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		<link>http://www.fiestafan.com/wiki/index.php?title=Special:Contributions/71.168.223.61</link>
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			<title>Money Making</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Money_Making</link>
			<description>&lt;p&gt;71.168.223.61:&amp;#32;/* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to official Fiestafan's money making guide!&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
It's simple. Everyone needs money for grinding, skills, armor, weapons, Etc... This list could go on.&lt;br /&gt;
&lt;br /&gt;
However making money is not that hard as you think. I will list a few basic ways to make money in this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC Selling ===&lt;br /&gt;
&lt;br /&gt;
The most basic way to make quick cash. Just kill mobs, gather their drops and sell them to NPC shops, simple as that.&lt;br /&gt;
&lt;br /&gt;
=== Player Selling ===&lt;br /&gt;
&lt;br /&gt;
Now this takes a bit more time, although you do get more profit. Just set up a shop anywhere in a crowded place, and sell off your wares from mobs.&lt;br /&gt;
&lt;br /&gt;
=== Basic profit breakdown ===&lt;br /&gt;
&lt;br /&gt;
Ok i am going to explain how i am so successful at making money and guarantee everyone that if they follow this tip they will be too. This does take some time to get used to but i promise it will work.&lt;br /&gt;
&lt;br /&gt;
First this is what you will need (you can even make a new charater if you need to) &lt;br /&gt;
*Stone Production&lt;br /&gt;
*Scroll Production&lt;br /&gt;
&lt;br /&gt;
Those 2 production skills are the most popular and you must use that to your advantage. Here is the breakdown of how to do this correctly.&lt;br /&gt;
&lt;br /&gt;
*Step 1*&lt;br /&gt;
&lt;br /&gt;
*Gather all your materials yourself. Do not buy a single one of them in the beginning as this will bring your profits down by nearly 80% &lt;br /&gt;
*After your materials have been gathered dispose of the materials you do not need (Such as potion materials and other various gathered materials) to player stores that have the best price better than the npc. If there are no player shops buying certian materials to the npc they go. There are only a few materials you should keep if there are no player stores buying them at that time and they are, Tough meats and spirit fruits. The potion maker's need these so keep them untill you find a player store buying these. &lt;br /&gt;
&lt;br /&gt;
*Make elure. Do not sell this elure, Keep this and all elure you make untill you have reached the skill level where you can make Lix (~300c)&lt;br /&gt;
&lt;br /&gt;
*Lix - The thing about Lix is the market is alwase open for cheep Lix. It is the middle class enchanting stone and it is also material needed for Xir. Once you have reached the ability to make Lix, Keep making elure and Lix at the same time. Keep this Lix untill you have a hundred or so. &lt;br /&gt;
&lt;br /&gt;
*Selling - The point is to make a nice profit.  Undercutting someone is okay but undercutting by 100c you just lose out on money.  Undercut 1-3 copper if there are a lot of competitors.  THERE IS NO REASON TO SELL SOMETHING FOR HALF THE PRICE.  you are just losing out on money.&lt;br /&gt;
&lt;br /&gt;
*How to get so many scrolls - Simply save them and sell them in bulk (~100c)&lt;br /&gt;
&lt;br /&gt;
*Methods to not use - I would never recomend buying anything and reselling it for a higher price (But all in all we all know the people that just bought your stones are going to try to sell them for more thus wasting there time for a small profit making you the winner overall) &lt;br /&gt;
&lt;br /&gt;
*The point - Take full advantage of the popularity of the skills use them to your advantage be ruthless when it comes to selling under price anyone and everyone and someday you will be rich too. (more to come soon)&lt;br /&gt;
&lt;br /&gt;
*BEST PLACE TO SELL IS ELDERINE!!!&lt;br /&gt;
&lt;br /&gt;
mike2223312&lt;br /&gt;
&lt;br /&gt;
=== Tips on making profits ===&lt;br /&gt;
Here are some tips on what to sell and at what prices to get you some profits:&lt;br /&gt;
* 1) When you open up your shop to BUY (instead of sell), price your ingredients lower than the product you will sell later on. Though, this already should be common sense.&lt;br /&gt;
Ex: I can buy 5c or 6c per spirit fruit AND 7c per Tough Meat, then make HP Pots, and sell them each for 25-35c. (Though I usually do it at 30-33c), and just by that, your 10-11c/ingredients can make up to about 25c profit per HP pot, depending on your price, and if you had 50 HP pots, that's 1s and 250c already! Not the best example, but quick money since HP pots sell pretty fast for me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2) Buy ingredients for a skill you don't have for lower the price you can sell it for. NPCing is what, 3-4c sometimes? Give or take? Well, if you buy say, old dusts for 5c or 6c, then sell them for like 8-11c, you can make some profit there. Though it may be a bit slow, it's still good money if you don't have that skill and don't wanna bother selling erules. (right now, the stone economy is pretty low since everybody has that skill, so I decided to sell the mats and they do sell quick!)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3) SAVE! SAVE! SAVE! Yeah, saving money does help. :P Basically save up, don't buy a skill or weapon you don't really really need until you figure you do need it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 4) QUEST! In simple terms, (some) quests give you good exp and a reasonable amount of money. Heh.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5) Slime KQ -- try it! I think slime KQs give the best prizes (well, this is biased from my own personal experience), but still, KQs in general can give you really awesome prizes. If you do enough slime KQs, you can level really fast and maybe have tons of pre-enhanced weapons or something to sell. &lt;br /&gt;
My first KQ I got a +6 wep, then a +5 and then a lot of +2s and +3s. I enhanced them up to +4s and +5s if lucky, and sold it for QUITE a profit altogether. (: Though, haha, this is pretty time consuming if you don't get anything good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6) Grinding during your higher levels -- Again, in simple terms: Good EXP (if you're grinding with the right crowd) and a good or great amount of money when you NPC drops. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 7) Farming -- Farming herbs or stuff on high-lvled maps can really be helpful when you NPC it. However, it's pretty time-consuming and sometimes you might die, if you get mobbed.&lt;br /&gt;
&lt;br /&gt;
Best way if your feeling strong. If you fight Marlone or King Marlone there's a chance of getting a special weapon (+ i think too) from him. If you ever get these sell them for a HIGH PROFIT. I would recommend level 29 for King Marlone and level 29+ for Marlone. Fighteruser &lt;br /&gt;
&lt;br /&gt;
There's a great spot in AEW (Ancient Elven Woods) that has tons of woods around. The only problem is that if you're too low lvl, someone could drag back a Spider Queen, and kill everyone there. Also, because it's so great, many people get very territorial over it. I'll up date with coords in a minute, but for anyone that's been there, it's in the Red Trumpy zone. booyah8877&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 8) Mining is a great way to make money! If you go to Uruga Golden Cave and mine gold, then sell to NPC you make a great deal of money!&lt;br /&gt;
Feel free to add on!&lt;br /&gt;
&lt;br /&gt;
==Advanced Methods==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
The most common choice for money making is Alchemy. Alchemy is divided into 5 portions in Fiesta.&lt;br /&gt;
Another great way to make money is doing quests for fame and then buying alchemy stones from item merchant Nina in Elderine any level of them will do but to make the best profit you buy level 1 alchemy stones and sell the for 20 copper to 15 copper i sell them for 17 copper each in quantities of 5 sets of 50. if you sell them for this price you will make 850 copper every 50 alchemy stones and if you sell them in quantities of 5 sets of 50 each you will make close to 4 silver be aware the sell very fast.&lt;br /&gt;
&lt;br /&gt;
====Potion Production====&lt;br /&gt;
Potion Production is more difficult and not as often chosen as the Stone Production skill. Potions require at least three materials, and the price most will buy at will be around 20-30c. Vending potions will be difficult, so it is not recommended for those with little patience.&lt;br /&gt;
&lt;br /&gt;
====Stone Production====&lt;br /&gt;
Stone Production is also a very popular Alchemy skill. Required for enhancement, enhancement stones usually bring a decent price. Due to the large number of stones used and the high rate of failure, there will always be a demand for enhancement stones, despite the large number of people taking up the skill.  &lt;br /&gt;
&lt;br /&gt;
====Material Composition====&lt;br /&gt;
This skill will require copious amounts of capital. From the beginning, there will be very little profit, if any at all. After a certain point, there will be possibility for profit.&lt;br /&gt;
&lt;br /&gt;
====Material Decomposition====&lt;br /&gt;
Similar to Material Composition, this skill will require capital as well. However, there is profit almost immediately - Tier 2 ingredients can be decomposed into Tier 1 items, which can usual counterbalance the costs for production. A bit more profit can be generated from Material Decomposition over Material Composition, but not much.&lt;br /&gt;
&lt;br /&gt;
===Merchanting===&lt;br /&gt;
&lt;br /&gt;
Merchanting is buying form other peoples mushroom shops and selling for higher. Now, this may seem like a simple concept (and it can be done in just about any MMORPG) but it is very rewarding. For example, you could buy small things, like mats and elrues, for cheap and sell for profit. But, you can also buy large things, like enhanced high level weapons for cheap and sell for larger profit. This makes a lot of people a lot of money and could get you lots of money in no time!&lt;/div&gt;</description>
			<pubDate>Thu, 24 Jan 2008 00:38:00 GMT</pubDate>			<dc:creator>71.168.223.61</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Money_Making</comments>		</item>
		<item>
			<title>Pets</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Pets</link>
			<description>&lt;p&gt;71.168.223.61:&amp;#32;/* Pets List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are equipable items that you can put on your shoulder.  They give a +1 to +7 to all stats and look cool.&lt;br /&gt;
You can get them from kingdom quests, events, and the item store.&amp;lt;br&amp;gt;&lt;br /&gt;
-They range anywhere from 30s-55s-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pets List==&lt;br /&gt;
&amp;lt;u&amp;gt;'''Pets'''&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Supposedly there are pets that give +1 to +7 to all stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v434/rixiepixie/screenshot008.jpg&lt;br /&gt;
&lt;br /&gt;
[Picture provided by Rixiepixie]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/honey.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini Honeying'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
It gives +1 to all stats.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i84.photobucket.com/albums/k33/dralussion/keb.jpg&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/minikebing.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini Kebing'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
It gives +1 to all stats.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i84.photobucket.com/albums/k33/dralussion/slime.jpg&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/minislime.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini Slime'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
It gives +1 to all stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i84.photobucket.com/albums/k33/dralussion/screenshot007.jpg&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/miniboogy.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini Boogy'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
It gives +2 to all stats.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|http://i84.photobucket.com/albums/k33/dralussion/miniphino.jpg&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini Phino'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|&lt;br /&gt;
It gives +2 to all stats.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i231.photobucket.com/albums/ee187/CoolHwip/KingCrabPet.png&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini King Crab'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|It gives +2 to all stats.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i231.photobucket.com/albums/ee187/CoolHwip/GMPET.png&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|'''Mini Devil Pet'''&lt;br /&gt;
|style=&amp;quot;background:#eeeeff;&amp;quot;|It gives +5 to all stats.&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And there is a phino pet from the history of Istory event. But I haven't seen the pet equipped. &lt;br /&gt;
This year during halloween there was also a Mini Skeleton Dog pet which gave +4 to all stats i am sorry i have no screen shots of it.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</description>
			<pubDate>Sun, 20 Jan 2008 21:53:45 GMT</pubDate>			<dc:creator>71.168.223.61</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Pets</comments>		</item>
		<item>
			<title>Cleric Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Cleric_Skills</link>
			<description>&lt;p&gt;71.168.223.61:&amp;#32;/* Mace Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a detailed list of Cleric skills.&lt;br /&gt;
&lt;br /&gt;
==Active==&lt;br /&gt;
===Healing Spells===&lt;br /&gt;
Spells that enable you to heal yourself and others.&lt;br /&gt;
&lt;br /&gt;
====Heal====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Heal01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Instantly heal yourself or a friendly target.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! HP Restored !! Casting Distance !! Cool Time !! Ratio (Efficiency):&amp;lt;br&amp;gt;HP Healed / SP Used&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 3 || 47c || 7 || 110 || 18.0 m || 3.0 sec || 15.71&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 9 || 150c || 16 || 190 || 18.0 m || 3.0 sec || 11.88&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 15 ||| 350c || 28 || 270 || 18.0 m || 3.0 sec || 9.64&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 21 || 4s 500c || 41 || 390 || 18.0 m || 3.0 sec || 9.51&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 27 || 7s 400c || 57 || 500 || 18.0 m || 3.0 sec || 8.77&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 33 || 11s 100c || 74 || 610 || 18.0 m || 3.0 sec || 8.24&lt;br /&gt;
|-&lt;br /&gt;
! [07]&lt;br /&gt;
| 39 || 16s || 88 || 720 || 18.0 m || 3.0 sec || 8.18&lt;br /&gt;
|-&lt;br /&gt;
! [08]&lt;br /&gt;
| 45 || 21s || 102 || 840 || 18.0 m || 3.0 sec || 8.24&lt;br /&gt;
|-&lt;br /&gt;
! [09]&lt;br /&gt;
| 51 || 27s || 119 || 950 || 18.0 m || 3.0 sec || 7.98&lt;br /&gt;
|-&lt;br /&gt;
! [10]&lt;br /&gt;
| 57 || 34s || 135 || 1100 || 18.0 m || 3.0 sec || 8.15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP ||  Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -1 || -0.2 sec || 18.33 || -1 || -0.3 sec || 18.33 || -2 || -0.5 sec || 22.00 || -2 || -0.6 sec || 22.00 || -3 || -0.9 sec || 27.50&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -3 || -0.2 sec || 14.52 || -4 || -0.3 sec || 15.83 || -4 || -0.5 sec || 15.83 || -6 || -0.6 sec || 19.00 || -8 || -0.9 sec || 23.75&lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -5 || -0.2 sec || 11.74 || -7 || -0.3 sec || 12.86 || -8 || -0.5 sec || 13.50 || -11 || -0.6 sec || 15.88 || -14 || -0.9 sec || 19.29&lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| -8 || -0.2 sec || 11.81 || -10 || -0.3 sec || 12.58 || -12 || -0.5 sec || 13.45 || -16 || -0.6 sec || 15.60 || -20 || -0.9 sec || 18.57&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| -11 || -0.2 sec || 10.87 || -14 || -0.3 sec || 11.63 || -17 || -0.5 sec || 12.50 || -22 || -0.6 sec || 14.29 || -28 || -0.9 sec || 17.24&lt;br /&gt;
|-&lt;br /&gt;
![06]&lt;br /&gt;
| -14 || -0.2 sec || 10.17 || - || -0.3 sec || -- || -22 || -0.5 sec || 11.73 || -29 || -0.6 sec || 13.56 || -37 || -0.9 sec || 16.49&lt;br /&gt;
|- &lt;br /&gt;
![07]&lt;br /&gt;
| -17 || -0.2 sec || 10.14 || - || -0.3 sec || -- || - || -0.5 sec || -- || -33 || -0.6 sec || 13.09 || -44 || -0.9 sec || 16.36&lt;br /&gt;
|-&lt;br /&gt;
![08]&lt;br /&gt;
| -20 || -0.2 sec || 10.24 || - || -0.3 sec || -- || - || -0.5 sec || -- || - || -0.6 sec || -- || -51 || -0.9 sec || 16.47&lt;br /&gt;
|-&lt;br /&gt;
![09]&lt;br /&gt;
| -23 || -0.2 sec || 9.90 || - || -0.3 sec || -- || - || -0.5 sec || -- || - || -0.6 sec || -- || -59 || -0.9 sec || 15.83&lt;br /&gt;
|-&lt;br /&gt;
![10]&lt;br /&gt;
| -27 || -0.2 sec || 10.19 || - || -0.3 sec || -- || - || -0.5 sec || -- || - || -0.6 sec || -- || -67 || -0.9 sec || 16.18&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Note that currently, adding INT or wearing +INT items does NOT boost healing power, ie magic damage is not equal to healing power.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Restore====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Restore01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Recover target's HP over a specific amount of time. (Every 1.2 second, 15 times.)&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! HP Restored&amp;lt;br&amp;gt;(1.2 Sec)!! HP Restored&amp;lt;br&amp;gt;(Total) !! Duration !! Cast Time !! Casting&amp;lt;br&amp;gt;Distance !! Cool Time !! Ratio (Efficiency):&amp;lt;br&amp;gt;HP Healed / SP Used&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 25 || 6s 300c || 33 || 35 || 525 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.91&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 31 || 9s 700c || 44 || 43 || 645 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 14.66&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 37 || 14s || 54 || 54 || 810|| 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.00&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 43 || 19s || 64 || 62 || 920 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 14.38&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 25s || 75 || 71 || 1125 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.00&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 55 || 32s || 84 || 80 || 1260 || 18.0 sec || 0.5 sec || 15.0 m || 5.0 sec || 15.00&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down ||  Ratio || SP || Cool Down ||  Ratio || SP || Cool Down ||  Ratio || SP || Cool Down ||  Ratio || SP || Cool Down || Ratio&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -6 || -0.3 sec || 19.44 || -8 || -0.5 sec || 21.00 || -10 || -0.8 sec || 22.83 || -13 || -1.0 sec || 26.25 || -16 || -1.5 sec || 30.88&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -8 || -0.3 sec || 17.92 || -11 || -0.5 sec || 19.55 || -13 || -0.8 sec || 20.81 || -17 || -1.0 sec || 23.89 || -22 || -1.5 sec || 29.32&lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -10 || -0.3 sec || 18.41 || -13 || -0.5 sec || 19.76 || -16 || -0.8 sec || 21.32 || -21 || -1.0 sec || 24.55 || -27 || -1.5 sec || 30.00&lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| -12 || -0.3 sec || 17.69 || -16 || -0.5 sec || 19.17 || -19 || -0.8 sec || 20.44 || -25 || -1.0 sec || 23.59 || -32 || -1.5 sec || 28.75&lt;br /&gt;
|-&lt;br /&gt;
![05] &lt;br /&gt;
| -15 || -0.3 sec || 18.75 || - || -0.5 sec || -- || - || -0.8 sec || -- || - || -1.0 sec || -- || -37 || -1.5 sec || 29.61&lt;br /&gt;
|-&lt;br /&gt;
![06] &lt;br /&gt;
| -16 || -0.3 sec || 18.53 || - || -0.5 sec || -- || - || -0.8 sec || -- || - || -1.0 sec || -- || -42 || -1.5 sec || 30.00&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].&lt;br /&gt;
*Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.&lt;br /&gt;
*Only 1 copy of Restore, irregardless of level, can be on a player at any given time.&lt;br /&gt;
*Higher level spells will replace lower level spells, renewing the duration.&lt;br /&gt;
*Spell will fail '''after casting''' when used on a player with a higher level Restore effect, even if the higher level Restore is almost over. Because spell failed, the cooldown is not activated, ie you can cast another Restore spell immediately after.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rejuvenate====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Rejuvenate01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Instantly heal a large amount of the target's HP.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Heals !! Cast Time !! Distance !! Cool Time !! Ratio&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 41 || 18s || 114 || 1200 || 0.8 sec || 15.0 m || 10.0 sec || 10.53&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 47 || 24s || 133 || 1400 || 0.8 sec || 15.0 m || 10.0 sec || 10.53&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 53 || 31s || 152 || 1600 || 0.8 sec || 15.0 m || 10.0 sec || 10.53&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 59 || 39s || 172 || 1800 || 0.8 sec || 15.0 m || 10.0 sec || 10.47&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio || SP || Cool Down || Ratio&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -22 || -0.5 sec || 13.04 || -28 || -1.0 sec || 13.95 || -34 || -1.5 sec || 15.00 || -45 || -2.0 sec || 17.39 || -57 || -3.0 sec || 21.05&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -26 || -0.5 sec || 13.08 || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || - || -66 || -3.0 sec || 20.90&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -30 || -0.5 sec || 13.11 || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || - || -76 || -3.0 sec || 21.05&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| -34 || -0.5 sec || 13.04 || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || - || -86 || -3.0 sec || 20.93&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Due to a relatively long cooldown, this is best used to complement Heal and Restore.&lt;br /&gt;
*Healing efficiency (ratio) is decent, comparable to a level 2/3 Heal. However, because most players have empowerments on their Heal spell, this is a poor choice to use for normal healing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damage Dealing Spells===&lt;br /&gt;
Spells that enable you to damage enemies in any way.&lt;br /&gt;
&lt;br /&gt;
====Bash====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Bash01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Bash your enemy with a powerful strike.&lt;br /&gt;
&amp;lt;br&amp;gt;Equip Item: Weapon&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Additional Dmg !! Casting Distance !! Cool Time !! Avg Dmg / Min&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 5 || 60c || 9 || 40 - 48 || 1.5 m || 6.0 sec || 440&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 13 || 240c || 24 || 111 - 130 || 1.5 m || 6.0 sec || 1205&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 21 || 3s 900c || 46 || 219 - 258 || 1.5 m || 6.0 sec || 2385&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 29 || 7s 400c || 58 || 279 - 328 || 1.5 m || 6.0 sec || 3035&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 37 || 13s || 88 || 433 - 510 || 1.5 m || 6.0 sec || 4715&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 45 || 19s || 117 || 589 - 693 || 1.5 m || 6.0 sec || 6410&lt;br /&gt;
|-&lt;br /&gt;
! [07]&lt;br /&gt;
| 53 || 26s || 145 || 740 - 871 || 1.5 m || 6.0 sec || 8055&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 || colspan=&amp;quot;3&amp;quot; | +4 || colspan=&amp;quot;3&amp;quot; | +5 || colspan=&amp;quot;3&amp;quot; | Analysis of +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Avg Dmg/Min&amp;lt;br&amp;gt;(+Dmg) || Avg Dmg/Min&amp;lt;br&amp;gt;(+Cool) || Avg Dmg/Min&amp;lt;br&amp;gt;(+Both)&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +9 || -1 || -0.3 sec || +12 || -2 || -0.6 sec || +14 || -2 || -0.9 sec || +17 || -3 || -1.2 sec || +22 || -4 || -1.5 sec || 660 || 587 || 880&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| +26 || -4 || -0.3 sec || +33 || -6 || -0.6 sec || +41 || -7 || -0.9 sec || +48 || -9 || -1.2 sec || +60 || -12 || -1.5 sec || 1805 || 1607 || 2407&lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| +52 || -9 || -0.3 sec || +66 || -11 || -0.6 sec || +81 || -14 || -0.9 sec || +95 || -18 || -1.2 sec || +119 || -23 || -1.5 sec || 3575 || 3180 || 4767&lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| +66 || -11 || -0.3 sec || +85 || -14 || -0.6 sec || +103 || -17 || -0.9 sec || +121 || -23 || -1.2 sec || +151 || -29 || -1.5 sec || 4545 || 4047 || 6060&lt;br /&gt;
|-&lt;br /&gt;
![05] &lt;br /&gt;
| +103 || -17 || -0.3 sec || +132 || -22 || -0.6 sec || +160 || -26 || -0.9 sec || +188 || -35 || -1.2 sec || +235 || -44 || -1.5 sec || 7065 || 6287 || 9420&lt;br /&gt;
|-&lt;br /&gt;
![06] &lt;br /&gt;
| - || -23 || -0.3 sec || +179 || -29 || -0.6 sec || +217 || -35 || -0.9 sec || +256 || -47 || -1.2 sec || +320 || -58 || -1.5 sec || 9610 || 8546 || 12813&lt;br /&gt;
|-&lt;br /&gt;
![07] &lt;br /&gt;
| - || -29 || -0.3 sec || - || - || -0.6 sec || - || - || -0.9 sec || - || - || -1.2 sec || +402 || -72 || -1.5 sec || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Average Damage = (Min Dmg + Max Dmg) / 2 * 10&lt;br /&gt;
*Average Damage Per Minute assumes continuous use of skill in 1 minute.&lt;br /&gt;
*Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10&lt;br /&gt;
*Avg Dmg/Min (+Cool) = Avg Dmg * 13.333&lt;br /&gt;
*Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333&lt;br /&gt;
*Current calculations include only bash, without consideration for the differences between maces &amp;amp; hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Level 37 cleric approx damage dealt with level 30 '''hammer''': (374+416)/2 = 395&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518&lt;br /&gt;
*Level 37 cleric '''estimated''' damage dealt with level 30 '''mace''': 402-67 = 335&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560&lt;br /&gt;
*No points were put into str in the above build example. Assumption is that every hit lands &amp;amp; that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.&lt;br /&gt;
- Grexx&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Trip====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Trip01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Deal a powerful hammer attack on target's soul.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Additional Dmg !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 40 || 18s || 96 || 129 - 151 || Immediate || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 49 || 26s || 98 || 145 - 170 || Immediate || 1.5 m || 15.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 58 || 37s || 114 || 183 - 215 || Immediate || 1.5 m || 15.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 || colspan=&amp;quot;3&amp;quot; | +4 || colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +30 || -19 || -0.8 sec || +39 || -24 || -1.5 sec || +47 || -28 || -2.3 sec || +56 || -38 || -3.0 sec || +70 || -48 || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -19 || -0.8 sec || - || - || -1.5 sec || - || - || -2.3 sec || - || - || -3.0 sec || +78 || -49 || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -22 || -0.8 sec || - || - || -1.5 sec || - || - || -2.3 sec || - || - || -3.0 sec || +99 || -57 || -4.5 sec&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Does not have any special effects. &lt;br /&gt;
*Quite useless in its current form. Do not purchase unless you have money to burn. It is essentially a weaker version of bash that requires more SP to cast.&lt;br /&gt;
*Only advantage is that it can be chain cast with bash, ie no cooldown in between. However there is still a short pause after the skill is cast, similar to bash.&lt;br /&gt;
*Requires a hammer. Cannot be used with a mace.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bleed====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Bleed01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Deal a powerful mace attack on target's soul.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Enemy&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Additional Dmg !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 40 || 18s || 96 || 129 - 151 || Immediate || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 49 || 26s || 98 || 145 - 170 || Immediate || 1.5 m || 10.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 58 || 37s || 114 || 183 - 215 || Immediate || 1.5 m || 10.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 || colspan=&amp;quot;3&amp;quot; | +4 || colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| +30 || -19 || -0.5 sec || +39 || -24 || -1.0 sec || +47 || -28 || -1.5 sec || +56 || -38 || -2.0 sec || +70 || -48 || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| - || -19 || -0.5 sec || - || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || +78 || -49 || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| - || -22 || -0.5 sec || - || - || -1.0 sec || - || - || -1.5 sec || - || - || -2.0 sec || +99 || -57 || -3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Read comments for Trip skill.&lt;br /&gt;
*Does not cast bleed debuff on monsters!&lt;br /&gt;
*Requires a mace. Cannot be used with a hammer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buff Spells===&lt;br /&gt;
Spells that enable you to boost a player's stats.&lt;br /&gt;
&lt;br /&gt;
====Protect====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Protect01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Party's strength and defense increases for a certain amount of time. &lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Party&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Dmg Increase !! Def Increase !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 11 || 200c || 30 || 14 || 10 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 21 || 4s 300c || 59 || 24 || 19 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 9s 300c || 95 || 39 || 34 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 41 || 17s || 131 || 54 || 49 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 51 || 26s || 168 || 70 || 64 || 60 min || 30.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -6 || +1.5 sec || -0.2 sec || -7 || +1.8 sec || -0.3 sec || -9 || +2.1 sec || -0.5 sec || -12 || +2.4 sec || -0.6 sec || -15 || +3.0 sec || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -11 || +1.5 sec || -0.2 sec || -14 || +1.8 sec || -0.3 sec || -17 || +2.1 sec || -0.5 sec || -23 || +2.4 sec || -0.6 sec || -29 || +3.0 sec || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -19 || +1.5 sec || -0.2 sec || -23 || +1.8 sec || -0.3 sec || -28 || +2.1 sec || -0.5 sec || -38 || +2.4 sec || -0.6 sec || -47 || +3.0 sec || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| -26 || +1.5 sec || -0.2 sec || -32 || +1.8 sec || -0.3 sec || -39 || +2.1 sec || -0.5 sec || -52 || +2.4 sec || -0.6 sec || -65 || +3.0 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![05]&lt;br /&gt;
| -33 || +1.5 sec || -0.2 sec || - || +1.8 sec || -0.3 sec || - || +2.1 sec || -0.5 sec || - || +2.4 sec || -0.6 sec || -84 || +3.0 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.&lt;br /&gt;
*Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Resist====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Resist01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase party's magic damage and magic resistance.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Party&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! MDmg Increase !! MResist Increase !! Duration !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 17 || 420c || 46 || 11 || 11 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 8s 200c || 87 || 25 || 24 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 41 || 17s || 131 || 41 || 39 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 53 || 28s || 174 || 58 || 53 || 60 min || 18.0 m || 6.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -9 || +2.5 sec || -- || -11 || +3.0 sec || -- || -13 || +3.5 sec || -- || -18 || +4.0 sec || -- || -23 || +5.0 sec || -- &lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -17 || +2.5 sec || -- || -21 || +3.0 sec || -- || -26 || +3.5 sec || -- || -34 || +4.0 sec || -- || -43 || +5.0 sec || -- &lt;br /&gt;
|-&lt;br /&gt;
![03]&lt;br /&gt;
| -26 || +2.5 sec || -- || -32 || +3.0 sec || -- || -39 || +3.5 sec || -- || -52 || +4.0 sec || -- || -65 || +5.0 sec || --&lt;br /&gt;
|-&lt;br /&gt;
![04]&lt;br /&gt;
| -34 || +2.5 sec || -- || - || +3.0 sec || -- || - || +3.5 sec || -- || - || +4.0 sec || -- || -87 || +5.0 sec || --&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.&lt;br /&gt;
*Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party). % increase will update accordingly if any party member moves into, or out of range of the spell.&lt;br /&gt;
*Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and reinvite them, or if you are the bugged player, log yourself out and back in.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Invincible====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Invincible01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Cast a Holy Shield on your target, making them temporarily invincible.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Dmg Absorbed !! Duration !! Cast Time !! Casting Distance !! Cool Time !! Ratio (Efficiency):&amp;lt;br&amp;gt;HP Boost / SP Used&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 4s 600c || 41 || 1040 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 25.37&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 28 || 9s || 63 || 1352 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 21.46&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 36 || 15s || 84 || 1690 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 20.12&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 44 || 23s || 106 || 2028 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 19.13&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 52 || 32s || 128 || 2332 || 10.0 sec || 1.0 sec || 15.0 m || 120.0 sec || 18.22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -8 || +3.8 sec || -0.9 sec || -10 || +4.5 sec || -1.8 sec || -12 || +5.3 sec || -2.7 sec || -16 || +6.0 sec || -3.6 sec || -20 || +7.5 sec || -5.4 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -12 || +3.8 sec || -0.9 sec || -15 || +4.5 sec || -1.8 sec || -18 || +5.3 sec || -2.7 sec || -25 || +6.0 sec || -3.6 sec || -31 || +7.5 sec || -5.4 sec &lt;br /&gt;
|-&lt;br /&gt;
![03] &lt;br /&gt;
| -16 || +3.8 sec || -0.9 sec || -21 || +4.5 sec || -1.8 sec || -25 || +5.3 sec || -2.7 sec || -33 || +6.0 sec || -3.6 sec || -42 || +7.5 sec || -5.4 sec &lt;br /&gt;
|-&lt;br /&gt;
![04] &lt;br /&gt;
| -21 || +3.8 sec || -0.9 sec || -26 || +4.5 sec || -1.8 sec || -31 || +5.3 sec || -2.7 sec || -42 || +6.0 sec || -3.6 sec || -53 || +7.5 sec || -5.4 sec &lt;br /&gt;
|-&lt;br /&gt;
![05] &lt;br /&gt;
| -25 || +3.8 sec || -0.9 sec || - || +4.5 sec || -1.8 sec || - || +5.3 sec || -2.7 sec || - || +6.0 sec || -3.6 sec || -64 || +7.5 sec || -5.4 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.&lt;br /&gt;
*If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.&lt;br /&gt;
*At a basic level without empowerments, Invincible is '''the most efficient''' and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.&lt;br /&gt;
*Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.&lt;br /&gt;
*Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Immune====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Immune01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase party's resistance against poison and disease.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Percent !! Duration !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 31 || 9s 300c || 95 || 10% || 60 min || Immediate|| 15.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 49 || 24s || 160 || 15% || 60 min || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -19 || +1.5 sec || -0.2 sec || -23 || +1.8 sec || -0.3 sec || -28 || +2.1 sec || -0.5 sec || -38 || +2.4 sec || -0.6 sec || -47 || +3.0 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -32 || +1.5 sec || -0.2 sec || - || +1.8 sec || -0.3 sec || - || +2.1 sec || -0.5 sec || - || +2.4 sec || -0.6 sec || -80 || +3.0 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be cast on players not in your party, contrary to the description.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stoneskin====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Stoneskin01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Bless one's shield to increase its defense rate.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Percent !! Duration !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 37 || 14s || 117 || 1% || 60 min || Immediate|| 1.5 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 51 || 26s || 168 || 2% || 60 min || Immediate || 1.5 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -23 || +0.8 sec || -0.2 sec || -29 || +0.9 sec || -0.3 sec || -35 || +1.1 sec || -0.5 sec || -46 || +1.2 sec || -0.6 sec || -58 || +1.5 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -33 || +0.8 sec || -0.2 sec || - || +0.9 sec || -0.3 sec || - || +1.1 sec || -0.5 sec || - || +1.2 sec || -0.6 sec || -84 || +1.5 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Endure====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Endure01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Increase party's max HP and max SP.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! +HP !!  +SP !! Duration || Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 47 || 22s || 153 || 410 || 390 || 60 min || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 59 || 35s || 196 || 520 || 490 || 60 min || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01]&lt;br /&gt;
| -30 || - || -0.2 sec || - || - || -0.3 sec || - || - || -0.5 sec || - || - || -0.6 sec || -76 || - || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02]&lt;br /&gt;
| -39 || - || -0.2 sec || - || - || -0.3 sec || - || - || -0.5 sec || - || - || -0.6 sec || -98 || - || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be cast on players not in your party, contrary to the description.&lt;br /&gt;
*When endure expires, players have their HP &amp;amp; SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Utility Spells===&lt;br /&gt;
Other useful spells that do not fall into the 3 categories.&lt;br /&gt;
&lt;br /&gt;
====Revive====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Revive.PNG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Revives Target.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Cast Time !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || Class Quest Reward / 400 Fame || 41 || 5.0 sec || 10.5 m || 30.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
! || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -8 || -1.5 sec || -10 || -3.0 sec || -12 || -4.5 sec || -16 || -6.0 sec || -20 || -9.0 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine or attained from a quest given by Paladin lady in Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.&lt;br /&gt;
*Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cure====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Cure01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Instantly cure target of poison and disease.&lt;br /&gt;
&amp;lt;br&amp;gt;Target Object: Self / Friendly&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Grade !! Cast Time !! Casting Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01] &lt;br /&gt;
| 20 || 4s 100c || 34 || Low || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02] &lt;br /&gt;
| 40 || 17s || 80 || Low &amp;amp; Mid || Immediate || 15.0 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; | +1 || colspan=&amp;quot;2&amp;quot; | +2 || colspan=&amp;quot;2&amp;quot; | +3 ||colspan=&amp;quot;2&amp;quot; | +4 ||colspan=&amp;quot;2&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -6 || -0.2 sec || -8 || -0.3 sec || -10 || -0.5 sec || -13 || -0.6 sec || -17 || -0.9 sec &lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -16 || -0.2 sec || -20 || -0.3 sec || -24 || -0.5 sec || -32 || -0.6 sec || -40 || -0.9 sec &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
===Divinity===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Divinity01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Raises divinity and Increase maximum SP.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Boost&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 13 || 200c || +44 &lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 22 || 3s 600c || +46 &lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 31 || 7s 100c || +44 &lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 40 || 12s || +50&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 49 || 18s || - &lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 58 || 26s || - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mace Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Mace Mastery01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Mace Mastery and increase damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 7 || 74c || +3 || +4&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 16 || 290c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 25 || 4s 600c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 34 || 8s 500c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 43 || 14s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [06]&lt;br /&gt;
| 52 || 21s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hammer Mastery===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Hammer Mastery01.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;Upgrade Hammer Mastery and increase damage.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! Dmg Boost(Min) !! Dmg Boost(Max)&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 20 || 3s || +4 || +4&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 29 || 6s 200c || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [03]&lt;br /&gt;
| 38 || 11s || +6 || +6 &lt;br /&gt;
|-&lt;br /&gt;
! [04]&lt;br /&gt;
| 47 || 17s || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [05]&lt;br /&gt;
| 56 || 24s || - || -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learnt Hammer Mastery.&lt;/div&gt;</description>
			<pubDate>Sun, 20 Jan 2008 21:49:50 GMT</pubDate>			<dc:creator>71.168.223.61</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Cleric_Skills</comments>		</item>
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