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		<title>Enhancement Stones</title>
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				<updated>2011-12-01T22:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Infernal Tempest:&amp;#32;Added +10 enhancement stage and Karis description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the various enhancement stones available in the game.&lt;br /&gt;
&lt;br /&gt;
For more information regarding enhancement of items please see our [[Enhancement Guide]].&amp;lt;br&amp;gt;&lt;br /&gt;
For more information regarding the production of stones see the [[Stone Production]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
For other production skill related information please visit the [[Production Skills]] page.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Enhancement stones are used in upgrading weapons and armors. The difficulty of successful enhancement increases complimentary to the level of item in concern. There are three types of enhancement stones that are used in enhancement: Elrue, Lix, and Xir.&lt;br /&gt;
&lt;br /&gt;
Enhancement stones are specific to their levels. There are two such tiers: the first being the item level of the item being enhances (Elrue [1], Elrue [2], Elrue [3], etc.), the second being the stone required for a certain enhancement step (Elrue for 0 to +1, +2, +3; Lix for +3 to +4, +5, +6; Xir for +6 to reach +7, +8 and +9 and a special stone called Karis is used to upgrade weapons from +9 to +10. See [[Enhancement Guide]].&lt;br /&gt;
&lt;br /&gt;
Enhancement stones may be produced by characters with sufficient production skill points to produce them. For more information, see [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
=== Blessed and Lucky Stones ===&lt;br /&gt;
Sometimes, a rare version of the ordinary enhancement stones may be found upon defeating a regular mob, opening a treasure chest, harvesting a resource, or defeating a hero or boss mob. Blessed and lucky stones may also be acquired as a quest reward or a kingdom quest reward. These &amp;quot;special&amp;quot; stones are subdivided into '''blessed''' and '''lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. These stones cannot be produced by players via the stone production skill.&lt;br /&gt;
&lt;br /&gt;
=== Fiesta Store ===&lt;br /&gt;
Fiesta Store offers some items to help you with enhancing your equipments.  These items can prevent ''downgrading upon failure'' (Blue Mile), ''breakage upon failure'' (Red Eye), and ''increase success rate'' (Gold Nine).&lt;br /&gt;
&lt;br /&gt;
== Game Items ==&lt;br /&gt;
These are items within the game itself. Items in this section can be obtained either from other players, via the [[Stone Production|stone production]] skill, or as drops or tresure chest loots.&lt;br /&gt;
&lt;br /&gt;
The numbers used in this section are attributed to the stones themselves and it should be noted that all items seems to have an ''inherent success rate'' associated with them. This is known to decrease significantly with their item levels.&lt;br /&gt;
&lt;br /&gt;
=== Basic Stones ===&lt;br /&gt;
Basic Enhancement stones will upgrade items +1 when they succeed.  They can be made by players using [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Elrue ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Buy&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (1).png]]|| Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 15% || 270{{c}} || 13{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (2).png]]|| Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 10% || - || 270{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (3).png]]|| Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 7% || - || 1{{s}} 200{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (4).png]]|| Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 3% || - || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (5).png]]|| Elrue (5) || 100 || 5 || +0, +1, +2, +3 || 0.8% || - || 16{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lix ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 4~6.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || 45{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(2).png]]|| Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 9% || 810{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(3).png]]|| Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 6% || 3{{s}} 600{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(4).png]]|| Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 2% || 12{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(5).png]]|| Lix (5) || 100 || 5 || +3 || +4, +5, +6 || 0.6% || 160{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Xir ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 7~9.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(2).png]]|| Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(3).png]]|| Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4% || 11{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(4).png]]|| Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1% || 62{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(5).png]]|| Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.4% || 1{{g}} 600{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blessed Stones ===&lt;br /&gt;
Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself.  Players can not make these stones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blessed Elrue ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(2).png]]|| Blessed Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 12% || 270{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(3).png]]|| Blessed Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 9% || 1{{s}} 200{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(4).png]]|| Blessed Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 5% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(5).png]]|| Blessed Elrue (5) || 100 || 5 || +0, +1, +2, +3 || 2% || 16{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blessed Lix ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 15% || 45{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(2).png]]|| Blessed Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 11% || 810{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(3).png]]|| Blessed Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 8% || 3{{s}} 600{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(4).png]]|| Blessed Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 4% || 12{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(5).png]]|| Blessed Lix (5) || 100 || 5 || +3 || +4, +5, +6 || 1.5% || 160{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blessed Xir ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as celebration mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(2).png]]|| Blessed Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8.5% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(3).png]]|| Blessed Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4.5% || 11{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(4).png]]|| Blessed Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1.5% || 62{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(5).png]]|| Blessed Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.5% || 1{{g}} 600{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucky Stones ===&lt;br /&gt;
Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.&amp;lt;br&amp;gt;&lt;br /&gt;
Examples of this:  You have a +2 Weapon and using a lucky stone on it to try to enhance.  There will be a 17% chance you will enhance the item to +3.  If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.&lt;br /&gt;
&lt;br /&gt;
As you see here the luck rate only applies after the success rate.  You MUST be successful before you get a chance at the luck rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Stage in Bold and Italics is only obtainable if you are ''Lucky'' when enhancing the final enhancement.&lt;br /&gt;
&lt;br /&gt;
Lucky Success Rate is just from the stone and the item itself would have a certain Success Rate that would cause this number to be higher depending on what item you are enhancing.  Please Note these numbers are from the stones only and are not the full representation of Success that you will get, only the Base Numbers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lucky Elrue ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as happiness mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(2).png]]|| Lucky Elrue (2) || 20 || 2 || +0, +1, +2, +3''''', +4''''' || 8% || 20% || 2.4% || 270{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(3).png]]|| Lucky Elrue (3) || 50 || 3 || +0, +1, +2, +3''''', +4''''' || 5% || 5% || 0.45% || 1{{s}} 200{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(4).png]]|| Lucky Elrue (4) || 80 || 4 || +0, +1, +2, +3''''', +4''''' || 2% || 2% || 0.1% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(5).png]]|| Lucky Elrue (5) || 100 || 5 || +0, +1, +2, +3''''', +4''''' || 0.6% || 0.8% || 0.016% || 16{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lucky Lix ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 4~6 which is carved as happiness mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(2).png]]|| Lucky Lix (2) || 20 || 2 || +3 || +4, +5, +6''''', +7''''' || 7% || 15% || 1.05% || 810{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(3).png]]|| Lucky Lix (3) || 50 || 3 || +3 || +4, +5, +6''''', +7''''' || 4% || 4% || 0.16% || 3{{s}} 600{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(4).png]]|| Lucky Lix (4) || 80 || 4 || +3 || +4, +5, +6''''', +7''''' || 1% || 1.5% || 0.01% || 12{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(5).png]]|| Lucky Lix (5) || 100 || 5 || +3 || +4, +5, +6''''', +7''''' || 0.4% || 0.5% || 0.0002% || 160{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lucky Xir ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as happiness mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(2).png]]|| Lucky Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 6% || 1% || 0.06% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(3).png]]|| Lucky Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 2% || 0.5% || 0.01% || 11{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(4).png]]|| Lucky Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 0.8% || 0.3% || 0.0024% || 62{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(5).png]]|| Lucky Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.2% || 0.1% || 0.0002% || 1{{g}} 600{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fiesta Store ==&lt;br /&gt;
Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.&amp;lt;br&amp;gt;&lt;br /&gt;
Red Eyes and Blues Miles both have 2 different versions.&lt;br /&gt;
&lt;br /&gt;
=== Red Eye ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Red Eye ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the break rate by 50% when enhancing an equippable item.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Failure&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||   || Red Eye (Grade 1) || 1 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 2) || 2 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 3) || 3 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 4) || 4 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 5) || 5 || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Perfect Red Eye ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the break rate by 100% when enhancing an equippable item.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Failure&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||  || Perfect Red Eye (Grade 1) || 1 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 2) || 2 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 3) || 3 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 4) || 4 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 5) || 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blue Mile ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blue Mile ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Degradation&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||   || Blue Mile (Grade 1) || 1 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 2) || 2 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 3) || 3 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 4) || 4 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 5) || 5 || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Perfect Blue Mile ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Degradation&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||   || Perfect Blue Mile (Grade 1) || 1 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 2) || 2 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 3) || 3 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 4) || 4 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 5) || 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gold Nine ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Gold Nine ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Increases the success rate by 15% when enhancing an equippable item.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Gold Nine.jpg]] ||   || Gold Nine (Grade 1) || 1 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 2) || 2 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 3) || 3 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 4) || 4 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 5) || 5 || 13% || 5% || 0.65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
[[Enhancement Guide]]&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Production Skills}}&lt;/div&gt;</summary>
		<author><name>Infernal Tempest</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Enhancement_Stones</id>
		<title>Enhancement Stones</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Enhancement_Stones"/>
				<updated>2011-12-01T22:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;Infernal Tempest:&amp;#32;Xir was mistakenly described as an enhancement stone to reach +6 on weapons or armour. Edited and corrected to +7, +8 and +9.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the various enhancement stones available in the game.&lt;br /&gt;
&lt;br /&gt;
For more information regarding enhancement of items please see our [[Enhancement Guide]].&amp;lt;br&amp;gt;&lt;br /&gt;
For more information regarding the production of stones see the [[Stone Production]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
For other production skill related information please visit the [[Production Skills]] page.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Enhancement stones are used in upgrading weapons and armors. The difficulty of successful enhancement increases complimentary to the level of item in concern. There are three types of enhancement stones that are used in enhancement: Elrue, Lix, and Xir.&lt;br /&gt;
&lt;br /&gt;
Enhancement stones are specific to their levels. There are two such tiers: the first being the item level of the item being enhances (Elrue [1], Elrue [2], Elrue [3], etc.), the second being the stone required for a certain enhancement step (Elrue for 0 to +1, +2, +3; Lix for +3 to +4, +5, +6; Xir for +7, +8 and +9. See [[Enhancement Guide]].&lt;br /&gt;
&lt;br /&gt;
Enhancement stones may be produced by characters with sufficient production skill points to produce them. For more information, see [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
=== Blessed and Lucky Stones ===&lt;br /&gt;
Sometimes, a rare version of the ordinary enhancement stones may be found upon defeating a regular mob, opening a treasure chest, harvesting a resource, or defeating a hero or boss mob. Blessed and lucky stones may also be acquired as a quest reward or a kingdom quest reward. These &amp;quot;special&amp;quot; stones are subdivided into '''blessed''' and '''lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. These stones cannot be produced by players via the stone production skill.&lt;br /&gt;
&lt;br /&gt;
=== Fiesta Store ===&lt;br /&gt;
Fiesta Store offers some items to help you with enhancing your equipments.  These items can prevent ''downgrading upon failure'' (Blue Mile), ''breakage upon failure'' (Red Eye), and ''increase success rate'' (Gold Nine).&lt;br /&gt;
&lt;br /&gt;
== Game Items ==&lt;br /&gt;
These are items within the game itself. Items in this section can be obtained either from other players, via the [[Stone Production|stone production]] skill, or as drops or tresure chest loots.&lt;br /&gt;
&lt;br /&gt;
The numbers used in this section are attributed to the stones themselves and it should be noted that all items seems to have an ''inherent success rate'' associated with them. This is known to decrease significantly with their item levels.&lt;br /&gt;
&lt;br /&gt;
=== Basic Stones ===&lt;br /&gt;
Basic Enhancement stones will upgrade items +1 when they succeed.  They can be made by players using [[Stone Production]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Elrue ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3. &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Buy&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (1).png]]|| Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 15% || 270{{c}} || 13{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (2).png]]|| Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 10% || - || 270{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (3).png]]|| Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 7% || - || 1{{s}} 200{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (4).png]]|| Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 3% || - || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Elrue (5).png]]|| Elrue (5) || 100 || 5 || +0, +1, +2, +3 || 0.8% || - || 16{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lix ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 4~6.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || 45{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(2).png]]|| Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 9% || 810{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(3).png]]|| Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 6% || 3{{s}} 600{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(4).png]]|| Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 2% || 12{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lix_(5).png]]|| Lix (5) || 100 || 5 || +3 || +4, +5, +6 || 0.6% || 160{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Xir ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 7~9.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(2).png]]|| Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(3).png]]|| Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4% || 11{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(4).png]]|| Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1% || 62{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Xir_(5).png]]|| Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.4% || 1{{g}} 600{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blessed Stones ===&lt;br /&gt;
Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself.  Players can not make these stones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blessed Elrue ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=7 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(2).png]]|| Blessed Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 12% || 270{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(3).png]]|| Blessed Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 9% || 1{{s}} 200{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(4).png]]|| Blessed Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 5% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed_Elrue_(5).png]]|| Blessed Elrue (5) || 100 || 5 || +0, +1, +2, +3 || 2% || 16{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blessed Lix ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 15% || 45{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(2).png]]|| Blessed Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 11% || 810{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(3).png]]|| Blessed Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 8% || 3{{s}} 600{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(4).png]]|| Blessed Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 4% || 12{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Lix_(5).png]]|| Blessed Lix (5) || 100 || 5 || +3 || +4, +5, +6 || 1.5% || 160{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blessed Xir ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as celebration mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(2).png]]|| Blessed Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8.5% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(3).png]]|| Blessed Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4.5% || 11{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(4).png]]|| Blessed Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1.5% || 62{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Blessed Xir_(5).png]]|| Blessed Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.5% || 1{{g}} 600{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucky Stones ===&lt;br /&gt;
Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.&amp;lt;br&amp;gt;&lt;br /&gt;
Examples of this:  You have a +2 Weapon and using a lucky stone on it to try to enhance.  There will be a 17% chance you will enhance the item to +3.  If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.&lt;br /&gt;
&lt;br /&gt;
As you see here the luck rate only applies after the success rate.  You MUST be successful before you get a chance at the luck rate.&amp;lt;br&amp;gt;&lt;br /&gt;
The Stage in Bold and Italics is only obtainable if you are ''Lucky'' when enhancing the final enhancement.&lt;br /&gt;
&lt;br /&gt;
Lucky Success Rate is just from the stone and the item itself would have a certain Success Rate that would cause this number to be higher depending on what item you are enhancing.  Please Note these numbers are from the stones only and are not the full representation of Success that you will get, only the Base Numbers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lucky Elrue ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=9 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as happiness mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(2).png]]|| Lucky Elrue (2) || 20 || 2 || +0, +1, +2, +3''''', +4''''' || 8% || 20% || 2.4% || 270{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(3).png]]|| Lucky Elrue (3) || 50 || 3 || +0, +1, +2, +3''''', +4''''' || 5% || 5% || 0.45% || 1{{s}} 200{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(4).png]]|| Lucky Elrue (4) || 80 || 4 || +0, +1, +2, +3''''', +4''''' || 2% || 2% || 0.1% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Elrue_(5).png]]|| Lucky Elrue (5) || 100 || 5 || +0, +1, +2, +3''''', +4''''' || 0.6% || 0.8% || 0.016% || 16{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lucky Lix ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 4~6 which is carved as happiness mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(2).png]]|| Lucky Lix (2) || 20 || 2 || +3 || +4, +5, +6''''', +7''''' || 7% || 15% || 1.05% || 810{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(3).png]]|| Lucky Lix (3) || 50 || 3 || +3 || +4, +5, +6''''', +7''''' || 4% || 4% || 0.16% || 3{{s}} 600{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(4).png]]|| Lucky Lix (4) || 80 || 4 || +3 || +4, +5, +6''''', +7''''' || 1% || 1.5% || 0.01% || 12{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Lix_(5).png]]|| Lucky Lix (5) || 100 || 5 || +3 || +4, +5, +6''''', +7''''' || 0.4% || 0.5% || 0.0002% || 160{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Lucky Xir ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as happiness mark.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Level&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Min Enhancement&amp;lt;br&amp;gt;Requirements&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Sells&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(2).png]]|| Lucky Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 6% || 1% || 0.06% || 2{{s}} 400{{c}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(3).png]]|| Lucky Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 2% || 0.5% || 0.01% || 11{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(4).png]]|| Lucky Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 0.8% || 0.3% || 0.0024% || 62{{s}}&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|[[Image:Item-Lucky_Xir_(5).png]]|| Lucky Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.2% || 0.1% || 0.0002% || 1{{g}} 600{{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fiesta Store ==&lt;br /&gt;
Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.&amp;lt;br&amp;gt;&lt;br /&gt;
Red Eyes and Blues Miles both have 2 different versions.&lt;br /&gt;
&lt;br /&gt;
=== Red Eye ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Red Eye ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the break rate by 50% when enhancing an equippable item.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Failure&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||   || Red Eye (Grade 1) || 1 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 2) || 2 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 3) || 3 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 4) || 4 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Red Eye (Grade 5) || 5 || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Perfect Red Eye ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the break rate by 100% when enhancing an equippable item.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Failure&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||  || Perfect Red Eye (Grade 1) || 1 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 2) || 2 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 3) || 3 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 4) || 4 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Red Eye (Grade 5) || 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blue Mile ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Blue Mile ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Degradation&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||   || Blue Mile (Grade 1) || 1 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 2) || 2 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 3) || 3 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 4) || 4 || 50%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Blue Mile (Grade 5) || 5 || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Perfect Blue Mile ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Decrease&amp;lt;br&amp;gt;Degradation&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||   || Perfect Blue Mile (Grade 1) || 1 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 2) || 2 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 3) || 3 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 4) || 4 || 100%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Perfect Blue Mile (Grade 5) || 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gold Nine ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#FCB4FC&amp;quot; |&lt;br /&gt;
==== Gold Nine ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 style=&amp;quot;background:#B4DCFC&amp;quot; | [Premium Item] Increases the success rate by 15% when enhancing an equippable item.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Store&amp;lt;br&amp;gt;Image&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Game&amp;lt;br&amp;gt;Icon&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Grade&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Luck&amp;lt;br&amp;gt;Rate&lt;br /&gt;
! style=&amp;quot;background:#DDDDDD&amp;quot; | Lucky&amp;lt;br&amp;gt;Success&amp;lt;br&amp;gt;Rate&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
| Rowspan=5 | [[Image:Item-Gold Nine.jpg]] ||   || Gold Nine (Grade 1) || 1 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 2) || 2 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 3) || 3 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F5F5F5&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 4) || 4 || 13% || 5% || 0.65%&lt;br /&gt;
|- style=&amp;quot;background:#F9F9F9&amp;quot;&lt;br /&gt;
|   || Gold Nine (Grade 5) || 5 || 13% || 5% || 0.65%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Also See ==&lt;br /&gt;
[[Enhancement Guide]]&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Production Skills}}&lt;/div&gt;</summary>
		<author><name>Infernal Tempest</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=Money_Making</id>
		<title>Money Making</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=Money_Making"/>
				<updated>2011-11-25T21:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Infernal Tempest:&amp;#32;Roumen, Elderine, Uruga and Alberstol Ruins return scroll price update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
1000 {{c}} = 1 {{s}}&amp;lt;br&amp;gt;&lt;br /&gt;
1000 {{s}} = 1 {{g}}&amp;lt;br&amp;gt;&lt;br /&gt;
100  {{g}} = 1 {{Gem}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Methods ===&lt;br /&gt;
There are a few basic ways of making money in Fiesta.&lt;br /&gt;
&lt;br /&gt;
*Sell mob-drops to NPCs and Player-Shops.&lt;br /&gt;
:Selling drops directly to NPCs is the easiest and fastest way to get money, though it will likely also net you the least profit. NPCs 'buy' most materials and items for far less than their potential value in the market. The only items you should vend to NPCs are items you know that noone will buy (eg- low grade materials/poorly-statted equipment/copper/silver/gold lumps) and items that are too much trouble to find buyers for in comparison to their price.&lt;br /&gt;
*Set-up a shop and sell drops directly to other players.&lt;br /&gt;
:A better alternative to selling to NPCs, setting up your own shop lets you dictate the price you can get for your items and gives you more control. Bear in mind however, that buyers won't necessarily buy at the prices you charge, you have to set a price that you can both agree on. Don't bother trying to sell items that players don't want, you'll only waste space that could have been better used for a better-selling item.&lt;br /&gt;
*Completing quests rewards a small amount of money.&lt;br /&gt;
:All quests reward an amount of money upon completion along with the Fame and Experience. Though the amounts of money may be small, the number of quests you will undertake will add a not inconsiderable amount to your purse.&lt;br /&gt;
*Develop your Production Skills, refine materials into more useful products (stones/scrolls/potions etc.) and sell to other players.&lt;br /&gt;
:One of the most time-consuming methods, Alchemists take raw-materials and turn them into [[Stone_Production|stones]]/[[Potion_Production|potions]]/[[Scroll_Production|scrolls]] etc. There are five Production Skills that a character may undertake, but only two possible per character. Good use of Alchemy gives you more moneys worth out of your materials. &lt;br /&gt;
*Cash-Shop Method = requires large amounts of real-life cash and a willingness to use it. &lt;br /&gt;
:Buy large amounts of [[Enhancement_Guide#Cash_Shop_Items|red and blue]] enhancement stones and trade in-game money for enhancement 'services.' An 'easy' way to get large amounts of in-game money quickly, but one that costs heavily in real money.&lt;br /&gt;
&lt;br /&gt;
=== The Money Tree ===&lt;br /&gt;
The Economy and its sub-divisions.  &lt;br /&gt;
&lt;br /&gt;
* Farmers - The lowest branch of the tree. They farm materials; since no money is spent acquiring the mats, whatever the revenue from their sale is pure profit.  This is one of the best ways to make money. &lt;br /&gt;
* Decomposition - The second lowest branch of the tree. Involves buying materials to decompose and sell.  Also provides good profit.&lt;br /&gt;
* The Middleman - Buys mats for a high price. Uses them to create new products, then sells those products for a low price while still pulling a small profit.  The goal here is to constantly move products, upgrade your production skills, and sell better products for a cheaper rate so you are constantly buying and selling.  It's low profit in the beginning, but only improves with time. &lt;br /&gt;
* The Vendors - People who vend for long periods of time, selling things at retail price.  Receives good profit per sale, but sales are generally slow. Similar in profit to the middleman, although much less work is involved in this area as no gathering or making is needed.&lt;br /&gt;
&lt;br /&gt;
Though there are four distinct branches in the tree, no player is purely one or the other. It is very likely that one will adopt a combination of said methodologies and change depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== Advertise ===&lt;br /&gt;
*Use the Party-Matching window as a Bulletin-Board.&lt;br /&gt;
*Advertise. Use /shout though don't become too much of a bother.&lt;br /&gt;
*Have a distinctive store-title. Or you'll get lost in a crowd.&lt;br /&gt;
*Establish a network of frequent buyers/sellers. Make a name for having good prices and a good reputation in general. No one wants to deal with someone who may cheat them.&lt;br /&gt;
*Set-up shops where it makes sense. Watch for areas of high traffic-density or choke-points through which lots of people pass. Sell stones and equipment near weapon NPCs, scrolls near portal gates, materials near Storage/Item Merchants etc.&lt;br /&gt;
&lt;br /&gt;
=== Discern ===&lt;br /&gt;
*Use Material [[Composition]] and [[Decomposition]] wisely to aid your other Production Skills.&lt;br /&gt;
*Vend items in shop instead of selling to NPC when you can. Only NPC items you know players won't buy.&lt;br /&gt;
*Develop and use your production skills. Refining materials into a finished product multiplies its value.&lt;br /&gt;
*Learn the values of statted-drops. A good rule-of-thumb for the maximum stat-bonus an equip can have, is to take the level requirement of the item and halve it. Thus, a level 50 statted-drop would have a supposed maximum +25 DEX, +25 STR, +25 INT, +25 END and +25 SPR. Equips that reach the thresh-holds of their respective highest possible bonuses can sell for very high amounts, their value multiplying if enhanced. You must of course take into account ''which'' stats are on the equipment's bonus, a Mage for example won't pay as much for STR as he might for END. Familiarize yourself with the market and see what you can get away with.&lt;br /&gt;
&lt;br /&gt;
===Be Frugal ===&lt;br /&gt;
*Haggle if you can. &lt;br /&gt;
*Save money. Don't buy equipment or skills you don't really need.&lt;br /&gt;
*Make wise use of your storage. Store valuable items and equipment and NPC low-value items.&lt;br /&gt;
*Keep most of your money in storage. Helps prevent impulse and accidental purchases.&lt;br /&gt;
*Browse Shops while on a mount. You cannot buy anything on a mount so this prevents impulse purchases and accidents.&lt;br /&gt;
*Make multiple characters and use the extra storage. Assign different production skills and use the common storage to move things around.&lt;br /&gt;
&lt;br /&gt;
=== Work the Market ===&lt;br /&gt;
*Know the price of things. Do not under-price or overpay.&lt;br /&gt;
*Buy cheap. Sell high. Be on the lookout for bargains and blow-outs, sell for a reasonable but higher price later.&lt;br /&gt;
*Undercut competition. Check who else is selling what you are. Sell for a few coppers lower. Make sure everyone knows it.&lt;br /&gt;
*Some items are more in-demand than others. Certain materials/items are needed to complete quests. Players are usually willing to pay a premium when in a hurry.&lt;br /&gt;
&lt;br /&gt;
== Specific Methods ==&lt;br /&gt;
&lt;br /&gt;
Level 10 - 20:&lt;br /&gt;
&lt;br /&gt;
*Farm apples from woods in Forest of Mist. Sell them at 1s - 5s.&lt;br /&gt;
*Join an academy. You will get rewards every time you leveled.&lt;br /&gt;
*At lvl 12 you can collect Roumen and Elderine return scrolls by doing the [[Quest_List_(Levels_1_to_20)#Level_12|Disease Carriers Quest]] repeatable quest from Ancient Templar Maria in Roumen. After talking to Ancient Templar Maria, use the teleport portal to go to Forest of Mist. Walk past the bridge and you will find an area filled with Ratmen. Defeat 5 of them, use the portal to teleport back to Roumen and talk to Ancient Templar Maria to claim the reward. Repeat the quest until you leveled. Roumen Scrolls will sell for 20s each, Elderine Scrolls sell for 25-30s each. &lt;br /&gt;
&lt;br /&gt;
Level 20 - 30:&lt;br /&gt;
*Farm materials in the abyss. There is a chance that you will get lucky and blessed stones.&lt;br /&gt;
&lt;br /&gt;
Level 30 - 40:&lt;br /&gt;
*Farm materials in the abyss. LQ Slime Jelly has good demand.&lt;br /&gt;
*Farm boss weapons, boss rings and lvl 20/35 set items from Zombie King in [[Graveyard of the Dead]].&lt;br /&gt;
&lt;br /&gt;
Level 40 - 50:&lt;br /&gt;
*Farm materials in the abyss. Summoned Beast Leather and Summoned Beast Tail have good demand.&lt;br /&gt;
*Farm boss weapons, boss rings and lvl 35/55 set items from Giant Goblin King in [[Concealed Peak]].&lt;br /&gt;
*At level 47 (only), you can collect T2 concentration scrolls by doing the [[Quest_List_(Levels_41_to_60)#Level_47|A Secretive Request]] repeatable quest from Blacksmith Karl in Elderine. Go to Goblin Camp and kill Goblin Captains to obtain 30 Goblin Captain's Helmets. Every time you complete this quest, you get 2 of T2 concentration scrolls, which can be sold for at least 20s each. Repeat the quest until you leveled.&lt;br /&gt;
&lt;br /&gt;
Level 50 - 60:&lt;br /&gt;
*Farm materials in the abyss. Sign of Trace has good demand.&lt;br /&gt;
*Farm boss weapons, boss rings and lvl 55 set items from Torturer King in [[Bonds of Darkness]].&lt;br /&gt;
&lt;br /&gt;
Level 60 - 70:&lt;br /&gt;
*Run [[Crystal Castle]]. You can get rare recipes as well as lvl 55/75 set items.&lt;br /&gt;
*[[Spider's Assault]] Kingdom Quest gives good rewards (10 of each random T4 potions/scrolls &amp;amp; 30 of each random stone/potion/scroll materials). The materials can be sold for a good price or be used to produce stones, potions and scrolls.&lt;br /&gt;
*Farm boss weapons, boss rings and lvl 55/75 set items from Giant Orc Captain in [[Land of Trials]].&lt;br /&gt;
*Harvest gold ores from [[Golden Cave]] in Uruga. Either NPC them or decompose them into MQ or HQ silver ores and vend those.&lt;br /&gt;
*If you are a mage, after lvl 67 you can start powerleveling lvl 40-55 players in lvl 60 abyss for money. Preferably you have a +10/+9 weapon. First you draw a huge mob, then cast nova and inferno around yourself and suicide. The powerleveled noob will get insane EXP from the mobs which will die from the AOEs (after you suicided).&lt;br /&gt;
&lt;br /&gt;
Level 70 - 80:&lt;br /&gt;
*[[King Kong Phino's Mess]] Kingdom Quest gives good rewards (15 of each random T4 potions/scrolls &amp;amp; 50 of each random stone/potion/scroll materials). The materials can be sold for a good price or be used to produce stones, potions and scrolls.&lt;br /&gt;
*Farm dangerous toadstools at Uruga or [[Ancient Elven Woods]]. Ramsears also have good demand.&lt;br /&gt;
*You can get rare recipes from the lvl 70 abyss if you are lucky.&lt;br /&gt;
&lt;br /&gt;
Level 80 - 90:&lt;br /&gt;
*Run [[Dragon's Tomb]]. You can get rare recipes as well as lvl 75/85 set items.&lt;br /&gt;
*Grind in [[Flaming Mine]]. Bellow Knight weapons are dropped from Bellow Knights and Bellow Knight Lord weapons are dropped from Bellow Knight Lord.&lt;br /&gt;
*You can get lvl 70 blue weapons from the lvl 80 abyss if you are lucky.&lt;br /&gt;
&lt;br /&gt;
Level 90 - 120:&lt;br /&gt;
*Farm T4 dusts and blue jewelleries in [[Temple of Spirit]].&lt;br /&gt;
*Lvl 100 KQ rewards enhanced T4 weapons which can be dismantled to make karises.&lt;br /&gt;
&lt;br /&gt;
Other methods:&lt;br /&gt;
*If you don't use/care about your fame, you can 'buy' alchemy stones and sell them.&lt;br /&gt;
*Use the composition/decomposition combo. Sign of traces, summoned beast leathers (MQ), common toadstools, violets, HQ copper ores are always in good demand if you can make them.&lt;br /&gt;
*Duo in [[Tower of Iyzel]] as far as Dust Golem. Kill '''only''' the Golem - ignore the other mobs. Collect the drops and NPC them. At ~20s per run, and each run lasting 3mins, you can get about 400s per hour. Just make sure you can easily take the Dust Golem suffering little or no damage.&lt;br /&gt;
*Buy Uruga and Alberstoll Ruins return scrolls and re-sell them for about 200s and 500s respectively.&lt;br /&gt;
*Make [[Karis]] and sell them. Karises are special Enhancement Stones that make weapons from +9 to +10. A Karis can be created by destroying enhanced items at the Healers. Karis can be sold at 500s to 1g, depending on which server. To make a Karis, you need one of the following enhanced items:&lt;br /&gt;
- +9 T1 weapon = 1 Karis&lt;br /&gt;
- +7 T2 weapon = 1 Karis&lt;br /&gt;
- +8 T2 weapon = 2 Karises&lt;br /&gt;
- +9 T2 weapon = 3 Karises&lt;br /&gt;
- +6 T3 weapon = 1 Karis&lt;br /&gt;
- +7 T3 weapon = 2 Karises&lt;br /&gt;
- +8 T3 weapon = 3 Karises&lt;br /&gt;
- +9 T3 weapon = 4 Karises&lt;br /&gt;
etc&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</summary>
		<author><name>Infernal Tempest</name></author>	</entry>

	<entry>
		<id>http://www.fiestafan.com/wiki/index.php?title=General_Tips</id>
		<title>General Tips</title>
		<link rel="alternate" type="text/html" href="http://www.fiestafan.com/wiki/index.php?title=General_Tips"/>
				<updated>2011-11-25T21:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Infernal Tempest:&amp;#32;Included &amp;quot;Gordon Master&amp;quot; abbreviation from GM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basics==&lt;br /&gt;
&lt;br /&gt;
====Chat Commands and Short Cuts====&lt;br /&gt;
'''/s''' to shout. (Must be at least level 6+ to shout)&amp;lt;br&amp;gt;&lt;br /&gt;
'''/w''' (name) to whisper. Most of the time if you're already in a current conversation, the name will be there automatically after you've typed /w.&amp;lt;br&amp;gt;&lt;br /&gt;
'''/r''' to reply to the last whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
'''/p''' to talk to your party.&amp;lt;br&amp;gt;&lt;br /&gt;
'''/g''' to talk to your guild.&amp;lt;br&amp;gt;&lt;br /&gt;
'''/invite''' (name) to invite that person to your party.&amp;lt;br&amp;gt;&lt;br /&gt;
'''/trade''' (name) to trade with that selected person.&amp;lt;br&amp;gt;&lt;br /&gt;
'''/a''' to talk in the guild academy (guild members can see the chat too).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action Shortcuts===&lt;br /&gt;
&lt;br /&gt;
'''{{(&amp;gt;_&amp;lt;)}}''' - Angry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;gt;.&amp;lt;''' - Angry &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(Y.Y)''' - Cry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''T.T''' - Cry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Q.Q''' - Cry &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(hi)''' - Greetings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''m(_ _)m''' - Greetings&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(*^_^*)''' - Happy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''^o^''' - Happy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(^_^)''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''^.^''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(u.u)''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''^^''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''^-^''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''^_^''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''^0^''' - Laugh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(gogo)''' - Charge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Q(^.^Q)''' - Charge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(orz)''' - Frustrated&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(OTZ)''' - Frustrated&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(X_X)''' - Frustrated&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''?:?''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''o_o''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''?o?''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(@_@)''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(0.0)''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(00)''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(OO)''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(oo)''' - Surprised&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
&lt;br /&gt;
'''Home''' to enter your house.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''h''' used to open the mini house menu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''b''' to open vendor mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''q''' to use HP stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''e''' to use SP stones.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''w''' to go forward.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''s''' to go back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''a''' to go left.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''d''' to go right.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''z''' to walk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''x''' to enter the cash shop.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''f''' to open your community box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''c''' to open your character window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''esc''' to open the game settings window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Page Up''' to zoom in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Page Down''' to zoom out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''i''' to open your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''m''' to open the mini map (map of the area you are currently in).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''u''' to open the world map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''l''' to open the quest window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''v''' to open the actions window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''k''' to open the skill window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: These are the default shortcuts they can be changed if you wish.&lt;br /&gt;
&lt;br /&gt;
===Abbreviations===&lt;br /&gt;
&lt;br /&gt;
'''AFK''' Away from Keyboard&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''AoE''' Area of Effect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BG''' Battleground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BRB''' Be Right Back&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BZ''' Battlezone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clank/'Cl'ank''' Cleric Tank&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DC''' disconnect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DD''' Damage Dealer/DDS Damage Dealers&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''DoT''' Damage Over Time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DpS''' Damage Per Second&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''FB''' Fire Bolt&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''FN''' Frost Nova (level 60 mage AoE skill)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GK''' Goblin King&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GGK''' Giant Goblin King (lvl 40 boss monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GH''' Giant Harpy (lvl 70 boss monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GM''' Game Moderator/Master/Gordon Master (lvl 80 Kingdom Quest Boss Monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GOC''' Giant Orc Captain (lvl 60 boss monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP''' Health Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''KKP''' King Kong Phino (King Kong Phino kingdom quest boss)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''KM''' King Marlone (level 20 boss monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Mank/'M'ank''' Mage Tank&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MM''' Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NP''' Natures Protection (archer skill)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''rev/rez''' Revive/Resurrect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SP''' Spirit Points&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tarch/'T'arch/Tark''' Tanking Archer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''TK''' Torturer King (lvl 50 boss monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ZM''' Zombie Master&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ZK''' Zombie King (lvl 30 boss monster) / Zombie Knight (lvl 30 elite monster)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map Names Abbreviations===&lt;br /&gt;
&lt;br /&gt;
'''AEW''' Ancient Elven Woods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BoD''' Bondage of Darkness (dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BH''' Burning Hill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BR''' Burning Rock&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CP''' Collapsed Prison (or Concealed Peak - a dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DC''' Dragon's Cave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DotA''' Dungeon of the Abyss (dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DP2''' Dark Passage II&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''FoM''' Forest of Mist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''FoS''' Forest of Slumber&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''FoT''' Forest of Tides&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GC''' Goblin Camp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GotD''' Graveyard of the Dead (dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HT''' Helga's Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''LoT''' Land of Trials&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''LS/LS1/LS2''' Luminous Stone/Luminous Stone 1/Luminous Stone 2 (dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MT''' Moonlight Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''PotA''' Passage of the Abyss (dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SEG''' Scaffold Execution Ground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SH''' Sand Hill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SoG''' Sea of Greed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''TR''' Trumpy Remains (dungeon)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VT''' Vine Tomb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Respawning===&lt;br /&gt;
&lt;br /&gt;
[[Image:Map-Respawn.png|thumb|right|Respawn Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a set place that characters respawn to when they die.&lt;br /&gt;
&lt;br /&gt;
====Roumen====&lt;br /&gt;
&lt;br /&gt;
*Cave of Echo&lt;br /&gt;
*Forest of Tides&lt;br /&gt;
*Sea of Greed&lt;br /&gt;
*Sand Beach&lt;br /&gt;
&lt;br /&gt;
====Elderine====&lt;br /&gt;
&lt;br /&gt;
*Burning Hill&lt;br /&gt;
*Cave of Wind&lt;br /&gt;
*Collapse Prison&lt;br /&gt;
*Concealed Prison&lt;br /&gt;
*Goblin Camp&lt;br /&gt;
*Scaffold Execution Ground&lt;br /&gt;
*Moonlight Tomb&lt;br /&gt;
*Vine Tomb&lt;br /&gt;
&lt;br /&gt;
====Uruga====&lt;br /&gt;
&lt;br /&gt;
*Ancient Elven Woods&lt;br /&gt;
*Burning Rock&lt;br /&gt;
*Forest of Slumber&lt;br /&gt;
*Golden Cave&lt;br /&gt;
*Swamp of Dawn&lt;br /&gt;
*Temple of Spirit&lt;br /&gt;
&lt;br /&gt;
====Forest of Mist====&lt;br /&gt;
*Forest of Mist&lt;br /&gt;
*Luminous Stone&lt;br /&gt;
&lt;br /&gt;
====Sand Hill====&lt;br /&gt;
*Sand Hill&lt;br /&gt;
&lt;br /&gt;
====Alberstol Ruins====&lt;br /&gt;
*Alberstol Ruins&lt;br /&gt;
&lt;br /&gt;
===FAQs asked by new players===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get money/copper?''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A: Since monsters don't drop money, you have to sell the drops by either going to an NPC and selling it to them or sell them in your vendor (press b and then click 'sell' to get it started). But if you want to put the drops to use, you can take up production skills and sell the things that you make with them. Questing also gives you money.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I sell stuff to NPCs?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Right clicking the item will sell them one by one. Ctrl+right click it and it'll sell as a stack, you may also hold Shift+right click to be more specific over how many items you want to sell. (Also works with purchasing.) But you usually want to sell or let other players buy from you even though it will take longer because you will make more money.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get into Kingdom Quests?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Bring up the Kingdom Quest menu, located on your map (the little hour-glass). The next earliest is at the last Kingdom Quest on the list. There is a time there. Kingdom Quests are even hours, i.e. 2:00, 4:00, 6:00, etc. Wait until the Kingdom Quest says &amp;quot;recruiting&amp;quot; next to it, then press &amp;quot;participate&amp;quot;. You may or may not get in.&lt;br /&gt;
&lt;br /&gt;
The best way to get in is to use shift+z to reduce the lag(you can only do this in Elderine and Roumen). GOOD LUCK!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get that apprentice _____ next to my name?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: This is called a title, and you can attain it by reaching level 10. After you are level 10, press &amp;quot;c&amp;quot; and click &amp;quot;change&amp;quot; on the right top corner. This is your title list. You can have a lot more than just one or two. Check [[Title Guide|here]] for the list of titles and info on them (incomplete). Click the title you want and click register. Once you do this, it should be by your name.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is fame for?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: For purchasing alchemy stones, certain recipes, Level 20 and Level 60 special skills. Fame can be obtained from quests and killing monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get that wooden horse?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Go to Item Merchant Pey down by the stairs in Roumen, and she'll have a wooden horse available for 500c.&lt;br /&gt;
&lt;br /&gt;
You also need flotation stones also sold by Pey, the riding skill, sold by Skill Master Ruby, is also a requirement.&lt;br /&gt;
&lt;br /&gt;
*In general terms, it's called a &amp;quot;mover.&amp;quot; There is more than just a wooden horse but most mounts are bought from the Fiesta Cash Shop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I buy things from other players?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: You use the vendor button, 'B' and choose to buy. Once the box opens up, you put the item you want to buy in one of the boxes and put in how many of it you want and how much you are paying. Make sure to leave it where there are a lot of people who have that item(s) go by there. Also, make sure you have at least one of the item(s) you want to buy. Also.. finding vendors with pink titles is also a way to buy things. Just find a vendor that is selling the items that you want.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I get tier 2 production scrolls?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: They are now sold beside tier 1 production scrolls. You buy tier 3 with fame. Some production skills are only obtainable by events and monster drops.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How to get skills?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Go talk to Skill Master in town. For Roumen, it's Skill Master Ruby. You need the required level to use the skills. You also have to buy those skills. Once you buy it, right click the purple scroll in your inventory to learn the skills.&lt;br /&gt;
&lt;br /&gt;
Eventually you will buy your skills in Elderine from either Master Keast, Wishis, Marty, or Deikid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How to use skill points?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Once you click on the skill empowerment box, you will see 4 different icons. The first one with a fire sword picture is to increase skill power/damage. The second one with a blue orb icon is to decrease SP consumption when using a skill. The third icon is to increase buff time. This empowerment is only used on buff skills. The last icon is to decrease cooldown time, which allows you to use the skill again sooner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How to empower skills?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: You will have to click and drag a skill icon to the empty box. There are up and down arrows and you have to click the up and down arrows to empower. You can empower a particular skill to a max of 5 points per type of empowerment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: I can't seem to empower certain skills, why is that so?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Some skills cannot be empowered in some areas, Ie: buffs cannot have Basic Power(damage)empowered. Also, you can only empower each empowerment area by 5 points max.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I leave a party?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: At the top left hand side of the screen you see your character's face. Right click it and leave party.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do I change a loot to be sequential instead of free allocation?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: All you have to do is to right click your character's face, press free allocation, then click sequential allocation. In sequential, everyone gets a turn to loot the item.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is Fiesta fun?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: It varies per person.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is a &amp;quot;GM&amp;quot;?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: It stands for game moderator. The GM's are in charge of in-game issues and events.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: How to become a GM?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Apply for the job like any other job. There are certain areas you have to have experience in, and you have to work your way up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: Do GM‘s have infinite money?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: They don't need in-game money.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: Whats the highest amount of money in Teva in GnG?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: There's no telling. Some players are well over 10gem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: Whats the highest amount of money in Fiesta?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Again, no way to tell. Some think 100 gem is the highest amount obtainable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is a Fiesta Mini-Game?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: These are games that you play using sc(sparkcash) Remi's rare finds/James' forge. By spending sc, purchased with irl money, you have a chance of winning items (common/rare)&lt;br /&gt;
&lt;br /&gt;
*'''Q: How to change my house outlook?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: You have to buy the house outlook and press [H] to change the house outlook.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is PVP?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: It stands for Player Versus Player. You can pvp in battle zones(there is one for each city), battlegrounds(one for each level group 30+), or guild wars.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is a title?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: A title is put in front of your name--it's for fun and to show minor accomplishments in-game. You can change titles by pressing [C] and pressing &amp;quot;Change&amp;quot; and then choosing a title from the list.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: Must a cleric pump INT? Must a archer pump full DEX? Must a warrior pump full STR?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: No, your build is completely up to you. It all depends on what you want effected. Reading up on what each stat does it recommended.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why do some monsters have different name color?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: They are ranged from level in comparison to yours. Low&amp;lt;---[Gray~Green~Yellow~Orange~Red]---&amp;gt;High. The lower the level, the less exp you get from them. The higher the more, but killing the highest leveled monster you can does not guarantee the best experience in the end. You only receive 1 exp from monsters that are 30 levels higher than you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is a treasure chest? What is inside?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: A treasure chest is a bonus box in the game, You can find scrolls, mats, enhancement stones, and pets from a chest. They spawn in random areas all over the game world. The only town so far that can have a treasure chest is Uruga out in the field, other than that no other town is known to have treasure chests.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do you get 'Supreme (class)' titles or 'Fiesta Ace' titles? Why does a cleric have an Apprentice Archer title (or something of that sort)?&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
A: Those are glitch titles. They are random, and if you got one of those titles, good for you.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
{{General Guides}}&lt;/div&gt;</summary>
		<author><name>Infernal Tempest</name></author>	</entry>

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