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			<title>User:01G</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=User:01G</link>
			<description>&lt;p&gt;01G:&amp;#32;Created page with '= Hi There :) =  I'm 01G and I've been a user of the FiestaWiki for over a year before registering to make edits and generally help out. Feel free to post anything on my talk pag…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Hi There :) =&lt;br /&gt;
&lt;br /&gt;
I'm 01G and I've been a user of the FiestaWiki for over a year before registering to make edits and generally help out. Feel free to post anything on my talk page, be it comments, praise, criticism, or whatever else.&lt;br /&gt;
I've been playing Fiesta since November '07, primarily on the Bijou server. I'm less active now but still login occassionally.&lt;br /&gt;
&lt;br /&gt;
If anyone wants to contact me in-game, my characters are mostly all on Bijou; Curasa, Abyssal, MrsOreo and OreoMonster.&lt;br /&gt;
&lt;br /&gt;
Thanks for the click :)&lt;br /&gt;
&lt;br /&gt;
== Current Project ==&lt;br /&gt;
&lt;br /&gt;
Adding a +10 section to the [[Enhancement Guide]] page&lt;/div&gt;</description>
			<pubDate>Sun, 01 Aug 2010 05:08:22 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=User_talk:01G</comments>		</item>
		<item>
			<title>Talk:Enhancement Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Talk:Enhancement_Guide</link>
			<description>&lt;p&gt;01G:&amp;#32;/* +10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protected}}&lt;br /&gt;
&lt;br /&gt;
== Enhancer level ==&lt;br /&gt;
&lt;br /&gt;
In reference to this edit&lt;br /&gt;
&lt;br /&gt;
http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide&amp;amp;curid=1460&amp;amp;diff=21955&amp;amp;oldid=21844&amp;amp;rcid=21836&lt;br /&gt;
&lt;br /&gt;
Since when? '''''[[User:Icy|Icy]] 20:06, 29 March 2009 (CDT)'''''&lt;br /&gt;
:I think he is trying to refer to the fact that there are level restrictions on Elrue, Lix, Xir, etc. &amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::Confirm your response. If so, then that edit is false. He placed 'enhancer level' in the 'factors that affect probability of success'. '''''[[User:Icy|Icy]] 07:43, 31 March 2009 (CDT)'''''&lt;br /&gt;
Icy, Triump - sent you both a personal message with details.  Let me know what you think.  Regards!&lt;br /&gt;
&lt;br /&gt;
After much research and discussion - level of player does NOT seem to influence the outcome.  I suggest the wiki simply state that each player look at the odds of enhancement (per the stones page) and realize it is a gamble with MANY factors.  The best general statement is the odds of an item breaking increase as the item gets more powerful, enhance with care!&lt;br /&gt;
&lt;br /&gt;
== +10 ==&lt;br /&gt;
&lt;br /&gt;
Needless to say, +10 weapons will be avaliable for any weapon after level 94. Pictures need to be taken, If aviliable, Which i'm going to doubt will happen for a while. [[User:SenyxTheSoullessone-4682|SenyxTheSoullessone-4682]]&lt;br /&gt;
&lt;br /&gt;
:About a year ago, someone reported this in the Korean game on the forum. Most of us have seen it then; the +10 mode is a black, astral glow. But of course, we must wait till it is in the game before we can pull data about it. '''''[[User:Icy|Icy]] 12:14, 21 April 2009 (CDT)'''''&lt;br /&gt;
&lt;br /&gt;
::Added a small extra text section in 'How to Enhance' on +10 items, I'm going to add a section on making +10 weapons shortly, although I'll leave the images to someone else, I don't wanna mess anything up --[[User:01G|01G]] 04:59, 1 August 2010 (UTC)&lt;/div&gt;</description>
			<pubDate>Sun, 01 Aug 2010 04:59:55 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Enhancement_Guide</comments>		</item>
		<item>
			<title>Enhancement Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Enhancement_Guide</link>
			<description>&lt;p&gt;01G:&amp;#32;Item level 3 weapons can be made +10, changed the page to include this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You want a shiny cool weapon like everyone else, right? But you don't know how to do it? Here is a quick guide on how to get it. Enhancing a weapon is simply upgrading it by adding extra damage, and adding a cool looking effect to it. But enhancing doesn't just stop there, it can also be done to armor to increase the defense they give, but they won't have any extra appearance effects.&lt;br /&gt;
&lt;br /&gt;
=Basics=&lt;br /&gt;
To enhance something, you need enhancement stones, and a piece of equipment that you wish to enhance. This must be either a weapon, a shield, or a piece of armor. You may also use certain cash-shop items to aid enhancements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The stones===&lt;br /&gt;
These are the appearances of the stones. There are 4 tiers of them; the number on the top left corner indicates what tier the stone is. You must use a stone that is of the same tier as the item level of the item you wish to enhance. Elrues are used to upgrade items to +1, +2 and +3 enhancement states; Lixes for +4, +5 and +6; Xirs for +7, +8 and +9.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''For more information regarding success rates and enhancement stones, see [[Enhancement Stones]].''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;background:#eeeeef&amp;quot;&lt;br /&gt;
|| [[Image:Item-Elrue_(1).png]] || '''Elrue''' || rowspan=&amp;quot;3&amp;quot; | Normal stones || rowspan=&amp;quot;3&amp;quot; | Can be produced by players&lt;br /&gt;
|- style=&amp;quot;background:#eeeeef;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Lix_(1).png]] || '''Lix'''&lt;br /&gt;
|- style=&amp;quot;background:#eeeeef;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Xir_(1).png]] || '''Xir''' &lt;br /&gt;
|-style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Blessed_Elrue_(1).png]] || '''Blessed Elrue''' || rowspan=&amp;quot;3&amp;quot; | Blessed stones || rowspan=&amp;quot;3&amp;quot; | Increased success rate&lt;br /&gt;
|-style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Blessed_Lix_(1).png]] || '''Blessed Lix'''&lt;br /&gt;
|-style=&amp;quot;background:#eeeeff;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Blessed_Xir_(1).png]] || '''Blessed Xir'''&lt;br /&gt;
|-style=&amp;quot;background:#eeffff;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Lucky_Elrue_(1).png]] || '''Lucky Elrue''' || rowspan=&amp;quot;3&amp;quot; | Lucky stones|| rowspan=&amp;quot;3&amp;quot; | Chance to increase enhancement by 2, decreased success rate&lt;br /&gt;
|-style=&amp;quot;background:#eeffff;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Lucky_Lix_(1).png]] || '''Lucky Lix'''&lt;br /&gt;
|-style=&amp;quot;background:#eeffff;&amp;quot;&lt;br /&gt;
|| [[Image:Item-Lucky_Xir_(1).png]] || '''Lucky Xir'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal stones are made by players via [[Stone Production|production skill]]. Blessed and Lucky stones can be obtained from some normal quests, [[Kingdom Quests]], treasure chests, Battlefield monsters, and the occasional normal monster drop. With the introduction of Battlefields, Blessed and Lucky stones are not much of a rarity now.&lt;br /&gt;
&lt;br /&gt;
===How to enhance===&lt;br /&gt;
To enhance something you must go to a Smith. After you find one, talk to him and click the &amp;quot;Refine Weapon&amp;quot; button. Another window will open with many boxes inside it. The center box is for the equipment you wish to refine. The other 8 boxes around it are for the enhancement stone to go in. The row of three boxes with colored outlines below are for cash-shop items.&lt;br /&gt;
&lt;br /&gt;
The process of enhancing is simple; '''the outcome is randomly generated based on a probability dependent on the item level, the stone you use, and cash-shop items used'''. Drag and drop the piece of equipment into the center square, pick one of the 8 boxes for the enhancement stone to be placed in, place any cash-shop items you wish to use into their corresponding boxes, and click Enhance. If you have more than one stone, you must separate them so that you can place a single stone into one of the slots.&lt;br /&gt;
&lt;br /&gt;
After clicking enhance, you will see a star rotating about like a roulette. At this point, the outcome for the enhancement has already been decided. You will wait for the star to stop. When it stops indicates whether the enhancement was a success, or a failure: if it stops in the square on the opposing side to the square you placed the stone in, it will be a success, and anywhere else means failure. &lt;br /&gt;
&lt;br /&gt;
Should you succeed, the equipment will be enhanced to the next level. If you used a Lucky stone, there is a small chance of getting two levels in one go. The maximum enhancement is +9 for armours and weapons of Item Level 1 or 2, Item Level 3 or higher weapons can be enhanced to +10, therefore using a Lucky stone at +8 on anything other than an Item level 3 weapon is not advisable.&lt;br /&gt;
&lt;br /&gt;
Should you fail, one of the following may happen: nothing happens, or item downgrades, or item breaks. The cash-shop items Red Eye and Blue Mile stops item breakage and item downgrade respectively.&lt;br /&gt;
&lt;br /&gt;
A key aspect of success is the level and type of stones you are using to enhance with [see ehancement stones section for the odds of success].  Basicaly, as the item becomes more powerful the odds of success drop while the odds of failure increase - enhance with care!&lt;br /&gt;
&lt;br /&gt;
=Cash Shop Items=&lt;br /&gt;
These are items that will better your chances at enhancing, and they don't come cheaply!&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|[[Image:Item-Perfect_Red_Eye.jpg]]&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|'''Perfect Red Eye'''&lt;br /&gt;
|style=&amp;quot;background:#FF6666;&amp;quot;|&lt;br /&gt;
Decreases the breakage rate by 100% when enhancing.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a non-perfect version called Red Eye that decreases the breakage rate by 50% when enhancing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|[[Image:Item-Perfect_Blue_Mile.jpg]]&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|'''Perfect Blue Mile'''&lt;br /&gt;
|style=&amp;quot;background:#99CCFF;&amp;quot;|&lt;br /&gt;
Decreases the chance of enhancement level degradation by 100% when enhancing.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a non-perfect version called Blue Mile that decreases the breakage rate by 50% when enhancing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|[[Image:Item-Gold_Nine.jpg]]&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|'''Gold Nine'''&lt;br /&gt;
|style=&amp;quot;background:#FFFF66;&amp;quot;|&lt;br /&gt;
Increases the chance of enhancement success by 15% when enhancing.&amp;lt;br&amp;gt;The true number is not quite 15%.&amp;lt;br&amp;gt;Success Rate is 13% but there is a luck rate of 5% which when combined equals to about 15% Success rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
There are 3 different kinds of appearances for enhanced weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===One-Hand/Two-Hand Swords===&lt;br /&gt;
&lt;br /&gt;
[[Image:refine09.jpg]]&lt;br /&gt;
&lt;br /&gt;
The appearances of enhanced one-hand swords. Appearance starts to change once your weapon/shield is enhanced past +2. Two-hand swords have the same effects when enhanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bows/Crossbows===&lt;br /&gt;
&lt;br /&gt;
[[Image:004.jpg]]&lt;br /&gt;
&lt;br /&gt;
The appearances of bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Maces/Hammers/Axes/Staffs/Wands===&lt;br /&gt;
&lt;br /&gt;
[[Image:EnhancedHammers.png]]&lt;br /&gt;
&lt;br /&gt;
Maces, hammers, axes, staffs, and wands have these appearances when enhanced.&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Enhancement Stones]]&lt;br /&gt;
* [[Stone Production]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</description>
			<pubDate>Sun, 01 Aug 2010 04:56:44 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Enhancement_Guide</comments>		</item>
		<item>
			<title>Talk:Cleric Skills</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Talk:Cleric_Skills</link>
			<description>&lt;p&gt;01G:&amp;#32;Added 'Revive and Rejuvenate' section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should use the same tables like the ones in guild wars wiki&lt;br /&gt;
==Revamp==&lt;br /&gt;
Anyone mind if I revamp this page, like how I did [[Fighter Skills]] and [[Archer Skills]]? I'll get around to second class skills as well as saving points to test empowerment some time later.&lt;br /&gt;
&lt;br /&gt;
==Updating==&lt;br /&gt;
Updating the spell empowerments while levelling. However there will be gaps for lower level empowerments for higher level spells as I slowly empower while retaining 5 skill points at most.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P.S.: I like the current layout, but still feels like it can be further improved. At the moment it feels kinda hard to read. Anyone good with editing pages, please do improve the layout if you have the time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P.P.S: Thinking of classifying skills according to the following categories&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Healing&lt;br /&gt;
*Damage Dealing&lt;br /&gt;
*Buffs&lt;br /&gt;
*Miscellaneous&lt;br /&gt;
- Grexx / Avelyn&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I think the empowerments would look better if it's done like the first couple on [[Mage Skills]] or [[Archer Skills]]. I'll get around to it when I can, but making all the individual tables takes so long. Categorization sounds good. Great job with the information. [[User:HeatBurst|HeatBurst]] 19:28, 9 November 2007 (CST)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Personally I find that detaching the original un-empowered skill data isn't a good idea, like as done on the mage and archer skills. However the empowerments themselves (+1,+2..+5) could probably do with seperation + original skill data, similar to mage and archer skills, which is nice and clear. Since most players will not empower every aspect of a particular skill, it will present the data in a way that's easy to read.&lt;br /&gt;
&lt;br /&gt;
I will proceed with categorizing the various skills into subcategories as I had listed earlier.&lt;br /&gt;
&lt;br /&gt;
- Grexx / Avelyn  07:39, 14 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active skills have been categorized&lt;br /&gt;
&lt;br /&gt;
- Grexx / Avelyn 14:01, 22 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I updated Hammer Mastery&lt;br /&gt;
&lt;br /&gt;
- oOAnubisOo based on total damage figure increase before and after skill upgrade. Before 1003-1019, After 1010-1026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- For the resist cooldown enpowerment values, should they be &amp;lt;br&amp;gt;&lt;br /&gt;
1) left empty?&amp;lt;br&amp;gt;&lt;br /&gt;
2) updated according to values given in table below?&amp;lt;br&amp;gt;&lt;br /&gt;
3) updated according to bugged 6-second per enpowerment point?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lvramire|Lvramire]] 03:52, 2 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'll have to check the game files to find all the information, but for now you can leave it blank. '''''[[User:Gandalfa82|Gandalfa82]] 16:28, 2 March 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
-Is there now a Cure[3] or is it unimplemented? It's not listed.&amp;lt;br&amp;gt;[[User:Lvramire|Lvramire]] 06:08, 2 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes there is a Cure 3, level 60, cures all psn and cures. '''''[[User:Gandalfa82|Gandalfa82]] 16:28, 2 March 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
- I just noticed (after 3 hours) that I didn't change the tables to the Mage-layout as specified.&amp;lt;br&amp;gt; Not that I would know how to change the tables without messing everything up. Back to typing T__T&amp;lt;br&amp;gt;[[User:Lvramire|Lvramire]] 06:27, 2 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
:That's ok, we will change the tables over when we get time.  Right now just to many other projects in the works. '''''[[User:Gandalfa82|Gandalfa82]] 16:28, 2 March 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Awaken and Invigorate tables need to be modified to accommodate the 1-3-5 ratio.&amp;lt;br&amp;gt;[[User:Lvramire|Lvramire]] 03:53, 5 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
The formatting is technically irrelevant. Just make sure that whatever format is used is consistent for the other three sections as well. &amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;--- --- ---&amp;lt;/center&amp;gt;&lt;br /&gt;
I've done up 4 sample layouts and would like some feedback on which should be adopted for all the class skills (or to remain the same). As it stands right now, the formatting for the various class skills is somewhat varied. Realized that its quite hard to explain in words what they would look like, so what better way than to take a look at a model of the actual results! Please add any comments at the bottom instead of modifying the samples. Feel free to add additional versions.&lt;br /&gt;
&lt;br /&gt;
Sample Stoneskin empowerment layout:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Base Skill Values'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Skill Lvl !! Req. Lvl !! Cost !! SP Use !! Percent !! Duration !! Cast Time !! Distance !! Cool Time&lt;br /&gt;
|-&lt;br /&gt;
! [01]&lt;br /&gt;
| 37 || 14s || 117 || 1% || 60 min || Immediate|| 1.5 m || 3.0 sec&lt;br /&gt;
|-&lt;br /&gt;
! [02]&lt;br /&gt;
| 51 || 26s || 168 || 2% || 60 min || Immediate || 1.5 m || 3.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Version 1''' - original layout&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;3&amp;quot; | +1 || colspan=&amp;quot;3&amp;quot; | +2 || colspan=&amp;quot;3&amp;quot; | +3 ||colspan=&amp;quot;3&amp;quot; | +4 ||colspan=&amp;quot;3&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -23 || +0.8 sec || -0.2 sec || -29 || +0.9 sec || -0.3 sec || -35 || +1.1 sec || -0.5 sec || -46 || +1.2 sec || -0.6 sec || -58 || +1.5 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -33 || +0.8 sec || -0.2 sec || - || +0.9 sec || -0.3 sec || - || +1.1 sec || -0.5 sec || - || +1.2 sec || -0.6 sec || -84 || +1.5 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Version 2''', 1 table, 3 main columns - Version 1 reorganized into the various empowerments&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;5&amp;quot; | SP || colspan=&amp;quot;5&amp;quot; | Duration || colspan=&amp;quot;5&amp;quot; | Cool Down&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || +1 || +2 || +3 || +4 || +5 || +1 || +2 || +3 || +4 || +5 || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -23 || -29 || -35 || -46 || -58 || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -33 || - || - || - || -84 || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Version 2.1''', 1 table, 3 main columns - Version 1 reorganized into the various empowerments + added blank space in between&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;5&amp;quot; | SP || &amp;amp;nbsp; || colspan=&amp;quot;5&amp;quot; | Duration || &amp;amp;nbsp; || colspan=&amp;quot;5&amp;quot; | Cool Down&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || +1 || +2 || +3 || +4 || +5 || &amp;amp;nbsp; || +1 || +2 || +3 || +4 || +5 || &amp;amp;nbsp; || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| -23 || -29 || -35 || -46 || -58 || &amp;amp;nbsp; || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || &amp;amp;nbsp; || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| -33 || - || - || - || -84 || &amp;amp;nbsp; || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || &amp;amp;nbsp; || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Version 3''', 1 table, 3 main columns + base values&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;6&amp;quot; | SP || colspan=&amp;quot;6&amp;quot; | Duration || colspan=&amp;quot;6&amp;quot; | Cool Down&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Base || +1 || +2 || +3 || +4 || +5 || Base || +1 || +2 || +3 || +4 || +5 || Base || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| 117 || -23 || -29 || -35 || -46 || -58 || 60 min || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || 3.0 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| 168 || -33 || - || - || - || -84 || 60 min || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || 3.0 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Version 3.1''', 1 table, 3 main columns + base values + added blank space in between&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Empowerment'''&lt;br /&gt;
!  || colspan=&amp;quot;6&amp;quot; | SP || &amp;amp;nbsp; || colspan=&amp;quot;6&amp;quot; | Duration || &amp;amp;nbsp; || colspan=&amp;quot;6&amp;quot; | Cool Down&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Base || +1 || +2 || +3 || +4 || +5 || &amp;amp;nbsp; || Base || +1 || +2 || +3 || +4 || +5 || &amp;amp;nbsp; || Base || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| 117 || -23 || -29 || -35 || -46 || -58 || &amp;amp;nbsp; || 60 min || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || &amp;amp;nbsp; || 3.0 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| 168 || -33 || - || - || - || -84 || &amp;amp;nbsp; || 60 min || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec || &amp;amp;nbsp; || 3.0 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Version 4''', 3 tables + base values&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''SP Empowerment'''&lt;br /&gt;
! Skill Lvl || Base || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| 117 || -23 || -29 || -35 || -46 || -58&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| 168 || -33 || - || - || - || -84&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Duration Empowerment'''&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Base || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| 60 min || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| 60 min || +0.8 sec || +0.9 sec || +1.1 sec || +1.2 sec || +1.5 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ '''Cool Down Empowerment'''&lt;br /&gt;
|-&lt;br /&gt;
! Skill Lvl || Base || +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
![01] &lt;br /&gt;
| 3.0 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|-&lt;br /&gt;
![02] &lt;br /&gt;
| 3.0 sec || -0.2 sec || -0.3 sec || -0.5 sec || -0.6 sec || -0.9 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;--- --- ---&amp;lt;/center&amp;gt;&lt;br /&gt;
Comments:&lt;br /&gt;
&lt;br /&gt;
Basically all the other layouts put emphasis on the empowerment types, rather than empowerment levels in the original. I believe that HeatBurst is currently implementing Version 4 across the Mage and Archer skills, additionally removing empowered skill values from Base Skill Values. One disadvantage of this is that while it looks clear for skills that only have 1 or 2 levels, when it stretches up to 8 or 10 levels (and possibly more when cap is lifted), it gets hard to read as takes up more vertical space, ie [[Mage_Skills#Ice_Bolt|Ice Bolt]] compared to [[Cleric_Skills#Bash|Bash]].&lt;br /&gt;
&lt;br /&gt;
Personally, I find version 2 to be the simplest to implement and still quite straightforward. If not, version 3 or 3.1 will present it even more clearly, but it will take a bit more work to do up. I'll wait about 2 weeks or so for further replies before I start readjusting the layout. Its actually quite easy implement, just copy and paste the current tables, and delete unwanted data. Beats retyping everything.&lt;br /&gt;
&lt;br /&gt;
- Grexx 14:42, 25 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Heal ==&lt;br /&gt;
&lt;br /&gt;
when you enter your skill points in Dmg in heal it gets more healing done. [[User:Zikil|Zikil]] 00:58, 28 August 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Full List of Active Skills ==&lt;br /&gt;
&lt;br /&gt;
Below is the full list of Active Skills and all information pertaining to that skill.  Please update to the new tables that can be found on the [[Mage Skills]] page.&lt;br /&gt;
&lt;br /&gt;
Due to amount of data here I will offer these tips when looking at the code:&lt;br /&gt;
* First go to the edit side and view the data.  This will show where the tabs.&lt;br /&gt;
* Second use Notepad to assist you as much as possible.  One good use of this is to Copy the Skill Category your thinking of doing into Notepad with Word Wrap Turned off.  Then Add Tabs into the Top line to make it line up with the columns below it.&lt;br /&gt;
* Third, take it one skill at a time once you have the full line of skills in Notepad.  You will notice at this point it really is not all that much to take on, I just have my plate full with NPC and Zones at the moment.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Bash [01]	1	5	Cleric	60{{c}}	9	0.0 m	Yes	0.0 secs	6.0 secs	49 ~ 57	1	9	12	14	17	22	1	2	2	3	4	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	49~57 additional Damage.&lt;br /&gt;
 Bash [02]	2	13	Cleric	240{{c}}	24	0.0 m	Yes	0.0 secs	6.0 secs	144 ~ 163	1	26	33	41	48	60	4	6	7	9	12	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	144~164 additional Damage.&lt;br /&gt;
 Bash [03]	3	21	High Cleric	1{{s}} 300{{c}}	46	0.0 m	Yes	0.0 secs	6.0 secs	338 ~ 377	1	52	66	81	95	119	9	11	14	18	23	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	338~378 additional Damage.&lt;br /&gt;
 Bash [04]	4	29	High Cleric	3{{s}} 600{{c}}	58	0.0 m	Yes	0.0 secs	6.0 secs	430 ~ 479	1	66	85	103	121	151	11	14	17	23	29	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	430~480 additional Damage.&lt;br /&gt;
 Bash [05]	5	37	High Cleric	11{{s}}	88	0.0 m	Yes	0.0 secs	6.0 secs	668 ~ 745	1	103	132	160	188	235	17	22	26	35	44	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	668~745 additional Damage.&lt;br /&gt;
 Bash [06]	6	45	High Cleric	19{{s}}	117	0.0 m	Yes	0.0 secs	6.0 secs	909 ~ 1013	1	141	179	217	256	320	23	29	35	47	58	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	909~1013 additional Damage.&lt;br /&gt;
 Bash [07]	7	53	High Cleric	26{{s}}	145	0.0 m	Yes	0.0 secs	6.0 secs	1142 ~ 1273	1	177	225	273	322	402	29	36	43	58	72	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	1142~1274 additional Damage.&lt;br /&gt;
 Bash [08]	8	61	Paladin	86{{s}}	173	0.0 m	Yes	0.0 secs	6.0 secs	1396 ~ 1556	1	216	275	334	393	492	34	43	52	69	86	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	1396~1556 additional Damage.&lt;br /&gt;
 Bash [09]	9	69	Paladin	120{{s}}	185	0.0 m	Yes	0.0 secs	6.0 secs	1522 ~ 1696	1	236	300	364	429	536	37	46	55	74	92	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	1522~1697 additional Damage.&lt;br /&gt;
 Bash [10]	10	77	Paladin	140{{s}}	217	0.0 m	Yes	0.0 secs	6.0 secs	1822 ~ 2030	1	282	359	436	513	642	43	54	65	87	108	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	1822~2031 additional Damage.&lt;br /&gt;
 Bash [11]	11	85	Paladin	160{{s}}	278	0.0 m	Yes	0.0 secs	6.0 secs	2259 ~ 2518	1	380	484	588	692	866	53	66	80	107	133	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Bash your enemy with a powerful strike.	2259~2518 additional Damage.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Break [01]	1	5	Cleric	72{{c}}	10	0.0 m	Yes	0.0 secs	6.0 secs	15 ~ 18	1	3	4	5	7	8	2	2	3	4	5	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	16 - 20 additional Damage.	&lt;br /&gt;
 Break [02]	2	13	Cleric	280{{c}}	27	0.0 m	Yes	0.0 secs	6.0 secs	43 ~ 50	1	10	13	16	20	26	5	6	8	11	13	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	45 - 53 additional Damage.	&lt;br /&gt;
 Break [03]	3	21	High Cleric	1{{s}} 500{{c}}	55	0.0 m	Yes	0.0 secs	6.0 secs	87 ~ 103	1	20	26	35	44	59	11	13	16	22	27	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	90 - 106 additional Damage.	&lt;br /&gt;
 Break [04]	4	29	High Cleric	4{{s}} 300{{c}}	66	0.0 m	Yes	0.0 secs	6.0 secs	111 ~ 130	1	26	34	45	60	80	13	16	19	26	33	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	114 - 135 additional Damage.	&lt;br /&gt;
 Break [05]	5	37	High Cleric	13{{s}}	105	0.0 m	Yes	0.0 secs	6.0 secs	178 ~ 210	1	42	55	75	101	138	21	26	31	42	52	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	177 - 209 additional Damage.	&lt;br /&gt;
 Break [06]	6	45	High Cleric	22{{s}}	144	0.0 m	Yes	0.0 secs	6.0 secs	247 ~ 291	1	59	77	107	148	205	28	36	43	57	72	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	242 - 285 additional Damage.	&lt;br /&gt;
 Break [07]	7	53	High Cleric	31{{s}}	186	0.0 m	Yes	0.0 secs	6.0 secs	336 ~ 396	1	80	105	150	211	296	37	46	55	74	93	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	303 - 358 additional Damage.	&lt;br /&gt;
 Break [08]	8	61	Paladin	103{{s}}	246	0.0 m	Yes	0.0 secs	6.0 secs	493 ~ 580	1	118	155	226	323	459	49	61	73	98	123	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	372 - 438 additional Damage.	&lt;br /&gt;
 Break [09]	9	69	Paladin	140{{s}}	254	0.0 m	Yes	0.0 secs	6.0 secs	532 ~ 627	1	127	169	250	365	523	50	63	76	101	127	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	405 - 477 additional Damage.	&lt;br /&gt;
 Break [10]	10	77	Paladin	170{{s}}	313	0.0 m	Yes	0.0 secs	6.0 secs	742 ~ 874	1	177	236	357	530	767	62	78	93	125	156	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Break your targets defense with a shattering blow.	459 - 578 additional Damage.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Amount	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Heal [01]	1	3	Cleric	47{{c}}	7	18.0 m	Yes	0.0 secs	3.0 secs	1	24	30	37	44	55	1	1	2	2	3	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	110	No	Yes	Instantly heal yourself or a friendly target.	Recovers 110 HP.&lt;br /&gt;
 Heal [02]	2	9	Cleric	150{{c}}	16	18.0 m	Yes	0.0 secs	3.0 secs	1	41	53	64	76	95	3	4	4	6	8	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	190	No	Yes	Instantly heal yourself or a friendly target.	Recovers 190 HP.&lt;br /&gt;
 Heal [03]	3	15	Cleric	350{{c}}	28	18.0 m	Yes	0.0 secs	3.0 secs	1	59	75	91	108	135	5	7	8	11	14	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	270	No	Yes	Instantly heal yourself or a friendly target.	Recovers 270 HP.&lt;br /&gt;
 Heal [04]	4	21	High Cleric	1{{s}} 500{{c}}	41	18.0 m	Yes	0.0 secs	3.0 secs	1	85	109	132	156	195	8	10	12	16	20	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	390	No	Yes	Instantly heal yourself or a friendly target.	Recovers 390 HP.&lt;br /&gt;
 Heal [05]	5	27	High Cleric	3{{s}} 300{{c}}	57	18.0 m	Yes	0.0 secs	3.0 secs	1	110	140	170	200	250	11	14	17	22	28	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	500	No	Yes	Instantly heal yourself or a friendly target.	Recovers 500 HP.&lt;br /&gt;
 Heal [06]	6	33	High Cleric	7{{s}} 200{{c}}	74	18.0 m	Yes	0.0 secs	3.0 secs	1	134	170	207	244	305	14	18	22	29	37	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	610	No	Yes	Instantly heal yourself or a friendly target.	Recovers 610 HP.&lt;br /&gt;
 Heal [07]	7	39	High Cleric	15{{s}}	88	18.0 m	Yes	0.0 secs	3.0 secs	1	158	201	244	288	360	17	22	26	35	44	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	720	No	Yes	Instantly heal yourself or a friendly target.	Recovers 720 HP.&lt;br /&gt;
 Heal [08]	8	45	High Cleric	21{{s}}	102	18.0 m	Yes	0.0 secs	3.0 secs	1	184	235	285	336	420	20	25	30	40	51	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	840	No	Yes	Instantly heal yourself or a friendly target.	Recovers 840 HP.&lt;br /&gt;
 Heal [09]	9	51	High Cleric	27{{s}}	119	18.0 m	Yes	0.0 secs	3.0 secs	1	209	266	323	380	475	23	29	35	47	59	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	950	No	Yes	Instantly heal yourself or a friendly target.	Recovers 950 HP.&lt;br /&gt;
 Heal [10]	10	57	High Cleric	34{{s}}	135	18.0 m	Yes	0.0 secs	3.0 secs	1	242	308	374	440	550	27	33	40	54	67	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1100	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1100 HP.&lt;br /&gt;
 Heal [11]	11	63	Paladin	106{{s}}	151	18.0 m	Yes	0.0 secs	3.0 secs	1	264	336	408	480	600	30	37	45	60	75	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1200	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1200 HP.&lt;br /&gt;
 Heal [12]	12	69	Paladin	130{{s}}	169	18.0 m	Yes	0.0 secs	3.0 secs	1	308	392	476	560	700	33	42	50	67	84	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1400	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1400 HP.&lt;br /&gt;
 Heal [13]	13	75	Paladin	160{{s}}	187	18.0 m	Yes	0.0 secs	3.0 secs	1	330	420	510	600	750	37	46	56	74	93	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1500	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1500 HP.&lt;br /&gt;
 Heal [14]	14	81	Paladin	180{{s}}	215	18.0 m	Yes	0.0 secs	3.0 secs	1	352	448	544	640	800	45	57	69	91	115	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1600	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1600 HP.&lt;br /&gt;
 Heal [15]	15	87	Paladin	210{{s}}	247	18.0 m	Yes	0.0 secs	3.0 secs	1	396	504	612	720	900	56	70	86	113	142	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1800	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1800 HP.&lt;br /&gt;
 Heal [16]	16	93	Paladin	240{{s}}	284	18.0 m	Yes	0.0 secs	3.0 secs	1	418	532	646	760	950	70	87	106	141	177	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Heal HP	Instant	1900	No	Yes	Instantly heal yourself or a friendly target.	Recovers 1900 HP.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Protect [01]	1	11	Cleric	200{{c}}	30	30.0 m	Yes	0.0 secs	3.0 secs	1	6	7	9	12	15	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 14 and 10.	&lt;br /&gt;
 Protect [02]	2	21	High Cleric	1{{s}} 400{{c}}	59	30.0 m	Yes	0.0 secs	3.0 secs	1	11	14	17	23	29	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 24 and 19.	&lt;br /&gt;
 Protect [03]	3	31	High Cleric	5{{s}} 100{{c}}	95	30.0 m	Yes	0.0 secs	3.0 secs	1	19	23	28	38	47	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 39 and 34.	&lt;br /&gt;
 Protect [04]	4	41	High Cleric	17{{s}}	131	30.0 m	Yes	0.0 secs	3.0 secs	1	26	32	39	52	65	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 54 and 49.	&lt;br /&gt;
 Protect [05]	5	51	High Cleric	26{{s}}	168	30.0 m	Yes	0.0 secs	3.0 secs	1	33	42	50	67	84	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 70 and 64.	&lt;br /&gt;
 Protect [06]	6	61	Paladin	95{{s}}	204	30.0 m	Yes	0.0 secs	3.0 secs	1	40	51	61	81	102	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 86 and 80.	&lt;br /&gt;
 Protect [07]	7	71	Paladin	130{{s}}	246	30.0 m	Yes	0.0 secs	3.0 secs	1	49	61	73	98	123	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 107 and 98.	&lt;br /&gt;
 Protect [08]	8	81	Paladin	180{{s}}	282	30.0 m	Yes	0.0 secs	3.0 secs	1	60	75	90	121	152	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 127 and 117.	&lt;br /&gt;
 Protect [09]	9	91	Paladin	220{{s}}	325	30.0 m	Yes	0.0 secs	3.0 secs	1	75	93	112	150	189	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Party's strength and defence increases for a certain amount of time.	Increases Damage and Defense of Party by 147 and 135.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Endure [01]	1	47	Cleric	22{{s}}	153	15.0 m	Yes	0.0 secs	3.0 secs	1	30	38	45	61	76	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 410 and 390.	&lt;br /&gt;
 Endure [02]	2	59	High Cleric	35{{s}}	196	15.0 m	Yes	0.0 secs	3.0 secs	1	39	49	58	78	98	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 520 and 490.	&lt;br /&gt;
 Endure [03]	3	71	High Cleric	130{{s}}	246	15.0 m	Yes	0.0 secs	3.0 secs	1	49	61	73	98	123	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 650 and 620.	&lt;br /&gt;
 Endure [04]	4	83	High Cleric	180{{s}}	282	15.0 m	Yes	0.0 secs	3.0 secs	1	60	75	90	121	152	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 780 and 740.	&lt;br /&gt;
 Endure [05]	5	95	Paladin	240{{s}}	325	15.0 m	Yes	0.0 secs	3.0 secs	1	75	93	112	150	189	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 920 and 860.	&lt;br /&gt;
 Endure [06]	6	107	Paladin	620{{s}}	374	15.0 m	Yes	0.0 secs	3.0 secs	1	93	116	139	186	234	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 1040 and 980.	&lt;br /&gt;
 Endure [07]	7	119	Paladin	770{{s}}	430	15.0 m	Yes	0.0 secs	3.0 secs	1	115	144	172	231	290	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's max HP and max SP.	Increases Maximum HP and SP HP and SP by 1180 and 1100.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Trip [01]	1	40	High Cleric	18{{s}}	96	0.0 m	Yes	0.0 secs	15.0 secs	199 ~ 221	1	30	39	47	56	70	19	24	28	38	48	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	200 - 222 additional Damage.	&lt;br /&gt;
 Trip [02]	2	49	High Cleric	26{{s}}	98	0.0 m	Yes	0.0 secs	15.0 secs	224 ~ 249	1	34	44	53	63	79	19	24	29	39	49	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	225 - 250 additional Damage.	&lt;br /&gt;
 Trip [03]	3	58	High Cleric	37{{s}}	114	0.0 m	Yes	0.0 secs	15.0 secs	282 ~ 314	1	43	55	67	79	99	22	28	34	45	57	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	283 -315 additional Damage.	&lt;br /&gt;
 Trip [04]	4	67	Paladin	130{{s}}	131	0.0 m	Yes	0.0 secs	15.0 secs	349 ~ 389	1	54	69	83	98	123	26	32	39	52	65	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	350 - 390 additional Damage.	&lt;br /&gt;
 Trip [05]	5	76	Paladin	170{{s}}	149	0.0 m	Yes	0.0 secs	15.0 secs	428 ~ 477	1	66	84	102	120	151	29	37	44	59	74	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	429 - 478 additional Damage.	&lt;br /&gt;
 Trip [06]	6	85	Paladin	210{{s}}	172	0.0 m	Yes	0.0 secs	15.0 secs	531 ~ 592	1	89	113	137	162	203	35	45	54	73	91	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	531 - 592 additional Damage.	&lt;br /&gt;
 Trip [07]	7	94	Paladin	260{{s}}	198	0.0 m	Yes	0.0 secs	15.0 secs	659 ~ 734	1	120	153	185	218	275	44	56	67	90	113	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	586 - 652 additional Damage.	&lt;br /&gt;
 Trip [08]	8	103	Paladin	620{{s}}	228	0.0 m	Yes	0.0 secs	15.0 secs	817 ~ 910	1	162	206	250	295	371	55	70	83	112	141	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	663 - 739 additional Damage.	&lt;br /&gt;
 Trip [09]	9	112	Paladin	740{{s}}	262	0.0 m	Yes	0.0 secs	15.0 secs	1013 ~ 1129	1	219	279	338	398	501	68	87	104	139	174	1 Secs	1.5 Secs	2 Secs	2.5 Secs	3 Secs	0.75 Secs	1.5 Secs	2.25 Secs	3 Secs	4.5 Secs	No	No	Deal a powerful hammer attack on target's soul.	737 - 821 additional Damage.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Revive [01]	1	20	High Cleric	0{{c}}	41	10.5 m	Yes	5.0 secs	30.0 secs	1	8	10	12	16	20	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Heal Life	Instant	Yes	No	Revive the target.	Revive Target.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Bleed [01]	1	40	High Cleric	18{{s}}	96	0.0 m	Yes	0.0 secs	10.0 secs	199 ~ 221	1	30	39	47	56	70	19	24	28	38	48	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	200 - 222 additional Damage.&lt;br /&gt;
 Bleed [02]	2	49	High Cleric	26{{s}}	101	0.0 m	Yes	0.0 secs	10.0 secs	224 ~ 249	1	34	44	53	63	79	20	25	30	40	50	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	225 - 250 additional Damage.&lt;br /&gt;
 Bleed [03]	3	58	High Cleric	37{{s}}	121	0.0 m	Yes	0.0 secs	10.0 secs	282 ~ 314	1	43	55	67	79	99	24	30	36	48	60	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	283 - 315 additional Damage.&lt;br /&gt;
 Bleed [04]	4	67	Paladin	130{{s}}	141	0.0 m	Yes	0.0 secs	10.0 secs	349 ~ 389	1	54	69	83	98	123	28	35	42	56	70	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	350 - 390 additional Damage.&lt;br /&gt;
 Bleed [05]	5	76	Paladin	170{{s}}	165	0.0 m	Yes	0.0 secs	10.0 secs	428 ~ 477	1	66	84	102	120	151	33	41	49	66	82	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	429 - 478 additional Damage.&lt;br /&gt;
 Bleed [06]	6	85	Paladin	210{{s}}	189	0.0 m	Yes	0.0 secs	10.0 secs	531 ~ 592	1	89	113	137	162	203	40	50	60	81	101	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	531 - 592 additional Damage.&lt;br /&gt;
 Bleed [07]	7	94	Paladin	260{{s}}	218	0.0 m	Yes	0.0 secs	10.0 secs	659 ~ 734	1	120	153	185	218	275	50	63	75	101	126	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	586 - 652 additional Damage.&lt;br /&gt;
 Bleed [08]	8	103	Paladin	620{{s}}	251	0.0 m	Yes	0.0 secs	10.0 secs	817 ~ 910	1	162	206	250	295	371	62	78	93	125	156	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	663 - 739 additional Damage.&lt;br /&gt;
 Bleed [09]	9	112	Paladin	740{{s}}	288	0.0 m	Yes	0.0 secs	10.0 secs	1013 ~ 1129	1	219	279	338	398	501	78	96	115	156	193	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Deal a powerful mace attack on target's soul.	737 - 821 additional Damage.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Amount	Interrupt	Change Target	Description	Function 	&lt;br /&gt;
 Cure [01]	1	20	High Cleric	1{{s}} 300{{c}}	34	15.0 m	Yes	0.0 secs	3.0 secs	1	6	8	10	13	17	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Cure DoT	Instant	Tier 1	Yes	Yes	Instantly cure target of poison and disease.	Cancel Lower Grade Poison and Illness. 	&lt;br /&gt;
 Cure [02]	2	40	High Cleric	17{{s}}	80	15.0 m	Yes	0.0 secs	3.0 secs	1	16	20	24	32	40	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Cure DoT	Instant	Tier 2	Yes	Yes	Instantly cure target of poison and disease.	Cancel Lower and Mid Grade Poison and Illness. 	&lt;br /&gt;
 Cure [03]	3	60	Paladin	96{{s}}	125	15.0 m	Yes	0.0 secs	3.0 secs	1	25	31	37	50	62	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	Cure DoT	Instant	Tier 3	Yes	Yes	Instantly cure target of poison and disease.	Cancel all Poison and Illness effects. 	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Immune [01]	1	31	High Cleric	5{{s}} 100{{c}}	95	15.0 m	Yes	0.0 secs	3.0 secs	1	19	23	28	38	47	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's resistance against poison and disease.	Increases Poison &amp;amp; Illness Resistance by 10%.	&lt;br /&gt;
 Immune [02]	2	49	High Cleric	24{{s}}	160	15.0 m	Yes	0.0 secs	3.0 secs	1	32	40	48	64	80	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's resistance against poison and disease.	Increases Poison &amp;amp; Illness Resistance by 15%.	&lt;br /&gt;
 Immune [03]	3	67	Paladin	120{{s}}	230	15.0 m	Yes	0.0 secs	3.0 secs	1	46	57	69	92	115	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's resistance against poison and disease.	Increases Poison &amp;amp; Illness Resistance by 20%.	&lt;br /&gt;
 Immune [04]	4	85	Paladin	190{{s}}	264	15.0 m	Yes	0.0 secs	3.0 secs	1	57	70	85	114	142	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's resistance against poison and disease.	Increases Poison &amp;amp; Illness Resistance by 25%.	&lt;br /&gt;
 Immune [05]	5	103	Paladin	570{{s}}	304	15.0 m	Yes	0.0 secs	3.0 secs	1	70	87	106	141	176	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	Yes	Increase party's resistance against poison and disease.	Increases Poison &amp;amp; Illness Resistance by 30%.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Restore [01]	1	25	High Cleric	2{{s}} 600{{c}}	33	15.0 m	No	0.5 secs	5.0 secs	1	6	8	10	13	16	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 35 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [02]	2	31	High Cleric	5{{s}} 400{{c}}	44	15.0 m	No	0.5 secs	5.0 secs	1	8	11	13	17	22	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 43 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [03]	3	37	High Cleric	12{{s}}	54	15.0 m	No	0.5 secs	5.0 secs	1	10	13	16	21	27	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 54 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [04]	4	43	High Cleric	19{{s}}	64	15.0 m	No	0.5 secs	5.0 secs	1	12	16	19	25	32	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 62 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [05]	5	49	High Cleric	25{{s}}	75	15.0 m	No	0.5 secs	5.0 secs	1	15	18	22	30	37	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 71 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [06]	6	55	High Cleric	32{{s}}	84	15.0 m	No	0.5 secs	5.0 secs	1	16	21	25	33	42	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 80 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [07]	7	61	Paladin	99{{s}}	96	15.0 m	No	0.5 secs	5.0 secs	1	19	24	28	38	48	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 89 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [08]	8	67	Paladin	120{{s}}	107	15.0 m	No	0.5 secs	5.0 secs	1	21	26	32	42	53	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 99 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [09]	9	73	Paladin	150{{s}}	119	15.0 m	No	0.5 secs	5.0 secs	1	23	29	35	47	59	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 107 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [10]	10	79	Paladin	170{{s}}	130	15.0 m	No	0.5 secs	5.0 secs	1	26	32	39	52	65	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 117 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [11]	11	85	Paladin	200{{s}}	150	15.0 m	No	0.5 secs	5.0 secs	1	32	39	48	64	80	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 126 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
 Restore [12]	12	91	Paladin	230{{s}}	172	15.0 m	No	0.5 secs	5.0 secs	1	39	49	59	79	99	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	0.25 Secs	0.5 Secs	0.75 Secs	1 Secs	1.5 Secs	Yes	Yes	Recover targets HP over a specific amount of time.	Recover 134 HP every 1.2 seconds during a total of 15 1.2 seconds.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Stoneskin [01]	1	37	High Cleric	12{{s}}	117	0.0 m	Yes	0.0 secs	3.0 secs	1	23	29	35	46	58	0.75 Secs	0.9 Secs	1.05 Secs	1.2 Secs	1.5 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Bless one's shield to increase its defence rate.	Increases Shield Block Rate by 1%.	&lt;br /&gt;
 Stoneskin [02]	2	51	High Cleric	26{{s}}	168	0.0 m	Yes	0.0 secs	3.0 secs	1	33	42	50	67	84	0.75 Secs	0.9 Secs	1.05 Secs	1.2 Secs	1.5 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Bless one's shield to increase its defence rate.	Increases Shield Block Rate by 2%.	&lt;br /&gt;
 Stoneskin [03]	3	65	Paladin	108{{s}}	221	0.0 m	Yes	0.0 secs	3.0 secs	1	44	55	66	88	110	0.75 Secs	0.9 Secs	1.05 Secs	1.2 Secs	1.5 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Bless one's shield to increase its defence rate.	Increases Shield Block Rate by 3%.	&lt;br /&gt;
 Stoneskin [04]	4	79	Paladin	170{{s}}	279	0.0 m	Yes	0.0 secs	3.0 secs	1	55	69	83	111	139	0.75 Secs	0.9 Secs	1.05 Secs	1.2 Secs	1.5 Secs	0.15 Secs	0.3 Secs	0.45 Secs	0.6 Secs	0.9 Secs	No	No	Bless one's shield to increase its defence rate.	Increases Shield Block Rate by 4%.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Amount	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Rejuvenate [01]	1	41	High Cleric	18{{s}}	114	15.0 m	Yes	0.8 secs	10.0 secs	1	264	336	408	480	600	22	28	34	45	57	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	1200	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 1200 HP.&lt;br /&gt;
 Rejuvenate [02]	2	47	High Cleric	24{{s}}	133	15.0 m	Yes	0.8 secs	10.0 secs	1	308	392	476	560	700	26	33	39	53	66	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	1400	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 1400 HP.&lt;br /&gt;
 Rejuvenate [03]	3	53	High Cleric	31{{s}}	152	15.0 m	Yes	0.8 secs	10.0 secs	1	352	448	544	640	800	30	38	45	60	76	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	1600	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 1600 HP.&lt;br /&gt;
 Rejuvenate [04]	4	59	High Cleric	39{{s}}	172	15.0 m	Yes	0.8 secs	10.0 secs	1	396	504	612	720	900	34	43	51	68	86	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	1800	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 1800 HP.&lt;br /&gt;
 Rejuvenate [05]	5	65	Paladin	118{{s}}	193	15.0 m	Yes	0.8 secs	10.0 secs	1	440	560	680	800	1000	38	48	57	77	96	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	2000	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 2000 HP.&lt;br /&gt;
 Rejuvenate [06]	6	71	Paladin	150{{s}}	215	15.0 m	Yes	0.8 secs	10.0 secs	1	484	616	748	880	1100	43	53	64	86	107	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	2200	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 2200 HP.&lt;br /&gt;
 Rejuvenate [07]	7	77	Paladin	170{{s}}	237	15.0 m	Yes	0.8 secs	10.0 secs	1	528	672	816	960	1200	47	59	71	94	118	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	2400	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 2400 HP.&lt;br /&gt;
 Rejuvenate [08]	8	83	Paladin	200{{s}}	272	15.0 m	Yes	0.8 secs	10.0 secs	1	572	728	884	1040	1300	58	73	88	116	146	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	2600	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 2600 HP.&lt;br /&gt;
 Rejuvenate [09]	9	89	Paladin	230{{s}}	313	15.0 m	Yes	0.8 secs	10.0 secs	1	638	812	986	1160	1450	72	90	109	144	181	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	2900	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 2900 HP.&lt;br /&gt;
 Rejuvenate [10]	10	95	Paladin	270{{s}}	360	15.0 m	Yes	0.8 secs	10.0 secs	1	682	868	1054	1240	1550	89	112	135	179	224	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	Heal HP	Instant	3100	Yes	Yes	Instantly heal a large amount of the target's HP.	Recovers 3100 HP.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Resist [01]	1	17	Cleric	420{{c}}	46	18.0 m	Yes	0.0 secs	6.0 secs	1	9	11	13	18	23	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 11, Magic Resistance by 11.	&lt;br /&gt;
 Resist [02]	2	29	High Cleric	3{{s}} 900{{c}}	87	18.0 m	Yes	0.0 secs	6.0 secs	1	17	21	26	34	43	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 25, Magic Resistance by 24.	&lt;br /&gt;
 Resist [03]	3	41	High Cleric	17{{s}}	131	18.0 m	Yes	0.0 secs	6.0 secs	1	26	32	39	52	65	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 41, Magic Resistance by 39.	&lt;br /&gt;
 Resist [04]	4	53	High Cleric	28{{s}}	174	18.0 m	Yes	0.0 secs	6.0 secs	1	34	43	52	69	87	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 58, Magic Resistance by 53.	&lt;br /&gt;
 Resist [05]	5	65	Paladin	108{{s}}	221	18.0 m	Yes	0.0 secs	6.0 secs	1	44	55	66	88	110	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 77, Magic Resistance by 70.	&lt;br /&gt;
 Resist [06]	6	77	Paladin	160{{s}}	270	18.0 m	Yes	0.0 secs	6.0 secs	1	54	67	81	108	135	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 99, Magic Resistance by 88.	&lt;br /&gt;
 Resist [07]	7	89	Paladin	210{{s}}	310	18.0 m	Yes	0.0 secs	6.0 secs	1	66	83	100	133	167	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 122, Magic Resistance by 106.	&lt;br /&gt;
 Resist [08]	8	101	Paladin	550{{s}}	357	18.0 m	Yes	0.0 secs	6.0 secs	1	83	103	124	166	207	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 146, Magic Resistance by 125.	&lt;br /&gt;
 Resist [09]	9	113	Paladin	690{{s}}	410	18.0 m	Yes	0.0 secs	6.0 secs	1	102	127	154	205	257	2.5 Secs	3 Secs	3.5 Secs	4 Secs	5 Secs	0.6 Secs	1.2 Secs	1.8 Secs	2.4 Secs	3.6 Secs	No	No	Increase party's magic damage and magic resistance.	Increases Magic Damage by 170, Magic Resistance by 143.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Area	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Amount	Interrupt	Change Target	Description	Function &lt;br /&gt;
 Recover [01]	1	60	Paladin	0{{c}}	188	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	37	47	56	75	94	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	800	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 800. &lt;br /&gt;
 Recover [02]	2	66	Paladin	150{{s}}	211	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	42	52	63	84	105	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	900	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 900. &lt;br /&gt;
 Recover [03]	3	72	Paladin	170{{s}}	234	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	46	58	70	93	117	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1000	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1000. &lt;br /&gt;
 Recover [04]	4	78	Paladin	210{{s}}	257	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	51	64	77	102	128	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1100	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1100. &lt;br /&gt;
 Recover [05]	5	84	Paladin	240{{s}}	295	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	63	79	95	126	158	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1200	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1200. &lt;br /&gt;
 Recover [06]	6	90	Paladin	280{{s}}	339	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	78	98	118	156	196	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1300	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1300. &lt;br /&gt;
 Recover [07]	7	96	Paladin	320{{s}}	390	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	97	122	146	194	244	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1400	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1400. &lt;br /&gt;
 Recover [08]	8	102	Paladin	710{{s}}	449	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	120	151	182	241	302	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1500	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1500. &lt;br /&gt;
 Recover [09]	9	108	Paladin	800{{s}}	516	12.0 m	Yes	1.5 secs	30.0 secs	21.0 m	5	149	187	225	299	375	1.5 Secs	3 Secs	4.5 Secs	6 Secs	9 Secs	Nothing	Heal Group HP	1600	Yes	No	Cast a holy light on a vast area and heal party's HP.	Heal Party members in distance by HP 1600. &lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Invincible [01]	1	20	High Cleric	1{{s}} 400{{c}}	41	15.0 m	No	1.0 secs	2.0 mins	1	8	10	12	16	20	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [02]	2	28	High Cleric	4{{s}} 200{{c}}	63	15.0 m	No	1.0 secs	2.0 mins	1	12	15	18	25	31	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [03]	3	36	High Cleric	11{{s}} 900{{c}}	84	15.0 m	No	1.0 secs	2.0 mins	1	16	21	25	33	42	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [04]	4	44	High Cleric	23{{s}}	106	15.0 m	No	1.0 secs	2.0 mins	1	21	26	31	42	53	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [05]	5	52	High Cleric	32{{s}}	128	15.0 m	No	1.0 secs	2.0 mins	1	25	32	38	51	64	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [06]	6	60	Paladin	108{{s}}	150	15.0 m	No	1.0 secs	2.0 mins	1	30	37	45	60	75	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [07]	7	68	Paladin	140{{s}}	175	15.0 m	No	1.0 secs	2.0 mins	1	35	43	52	70	87	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [08]	8	76	Paladin	180{{s}}	199	15.0 m	No	1.0 secs	2.0 mins	1	39	49	59	79	99	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	0.9 Secs	1.8 Secs	2.7 Secs	3.6 Secs	5.4 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
 Invincible [09]	9	84	Paladin	220{{s}}	228	15.0 m	No	1.0 secs	2.0 mins	1	48	60	73	97	122	3.75 Secs	4.5 Secs	5.25 Secs	6 Secs	7.5 Secs	6 Secs	12 Secs	18 Secs	24 Secs	36 Secs	Yes	Yes	Cast a Holy Shield on your target making them temporarily invincible.	Cast a Holy Shield on your target making them temporarily invincible for 10 seconds.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Wrath [01]	1	60	Paladin	92{{s}}	201	18.0 m	Yes	0.0 secs	6.0 secs	1	40	50	60	80	100	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Increase party's attack damage with holy wrath.	-	&lt;br /&gt;
 Wrath [02]	2	67	Paladin	120{{s}}	230	18.0 m	Yes	0.0 secs	6.0 secs	1	46	57	69	92	115	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [03]	3	74	Paladin	150{{s}}	258	18.0 m	Yes	0.0 secs	6.0 secs	1	51	64	77	103	129	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [04]	4	81	Paladin	180{{s}}	296	18.0 m	Yes	0.0 secs	6.0 secs	1	63	79	95	127	159	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [05]	5	88	Paladin	210{{s}}	341	18.0 m	Yes	0.0 secs	6.0 secs	1	78	98	118	158	198	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [06]	6	95	Paladin	240{{s}}	392	18.0 m	Yes	0.0 secs	6.0 secs	1	97	122	146	196	245	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [07]	7	102	Paladin	560{{s}}	451	18.0 m	Yes	0.0 secs	6.0 secs	1	120	151	182	243	304	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [08]	8	109	Paladin	640{{s}}	518	18.0 m	Yes	0.0 secs	6.0 secs	1	149	187	225	301	378	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
 Wrath [09]	9	116	Paladin	730{{s}}	596	18.0 m	Yes	0.0 secs	6.0 secs	1	185	232	279	374	468	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.3 Secs	0.6 Secs	0.9 Secs	1.2 Secs	1.8 Secs	No	No	Instills the party with Holy Wrath, increasing their attack damage.	-	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Area	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Sacrifice [01]	1	60	Paladin	116{{s}}	251	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	50	62	75	100	125	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 50%.&lt;br /&gt;
 Sacrifice [02]	2	67	Paladin	150{{s}}	287	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	57	71	86	114	143	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 55%.&lt;br /&gt;
 Sacrifice [03]	3	74	Paladin	180{{s}}	322	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	64	80	96	128	161	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 60%.&lt;br /&gt;
 Sacrifice [04]	4	81	Paladin	220{{s}}	370	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	79	99	119	158	199	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 65%.&lt;br /&gt;
 Sacrifice [05]	5	88	Paladin	260{{s}}	425	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	98	123	147	196	247	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 70%.&lt;br /&gt;
 Sacrifice [06]	6	95	Paladin	310{{s}}	489	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	122	152	183	244	306	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 75%.&lt;br /&gt;
 Sacrifice [07]	7	102	Paladin	710{{s}}	563	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	151	189	226	302	380	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 80%.&lt;br /&gt;
 Sacrifice [08]	8	109	Paladin	810{{s}}	647	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	187	234	281	375	471	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 85%.&lt;br /&gt;
 Sacrifice [09]	9	116	Paladin	920{{s}}	744	0.0 m	Yes	2.0 secs	1.0 mins	30.0 m	1	232	290	348	465	585	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	Yes	No	Recover party's HP and SP at the moment of death.	Recovers HP &amp;amp; SP of the Party by 90%.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Quicken [01]	1	67	Paladin	140{{s}}	172	0.0 m	Yes	0.0 secs	4.0 mins	1	34	43	51	68	86	1 Secs	2 Secs	3 Secs	4 Secs	5 Secs	12 Secs	24 Secs	36 Secs	48 Secs	72 Secs	No	No	Instantly cast your next skill.	-	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	Area	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Weaken [01]	1	73	Paladin	190{{s}}	318	0.0 m	Yes	0.0 secs	1.0 mins	428 ~ 504	12.0 m	5	97	124	151	177	222	63	79	95	127	159	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	No	No	Decrease the magic resistance of enemies in your surrounding area.	-&lt;br /&gt;
 Weaken [02]	2	81	Paladin	240{{s}}	366	0.0 m	Yes	0.0 secs	1.0 mins	531 ~ 625	12.0 m	5	130	167	203	238	299	78	97	117	157	197	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	No	No	Decrease the magic resistance of enemies in your surrounding area.	-&lt;br /&gt;
 Weaken [03]	3	89	Paladin	290{{s}}	420	0.0 m	Yes	0.0 secs	1.0 mins	658 ~ 775	12.0 m	6	176	225	275	322	404	96	121	146	195	244	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	No	No	Decrease the magic resistance of enemies in your surrounding area.	-&lt;br /&gt;
 Weaken [04]	4	97	Paladin	350{{s}}	484	0.0 m	Yes	0.0 secs	1.0 mins	816 ~ 961	12.0 m	6	238	305	371	435	546	120	150	181	242	303	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	No	No	Decrease the magic resistance of enemies in your surrounding area.	-&lt;br /&gt;
 Weaken [05]	5	105	Paladin	810{{s}}	556	0.0 m	Yes	0.0 secs	1.0 mins	1012 ~ 1192	12.0 m	7	322	411	501	587	737	148	186	224	300	375	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	No	No	Decrease the magic resistance of enemies in your surrounding area.	-&lt;br /&gt;
 Weaken [06]	6	113	Paladin	940{{s}}	640	0.0 m	Yes	0.0 secs	1.0 mins	1255 ~ 1478	12.0 m	7	434	556	677	793	995	184	231	278	372	466	0.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	3 Secs	6 Secs	9 Secs	12 Secs	18 Secs	No	No	Decrease the magic resistance of enemies in your surrounding area.	-&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	Area	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Amount	Interrupt	Change Target	Description	Function &lt;br /&gt;
 Invigorate [01]	1	79	Paladin	230{{s}}	226	12.0 m	Yes	0.0 secs	7.0 secs	1128 ~ 1328	12.0 m	5	270	343	417	491	614	45	56	67	90	113	0.35 Secs	0.7 Secs	1.05 Secs	1.4 Secs	2.1 Secs	Heals	Heal over Time	150	No	No	An area of effect spell that heals your party memebers over time.	Heal Party members by 117 HP every 1.2 seconds for 15 seconds. &lt;br /&gt;
 Invigorate [02]	2	85	Paladin	260{{s}}	259	12.0 m	Yes	0.0 secs	7.0 secs	1674 ~ 1971	12.0 m	5	364	463	562	662	828	55	69	83	111	140	0.35 Secs	0.7 Secs	1.05 Secs	1.4 Secs	2.1 Secs	Heals	Heal over Time	200	No	No	An area of effect spell that heals your party memebers over time.	Heal Party members by 126 HP every 1.2 seconds for 15 seconds. &lt;br /&gt;
 Invigorate [03]	3	91	Paladin	300{{s}}	298	12.0 m	Yes	0.0 secs	7.0 secs	2075 ~ 2444	12.0 m	5	492	625	759	894	1119	69	86	103	138	173	0.35 Secs	0.7 Secs	1.05 Secs	1.4 Secs	2.1 Secs	Heals	Heal over Time	250	No	No	An area of effect spell that heals your party memebers over time.	Heal Party members by 134 HP every 1.2 seconds for 15 seconds. &lt;br /&gt;
 Invigorate [04]	4	97	Paladin	350{{s}}	343	12.0 m	Yes	0.0 secs	7.0 secs	2573 ~ 3030	12.0 m	5	664	843	1025	1208	1510	85	106	127	171	215	0.35 Secs	0.7 Secs	1.05 Secs	1.4 Secs	2.1 Secs	Heals	Heal over Time	300	No	No	An area of effect spell that heals your party memebers over time.	Heal Party members by 144 HP every 1.2 seconds for 15 seconds. &lt;br /&gt;
 Invigorate [05]	5	103	Paladin	770{{s}}	395	12.0 m	Yes	0.0 secs	7.0 secs	3191 ~ 3758	12.0 m	5	896	1139	1385	1630	2039	106	132	158	212	267	0.35 Secs	0.7 Secs	1.05 Secs	1.4 Secs	2.1 Secs	Heals	Heal over Time	350	No	No	An area of effect spell that heals your party memebers over time.	Heal Party members by 160 HP every 1.2 seconds for 15 seconds. &lt;br /&gt;
 Invigorate [06]	6	109	Paladin	870{{s}}	454	12.0 m	Yes	0.0 secs	7.0 secs	3957 ~ 4660	12.0 m	5	1210	1538	1869	2201	2753	131	164	196	263	331	0.35 Secs	0.7 Secs	1.05 Secs	1.4 Secs	2.1 Secs	Heals	Heal over Time	400	No	No	An area of effect spell that heals your party memebers over time.	Heal Party members by 170 HP every 1.2 seconds for 15 seconds. &lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	Area	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Effect	Extra Effect	Amount	Interrupt	Change Target	Description	Function &lt;br /&gt;
 Awaken [01]	1	85	Paladin	250{{s}}	341	0.0 m	Yes	0.0 secs	9.0 secs	1712 ~ 2015	21.0 m	5	410	522	633	745	932	68	85	102	136	170	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	Heal HP	Heal Group HP	800	No	No	Cast a holy explosion around caster that heals your party members.	Instantly heal surrounding party members' HP by 800. &lt;br /&gt;
 Awaken [02]	2	91	Paladin	280{{s}}	392	0.0 m	Yes	0.0 secs	9.0 secs	2123 ~ 2499	21.0 m	5	553	704	854	1005	1258	73	92	110	147	184	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	Heal HP	Heal Group HP	900	No	No	Cast a holy explosion around caster that heals your party members.	Instantly heal surrounding party members' HP by 900. &lt;br /&gt;
 Awaken [03]	3	97	Paladin	320{{s}}	450	0.0 m	Yes	0.0 secs	9.0 secs	2633 ~ 3099	21.0 m	5	747	951	1153	1357	1698	90	114	136	182	228	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	Heal HP	Heal Group HP	1000	No	No	Cast a holy explosion around caster that heals your party members.	Instantly heal surrounding party members' HP by 1000. &lt;br /&gt;
 Awaken [04]	4	103	Paladin	720{{s}}	518	0.0 m	Yes	0.0 secs	9.0 secs	3265 ~ 3843	21.0 m	5	1008	1284	1557	1832	2293	112	141	169	226	282	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	Heal HP	Heal Group HP	1100	No	No	Cast a holy explosion around caster that heals your party members.	Instantly heal surrounding party members' HP by 1100. &lt;br /&gt;
 Awaken [05]	5	109	Paladin	810{{s}}	596	0.0 m	Yes	0.0 secs	9.0 secs	4049 ~ 4765	21.0 m	5	1361	1733	2102	2474	3095	139	175	209	280	350	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	Heal HP	Heal Group HP	1200	No	No	Cast a holy explosion around caster that heals your party members.	Instantly heal surrounding party members' HP by 1200. &lt;br /&gt;
 Awaken [06]	6	115	Paladin	910{{s}}	685	0.0 m	Yes	0.0 secs	9.0 secs	5021 ~ 5909	21.0 m	5	1838	2340	2838	3340	4179	172	217	260	347	435	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	Heal HP	Heal Group HP	1300	No	No	Cast a holy explosion around caster that heals your party members.	Instantly heal surrounding party members' HP by 1300. &lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	# of Targets	SP +1	SP +2	SP +3	SP +4	SP +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function &lt;br /&gt;
 Purge [01]	1	91	Paladin	260{{s}}	246	0.0 m	Yes	0.0 secs	9.0 secs	1	49	61	73	98	123	0.45 Secs	0.9 Secs	1.35 Secs	1.8 Secs	2.7 Secs	No	No	Purge friendly debuffs &amp;amp; enemy buffs.	Cancel 1 of the the most recent buffs or debuffs. &lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function	&lt;br /&gt;
 Silence [01]	1	95	Paladin	290{{s}}	258	15.0 m	Yes	0.0 secs	10.0 secs	475 ~ 560	1	108	138	167	197	246	51	64	77	103	129	1.5 Secs	1.8 Secs	2.1 Secs	2.4 Secs	3 Secs	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	Silence your target, decreasing their chance of casting a spell.	Cancel targets spell casting.	&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP Cost	Range	Able to Move	CastTime	Cool Down	Additional Damage	Area	# of Targets	Dmg +1	Dmg +2	Dmg +3	Dmg +4	Dmg +5	SP +1	SP +2	SP +3	SP +4	SP +5	Duration +1	Duration +2	Duration +3	Duration +4	Duration +5	Cool Down +1	Cool Down +2	Cool Down +3	Cool Down +4	Cool Down +5	Interrupt	Change Target	Description	Function&lt;br /&gt;
 Extinguish [01]	1	100	Paladin	730{{s}}	456	4.5 m	Yes	0.0 secs	10.0 secs	589 ~ 694	9.0 m	5	145	186	225	265	332	91	114	137	182	228	.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	A deadly attack that lowers your enemies strength and brings them closer to eradication.	670 - 788 additional Damage to surrounding targets and decreases Strength by 183.&lt;br /&gt;
 Extinguish [02]	2	105	Paladin	810{{s}}	525	4.5 m	Yes	0.0 secs	10.0 secs	731 ~ 861	9.0 m	5	196	251	304	359	448	112	141	169	225	282	.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	A deadly attack that lowers your enemies strength and brings them closer to eradication.	689 - 811 additional Damage to surrounding targets and decreases Strength by 194.&lt;br /&gt;
 Extinguish [03]	3	110	Paladin	890{{s}}	604	4.5 m	Yes	0.0 secs	10.0 secs	906 ~ 1068	9.0 m	5	265	339	410	484	605	139	175	210	279	350	.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	A deadly attack that lowers your enemies strength and brings them closer to eradication.	750 - 883 additional Damage to surrounding targets and decreases Strength by 206.&lt;br /&gt;
 Extinguish [04]	4	115	Paladin	970{{s}}	694	4.5 m	Yes	0.0 secs	10.0 secs	1124 ~ 1324	9.0 m	6	358	458	554	654	817	173	217	261	347	434	.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	A deadly attack that lowers your enemies strength and brings them closer to eradication.	769 - 905 additional Damage to surrounding targets and decreases Strength by 217.&lt;br /&gt;
 Extinguish [05]	5	120	Paladin	1{{g}} 60{{s}}	799	4.5 m	Yes	0.0 secs	10.0 secs	1394 ~ 1642	9.0 m	6	484	618	748	883	1103	215	269	323	430	539	.9 Secs	1.08 Secs	1.26 Secs	1.44 Secs	1.8 Secs	0.5 Secs	1 Secs	1.5 Secs	2 Secs	3 Secs	No	No	A deadly attack that lowers your enemies strength and brings them closer to eradication.	830 - 977 additional Damage to surrounding targets and decreases Strength by 229.&lt;br /&gt;
&lt;br /&gt;
'''''[[User:Gandalfa82|Gandalfa82]] 13:27, 1 January 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
== List of Passive Skills ==&lt;br /&gt;
&lt;br /&gt;
Below is the list of Passive Skills and all information pertaining to those skills.  Please update with the new Table layout as found on the [[Mage Skills]] Page.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	Mace	Description&lt;br /&gt;
 Mace Mastery [01]	1	7	Cleric	74{{c}}	3	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [02]	2	16	Cleric	290{{c}}	7	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [03]	3	25	High Cleric	4{{s}} 600{{c}}	12	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [04]	4	34	High Cleric	8{{s}} 500{{c}}	18	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [05]	5	43	High Cleric	14{{s}}	24	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [06]	6	52	High Cleric	21{{s}}	31	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [07]	7	61	Paladin	72{{s}}	39	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [08]	8	70	Paladin	96{{s}}	48	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [09]	9	79	Paladin	130{{s}}	58	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
 Mace Mastery [10]	10	88	Paladin	164{{s}}	68	Upgrade Mace Mastery and Increase Damage.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	Hammer	Description&lt;br /&gt;
 Hammer Mastery [01]	1	20	High Cleric	3{{s}}	4	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [02]	2	29	High Cleric	6{{s}} 200{{c}}	9	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [03]	3	38	High Cleric	11{{s}}	15	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [04]	4	47	High Cleric	17{{s}}	22	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [05]	5	56	High Cleric	24{{s}}	29	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [06]	6	65	Paladin	82{{s}}	37	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [07]	7	74	Paladin	110{{s}}	46	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [08]	8	83	Paladin	140{{s}}	56	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
 Hammer Mastery [09]	9	92	Paladin	170{{s}}	67	Upgrade Hammer Mastery and Increase Damage.&lt;br /&gt;
&lt;br /&gt;
 Name	Step	Level	Class	Price	SP	Description&lt;br /&gt;
 Divinity [01]	1	13	Cleric	200{{c}}	44	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [02]	2	22	High Cleric	3{{s}} 600{{c}}	90	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [03]	3	31	High Cleric	7{{s}} 100{{c}}	134	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [04]	4	40	High Cleric	12{{s}}	184	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [05]	5	49	High Cleric	18{{s}}	235	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [06]	6	58	High Cleric	26{{s}}	284	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [07]	7	67	Paladin	87{{s}}	340	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [08]	8	76	Paladin	120{{s}}	395	Raises Divinity and increase maximum SP.&lt;br /&gt;
 Divinity [09]	9	85	Paladin	150{{s}}	455	Raises Divinity and increase maximum SP.&lt;br /&gt;
&lt;br /&gt;
'''''[[User:Gandalfa82|Gandalfa82]] 13:27, 1 January 2009 (CST)'''''&lt;br /&gt;
&lt;br /&gt;
== Comments on enhancements for Bash ==&lt;br /&gt;
&lt;br /&gt;
*Average Damage = (Min Dmg + Max Dmg) / 2 * 10&lt;br /&gt;
*Average Damage Per Minute assumes continuous use of skill in 1 minute.&lt;br /&gt;
*Avg Dmg/Min (+Dmg) = (Avg Dmg + Dmg Boost) * 10&lt;br /&gt;
*Avg Dmg/Min (+Cool) = Avg Dmg * 13.333&lt;br /&gt;
*Avg Dmg/Min (+Both) = (Avg Dmg + Dmg Boost) * 13.333&lt;br /&gt;
*Current calculations include only bash, without consideration for the differences between maces &amp;amp; hammers. Empowering damage results in dealing more damage over time compared to empowering cooldown. Moreover, with reduced cooldown, more mana is spent without an advantage in damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Level 37 cleric approx damage dealt with level 30 '''hammer''': (374+416)/2 = 395&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Dmg) + 395*(60/1.3) = 7065 + 18231 = 25296&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Cool) + 395*(60/1.3) = 6287 + 18231 = 24518&lt;br /&gt;
*Level 37 cleric '''estimated''' damage dealt with level 30 '''mace''': 402-67 = 335&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Dmg) + 335*(60/1.1) = 7065 + 18273 = 25338&lt;br /&gt;
*Level [05] Avg Dmg/Min (+Cool) + 335*(60/1.1) = 6287 + 18273 = 24560&lt;br /&gt;
*No points were put into str in the above build example. Assumption is that every hit lands &amp;amp; that bash is used continuously. Actual conditions will vary, ie with mace, 1.1sec*5=5.5sec, you might waste 0.5 sec swing time when you use bash.&lt;br /&gt;
- Grexx&lt;br /&gt;
&lt;br /&gt;
== Revive and Rejuenate ==&lt;br /&gt;
&lt;br /&gt;
I noticed earlier that Revive and Rejuvenate now have Immediate Cast, as opposed to their previous 5.0/0.8s casting time, could someone update the page to reflect this? I don't wanna break it by putting the numbers in the wrong place.. If anyone wants to check this to confirm, feel free to do so. --[[User:01G|01G]] 02:59, 12 June 2010 (UTC)&lt;/div&gt;</description>
			<pubDate>Sat, 12 Jun 2010 02:59:08 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Cleric_Skills</comments>		</item>
		<item>
			<title>Talk:Title Guide</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</link>
			<description>&lt;p&gt;01G:&amp;#32;Adding question for friend titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Protected}}&lt;br /&gt;
&lt;br /&gt;
If you have any queries, doubts, or suggestions regarding the article, click on the [+] tab next to Edit, and add it as a new topic on this page.&lt;br /&gt;
&lt;br /&gt;
==Editing the Title Guide==&lt;br /&gt;
*The wiki is an encyclopedia, not a discussion board. If there is any uncertainty about a certain title, do '''not''' edit it into the Wiki. Confirm* it first, then add it. Also, credits are not necessary. If you edit the Wiki, it means you abide by the GNU Free Documentation License 1.2, which means your content is available for all to peruse. Thus, credits are unnecessary. Please refrain from posting your credits, as your contributions are available for all to see in the edit history. &amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&amp;lt;br&amp;gt;* Confirm means: you know of a way to obtain a title; you can provide evidence that you have tried it yourself with success or  that someone did; the method must be replicable to achieve the same results. &amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:Icy|Icy]] ([[User talk:Icy|talk]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vandalism==&lt;br /&gt;
Vandalising a wiki is a very immature thing to do. Please do not do so. Also, vandalism that takes hours to do can easily be reversed in a few minutes, so you are wasting your time more then anyone else's. -NotMyWay&lt;br /&gt;
:Shinou's Response- The Wiki was MADE to be vandalized. It's not our fault that the only reliable source for Fiesta info is this wiki.&lt;br /&gt;
::Lol. Funny how the day after I lift protection, it gets vandalized. And though the preceding comment is five months old, I'll address it nonetheless. To say something is meant to be vandalized is like saying cars are made to have their tires slashed. &amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enhancement Titles==&lt;br /&gt;
(4.4.2008) Was bored, and enhanced lots of Lv 15 bows. For the xx to +3 without closing enhancement window:&lt;br /&gt;
* Lucky Enhancer at 3 (+10 Fame);&lt;br /&gt;
* Successful Enhancer at 6 (+25 Fame); all good...&lt;br /&gt;
* Triumphant Enhancer at 11 (+60 Fame); this is different&lt;br /&gt;
* Miraculous Enhancer at 17 (+120 Fame); again, different&lt;br /&gt;
For the others,&lt;br /&gt;
* Advanced Enhancer at 150 successes (+20 Fame);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Successful Enhancer - Successfully enhance three items without failure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Skillful Enhancer - Successfully enhance five items without failure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Triumphant Enhancer - Successfully enhance seven items without failure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Miraculous Enhancer - Successfully enhance nine items without failure. &lt;br /&gt;
&lt;br /&gt;
I have Successful, Triumphant and Miraculous Enhancer.&lt;br /&gt;
But I don't have Skillful Enhancer.&lt;br /&gt;
&lt;br /&gt;
I think that these requirements are different.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Failed Enhancer - can anyone confirm? I_Wear_Prada has managed to break 50+ weapons and still does not have this title.&lt;br /&gt;
&lt;br /&gt;
there is also a Rookie Enhancer title that isn't listed, i have it i just don't rember how i got it.&lt;br /&gt;
&lt;br /&gt;
I got Unlucky Enhancer twice. This is either a bug or a mistranslation of a title.&lt;br /&gt;
&lt;br /&gt;
I (F9Virus) Enhcanc over 1500 T1 Elrue and still havnt got master enhancher .From what i think it would reset each time u get a new title.So far this is my 2nd try the first time i was able to get Fail Enhancer and Pro Enhancer.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;gt;What does &amp;quot;Shout&amp;quot; mean?&lt;br /&gt;
&lt;br /&gt;
It's showed by orange color. It reaches all the people who exist in the same map.&lt;br /&gt;
You can shout by typing &amp;quot;/s &amp;lt;message&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fame==&lt;br /&gt;
Getting titles increase fame.&lt;br /&gt;
&lt;br /&gt;
Apprentice Merchant - 10&lt;br /&gt;
&lt;br /&gt;
Advanced Merchant - 25&lt;br /&gt;
&lt;br /&gt;
Pro Merchant - 50&lt;br /&gt;
&lt;br /&gt;
Master Merchant - 100&lt;br /&gt;
&lt;br /&gt;
Monster Joke Punchline - 14&lt;br /&gt;
&lt;br /&gt;
Friend Seeker - 10&lt;br /&gt;
&lt;br /&gt;
==Marathon Titles==&lt;br /&gt;
Please note that you have to be in the same map to get the marathon titles. You cannot be vending for Marathon Title (except for Fiesta Rookie which is still obtainable while vending). This preceding &amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:Hessah|Hessah]] ([[User talk:Hessah|talk]])&amp;lt;/small&amp;gt;&lt;br /&gt;
:Not too sure on this. I got Fiesta Citizen by leaving my computer on overnight in vendor mode. &amp;lt;strong&amp;gt;[[User:Triumph|&amp;lt;span style=&amp;quot;font-family: Script MT bold;color:black&amp;quot;&amp;gt;Triumph&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; [[User talk:Triumph|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;font-family:Verdana;color:Gray&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Titles From Monster Slaying ==&lt;br /&gt;
I believe these are now sufficiently addressed under [[Licenses]]. Read the [[Licenses]] section for more info. &amp;lt;small&amp;gt;[[User:Icy|Icy]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uncategorized Titles ==&lt;br /&gt;
&lt;br /&gt;
the Quiet, Silent and Speachless titles. does anyone know if they count whispers in this figure or does any comunication pretty much kill you getting these titles? &lt;br /&gt;
&lt;br /&gt;
I finally got the quiet title, but the game does hold any form of communication against you for getting this title so now saying anything, or whispering anything or shouting anything. you must not say even so much as a period for the times listed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Monster Joke Punchline. - Die xx times in a row.&lt;br /&gt;
Has anyone experemented with this one? i've died about 50 times in a row to monsters that were red to me and nothing. so i tried monsters that were gray to me and died about 20 times still nothing.&lt;br /&gt;
&lt;br /&gt;
I was on Fiesta trying to obtain Monster Food title when someone told me it isn't on Fiesta. Is it? [[User: rawr :3| rawr :3]]&lt;br /&gt;
&lt;br /&gt;
Got the title while fighting Ice Vivi's in MT when they were red. Died a lot of times and got revived a few times but mostly went back to Elderine to go again. &lt;br /&gt;
* Die 10 times&lt;br /&gt;
* Don't have to stay in the same map for the whole time.&lt;br /&gt;
* Same type of monster but not the exact one (eg. If you die from Ice Vivi A then next death can be from either Ice Vivi A or Ice Vivi B)&lt;br /&gt;
* Monster has to be in the same map ?&lt;br /&gt;
* Each death must be 3 minutes apart or it won't recognize it as the next death ?&lt;br /&gt;
&lt;br /&gt;
Die Hard - Do not die for 80 consecutive hours/days&lt;br /&gt;
Tough As Nails - Do not die for 60 consecutive hours/days&lt;br /&gt;
Tough Cookie - Do not die for 20 consecutive hours/days&lt;br /&gt;
Bad Fighter - Die in PVP Arena 20 times in a row&lt;br /&gt;
Very Bad Fighter - Die in PVP Arena 100 times in a row&lt;br /&gt;
Horrible Fighter - Die in PVP Arena 300 times in a ro&lt;br /&gt;
Worthless Fighter - Die in PVP Arena 1000 times in a row &lt;br /&gt;
&lt;br /&gt;
'''Invincible'''. I heard that you have to get to lvl 50 without dying&lt;br /&gt;
&lt;br /&gt;
== Memory Hacking ==&lt;br /&gt;
&lt;br /&gt;
By reading the memory of fiesta I found a list of titles. Here they are, in the order listed in memory:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*Fiesta Hero&lt;br /&gt;
*Fiesta Ace&lt;br /&gt;
*Fiesta Pro&lt;br /&gt;
*Fiesta Master&lt;br /&gt;
*Supreme Cleric&lt;br /&gt;
*Supreme Mage&lt;br /&gt;
*Supreme Archer&lt;br /&gt;
*Supreme Fighter&lt;br /&gt;
*Fiesta Citizen&lt;br /&gt;
*Fiesta Defender&lt;br /&gt;
*Fiesta Guardian&lt;br /&gt;
*Fiesta Guard Captain&lt;br /&gt;
*Fiesta Rookie&lt;br /&gt;
*Fiesta Fan&lt;br /&gt;
*Fiesta Lover&lt;br /&gt;
*Fiestaholic&lt;br /&gt;
*Filthy Rick&lt;br /&gt;
*Aristocrat&lt;br /&gt;
*Wealthy&lt;br /&gt;
*Bourgeoisie&lt;br /&gt;
*Benevolent&lt;br /&gt;
*Benefactor&lt;br /&gt;
*Philanthropist&lt;br /&gt;
*Selfless&lt;br /&gt;
*Making Ends Meet&lt;br /&gt;
*Charity Case&lt;br /&gt;
*Beggar&lt;br /&gt;
*Destitute&lt;br /&gt;
*Monster Joke Punchline&lt;br /&gt;
*Unnoticed by Monsters&lt;br /&gt;
*Monster Food&lt;br /&gt;
*Death's Houseguest&lt;br /&gt;
*Tough Cookie&lt;br /&gt;
*Tough As Nails&lt;br /&gt;
*Die Hard&lt;br /&gt;
*Invincible&lt;br /&gt;
*Monster Hunter&lt;br /&gt;
*Monster Killer&lt;br /&gt;
*Monster Terminator&lt;br /&gt;
*Monster Slayer&lt;br /&gt;
*Guild War Participant&lt;br /&gt;
*Guild War Commando&lt;br /&gt;
*Guild War Hero&lt;br /&gt;
*Guild War Champion&lt;br /&gt;
*Effort Maker&lt;br /&gt;
*Guild War Indomitable&lt;br /&gt;
*Guild War Martyr&lt;br /&gt;
*Human Shield&lt;br /&gt;
*Guild War Apprentice&lt;br /&gt;
*Guild War Specialist&lt;br /&gt;
*Guild War Elite&lt;br /&gt;
*Guild War Veteran&lt;br /&gt;
*Rookie Guild&lt;br /&gt;
*Reputable Guild&lt;br /&gt;
*Revered Guild&lt;br /&gt;
*Matchless Guild&lt;br /&gt;
*Partygoer&lt;br /&gt;
*Life of the Party&lt;br /&gt;
*Party Monster&lt;br /&gt;
*Party Worshipper&lt;br /&gt;
*Notable Fighter&lt;br /&gt;
*Excellent Fighter&lt;br /&gt;
*Supreme Fighter&lt;br /&gt;
*Uber Fighter&lt;br /&gt;
*Bad Fighter&lt;br /&gt;
*Horrible Fighter&lt;br /&gt;
*Worthless Fighter&lt;br /&gt;
*Arena Beginner&lt;br /&gt;
*Arena Veteran&lt;br /&gt;
*Arena Master&lt;br /&gt;
*Arena Legend&lt;br /&gt;
*Kingdom Quest Rookie&lt;br /&gt;
*Kingdom Quest Specialist&lt;br /&gt;
*Kingdom Quest Hero&lt;br /&gt;
*Kingdom Quest Master&lt;br /&gt;
*KQ Bronze Medalist&lt;br /&gt;
*KQ Silver Medalist&lt;br /&gt;
*KQ Gold Medalist&lt;br /&gt;
*KQ Medal Collector&lt;br /&gt;
*Kingdom Quest Unlucky&lt;br /&gt;
*Kingdom Quest Quitter&lt;br /&gt;
*Kingdom Quest Failure&lt;br /&gt;
*Kingdom Quest Victim&lt;br /&gt;
*Apprentice Merchant&lt;br /&gt;
*Advanced Merchant&lt;br /&gt;
*Pro Merchant&lt;br /&gt;
*Master Merchant&lt;br /&gt;
*Beginner Vendor&lt;br /&gt;
*Advanced Vendor&lt;br /&gt;
*Pro Vendor&lt;br /&gt;
*Master Vendor&lt;br /&gt;
*Beginner Auctioneer&lt;br /&gt;
*Advanced Auctioneer&lt;br /&gt;
*Pro Auctioneer&lt;br /&gt;
*Master Auctioneer&lt;br /&gt;
*Rookie Enhancer&lt;br /&gt;
*Advanced Enhancer&lt;br /&gt;
*Pro Enhancer&lt;br /&gt;
*Master Enhancer&lt;br /&gt;
*Unlucky Enhancer&lt;br /&gt;
*Failed Enhancer&lt;br /&gt;
*Hopeless Enhancer&lt;br /&gt;
*Cursed Enhancer&lt;br /&gt;
*Lucky Enhancer&lt;br /&gt;
*Successful Enhancer&lt;br /&gt;
*Triumphant Enhancer&lt;br /&gt;
*Miraculous Enhancer&lt;br /&gt;
*Apprentice Enhancer&lt;br /&gt;
*Skillful Enhancer&lt;br /&gt;
*Enhancement Artist&lt;br /&gt;
*Enhancement God&lt;br /&gt;
*Item Spoiler&lt;br /&gt;
*Item Breaker&lt;br /&gt;
*Item Destroyer&lt;br /&gt;
*Item Bankrupt&lt;br /&gt;
*Capable Master&lt;br /&gt;
*Reputable Master&lt;br /&gt;
*Respected Master&lt;br /&gt;
*Honorable Master&lt;br /&gt;
*Fiend Seeker&lt;br /&gt;
*Friendly&lt;br /&gt;
*Popular&lt;br /&gt;
*Celebrity&lt;br /&gt;
*Shack Resident&lt;br /&gt;
*Apartment Resident&lt;br /&gt;
*Mansion Resident&lt;br /&gt;
*Landlord&lt;br /&gt;
*Rookie Host&lt;br /&gt;
*Popuplar Host&lt;br /&gt;
*Grand Host&lt;br /&gt;
*Star Host&lt;br /&gt;
*Rookie Pet Trainer&lt;br /&gt;
*Advanced Pet Trainer&lt;br /&gt;
*Pro Pet Trainer&lt;br /&gt;
*Veteran Pet Trainer&lt;br /&gt;
*Lousy Pet Trainer&lt;br /&gt;
*Horrible Pet Trainer&lt;br /&gt;
*Useless Pet Trainer&lt;br /&gt;
*Pet Killer&lt;br /&gt;
*Rare Item Sampler&lt;br /&gt;
*Rare Item Owner&lt;br /&gt;
*Rare Item Collector&lt;br /&gt;
*Rare Item Hunter&lt;br /&gt;
*Quest Beginner&lt;br /&gt;
*Quest Expert&lt;br /&gt;
*Quest Pro&lt;br /&gt;
*Quest Master&lt;br /&gt;
*Stammerer&lt;br /&gt;
*Quiet&lt;br /&gt;
*Silent&lt;br /&gt;
*Speechless&lt;br /&gt;
*Announcer&lt;br /&gt;
*Broadcaster&lt;br /&gt;
*Talk Show Host&lt;br /&gt;
*World DJ&lt;br /&gt;
*Title Rookie&lt;br /&gt;
*Title Maker&lt;br /&gt;
*Title Collector&lt;br /&gt;
*Title Master&lt;br /&gt;
*Notable&lt;br /&gt;
*Famous&lt;br /&gt;
*Superstar&lt;br /&gt;
*Apprentice Fighter&lt;br /&gt;
*Clever Fighter&lt;br /&gt;
*Tanker Warrior&lt;br /&gt;
*Battle Warrior&lt;br /&gt;
*Apprentice Cleric&lt;br /&gt;
*High Cleric&lt;br /&gt;
*Supportive Paladin&lt;br /&gt;
*Divine Paladin&lt;br /&gt;
*Apprentice Archer&lt;br /&gt;
*Hawk Archer&lt;br /&gt;
*Rapid Scout&lt;br /&gt;
*Supersonic Scout&lt;br /&gt;
*Apprentice Mage&lt;br /&gt;
*Wiz Mage&lt;br /&gt;
*Powerful Enchanter&lt;br /&gt;
*Diabolic Enchanter&lt;br /&gt;
*HP Rookie Alchemist&lt;br /&gt;
*HP Advanced Alchemist&lt;br /&gt;
*HP Pro Alchemist&lt;br /&gt;
*HP Master Alchemist&lt;br /&gt;
*SP Rookie Alchemist&lt;br /&gt;
*SP Advanced Alchemist&lt;br /&gt;
*SP Pro Alchemist&lt;br /&gt;
*SP Master Alchemist&lt;br /&gt;
*GS Rookie Alchemist&lt;br /&gt;
*GS Advanced Alchemist&lt;br /&gt;
*GS Pro Alchemist&lt;br /&gt;
*GS Master Alchemist&lt;br /&gt;
*PS Rookie Alchemist&lt;br /&gt;
*PS Advanced Alchemist&lt;br /&gt;
*PS Pro Alchemist&lt;br /&gt;
*PS Master Alchemist&lt;br /&gt;
*US Rookie Alchemist&lt;br /&gt;
*US Advanced Alchemist&lt;br /&gt;
*US Pro Alchemist&lt;br /&gt;
*US Master Alchemist&lt;br /&gt;
*Rookie Miner&lt;br /&gt;
*Advanced Miner&lt;br /&gt;
*Pro Miner&lt;br /&gt;
*Master Miner&lt;br /&gt;
*Rookie Lumberjack&lt;br /&gt;
*Advanced Lumberjack&lt;br /&gt;
*Pro Lumberjack&lt;br /&gt;
*Master Lumberjack&lt;br /&gt;
*Rookie Gatherer&lt;br /&gt;
*Advanced Gatherer&lt;br /&gt;
*Pro Gatherer&lt;br /&gt;
*Master Gatherer&lt;br /&gt;
*Closed Beta Tester&lt;br /&gt;
&lt;br /&gt;
Remember, just because they are stored in memory doesn't mean they can actualyl be obtained in game. Have fun getting your titles! [[User:DeathWeasel|DeathWeasel]] 12:20, 1 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
(Following editation is by &amp;quot;Bonvie&amp;quot;, &amp;quot;Lord_Bonvie&amp;quot; on Teva server.) I have obtained the title called &amp;quot;Monster Hunter.&amp;quot; I am not sure how I got it though, I was mining for a long time, though. Perhaps 250 kills of the same monster in a row, but I'm not sure.&lt;br /&gt;
&lt;br /&gt;
== Quest Titles ==&lt;br /&gt;
&lt;br /&gt;
'''Kingdom Quest Rookie - Participate in 6 consecutive KQs without logging off'''&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Just tested this after the server came up, it is only 5 kqs, and they do not have to be consecutive. I did 3, took a 2 hour break, did one, then at the start of the next kq I got the title. &lt;br /&gt;
: Your input has been added. [[User:Icy|Icy]]&lt;br /&gt;
&lt;br /&gt;
'''KQ Bronze Medalist - Complete 5 consecutive KQs without logging off, with finishing and receiving the Success chest and experience.'''&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Once again this is also not consecutive, with the two hour break in the middle I received the title at the end of the fifth kq. &lt;br /&gt;
: Noted. [[User:Icy|Icy]]&lt;br /&gt;
&lt;br /&gt;
I am keeping my chests to keep count, and will update other titles if/as I obtain them.&lt;br /&gt;
: Please do. [[User:Icy|Icy]]&lt;br /&gt;
&lt;br /&gt;
== Court Jester ==&lt;br /&gt;
&lt;br /&gt;
I've seen someone on Gamigo walking around with &amp;quot;Court Jester&amp;quot; as a title. Any idea how this can be obtained? [[User:Dezza|Dezza]] 19:54, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Monster Killer ==&lt;br /&gt;
&lt;br /&gt;
I have confirmed that the title - Monster Hunter - may be obtained by making 1,000 consecutive kills on the same monster on the same map without logging off. This may also be done on Gathered Mobs such as Copper Ore. Because of this, it stands to reason that the two titles - Monster Killer, Monster Terminator, Monster Slayer - may also be obtained by higher a kill count. [[User:Ahadiel|Ahadiel]]&lt;br /&gt;
&lt;br /&gt;
== Friend Titles ==&lt;br /&gt;
&lt;br /&gt;
Seeing as how these titles are kept after the people are removed from your friends list, would it not be easier to change the title descriptions, for example changing Popular's description to &amp;quot;Add 30 people to your friends list&amp;quot;?&lt;br /&gt;
Just thought I'd ask before I go making any changes. --[[User:01G|01G]] 22:52, 8 June 2010 (UTC)&lt;/div&gt;</description>
			<pubDate>Tue, 08 Jun 2010 22:52:32 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Title_Guide</comments>		</item>
		<item>
			<title>Punch Mage Book</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=Punch_Mage_Book</link>
			<description>&lt;p&gt;01G:&amp;#32;Added two lines of information between monster stats and 'See Also' sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:22PunchMageBook.jpg|thumb|right|A Punch Mage Book]]&lt;br /&gt;
{{Monstats&lt;br /&gt;
|Lv=22&lt;br /&gt;
|HP=531&lt;br /&gt;
|Agg=&amp;lt;33&lt;br /&gt;
|Map1=Luminous Stone&lt;br /&gt;
|Lic=No&lt;br /&gt;
|Grade=General&lt;br /&gt;
|Type=Elemental&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like other Mage Book type monsters, these can cause quite a bit of damage, but have low defense.&lt;br /&gt;
Also, Punch Mage Books use physical attacks, which means they must be within physical attack range to inflict damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Monsters]]&lt;br /&gt;
&lt;br /&gt;
{{Luminous Stone Monsters}}&lt;br /&gt;
{{Elemental Monster}}&lt;br /&gt;
{{General Monster}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</description>
			<pubDate>Sun, 06 Jun 2010 08:15:27 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:Punch_Mage_Book</comments>		</item>
		<item>
			<title>King Marlone</title>
			<link>http://www.fiestafan.com/wiki/index.php?title=King_Marlone</link>
			<description>&lt;p&gt;01G:&amp;#32;Page reworking to correct grammatical and spelling errors, and remove information that wasn't needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Chief Monster of the Marlone's Clan Hideout Map, found in various spawn points around the dungeon.&lt;br /&gt;
&lt;br /&gt;
As this if a Chief Monster, if you intend to defeat him, you should take a large party.&lt;br /&gt;
&lt;br /&gt;
He can Stun frequently and has an AoE attack which also stuns. He will usually be surrounded by several other mobs from the area such as [[Dungeon Marlone Archer]], [[Dungeon Marlone Fighter]] and [[Dungeon Marlone Megaton]]&lt;/div&gt;</description>
			<pubDate>Sun, 06 Jun 2010 08:09:10 GMT</pubDate>			<dc:creator>01G</dc:creator>			<comments>http://www.fiestafan.com/wiki/index.php?title=Talk:King_Marlone</comments>		</item>
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