammers&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Higher accuracy&lt;br /&gt;
* 1.1 Attack Rate&lt;br /&gt;
||&lt;br /&gt;
* Less damage&lt;br /&gt;
||&lt;br /&gt;
* More damage&lt;br /&gt;
* Higher Crit Rate &lt;br /&gt;
||&lt;br /&gt;
* Less accuracy&lt;br /&gt;
* Only 5 Master levels&lt;br /&gt;
* 1.3 Attack Rate &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mace==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortMace.gif]]&lt;br /&gt;
|Short Mace&lt;br /&gt;
|1&lt;br /&gt;
|5~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongMace.gif]]&lt;br /&gt;
|Long Mace&lt;br /&gt;
|8&lt;br /&gt;
|18~25&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikedClub.gif]]&lt;br /&gt;
|Spiked Club&lt;br /&gt;
|15&lt;br /&gt;
|31~43&lt;br /&gt;
|48&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenMace.gif]]&lt;br /&gt;
|Roumen Mace&lt;br /&gt;
|20&lt;br /&gt;
|42~58&lt;br /&gt;
|65&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutMace.gif]]&lt;br /&gt;
|Stout Mace&lt;br /&gt;
|30&lt;br /&gt;
|75~104&lt;br /&gt;
|107&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansFlail.gif]]&lt;br /&gt;
|Horseman's Flail&lt;br /&gt;
|40&lt;br /&gt;
|109~151&lt;br /&gt;
|149&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MorningStar.gif]]&lt;br /&gt;
|Morning Star&lt;br /&gt;
|50&lt;br /&gt;
|142~197&lt;br /&gt;
|190&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|195~270&lt;br /&gt;
|254&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarMace.gif]]&lt;br /&gt;
|War Mace&lt;br /&gt;
|60&lt;br /&gt;
|177~245&lt;br /&gt;
|233&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleMace.gif]]&lt;br /&gt;
|Battle Mace&lt;br /&gt;
|70&lt;br /&gt;
|221~307&lt;br /&gt;
|285&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingWind.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Wind&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~383&lt;br /&gt;
|351&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantMace.gif]]&lt;br /&gt;
|Giant Mace&lt;br /&gt;
|80&lt;br /&gt;
|266~369&lt;br /&gt;
|337&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicMace.jpg]]&lt;br /&gt;
|Titanic Mace&lt;br /&gt;
|90&lt;br /&gt;
|753~1075&lt;br /&gt;
|778&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavenHammer.gif]]&lt;br /&gt;
|Heaven's Hammer&lt;br /&gt;
|20&lt;br /&gt;
|77~97&lt;br /&gt;
|56&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutHammer.gif]]&lt;br /&gt;
|Stout Hammer&lt;br /&gt;
|30&lt;br /&gt;
|139~174&lt;br /&gt;
|91&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansHammer.gif]]&lt;br /&gt;
|Horseman's Hammer&lt;br /&gt;
|40&lt;br /&gt;
|201~251&lt;br /&gt;
|127&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Morgenstern.gif]]&lt;br /&gt;
|Morgenstern&lt;br /&gt;
|50&lt;br /&gt;
|263~329&lt;br /&gt;
|162&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikesofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Spikes of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|360~450&lt;br /&gt;
|217&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarHammer.gif]]&lt;br /&gt;
|War Hammer&lt;br /&gt;
|60&lt;br /&gt;
|327~408&lt;br /&gt;
|199&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleHammer.gif]]&lt;br /&gt;
|Battle Hammer&lt;br /&gt;
|70&lt;br /&gt;
|409~512&lt;br /&gt;
|243&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Claw&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|512~643&lt;br /&gt;
|301&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantHammer.gif]]&lt;br /&gt;
|Giant Hammer&lt;br /&gt;
|80&lt;br /&gt;
|492~615&lt;br /&gt;
|288&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicHammer.jpg]]&lt;br /&gt;
|Titanic Hammer&lt;br /&gt;
|90&lt;br /&gt;
|1378~1795&lt;br /&gt;
|664&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Round Shield&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|54c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|3s 400c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pelta.gif]]&lt;br /&gt;
|Pelta&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|19&lt;br /&gt;
|3%&lt;br /&gt;
|10s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|29&lt;br /&gt;
|3%&lt;br /&gt;
|20s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|89&lt;br /&gt;
|38&lt;br /&gt;
|3%&lt;br /&gt;
|34s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShieldofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Shield of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|122&lt;br /&gt;
|52&lt;br /&gt;
|6%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|111&lt;br /&gt;
|47&lt;br /&gt;
|4%&lt;br /&gt;
|140s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ReflectionShield.gif]]&lt;br /&gt;
|Reflection Shield&lt;br /&gt;
|70&lt;br /&gt;
|138&lt;br /&gt;
|59&lt;br /&gt;
|4%&lt;br /&gt;
|210s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingEyes.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Eyes&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|169&lt;br /&gt;
|75&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Towershield.gif]]&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|80&lt;br /&gt;
|165&lt;br /&gt;
|70&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HolyShield.jpg]]&lt;br /&gt;
|Holy Shield&lt;br /&gt;
|90&lt;br /&gt;
|497&lt;br /&gt;
|472&lt;br /&gt;
|4%&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Archer =&lt;br /&gt;
&lt;br /&gt;
The Archer has two ranged weapon choices.  The Bow and the Crossbow (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bows !! colspan=&amp;quot;2&amp;quot; | Crossbows&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Faster attack speed than crossbow&lt;br /&gt;
*More aim than crossbow&lt;br /&gt;
||&lt;br /&gt;
*Less damage than crossbow&lt;br /&gt;
*Lower critical % than crossbow&lt;br /&gt;
||&lt;br /&gt;
*More damage than bow&lt;br /&gt;
*Higher critical % than bow&lt;br /&gt;
||&lt;br /&gt;
*Less aim than bow&lt;br /&gt;
*Slower attack speed than bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortBow.gif]]&lt;br /&gt;
|Short Bow&lt;br /&gt;
|1&lt;br /&gt;
|3~6&lt;br /&gt;
|9&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongBow.gif]]&lt;br /&gt;
|Long Bow&lt;br /&gt;
|8&lt;br /&gt;
|14~20&lt;br /&gt;
|33&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|72c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LightBow.gif]]&lt;br /&gt;
|Light Bow&lt;br /&gt;
|15&lt;br /&gt;
|25~36&lt;br /&gt;
|58&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|230c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenBow.gif]]&lt;br /&gt;
|Roumen Bow&lt;br /&gt;
|20&lt;br /&gt;
|34~49&lt;br /&gt;
|76&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseBow.gif]]&lt;br /&gt;
|Close Bow&lt;br /&gt;
|30&lt;br /&gt;
|62~89&lt;br /&gt;
|123&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyBow.gif]]&lt;br /&gt;
|Heavy Bow&lt;br /&gt;
|40&lt;br /&gt;
|90~129&lt;br /&gt;
|170&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositBow.gif]]&lt;br /&gt;
|Composite Bow&lt;br /&gt;
|50&lt;br /&gt;
|119~169&lt;br /&gt;
|216&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|163~232&lt;br /&gt;
|287&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarBow.gif]]&lt;br /&gt;
|War Bow&lt;br /&gt;
|60&lt;br /&gt;
|148~211&lt;br /&gt;
|264&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleBow.gif]]&lt;br /&gt;
|Battle Bow&lt;br /&gt;
|70&lt;br /&gt;
|185~264&lt;br /&gt;
|322&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DanceofSlyph.GIF]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Dance of Slyph&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|228~329&lt;br /&gt;
|396&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantBow.gif]]&lt;br /&gt;
|Giant Bow&lt;br /&gt;
|80&lt;br /&gt;
|223~318&lt;br /&gt;
|380&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicBow.jpg]]&lt;br /&gt;
|Titanic Bow&lt;br /&gt;
|90&lt;br /&gt;
|669~927&lt;br /&gt;
|878&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelCrossBow.gif]]&lt;br /&gt;
|Steel Crossbow&lt;br /&gt;
|20&lt;br /&gt;
|67~88&lt;br /&gt;
|73&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseCrossBow.gif]]&lt;br /&gt;
|Close Crossbow&lt;br /&gt;
|30&lt;br /&gt;
|122~159&lt;br /&gt;
|117&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyCrossBow.gif]]&lt;br /&gt;
|Heavy Crossbow&lt;br /&gt;
|40&lt;br /&gt;
|177~231&lt;br /&gt;
|161&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositeCrossBow.gif]]&lt;br /&gt;
|Composite Crossbow&lt;br /&gt;
|50&lt;br /&gt;
|232~302&lt;br /&gt;
|205&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|318~414&lt;br /&gt;
|273&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarCrossBow.gif]]&lt;br /&gt;
|War Crossbow&lt;br /&gt;
|60&lt;br /&gt;
|289~376&lt;br /&gt;
|251&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleCrossBow.gif]]&lt;br /&gt;
|Battle Crossbow&lt;br /&gt;
|70&lt;br /&gt;
|362~471&lt;br /&gt;
|306&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SlyphSong.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slyph Song&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|452~593&lt;br /&gt;
|378&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantCrossBow.gif]]&lt;br /&gt;
|Giant Crossbow&lt;br /&gt;
|80&lt;br /&gt;
|435~567&lt;br /&gt;
|362&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicCrossbow.jpg]]&lt;br /&gt;
|Titanic Crossbow&lt;br /&gt;
|90&lt;br /&gt;
|1324~1655&lt;br /&gt;
|834&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mage =&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Staves !! colspan=&amp;quot;2&amp;quot; | Wand&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Higher accuracy than wands&lt;br /&gt;
*Slightly faster attack rate than wands*&lt;br /&gt;
||&lt;br /&gt;
*Less damage than wands&lt;br /&gt;
*Lower critical rate than wands&lt;br /&gt;
||&lt;br /&gt;
*Better magic attack power than staves.&lt;br /&gt;
*Higher critical rate than staves.&lt;br /&gt;
||&lt;br /&gt;
*Lower accuracy than staves&lt;br /&gt;
*Slightly slower attack rate than staves*&lt;br /&gt;
|}&lt;br /&gt;
* Note: The speed of the spells are independent of the attack rate of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Staves/Staff==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortStaff.gif]]&lt;br /&gt;
|Short Staff&lt;br /&gt;
|1&lt;br /&gt;
|1~2&lt;br /&gt;
|1~2&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|11c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongStaff.gif]]&lt;br /&gt;
|Long Staff&lt;br /&gt;
|8&lt;br /&gt;
|3~4&lt;br /&gt;
|18~25&lt;br /&gt;
|25&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MagicStaff.gif]]&lt;br /&gt;
|Magic Staff&lt;br /&gt;
|15&lt;br /&gt;
|6~7&lt;br /&gt;
|35~48&lt;br /&gt;
|45&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenStaff.gif]]&lt;br /&gt;
|Roumen Staff&lt;br /&gt;
|20&lt;br /&gt;
|8~10&lt;br /&gt;
|49~67&lt;br /&gt;
|61&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestStaff.gif]]&lt;br /&gt;
|Zest Staff&lt;br /&gt;
|30&lt;br /&gt;
|15~20&lt;br /&gt;
|92~126&lt;br /&gt;
|100&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerStaff.gif]]&lt;br /&gt;
|Power Staff&lt;br /&gt;
|40&lt;br /&gt;
|23~29&lt;br /&gt;
|136~185&lt;br /&gt;
|139&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritStaff.gif]]&lt;br /&gt;
|Spirit Staff&lt;br /&gt;
|50&lt;br /&gt;
|30~38&lt;br /&gt;
|179~243&lt;br /&gt;
|178&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~53&lt;br /&gt;
|247~336&lt;br /&gt;
|237&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyStaff.gif]]&lt;br /&gt;
|Fairy Staff&lt;br /&gt;
|60&lt;br /&gt;
|38~48&lt;br /&gt;
|224~304&lt;br /&gt;
|218&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleStaff.gif]]&lt;br /&gt;
|Battle Staff&lt;br /&gt;
|70&lt;br /&gt;
|48~61&lt;br /&gt;
|282~383&lt;br /&gt;
|267&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|59~75&lt;br /&gt;
|352~482&lt;br /&gt;
|329&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantStaff.gif]]&lt;br /&gt;
|Giant Staff&lt;br /&gt;
|80&lt;br /&gt;
|58~73&lt;br /&gt;
|340~461&lt;br /&gt;
|315&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicStaff.jpg]]&lt;br /&gt;
|Titanic Staff&lt;br /&gt;
|90&lt;br /&gt;
|158~215&lt;br /&gt;
|994~1350&lt;br /&gt;
|728&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RuneWand.gif]]&lt;br /&gt;
|Rune Wand&lt;br /&gt;
|20&lt;br /&gt;
|8~11&lt;br /&gt;
|53~70&lt;br /&gt;
|54&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestWand.gif]]&lt;br /&gt;
|Zest Wand&lt;br /&gt;
|30&lt;br /&gt;
|15~21&lt;br /&gt;
|99~132&lt;br /&gt;
|89&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerWand.gif]]&lt;br /&gt;
|Power Wand&lt;br /&gt;
|40&lt;br /&gt;
|23~31&lt;br /&gt;
|146~194&lt;br /&gt;
|124&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritWand.gif]]&lt;br /&gt;
|Spirit Wand&lt;br /&gt;
|50&lt;br /&gt;
|30~40&lt;br /&gt;
|192~256&lt;br /&gt;
|159&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~56&lt;br /&gt;
|265~353&lt;br /&gt;
|212&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyWand.gif]]&lt;br /&gt;
|Fairy Wand&lt;br /&gt;
|60&lt;br /&gt;
|38~51&lt;br /&gt;
|240~320&lt;br /&gt;
|194&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleWand.gif]]&lt;br /&gt;
|Battle Wand&lt;br /&gt;
|70&lt;br /&gt;
|48~64&lt;br /&gt;
|302~403&lt;br /&gt;
|238&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|58~78&lt;br /&gt;
|377~507&lt;br /&gt;
|294&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantWand.gif]]&lt;br /&gt;
|Giant Wand&lt;br /&gt;
|80&lt;br /&gt;
|58~77&lt;br /&gt;
|364~485&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicWand.jpg]]&lt;br /&gt;
|Titanic Wand&lt;br /&gt;
|90&lt;br /&gt;
|168~225&lt;br /&gt;
|1065~1420&lt;br /&gt;
|650&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cash Shop =&lt;br /&gt;
&lt;br /&gt;
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.&lt;br /&gt;
&lt;br /&gt;
* Weapons from the Fiesta Store are permanent.&lt;br /&gt;
&lt;br /&gt;
=Fighter (Cash Shop)=&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BlackBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Black Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|17&lt;br /&gt;
|50~69&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WhiteBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;White Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|165~228&lt;br /&gt;
|209&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|30&lt;br /&gt;
|140~180&lt;br /&gt;
|150&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|205~288&lt;br /&gt;
|236&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|294~437&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|85~142&lt;br /&gt;
|105&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt; &lt;br /&gt;
|25&lt;br /&gt;
|106~130&lt;br /&gt;
|132&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|169~282&lt;br /&gt;
|215&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|55&lt;br /&gt;
|205~251&lt;br /&gt;
|261&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~457&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|89~109&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&lt;br /&gt;
Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|60&lt;br /&gt;
|221~271&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|25&lt;br /&gt;
|102~171&lt;br /&gt;
|128&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|168~281&lt;br /&gt;
|214&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|230~384&lt;br /&gt;
|296&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|125~189&lt;br /&gt;
|95&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|246~375&lt;br /&gt;
|193&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|401~610&lt;br /&gt;
|323&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HalloweenAxe.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|164~236&lt;br /&gt;
|84&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|327~470&lt;br /&gt;
|173&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|529~762&lt;br /&gt;
|260&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Where is he getting all of these ideas?]&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cleric (Cash Shop)=&lt;br /&gt;
==Maces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hammers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archer (Cash Shop)=&lt;br /&gt;
==Bows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mage (Cash Shop)=&lt;br /&gt;
==Staffs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;/div&gt;</description>
			<pubDate>Tue, 01 Apr 2008 23:03:07 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Weapons</comments>		</item>
		<item>
			<title>Weapons</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Weapons</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Two-Handed Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Weapons===&lt;br /&gt;
&lt;br /&gt;
Each class has a distinct weapon type.&lt;br /&gt;
*Cleric: Mace/Hammer&lt;br /&gt;
*Fighter: 1hSword/2hSword/Axe&lt;br /&gt;
*Archer: Bow/Crossbow&lt;br /&gt;
*Mage: Staff/Wand&lt;br /&gt;
&lt;br /&gt;
Each weapon has pro's and con's:&lt;br /&gt;
&lt;br /&gt;
Each weapon is costly, especially at level 20. The weapons cost near 6s. It is pretty hard to make money near that level. Read the &amp;quot;Money Making&amp;quot; guide for some tips. ^^;&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
Green equipment can have damage, aim, critical rate and/or block rate bonuses in addition to stats.&lt;br /&gt;
====Weapon Prefixes====&lt;br /&gt;
&lt;br /&gt;
Prefix with Moon/Lunar are only for wands and staves.&lt;br /&gt;
&lt;br /&gt;
The more '+'s the more bonuses.&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Prefix&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Raging Wind&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sad Moon&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ShdwMoon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Moon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Wolf (lvl 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|King Marlone (lvl 20)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Zombie King (lvl 30)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Great Goblin King (lvl 40)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Chief Guard (lvl 50)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armor Prefixes====&lt;br /&gt;
&lt;br /&gt;
*Green Shield: +1% block&lt;br /&gt;
*Green Armor: No bonus&lt;br /&gt;
&lt;br /&gt;
= Fighter =&lt;br /&gt;
&lt;br /&gt;
The fighter has three choices for weapons.  One-Handed Swords, Two-Handed Swords and Axes.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | One-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Two-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Axes&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Can use a shield&lt;br /&gt;
*Higher aim&lt;br /&gt;
*Quickest attack rate&lt;br /&gt;
||&lt;br /&gt;
*Lower attack&lt;br /&gt;
*Lowest critical-hit percentage&lt;br /&gt;
||&lt;br /&gt;
* Average Damage&lt;br /&gt;
* Average Attack Speed&lt;br /&gt;
||&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
||&lt;br /&gt;
* High critical-hit percentage&lt;br /&gt;
* Highest attack&lt;br /&gt;
||&lt;br /&gt;
* Slowest attack rate in the game (1.5 sec/att)&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortSword.gif]]&lt;br /&gt;
|Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|4~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongSword.gif]]&lt;br /&gt;
|Long Sword&lt;br /&gt;
|8&lt;br /&gt;
|12~20&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|75c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BroadSword.gif]]&lt;br /&gt;
|Broad Sword&lt;br /&gt;
|15&lt;br /&gt;
|19~33&lt;br /&gt;
|50&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|240c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenSword.gif]]&lt;br /&gt;
|Roumen Sword&lt;br /&gt;
|20&lt;br /&gt;
|26~44&lt;br /&gt;
|67&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BridgeSword.gif]]&lt;br /&gt;
|Bridge Sword&lt;br /&gt;
|30&lt;br /&gt;
|45~78&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cutlas.gif]]&lt;br /&gt;
|Cutlas&lt;br /&gt;
|40&lt;br /&gt;
|65~112&lt;br /&gt;
|153&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:EdgedSword.gif]]&lt;br /&gt;
|Edged Sword&lt;br /&gt;
|50&lt;br /&gt;
|85~146&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FlightofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Flight of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|116~199&lt;br /&gt;
|261&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splitter.gif]]&lt;br /&gt;
|Splitter&lt;br /&gt;
|60&lt;br /&gt;
|105~181&lt;br /&gt;
|240&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeSword.gif]]&lt;br /&gt;
|AvantGarde Sword&lt;br /&gt;
|70&lt;br /&gt;
|131~226&lt;br /&gt;
|293&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|158~279&lt;br /&gt;
|359&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SerpentSword.gif]]&lt;br /&gt;
|Serpent Sword&lt;br /&gt;
|80&lt;br /&gt;
|168~289&lt;br /&gt;
|368&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BalkanSword.jpg]]&lt;br /&gt;
|Balkan Sword&lt;br /&gt;
|90&lt;br /&gt;
|460~790&lt;br /&gt;
|802&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StealSword.gif]]&lt;br /&gt;
|Steel Sword&lt;br /&gt;
|20&lt;br /&gt;
|61~87&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crusader.gif]]&lt;br /&gt;
|Crusader&lt;br /&gt;
|30&lt;br /&gt;
|108~154&lt;br /&gt;
|99&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zweihander.gif]]&lt;br /&gt;
|Zweihander&lt;br /&gt;
|40&lt;br /&gt;
|155~221&lt;br /&gt;
|137&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BastardSword.gif]]&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|50&lt;br /&gt;
|202~287&lt;br /&gt;
|175&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GazeofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Gaze of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|275~391&lt;br /&gt;
|234&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Claymore.gif]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|60&lt;br /&gt;
|250~356&lt;br /&gt;
|215&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Flamberge.gif]]&lt;br /&gt;
|Flamberge&lt;br /&gt;
|70&lt;br /&gt;
|312~444&lt;br /&gt;
|263&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CashasClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Casha's Claw[IMG]http://i151.photobucket.com/albums/s156/KoolKidsKlub93/screenshot501-1.jpg[/IMG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|387~556&lt;br /&gt;
|323&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantSword.gif]]&lt;br /&gt;
|Giant Sword&lt;br /&gt;
|80&lt;br /&gt;
|375~533&lt;br /&gt;
|311&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicSword.jpg]]&lt;br /&gt;
|Titanic Sword&lt;br /&gt;
|90&lt;br /&gt;
|1093~1555&lt;br /&gt;
|718&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelAxe.gif]]&lt;br /&gt;
|Steel Axe&lt;br /&gt;
|20&lt;br /&gt;
|96~134&lt;br /&gt;
|53&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideAxe.gif]]&lt;br /&gt;
|Hide Axe&lt;br /&gt;
|30&lt;br /&gt;
|170~235&lt;br /&gt;
|86&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TwoHandAxe.gif]]&lt;br /&gt;
|Two-Hand Axe&lt;br /&gt;
|40&lt;br /&gt;
|243~337&lt;br /&gt;
|120&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PoleAxe.gif]]&lt;br /&gt;
|Pole Axe&lt;br /&gt;
|50&lt;br /&gt;
|316~438&lt;br /&gt;
|153&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RageofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Rage of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|431~597&lt;br /&gt;
|205&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Halberd.gif]]&lt;br /&gt;
|Halberd&lt;br /&gt;
|60&lt;br /&gt;
|392~543&lt;br /&gt;
|188&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:VikingAxe.gif]]&lt;br /&gt;
|Viking Axe&lt;br /&gt;
|70&lt;br /&gt;
|490~678&lt;br /&gt;
|230&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|612~853&lt;br /&gt;
|284&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantAxe.gif]]&lt;br /&gt;
|Giant Axe&lt;br /&gt;
|80&lt;br /&gt;
|587~814&lt;br /&gt;
|272&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicAxe.jpg]]&lt;br /&gt;
|Titanic Axe&lt;br /&gt;
|90&lt;br /&gt;
|1713~2372&lt;br /&gt;
|628&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Shield Def.&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Buckler&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|2%&lt;br /&gt;
|55c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|31&lt;br /&gt;
|9&lt;br /&gt;
|3%&lt;br /&gt;
|3s 700c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideShield.gif]]&lt;br /&gt;
|Hide Shield&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|18&lt;br /&gt;
|3%&lt;br /&gt;
|11s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|84&lt;br /&gt;
|26&lt;br /&gt;
|3%&lt;br /&gt;
|22s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|110&lt;br /&gt;
|35&lt;br /&gt;
|3%&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CainancesVeil.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Cainance's Veil[IMG]http://i151.photobucket.com/albums/s156/KoolKidsKlub93/screenshot398.jpg[/IMG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|49&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|137&lt;br /&gt;
|44&lt;br /&gt;
|4%&lt;br /&gt;
|150s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeShield.gif]]&lt;br /&gt;
|AvantGarde Shield&lt;br /&gt;
|70&lt;br /&gt;
|170&lt;br /&gt;
|55&lt;br /&gt;
|4%&lt;br /&gt;
|230s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SummonofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Summon of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|206&lt;br /&gt;
|71&lt;br /&gt;
|8%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unknown.gif]]&lt;br /&gt;
|Lion Heart Shield&lt;br /&gt;
|80&lt;br /&gt;
|202&lt;br /&gt;
|66&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeatersShield.jpg]]&lt;br /&gt;
|Heaters Shield&lt;br /&gt;
|90&lt;br /&gt;
|587&lt;br /&gt;
|357&lt;br /&gt;
|4%&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cleric =&lt;br /&gt;
&lt;br /&gt;
The Cleric has two one-handed weapon choices.  The Mace and the Hammer (available at lvl 20).  Both allow use of a shield.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Maces !! colspan=&amp;quot;2&amp;quot; | Hammers&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Higher accuracy&lt;br /&gt;
* 1.1 Attack Rate&lt;br /&gt;
||&lt;br /&gt;
* Less damage&lt;br /&gt;
||&lt;br /&gt;
* More damage&lt;br /&gt;
* Higher Crit Rate &lt;br /&gt;
||&lt;br /&gt;
* Less accuracy&lt;br /&gt;
* Only 5 Master levels&lt;br /&gt;
* 1.3 Attack Rate &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mace==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortMace.gif]]&lt;br /&gt;
|Short Mace&lt;br /&gt;
|1&lt;br /&gt;
|5~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongMace.gif]]&lt;br /&gt;
|Long Mace&lt;br /&gt;
|8&lt;br /&gt;
|18~25&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikedClub.gif]]&lt;br /&gt;
|Spiked Club&lt;br /&gt;
|15&lt;br /&gt;
|31~43&lt;br /&gt;
|48&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenMace.gif]]&lt;br /&gt;
|Roumen Mace&lt;br /&gt;
|20&lt;br /&gt;
|42~58&lt;br /&gt;
|65&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutMace.gif]]&lt;br /&gt;
|Stout Mace&lt;br /&gt;
|30&lt;br /&gt;
|75~104&lt;br /&gt;
|107&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansFlail.gif]]&lt;br /&gt;
|Horseman's Flail&lt;br /&gt;
|40&lt;br /&gt;
|109~151&lt;br /&gt;
|149&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MorningStar.gif]]&lt;br /&gt;
|Morning Star&lt;br /&gt;
|50&lt;br /&gt;
|142~197&lt;br /&gt;
|190&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|195~270&lt;br /&gt;
|254&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarMace.gif]]&lt;br /&gt;
|War Mace&lt;br /&gt;
|60&lt;br /&gt;
|177~245&lt;br /&gt;
|233&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleMace.gif]]&lt;br /&gt;
|Battle Mace&lt;br /&gt;
|70&lt;br /&gt;
|221~307&lt;br /&gt;
|285&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingWind.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Wind&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~383&lt;br /&gt;
|351&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantMace.gif]]&lt;br /&gt;
|Giant Mace&lt;br /&gt;
|80&lt;br /&gt;
|266~369&lt;br /&gt;
|337&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicMace.jpg]]&lt;br /&gt;
|Titanic Mace&lt;br /&gt;
|90&lt;br /&gt;
|753~1075&lt;br /&gt;
|778&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavenHammer.gif]]&lt;br /&gt;
|Heaven's Hammer&lt;br /&gt;
|20&lt;br /&gt;
|77~97&lt;br /&gt;
|56&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutHammer.gif]]&lt;br /&gt;
|Stout Hammer&lt;br /&gt;
|30&lt;br /&gt;
|139~174&lt;br /&gt;
|91&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansHammer.gif]]&lt;br /&gt;
|Horseman's Hammer&lt;br /&gt;
|40&lt;br /&gt;
|201~251&lt;br /&gt;
|127&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Morgenstern.gif]]&lt;br /&gt;
|Morgenstern&lt;br /&gt;
|50&lt;br /&gt;
|263~329&lt;br /&gt;
|162&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikesofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Spikes of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|360~450&lt;br /&gt;
|217&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarHammer.gif]]&lt;br /&gt;
|War Hammer&lt;br /&gt;
|60&lt;br /&gt;
|327~408&lt;br /&gt;
|199&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleHammer.gif]]&lt;br /&gt;
|Battle Hammer&lt;br /&gt;
|70&lt;br /&gt;
|409~512&lt;br /&gt;
|243&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Claw&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|512~643&lt;br /&gt;
|301&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantHammer.gif]]&lt;br /&gt;
|Giant Hammer&lt;br /&gt;
|80&lt;br /&gt;
|492~615&lt;br /&gt;
|288&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicHammer.jpg]]&lt;br /&gt;
|Titanic Hammer&lt;br /&gt;
|90&lt;br /&gt;
|1378~1795&lt;br /&gt;
|664&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Round Shield&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|54c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|3s 400c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pelta.gif]]&lt;br /&gt;
|Pelta&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|19&lt;br /&gt;
|3%&lt;br /&gt;
|10s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|29&lt;br /&gt;
|3%&lt;br /&gt;
|20s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|89&lt;br /&gt;
|38&lt;br /&gt;
|3%&lt;br /&gt;
|34s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShieldofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Shield of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|122&lt;br /&gt;
|52&lt;br /&gt;
|6%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|111&lt;br /&gt;
|47&lt;br /&gt;
|4%&lt;br /&gt;
|140s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ReflectionShield.gif]]&lt;br /&gt;
|Reflection Shield&lt;br /&gt;
|70&lt;br /&gt;
|138&lt;br /&gt;
|59&lt;br /&gt;
|4%&lt;br /&gt;
|210s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingEyes.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Eyes&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|169&lt;br /&gt;
|75&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Towershield.gif]]&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|80&lt;br /&gt;
|165&lt;br /&gt;
|70&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HolyShield.jpg]]&lt;br /&gt;
|Holy Shield&lt;br /&gt;
|90&lt;br /&gt;
|497&lt;br /&gt;
|472&lt;br /&gt;
|4%&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Archer =&lt;br /&gt;
&lt;br /&gt;
The Archer has two ranged weapon choices.  The Bow and the Crossbow (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bows !! colspan=&amp;quot;2&amp;quot; | Crossbows&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Faster attack speed than crossbow&lt;br /&gt;
*More aim than crossbow&lt;br /&gt;
||&lt;br /&gt;
*Less damage than crossbow&lt;br /&gt;
*Lower critical % than crossbow&lt;br /&gt;
||&lt;br /&gt;
*More damage than bow&lt;br /&gt;
*Higher critical % than bow&lt;br /&gt;
||&lt;br /&gt;
*Less aim than bow&lt;br /&gt;
*Slower attack speed than bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortBow.gif]]&lt;br /&gt;
|Short Bow&lt;br /&gt;
|1&lt;br /&gt;
|3~6&lt;br /&gt;
|9&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongBow.gif]]&lt;br /&gt;
|Long Bow&lt;br /&gt;
|8&lt;br /&gt;
|14~20&lt;br /&gt;
|33&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|72c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LightBow.gif]]&lt;br /&gt;
|Light Bow&lt;br /&gt;
|15&lt;br /&gt;
|25~36&lt;br /&gt;
|58&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|230c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenBow.gif]]&lt;br /&gt;
|Roumen Bow&lt;br /&gt;
|20&lt;br /&gt;
|34~49&lt;br /&gt;
|76&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseBow.gif]]&lt;br /&gt;
|Close Bow&lt;br /&gt;
|30&lt;br /&gt;
|62~89&lt;br /&gt;
|123&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyBow.gif]]&lt;br /&gt;
|Heavy Bow&lt;br /&gt;
|40&lt;br /&gt;
|90~129&lt;br /&gt;
|170&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositBow.gif]]&lt;br /&gt;
|Composite Bow&lt;br /&gt;
|50&lt;br /&gt;
|119~169&lt;br /&gt;
|216&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|163~232&lt;br /&gt;
|287&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarBow.gif]]&lt;br /&gt;
|War Bow&lt;br /&gt;
|60&lt;br /&gt;
|148~211&lt;br /&gt;
|264&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleBow.gif]]&lt;br /&gt;
|Battle Bow&lt;br /&gt;
|70&lt;br /&gt;
|185~264&lt;br /&gt;
|322&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DanceofSlyph.GIF]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Dance of Slyph&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|228~329&lt;br /&gt;
|396&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantBow.gif]]&lt;br /&gt;
|Giant Bow&lt;br /&gt;
|80&lt;br /&gt;
|223~318&lt;br /&gt;
|380&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicBow.jpg]]&lt;br /&gt;
|Titanic Bow&lt;br /&gt;
|90&lt;br /&gt;
|669~927&lt;br /&gt;
|878&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelCrossBow.gif]]&lt;br /&gt;
|Steel Crossbow&lt;br /&gt;
|20&lt;br /&gt;
|67~88&lt;br /&gt;
|73&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseCrossBow.gif]]&lt;br /&gt;
|Close Crossbow&lt;br /&gt;
|30&lt;br /&gt;
|122~159&lt;br /&gt;
|117&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyCrossBow.gif]]&lt;br /&gt;
|Heavy Crossbow&lt;br /&gt;
|40&lt;br /&gt;
|177~231&lt;br /&gt;
|161&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositeCrossBow.gif]]&lt;br /&gt;
|Composite Crossbow&lt;br /&gt;
|50&lt;br /&gt;
|232~302&lt;br /&gt;
|205&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|318~414&lt;br /&gt;
|273&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarCrossBow.gif]]&lt;br /&gt;
|War Crossbow&lt;br /&gt;
|60&lt;br /&gt;
|289~376&lt;br /&gt;
|251&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleCrossBow.gif]]&lt;br /&gt;
|Battle Crossbow&lt;br /&gt;
|70&lt;br /&gt;
|362~471&lt;br /&gt;
|306&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SlyphSong.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slyph Song&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|452~593&lt;br /&gt;
|378&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantCrossBow.gif]]&lt;br /&gt;
|Giant Crossbow&lt;br /&gt;
|80&lt;br /&gt;
|435~567&lt;br /&gt;
|362&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicCrossbow.jpg]]&lt;br /&gt;
|Titanic Crossbow&lt;br /&gt;
|90&lt;br /&gt;
|1324~1655&lt;br /&gt;
|834&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mage =&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Staves !! colspan=&amp;quot;2&amp;quot; | Wand&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Higher accuracy than wands&lt;br /&gt;
*Slightly faster attack rate than wands*&lt;br /&gt;
||&lt;br /&gt;
*Less damage than wands&lt;br /&gt;
*Lower critical rate than wands&lt;br /&gt;
||&lt;br /&gt;
*Better magic attack power than staves.&lt;br /&gt;
*Higher critical rate than staves.&lt;br /&gt;
||&lt;br /&gt;
*Lower accuracy than staves&lt;br /&gt;
*Slightly slower attack rate than staves*&lt;br /&gt;
|}&lt;br /&gt;
* Note: The speed of the spells are independent of the attack rate of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Staves/Staff==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortStaff.gif]]&lt;br /&gt;
|Short Staff&lt;br /&gt;
|1&lt;br /&gt;
|1~2&lt;br /&gt;
|1~2&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|11c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongStaff.gif]]&lt;br /&gt;
|Long Staff&lt;br /&gt;
|8&lt;br /&gt;
|3~4&lt;br /&gt;
|18~25&lt;br /&gt;
|25&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MagicStaff.gif]]&lt;br /&gt;
|Magic Staff&lt;br /&gt;
|15&lt;br /&gt;
|6~7&lt;br /&gt;
|35~48&lt;br /&gt;
|45&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenStaff.gif]]&lt;br /&gt;
|Roumen Staff&lt;br /&gt;
|20&lt;br /&gt;
|8~10&lt;br /&gt;
|49~67&lt;br /&gt;
|61&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestStaff.gif]]&lt;br /&gt;
|Zest Staff&lt;br /&gt;
|30&lt;br /&gt;
|15~20&lt;br /&gt;
|92~126&lt;br /&gt;
|100&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerStaff.gif]]&lt;br /&gt;
|Power Staff&lt;br /&gt;
|40&lt;br /&gt;
|23~29&lt;br /&gt;
|136~185&lt;br /&gt;
|139&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritStaff.gif]]&lt;br /&gt;
|Spirit Staff&lt;br /&gt;
|50&lt;br /&gt;
|30~38&lt;br /&gt;
|179~243&lt;br /&gt;
|178&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~53&lt;br /&gt;
|247~336&lt;br /&gt;
|237&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyStaff.gif]]&lt;br /&gt;
|Fairy Staff&lt;br /&gt;
|60&lt;br /&gt;
|38~48&lt;br /&gt;
|224~304&lt;br /&gt;
|218&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleStaff.gif]]&lt;br /&gt;
|Battle Staff&lt;br /&gt;
|70&lt;br /&gt;
|48~61&lt;br /&gt;
|282~383&lt;br /&gt;
|267&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|59~75&lt;br /&gt;
|352~482&lt;br /&gt;
|329&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantStaff.gif]]&lt;br /&gt;
|Giant Staff&lt;br /&gt;
|80&lt;br /&gt;
|58~73&lt;br /&gt;
|340~461&lt;br /&gt;
|315&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicStaff.jpg]]&lt;br /&gt;
|Titanic Staff&lt;br /&gt;
|90&lt;br /&gt;
|158~215&lt;br /&gt;
|994~1350&lt;br /&gt;
|728&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RuneWand.gif]]&lt;br /&gt;
|Rune Wand&lt;br /&gt;
|20&lt;br /&gt;
|8~11&lt;br /&gt;
|53~70&lt;br /&gt;
|54&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestWand.gif]]&lt;br /&gt;
|Zest Wand&lt;br /&gt;
|30&lt;br /&gt;
|15~21&lt;br /&gt;
|99~132&lt;br /&gt;
|89&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerWand.gif]]&lt;br /&gt;
|Power Wand&lt;br /&gt;
|40&lt;br /&gt;
|23~31&lt;br /&gt;
|146~194&lt;br /&gt;
|124&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritWand.gif]]&lt;br /&gt;
|Spirit Wand&lt;br /&gt;
|50&lt;br /&gt;
|30~40&lt;br /&gt;
|192~256&lt;br /&gt;
|159&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~56&lt;br /&gt;
|265~353&lt;br /&gt;
|212&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyWand.gif]]&lt;br /&gt;
|Fairy Wand&lt;br /&gt;
|60&lt;br /&gt;
|38~51&lt;br /&gt;
|240~320&lt;br /&gt;
|194&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleWand.gif]]&lt;br /&gt;
|Battle Wand&lt;br /&gt;
|70&lt;br /&gt;
|48~64&lt;br /&gt;
|302~403&lt;br /&gt;
|238&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|58~78&lt;br /&gt;
|377~507&lt;br /&gt;
|294&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantWand.gif]]&lt;br /&gt;
|Giant Wand&lt;br /&gt;
|80&lt;br /&gt;
|58~77&lt;br /&gt;
|364~485&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicWand.jpg]]&lt;br /&gt;
|Titanic Wand&lt;br /&gt;
|90&lt;br /&gt;
|168~225&lt;br /&gt;
|1065~1420&lt;br /&gt;
|650&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cash Shop =&lt;br /&gt;
&lt;br /&gt;
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.&lt;br /&gt;
&lt;br /&gt;
* Weapons from the Fiesta Store are permanent.&lt;br /&gt;
&lt;br /&gt;
=Fighter (Cash Shop)=&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BlackBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Black Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|17&lt;br /&gt;
|50~69&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WhiteBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;White Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|165~228&lt;br /&gt;
|209&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|30&lt;br /&gt;
|140~180&lt;br /&gt;
|150&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|205~288&lt;br /&gt;
|236&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|294~437&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|85~142&lt;br /&gt;
|105&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt; &lt;br /&gt;
|25&lt;br /&gt;
|106~130&lt;br /&gt;
|132&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|169~282&lt;br /&gt;
|215&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|55&lt;br /&gt;
|205~251&lt;br /&gt;
|261&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~457&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|89~109&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&lt;br /&gt;
Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|60&lt;br /&gt;
|221~271&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|25&lt;br /&gt;
|102~171&lt;br /&gt;
|128&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|168~281&lt;br /&gt;
|214&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|230~384&lt;br /&gt;
|296&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|125~189&lt;br /&gt;
|95&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|246~375&lt;br /&gt;
|193&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|401~610&lt;br /&gt;
|323&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HalloweenAxe.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|164~236&lt;br /&gt;
|84&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|327~470&lt;br /&gt;
|173&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|529~762&lt;br /&gt;
|260&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Where is he getting all of these ideas?]&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cleric (Cash Shop)=&lt;br /&gt;
==Maces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hammers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archer (Cash Shop)=&lt;br /&gt;
==Bows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mage (Cash Shop)=&lt;br /&gt;
==Staffs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;/div&gt;</description>
			<pubDate>Tue, 01 Apr 2008 23:02:47 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Weapons</comments>		</item>
		<item>
			<title>???</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=%3F%3F%3F</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Level 40-49 Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are NPC characters that appear as players, found in the Abyss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 30-39 Abyss ==&lt;br /&gt;
&lt;br /&gt;
Level: 36-39ish&lt;br /&gt;
&lt;br /&gt;
Health: Varies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found in [[Grave of Abyss]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: Appear as either a Cleric, Archer, Mage, or Fighter. Uses limited class skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Fighter uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric wields a Hammer and a Pelta (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer wields a Close Bow&lt;br /&gt;
&lt;br /&gt;
Mage wields a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter wields a Bridge (1h Sword) and a Hide (Shield)&lt;br /&gt;
&lt;br /&gt;
== Level 40-49 Abyss ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Fighter uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric wields a Hammer and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer wields a Heavy Bow&lt;br /&gt;
&lt;br /&gt;
Mage wields a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter wields a Cutlas (1h Sword) and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
== Level 50-59 Abyss ==&lt;br /&gt;
''The ??? NPCs are equipped with level 60 equipment (however, the cleric sports a red wine tuxedo).''&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal and ______ (Hammer attack)&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Fighter uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric wields a Hammer and a ______ (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer wields a ______ Bow&lt;br /&gt;
&lt;br /&gt;
Mage wields a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter wields a Edge (1h Sword) and a ______ (Shield)&lt;/div&gt;</description>
			<pubDate>Tue, 01 Apr 2008 23:01:14 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:%3F%3F%3F</comments>		</item>
		<item>
			<title>???</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=%3F%3F%3F</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Level 30-39 Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are NPC characters that appear as players, found in the Abyss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 30-39 Abyss ==&lt;br /&gt;
&lt;br /&gt;
Level: 36-39ish&lt;br /&gt;
&lt;br /&gt;
Health: Varies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found in [[Grave of Abyss]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: Appear as either a Cleric, Archer, Mage, or Fighter. Uses limited class skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Fighter uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric wields a Hammer and a Pelta (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer wields a Close Bow&lt;br /&gt;
&lt;br /&gt;
Mage wields a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter wields a Bridge (1h Sword) and a Hide (Shield)&lt;br /&gt;
&lt;br /&gt;
== Level 40-49 Abyss ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Figher uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric weilds a Hammer and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer weilds a Heavy Bow&lt;br /&gt;
&lt;br /&gt;
Mage weilds a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter weilds a Cutlas (1h Sword) and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
== Level 50-59 Abyss ==&lt;br /&gt;
''The ??? NPCs are equipped with level 60 equipment (however, the cleric sports a red wine tuxedo).''&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal and ______ (Hammer attack)&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Fighter uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric wields a Hammer and a ______ (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer wields a ______ Bow&lt;br /&gt;
&lt;br /&gt;
Mage wields a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter wields a Edge (1h Sword) and a ______ (Shield)&lt;/div&gt;</description>
			<pubDate>Tue, 01 Apr 2008 23:01:02 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:%3F%3F%3F</comments>		</item>
		<item>
			<title>???</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=%3F%3F%3F</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Level 50-59 Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are NPC characters that appear as players, found in the Abyss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 30-39 Abyss ==&lt;br /&gt;
&lt;br /&gt;
Level: 36-39ish&lt;br /&gt;
&lt;br /&gt;
Health: Varies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found in [[Grave of Abyss]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: Appear as either a Cleric, Archer, Mage, or Fighter. Uses limited class skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Figher uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric weilds a Hammer and a Pelta (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer weilds a Close Bow&lt;br /&gt;
&lt;br /&gt;
Mage weilds a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter weilds a Bridge (1h Sword) and a Hide (Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 40-49 Abyss ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Figher uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric weilds a Hammer and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer weilds a Heavy Bow&lt;br /&gt;
&lt;br /&gt;
Mage weilds a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter weilds a Cutlas (1h Sword) and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
== Level 50-59 Abyss ==&lt;br /&gt;
''The ??? NPCs are equipped with level 60 equipment (however, the cleric sports a red wine tuxedo).''&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal and ______ (Hammer attack)&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Fighter uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric wields a Hammer and a ______ (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer wields a ______ Bow&lt;br /&gt;
&lt;br /&gt;
Mage wields a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter wields a Edge (1h Sword) and a ______ (Shield)&lt;/div&gt;</description>
			<pubDate>Tue, 01 Apr 2008 23:00:24 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:%3F%3F%3F</comments>		</item>
		<item>
			<title>???</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=%3F%3F%3F</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Level 40-49 Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are NPC characters that appear as players, found in the Abyss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 30-39 Abyss ==&lt;br /&gt;
&lt;br /&gt;
Level: 36-39ish&lt;br /&gt;
&lt;br /&gt;
Health: Varies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found in [[Grave of Abyss]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: Appear as either a Cleric, Archer, Mage, or Fighter. Uses limited class skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Figher uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric weilds a Hammer and a Pelta (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer weilds a Close Bow&lt;br /&gt;
&lt;br /&gt;
Mage weilds a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter weilds a Bridge (1h Sword) and a Hide (Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 40-49 Abyss ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Figher uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric weilds a Hammer and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer weilds a Heavy Bow&lt;br /&gt;
&lt;br /&gt;
Mage weilds a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter weilds a Cutlas (1h Sword) and a Kite (Shield)&lt;br /&gt;
&lt;br /&gt;
== Level 50-59 Abyss ==&lt;br /&gt;
''The ??? NPCs are equipped with level 60 equipment (however, the cleric sports a red wine tuxedo).''&lt;br /&gt;
&lt;br /&gt;
Cleric uses Heal and ______ (Hammer attack)&lt;br /&gt;
&lt;br /&gt;
Archer uses Aimed or Power Shot&lt;br /&gt;
&lt;br /&gt;
Mage uses Fire bolt, Magic Missle, Lightning Bolt, Ice Bolt [?]&lt;br /&gt;
&lt;br /&gt;
Figher uses Slice and Dice [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cleric weilds a Hammer and a ______ (Shield)&lt;br /&gt;
&lt;br /&gt;
Archer weilds a ______ Bow&lt;br /&gt;
&lt;br /&gt;
Mage weilds a ______ (Staff)&lt;br /&gt;
&lt;br /&gt;
Fighter weilds a ______ (1h Sword) and a ______ (Shield)&lt;/div&gt;</description>
			<pubDate>Tue, 01 Apr 2008 22:59:25 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:%3F%3F%3F</comments>		</item>
		<item>
			<title>Archer Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Archer_Guide</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skills ==&lt;br /&gt;
To increase the skills effectiveness, press K (Default button) to bring up the skill list. At the bottom there will be a blue button named &amp;quot;Skill Empowerment&amp;quot;. Click that and put in the skill that you want to enhance. There will be 4 boxes (Each with a up and down button) that is arranged in this manner:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. (Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
2. (Lower SP Consumption)&amp;lt;br&amp;gt;&lt;br /&gt;
3. (Increase effect time) &amp;quot;Always counted via seconds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
4. (Decrease cool down) &amp;quot;Always counted via seconds&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Skill Masters:&amp;lt;br&amp;gt;&lt;br /&gt;
Roumen = Skill Master Ruby&amp;lt;br&amp;gt;&lt;br /&gt;
Elderine = Scout Master Deikid&amp;lt;br&amp;gt;&lt;br /&gt;
Uruga = Skill Master Cyburn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[image:AimedShot.png]]&lt;br /&gt;
| '''Aimed Shot'''&lt;br /&gt;
| Shoot an empowered arrow with increased accuracy and damage. Has a 0.5 second charge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 1&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +7 / +9 / +11 / +13 / +16&lt;br /&gt;
| -1 / -1 / -1 / -2 / -2 &lt;br /&gt;
| None&lt;br /&gt;
| -0.5 / -1.0 / -1.5 / -2.0 / -3.0&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 2&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +26 / +34 / +41 / +48 / +61&lt;br /&gt;
| -3 / -4 / -5 / -7 / -8 &lt;br /&gt;
| None&lt;br /&gt;
| -0.5 / -1.0 / -1.5 / -2.0 / -3.0&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Lvl 3 (5 Silver 500 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 4 (12 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 5 (20 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 6 (31 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[image:Powershot.png]]&lt;br /&gt;
| '''Power Shot'''&lt;br /&gt;
| Shoot an even more empowered arrow with some accuracy increase. Has a 1 second charge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 1&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +12 / +15 / +18 / +22 / +27&lt;br /&gt;
| -1 / -1 / -2 / -2 / -3 &lt;br /&gt;
| None&lt;br /&gt;
| -0.6 / -1.2 / -1.8 / -2.4 / -3.6&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 2&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +48 / +62 / +75 / +88 / +111&lt;br /&gt;
| -5 / -7 / -8 / -11 / -14  &lt;br /&gt;
| None&lt;br /&gt;
| -0.6 / -1.2 / -1.8 / -2.4 / -3.6&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Lvl 3 (7 Silver 400 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 4 (15 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 5 (26 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 6 (98 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[image:PoisonShot.png]]&lt;br /&gt;
| '''Fury Impact'''&lt;br /&gt;
| Shoots an empowered poison arrow that poisons the target with 7 damage/second ([01]) for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 1&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +4 / +6 / +7 / +8 / +10&lt;br /&gt;
| -3 / -4 / -5 / -6 / -8&lt;br /&gt;
| +1.0 / +1.5 / +2.0 / +2.5 / +3.0&lt;br /&gt;
| -0.8 / -1.5 / -2.3 / -3.0 / -4.5&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Lvl 2 (4 Silver 700 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 3 (10 Silver 200 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 4 (18 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 5 (29 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[image:BoneShot.png]]&lt;br /&gt;
| '''Bone Shot'''&lt;br /&gt;
| Shoots an empowered poison arrow that poisons the target with 10 damage/1.1 second ([01]) for 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 1&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +12 / +15 / +19 / +22 / +28&lt;br /&gt;
| -4 / -6 / -7 / -9 / -12 &lt;br /&gt;
| +1.5 / +1.8 / +2.1 / +2.4 / +3.0&lt;br /&gt;
| -0.8 / -1.5 / -2.3 / -3.0 / -4.5&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Lvl 2 (4 Silver 700 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 3 (10 Silver 200 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 4 (18 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 5 (29 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ddddff;&amp;quot;|(You can only acquire these skills listed below after advancing to HawkArcher at level 20.)&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[image:NaturesProtection.png]]&lt;br /&gt;
| '''Nature's Protection'''&lt;br /&gt;
| Lowers your threat level toward the target (used in groups when a strong mob is attacking you, use this skill to make the mob turn onto someone else).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&amp;lt;No levels&amp;gt; (Level 20 quest from Deikid)&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| None&lt;br /&gt;
| -6 / -8 / -9 / -12 / -16&lt;br /&gt;
| None&lt;br /&gt;
| -1.5 / -3.0 / -4.5 / -6.0 / -9.0&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[image:MultiShot.png]]&lt;br /&gt;
| '''Multi-shot'''&lt;br /&gt;
| Shoots a volley of empowered arrows that can attack 5 mobs at the same time within distance. Has a 1.5 second charge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#bbbbbb;&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
Level 1 (5 Silver)&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background:#bbbbbb;&amp;quot;&lt;br /&gt;
|Damage&lt;br /&gt;
|Lower SP Consumption&lt;br /&gt;
|Increase effect time&lt;br /&gt;
|Decrease cool down&lt;br /&gt;
|-style=&amp;quot;background:#dddddd;&amp;quot;&lt;br /&gt;
| +26 / +33 / +40 / +48 / +60&lt;br /&gt;
| -9 / -12 / -14 / -19 / -24 &lt;br /&gt;
| None&lt;br /&gt;
| -1.5 / -3.0 / -4.5 / -6.0 / -9.0&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Lvl 2 (9 Silver 700 Copper)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 3 (16 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 4 (25 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 5 (35 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
| [[image:VenomShot.png]]&lt;br /&gt;
| '''Venomous Shot'''&lt;br /&gt;
| Shoots an empowered poisoned arrow that poisons the target 31 damage/sec ([08]) for 20 seconds. Has a 1 second charge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Starts at Level 8&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 8 (18 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 9 (25 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 10 (35 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ddddff;&amp;quot;&lt;br /&gt;
| [[image:NaturesMist.png]]&lt;br /&gt;
| '''Nature's mist'''&lt;br /&gt;
| Fires many empowered poison arrows at once over an area, poisoning the enemies in that area for 40 damage/second for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Lvl 1 (31 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
Lvl 2 (42 Silver)&amp;lt;BR&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
You have just made your archer character, and you should be in a city called Roumen and have only a few pieces of copper and the basic Shortbow in your inventory. It might be a good idea to equip your bow first before doing anything. To do that, press &amp;quot;I&amp;quot; key or just select the inventory from the bottom bar (the icon should look like a backpack) and just click on your bow and then click on either hand in your character equipment slots (it will go in the left hand anyway).&lt;br /&gt;
&lt;br /&gt;
Now you are ready for combat! Now as level 1 player, you should probably start off with slimes. Slimes can be found in Roumen using this map:&lt;br /&gt;
&lt;br /&gt;
[[Image:Roumenlvls.jpg|thumb|Screenshot of Roumen by Pritcher from FiestaFan.]]&lt;br /&gt;
&lt;br /&gt;
Now, at first, slimes may seem very hard to kill, but don't despair! To level you only need 10 Exp, and each slime gives 1 Exp, thus you have to kill 10 slimes (You can see how much exp you need If you press the Character icon or &amp;quot;C&amp;quot; for shortcut). After you kill 1 or 2 slimes you may notice, that your health is low. You can either rest in a home (&amp;quot;Home&amp;quot; key for shortcut), or use HP stone (&amp;quot;Q&amp;quot; for shortcut). Now I suggest is that you use the home to rest, because HP stones are limited and you have to buy them in order to use them again. Plus there is a cooldown of 3 seconds, and that is also another one of it's disadvantages.&lt;br /&gt;
&lt;br /&gt;
Anyway, whichever method you choose, you should have your HP full, and you can engage in combat again. After killing off 10 slimes, congratulations, you are now level 2! &lt;br /&gt;
&lt;br /&gt;
You may notice that, when you level, a Coocoo bird appears on your screen. Click on it, and you should see something similar to this &amp;quot;Robin is looking for you in (Roumen)!&amp;quot; This is a list of quests that have become available to you. You may go and start those quests and do the tasks assigned. If you complete a quest, you will be rewarded with Exp, Fame, money and sometimes with an item of your choice.&lt;br /&gt;
&lt;br /&gt;
Well, you have just learned the basics, and so the game should look a little easier to you. Now you are on you own. Good luck!&lt;br /&gt;
&lt;br /&gt;
== Kiting ==&lt;br /&gt;
&lt;br /&gt;
[[Kiting]] is basically a hit-and-run technique, however you need to have a Speed increase scroll in effect in order to use it. Just attack the monster, and keep hitting him. If he gets too close, then run away at a safe distance, and hit the monster again. Repeat this technique until the monster is down. Or you can do it without the scroll, hit the monster until he is almost in front of you. Then run until your spells have recharged and fire it at him.&lt;br /&gt;
&lt;br /&gt;
==Archer Building: Basic and Advanced Tips==&lt;br /&gt;
&lt;br /&gt;
As an archer, you WILL find that your defence is of...a lacking nature.  It is difficult to train without a party, but yet it only becomes more difficult to get a party when you reach higher levels.&lt;br /&gt;
&lt;br /&gt;
To avoid disappointment with your archer, first off, when training it is important to ask yourself what type of training you see yourself doing, and then which stats to assign.  There are many variations to builds, so there'll be no need to lecture you on where to put your stats, but essentially, you should follow two strict builds as a base:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 SPR: Rest STR&lt;br /&gt;
&lt;br /&gt;
It is important to get the initial 25 SPR (which takes from level 1-20 to get).  Why?  Because it gives you a good 5% crit rate on top of your weapon, as well as extra Mag Def and SP.  Now, after level 20, you can do whatever you want, but it is recommended you go with STR, for better attacking power.  It adds up later on.&lt;br /&gt;
&lt;br /&gt;
Pure SPR Build&lt;br /&gt;
&lt;br /&gt;
This build is controversial:  You get an amazing amount of SP, crit, and good Mag Def, but on the other hand you lack some of the power of your STR build brethern.  If you can afford equips to make up what you will lack (which really isn't that costly), then you should consider taking this build.&lt;br /&gt;
&lt;br /&gt;
In the two above builds, you can obviously variate your stats.  If you want more def, add END, if you want more Aim and Evade, add Dex, but know that Evade is useless in KQ's, and you can always make evade scrolls, which are equally useless.  An extra 100 evade doesn't mean that monster is going to miss you even twice as much, but an extra 29 def from a t1 scroll drops damage by about 30 points.  You're an archer, not a ninja, and the aim and evade you get from leveling alone is plenty.&lt;br /&gt;
&lt;br /&gt;
Another thing that should be mentioned is that '''SPR FROM WEAPONS AND ARMOR DOES NOT ADD TO CRIT RATE'''.  So don't think you can replace it just like that.  This is the main reason for getting at least 25 SPR on an archer, for the crit rate you crave.  STR, END, and DEX all add the same things when they come from weapons and armor, but SPR only adds that lovely Magic Defence, and SP.  So keep that in mind when building your archer.  It's not as costly as it might seem, as long as you're careful with your money.&lt;br /&gt;
&lt;br /&gt;
So when you go out into the World of Fiesta, keep it in mind that SPR is essentially important to you.  Keep in mind that yes, you do lack defence properties, but you also have the gift of range, Damage Per Second, and the lowest level AoE attack out there (even if it's useless).  An Archer is a complicated class to understand.  Hopefully, this miniature build guide has helped and you can always ask a fellow archer for help.  I'm sure they'd be glad to do so.&lt;br /&gt;
&lt;br /&gt;
--Written by Barnicus--&lt;br /&gt;
&lt;br /&gt;
== How to Lure ==&lt;br /&gt;
&lt;br /&gt;
Ok In this guide i will tell you how to Lure with an archer so that your party can get to the enemy without attracting a Massive train.&lt;br /&gt;
First you will need The following:&lt;br /&gt;
A Bow/Crossbow,&lt;br /&gt;
Natures Protection,&lt;br /&gt;
A Good party,&lt;br /&gt;
Hp/SP stones,&lt;br /&gt;
A Buff (optional but recommended if in a high lvl area)&lt;br /&gt;
&lt;br /&gt;
Ok first Find a good Spot for your team to rest, preferrabley somewhere where enemies dont spawn but are near to where they do so The Puller can pull with ease&lt;br /&gt;
&lt;br /&gt;
Ok once youve done that its time to sleect your victim.&lt;br /&gt;
Then Make sure your party is ready, then shoot The victim with a normal shot to provide less aggro&lt;br /&gt;
However if your party is high lvled then you can do a poison shot or bleed, etc. so as to provide extra damage&lt;br /&gt;
&lt;br /&gt;
As soon as you have shot run back to your party with the monster following&lt;br /&gt;
&lt;br /&gt;
Then walk by The main Tanker, should use Snearing Kick (or any variation of Taunt) to Attract the Aggro to them.&lt;br /&gt;
Then IMMEDIATLY use Natures protection to destroy any aggro The monster has against you.&lt;br /&gt;
&lt;br /&gt;
Now that the enemy is fighting your party its time to step in and deal as much damage possible with poison etc. hopefully your party will keep agrro, if not then use natures protection again if it comes after you.&lt;br /&gt;
Ok now all you need to do is keep on fighting until he is dead&lt;br /&gt;
&lt;br /&gt;
CONGRATZ you have succesfully lured&lt;br /&gt;
&lt;br /&gt;
Just a few tips:&lt;br /&gt;
&lt;br /&gt;
If your fighter doesnt use taunt then DONT run away as you will probobly just get more enemies on you, &lt;br /&gt;
(However if you are right next to a gate to another field then you can go through it to avoid the enemy)&lt;br /&gt;
If the above case happens just stand still and use natures protecion and hp/sp stones until your party manages to attract aggro&lt;br /&gt;
If you dont understand what Aggro is Look below.&lt;br /&gt;
&lt;br /&gt;
Thanks to BlackDragonEX from Fiestafan Forum&lt;br /&gt;
&lt;br /&gt;
== Aggro, I have it ==&lt;br /&gt;
&lt;br /&gt;
Every monster has aggro. Basically, aggro (meaning aggravation) determines which Player a monster will attack. The more you attack a monster, the more aggro it will have against you, until it reaches a maximum.  Assume that the maximum aggro a monster can have is 99, in which case it will come after you and attack you until you die, or until you run long enough for it to get bored (which is a very long time).  This means that you probably have to fight the monster, or lower it's aggro somehow, which is where your level 20 questable skill comes in.&lt;br /&gt;
&lt;br /&gt;
Using natures protection puts the enemies aggro toward you at 1 making you the lowest threat possible.&lt;br /&gt;
 &lt;br /&gt;
When a fighter uses Taunt they gain a lot of aggro.  See a connection here?  By using nature's protection, you can successfully party without becoming the main target, since as an archer you will tend to do more damage than fighters, therefore pulling aggro off of them.&lt;br /&gt;
&lt;br /&gt;
Also, make sure when using nature's protection that THE MONSTER MUST BE INSIDE THE FANCY DOME THAT APPEARS FOR IT TO WORK PROPERLY.  Otherwise you're just putting on a lightshow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to BlackDragonEX From Fiestafan Forum&lt;br /&gt;
&lt;br /&gt;
(And Me to fixing his Spelling errors ^o^)&lt;br /&gt;
&lt;br /&gt;
Also thanks to Barnicus for editing this again&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chriszed's Archer Guide]]&lt;br /&gt;
* [[Archer Skills]]&lt;br /&gt;
*http://www.outspark.com/forums/showthread.php?t=11656&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Made by [http://www.fiestafan.com/forums/member.php?u=160 Belaslav].&amp;lt;br&amp;gt;&lt;br /&gt;
Corrections by [http://www.fiestafan.com/forums/member.php?u=265 Triumph].&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:28:56 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Archer_Guide</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || - || - || +1.5 seconds || -- || - || - || +2.0 seconds || -- || - || - || +2.5 seconds || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:26:36 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || - || - || +1.5 seconds || -- || - || - || +2.0 seconds || -- || - || - || - || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:26:20 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || - || - || +1.5 seconds || -- || - || - || - || -- || - || - || - || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:26:04 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || - || - || - || +1.5 seconds || - || - || - || -- || - || - || - || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:25:48 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || +1.5 seconds || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:25:23 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>Fighter Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Fighter_Skills</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;/* Devastate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a (soon to be) detailed list toward Fighter skills. Typos are included from in-game.&lt;br /&gt;
==Active==&lt;br /&gt;
===Slice and Dice===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SliceDice.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Hit an opponent with 3 strong single-hand weapon attacks.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 41c || 5 || 34 - 38 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c|| 13 || 92 - 108 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 23 || 4s 700c || 27 || 183 - 214 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 33 || 9s 600c || 45 || 305 - 358 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 17s || 63 || 428 - 502 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 53 || 26s || 81 || 551 - 647 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +22 || -2 || -0.3 sec || - || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -5 || -0.3 sec || - || -6 || -0.6 sec || - || -8 || -0.9 sec || - || -10 || -1.2 sec || +99 || -13 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Slicer===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-BoneSlice-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Slice an opponent's bones to decrease its attack rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snearing Kick===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-SneerKick-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Taunt an enemy.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 9 || 170c || 10 || 6.0 m || 5.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 39 || 18s || 60 || 6.0 m || 5.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatal Slash===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-FatalSlash-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Inflict a target with a deadly wound to decrease its defense.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concussive Charge===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-ConCharge.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Explosively rush a target with extreme force.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vitality===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Vitality02.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your strength.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-PowerHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Damage the target with a strong double hand attack.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Two-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 600c || 36 || 207 - 242 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 6s 900c || 46 || 263 - 308 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 12s || 71 || 407 - 477 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 18s || 95 || 549 - 645 || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 25s || 120 || 693 - 814 || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || -28 || -- || +221 || -35 || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -- || - || -38 || -- || +298 || -47 || 1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -- || - || - || -- || +346 || -60 || -1.8 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoralizing Hit===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-DemHit01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Decrease moral of all enemies around caster, lowering their combat Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;Note : You can increase the 'damage' of this skill; it further decreases the damage you take. &lt;br /&gt;
&lt;br /&gt;
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Dmg = Dmg Decrease.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mock===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Mock01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Mock your enemies with a resounding taunt.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 31 || 1.5 m || 25.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 55 || 36s || 111 || 1.5 m || 25.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toughness===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Toughness01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase your shield defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: One-Handed Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec &lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Immobilize===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Immobilize01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Lower target's agility by attacking its weak points.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Devastate===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Devastate01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Casts a semicircular range attack, causing it to stun nearby foes.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 43 || 24s || 126 || 427 - 502 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 53 || 36s || 154 || 549 - 646 || - || 10 || 0.9 m || 20.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;4&amp;quot; | +1 || colspan=&amp;quot;4&amp;quot; | +2 || colspan=&amp;quot;4&amp;quot; | +3 ||colspan=&amp;quot;4&amp;quot; | +4 ||colspan=&amp;quot;4&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down &lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +102 || -17 || +1 seconds || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || -63 || +3s || -6s&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || - || +1.5 seconds || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || +3s || -6s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Your best bet would be increasing duration/damage for this skill, so save some points for it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vampiric Strike===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-VampStrike01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Attack an enemy target, draining its HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Bravery Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-Bravery-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase Strength and Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Str Increase !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +0 || +1 || +2&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-OHSword-01-.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade One Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Sword Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THSword01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Sword Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Two Handed Axe Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Fighter-THAxe01.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Two Handed Axe Mastery and Increase Damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Level !! Required Level !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 27 Mar 2008 23:24:35 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Fighter_Skills</comments>		</item>
		<item>
			<title>Weapons</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Weapons</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Weapons===&lt;br /&gt;
&lt;br /&gt;
Each class has a distinct weapon type.&lt;br /&gt;
*Cleric: Mace/Hammer&lt;br /&gt;
*Fighter: 1hSword/2hSword/Axe&lt;br /&gt;
*Archer: Bow/Crossbow&lt;br /&gt;
*Mage: Staff/Wand&lt;br /&gt;
&lt;br /&gt;
Each weapon has pro's and con's:&lt;br /&gt;
&lt;br /&gt;
Each weapon is costly, especially at level 20. The weapons cost near 6s. It is pretty hard to make money near that level. Read the &amp;quot;Money Making&amp;quot; guide for some tips. ^^;&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
Green equipment can have damage, aim, critical rate and/or block rate bonuses in addition to stats.&lt;br /&gt;
====Weapon Prefixes====&lt;br /&gt;
&lt;br /&gt;
Prefix with Moon/Lunar are only for wands and staves.&lt;br /&gt;
&lt;br /&gt;
The more '+'s the more bonuses.&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Prefix&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Raging Wind&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sad Moon&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ShdwMoon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Moon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Wolf (lvl 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|King Marlone (lvl 20)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Zombie King (lvl 30)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Great Goblin King (lvl 40)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Chief Guard (lvl 50)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armor Prefixes====&lt;br /&gt;
&lt;br /&gt;
*Green Shield: +1% block&lt;br /&gt;
*Green Armor: No bonus&lt;br /&gt;
&lt;br /&gt;
= Fighter =&lt;br /&gt;
&lt;br /&gt;
The fighter has three choices for weapons.  One-Handed Swords, Two-Handed Swords and Axes.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | One-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Two-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Axes&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Can use a shield&lt;br /&gt;
*Higher aim&lt;br /&gt;
*Quickest attack rate&lt;br /&gt;
||&lt;br /&gt;
*Lower attack&lt;br /&gt;
*Lowest critical-hit percentage&lt;br /&gt;
||&lt;br /&gt;
* Average Damage&lt;br /&gt;
* Average Attack Speed&lt;br /&gt;
||&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
||&lt;br /&gt;
* High critical-hit percentage&lt;br /&gt;
* Highest attack&lt;br /&gt;
||&lt;br /&gt;
* Slowest attack rate in the game (1.5 sec/att)&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortSword.gif]]&lt;br /&gt;
|Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|4~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongSword.gif]]&lt;br /&gt;
|Long Sword&lt;br /&gt;
|8&lt;br /&gt;
|12~20&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|75c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BroadSword.gif]]&lt;br /&gt;
|Broad Sword&lt;br /&gt;
|15&lt;br /&gt;
|19~33&lt;br /&gt;
|50&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|240c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenSword.gif]]&lt;br /&gt;
|Roumen Sword&lt;br /&gt;
|20&lt;br /&gt;
|26~44&lt;br /&gt;
|67&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BridgeSword.gif]]&lt;br /&gt;
|Bridge Sword&lt;br /&gt;
|30&lt;br /&gt;
|45~78&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cutlas.gif]]&lt;br /&gt;
|Cutlas&lt;br /&gt;
|40&lt;br /&gt;
|65~112&lt;br /&gt;
|153&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:EdgedSword.gif]]&lt;br /&gt;
|Edged Sword&lt;br /&gt;
|50&lt;br /&gt;
|85~146&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FlightofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Flight of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|116~199&lt;br /&gt;
|261&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splitter.gif]]&lt;br /&gt;
|Splitter&lt;br /&gt;
|60&lt;br /&gt;
|105~181&lt;br /&gt;
|240&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeSword.gif]]&lt;br /&gt;
|AvantGarde Sword&lt;br /&gt;
|70&lt;br /&gt;
|131~226&lt;br /&gt;
|293&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|158~279&lt;br /&gt;
|359&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SerpentSword.gif]]&lt;br /&gt;
|Serpent Sword&lt;br /&gt;
|80&lt;br /&gt;
|168~289&lt;br /&gt;
|368&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BalkanSword.jpg]]&lt;br /&gt;
|Balkan Sword&lt;br /&gt;
|90&lt;br /&gt;
|460~790&lt;br /&gt;
|802&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StealSword.gif]]&lt;br /&gt;
|Steel Sword&lt;br /&gt;
|20&lt;br /&gt;
|61~87&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crusader.gif]]&lt;br /&gt;
|Crusader&lt;br /&gt;
|30&lt;br /&gt;
|108~154&lt;br /&gt;
|99&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zweihander.gif]]&lt;br /&gt;
|Zweihander&lt;br /&gt;
|40&lt;br /&gt;
|155~221&lt;br /&gt;
|137&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BastardSword.gif]]&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|50&lt;br /&gt;
|202~287&lt;br /&gt;
|175&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GazeofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Gaze of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|275~391&lt;br /&gt;
|234&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Claymore.gif]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|60&lt;br /&gt;
|250~356&lt;br /&gt;
|215&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Flamberge.gif]]&lt;br /&gt;
|Flamberge&lt;br /&gt;
|70&lt;br /&gt;
|312~444&lt;br /&gt;
|263&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CashasClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Casha's Claw&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|387~556&lt;br /&gt;
|323&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantSword.gif]]&lt;br /&gt;
|Giant Sword&lt;br /&gt;
|80&lt;br /&gt;
|375~533&lt;br /&gt;
|311&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicSword.jpg]]&lt;br /&gt;
|Titanic Sword&lt;br /&gt;
|90&lt;br /&gt;
|1093~1555&lt;br /&gt;
|718&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelAxe.gif]]&lt;br /&gt;
|Steel Axe&lt;br /&gt;
|20&lt;br /&gt;
|96~134&lt;br /&gt;
|53&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideAxe.gif]]&lt;br /&gt;
|Hide Axe&lt;br /&gt;
|30&lt;br /&gt;
|170~235&lt;br /&gt;
|86&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TwoHandAxe.gif]]&lt;br /&gt;
|Two-Hand Axe&lt;br /&gt;
|40&lt;br /&gt;
|243~337&lt;br /&gt;
|120&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PoleAxe.gif]]&lt;br /&gt;
|Pole Axe&lt;br /&gt;
|50&lt;br /&gt;
|316~438&lt;br /&gt;
|153&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RageofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Rage of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|431~597&lt;br /&gt;
|205&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Halberd.gif]]&lt;br /&gt;
|Halberd&lt;br /&gt;
|60&lt;br /&gt;
|392~543&lt;br /&gt;
|188&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:VikingAxe.gif]]&lt;br /&gt;
|Viking Axe&lt;br /&gt;
|70&lt;br /&gt;
|490~678&lt;br /&gt;
|230&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|612~853&lt;br /&gt;
|284&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantAxe.gif]]&lt;br /&gt;
|Giant Axe&lt;br /&gt;
|80&lt;br /&gt;
|587~814&lt;br /&gt;
|272&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicAxe.jpg]]&lt;br /&gt;
|Titanic Axe&lt;br /&gt;
|90&lt;br /&gt;
|1713~2372&lt;br /&gt;
|628&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Shield Def.&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Buckler&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|2%&lt;br /&gt;
|55c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|31&lt;br /&gt;
|9&lt;br /&gt;
|3%&lt;br /&gt;
|3s 700c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideShield.gif]]&lt;br /&gt;
|Hide Shield&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|18&lt;br /&gt;
|3%&lt;br /&gt;
|11s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|84&lt;br /&gt;
|26&lt;br /&gt;
|3%&lt;br /&gt;
|22s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|110&lt;br /&gt;
|35&lt;br /&gt;
|3%&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CainancesVeil.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Cainance's Veil[IMG]http://i151.photobucket.com/albums/s156/KoolKidsKlub93/screenshot398.jpg[/IMG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|49&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|137&lt;br /&gt;
|44&lt;br /&gt;
|4%&lt;br /&gt;
|150s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeShield.gif]]&lt;br /&gt;
|AvantGarde Shield&lt;br /&gt;
|70&lt;br /&gt;
|170&lt;br /&gt;
|55&lt;br /&gt;
|4%&lt;br /&gt;
|230s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SummonofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Summon of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|206&lt;br /&gt;
|71&lt;br /&gt;
|8%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unknown.gif]]&lt;br /&gt;
|Lion Heart Shield&lt;br /&gt;
|80&lt;br /&gt;
|202&lt;br /&gt;
|66&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeatersShield.jpg]]&lt;br /&gt;
|Heaters Shield&lt;br /&gt;
|90&lt;br /&gt;
|587&lt;br /&gt;
|357&lt;br /&gt;
|4%&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cleric =&lt;br /&gt;
&lt;br /&gt;
The Cleric has two one-handed weapon choices.  The Mace and the Hammer (available at lvl 20).  Both allow use of a shield.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Maces !! colspan=&amp;quot;2&amp;quot; | Hammers&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Higher accuracy&lt;br /&gt;
* 1.1 Attack Rate&lt;br /&gt;
||&lt;br /&gt;
* Less damage&lt;br /&gt;
||&lt;br /&gt;
* More damage&lt;br /&gt;
* Higher Crit Rate &lt;br /&gt;
||&lt;br /&gt;
* Less accuracy&lt;br /&gt;
* Only 5 Master levels&lt;br /&gt;
* 1.3 Attack Rate &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mace==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortMace.gif]]&lt;br /&gt;
|Short Mace&lt;br /&gt;
|1&lt;br /&gt;
|5~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongMace.gif]]&lt;br /&gt;
|Long Mace&lt;br /&gt;
|8&lt;br /&gt;
|18~25&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikedClub.gif]]&lt;br /&gt;
|Spiked Club&lt;br /&gt;
|15&lt;br /&gt;
|31~43&lt;br /&gt;
|48&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenMace.gif]]&lt;br /&gt;
|Roumen Mace&lt;br /&gt;
|20&lt;br /&gt;
|42~58&lt;br /&gt;
|65&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutMace.gif]]&lt;br /&gt;
|Stout Mace&lt;br /&gt;
|30&lt;br /&gt;
|75~104&lt;br /&gt;
|107&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansFlail.gif]]&lt;br /&gt;
|Horseman's Flail&lt;br /&gt;
|40&lt;br /&gt;
|109~151&lt;br /&gt;
|149&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MorningStar.gif]]&lt;br /&gt;
|Morning Star&lt;br /&gt;
|50&lt;br /&gt;
|142~197&lt;br /&gt;
|190&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|195~270&lt;br /&gt;
|254&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarMace.gif]]&lt;br /&gt;
|War Mace&lt;br /&gt;
|60&lt;br /&gt;
|177~245&lt;br /&gt;
|233&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleMace.gif]]&lt;br /&gt;
|Battle Mace&lt;br /&gt;
|70&lt;br /&gt;
|221~307&lt;br /&gt;
|285&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingWind.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Wind&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~383&lt;br /&gt;
|351&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantMace.gif]]&lt;br /&gt;
|Giant Mace&lt;br /&gt;
|80&lt;br /&gt;
|266~369&lt;br /&gt;
|337&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicMace.jpg]]&lt;br /&gt;
|Titanic Mace&lt;br /&gt;
|90&lt;br /&gt;
|753~1075&lt;br /&gt;
|778&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavenHammer.gif]]&lt;br /&gt;
|Heaven's Hammer&lt;br /&gt;
|20&lt;br /&gt;
|77~97&lt;br /&gt;
|56&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutHammer.gif]]&lt;br /&gt;
|Stout Hammer&lt;br /&gt;
|30&lt;br /&gt;
|139~174&lt;br /&gt;
|91&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansHammer.gif]]&lt;br /&gt;
|Horseman's Hammer&lt;br /&gt;
|40&lt;br /&gt;
|201~251&lt;br /&gt;
|127&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Morgenstern.gif]]&lt;br /&gt;
|Morgenstern&lt;br /&gt;
|50&lt;br /&gt;
|263~329&lt;br /&gt;
|162&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikesofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Spikes of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|360~450&lt;br /&gt;
|217&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarHammer.gif]]&lt;br /&gt;
|War Hammer&lt;br /&gt;
|60&lt;br /&gt;
|327~408&lt;br /&gt;
|199&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleHammer.gif]]&lt;br /&gt;
|Battle Hammer&lt;br /&gt;
|70&lt;br /&gt;
|409~512&lt;br /&gt;
|243&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Claw&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|512~643&lt;br /&gt;
|301&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantHammer.gif]]&lt;br /&gt;
|Giant Hammer&lt;br /&gt;
|80&lt;br /&gt;
|492~615&lt;br /&gt;
|288&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicHammer.jpg]]&lt;br /&gt;
|Titanic Hammer&lt;br /&gt;
|90&lt;br /&gt;
|1378~1795&lt;br /&gt;
|664&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Round Shield&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|54c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|3s 400c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pelta.gif]]&lt;br /&gt;
|Pelta&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|19&lt;br /&gt;
|3%&lt;br /&gt;
|10s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|29&lt;br /&gt;
|3%&lt;br /&gt;
|20s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|89&lt;br /&gt;
|38&lt;br /&gt;
|3%&lt;br /&gt;
|34s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShieldofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Shield of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|122&lt;br /&gt;
|52&lt;br /&gt;
|6%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|111&lt;br /&gt;
|47&lt;br /&gt;
|4%&lt;br /&gt;
|140s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ReflectionShield.gif]]&lt;br /&gt;
|Reflection Shield&lt;br /&gt;
|70&lt;br /&gt;
|138&lt;br /&gt;
|59&lt;br /&gt;
|4%&lt;br /&gt;
|210s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingEyes.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Eyes&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|169&lt;br /&gt;
|75&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Towershield.gif]]&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|80&lt;br /&gt;
|165&lt;br /&gt;
|70&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HolyShield.jpg]]&lt;br /&gt;
|Holy Shield&lt;br /&gt;
|90&lt;br /&gt;
|497&lt;br /&gt;
|472&lt;br /&gt;
|4%&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Archer =&lt;br /&gt;
&lt;br /&gt;
The Archer has two ranged weapon choices.  The Bow and the Crossbow (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bows !! colspan=&amp;quot;2&amp;quot; | Crossbows&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Faster attack speed than crossbow&lt;br /&gt;
*More aim than crossbow&lt;br /&gt;
||&lt;br /&gt;
*Less damage than crossbow&lt;br /&gt;
*Lower critical % than crossbow&lt;br /&gt;
||&lt;br /&gt;
*More damage than bow&lt;br /&gt;
*Higher critical % than bow&lt;br /&gt;
||&lt;br /&gt;
*Less aim than bow&lt;br /&gt;
*Slower attack speed than bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortBow.gif]]&lt;br /&gt;
|Short Bow&lt;br /&gt;
|1&lt;br /&gt;
|3~6&lt;br /&gt;
|9&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongBow.gif]]&lt;br /&gt;
|Long Bow&lt;br /&gt;
|8&lt;br /&gt;
|14~20&lt;br /&gt;
|33&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|72c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LightBow.gif]]&lt;br /&gt;
|Light Bow&lt;br /&gt;
|15&lt;br /&gt;
|25~36&lt;br /&gt;
|58&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|230c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenBow.gif]]&lt;br /&gt;
|Roumen Bow&lt;br /&gt;
|20&lt;br /&gt;
|34~49&lt;br /&gt;
|76&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseBow.gif]]&lt;br /&gt;
|Close Bow&lt;br /&gt;
|30&lt;br /&gt;
|62~89&lt;br /&gt;
|123&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyBow.gif]]&lt;br /&gt;
|Heavy Bow&lt;br /&gt;
|40&lt;br /&gt;
|90~129&lt;br /&gt;
|170&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositBow.gif]]&lt;br /&gt;
|Composite Bow&lt;br /&gt;
|50&lt;br /&gt;
|119~169&lt;br /&gt;
|216&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|163~232&lt;br /&gt;
|287&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarBow.gif]]&lt;br /&gt;
|War Bow&lt;br /&gt;
|60&lt;br /&gt;
|148~211&lt;br /&gt;
|264&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleBow.gif]]&lt;br /&gt;
|Battle Bow&lt;br /&gt;
|70&lt;br /&gt;
|185~264&lt;br /&gt;
|322&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DanceofSlyph.GIF]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Dance of Slyph&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|228~329&lt;br /&gt;
|396&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantBow.gif]]&lt;br /&gt;
|Giant Bow&lt;br /&gt;
|80&lt;br /&gt;
|223~318&lt;br /&gt;
|380&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicBow.jpg]]&lt;br /&gt;
|Titanic Bow&lt;br /&gt;
|90&lt;br /&gt;
|669~927&lt;br /&gt;
|878&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelCrossBow.gif]]&lt;br /&gt;
|Steel Crossbow&lt;br /&gt;
|20&lt;br /&gt;
|67~88&lt;br /&gt;
|73&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseCrossBow.gif]]&lt;br /&gt;
|Close Crossbow&lt;br /&gt;
|30&lt;br /&gt;
|122~159&lt;br /&gt;
|117&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyCrossBow.gif]]&lt;br /&gt;
|Heavy Crossbow&lt;br /&gt;
|40&lt;br /&gt;
|177~231&lt;br /&gt;
|161&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositeCrossBow.gif]]&lt;br /&gt;
|Composite Crossbow&lt;br /&gt;
|50&lt;br /&gt;
|232~302&lt;br /&gt;
|205&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|318~414&lt;br /&gt;
|273&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarCrossBow.gif]]&lt;br /&gt;
|War Crossbow&lt;br /&gt;
|60&lt;br /&gt;
|289~376&lt;br /&gt;
|251&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleCrossBow.gif]]&lt;br /&gt;
|Battle Crossbow&lt;br /&gt;
|70&lt;br /&gt;
|362~471&lt;br /&gt;
|306&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SlyphSong.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slyph Song&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|452~593&lt;br /&gt;
|378&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantCrossBow.gif]]&lt;br /&gt;
|Giant Crossbow&lt;br /&gt;
|80&lt;br /&gt;
|435~567&lt;br /&gt;
|362&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicCrossbow.jpg]]&lt;br /&gt;
|Titanic Crossbow&lt;br /&gt;
|90&lt;br /&gt;
|1324~1655&lt;br /&gt;
|834&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mage =&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Staves !! colspan=&amp;quot;2&amp;quot; | Wand&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Higher accuracy than wands&lt;br /&gt;
*Slightly faster attack rate than wands*&lt;br /&gt;
||&lt;br /&gt;
*Less damage than wands&lt;br /&gt;
*Lower critical rate than wands&lt;br /&gt;
||&lt;br /&gt;
*Better magic attack power than staves.&lt;br /&gt;
*Higher critical rate than staves.&lt;br /&gt;
||&lt;br /&gt;
*Lower accuracy than staves&lt;br /&gt;
*Slightly slower attack rate than staves*&lt;br /&gt;
|}&lt;br /&gt;
* Note: The speed of the spells are independent of the attack rate of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Staves/Staff==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortStaff.gif]]&lt;br /&gt;
|Short Staff&lt;br /&gt;
|1&lt;br /&gt;
|1~2&lt;br /&gt;
|1~2&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|11c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongStaff.gif]]&lt;br /&gt;
|Long Staff&lt;br /&gt;
|8&lt;br /&gt;
|3~4&lt;br /&gt;
|18~25&lt;br /&gt;
|25&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MagicStaff.gif]]&lt;br /&gt;
|Magic Staff&lt;br /&gt;
|15&lt;br /&gt;
|6~7&lt;br /&gt;
|35~48&lt;br /&gt;
|45&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenStaff.gif]]&lt;br /&gt;
|Roumen Staff&lt;br /&gt;
|20&lt;br /&gt;
|8~10&lt;br /&gt;
|49~67&lt;br /&gt;
|61&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestStaff.gif]]&lt;br /&gt;
|Zest Staff&lt;br /&gt;
|30&lt;br /&gt;
|15~20&lt;br /&gt;
|92~126&lt;br /&gt;
|100&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerStaff.gif]]&lt;br /&gt;
|Power Staff&lt;br /&gt;
|40&lt;br /&gt;
|23~29&lt;br /&gt;
|136~185&lt;br /&gt;
|139&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritStaff.gif]]&lt;br /&gt;
|Spirit Staff&lt;br /&gt;
|50&lt;br /&gt;
|30~38&lt;br /&gt;
|179~243&lt;br /&gt;
|178&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~53&lt;br /&gt;
|247~336&lt;br /&gt;
|237&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyStaff.gif]]&lt;br /&gt;
|Fairy Staff&lt;br /&gt;
|60&lt;br /&gt;
|38~48&lt;br /&gt;
|224~304&lt;br /&gt;
|218&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleStaff.gif]]&lt;br /&gt;
|Battle Staff&lt;br /&gt;
|70&lt;br /&gt;
|48~61&lt;br /&gt;
|282~383&lt;br /&gt;
|267&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|59~75&lt;br /&gt;
|352~482&lt;br /&gt;
|329&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantStaff.gif]]&lt;br /&gt;
|Giant Staff&lt;br /&gt;
|80&lt;br /&gt;
|58~73&lt;br /&gt;
|340~461&lt;br /&gt;
|315&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicStaff.jpg]]&lt;br /&gt;
|Titanic Staff&lt;br /&gt;
|90&lt;br /&gt;
|158~215&lt;br /&gt;
|994~1350&lt;br /&gt;
|728&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RuneWand.gif]]&lt;br /&gt;
|Rune Wand&lt;br /&gt;
|20&lt;br /&gt;
|8~11&lt;br /&gt;
|53~70&lt;br /&gt;
|54&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestWand.gif]]&lt;br /&gt;
|Zest Wand&lt;br /&gt;
|30&lt;br /&gt;
|15~21&lt;br /&gt;
|99~132&lt;br /&gt;
|89&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerWand.gif]]&lt;br /&gt;
|Power Wand&lt;br /&gt;
|40&lt;br /&gt;
|23~31&lt;br /&gt;
|146~194&lt;br /&gt;
|124&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritWand.gif]]&lt;br /&gt;
|Spirit Wand&lt;br /&gt;
|50&lt;br /&gt;
|30~40&lt;br /&gt;
|192~256&lt;br /&gt;
|159&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~56&lt;br /&gt;
|265~353&lt;br /&gt;
|212&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyWand.gif]]&lt;br /&gt;
|Fairy Wand&lt;br /&gt;
|60&lt;br /&gt;
|38~51&lt;br /&gt;
|240~320&lt;br /&gt;
|194&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleWand.gif]]&lt;br /&gt;
|Battle Wand&lt;br /&gt;
|70&lt;br /&gt;
|48~64&lt;br /&gt;
|302~403&lt;br /&gt;
|238&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|58~78&lt;br /&gt;
|377~507&lt;br /&gt;
|294&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantWand.gif]]&lt;br /&gt;
|Giant Wand&lt;br /&gt;
|80&lt;br /&gt;
|58~77&lt;br /&gt;
|364~485&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicWand.jpg]]&lt;br /&gt;
|Titanic Wand&lt;br /&gt;
|90&lt;br /&gt;
|168~225&lt;br /&gt;
|1065~1420&lt;br /&gt;
|650&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cash Shop =&lt;br /&gt;
&lt;br /&gt;
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.&lt;br /&gt;
&lt;br /&gt;
* Weapons from the Fiesta Store are permanent.&lt;br /&gt;
&lt;br /&gt;
=Fighter (Cash Shop)=&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BlackBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Black Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|17&lt;br /&gt;
|50~69&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WhiteBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;White Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|165~228&lt;br /&gt;
|209&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|30&lt;br /&gt;
|140~180&lt;br /&gt;
|150&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|205~288&lt;br /&gt;
|236&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|294~437&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|85~142&lt;br /&gt;
|105&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt; &lt;br /&gt;
|25&lt;br /&gt;
|106~130&lt;br /&gt;
|132&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|169~282&lt;br /&gt;
|215&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|55&lt;br /&gt;
|205~251&lt;br /&gt;
|261&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~457&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|89~109&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&lt;br /&gt;
Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|60&lt;br /&gt;
|221~271&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|25&lt;br /&gt;
|102~171&lt;br /&gt;
|128&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|168~281&lt;br /&gt;
|214&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|230~384&lt;br /&gt;
|296&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|125~189&lt;br /&gt;
|95&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|246~375&lt;br /&gt;
|193&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|401~610&lt;br /&gt;
|323&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HalloweenAxe.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|164~236&lt;br /&gt;
|84&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|327~470&lt;br /&gt;
|173&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|529~762&lt;br /&gt;
|260&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Where is he getting all of these ideas?]&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cleric (Cash Shop)=&lt;br /&gt;
==Maces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hammers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archer (Cash Shop)=&lt;br /&gt;
==Bows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mage (Cash Shop)=&lt;br /&gt;
==Staffs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;/div&gt;</description>
			<pubDate>Wed, 26 Mar 2008 13:27:08 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Weapons</comments>		</item>
		<item>
			<title>Weapons</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Weapons</link>
			<description>&lt;p&gt;71.62.217.88:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Weapons===&lt;br /&gt;
&lt;br /&gt;
Each class has a distinct weapon type.&lt;br /&gt;
*Cleric: Mace/Hammer&lt;br /&gt;
*Fighter: 1hSword/2hSword/Axe&lt;br /&gt;
*Archer: Bow/Crossbow&lt;br /&gt;
*Mage: Staff/Wand&lt;br /&gt;
&lt;br /&gt;
Each weapon has pro's and con's:&lt;br /&gt;
&lt;br /&gt;
Each weapon is costly, especially at level 20. The weapons cost near 6s. It is pretty hard to make money near that level. Read the &amp;quot;Money Making&amp;quot; guide for some tips. ^^;&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
Green equipment can have damage, aim, critical rate and/or block rate bonuses in addition to stats.&lt;br /&gt;
====Weapon Prefixes====&lt;br /&gt;
&lt;br /&gt;
Prefix with Moon/Lunar are only for wands and staves.&lt;br /&gt;
&lt;br /&gt;
The more '+'s the more bonuses.&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Prefix&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sun&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Solar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Thunder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Raging Wind&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|&lt;br /&gt;
| +&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Moon&lt;br /&gt;
| ++&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sad Moon&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ShdwMoon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Moon&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Eclipse&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Mutant Wolf (lvl 15)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|King Marlone (lvl 20)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Zombie King (lvl 30)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Great Goblin King (lvl 40)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Chief Guard (lvl 50)&lt;br /&gt;
| +++&lt;br /&gt;
| +++&lt;br /&gt;
|2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armor Prefixes====&lt;br /&gt;
&lt;br /&gt;
*Green Shield: +1% block&lt;br /&gt;
*Green Armor: No bonus&lt;br /&gt;
&lt;br /&gt;
= Fighter =&lt;br /&gt;
&lt;br /&gt;
The fighter has three choices for weapons.  One-Handed Swords, Two-Handed Swords and Axes.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | One-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Two-Handed Swords !! colspan=&amp;quot;2&amp;quot; | Axes&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Can use a shield&lt;br /&gt;
*Higher aim&lt;br /&gt;
*Quickest attack rate&lt;br /&gt;
||&lt;br /&gt;
*Lower attack&lt;br /&gt;
*Lowest critical-hit percentage&lt;br /&gt;
||&lt;br /&gt;
* Average Damage&lt;br /&gt;
* Average Attack Speed&lt;br /&gt;
||&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
||&lt;br /&gt;
* High critical-hit percentage&lt;br /&gt;
* Highest attack&lt;br /&gt;
||&lt;br /&gt;
* Slowest attack rate in the game (1.5 sec/att)&lt;br /&gt;
* Can not use a shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortSword.gif]]&lt;br /&gt;
|Short Sword&lt;br /&gt;
|1&lt;br /&gt;
|4~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongSword.gif]]&lt;br /&gt;
|Long Sword&lt;br /&gt;
|8&lt;br /&gt;
|12~20&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|75c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BroadSword.gif]]&lt;br /&gt;
|Broad Sword&lt;br /&gt;
|15&lt;br /&gt;
|19~33&lt;br /&gt;
|50&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|240c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenSword.gif]]&lt;br /&gt;
|Roumen Sword&lt;br /&gt;
|20&lt;br /&gt;
|26~44&lt;br /&gt;
|67&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BridgeSword.gif]]&lt;br /&gt;
|Bridge Sword&lt;br /&gt;
|30&lt;br /&gt;
|45~78&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cutlas.gif]]&lt;br /&gt;
|Cutlas&lt;br /&gt;
|40&lt;br /&gt;
|65~112&lt;br /&gt;
|153&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:EdgedSword.gif]]&lt;br /&gt;
|Edged Sword&lt;br /&gt;
|50&lt;br /&gt;
|85~146&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FlightofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Flight of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|116~199&lt;br /&gt;
|261&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splitter.gif]]&lt;br /&gt;
|Splitter&lt;br /&gt;
|60&lt;br /&gt;
|105~181&lt;br /&gt;
|240&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeSword.gif]]&lt;br /&gt;
|AvantGarde Sword&lt;br /&gt;
|70&lt;br /&gt;
|131~226&lt;br /&gt;
|293&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|158~279&lt;br /&gt;
|359&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SerpentSword.gif]]&lt;br /&gt;
|Serpent Sword&lt;br /&gt;
|80&lt;br /&gt;
|168~289&lt;br /&gt;
|368&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BalkanSword.jpg]]&lt;br /&gt;
|Balkan Sword&lt;br /&gt;
|90&lt;br /&gt;
|460~790&lt;br /&gt;
|802&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StealSword.gif]]&lt;br /&gt;
|Steel Sword&lt;br /&gt;
|20&lt;br /&gt;
|61~87&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crusader.gif]]&lt;br /&gt;
|Crusader&lt;br /&gt;
|30&lt;br /&gt;
|108~154&lt;br /&gt;
|99&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Zweihander.gif]]&lt;br /&gt;
|Zweihander&lt;br /&gt;
|40&lt;br /&gt;
|155~221&lt;br /&gt;
|137&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BastardSword.gif]]&lt;br /&gt;
|Bastard Sword&lt;br /&gt;
|50&lt;br /&gt;
|202~287&lt;br /&gt;
|175&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GazeofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Gaze of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|275~391&lt;br /&gt;
|234&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Claymore.gif]]&lt;br /&gt;
|Claymore&lt;br /&gt;
|60&lt;br /&gt;
|250~356&lt;br /&gt;
|215&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Flamberge.gif]]&lt;br /&gt;
|Flamberge&lt;br /&gt;
|70&lt;br /&gt;
|312~444&lt;br /&gt;
|263&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CashasClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Casha's Claw&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|387~556&lt;br /&gt;
|323&lt;br /&gt;
|8%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantSword.gif]]&lt;br /&gt;
|Giant Sword&lt;br /&gt;
|80&lt;br /&gt;
|375~533&lt;br /&gt;
|311&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicSword.jpg]]&lt;br /&gt;
|Titanic Sword&lt;br /&gt;
|90&lt;br /&gt;
|1093~1555&lt;br /&gt;
|718&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelAxe.gif]]&lt;br /&gt;
|Steel Axe&lt;br /&gt;
|20&lt;br /&gt;
|96~134&lt;br /&gt;
|53&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|6s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideAxe.gif]]&lt;br /&gt;
|Hide Axe&lt;br /&gt;
|30&lt;br /&gt;
|170~235&lt;br /&gt;
|86&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|18s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TwoHandAxe.gif]]&lt;br /&gt;
|Two-Hand Axe&lt;br /&gt;
|40&lt;br /&gt;
|243~337&lt;br /&gt;
|120&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|38s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PoleAxe.gif]]&lt;br /&gt;
|Pole Axe&lt;br /&gt;
|50&lt;br /&gt;
|316~438&lt;br /&gt;
|153&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RageofCainance.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Rage of Cainance&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|431~597&lt;br /&gt;
|205&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Halberd.gif]]&lt;br /&gt;
|Halberd&lt;br /&gt;
|60&lt;br /&gt;
|392~543&lt;br /&gt;
|188&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:VikingAxe.gif]]&lt;br /&gt;
|Viking Axe&lt;br /&gt;
|70&lt;br /&gt;
|490~678&lt;br /&gt;
|230&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|612~853&lt;br /&gt;
|284&lt;br /&gt;
|9%&lt;br /&gt;
|1.4&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantAxe.gif]]&lt;br /&gt;
|Giant Axe&lt;br /&gt;
|80&lt;br /&gt;
|587~814&lt;br /&gt;
|272&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|640s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicAxe.jpg]]&lt;br /&gt;
|Titanic Axe&lt;br /&gt;
|90&lt;br /&gt;
|1713~2372&lt;br /&gt;
|628&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
|890s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Shield Def.&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Buckler&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|2%&lt;br /&gt;
|55c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|31&lt;br /&gt;
|9&lt;br /&gt;
|3%&lt;br /&gt;
|3s 700c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HideShield.gif]]&lt;br /&gt;
|Hide Shield&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|18&lt;br /&gt;
|3%&lt;br /&gt;
|11s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|84&lt;br /&gt;
|26&lt;br /&gt;
|3%&lt;br /&gt;
|22s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|110&lt;br /&gt;
|35&lt;br /&gt;
|3%&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CainancesVeil.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Cainance's Veil&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|49&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|137&lt;br /&gt;
|44&lt;br /&gt;
|4%&lt;br /&gt;
|150s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:AvantGardeShield.gif]]&lt;br /&gt;
|AvantGarde Shield&lt;br /&gt;
|70&lt;br /&gt;
|170&lt;br /&gt;
|55&lt;br /&gt;
|4%&lt;br /&gt;
|230s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SummonofCasha.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Summon of Casha&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|206&lt;br /&gt;
|71&lt;br /&gt;
|8%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unknown.gif]]&lt;br /&gt;
|Lion Heart Shield&lt;br /&gt;
|80&lt;br /&gt;
|202&lt;br /&gt;
|66&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeatersShield.jpg]]&lt;br /&gt;
|Heaters Shield&lt;br /&gt;
|90&lt;br /&gt;
|587&lt;br /&gt;
|357&lt;br /&gt;
|4%&lt;br /&gt;
|440s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cleric =&lt;br /&gt;
&lt;br /&gt;
The Cleric has two one-handed weapon choices.  The Mace and the Hammer (available at lvl 20).  Both allow use of a shield.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Maces !! colspan=&amp;quot;2&amp;quot; | Hammers&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Higher accuracy&lt;br /&gt;
* 1.1 Attack Rate&lt;br /&gt;
||&lt;br /&gt;
* Less damage&lt;br /&gt;
||&lt;br /&gt;
* More damage&lt;br /&gt;
* Higher Crit Rate &lt;br /&gt;
||&lt;br /&gt;
* Less accuracy&lt;br /&gt;
* Only 5 Master levels&lt;br /&gt;
* 1.3 Attack Rate &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mace==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortMace.gif]]&lt;br /&gt;
|Short Mace&lt;br /&gt;
|1&lt;br /&gt;
|5~7&lt;br /&gt;
|5&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongMace.gif]]&lt;br /&gt;
|Long Mace&lt;br /&gt;
|8&lt;br /&gt;
|18~25&lt;br /&gt;
|27&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikedClub.gif]]&lt;br /&gt;
|Spiked Club&lt;br /&gt;
|15&lt;br /&gt;
|31~43&lt;br /&gt;
|48&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenMace.gif]]&lt;br /&gt;
|Roumen Mace&lt;br /&gt;
|20&lt;br /&gt;
|42~58&lt;br /&gt;
|65&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutMace.gif]]&lt;br /&gt;
|Stout Mace&lt;br /&gt;
|30&lt;br /&gt;
|75~104&lt;br /&gt;
|107&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansFlail.gif]]&lt;br /&gt;
|Horseman's Flail&lt;br /&gt;
|40&lt;br /&gt;
|109~151&lt;br /&gt;
|149&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MorningStar.gif]]&lt;br /&gt;
|Morning Star&lt;br /&gt;
|50&lt;br /&gt;
|142~197&lt;br /&gt;
|190&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|195~270&lt;br /&gt;
|254&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarMace.gif]]&lt;br /&gt;
|War Mace&lt;br /&gt;
|60&lt;br /&gt;
|177~245&lt;br /&gt;
|233&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleMace.gif]]&lt;br /&gt;
|Battle Mace&lt;br /&gt;
|70&lt;br /&gt;
|221~307&lt;br /&gt;
|285&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingWind.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Wind&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~383&lt;br /&gt;
|351&lt;br /&gt;
|7%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantMace.gif]]&lt;br /&gt;
|Giant Mace&lt;br /&gt;
|80&lt;br /&gt;
|266~369&lt;br /&gt;
|337&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicMace.jpg]]&lt;br /&gt;
|Titanic Mace&lt;br /&gt;
|90&lt;br /&gt;
|753~1075&lt;br /&gt;
|778&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavenHammer.gif]]&lt;br /&gt;
|Heaven's Hammer&lt;br /&gt;
|20&lt;br /&gt;
|77~97&lt;br /&gt;
|56&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:StoutHammer.gif]]&lt;br /&gt;
|Stout Hammer&lt;br /&gt;
|30&lt;br /&gt;
|139~174&lt;br /&gt;
|91&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HorsemansHammer.gif]]&lt;br /&gt;
|Horseman's Hammer&lt;br /&gt;
|40&lt;br /&gt;
|201~251&lt;br /&gt;
|127&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Morgenstern.gif]]&lt;br /&gt;
|Morgenstern&lt;br /&gt;
|50&lt;br /&gt;
|263~329&lt;br /&gt;
|162&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|64s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpikesofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Spikes of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|360~450&lt;br /&gt;
|217&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarHammer.gif]]&lt;br /&gt;
|War Hammer&lt;br /&gt;
|60&lt;br /&gt;
|327~408&lt;br /&gt;
|199&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleHammer.gif]]&lt;br /&gt;
|Battle Hammer&lt;br /&gt;
|70&lt;br /&gt;
|409~512&lt;br /&gt;
|243&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingClaw.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Claw&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|512~643&lt;br /&gt;
|301&lt;br /&gt;
|9%&lt;br /&gt;
|1.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantHammer.gif]]&lt;br /&gt;
|Giant Hammer&lt;br /&gt;
|80&lt;br /&gt;
|492~615&lt;br /&gt;
|288&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|590s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicHammer.jpg]]&lt;br /&gt;
|Titanic Hammer&lt;br /&gt;
|90&lt;br /&gt;
|1378~1795&lt;br /&gt;
|664&lt;br /&gt;
|5%&lt;br /&gt;
|1.3&lt;br /&gt;
|820s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Def.&lt;br /&gt;
!M. Def.&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WoodenShield.gif]]&lt;br /&gt;
|Wooden Shield&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1%&lt;br /&gt;
|10c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Buckler.gif]]&lt;br /&gt;
|Round Shield&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|54c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChainShield.gif]]&lt;br /&gt;
|Chain Shield&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|3%&lt;br /&gt;
|3s 400c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pelta.gif]]&lt;br /&gt;
|Pelta&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|19&lt;br /&gt;
|3%&lt;br /&gt;
|10s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:KiteShield.gif]]&lt;br /&gt;
|Kite Shield&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|29&lt;br /&gt;
|3%&lt;br /&gt;
|20s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TargeShield.gif]]&lt;br /&gt;
|Targe Shield&lt;br /&gt;
|50&lt;br /&gt;
|89&lt;br /&gt;
|38&lt;br /&gt;
|3%&lt;br /&gt;
|34s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShieldofCaimito.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Shield of Caimito&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|122&lt;br /&gt;
|52&lt;br /&gt;
|6%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Splendor.gif]]&lt;br /&gt;
|Splendor&lt;br /&gt;
|60&lt;br /&gt;
|111&lt;br /&gt;
|47&lt;br /&gt;
|4%&lt;br /&gt;
|140s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ReflectionShield.gif]]&lt;br /&gt;
|Reflection Shield&lt;br /&gt;
|70&lt;br /&gt;
|138&lt;br /&gt;
|59&lt;br /&gt;
|4%&lt;br /&gt;
|210s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RagingEyes.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Raging Eyes&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|169&lt;br /&gt;
|75&lt;br /&gt;
|7%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Towershield.gif]]&lt;br /&gt;
|Tower Shield&lt;br /&gt;
|80&lt;br /&gt;
|165&lt;br /&gt;
|70&lt;br /&gt;
|4%&lt;br /&gt;
|290s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HolyShield.jpg]]&lt;br /&gt;
|Holy Shield&lt;br /&gt;
|90&lt;br /&gt;
|497&lt;br /&gt;
|472&lt;br /&gt;
|4%&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Archer =&lt;br /&gt;
&lt;br /&gt;
The Archer has two ranged weapon choices.  The Bow and the Crossbow (available at lvl 20).&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bows !! colspan=&amp;quot;2&amp;quot; | Crossbows&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Faster attack speed than crossbow&lt;br /&gt;
*More aim than crossbow&lt;br /&gt;
||&lt;br /&gt;
*Less damage than crossbow&lt;br /&gt;
*Lower critical % than crossbow&lt;br /&gt;
||&lt;br /&gt;
*More damage than bow&lt;br /&gt;
*Higher critical % than bow&lt;br /&gt;
||&lt;br /&gt;
*Less aim than bow&lt;br /&gt;
*Slower attack speed than bow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortBow.gif]]&lt;br /&gt;
|Short Bow&lt;br /&gt;
|1&lt;br /&gt;
|3~6&lt;br /&gt;
|9&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|12c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongBow.gif]]&lt;br /&gt;
|Long Bow&lt;br /&gt;
|8&lt;br /&gt;
|14~20&lt;br /&gt;
|33&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|72c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LightBow.gif]]&lt;br /&gt;
|Light Bow&lt;br /&gt;
|15&lt;br /&gt;
|25~36&lt;br /&gt;
|58&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|230c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenBow.gif]]&lt;br /&gt;
|Roumen Bow&lt;br /&gt;
|20&lt;br /&gt;
|34~49&lt;br /&gt;
|76&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseBow.gif]]&lt;br /&gt;
|Close Bow&lt;br /&gt;
|30&lt;br /&gt;
|62~89&lt;br /&gt;
|123&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyBow.gif]]&lt;br /&gt;
|Heavy Bow&lt;br /&gt;
|40&lt;br /&gt;
|90~129&lt;br /&gt;
|170&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositBow.gif]]&lt;br /&gt;
|Composite Bow&lt;br /&gt;
|50&lt;br /&gt;
|119~169&lt;br /&gt;
|216&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BeakofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Beak of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|163~232&lt;br /&gt;
|287&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarBow.gif]]&lt;br /&gt;
|War Bow&lt;br /&gt;
|60&lt;br /&gt;
|148~211&lt;br /&gt;
|264&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleBow.gif]]&lt;br /&gt;
|Battle Bow&lt;br /&gt;
|70&lt;br /&gt;
|185~264&lt;br /&gt;
|322&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:DanceofSlyph.GIF]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Dance of Slyph&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|228~329&lt;br /&gt;
|396&lt;br /&gt;
|8%&lt;br /&gt;
|1.0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantBow.gif]]&lt;br /&gt;
|Giant Bow&lt;br /&gt;
|80&lt;br /&gt;
|223~318&lt;br /&gt;
|380&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicBow.jpg]]&lt;br /&gt;
|Titanic Bow&lt;br /&gt;
|90&lt;br /&gt;
|669~927&lt;br /&gt;
|878&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SteelCrossBow.gif]]&lt;br /&gt;
|Steel Crossbow&lt;br /&gt;
|20&lt;br /&gt;
|67~88&lt;br /&gt;
|73&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 700s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CloseCrossBow.gif]]&lt;br /&gt;
|Close Crossbow&lt;br /&gt;
|30&lt;br /&gt;
|122~159&lt;br /&gt;
|117&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HeavyCrossBow.gif]]&lt;br /&gt;
|Heavy Crossbow&lt;br /&gt;
|40&lt;br /&gt;
|177~231&lt;br /&gt;
|161&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|37s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:CompositeCrossBow.gif]]&lt;br /&gt;
|Composite Crossbow&lt;br /&gt;
|50&lt;br /&gt;
|232~302&lt;br /&gt;
|205&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|66s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WingofCanary.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Wing of Canary&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|318~414&lt;br /&gt;
|273&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WarCrossBow.gif]]&lt;br /&gt;
|War Crossbow&lt;br /&gt;
|60&lt;br /&gt;
|289~376&lt;br /&gt;
|251&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|270s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleCrossBow.gif]]&lt;br /&gt;
|Battle Crossbow&lt;br /&gt;
|70&lt;br /&gt;
|362~471&lt;br /&gt;
|306&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|420s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SlyphSong.gif]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slyph Song&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|452~593&lt;br /&gt;
|378&lt;br /&gt;
|10%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantCrossBow.gif]]&lt;br /&gt;
|Giant Crossbow&lt;br /&gt;
|80&lt;br /&gt;
|435~567&lt;br /&gt;
|362&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|610s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicCrossbow.jpg]]&lt;br /&gt;
|Titanic Crossbow&lt;br /&gt;
|90&lt;br /&gt;
|1324~1655&lt;br /&gt;
|834&lt;br /&gt;
|6%&lt;br /&gt;
|1.4&lt;br /&gt;
|850s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mage =&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Staves !! colspan=&amp;quot;2&amp;quot; | Wand&lt;br /&gt;
|-&lt;br /&gt;
! Advantages !! Disadvantages !! Advantages !! Disadvantages&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Higher accuracy than wands&lt;br /&gt;
*Slightly faster attack rate than wands*&lt;br /&gt;
||&lt;br /&gt;
*Less damage than wands&lt;br /&gt;
*Lower critical rate than wands&lt;br /&gt;
||&lt;br /&gt;
*Better magic attack power than staves.&lt;br /&gt;
*Higher critical rate than staves.&lt;br /&gt;
||&lt;br /&gt;
*Lower accuracy than staves&lt;br /&gt;
*Slightly slower attack rate than staves*&lt;br /&gt;
|}&lt;br /&gt;
* Note: The speed of the spells are independent of the attack rate of the weapon.&lt;br /&gt;
&lt;br /&gt;
==Staves/Staff==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ShortStaff.gif]]&lt;br /&gt;
|Short Staff&lt;br /&gt;
|1&lt;br /&gt;
|1~2&lt;br /&gt;
|1~2&lt;br /&gt;
|4&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|11c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:LongStaff.gif]]&lt;br /&gt;
|Long Staff&lt;br /&gt;
|8&lt;br /&gt;
|3~4&lt;br /&gt;
|18~25&lt;br /&gt;
|25&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|69c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:MagicStaff.gif]]&lt;br /&gt;
|Magic Staff&lt;br /&gt;
|15&lt;br /&gt;
|6~7&lt;br /&gt;
|35~48&lt;br /&gt;
|45&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|220c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RoumenStaff.gif]]&lt;br /&gt;
|Roumen Staff&lt;br /&gt;
|20&lt;br /&gt;
|8~10&lt;br /&gt;
|49~67&lt;br /&gt;
|61&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestStaff.gif]]&lt;br /&gt;
|Zest Staff&lt;br /&gt;
|30&lt;br /&gt;
|15~20&lt;br /&gt;
|92~126&lt;br /&gt;
|100&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerStaff.gif]]&lt;br /&gt;
|Power Staff&lt;br /&gt;
|40&lt;br /&gt;
|23~29&lt;br /&gt;
|136~185&lt;br /&gt;
|139&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritStaff.gif]]&lt;br /&gt;
|Spirit Staff&lt;br /&gt;
|50&lt;br /&gt;
|30~38&lt;br /&gt;
|179~243&lt;br /&gt;
|178&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~53&lt;br /&gt;
|247~336&lt;br /&gt;
|237&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyStaff.gif]]&lt;br /&gt;
|Fairy Staff&lt;br /&gt;
|60&lt;br /&gt;
|38~48&lt;br /&gt;
|224~304&lt;br /&gt;
|218&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleStaff.gif]]&lt;br /&gt;
|Battle Staff&lt;br /&gt;
|70&lt;br /&gt;
|48~61&lt;br /&gt;
|282~383&lt;br /&gt;
|267&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingStaff.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Staff&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|59~75&lt;br /&gt;
|352~482&lt;br /&gt;
|329&lt;br /&gt;
|7%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantStaff.gif]]&lt;br /&gt;
|Giant Staff&lt;br /&gt;
|80&lt;br /&gt;
|58~73&lt;br /&gt;
|340~461&lt;br /&gt;
|315&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicStaff.jpg]]&lt;br /&gt;
|Titanic Staff&lt;br /&gt;
|90&lt;br /&gt;
|158~215&lt;br /&gt;
|994~1350&lt;br /&gt;
|728&lt;br /&gt;
|2%&lt;br /&gt;
|1.3&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!M. Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:RuneWand.gif]]&lt;br /&gt;
|Rune Wand&lt;br /&gt;
|20&lt;br /&gt;
|8~11&lt;br /&gt;
|53~70&lt;br /&gt;
|54&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|5s 500c&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ZestWand.gif]]&lt;br /&gt;
|Zest Wand&lt;br /&gt;
|30&lt;br /&gt;
|15~21&lt;br /&gt;
|99~132&lt;br /&gt;
|89&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|17s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:PowerWand.gif]]&lt;br /&gt;
|Power Wand&lt;br /&gt;
|40&lt;br /&gt;
|23~31&lt;br /&gt;
|146~194&lt;br /&gt;
|124&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|35s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SpiritWand.gif]]&lt;br /&gt;
|Spirit Wand&lt;br /&gt;
|50&lt;br /&gt;
|30~40&lt;br /&gt;
|192~256&lt;br /&gt;
|159&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|63s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GoblinWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Goblin Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|42~56&lt;br /&gt;
|265~353&lt;br /&gt;
|212&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FairyWand.gif]]&lt;br /&gt;
|Fairy Wand&lt;br /&gt;
|60&lt;br /&gt;
|38~51&lt;br /&gt;
|240~320&lt;br /&gt;
|194&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|260s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BattleWand.gif]]&lt;br /&gt;
|Battle Wand&lt;br /&gt;
|70&lt;br /&gt;
|48~64&lt;br /&gt;
|302~403&lt;br /&gt;
|238&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|400s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HatchlingWand.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Hatchling Wand&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|58~78&lt;br /&gt;
|377~507&lt;br /&gt;
|294&lt;br /&gt;
|8%&lt;br /&gt;
|1.3&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:GiantWand.gif]]&lt;br /&gt;
|Giant Wand&lt;br /&gt;
|80&lt;br /&gt;
|58~77&lt;br /&gt;
|364~485&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|580s&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:TitanicWand.jpg]]&lt;br /&gt;
|Titanic Wand&lt;br /&gt;
|90&lt;br /&gt;
|168~225&lt;br /&gt;
|1065~1420&lt;br /&gt;
|650&lt;br /&gt;
|3%&lt;br /&gt;
|1.4&lt;br /&gt;
|810s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cash Shop =&lt;br /&gt;
&lt;br /&gt;
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.&lt;br /&gt;
&lt;br /&gt;
* Weapons from the Fiesta Store are permanent.&lt;br /&gt;
&lt;br /&gt;
=Fighter (Cash Shop)=&lt;br /&gt;
==One-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BlackBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Black Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|17&lt;br /&gt;
|50~69&lt;br /&gt;
|60&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WhiteBroadsword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;White Broadsword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|165~228&lt;br /&gt;
|209&lt;br /&gt;
|4%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|30&lt;br /&gt;
|140~180&lt;br /&gt;
|150&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|50&lt;br /&gt;
|205~288&lt;br /&gt;
|236&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Cherry Blossom Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|294~437&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|85~142&lt;br /&gt;
|105&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt; &lt;br /&gt;
|25&lt;br /&gt;
|106~130&lt;br /&gt;
|132&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|169~282&lt;br /&gt;
|215&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|55&lt;br /&gt;
|205~251&lt;br /&gt;
|261&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Sword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|274~457&lt;br /&gt;
|361&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|89~109&lt;br /&gt;
|110&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|40&lt;br /&gt;
|155~190&lt;br /&gt;
|196&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:ChristmasSword.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&lt;br /&gt;
Christmas Sword&amp;lt;/span&amp;gt;&lt;br /&gt;
|60&lt;br /&gt;
|221~271&lt;br /&gt;
|282&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|25&lt;br /&gt;
|102~171&lt;br /&gt;
|128&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|168~281&lt;br /&gt;
|214&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Sword of Teva&amp;lt;/span&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|230~384&lt;br /&gt;
|296&lt;br /&gt;
|3%&lt;br /&gt;
|1.1&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Handed Swords==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|125~189&lt;br /&gt;
|95&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|246~375&lt;br /&gt;
|193&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Jack_O_Claymore.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Claymore&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|401~610&lt;br /&gt;
|323&lt;br /&gt;
|4%&lt;br /&gt;
|1.3&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Pic&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Damage&lt;br /&gt;
!Aim&lt;br /&gt;
!Crit. Rate&lt;br /&gt;
!Att. Rate&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:HalloweenAxe.jpg]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|164~236&lt;br /&gt;
|84&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|45&lt;br /&gt;
|327~470&lt;br /&gt;
|173&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Halloween Axe&amp;lt;/span&amp;gt;&lt;br /&gt;
|70&lt;br /&gt;
|529~762&lt;br /&gt;
|260&lt;br /&gt;
|5%&lt;br /&gt;
|1.5&lt;br /&gt;
| - Sparkcash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Where is he getting all of these ideas?]&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cleric (Cash Shop)=&lt;br /&gt;
==Maces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hammers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Archer (Cash Shop)=&lt;br /&gt;
==Bows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mage (Cash Shop)=&lt;br /&gt;
==Staffs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Black &amp;amp; White Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blue Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bright Kingdom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cherry Blossom Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fortune Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Halloween Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holiday Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Red Valentine Series====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teva Series====&lt;/div&gt;</description>
			<pubDate>Wed, 26 Mar 2008 13:20:45 GMT</pubDate>			<dc:creator>71.62.217.88</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Weapons</comments>		</item>
	</channel>
</rss>