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			<title>Kiting</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Kiting</link>
			<description>&lt;p&gt;70.17.129.44:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kiting''' is a term encountered in MMORPGs such as Fiesta referring to a popular method of killing mobs (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other computer and video games. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
The advantage of the strategy is that a safe distance is kept between the player and the target while the player keeps bombarding the target with ranged attacks (such as spells, arrows, or other projectiles). This ideally results in a dead monster without the player taking a hit. The obvious disadvantages of this tactic are the annoyances of constant running around, its slowness, and the possibility of &amp;quot;adds&amp;quot; (other monsters in the area assisting the primary target). The tactic relies on being able to generate more damage per second than the mob's hit point regeneration without running out of mana or projectiles, and so is limited in this respect.&lt;br /&gt;
&lt;br /&gt;
Kiting was an extraordinarily effective tactic in the first several months after ''EverQuest'' was released, allowing players to kill monsters that &amp;quot;conned&amp;quot; red (on a scale of green-blue-white-yellow-red, signifying the level of the monster relative to the player's level, white being equal, green much lower and red much higher).  In the summer of 1999, Verant Interactive implemented several nerfs apparently designed to make kiting a less viable tactic.  The most notable change made damage-over-time (DoT) spells only 66% as powerful while the target chased the player. DoT spells, among many others, have since been revised several times (now do full damage to running mobs), and attempts have been made to promote grouping. Kiting continues, however.&lt;br /&gt;
&lt;br /&gt;
''EverQuest II'' implemented a locked-encounter system that countered several tactics that had emerged in the original game.  When a player enters a locked encounter, they lose any movement speed enhancements they have (except for a special sprint ability). Movement speed enhancements were useful in kiting to maintain a safe distance between the player and the target.&lt;br /&gt;
&lt;br /&gt;
A common strategy in ''World of Warcraft'' involves a player &amp;quot;pulling&amp;quot; a boss away from a group of enemies, kiting the boss while the rest of the player's party defeats the other mobs.  The kiter then usually gets the aggro off them after the other enemies are defeated and then the whole group fights the boss together with no other distractions.&lt;br /&gt;
&lt;br /&gt;
Sometimes players will kite aggressive, high level mobs into unusual areas to wreak havoc. In ''World of Warcraft'' for example, one party of orc hunters kited a high-level boss mob, called Kazzak, into the human capital city Stormwind.  Those responsible were banned, and Blizzard Entertainment reset the game settings so that Kazzak could not be kited that far.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&lt;br /&gt;
The most basic method of kiting is to attack an enemy from a distance and simply run away, stoping to atack again as often as necessary in order to maintain aggro and to whittle down the enemy's hit points.  More advanced techniques require knowledge of a game's specific mechanics.  For example, in World of Warcraft, the Mage class has access to &amp;quot;frost&amp;quot; spells which slow down the enemy's movement or even freeze them in place, allowing the mage to keep his distance even if his normal movement speed is less than that of his enemy.  Other useful in-game abilities can incude movement speed boosts for the player or teleportation powers, depending on the game and character.&lt;br /&gt;
&lt;br /&gt;
To reduce the likelyhood of encoutering additional opponents while kiting, it is important for a player to be aware of his surroundings.  Some players will move in a circle while kiting in order to stay within an area they know to be relatively clear of enemies.&lt;br /&gt;
&lt;br /&gt;
Two players working together may kite an enemy without actually moving, if the game's AI or aggro mechanisms allow.  The players position their characters on opposite sides of an AI controlled enemy, some significant distance apart.  The players alternate attacking the enemy with ranged attacks. If the two players are causing approximately equal damage to the enemy and have proper timing, the enemy will continuously change which player it is targeting or has the most aggro towards, causing it to run back and forth between the two players, wasting most of its time moving instead of attacking.&lt;br /&gt;
&lt;br /&gt;
Line of Sight kiting exists in several MMORPG's, but is probably most evident in City of Heroes.  The idea of line of sight kiting is to kite an enemy who has ranged attacks by hiding behind objects and around corners to break their line of sight to you.  Most enemies with ranged attacks can continue attacking the player even while moving, which defeats the purpose of kiting.  By breaking the line of sight, the player forces the enemy to stop attacking while they run to a position from which they can see the player.  This can allow the player more time to reach the next corner or obstacle, or for abilities with a cooldown to recharge.  Line of sight manipulation can also be used to bring an enemy into position for an ambush by the player's teammates or to draw an enemy away from a group of its companions who have not yet noticed the player.&lt;br /&gt;
&lt;br /&gt;
Another common use of the term kite, although in some ways the inverse of the original, is &amp;quot;reverse-kiting&amp;quot; (sometimes called fear-kiting).  This is when a player will attack an enemy, and then use an ability to keep the enemy away, without the player actually having to move, usually through the use of an ability than induces fear in the target in World of Warcraft, as this will cause the enemy to run around randomly, rather than attack.  Once the targeted enemy is then incapable of attacking, the player can then start to damage the enemy safely.  In some other games, knockback or repulsion abilities may be used for the same effect.&lt;/div&gt;</description>
			<pubDate>Sun, 16 Sep 2007 07:15:55 GMT</pubDate>			<dc:creator>70.17.129.44</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Kiting</comments>		</item>
		<item>
			<title>Kingdom Quests</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Kingdom_Quests</link>
			<description>&lt;p&gt;70.17.129.44:&amp;#32;/* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== General Information ===&lt;br /&gt;
These quests are completely different from what some of you might be used to. These quests are done with a party and a party is recommended. When it is started, your group is transported to a private map where you must complete the objective assigned. Please be aware that there IS A TIME LIMIT. Also these quests involve you FIGHTING A BOSS MONSTER at the end. When the quest is finished the players will receive a “present box” with something inside. Usually it will be an enhanced weapon and another item (sometimes extremely rare).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== King Slime's Counterattack ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level Requirement for KQ: 5 - 16&lt;br /&gt;
&lt;br /&gt;
Number of Participants: 15&lt;br /&gt;
[[Image:KDEddyHill.jpg|thumb|Map of King Slime's Kingdom Quest.]]&lt;br /&gt;
Time Limit: 50 Minutes&lt;br /&gt;
&lt;br /&gt;
Lives:2&lt;br /&gt;
&lt;br /&gt;
Boss Monster: King Slime&lt;br /&gt;
 &lt;br /&gt;
Possible Rewards: Level 15 Enhanced Weapon, Jelly Earrings +25 HP, Jelly Earrings +25 SP, Jelly Earrings +25 HP and SP, Lucky Elrue, Blessed Elrue, HP Potions (teir 1)&lt;br /&gt;
&lt;br /&gt;
Story: King Slime, the absolute ruler of the Slime Kingdom is invading Roumen village along with his followers. For years they have been persecuted by Henneath adventurers because they were weak and ugly. Now they are on the warpath of revenge.&lt;br /&gt;
&lt;br /&gt;
Kill all the monsters and stop the King Slime in the designated ammount of time.&lt;br /&gt;
&lt;br /&gt;
Monsters Encountered: &lt;br /&gt;
&lt;br /&gt;
'''Power Slime''' &lt;br /&gt;
[[Image:Slime.jpg]]&lt;br /&gt;
          &lt;br /&gt;
'''Jumping Mushroom'''&lt;br /&gt;
           &lt;br /&gt;
'''Iron Slime''' &lt;br /&gt;
[[Image:Rock_slime.jpg]]&lt;br /&gt;
                       &lt;br /&gt;
'''Fire Slime''' &lt;br /&gt;
   &lt;br /&gt;
'''Brave Honeying''' &lt;br /&gt;
[[Image:Speedy_honeying.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Ratman''' &lt;br /&gt;
[[Image:Ratman.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Silver Slime''' &lt;br /&gt;
[[Image:Silver_slime.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Warrior Boar''' &lt;br /&gt;
[[Image:Something_boar.jpg]] &lt;br /&gt;
&lt;br /&gt;
'''Gold Slime''' &lt;br /&gt;
[[Image:Gold_slime.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Prince Slime'''&lt;br /&gt;
&lt;br /&gt;
'''Queen Slime'''&lt;br /&gt;
&lt;br /&gt;
'''King Slime''' &lt;br /&gt;
[[Image:King_slime.JPG]]&lt;br /&gt;
&lt;br /&gt;
(will be adding pictures to each one)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mara Pirates Rage === &lt;br /&gt;
[[Image:MaraPirate.jpg]]&lt;br /&gt;
[[Image:MaraPirate1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Level Requirement for KQ: 17 - 25 &lt;br /&gt;
&lt;br /&gt;
Number of Participants: 15 &lt;br /&gt;
&lt;br /&gt;
Time Limit: 40 Minutes &lt;br /&gt;
&lt;br /&gt;
Lives:2 &lt;br /&gt;
&lt;br /&gt;
Boss Monster: (a few i think) &lt;br /&gt;
&lt;br /&gt;
Possible Rewards:&lt;br /&gt;
&lt;br /&gt;
Story: Need to Obtain from Game still &lt;br /&gt;
&lt;br /&gt;
Monsters Encountered:&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Run all the way to the area before the first two fake boss monsters are - there should be a safety plank right before there. you can run past ALL the monsters. There is no need to kill any of them. But the leader of the pack should be a fighter with high hp. Do not bother with any other char leading except a high hp cleric... the fighters jobs is extremely important. it is to get the attention of all the monsters so the majority of the monsters wont attack the rest of the group, so use mock if you can with a group of enemies...of course dont just stand there trying to attract every monster, the thing bout this map is that after running just a bit, most monsters will give up and do nothing unlike the regular map.&lt;br /&gt;
&lt;br /&gt;
kill the first fake boss monsters one at a time. Dont try to take them all at once, they both have a type of aoe so be careful. You need a fighter with 900+ hp to tank and at least 2 or 3 types of clerics to heal (1 if its level 23+)&lt;br /&gt;
&lt;br /&gt;
After defeating the two fake bosses, one to the first boat and clear one side of monsters (its better to clear the right side of the boat)&lt;br /&gt;
&lt;br /&gt;
Then get a archer or mage to go to the next side of the boat and bring out ONE of the real bosses and bring it to the right side of the boat, this is where the fighter taunts it then tanks it, everyone else stay FAR away if you can. Of course archers/mages, do not let it hit you, the male one has the ability to immobolize you so you better run away RIGHT after you attacked and fighters are the only ones that should be near it, and i mean FAR FAR away. at the max distance you can stay with being able to cast a spell.&lt;br /&gt;
&lt;br /&gt;
After defeating the first real boss, get the second real boss with the same method. then your done! congratulations you won 1.9k exp and a quest box with a chance of tier 2 earing, or upgraded armor, or just some potions/upgrade materials.&lt;br /&gt;
&lt;br /&gt;
Want to know how to tell teh real boss from the fake? Well...normally i would make it hard and give you only a hint but ima just go ahead and tell you...&lt;br /&gt;
&lt;br /&gt;
when you click on each boss, their little picture on top will be a bit different than the fake bosses. so just click on each boss and see which boss is different ;D&lt;br /&gt;
&lt;br /&gt;
of course...you can just kill each monster for exp and defeat the boss in 45ish mins or you can just rush it and beat everything in 15 lol your choice!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gold Hill Adventure ===&lt;br /&gt;
&lt;br /&gt;
Level Requirement for KQ: 20 - 32&lt;br /&gt;
&lt;br /&gt;
Number of Participants: 15 &lt;br /&gt;
&lt;br /&gt;
Time Limit: 35 minutes&lt;br /&gt;
&lt;br /&gt;
Lives:2 &lt;br /&gt;
&lt;br /&gt;
Mini-Boss: Gold Miner Marlone&lt;br /&gt;
&lt;br /&gt;
Boss Monster: Gold Robber Boss&lt;br /&gt;
&lt;br /&gt;
Possible Rewards: Earrings, Blessed Elrues, Enchanted weapons&lt;br /&gt;
&lt;br /&gt;
Story: &lt;br /&gt;
&lt;br /&gt;
Monsters Encountered:&lt;br /&gt;
&lt;br /&gt;
Crazy Kebling&lt;br /&gt;
&lt;br /&gt;
Crazy Grave Robber&lt;br /&gt;
&lt;br /&gt;
Slanderer Mage Book&lt;br /&gt;
&lt;br /&gt;
Gold Miner Marlone Clan Archer&lt;br /&gt;
&lt;br /&gt;
Gold Miner Marlone Clan Megaton&lt;br /&gt;
&lt;br /&gt;
Gold Hill Bat&lt;br /&gt;
&lt;br /&gt;
Skeleton&lt;br /&gt;
&lt;br /&gt;
Skeleton Archer&lt;br /&gt;
&lt;br /&gt;
Gold Miner Marlone Clan Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rewards: &lt;br /&gt;
upgraded lv 20 armor &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Millenium Robo Plot ===&lt;br /&gt;
&lt;br /&gt;
no info to give because all players are 2 sissy to try it &amp;gt;.&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
Please feel free to add tips and guides to these. We will do it eventually when i have time but if someone would like to add them now go ahead.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Guide Creator and monster pic provider - '''4swordlink'''&lt;br /&gt;
&lt;br /&gt;
Image Provider and Info Contributor - '''JimJimster'''&lt;/div&gt;</description>
			<pubDate>Sun, 16 Sep 2007 03:06:04 GMT</pubDate>			<dc:creator>70.17.129.44</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Kingdom_Quests</comments>		</item>
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